Recent posts by Tukkun on Kongregate

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Topic: Kongregate / Petition: Allow name changes

I don’t get it – why bother with all the issues just for username change? Somehow I feel like your argument is mostly “This person got an username change, so everyone else should be able to change usernames”, which is a really poor argument in general. If you want a name change, just make an alt. Oh wait, that totally seems like what you are doing.

1. Imagine everyone on the website changing their username all at once. Sure, that’s unlikely to happen, but with everyone having the ability to change username, it can happen. And you’re saying that doesn’t take long to figure out?

3. Sure, but you’re just assuming everyone knows how to read, and this will just do more harm to game developers. Suddenly game developers will be expected to make the game work even after the user changes name, and games that fail to do that will get more 1/5 ratings and rage comments.

4. I’d assume Kong has to review each case very clearly and go fix the URLs manually.

Honestly, I believe this feature should remain as it is right now – name change should be limited to very rare cases with good reasons. Perhaps Kongregate made a wrong move by changing some people’s username, but that doesn’t mean they should suddenly start allowing everyone to change username.

 
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Topic: Anti-Idle: The Game / Support Tukkun!

Sorry, I made some change to stat display in v1724. I will update the images later.

 
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Topic: Kongregate / Petition: Allow name changes

But, FlyingCat, if you change your name then people will no longer understand who I am referring to in this post.

I’d say it is way too problematic and should be done manually by the admins only in absolutely necessary cases. I can list at least six reasons why this would be a way too problematic system:

1. It greatly confuses other users on the website.
2. It makes people less responsible of their username and their behavior.
3. It breaks multiplayer games.
4. It breaks some existing URLs on the website.
5. Even if name change is only done manually and costs money, it still takes way too much time and effort of the admins.
6. It makes things more difficult to manage in general.

In short, no. I don’t support this idea.

 
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Topic: Anti-Idle: The Game / Support Tukkun!

Skipping the ad probably still gives revenue, though I’m not sure about the details.

Anyway, for those who want to support me and haven’t noticed it yet, there is now a “donation” feature available here. You’ll get cool stuff for it too!

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Whoa that’s fast, thanks!

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Kongregate, please :’(

 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1723 – Aug. 14, 2015

  • Battle Arena (cont.)
    • A new 5 item bonus is added to Fairy Godfather Set: Fairy Power Bar fills twice as fast.
    • A new 6 item bonus is added to Fairy Godmother Set: Fairy Power Bar fills twice as fast.
    • Some changes are made to Dark Pyramid.
      • EXP, Coin and Pixel gains from monsters are reduced by approximately 27%.
      • Final Arena EXP reward when time runs out is doubled, but is significantly reduced if you get below +5 Bonus.
      • In [Treasure of the Pyramid], you now gain 100 times as many Green Coins and 2 times as many Blue Coins as before.
      • The number of Crystals of Rarity obtained from [Treasure of the Pyramid] is adjusted.
        • +1 Bonus: 1 Crystal of Rarity (old: 0)
        • +2 Bonus: 2 Crystals of Rarity (old: 0)
        • +3 Bonus: 3 Crystals of Rarity (old: 0)
        • +4 Bonus: 4 Crystals of Rarity (old: 0)
        • +5 Bonus: 5 Crystals of Rarity (old: 1), 1 Crystal of Ultimate Rarity (old: 0)
        • +6 Bonus: 6 Crystals of Rarity (old: 1), 1 Crystal of Ultimate Rarity (old: 0)
        • +7 Bonus: 7 Crystals of Rarity (old: 1), 2 Crystals of Ultimate Rarity (old: 0)
        • +8 Bonus: 8 Crystals of Rarity (old: 2), 2 Crystals of Ultimate Rarity (old: 0)
        • +9 Bonus: 9 Crystals of Rarity (old: 2), 3 Crystals of Ultimate Rarity (old: 0)
        • +10 Bonus: 10 Crystals of Rarity (old: 2), 3 Crystals of Ultimate Rarity (old: 0)
        • +11 Bonus or higher: 10 Crystals of Rarity (old: 2), 4 Crystals of Ultimate Rarity (old: 1)
    • Damage cap in year 9001 areas is increased to 200,000 (old: 99,999).
    • When fighting monsters in Defend Mission and Secret Lab, you now have a small chance to loot Armor Unique Enhancers.
    • Many monsters’ stats are rebalanced.
      • Non–bosses in main path areas now have higher HP and give more EXP.
      • The difficulty of Triangle Land is increased (old monster levels: 5,100 ~ 7,000, new monster levels: 6,100 ~ 8,000). Reward is increased accordingly.
      • The difficulty of Frosty Zone is increased (old monster levels: 1,700 ~ 2,000, new monster levels: 2,700 ~ 3,000). Reward is increased accordingly.
      • Monsters in Pokayman City and Not Copyright Infringement now have higher HP and give more EXP.
      • Monsters in Mystic Path and 9001: Mystic Forest now give more EXP.
      • Monsters in Fairytale Fight–off areas now give more EXP, but your damage multiplier is reduced.
      • Coin and Pixel gains from many monsters are adjusted.
      • Several other changes are made.
    • With the recent changes to the game, “endless” raids became a lot easier than they originally were and gave too high rewards. This made progression too fast with active playing, while idling became nearly negligible. This also widened the gap between end–game players who can score really high in these raids and early–game/mid–game players who can’t. In order to resolve this problem without discouraging high score improvement, a few changes are made.
      • Reward scaling rates in Spooky Crypt, Triangle Hideout, THE MEGABOSS’s Revenge and Endless Dungeon are adjusted.
        • Spooky Crypt – This raid became relatively easy, and the 21x reward multiplier cap was reached too early on. For the more powerful players, this raid gave relatively high EXP, but for other players, EXP gain was somewhat low. In addition, because the reward cap was reached quite early on, it was not very encouraging to get very high streaks. Therefore, reward scaling rate is changed as follows:
        • Triangle Hideout – This raid is difficult and deserves to be rewarding, however, because the reward cap was reached very early on, it was frequently abused for fast and nearly effortless Ascensions. Therefore, reward scaling rate is changed as follows:
        • THE MEGABOSS’s Revenge – Because this raid has a relatively short time limit, players will want to kill as many monsters as possible. Due to that reason, it is not very important for rewards to keep increasing with higher kill streak. However, this raid gave relatively high rewards for its difficulty, and because the base rewards were quite low, weaker players were not able to benefit from this raid. Therefore, reward scaling rate is changed as follows:
        • Endless Dungeon – This raid is difficult, but EXP rewards was negligible on higher floors due to the fact that monsters have way too high HP, and for weaker players who can’t get far in the Endless Dungeon, this raid gave way too little EXP. In addition, the Coin gain rate reduction may cause the rewards from Endless Dungeon to become even more unappealing. Therefore, reward scaling rate is changed as follows:
      • If you have at least one Dominator Gem in your inventory, your Coin stat in the Battle Arena will be increased depending on your best score in Spooky Crypt. You will receive +1% Coin per 1,000 kill streak in Spooky Crypt, up to a maximum of +30% Coin at 30,000 kill streak. This bonus applies even when you are not in Spooky Crypt. Note that this stacks additively with other Coin increasing items and skills,
      • If you have at least one Mega Triangle Gem in your inventory, your EXP stat in the Battle Arena will be increased depending on your best score in Triangle Hideout. You will receive +1% EXP per 100 kill streak in Triangle Hideout, up to a maximum of +30% EXP at 3,000 kill streak. This bonus applies even when you are not in Triangle Hideout. Note that this stacks additively with other EXP increasing items and skills,
      • More changes to the Battle Arena system will be available in upcoming updates, which add interesting new mechanics and motivate fighting in otherwise unappealing zones.
    • You can no longer use skills by clicking when another menu (such as the Feature Shop) is open.
  • Progress Bar Modules
    • You can now recover multiple Energy at once when using Adventure Time Modules. Extra time from Adventure Time Module will no longer be wasted.

  • A bug where tutorial screens may appear for a brief moment when you enter a feature is fixed.
  • A bug where Awesome Adventure result message disappears too quickly is fixed.
 
Flag Post

Topic: Anti-Idle: The Game / Suggestions!

Originally posted by phantomwolf13:

Can’t believe I didn’t notice this before, but… wouldn’t it make a whole lot more sense for the attendance screen to look like an actual calendar? You’d just have to make it 7 columns across instead of 8 and make the 1st start on the correct day of the week for each month. Wouldn’t be too difficult to implement I imagine.

EDIT @down: good points. Although I don’t think it would be confusing to just have days attended be lit and days missed (or days in the future) be dim.

The numbers on the “calendar” aren’t actual dates on your calendar, but the number of days you played that month. If you only play once a month on the 15th for example, you would obtain the reward in the 1st tile, rather than the 15th one.

Yup, it’s somewhat confusing, but for now it’s functional and does the job :P I suppose I’ll look into making the system easier to understand and look nicer some time in the future.

 
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Topic: Kongregate / strong arm tactic to get us to kong plus

Yup, I’d say that $30 per year is a totally reasonable amount to donate to your favorite gaming website. It’s like 10 cents per day, which is equivalent to the money they get when you see around 50 ads. If you see more than 50 ads per day, buying K+ would mean that you’re actually taking money from Kongregate to a certain extent.

 
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Topic: Kongregate / strong arm tactic to get us to kong plus

I think I should repost this comparison chart I made some time ago:

Originally posted by Tukkun:

For those who are wondering about AdBlock and K+ and how these money-related things work, the primary difference between AdBlock and K+ is that Kongregate pays the devs when K+ users play, but not when AdBlock users play. So by using K+, you are supporting Kong and game devs while not seeing ads at the same time.

Here’s a quick comparison chart (might not be entirely true, but should be):

The main thing you’re buying with K+ is not the “no ads” or any of its features, it’s that you’re supporting Kongregate and game developers. If you merely want an ad-less experience and have absolutely no intention to support Kongregate or developers, AdBlock is clearly the better option.

Another reason for the high price of K+ is that they have to PAY developers when you play their games, even if you don’t see any ads. So the actual profit that Kongregate gets from a purchase of K+ is far below the $30 pricing (they might even LOSE money if you play lots of games during your subscription period).

 
Flag Post

Topic: Anti-Idle: The Game / List of Changes - Current Version: 1723 – Aug. 14, 2015

1724 – Rebalancing + Specialized Skills!

Release Date: Sep. ??, 2015

  • Battle Arena
    • You can now see melee weapons’ attack range (distance) in the tooltip.
    • It appears that most early–game craftable equipment (mostly items below Rank 100) are both cheap to craft and ineffective to use, while the next items have costs scale up too quickly, becoming too expensive for their Rank requirement and power. Therefore, many changes have been made to craftable equipment’s costs and stats to improve the overall gameplay flow and make item crafting more exciting in general. In addition, many melee weapons are rebalanced with weapon range taken into account. These changes do not affect existing items.
    • Collector’s Pendant loots have also received according changes. In addition, Collector’s Pendant items are now more likely to get extra stats, because the Crystal of Rarity system made Collector’s Pendant loots very unappealing.
    • A few other looted items have had their stats changed. These changes do not affect existing items:
      • Censor Sword
        • Attack: 700 → 1,200
        • Defense: 0 → 1,200
        • Critical Chance: 15% → 75%
        • Accuracy: 0% → 75%
      • Rain Bow
        • Required Rank: 209 → 248
        • Attack Speed: 12 → 14
        • Accuracy: 0% → 70%
        • Max Level: 1 → 70 (Item EXP per level: 35,000,000)
      • Dummy Sword
        • Required Rank: 90 → 120
        • Attack: 360 → 500
        • Attack Speed: 9 → 10
        • Defense: 40 → 500
        • Critical Chance: 20% → 50%
        • Accuracy: 40% → 100%
        • Sell Price: 250,000 → 10,000,000
      • Carrot Gun
        • Required Rank: 110 → 140
        • Attack: 260 → 400
        • Defense: 40 → 200
        • Critical Chance: 25% → 55%
        • Accuracy: 45% → 110%
        • Sell Price: 500,000 → 25,000,000
      • Treeman Dagger
        • Required Rank: 130 → 160
        • Attack: 440 → 900
        • Defense: 40 → 800
        • Critical Chance: 30% → 60%
        • Accuracy: 50% → 120%
        • Sell Price: 1,000,000 → 50,000,000
      • Rat Tail
        • Required Rank: 150 → 180
        • Attack: 670 → 1,200
        • Attack Speed: 4 → 6
        • Defense: 40 → 500
        • Critical Chance: 35% → 65%
        • Accuracy: 55% → 130%
        • Sell Price: 2,500,000 → 100,000,000
      • Dark Mage Wand
        • Required Rank: 170 → 200
        • Attack: 660 → 1,100
        • Defense: 40 → 200
        • Critical Chance: 40% → 70%
        • Accuracy: 60% → 140%
        • Sell Price: 5,000,000 → 250,000,000
      • Samurai Hat
        • Attack: 50 → 100
      • Samurai Shirt
        • Attack: 50 → 100
      • Samurai Gloves
        • Attack: 50 → 100
      • Samurai Pants
        • Attack: 50 → 100
      • Samurai Shoes
        • Attack: 50 → 100
    • Dragon Slayer Set and Demon Slayer Set’s 6 item bonuses are increased.
      • EXP: +40% → +50%
      • Damage: +60% → +75%
      • MaxMP: +150% (remains the same)
      • Attack Speed: +40% → +50%
      • Damage dealt in Endless Dungeon 1.2x (remains the same)
    • Ultimate Weapon was originally intended as a super awesome end–game weapon, but that has changed with the increasing rate of progress and new additions to the game. Now, Ultimate Weapon can be obtained too early on and is too powerful. In order to rebalance it without affecting overall balance of the game, Ultimate Weapon’s projectile damage is now based on your accumulated Ascension Points rather than a fixed 15% x 8. The base damage is now 11% x 4 at 150 Ascension Points, increasing by 1% x 4 every 150 Ascension Points, up to a maximum of 30% x 4 at 3,000 Ascension Points.
    • Reincarnation Weapon’s projectile damage is changed to 30% x 4 (old: 15% x 8).
    • The knockback system in the Battle Arena is often an annoying concept, penalizing the use of melee weapons and makes things more difficult to balance. Therefore, a few changes are made to the system:
      • Attacks no longer knock monsters back (with the exception of Roundhouse Kick and CHAOS AURA’s special ability).
      • The skill “Super Knockback” is replaced with a new specialized, weapon–dependent skill to allow for more exciting play styles with different kinds of weapons.
        • Ultimate/Reincarnation Weapon – Infinity
          • Deal extreme damage and for a short duration, you will always deal maximum damage and your MP will remain at maximum!
            • Lv. 0: Power: 4000%. For 5 seconds, Mastery 100%, MP will remain at maximum. Cooldown: 180 sec.
            • Lv. 30: Power: 10000%. For 20 seconds, Mastery 100%, MP will remain at maximum. Cooldown: 180 sec.
        • Sword (excluding Ultimate/Reincarnation Weapon) – Multislash
          • Deal damage multiple times. If used multiple times in a row on the same monster, the next attacks will deal increased damage! If used more than 3 times in a row, wait time to charge Power Attack skill will be shortened!
            • Lv. 0: MP –7,000. Power: 250% x 3 (1st attack), 275% x 4 (2nd attack), 300% x 5 (3rd attack onwards). Delay: 285.
            • Lv. 30: MP –10,000. Power: 400% x 3 (1st attack), 440% x 4 (2nd attack), 480% x 5 (3rd attack onwards). Delay: 225.
        • Dagger – Magnetic Stab
          • Draw the monster closer to you if it is far away, and chance to knock it back if the attack hits! If knockback effect is triggered, the attack also deals 7 times as much damage and the monster will instantly drop a coin! Knockback chance is halved against boss monsters. Cannot activate against immobile monsters.
            • Lv. 0: MP –7,000. Power: 450%. Knockback Chance: 5%. Base Coin Value: 100. Delay: 285.
            • Lv. 30: MP –10,000. Power: 750%. Knockback Chance: 20%. Base Coin Value: 400. Delay: 225.
        • Spear – Pierce
          • Deal damage to the monster, completely ignoring the monster’s defense and increasing your Ignore Defense stat for a short while!
            • Lv. 0: MP –35,000. Power: 2000%. Completely ignores monster DEF. For the next 3 sec, Ignore Defense +10%. Cooldown: 30 sec.
            • Lv. 30: MP –50,000. Power: 5000%. Completely ignores monster DEF. For the next 3 sec, Ignore Defense +40%. Cooldown: 15 sec.
        • Axe – Threaten
          • A powerful attack that stuns the monster for 3 seconds and permanently reduces its Attack!
            • Lv. 0: MP –35,000. Power: 4000%. Monster Attack: –4%. Cooldown: 60 sec.
            • Lv. 30: MP –50,000. Power: 10000%. Monster Attack: –10%. Cooldown: 30 sec.
        • Hammer – Silence Hammer
          • A powerful attack that permanently silences non–boss, non-ULTRA monsters, stopping them from using skills, magic attacks and removing their ability to rampage or explode! Against silenced monsters, bosses and ULTRA monsters, an extra hit is added!
            • Lv. 0: MP –35,000. Power: 2000%. Extra Hit Power: 1000%. Cooldown: 30 sec.
            • Lv. 30: MP –50,000. Power: 5000%. Extra Hit Power: 2500%. Cooldown: 15 sec.
        • Polearm / Polearm (Stab) – Polearm Spirit
          • Deal massive damage and temporarily increases MaxHP, Equipment Attack and Equipment Defense! Stacks with other buffs, however, the effects will be deactivated if the equipped weapon is changed. Each time a monster is killed, the cooldown time for this skill is reduced by 3 seconds!
            • Lv. 0: MP –70,000. Power: 4000%. For 30 sec, MaxHP +100%, Equipment Attack +250, Equipment Defense +500. Cooldown: 300 sec.
            • Lv. 30: MP –100,000. Power: 10000%. For 30 sec, MaxHP +400%, Equipment Attack +1000, Equipment Defense +2000. Cooldown: 240 sec.
        • Bow – Hamstring
          • Shoot an arrow with a chance to temporarily slow the monster down, reducing their movement speed by 80% and stopping them from dealing ranged damage for 1 second! After the effect wears off, the monster cannot be slowed again for 0.5 seconds. This effect is considered a status effect for the purpose of Coup de Grace skill.
            • Lv. 0: MP –7,000. Power: 900%. Slow Chance: 5%. Delay: 285.
            • Lv. 30: MP –10,000. Power: 1500%. Slow Chance: 20%. Delay: 225.
        • Crossbow – Trueshot
          • Shoot a carefully aimed arrow that deals high damage and is guaranteed to hit the monster! In addition, Hit Chance is increased for a short duration.
            • Lv. 0: MP –35,000. Power: 2000%. Guaranteed to hit the monster. For the next 3 sec, Hit Chance +10%. Cooldown: 30 sec.
            • Lv. 0: MP –50,000. Power: 5000%. Guaranteed to hit the monster. For the next 3 sec, Hit Chance +40%. Cooldown: 15 sec.
        • Wand – Elemental Sphere
          • Deal very high damage and summon an elemental sphere, rapidly dealing damage to monsters and temporarily amplifying all of your elemental stats.
            • Lv. 0: MP –140,000. Power: 2000%. All Elements: 1.1x. Damage over time: 100% x 10 attacks per second. Duration: 5 sec. Cooldown: 60 sec.
            • Lv. 30: MP –200,000. Power: 5000%. All Elements: 1.4x. Damage over time: 250% x 10 attacks per second. Duration: 20 sec. Cooldown: 60 sec.
        • Staff – Dispel
          • Deal damage and recover from all status effects at the same time! Deal extra damage if you are unaffected by status effects. In addition, cooldown time for Revive is shortened.
            • Lv. 0: MP –70,000. Power: 2000%. Recover from all status effects. 1.5x damage if unaffected by status effects. When used, Revive cooldown is reduced by 5 sec. Cooldown: 30 sec.
            • Lv. 30: MP –100,000. Power: 5000%. Recover from all status effects. 1.5x damage if unaffected by status effects. When used, Revive cooldown is reduced by 20 sec. Cooldown: 15 sec.
        • Gun – Rapid Fire
          • Fire bullets rapidly, dealing damage to the monster 6 times! The sixth hit is guaranteed to deal critical damage if it does not miss.
            • Lv. 0: MP –3,500. Power: 160% x 6. Delay: 160.
            • Lv. 30: MP –5,000. Power: 250% x 6. Delay: 100.
        • Claw – Absorption Shuriken
          • Throw a special shuriken that absorbs HP and MP from the monster!
            • Lv. 0: MP –7,000. Power: 400%. If the attack hits, recover 10% HP and MP. Delay: 185.
            • Lv. 30: MP –10,000. Power: 1000%. If the attack hits, recover 40% HP and MP. Delay: 125.
        • Slingshot – Headshot
          • Instantly kill a non–boss, non–ULTRA monster. Bosses and ULTRA monsters will take a gigantic amount of damage.
            • Lv. 0: MP –70,000. Power: 4000%. Instantly kills non–boss, non–ULTRA monsters. Cooldown: 60 sec.
            • Lv. 0: MP –100,000. Power: 10000%. Instantly kills non–boss, non–ULTRA monsters. Cooldown: 30 sec.
        • Cannon – Hyper Cannonball
          • A charged shot that knocks the monster back an extreme distance and stuns the monster for 3 seconds!
            • Lv. 0: MP –35,000. Power: 2000%. Cooldown: 30 sec.
            • Lv. 30: MP –50,000. Power: 5000%. Cooldown: 15 sec.
        • Grenade – Hyper EXPlosion
          • Consume all of your MP to deal extreme damage and increase EXP gain!
            • Lv. 0: Consume all MP. Power: 600% + 1% per 10,000 MP consumed. Increases base EXP of the monster by up to 4% (no more than 400 EXP). Delay: 1,300.
            • Lv. 30: Consume all MP. Power: 1500% + 1% per 7,000 MP consumed. Increases base EXP of the monster by up to 10% (no more than 1,000 EXP). Delay: 1,000.
        • Trophy – Field of Glory
          • Deal massive damage and turn the battlefield into a special Field of Glory for a short duration, rapidly dealing damage to monsters and causing items (Superior Crafting Material, Unobtainium, Crystal of Rarity, Crystal of Ultimate Rarity) to fall from the sky!
            • Lv. 0: MP –70,000. Power: 4000%. Damage over time: 200% x 10 attacks per second. Duration: 10 sec. Cooldown: 180 sec.
            • Lv. 30: MP –100,000. Power: 10000%. Damage over time: 500% x 10 attacks per second. Duration: 40 sec. Cooldown: 180 sec.
        • Mining Tool – MINE!!!!1!
          • It’s all yours!!! Deal massive damage to a Secret Crystal and Drop Rate is greatly increased for a short duration! Only usable against Secret Crystals.
            • Lv. 0: MP –35,000. Deals 1,000,000 damage and increases Drop Rate by 1,000% for 2 sec. Cooldown: 90 sec.
            • Lv. 30: MP –50,000. Deals 10,000,000 damage and increases Drop Rate by 4,000% for 2 sec. Cooldown: 60 sec.
        • Other Weapons – None
        • In addition, each level of the specialized skill now passively adds 5% power to the “Quick Attack” and “Power Attack” skills.
        • Specialized skills cannot be used in Defend Mission and Prehistoric Mission.
      • The skill [Quick Attack]’s base power is reduced to 50% ~ 80% (old: 65% ~ 95%).
      • The skill [Power Attack] is rebalanced to be more on par with the old “Super Knockback” in terms of power.
        • MP cost is increased to 700 ~ 1000 (old: 350 ~ 500).
        • Power is increased to 550 ~ 850% (old: 350% ~ 650%). This does not include extra damage from the specialized skill.
        • Attack delay is increased to 210 ~ 150 (old: 155 ~ 125).
        • [Power Attack Improve] now multiplies damage by 1.3 regardless of the type of weapon used.
      • The skill [Super Knockback Improve] is replaced with [Specialized Skill Improve], which reduces MP cost of the new specialized skill by half and multiplies damage by 1.1. This does not affect MP consumption of Mana Power.
      • [Ring of Knockback] is replaced with [Ring of Chronos]: Monster movement speed and magic attack speed are reduced by 30%.
      • Invisible Allies with the “Knockback” ability now actually knock the monster back rather than just slowing it down, but the knockback distance is reduced.
    • New items are now available for crafting.
      • Dragon Slayer Dagger
      • Demon Slayer Dagger
      • Dragon Slayer Staff
      • Demon Slayer Staff
      • Dragon Slayer Claw
      • Demon Slayer Claw
 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Quick answer: no. But getting the perk might help you with scoring better, which leads to a higher Cyborg score.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by superjewk:

Endful Dungeon floor 200… Hardcore edition!

That place is seriously hard. I had to use every trick in the book, come up with some new ones, and get extremely lucky (no visages in the last floors, numerous close calls, etc).

I did get the armor, but couldn’t clear the entire floor since that would involve not dying to visages.

I think more or less consistent runs, including f200 visages, might be possible with small tweaks. But at 4:30 hours per run it’s probably not worth it.

Whoa, that’s super impressive. Congrats!!!!1

 
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Topic: Crusaders of the Lost Idols / Report a Bug

After moving to level 9, there were no monsters. I had to move back to level 8 and then move to level 9 again to proceed.

Not sure how to reproduce or whether the problem is specific to this one level.

 
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Topic: Anti-Idle: The Game / How to find savefiles with not american/eng. browsers?

For further assistance, if you need to make sure that it is the correct savefile, you can use the Backup Help button in the main menu and press the button in that screen to generate a useless file in the folder that contains your savefile.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Axiss32:

Ughh, took me a while to remember where the second image came from :( I don’t know my own game anymore

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by SyDr:

Is Daily Reward of 10 Chaos Crates correct?

It is!

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by Thystonius:

Hitpoints do not get substracted Mystic Path BA

When using the mana shield (space bar) in the Battle Arena, jumping off the ship into Mystic Path, the mana gets drained under water but the hps never go down, even when damage goes over 100k per second. I am pretty sure this is not intended (the mana shield is not an oxygen bubble?). I now can just endlessly idle under water as long as I leave the shield on


Thystonius | 5,640 / 597,982,999,651 | [d1]–319 | F0 | v1,718 | WIN 18,0,0,209 | Wed Aug 5 19:40:14 GMT+0200 2015

That’s due to HP regen, you regen more HP than the damage caused. You will begin to take damage after some time.

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by DrNoName:

DS Pants wrong name and no set bonus

My newly farmed Demon Slayer Pants is called "[65F] Demon Sla" and the set bonus is not highlighted (Demon Slayer Bow is equiped in this screenshot)

Screenshot of problem:

http://i46.photobucket.com/albums/f108/DrNoNamesPhotos/DS_bug_zpsqracxf3e.png


DrNoName | 1,569,001 / 5,827,742,815,788 | [d1]–3 | F0 | v1,718 | WIN 18,0,0,209 | Tue Aug 4 21:30:18 GMT+0200 2015

That’s interesting, did you somehow dump a cleanser on it accidentally?

 
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Topic: Anti-Idle: The Game / Game Bugs

^
Fixed.

 
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Topic: Off-topic / You.

Me.

 
Flag Post

Topic: Anti-Idle: The Game / List of Changes - Current Version: 1723 – Aug. 14, 2015

1715 – Bug Fixes

Release Date: Aug. 04, 2015

  • It has been reported that the Ctrl key to open treasure chests, when combined with the W key to refill mana, may cause the browser to close. Therefore, the key used to open treasure chests (no pun intended) is changed back to Shift, but your inventory must be closed for this to work.

  • A few bugs related to the Module system are fixed.
  • A few bugs causing players to be unable to receive proper rewards when reaching Lv. 9000 or Lv. 9001 are fixed.

1716 – Bug Fixes

Release Date: Aug. 04, 2015

  • Battle Arena
    • The skill [Explosive Attacks]’s explosion damage is reduced to 20% per skill level (old: 30%).
    • A few minor balancing changes are made.

  • A bug where newly obtained Demon Slayer Armor is “cursed” is fixed.
  • A few minor bugs are fixed.

1717 – Bug Fixes

Release Date: Aug. 04, 2015

  • A few bugs are fixed.

1718 – Bug Fixes

Release Date: Aug. 04, 2015

  • Battle Arena
    • In version 1714, CHAOS’s healing was increased to prevent the raid from becoming too easy with the Battle Arena changes. However, the increase turned out to be too excessive, so it is now reduced.
    • A few changes are made to Triangle Hideout.
      • Base EXP of [Triangle] is reduced to 66,666 (old: 99,999).
      • Spawn delay is reduced to 2.0 seconds (old: 3.0).
  • Ascensions
    • A few changes are made to new Ascension Points bonuses.
      • Career EXP UP! is now capped at level 20 (old: 255), and requires 250 Ascension Points per level (old: 100). Each level now adds +3% Career EXP (old: +1%).
      • Accelerated Progress now requires 50 Ascension Points per level (old: 100).

  • A bug causing Doom Ant Sprayer not to stop ants from arriving is fixed.
  • The key used to enter portals in Secret Dungeon and Endless Dungeon is changed back to Shift as intended.
  • A bug causing Demon Slayer Armor to be “cursed” is fixed.
  • A few other bugs are fixed.

1719 – Bug Fixes

Release Date: Aug. 05, 2015

  • A few minor bugs are fixed.

1720 – Minor Update

Release Date: Aug. 06, 2015

  • Battle Arena
    • Ultimate Weapon and Reincarnation Weapon are melee weapons that shoot projectiles, however they benefited from the melee bonus of Super Knockback, making them too powerful even after the projectile “fix” and the Ultimate Weapon still outperformed every other weapon in the game. The melee bonus of Super Knockback is intended to make the skill more appealing to use with melee weapons (especially considering that higher knockback distance will make it harder to hit enemies), but for a weapon that shoots projectiles, this is not a problem. To resolve this issue a bit without hurting other weapons, Ultimate Weapon and Reincarnation Weapon now receive only 50% of the usual melee bonus (1.25x damage at max level, as opposed to 1.5x). They are still treated as melee weapons, therefore will receive only 1.4x damage from Power Attack Improve.
  • TukkunFCG
    • As requested by many players, discarding (either by you or your opponent) now adds 1 second to the turn timer and prevents the player who discards from playing another card for 0.5 seconds, similar to playing a card. This also disables the speed up feature temporarily.
    • A few cards are rebalanced.
      • Fire Elemental
        • Attack is increased to 11 (old: 10).
      • (Upgraded) Fire Elemental
        • Attack is increased to 10 (old: 9).
      • Light Elemental
        • Attack is increased to 8 (old: 7).
      • (Upgraded) Light Elemental
        • Attack is increased to 7 (old: 6).
      • Grass Elemental
        • Attack is decreased to 7 (old: 8).
        • HP is increased to 9 (old: 8).
      • (Upgraded) Grass Elemental
        • Attack is decreased to 6 (old: 7).
        • Defense is decreased to 0 (old: 1).
        • HP is increased to 9 (old: 7).
      • Water Elemental
        • Attack is increased to 9 (old: 8).
      • (Upgraded) Water Elemental
        • Attack is increased to 8 (old: 7).

  • A few minor bugs are fixed.

1721 – Minor Update

Release Date: Aug. 06, 2015

  • Garden
    • Base Harvest Value of Another Another Garden trees is reduced.
  • TukkunFCG
    • Destroying monster now adds 1 second to turn timer and prevents the playing of another card for 0.5 seconds, similar to discarding.

1722 – Minor Update

Release Date: Aug. 08, 2015

  • Garden
    • Base Harvest Value of Another Another Garden trees is slightly increased, but now stops increasing when you reach 1,000,000,000 Garden EXP.

  • A bug causing players to be unable to purchase Ultimate Equipment is fixed.
  • A bug causing the “Go Back” button in Item Fusion menu to be invisible is fixed.
  • A few minor bugs are fixed.

1723 – Outfit Medals!

Release Date: Aug. 14, 2015

  • Battle Arena
    • You can now turn Medals into Outfit items!

  • Endless Dungeon was previously too difficult on Hardcore difficulty due to some incorrect formulas. This issue is now resolved.
  • A few minor bugs are fixed.
 
Flag Post

Topic: Anti-Idle: The Game / v1714 - Open Testing!!!!!!!1!!1!1

Those are tooltip errors, the perks are working as intended ;)

 
Flag Post

Topic: Anti-Idle: The Game / Faces of AI:TG

 
Flag Post

Topic: Anti-Idle: The Game / v1714 - Open Testing!!!!!!!1!!1!1

Has anyone actually tested ED under the new conditions to see if it’s easier than current version?

I don’t see any “emergency” for a Fishing update. I plan to add an expansion in the near future, but the feature is widely used as it is and there aren’t any problems as far as I can see.

I decided to change the 2x damage to 1.4x, based on most user feedback that I get.