Recent posts by Tukkun on Kongregate

Flag Post

Topic: Anti-Idle: The Game / Pre-order your real life FCG card packs today!!

Hi everyone!

You asked for it, you got it – due to the extremely popular demand of real life TukkunFCG cards, they will be available worldwide soon!

For a very low, LOW (I mean it) price of $749.99, you will receive your very own gigantic TukkunFCG card pack! It will contain 490 random common TukkunFCG cards (100 upgraded and 390 unupgraded) plus 10 random rare cards, picked from a selection of 140 different TukkunFCG cards, including 104 of the most favored cards in Anti-Idle, plus 36 brand new, never-seen-before cards! And if you buy 50 or more packs at once, you’ll get a FREE TukkunFCG Board™, which normally costs $24,999.99, providing the best possible environment to play TukkunFCG with your friends! The TukkunFCG Board™ comes with a timer and a special device to detect played cards and automatically calculate the players’ generators, energy, HP and other stats, ensuring that players play by the rules!

Doesn’t that sound amazing? Simply send me a private message to tell me how many card packs you want to buy! You don’t even have to pay me the money first – payments only have to be made AFTER you receive the cards! What are you still waiting for? Pre-order your real life FCG card packs today!!

Or do you find that too costly? There’s also a special catch: each rare card will have a unique code on it, which can be redeemed for 10,000 White Coins and a free Impossible Ascension each! That means 100,000 White Coins and 10 free Impossible Ascensions for each card pack you buy! Is that still not enough? Be the first person to collect all 140 different upgraded cards, upload a screenshot to prove it, and you will receive 2,500 additional free Impossible Ascensions!!

For more information, feel free to comment below or send me a message!

Flag Post

Topic: Anti-Idle: The Game / [Guide] Technical Lights Usage

Hi! I’ll look into the bug and try to fix it in the next version. I’ve been quite busy lately so I couldn’t update the game. But once I’m done with my important real life stuff I’ll be back and release more updates, with more awesomeness, bug fixes, and a lot of the recent suggestions!

Also, wow so many clever uses of Technical Lights!

Flag Post

Topic: Anti-Idle: The Game / Game Bugs

Also take in consideration that you can harvest from Red Trees much more often.

Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Whoa, massive congrats!

Flag Post

Topic: Anti-Idle: The Game / Megathread: Suggestions

Hi everyone,

Just posting to notify you all that I have read everything in this thread.

Please direct future suggestions into the new thread.

I will close this thread.

Thanks everyone!

Flag Post

Topic: Anti-Idle: The Game / Suggestions!

Previous official thread (2011 ~ 2013)
Previous unofficial thread (2015)

I’m going to recreate the Suggestions thread so that we have an “official” one. There was a suggestions thread before, but it ended up being closed, partly because I was mostly finished with updating, and partly because I simply could not deal with all that criticism and stuff. But ever since the suggestions thread was closed, a lot of people had awesome ideas (and I really mean it) and they have nowhere to post. Due to the increasing demand, numerous unofficial suggestions threads have been made. Now, I decided to create this thread so that all of you have some “official” place to suggest stuff (and I assure you I read all of them) – but to prevent this from becoming the old suggestions thread where things are messy and stuff, there are a few added guidelines.

Suggestion Guidelines

1. If you suggest a new big feature or other big additions/expansions to existing features, your suggestion will be automatically REJECTED. No exceptions.
(e.g. “I demand that we get a tower defense minigame in arcade!!!!”, “Stadium should have some endless running mode like that temple whatever game”, “Please add some kind of tile based RPG to the game!”, etc.)

  • The reasoning for this is that I am done with adding new features to the game (with the exception of unimplemented features which are already planned). Also, most of these suggestions involve things that are difficult to code and are generally not very beneficial to do. If you wish to play some tile based RPG, just go play that instead of suggesting it to be added to Anti-Idle. I understand that some of you might have some truly awesome ideas that I might actually like, but I won’t implement them anyway, so save those suggestions to yourself and don’t bother wasting some more precious minutes of your life typing it here.

2. Do not suggest anything that involves music, a better save/load system or auto backup, lag reduction (unless you are 100% sure how to do it), or anything that involves multiplayer or a server.

  • These are just plain impossible, so if you are going to suggest them, don’t bother. As annoying as it is, if you post here saying “I get too much lag playing the game, you should look into some kind of solution”, it doesn’t help me at all.

3. Suggestions that are solely to make the game easier than intended or have any noticeable impact on the game difficulty will be rejected, unless you have a good reason for it.
(e.g. “we get coins too slow i think coin gain should be tripled”, “Why shouldn’t we be able to ascend at level 3000?!?”, “BA is too hard please make it so you deal 10x damage and monsters deal 0.1x damage blah blah” etc.)

  • Any change to the game difficulty will cause a LOT of things to change, and generally, unless you have a very good reason to change the difficulty of the game and pretty much the entire community agrees with it, don’t bother. Also, avoid making such suggestions until you ascend at least once, because you likely have very little idea how this game’s balancing works before then.

4. Unnecessarily long suggestions will likely be neglected.
(e.g. “we should have purple tree in the garden which takes 5 hours and 45 minutes to harvest but only 5 hours and 15 minutes to harvest if you have an ascension and it would cost 10000000 coins to plant and it would give 5000000 coins and 3000 green coins and 100 blue coins when harvested and if you have 1000000 or more garden exp the tree will have an awesome face on the top and you will […]”)

  • If you want to suggest something, try to keep it short and give just enough details. If you can describe your suggestion in 3 lines of text rather than 100, that’s exactly what you should do. Details about balancing are generally not necessary because I would likely balance it myself anyway. Let’s say you want to suggest such a purple tree above, you could just say something like “We should have Purple Trees in the Garden, which takes about 5 hours to harvest.”. I’ll decide how much it costs and how much you get for harvesting and stuff, you don’t have to (and shouldn’t) do that work. (However, note that I don’t actually want to add a purple tree, so don’t try suggesting that below)

5. Easily implementable but useful additions / convenience features are generally prioritized.
(e.g. “We should be able to press number keys 1~6 to play cards in FCG”, “Trees should be harvested automatically in Ultimate Avoidance”, “Selling things in Fishing should be faster”, “Breeding in the Garden is quite confusing, maybe we should be able to foresee the possible results before breeding?”, “How about a button to convert adventure energy to EXP?”, “We should have a sell all button in BA!”)

  • This is the kind of suggestions that I look forward to the most. These suggestions generally take no more than 10 minutes of coding to implement and are likely useful to a lot of people. If you have some similar suggestions, go ahead. I’m glad to hear them.
    Other useful additions which are not as easily implementable (for example, queuing tasks for Simulation Cyborg or tracking quests) are also appreciated, but these require more coding effort, so they have a lower chance of being implemented.

Some Notes

This thread is dedicated to suggestions. If you are here to bash the game or state that you dislike the game (“This game SUCKS unless you implement my suggestions!!”, “this game would be awesome if it has a tower defense but unfortunately it doesn’t so i give this a 2/5”), write that in the comments section of the game instead. This is not the place. In this thread, write just the suggestion. Nothing else.

The chance that your suggestions will be implemented is much lower than the chance that they won’t be implemented (because we all know that I’m super lazy), so don’t get your hopes up (and if they are not implemented, don’t post them again because I assure you I read everything). Also, most suggestions that are not mere convenience features require proper analysis before implementation, so don’t expect your suggestions to be immediately implemented even if they are super awesome.

Due to numerous reasons that I would rather not mention, I will not reply to any of your suggestions, and if I decide to implement any of these suggestions or anything inspired by these suggestions, I will not mention the source. But I assure you that I will read EVERYTHING you post in this thread, and I look forward to your awesome suggestions! As always, thank you for playing Anti-Idle and contributing to the game’s success.

Flag Post

Topic: Anti-Idle: The Game / [Official] Crossover Rewards - Kana Warrior!

Originally posted by Melzas:
Originally posted by Tukkun:
Originally posted by newsomeone385:

this a test 325524297


You’re supposed to enter gift codes in the Achievements screen, not here.
Also, the code 325524297 is only a sample code. The code varies for each user, so you have to get your own gift codes. Your gift codes will not work for others, and other people’s gift codes will not work for you.

So you’re saying that the challenge is to figure out how you’ve hashed someones user name into a unique code based on the codes gotten using your user name? ;)

Technically that’s true, but generally if you decide to figure out how it’s hashed, it is considered cheating by the community and is frowned upon, just like changing your system clock to claim more daily bonuses or figuring out a fake Refund Code.

Flag Post

Topic: Technical Support / Stolen Account

The guidelines state that your account is YOUR responsibility, so unfortunately I don’t think they’re going to help you.

Flag Post

Topic: Kongregate / March '15 Suggestion Thread

1. Please darken the bar on the top right. Please.

2. Not sure how implementable this is, but perhaps registered users should get more homepage customization? “Browse Top Games by Category” section no longer includes the old “Music & More” category, and most of those categories I’m not interested in at all. We should be able to see the top games of the categories (tags?) we’re interested in instead. Let’s say I don’t want to play MMOs at all, and I would rather see the top 5 idle games in that space instead? That will make the homepage much more useful.

3. Maybe we should have a full list of possible Kongpanions’ tags, that will make it much easier for devs to implement Kongpanions. If we have a full list of tags, devs can use them to determine the stats of unreleased Kongpanions. Let’s say the dev can make it so animals have extra attack, and plants have extra defense, and so on for all the existing tags, but suddenly there’s this new tag called “do not touch” and the dev doesn’t know what to do with that other than making them add to some random nonsensical stat (and no dev is willing to update the game weekly for every new Kongpanion)! With the current system, devs can only rely on the currently available tags to determine Kongpanions’ stats or have to randomly generate their stats. Kongpanions have no useful metadata, and therefore devs cannot do any useful thing with them.

Flag Post

Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by player_03:

Also, Kongpanions aren’t used in games anymore. There were a few games at first, but that part of the concept just didn’t work out.

That’s only true to a certain extent. The API is still there and any developer is free to make their own Kongpanion game. At least the (experimental) Kongpanions system in my game still works (would be horrible if it stops working or the Kongpanions system is completely removed).

There might not be any Kongpanion games that “work out” yet, but we don’t know what the future may hold. In the future someone might make a really good game that makes Kongpanions worthwhile.

As a dev, I actually kind of like Kongpanions, because even if I decide not to implement the system, I still get a free creature that I can use as artwork in my games every week without having to worry about copyright.

Flag Post

Topic: Kongregate / [Vote] Kongregate Classic Games!

Platform Racing 2
Bible Fight

Clearly my reasoning for Bible Fight is just too good

Flag Post

Topic: Kongregate / Idle Games

Er, I actually find making games fun, it helps me get rid of certain bad thoughts (would rather not state the specifics here), and I would rather make games than play them. It’s just for… fun.

I was a bit sarcastic about “serious business” but clearly most devs (including myself, to a certain extent) make games for money, and the best game genre to make for money is clearly idle games (at least for newbies or people who don’t want to spend money). If you’re willing to spend lots of money and have a development team, some Kreds MMO would likely be better for money, but idle games are (usually) free + easy + fast to make and can generate lots of ad revenue in a short period of time.

And it’s pretty clear that idle games are one of the more popular genres. If you are to make games for others to have fun, clearly you should make what people like the most, and that is still idle games. All the good reasons for making it, I’d say. The only bad thing about idle games that I can think of is that people often complain about them not being real “games”. If you can deal with such complaints then there is no reason not to make idle games.

People haven’t stopped making “real” games. It’s just that idle games are way too easy to make, so you see them three times as often as other types of games.

Flag Post

Topic: Kongregate / Idle Games

Originally posted by Tulrog:

I was going to write some in-depth answers to your points but instead we’ll take a more interesting approach. Should be more fun than throwing opinions at each other.

So let’s start off with the probably most important question of all.

As a dev, why do you make games? I mean there is no one holding a gun to your head and threatening you to make a game. So what is your motivation to make games? What’s the goal? How does the perfect situation look like when you are done?

Also everybody can play along and answer that question. The more the merrier.

For fun, and serious business. Clearly idle games are more beneficial to make because they:
1. Are popular —> more people play it —> moar $$$, which converts to more ice cream
2. Take very little effort to make, you only need code and brainwash. Oh wait, wrong game…

Flag Post

Topic: Kongregate / Kongregate Plus Suggestions?

Lifetime subscription won’t work unless they raise price to something like $300.

After you get K+, Kongregate is practically PAYING their own money to developers so that you can play games without seeing ads. They receive no money from ads themselves, and still have to pay developers when you play games, so they will be losing money over time. If you stop giving them money yearly, it will be very bad for them in the long term, so I don’t really see that happening.

Lifetime subscription also makes it so Kongregate needs to ensure that they will keep providing K+ and the website itself forever. Otherwise, they will likely have to refund users (they don’t legally have to, but that’s clearly bad customer service). And what if you don’t like K+ anymore after a year or two of using it?

Though, I agree that K+ users should have some more features to “motivate” people to purchase it. Maybe some cool things like homepage customization. But think of K+ as a way to support Kong and developers, not some overpriced features that you won’t use ($30 for a year of profile skin is clearly overpriced).

Flag Post

Topic: Anti-Idle: The Game / [Official] Crossover Rewards - Kana Warrior!

Originally posted by newsomeone385:

this a test 325524297


You’re supposed to enter gift codes in the Achievements screen, not here.
Also, the code 325524297 is only a sample code. The code varies for each user, so you have to get your own gift codes. Your gift codes will not work for others, and other people’s gift codes will not work for you.

Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Well, what I mean is that you can simply copy your Firefox savefile to the new Opera location and you will be able to play your savefile using Opera. And if Opera decides to update again and the same problem occurs, you can always just repeat the same steps. It is only truly problematic when it doesn’t save at all.

Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

But more than one folder may exist. If Firefox and Opera have separate savefiles, they cannot save to the same place (it makes absolutely no sense).

Flag Post

Topic: Anti-Idle: The Game / ''% Anti-Idle Rewards''


Flag Post

Topic: Anti-Idle: The Game / Megathread: Suggestions

Originally posted by Buugg:

Please lets us spectate matches between cyborg and ai, I’m still scratching my head how my cyborg lost twice in a row to a newbie.

You know they’re fake matches right

Flag Post

Topic: Anti-Idle: The Game / [Official] Crossover Rewards - Kana Warrior!

Hi everyone!

As you may or may not have known already, a month ago, I uploaded the game Kana Warrior / かなウォリアー to Kongregate. It is a Japanese learning game that I created for a school project with some other classmates who helped me with testing and some technical stuff, and it is also the primary reason why the version 1665 update was postponed for a few months. The game has received a perfect score in the school project, many people enjoy playing it, and it has also received extremely great reception on Kongregate (peak rating 4.27, rating as of this post is 3.85, badged and 78k plays in the first month). The game has also won prizes in both the weekly contest and the monthly contest of Kongregate! You can probably say that it is not too impressive, but for something educational on a gaming website and what is not originally made for the Kongregate audience, that is still some unexpectedly awesome reception.

I would like to thank everyone for supporting me continuously and contributing to this success, and also for patiently waiting for both the Anti-Idle update and this project! So I have prepared some Anti-Idle rewards for players of my new game Kana Warrior! If you play Kana Warrior, you can get awesome prizes for Anti-Idle! If you play Anti-Idle and are interested in learning Japanese, definitely check out Kana Warrior – you will be able to learn the two basic writing systems of Japanese AND even get Anti-Idle prizes while you do that (actual rewards for studying, hooray?)! If you are not really interested – well, perhaps you should check out the game anyway, you can get a medal in Anti-Idle without spending much time in Kana Warrior, and maybe you might even find the game interesting! The game also has an easy badge, so you can also get a shiny new badge on your profile and 5 more Kongregate points!

In the main menu of Kana Warrior, simply press Shift + A and you will be able to see the screen where you can find gift codes to use in Anti-Idle! Once you meet the requirement for a gift code, the gift code will change into some 9-digit number and you can simply enter the gift code in Anti-Idle’s Achievements screen to receive the gift (make sure you have inventory slots)!

After playing for a bit and reaching experience level 3 in Kana Warrior, you will receive this awesome [Kana Warrior] Medal to use in Anti-Idle (protip: you can apply Unique Enhancers on it)!

If you are interested, play even more and when you clear Stage 41 in Adventure Mode, you will receive this [Kana King] Hat and know two more writing systems that maybe you can make use of! (If you already know hiragana and katakana, you can reach a score of 5,000,000 in Free Play Mode to instantly unlock all Adventure Mode stages, and then you can clear Stage 41 only and you will still receive this reward!)

The two items can even be equipped together for a set bonus!

If you are not interested or feel locked out – worry not! These items are not required for anything, and better alternatives might even be available in the future! These rewards are also available permanently, so there isn’t any particular rush – if you can’t or don’t want to get it today, you can always get it tomorrow or even next year! We are also about to celebrate 12,345,678 game plays, where a lot of awesome events will be available, so stay tuned!

Once again, thank you very much! I hope you enjoy both Anti-Idle and Kana Warrior!

Click here to play Kana Warrior!

[*] You must be a registered Kongregate user to receive these rewards. Not a Kongregate user? Click here to register now – you will be able to take advantage of many features on Kongregate and even receive extra EXP and Coins from the Progress Bar in Anti-Idle!

Must be Lv. 150+ in Anti-Idle to claim the rewards. Each reward can be claimed once per savefile. Not applicable for Speedrun and Challenge Mode savefiles.

Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by StarScream69:

Got it to work. The problem was Opera itself. It wasn’t reading the save file, but Firefox does. But, Firefox has a much lower FPS than Opera.

I figure you could always find the location of the new Opera savefile, and overwrite it with the Firefox savefile. If it does save, it must be somewhere in your computer.

Flag Post

Topic: Anti-Idle: The Game / ''% Anti-Idle Rewards''

It’s the percentage of Progress Bar rewards claimed without Idle Mode.

Flag Post

Topic: Anti-Idle: The Game / List of Changes - Current Version: 1713 – Mar. 08, 2015

1712 – Module Restock

Release Date: Mar. 02, 2015

  • Module Shop Restock
    • You can now instantly restock the Progress Bar Module Shop using Shiny Tokens by pressing the “Restock Now” button in the Progress Bar menu.
    • There are 4 different types of instant restock.
      • Basic Restock: Costs 1 Shiny Token. Generates tier 1 ~ 6 Modules, with 50% chance of tier increase and no Shiny chance.
      • Intermediate Restock: Costs 10 Shiny Tokens. Generates tier 3 ~ 7 Modules, with 60% chance of tier increase and 5% Shiny chance per tier increase.
      • Advanced Restock: Costs 50 Shiny Tokens. Generates tier 5 ~ 8 Modules, with 70% chance of tier increase and 15% Shiny chance per tier increase.
      • Premium Restock: Costs 250 Shiny Tokens. Generates tier 7 ~ 9 Modules, with 80% chance of tier increase and 30% Shiny chance per tier increase.
    • The result of instant restock does NOT depend on the current day of the week, Ascension count and unspent White Coins.

1713 – Best Update EVER!!!1!

Release Date: Mar. 08, 2015

  • Extra Module Slots
    • You can now purchase extra Module Slots for your Module Inventory.
    • 70 extra Module Slots are available for purchase, for a maximum total of 100.
    • The 31st slot costs 1,000 White Coins, each slot after that costs 1,000 more than the previous.
    • Note that you can still equip only 9 Module Slots.

  • Daily Bonus
    • Daily Bonus prizes are revised.
  • Arcade
    • An option to disable hints in Math Master is added.
  • Fishing
    • Selling and recycling with Shift button is now 10x faster than before.
  • Mystery Boxes
    • Attendance Box’s prizes are changed.
      • The prize [20 Fertilizers] and [20 Random Career Potions] are replaced with [10 Shiny Tokens] and [5 Shiny Tokens].
  • Cards
    • Idlebot’s functionality is changed.
      • Idlebot now allows you to instantly claim rewards at Idle Mode OFF speed for a few seconds after you go inactive.
      • After this period, functionality remains the same as before.
  • Progress Bar Modules
    • To account for the fact that you can now keep more Modules, the costs of Advanced/Premium Restock are increased.
Flag Post

Topic: Kongregate / The new site layout...

Originally posted by petesahooligan:

One of the reasons I often visit Kongregate is to look at the NEW games, (not the HOT NEW games). I like to see what people are working on and provide feedback when there’s potential. Now I don’t even see that section.

Why make it so difficult to find NEW submitted games?

Bookmark this page and whenever you want to visit Kong, visit this instead of homepage. Problem solved (to a certain extent).

Flag Post

Topic: Anti-Idle: The Game / Randomly got 40 supply crates?

It was an event, I gave 40 Supply Crates to almost everyone to compensate for the bugs and slow updates. Enjoy!