Recent posts by Tukkun on Kongregate

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Topic: Anti-Idle: The Game / Fusion Simulator v1629

That’s not a “bug”, I intentionally did that so I wouldn’t have to update the darn thing whenever the floor cap increases. Also, the current floor cap is 200, not 150.

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

Originally posted by EITAN567:

Will your blog be active or like before(1 post every 3 or so months)

It depends on whether I have things to say or not. My life is quite uneventful.

 
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Topic: Anti-Idle: The Game / BestiaryDex

Surround them with ==.

 
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Topic: Anti-Idle: The Game / Variables for Technical Lights (v1524)

Originally posted by DamienSyks:

Totally spaced that this was a new thread o.O….but I have a question. Is it possible to reset my Progress Bar?

I recently set “ants” to -Infinity, and it set my progress bar to infinity and my boost gauge to “NaN%” and when I reset it to a random number, everything except my progress bar went back to normal.

I believe you can reset it simply by refreshing the page. Make sure your boost and ant count are normal.

 
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Topic: Anti-Idle: The Game / BestiaryDex

Replace all - with –, that will solve the formatting problems.

 
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Topic: Kongregate / Idle Category

^
Plenty of people actually use game-specific chat when playing idle games. My game always has around 500 active players using game chat rather than the usual room chat. If let’s say they ever get rid of chat system, an idle game developer can still look into implementing its own game chat system, and the game will still attract people as long as it is interesting enough.

Same case if they make chat accessible everywhere, I suppose. (Though, Just Chatting will probably be dead)

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

I can’t use Kickstarter, they block Mars. The same for several other crowdfunding sites. I guess I’ll resort to PayPal donations.

Also, I updated my website. You can now read some interesting stuff in it, and there are also the donation links for anyone who wants to support. Enjoy!

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

wat

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

Hey all!

Just a quick update on the situation – I’m feeling a lot better now, and got back to game development (not Anti-Idle though). I don’t really have much motivation to keep working on Anti-Idle, especially considering that they still haven’t repaired my old computer. But perhaps that’s good news – I’ll be able to work on more awesome stuff that I’ve always wanted to work on! Right now I’m primarily working on two things:


1. A continuation of my Japanese learning game. It will be a Kanji learning game which will incorporate elements of an idle/incremental/RPG game, meaning you can idle through it, battle monsters, collect loot while learning new Kanji on the way to strengthen yourself! I think this is the first game ever to teach Kanji using this “method”? The full game will feature approximately 2,200 Kanji (about 2,100 Joyo Kanji plus a selection of about 100 common non-Joyo Kanji). It will also include a small Kana learning minigame for people who don’t have prior knowledge or need practice.

The game will also double as a vocabulary learning game, since you will be learning Kanji as part of actual Japanese words (which is how they’re supposed to be used)! But, I will NOT be using an existing dictionary or word database! I will use many sources and references to determine the most commonly used words, so you’ll not be learning way too much redundant stuff and can focus on what’s actually important!

I am currently inserting words into my very own “word database”:

This is an interesting process, I’ve learned many new words myself while doing this! Though, as you can imagine, inserting enough words to teach all of the Kanji will be too time-consuming (there will be about 10,000 words in total). So I plan to upload a “demo version” with approximately 300 Kanji in the near future (mostly JLPT N4 stuff, plus a selection of other easy/useful characters)! This will allow me to save time and get feedback and fix critical errors (would suck if I finish adding every word and then I realize that there’s a very serious bug that renders everything useless, right?).

Though, I understand that most of you guys probably aren’t interested in Japanese stuff and likely don’t understand a single thing I said above, so as soon as I’m done with that 300 Kanji stuff, I’ll also change my primary focus to the second project (while still adding a couple hundred new words each day to the Kanji game to finish the full version as soon as possible), just so you guys have more awesome stuff to play!

In fact, I’ll try to make the Japanese game playable even by players who have zero Japanese knowledge – the idle/RPG elements should be interesting enough, and as you play it you’ll eventually be able to get Japanese stuff added to your head, which will turn out to be super useful if you ever decide to learn Japanese in the future!


2. The other game will be some sort of tower defense! I haven’t begun the coding on this one yet, but I’ve finished creating a new encryption formula that will block most common methods of cheating! It might still be possible to cheat with a hex editor as always, but ordinary methods like savefile editing and using a certain popular tool to directly edit variables in game will not work. I’ve also learned new useful formulas to improve game performance and reduce lag! This tower defense will be different from others, in the sense that it will be primarily an idle game, not requiring much attention to play, and you can’t “die”. Over time, you will be able to acquire upgrades to become more powerful and proceed to next waves! You also have a character to control – you can choose between 4 (possibly more) heroes with a variety of combat styles, so there’s always something you can do if you decide to actively play! There will also be “maps” to conquer, just like other TDs (though since this is an idle one, the “endurance” factor will probably be more significant, it can take days to clear a map!). Don’t worry if that sounds boring – there will be a wide variety of other features such as decoration, minigames, and many features of Anti-Idle will make a return with more awesomeness (gardening, fishing, button, card game, etc.)! I can’t reveal much information on this project yet though, unfortunately. But I assure you it’s SUPER AWESOME!


I’ve decided that I will continue to make games as a “serious business” in the future – somehow that just seems to suit me more than actually going to a company to work and stuff. But ad revenue is kind of “small” for a living, so I’ll likely need to make a lot of new games and attract more players. The thing with idle games is that people only open it once a week (maybe month), so that’s only one page view (which converts to about 0.1 cents) a week, and I can’t live on 1 cent every 2.5 months from each player. So I kind of want to add a new feature to encourage daily refreshing (which seems like a reasonable rate to not anger Kongregate), perhaps by giving some extra daily prize for refreshing, but the thing is that I don’t have any motivation to update Anti-Idle, so I’ll be saving that for my future games, I guess.

Microtransactions is probably an option too, but I’m not into pay-to-play, and Kongregate’s policies are quite complex when it comes to microtransactions, so I guess I’ll look into iOS games instead. $0.99 “remove ads” seems like a common trend and easy enough to implement, it looks like everyone is doing that.


I’ve also taken some of you guys’ advice and decided to open a “donation” service. Though, for now, I will keep it private. When I can withdraw my money and confirm that the donations work (probably a month from now), I’ll add the donation links to my website! If any of you guys wish to donate, please send me a private message with the amount you want to donate, and I’ll send you further instructions.

Do note that these are donations though, and do not necessarily entitle you to extra privileges (as in, you can’t say “I donated $100 so please release v1714 in two days or I will destroy your house”) or bonuses in my games. Though I greatly appreciate your donations, and I promise I’ll be using them for good purposes!

I’ve also looked into crowdfunding services, but most of them either require things that I don’t have or block Martians from creating a new project. Indiegogo looks like a feasible option, though I’m not sure if I’m ready to deal with all the complaints from unhappy funders yet (and looking at the other projects really makes me question why I even need funding in the first place, there are no “costs”, and stating that I’ll use that money to buy food is kind of awkward). So… yeah, that’s it for now. Thanks for your support, as always!

 
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Topic: Anti-Idle: The Game / Refund Code system changes

Just copy and paste that file to the location that contains the current file. Remember to close Anti-Idle before doing that.

 
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Topic: Kongregate / will the kong alien ant ever be released on site?

They’re saving it for that certain week when they run out of Kongpanions and forget to draw a new one.

 
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Topic: Kongregate / Need a pay2win tag

They get ad revenue that should be enough.

Ad revenue is kind of laughable, and the number of people using AdBlock is increasing day by day. Back then I would get $1 per 500 ~ 600 plays, but now it’s already per ~1100 plays.

Yeah, the developers only get a tenth of a cent each time you play the game. That’s probably enough for food only, and definitely not enough to pay for servers of multiplayer games.

As sad as it is, I think we only have two choices: Multiplayer games that are pay to win, or multiplayer games that only exist for 3 months before the devs run out of money. Or, of course, don’t play multiplayer games.

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

It’s okay, I’ll likely be able to restore the changelog and the old files and stuff at some point. Until then I’ll be working on some other minor projects and focus on real life.

 
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Topic: Kongregate APIs / [may be offtopic] "Kong Exclusive" question.

I guess you should contact the admins for more information about this.

 
Flag Post

Topic: Anti-Idle: The Game / Situation (June 22 update)

June 22 Update

Hey all!

Just a quick update on the situation – I’m feeling a lot better now, and got back to game development (not Anti-Idle though). I don’t really have much motivation to keep working on Anti-Idle, especially considering that they still haven’t repaired my old computer. But perhaps that’s good news – I’ll be able to work on more awesome stuff that I’ve always wanted to work on! Right now I’m primarily working on two things:


1. A continuation of my Japanese learning game. It will be a Kanji learning game which will incorporate elements of an idle/incremental/RPG game, meaning you can idle through it, battle monsters, collect loot while learning new Kanji on the way to strengthen yourself! I think this is the first game ever to teach Kanji using this “method”? The full game will feature approximately 2,200 Kanji (about 2,100 Joyo Kanji plus a selection of about 100 common non-Joyo Kanji). It will also include a small Kana learning minigame for people who don’t have prior knowledge or need practice.

The game will also double as a vocabulary learning game, since you will be learning Kanji as part of actual Japanese words (which is how they’re supposed to be used)! But, I will NOT be using an existing dictionary or word database! I will use many sources and references to determine the most commonly used words, so you’ll not be learning way too much redundant stuff and can focus on what’s actually important!

I am currently inserting words into my very own “word database”:

This is an interesting process, I’ve learned many new words myself while doing this! Though, as you can imagine, inserting enough words to teach all of the Kanji will be too time-consuming (there will be about 10,000 words in total). So I plan to upload a “demo version” with approximately 300 Kanji in the near future (mostly JLPT N4 stuff, plus a selection of other easy/useful characters)! This will allow me to save time and get feedback and fix critical errors (would suck if I finish adding every word and then I realize that there’s a very serious bug that renders everything useless, right?).

Though, I understand that most of you guys probably aren’t interested in Japanese stuff and likely don’t understand a single thing I said above, so as soon as I’m done with that 300 Kanji stuff, I’ll also change my primary focus to the second project (while still adding a couple hundred new words each day to the Kanji game to finish the full version as soon as possible), just so you guys have more awesome stuff to play!

In fact, I’ll try to make the Japanese game playable even by players who have zero Japanese knowledge – the idle/RPG elements should be interesting enough, and as you play it you’ll eventually be able to get Japanese stuff added to your head, which will turn out to be super useful if you ever decide to learn Japanese in the future!


2. The other game will be some sort of tower defense! I haven’t begun the coding on this one yet, but I’ve finished creating a new encryption formula that will block most common methods of cheating! It might still be possible to cheat with a hex editor as always, but ordinary methods like savefile editing and using a certain popular tool to directly edit variables in game will not work. I’ve also learned new useful formulas to improve game performance and reduce lag! This tower defense will be different from others, in the sense that it will be primarily an idle game, not requiring much attention to play, and you can’t “die”. Over time, you will be able to acquire upgrades to become more powerful and proceed to next waves! You also have a character to control – you can choose between 4 (possibly more) heroes with a variety of combat styles, so there’s always something you can do if you decide to actively play! There will also be “maps” to conquer, just like other TDs (though since this is an idle one, the “endurance” factor will probably be more significant, it can take days to clear a map!). Don’t worry if that sounds boring – there will be a wide variety of other features such as decoration, minigames, and many features of Anti-Idle will make a return with more awesomeness (gardening, fishing, button, card game, etc.)! I can’t reveal much information on this project yet though, unfortunately. But I assure you it’s SUPER AWESOME!


I’ve decided that I will continue to make games as a “serious business” in the future – somehow that just seems to suit me more than actually going to a company to work and stuff. But ad revenue is kind of “small” for a living, so I’ll likely need to make a lot of new games and attract more players. The thing with idle games is that people only open it once a week (maybe month), so that’s only one page view (which converts to about 0.1 cents) a week, and I can’t live on 1 cent every 2.5 months from each player. So I kind of want to add a new feature to encourage daily refreshing (which seems like a reasonable rate to not anger Kongregate), perhaps by giving some extra daily prize for refreshing, but the thing is that I don’t have any motivation to update Anti-Idle, so I’ll be saving that for my future games, I guess.

Microtransactions is probably an option too, but I’m not into pay-to-play, and Kongregate’s policies are quite complex when it comes to microtransactions, so I guess I’ll look into iOS games instead. $0.99 “remove ads” seems like a common trend and easy enough to implement, it looks like everyone is doing that.


I’ve also taken some of you guys’ advice and decided to open a “donation” service. Though, for now, I will keep it private. When I can withdraw my money and confirm that the donations work (probably a month from now), I’ll add the donation links to my website! If any of you guys wish to donate, please send me a private message with the amount you want to donate, and I’ll send you further instructions.

Do note that these are donations though, and do not necessarily entitle you to extra privileges (as in, you can’t say “I donated $100 so please release v1714 in two days or I will destroy your house”) or bonuses in my games. Though I greatly appreciate your donations, and I promise I’ll be using them for good purposes!

I’ve also looked into crowdfunding services, but most of them either require things that I don’t have or block Martians from creating a new project. Indiegogo looks like a feasible option, though I’m not sure if I’m ready to deal with all the complaints from unhappy funders yet (and looking at the other projects really makes me question why I even need funding in the first place, there are no “costs”, and stating that I’ll use that money to buy food is kind of awkward). So… yeah, that’s it for now. Thanks for your support, as always!


Original

Hi everyone!!!!!1!!!!!!!

First off, thank you for playing Anti-Idle: The Game and for your support over the past few years!!!1!

Okay, now that might sound a little scary and somewhat like a “there will be no more updates, goodbye you guys” thread, but fortunately that’s not the case. I just really want to say thank you!!!!!1! So… well, today I’m creating this thread to tell you about the situation – with Anti-Idle, with me, and stuff!

I suppose you all mostly care about Anti-Idle so I’ll start off with that first! Well, a week ago my computer just decided to break itself and won’t turn on, and unfortunately it’s not your usual computer that can be fixed in a day or two (it’s a Martian computer after all), the people who repair it are currently keeping my computer and give absolutely no ETA whatsoever (they say there’s some problem with the “main”-something, I don’t know the Earth term, but it will be quite costly to repair). I am currently writing this with my new computer, on which I have some borked and incompatible copy of Flash. I also have a backup copy of v1713 (is that the current version?) Anti-Idle from last month, but the fonts are missing and we all know I’m too lazy to install them!!!!1! Besides, the changelog files are gone (why on Earth/Mars/insert planet name did I even take them down for revision in the first place?) along with several other “documents” and stuff. So, in general, I suppose that I’ll just postpone working on Anti-Idle until I get my old computer back and repaired, and until then I’ll be working on a new game.

The new game will be yet another idle game, but don’t worry because it’s not your average idle game out there (it’s a Tukkun-idle game after all, I’m not sure how different that is but hey, it sounds quite “dangerous”). All of us kinda know already that I’m really sick with Anti-Idle due to the messy coding from year 2009 and the imbalancings and exploits and other things that can’t be fixed, so perhaps working on something completely new will give me more MOTIVATION!!!!1!! I’ll not reveal much about this new game (because I tend to change my project quite often), but it will focus more on simplicity rather than complexity (while still retaining enough complexity as well as originality to be different from other games). I will also incorporate several new trends in order to make the game more accessible to the new generation (players of Anti-Idle often have the feeling “wth am I doing???” when they first play and many people quit before finishing the tutorial), but don’t worry because I’m not doing anything trivial or adding microtransactions! The game will likely include cross promotion with Anti-Idle as well (that is, when Anti-Idle v1714 is available and the other game is finished). There’s so much more about this that I want to tell you guys and I’m so excited but I can’t because we all know I’m super lazy and change my project often and people might steal my ideas and stuff!

So… about myself. I know that I generally try to hide as much of my personal life as possible from Kongregate, but today I’ll share some stuff with you all. I’m going through some pretty stressful periods of my life, with a variety of things causing me to gain lots of Rage (and we all know how bad I am at dealing with this kind of stuff). Some of the newest changes at my university are driving me insane, there are lots of (difficult) “homework”, I have to install lots of new software (and to add insult to injury, I lost plenty of software because my old computer broke). On Kongregate my game is constantly being comment-attacked with some troll who keeps commenting bad things about the game and swearing and stuff (and every time he gets banned, he makes another account and my game gets one more 1/5 rating, which kinda sucks). I’m also getting constant requests to “reset my password” (possibly sent by the same troll), and while this might not mean much, it does give me the fear that my account and personal information and stuff might be at risk. As for things that are not school and Internet-related, I’m struggling to change my real life self. I have some diseases (which I would rather call “disabilities”), but the thing is that I don’t know much about these disabilities. I was born with them (I think?) and they cause me to act differently from other people (as in, my walking style, the way I do stuff, etc.). I also take quite a long time to “process” and understand what other people say, generally it takes me about 3 ~ 7 seconds and I usually need a repeat, and sometimes that really annoys the people around me. Normally I don’t care much about my disabilities, but lately a certain someone (who is really important to me by the way) has made me aware of them. And it seems that no matter how much I try to be nice to other people, they seem to be very angry and find me disgusting and stuff. And whenever I hear that I feel kind of sad, not because I don’t like to be criticized (seriously, I understand it’s important and I need it to improve and stuff), but it gives me the feeling of self-disappointment, and several times I have thought of commiting suicide (but I can’t because v1714 is not out and stuff). I really want to change myself but I don’t know where to start and stuff, and I think that I have already improved a lot over the past year or so but apparently I haven’t changed at all, and at this point I’m thinking of simply giving up… Meh.

I also decided that I will be withdrawing my ad revenue that I got from Kongregate (rather than doing nothing like what I said some years ago), but there are some problems with my bank card and they are also postponing it indefinitely, sort of like the broken computer. I also have some problems related to my money and it’s giving me a bad feeling. And that kind of sucks.

I suppose things are getting kind of off-topic here (what’s the topic anyway?), so I’ll just stop writing and stuff (for some reason I use the phrase “and stuff” a lot, might it be due to one of my disabilities?). I’ll get back to developing the new game, I suppose, and see you all later!

Once again, thank you all for your support – you are AWESOME!!!1!

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Perhaps they should add more opportunities for newer players (and people who missed out) to earn previous Kongpanions and upgrade them to Shiny, sort of like that one year anniversary event. Maybe by earning a weekly (or maybe even monthly) hard badge? This way newer players will not feel locked out and can take advantage of the system.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by DavidH2:

Is it your own computer or your mom/dad’s computer? Your parents may pixelate images. If it’s your own computer and no one else has ever touched it, reinstall Windows. Actually, are you even old enough to make an account on Kongregate?

It is family safety

Then disable family safety instead of complaining about it. How many times do I have to tell you this?

 
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Topic: Game Programming / Huge Numbers

Originally posted by player_03:

One thing to keep in mind: you don’t need perfect precision. Adventure Capitalist probably doesn’t store all 200 digits in your 10^200 score; it just stores enough digits that you can’t tell the difference.

This strategy requires only two values: a double for your current score, and an integer for your current exponent. When your cash gets too big, divide it by 10, and add one to the exponent. (When displaying these values, round to three decimal digits so that players won’t notice you’re using a floating-point value.)

This is exactly what I’m doing. You need to rewrite some basic functions (addition, subtraction, etc.) but they are easy enough. The only difference is that I use one number (15 digits, 12 for the current score and 3 for the exponent, e.g. 15,123,456,789,012 would mean 123,456,789,012 × 10^15). This allows me to handle numbers up to ~10^1010 with only 15 digits, and with reasonable precision. And since it’s still only one variable instead of two, it’s very easy to work with (addition is only like 7 lines of code). It’s also possible to reduce precision in exchange for larger numbers.

With two “integers” (let’s assume 2,147,483,647 is the cap), it’s possible to handle numbers with two billion digits (which sounds like more than you will ever need), but since each variable has to be stored as two, it can be a little harder to work with.

And you definitely don’t need precision. Let’s say the user has 10^300 cash, the game can easily assume anything that costs below 10^290 to be “free” and the player won’t notice it. The user likely gains cash too quickly for something that costs 10^290 at that point to be significant.

 
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Topic: Anti-Idle: The Game / Suggestions!

Well, in addition to the concerns about coding, such features are also likely to be blocked by Kongregate due to security reasons. It’s interesting though, perhaps I’ll give it a try when I do have free time.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by DavidH2:
Originally posted by E_102_Gamma:
Originally posted by DavidH2:
Every image you post are family-safety-pixelated

That’s too bad.

But the image below is pixelated
http://s5.postimg.org/knvfosycn/MAX_d_Arcade_Player.png

Is it your own computer or your mom/dad’s computer? Your parents may pixelate images. If it’s your own computer and no one else has ever touched it, reinstall Windows. Actually, are you even old enough to make an account on Kongregate?

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

It’s not much about the coding effort to add them in, it’s about the fact that I would have to do it every week if I don’t want my game to have a “default” Kongpanion. I would have to check my mailbox every Saturday to know the next Kongpanion and decide the stats and update my game, and clearly that’s too much effort.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

It wouldn’t be automatically updating with new Kongpanions, but that could be worked with. Set each new Kongpanion to a neutral tag until you choose for it and re-update the game. I know this isn’t a proper solution to the issue, of course. But is it really deterring developers? Honest question – I don’t know much about the system specifics.

But why would any developer want to update their game weekly just because of a system that they have pretty much zero control over? Maybe if devs are allowed to know which Kongpanions are coming several months in advance, I can see this system being feasible, but unfortunately that’s not the case.

Adding in the Kongpanions manually can make a good system though. After all, Kongpanions are free art that devs can use without worrying about copyright, and a game with Kongpanions doesn’t necessarily need to have any connection with Kongregate.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

It all depends on the dev. My game can handle “&”, but if one day they ever make a Kongpanion with “;” in the name, it will break my system.

They made a good move changing it to “and” though. Would be nice to have some consistency, so devs would not have to update their game every once in a while due to new “conventions”. This name change caused the stat of the Kongpanion in my game to change, but I suppose that’s no big deal.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

It’s definitely white and yellow, I don’t know what you guys are talking about.

 
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Topic: Anti-Idle: The Game / Mystery Boxes

There’s some issue on the Kongregate website that prevents you from moving your mouse to specific locations. Good to hear that changing your browser fixed it, but yeah, it’s annoying.