Recent posts by Tukkun on Kongregate

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Topic: Anti-Idle: The Game / the corruption

Originally posted by EITAN567:

so i played anti idle and fight in the corruption but now i realise that the graphics of the corruptin are the same as the graphics of teraria.
does somebody agree?

They are not the same. Anti-Idle’s “The Corruption” is based off Terraria’s, but the graphics are all redrawn in a similar style to Terraria.

 
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Topic: Anti-Idle: The Game / Arena map bug

You likely had invincibility buff (presumably from Protection Ring), which affects the display of the map? The stats shown on the map are for reference only, and depend entirely on your current stats. So if you are buffed/debuffed, you’ll see changes on the map stats too!

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Axiss32:

There sed to be Life Rocks – Rocks that were able to “revive” an item after destroying it with enhancers and extend the life of temp. items. But for some reason Tukkun decided to totally remove them. So there’s nothing for extend life of items.
Earrings usually suck because temp. or low rank, but MEGABOSS’s Earrings are nice, especially of Power because they give you a nice Attack boost.

Life Rocks never used to work on such items in the first place, and items that you could apply Life Rocks on are now all permanent.

 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1713 – Mar. 08, 2015

  • Awesome Adventures
    • A few adventures are rebalanced.
    • A new function is added to Adventure Reminder: when you Shift + Click the Adventure Reminder, you can convert all of your remaining energy into EXP and Career EXP. Note that this does not make you adventure and the amount of EXP you gain is lower than what you would gain from actually adventuring. This will cost you 500,000 Green Coins.
  • Fishing
    • Fatigue gain rate is slightly increased.
  • Mystery Boxes
    • Chaos Crates’ rewards were a little underwhelming when obtained as quest rewards. In addition, they were relatively cheap and take a long time to open. Therefore, a few changes have been made to Chaos Crates:
      • The price of Chaos Crates is increased to 6,666,666,666 Coins (old: 600,000,000).
      • The number of Chaos Crates you had prior to the update will be reduced by 90%.
      • Rewards are changed accordingly to reflect the above changes:
        • Weapon Unique Enhancer Lv. 6 → Weapon Unique Enhancer Lv. 66
        • Armor Unique Enhancer Lv. 6 → Armor Unique Enhancer Lv. 66
        • Accessory Unique Enhancer Lv. 6 → Accessory Unique Enhancer Lv. 66
        • Chaos Armor: all pieces will now come with Unobtainium Enhancement Lv. 6
        • 6 Explosion Crates → 66 Explosion Crates
        • 6 Awesome Crates → 66 Awesome Crates
        • Mega Career Potion → 6 Mega Career Potions
        • 6 Fertilizers → 66 Fertilizers
        • 6 Random Career Potions → 666 To–be–Nerfed Gems
        • 6 Energy Refills → 66 Energy Refills
        • Golden Treasure Box → 6 Golden Treasure Boxes
        • Golden Key → 6 Golden Keys
        • 6 Chaotic Fragments of Chaos → 66 Chaotic Fragments of Chaos
        • 6 Unobtainium → 66 Unobtainium
        • 6 Bacon → 66 Bacon
        • 66,666 Crafting Material → 666,666 Crafting Material
        • 66 Blue Coins → 666 Blue Coins
        • 666 Green Coins → 666,666 Green Coins
        • 1 min. 1.5x EXP → 6 min. 1.5x EXP
        • 1 min. 1.5x Coin → 6 min. 1.5x Coin
        • Regular Energy Drink → 6 Regular Energy Drink
        • Regular Pet Food → 6 Regular Pet Food
        • Chance to obtain rare prizes is increased to 0.48% (old: 0.08%).
        • Chance to obtain uncommon prizes is reduced to 3.6% (old: 4%).
  • Mystery Shop
    • Crystals of Ultimate Rarity now cost 250 Blue Coins (old: 200).
    • Energy Refills now cost 15,000,000,000 Coins (old: 12,500,000,000).
    • Chaos Crates now cost 6,666,666,666 Coins (old: 600,000,000). (NOTE: See the Mystery Box changes for details)
  • Special Shop
    • To make it more convenient to purchase Special Shop items, some items are now sold in larger “packs”.
  • Progress Bar Modules
    • A few modules are rebalanced to ensure that the game remains balanced (mentioned stats are for tier 1 non–Shiny, other tiers and Shiny are also changed accordingly).
      • HP Recovery Module and MP Recovery Module now have 60% lower effect (see the Battle Arena section for details).
      • Green Coin Module: Green Coin gain 100 → 250
      • Blue Coin Module: Proc chance 2% → 2.5%
      • Boost Module: Proc chance 5% → 2.5%
      • Rage Module: Proc chance 5% → 2.5%, Rage gain 5% → 3%
      • Randomfruit Module: Proc chance 1% → 2%
      • SCM Module: Proc chance 2.5% → 5%
      • Unobtainium Module: Proc chance 1% → 2%
      • Pixel Module: Pixel gain 50,000 → 2,000 x Arena Rank
      • CM Module: CM gain 5,000 → 200 x Arena Rank
      • Enhancer Fragment Module: Enhancer Fragment gain 5 → 10
      • Bacon Module: Proc chance 2.5% → 5%
      • Crystal Module: Proc chance 2.5% → 5%
      • Ultimate Crystal Module: Proc chance 1% → 2%
      • Purple Button Module: Proc chance 1% → 2%
      • Career EXP Module: Career EXP gain 10 → 50
      • 100k Medal Module: Proc chance 1% → 2%
      • Stadium Token Module: Stadium Token gain 10 → 20
      • FCG Cash Module: FCG Cash gain 10 → 20
      • Special Food Module: Proc chance 1% → 2%
  • Ascensions
    • Several perks are adjusted.
      • Perk #2
        • Old effect: Green Coin and Blue Coin gains from the Progress Bar are multiplied by 3/4/6.
        • New effect: Gain 400/600/1,000 additional Green Coins per Progress Bar reward. Chance to gain Blue Coins from the Progress Bar when Idle Mode is OFF is multiplied by 3/4/6.
      • Perk #4
        • Old effect: Money Printer speed is increased by 100%/150%/250%.
        • New effect: The amount of money printed by Money Printer is increased by 80%/120%/200%.
      • Perk #9
        • Old effect: Maximum number of Ants is reduced by 5%/10%/15%.
        • New effect: Maximum number of Ants is reduced by 8%/12%/20%.
      • Perk #14
        • Old effect: When harvesting trees in Another Garden, you have 1/2/3 additional chances to get Randomfruit.
        • New effect: The number of Randomfruit obtained is multiplied by 3/4/6.
      • Perk #15
        • Old effect: Basic Attack and Auto Fight powers are increased by 40%/60%/100%.
        • New effect: Basic Attack and Auto Fight powers are increased by 80%/120%/200%. Dark Ruler and CHAOS AURA weapons deal 10%/15%/25% more damage.
      • Perk #24
        • Old effect: Wait time for Adventure Energy is reduced by 20%/30%/50%.
        • New effect: You gain 80%/120%/200% extra EXP from Button Machine.
      • Perk #33
        • Old effect: Trees last 30%/40%/60% longer.
        • New effect: Trees last 20%/30%/50% longer and have 20%/30%/50% higher Harvest Value.
      • Perk #34
        • Old effect: Ants appear at a 10%/15%/25% slower speed.
        • New effect: Ants appear at a 20%/30%/50% slower speed.
  • Other changes
    • Due to EXP requirement being part of the Auto–Booster formula, Boost gain became negligible after Lv. 8999. Therefore, a few adjustments have been made to the Boost gain formula.
    • Time needed to claim the first 5 rewards from the Progress Bar is shortened.
    • Negative ants will no longer give you extra Boost beyond the yellow limit (although will continue to stop the freeze timer). This was an unintended feature and led to gameplay styles that allowed players to progress abnormally fast.
    • Cooldown time of Doom Ant Sprayer is reduced to 360 seconds (old: 600).
    • The option to ascend without EXP penalty after 100 ascensions was originally intended for fun and to achieve speedrun records, but due to the rewards, many players use this feature to quickly obtain resources. To restore the original purpose of this kind of ascensions without affecting resource gain too much, several changes have been made:
      • The White Coin reward when reaching Lv. 9001 is now dependent on the EXP requirement of the ascension (EXP needed for Lv. 9000) rather than the difficulty. Every 10 billion EXP = 1 White Coin.
      • An extra White Coin reward is added for reaching Lv. 9000, equal to the Lv. 9001 reward. For the first 100 Ascensions, you will receive 1,000 extra White Coins each.
      • Players will be compensated some White Coins for Ascensions before this update (don’t worry if you overcap, you can redeem extra White Coins at any time using a gift code).
      • Green Coin and Blue Coin rewards from leveling are reduced. Instead, Green Coin and Blue Coin rewards from features and normal playing are increased, so players can quickly obtain these currencies without having to go through the tedious process of ascending.
      • Green Coin and Blue Coin rewards from leveling are also adjusted to be dependent on EXP requirement.
    • The Konami cheat code can now raise your Boost up to the yellow limit rather than the blue limit.

  • A bug where status effects cannot be inflicted on monsters until 0.5 seconds after they spawn is fixed.
  • A bug causing the wrong card to be focused on in TukkunFCG is fixed.
  • A bug causing you to take 666,666 damage from Absorb when CHAOS’s Red Aura is in effect is fixed.
  • A bug where it is sometimes impossible to save the settings of a “Variable Check” Technical Light is fixed.
  • A bug related to Yellow Madness Gem is fixed.
  • A bug related to Secondary Weapons is fixed. Your Secondary Weapon may be automatically unequipped when you update to this version. Please re–equip it manually.
  • Stadium and Fishing REST bonuses now work correctly.
  • A few other bugs are fixed.


[*] Note about Ascension Points (for players with over 100 Ascensions): Ascensions without EXP penalty are also supposed to give Ascension Points, but because these were not tracked, such Ascensions before the update will not give you Ascension Points. I really apologize for the inconvenience. For players with over 100 Ascensions, you will be given extra Ascension Points based on various factors to compensate for this. If you feel that the number of Ascension Points you received is unjust, send me a private message about it.

 
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Topic: Kongregate / The Future of Kongregate

I’m pretty sure they’re still doing tons of stuff, we just don’t see it. Although I see what you mean (seriously Kong, why change the top bar to a lighter color?), some of their latest improvements have been quite nifty. The file size limitation increase for developers is great (I can finally upload my dream game, which is already 26 MB in its incomplete state), the addition of “Idle” category to the homepage shows that they actually care about the current trend, and the new homepage looks quite “professional” too. One big problem would be that there are fewer “great” games, but that’s not Kongregate’s fault, that’s the game developers’ fault.

 
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Topic: Kongregate / The Future of Kongregate

You know what, Kongregate is still making plenty of money, and the primary source of that is those MMOs that you’re blaming. And as long as Kongregate is still making money, Flash games are not dying.

Don’t like MMOs, don’t play them. But those MMOs are actually SAVING Kongregate. If one day all developers decide to stop making MMOs and focus on crap-tier free to play games that nobody plays, that’s the true ending of Kongregate.

(I hate MMOs and don’t defend them, I’m just saying that they are crucial for Kongregate’s survival, looking at the business aspect)

 
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Topic: Kongregate / The Future of Kongregate

Originally posted by Bluji:
Originally posted by TurkeyPie:

I doubt Flash will be taken down anytime soon.

Firefox already somewhat blocked out Flash up to version 18.0.0.203.

That doesn’t really have anything to do with Flash’s death – it’s just that the old version of Flash had security issues, so Firefox blocked it to protect users. After updating Flash to the latest version, Firefox will no longer block it.

 
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Topic: Anti-Idle: The Game / An Interactive Rpg Game!

Name is way too overwhelmed and confused by the new additions to Anti-Idle and exploded.

 
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Topic: Game Programming / Suggestion For New Valthirian Arc Game

The Game Programming forum is kind of dead (and technical), you’ll likely get more responses in the General Gaming forum.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

^ Whoa, so close…

 
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Topic: Game Programming / Looking for a coder to help me on a game

I can’t directly help you with the coding but using two variables instead of one is an easy way to fix this.

Split your score into two parts, a and b, each part being 9 digits. Then your actual score becomes a * 1,000,000,000 + b. Of course you don’t need to calculate this, just write a function to display your score as a string. Make it do something like, when b is above 999,999,999 then reduce b by 999,999,999 and increment a by 1. You will need to modify some code to make this work correctly, but it’s probably a solution that requires little effort to implement regardless.

This will allow you to display scores all the way up to 18 digits, which is probably decent enough.

Another method is mentioned in this thread. This one allows you to handle even larger numbers, but at a cost of precision and can be a bit harder to implement. If you ever wish to use numbers with 20+ digits in your game, it is worth checking out.

 
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Topic: Anti-Idle: The Game / Game Bugs

I noted that like two months ago, but never had an opportunity to fix it :(

(It’s actually fixed in my copy of v1714 which I don’t have access to at the moment)

 
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Topic: Kongregate / please help me they stolen my account

If your account is hacked, it’s gone for good.

The admins will never restore your account under any circumstances.

No need to bother with technical support.

 
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Topic: Anti-Idle: The Game / Fusion Simulator v1629

That’s not a “bug”, I intentionally did that so I wouldn’t have to update the darn thing whenever the floor cap increases. Also, the current floor cap is 200, not 150.

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

Originally posted by EITAN567:

Will your blog be active or like before(1 post every 3 or so months)

It depends on whether I have things to say or not. My life is quite uneventful.

 
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Topic: Anti-Idle: The Game / BestiaryDex

Surround them with ==.

 
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Topic: Anti-Idle: The Game / Variables for Technical Lights (v1524)

Originally posted by DamienSyks:

Totally spaced that this was a new thread o.O….but I have a question. Is it possible to reset my Progress Bar?

I recently set “ants” to -Infinity, and it set my progress bar to infinity and my boost gauge to “NaN%” and when I reset it to a random number, everything except my progress bar went back to normal.

I believe you can reset it simply by refreshing the page. Make sure your boost and ant count are normal.

 
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Topic: Anti-Idle: The Game / BestiaryDex

Replace all - with –, that will solve the formatting problems.

 
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Topic: Kongregate / Idle Category

^
Plenty of people actually use game-specific chat when playing idle games. My game always has around 500 active players using game chat rather than the usual room chat. If let’s say they ever get rid of chat system, an idle game developer can still look into implementing its own game chat system, and the game will still attract people as long as it is interesting enough.

Same case if they make chat accessible everywhere, I suppose. (Though, Just Chatting will probably be dead)

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

I can’t use Kickstarter, they block Mars. The same for several other crowdfunding sites. I guess I’ll resort to PayPal donations.

Also, I updated my website. You can now read some interesting stuff in it, and there are also the donation links for anyone who wants to support. Enjoy!

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

wat

 
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Topic: Anti-Idle: The Game / Situation (June 22 update)

Hey all!

Just a quick update on the situation – I’m feeling a lot better now, and got back to game development (not Anti-Idle though). I don’t really have much motivation to keep working on Anti-Idle, especially considering that they still haven’t repaired my old computer. But perhaps that’s good news – I’ll be able to work on more awesome stuff that I’ve always wanted to work on! Right now I’m primarily working on two things:


1. A continuation of my Japanese learning game. It will be a Kanji learning game which will incorporate elements of an idle/incremental/RPG game, meaning you can idle through it, battle monsters, collect loot while learning new Kanji on the way to strengthen yourself! I think this is the first game ever to teach Kanji using this “method”? The full game will feature approximately 2,200 Kanji (about 2,100 Joyo Kanji plus a selection of about 100 common non-Joyo Kanji). It will also include a small Kana learning minigame for people who don’t have prior knowledge or need practice.

The game will also double as a vocabulary learning game, since you will be learning Kanji as part of actual Japanese words (which is how they’re supposed to be used)! But, I will NOT be using an existing dictionary or word database! I will use many sources and references to determine the most commonly used words, so you’ll not be learning way too much redundant stuff and can focus on what’s actually important!

I am currently inserting words into my very own “word database”:

This is an interesting process, I’ve learned many new words myself while doing this! Though, as you can imagine, inserting enough words to teach all of the Kanji will be too time-consuming (there will be about 10,000 words in total). So I plan to upload a “demo version” with approximately 300 Kanji in the near future (mostly JLPT N4 stuff, plus a selection of other easy/useful characters)! This will allow me to save time and get feedback and fix critical errors (would suck if I finish adding every word and then I realize that there’s a very serious bug that renders everything useless, right?).

Though, I understand that most of you guys probably aren’t interested in Japanese stuff and likely don’t understand a single thing I said above, so as soon as I’m done with that 300 Kanji stuff, I’ll also change my primary focus to the second project (while still adding a couple hundred new words each day to the Kanji game to finish the full version as soon as possible), just so you guys have more awesome stuff to play!

In fact, I’ll try to make the Japanese game playable even by players who have zero Japanese knowledge – the idle/RPG elements should be interesting enough, and as you play it you’ll eventually be able to get Japanese stuff added to your head, which will turn out to be super useful if you ever decide to learn Japanese in the future!


2. The other game will be some sort of tower defense! I haven’t begun the coding on this one yet, but I’ve finished creating a new encryption formula that will block most common methods of cheating! It might still be possible to cheat with a hex editor as always, but ordinary methods like savefile editing and using a certain popular tool to directly edit variables in game will not work. I’ve also learned new useful formulas to improve game performance and reduce lag! This tower defense will be different from others, in the sense that it will be primarily an idle game, not requiring much attention to play, and you can’t “die”. Over time, you will be able to acquire upgrades to become more powerful and proceed to next waves! You also have a character to control – you can choose between 4 (possibly more) heroes with a variety of combat styles, so there’s always something you can do if you decide to actively play! There will also be “maps” to conquer, just like other TDs (though since this is an idle one, the “endurance” factor will probably be more significant, it can take days to clear a map!). Don’t worry if that sounds boring – there will be a wide variety of other features such as decoration, minigames, and many features of Anti-Idle will make a return with more awesomeness (gardening, fishing, button, card game, etc.)! I can’t reveal much information on this project yet though, unfortunately. But I assure you it’s SUPER AWESOME!


I’ve decided that I will continue to make games as a “serious business” in the future – somehow that just seems to suit me more than actually going to a company to work and stuff. But ad revenue is kind of “small” for a living, so I’ll likely need to make a lot of new games and attract more players. The thing with idle games is that people only open it once a week (maybe month), so that’s only one page view (which converts to about 0.1 cents) a week, and I can’t live on 1 cent every 2.5 months from each player. So I kind of want to add a new feature to encourage daily refreshing (which seems like a reasonable rate to not anger Kongregate), perhaps by giving some extra daily prize for refreshing, but the thing is that I don’t have any motivation to update Anti-Idle, so I’ll be saving that for my future games, I guess.

Microtransactions is probably an option too, but I’m not into pay-to-play, and Kongregate’s policies are quite complex when it comes to microtransactions, so I guess I’ll look into iOS games instead. $0.99 “remove ads” seems like a common trend and easy enough to implement, it looks like everyone is doing that.


I’ve also taken some of you guys’ advice and decided to open a “donation” service. Though, for now, I will keep it private. When I can withdraw my money and confirm that the donations work (probably a month from now), I’ll add the donation links to my website! If any of you guys wish to donate, please send me a private message with the amount you want to donate, and I’ll send you further instructions.

Do note that these are donations though, and do not necessarily entitle you to extra privileges (as in, you can’t say “I donated $100 so please release v1714 in two days or I will destroy your house”) or bonuses in my games. Though I greatly appreciate your donations, and I promise I’ll be using them for good purposes!

I’ve also looked into crowdfunding services, but most of them either require things that I don’t have or block Martians from creating a new project. Indiegogo looks like a feasible option, though I’m not sure if I’m ready to deal with all the complaints from unhappy funders yet (and looking at the other projects really makes me question why I even need funding in the first place, there are no “costs”, and stating that I’ll use that money to buy food is kind of awkward). So… yeah, that’s it for now. Thanks for your support, as always!

 
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Topic: Anti-Idle: The Game / Refund Code system changes

Just copy and paste that file to the location that contains the current file. Remember to close Anti-Idle before doing that.

 
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Topic: Kongregate / will the kong alien ant ever be released on site?

They’re saving it for that certain week when they run out of Kongpanions and forget to draw a new one.

 
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Topic: Kongregate / Need a pay2win tag

They get ad revenue that should be enough.

Ad revenue is kind of laughable, and the number of people using AdBlock is increasing day by day. Back then I would get $1 per 500 ~ 600 plays, but now it’s already per ~1100 plays.

Yeah, the developers only get a tenth of a cent each time you play the game. That’s probably enough for food only, and definitely not enough to pay for servers of multiplayer games.

As sad as it is, I think we only have two choices: Multiplayer games that are pay to win, or multiplayer games that only exist for 3 months before the devs run out of money. Or, of course, don’t play multiplayer games.