Recent posts by Tukkun on Kongregate

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Topic: Kongregate / How many pages does a thread limit to?

There is indeed a page limit. Each forum thread can only have up to 737,869,762,948,382,065 pages, which is enough for 2^64(-1?) posts. The 737,869,762,948,382,065th page can have a maximum of 9 posts, the 10th post in that page will likely cause the universe to explode (if not, the 11th post will).

Evidence:
http://www.kongregate.com/forums/1/topics/447593?page=737869762948382065
http://www.kongregate.com/forums/1/topics/447593?page=737869762948382066

 
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Topic: Anti-Idle: The Game / Game Bugs

You sure it’s not just the daily Fatigue reset?

Also, I’m sorry about the issue with Halloween event. When v1665 is released all players will receive compensation Event Tokens.

 
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Topic: Anti-Idle: The Game / AdVenture Capitalist vs. Anti Idle

Well, both Unity and Flash have their own limitations so it’s quite hard to tell which is better. Personal preferences, I guess.

 
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Topic: Anti-Idle: The Game / I'm either: 1) a time lord or 2) a victim of this game glitching on me.

You’re just a time lord. Everything is working as intended.

(That refund code gives you 10 days of play time by default)

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by JoshuaLambert:

EDIT: via game code and impossible ascension checklist, found that it activates at lvl 2000. Sorry for the inconvenience. Thanks Shmanel and NerevarineLoL.

Junk pages do not have the recycle option available. I have BA purchased and am way below the crafting material cap. Refreshing did not fix the problem.

That penalty was supposed to be removed. Thanks for mentioning.

 
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Topic: Anti-Idle: The Game / Fishing Issues.

Both resolved in 1665.

 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1664f – Jul. 11, 2014

  • Button Machine
    • You can now purchase up to 600% additional multiplier (old: 100%).
    • Daily click limit is increased to 100,000, and applies only to manual clicks. Clicks by Grandpas are tracked separately.
  • Arcade
    • A few minor adjustments are made to rewards in Arcade.
    • Maximum EXP / Coins you can receive per Arcade game is raised to 99,999,999,999 (old: 9,999,999,999).
  • Stadium
    • Stadium Token gain rate is reduced.
    • Some adjustments are made to Blue Coin gain in Stadium.
    • When you K.O an opponent in Death Match, you now gain 500% Boost (old: 200%).
    • Reward limitations in Death Match are removed.
    • You now gain additional White Coins when finishing a Death Match, depending on your rank and PWNts.
  • TukkunFCG
    • TukkunFCG now supports new Deck Code techonology that uses shorter deck code to fit in chat and dots as separators instead of commas. Older codes that use commas as separators will continue to work normally, but can no longer be generated automatically.
    • A few cards are rebalanced.
    • A: TG EXP gain from TukkunFCG is greatly increased. FCG EXP gain is also increased. Players will automatically receive extra FCG EXP after the update.
    • Level 1 and level 2 opponents are now less likely to have rare cards in their deck.
    • Some enemy decks are adjusted.
    • A few more decks are added to level 6, 7, 9 and 10 opponents.
    • A cooldown of 15 seconds between matches is added. Note that cooldown time starts counting when the previous match begins, not ends (similar to Tower of DOOOOOOM cooldown), so you should only notice this change if you forfeit the match very early. This cooldown is 30 seconds for level 10 opponents.
  • LolMarket
    • To make LolMarket easier to use, demand is now changed when you buy/sell gems. When you buy multiple gems using Space key, gem demand is increased. Similarly, when you sell multiple gems, gem demand is decreased. This effect is more noticeable for lower level gems.
  • Awesome Adventures
    • EXP gain from adventuring is greatly increased.
    • The bottle in the [Strange Machine] adventure now gives 100% Boost (old: 200%), and no longer increases your Boost past the yellow limit.
    • Green Coin cost to adventure is doubled.
    • Energy Refill cap is increased to 999 (old: 50).
    • You can no longer use an Energy Refill unless your Energy is at 0 or lower. You can now press 9 on your keyboard to use an Energy Refill.
  • Fishing
    • Fishing Mastery now carries over if your Fishing Skill increases beyond 30.
    • Fishing items can now be fed to your Pet even if Pet Fullness is higher than 80.
  • Mystery Boxes
    • Mystery Box contents are revised.
      • Explosion Crate
        • Chance to obtain uncommon prizes is slightly increased.
        • The prize [100 Insta–Progress] is changed to [50 Insta–Progress].
        • The prize [25,000 Crafting Material] is changed to [100,000 Crafting Material].
        • The prize [10,000 Crafting Material] is changed to [50,000 Crafting Material].
        • The prize [300 Battery Charges] is changed to [200 Battery Charges].
        • The prize [50 Arcade Tokens] is changed to [25 Arcade Tokens].
        • Enchanted Leather Armor from Explosion Crates now have higher stats (comparable to 100/100 Enchanted Leather), as well as a purple bonus line.
      • Pixelated Mystery Box
        • The prize [1 Unobtainium] is changed to [4 Unobtainium].
        • The prize [1 Crystal of Rarity] is changed to [4 Crystals of Rarity].
        • The prize [2 Superior Crafting Material] is changed to [20 Superior Crafting Material].
        • The prize [10 Enhancer Fragments] is changed to [100 Enhancer Fragments].
        • Master’s Pickaxe now sells for 1,000,000 Pixels (old: 200,000).
        • Lv. 10 Enhancers now sell for 350,000 Pixels (old: 100,000).
        • Medium Buff Potions now sell for 150,000 Pixels (old: 25,000).
        • The amounts of Pixels and Crafting Material from the bottom two prizes are adjusted.
      • Attendance Box
        • The prize [500 Event Tokens] is changed to [5,000 Event Tokens].
        • The prize [350 Event Tokens] is changed to [2,500 Event Tokens].
        • The prize [200 Event Tokens] is changed to [1,000 Event Tokens].
        • The prize [+3000% Boost] is changed to [2 Mega Boost Potions].
        • The prize [+2000% Boost] is changed to [20 Regular Boost Potions].
        • The prize [Mega Fertilizer] is changed to [2 Mega Fertilizers].
        • The prize [Mega Career Potion] is changed to [2 Mega Career Potions].
        • The prize [500 Insta–Progress] is changed to [20 Energy Refills].
      • Awesome Crate
        • Chance to obtain uncommon prizes is decreased.
        • New common prizes are added.
          • 20 Superior Crafting Material
          • 4 Crystals of Rarity
          • 1 Crystal of Ultimate Rarity
          • 200 Quest Tokens
          • 100 Quest Tokens
        • The prize [10 Explosion Crates] is changed to [20 Explosion Crates].
        • The prize [5 Pixelated Mystery Boxes] is changed to [7 Pixelated Mystery Boxes].
        • The prize [Button Machine Blessing (400 clicks)] is changed to [Button Machine Blessing (700 clicks)].
        • The prize [Arcade Blessing (4 games)] is changed to [Arcade Blessing (7 games)].
        • The prize [Stadium Blessing (4 races)] is changed to [Stadium Blessing (7 races)].
        • The prize [1 Bronze Treasure Box] is changed to [2 Bronze Treasure Boxes].
        • The prize [1 Bronze Key] is changed to [2 Bronze Keys].
        • The prize [1 Regular Energy Drink] is changed to [1 Elite Energy Drink].
        • The prize [1 Regular Pet Food] is changed to [1 Elite Pet Food].
        • Lv. 9 Mystery Enhancers now sell for 1,000,000 Pixels (old: 50,000).
        • Other Lv. 9 Enhancers now sell for 100,000 Pixels (old: 50,000).
      • Chaos Crate
        • Crate contents are completely revised.
          • Rare (0.08% chance – 0.01% per item)
            • Weapon Unique Enhancer Lv. 6
            • Armor Unique Enhancer Lv. 6
            • Accessory Unique Enhancer Lv. 6
            • Chaos Hat (permanent)
            • Chaos Shirt (permanent)
            • Chaos Gloves (permanent)
            • Chaos Pants (permanent)
            • Chaos Shoes (permanent)
          • Uncommon (approx. 4% chance – 0.5% per item)
            • 6 Explosion Crates
            • 6 Awesome Crates
            • 1 Mega Career Potion
            • 6 Fertilizers
            • 6 Random Career Potions
            • 6 Energy Refills
            • 1 Golden Treasure Box
            • 1 Golden Key
          • Common
            • 6 Chaotic Fragments of Chaos
            • 6 Unobtainium
            • 6 Bacon
            • 66,666 Crafting Material
            • 66 Blue Coins
            • 66,666 Green Coins
            • 1 min. 1.5x EXP
            • 1 min. 1.5x Coins
            • 1 Regular Energy Drink
            • 1 Regular Pet Food
      • Supply Crate
        • Each Supply Crate now gives 10 White Coins in addition to the current rewards. You will also receive White Coins for Supply Crates opened before the update.
  • Career
    • Career duration is increased to 72 hours (old: 23).
    • You can now gain Gardener Career EXP by using (Mega) Fertilizers. Each Fertilizer used grants 250 Career EXP, and each Mega Fertilizer used grants 2,500 Career EXP.
    • Gardener Career EXP gain is adjusted. Each harvest now adds an additional fixed amount of Career EXP, therefore improving the Career EXP gain from shorter duration trees.
    • Racer Career EXP gain is increased, and now depends on how fast you complete the race.
    • Fisher Career EXP gain is increased, and now depends on your Fishing skill.
  • Pet
    • Pet level cap is increased to 200.
    • Pet levels 101~200 continue to add to Progress Bar reward multiplier, for a maximum of +200% reward at level 200.
    • Bonus feature EXP is reduced to +0.2% per feeding (old: +0.3%), for a maximum of 40% EXP bonus after 199 feedings.
    • The “Pet Items” now restore 100 Fullness/Health instead of 40, and can be used regardless of current Fullness/Health. Costs remain the same.
  • Ascension
    • Some adjustments are made to higher difficulty Ascensions.
      • Hard Ascensions
        • Hard Ascensions now use a “diminishing returns” system for EXP gain. As you gain more EXP from a source, that source will give less EXP. EXP gain from a source ranges from 0.9x to 1.1x of original EXP, and is a fixed 1x after reaching level 8999.
        • If you reach Lv. 9001 on a Hard Ascension, you gain 2,000 White Coins instead of 1,000.
      • Impossible Ascensions
        • Impossible Ascensions now give 9 Temporary Perk Points (old: 7). You will receive additional Temporary Perk Points for previously completed Impossible Ascensions.
        • Impossible Ascensions now use a “diminishing returns” system for EXP gain. As you gain more EXP from a source, that source will give less EXP. EXP gain from a source ranges from 0.8x to 1.2x of original EXP, and is a fixed 1x after reaching level 8999.
        • Damage and Accuracy penalties during an Impossible Ascension are now less severe.
        • Impossible Ascensions now limit the number of Energy Refills you can use in a similar way to Progress Box limit. After 1,000 Energy Refills are used, there will be a 30 second “cooldown” for each Energy Refill.
        • If you reach Lv. 9001 on an Impossible Ascension, you gain 4,000 White Coins instead of 1,000.
    • Some Permanent Perks are adjusted.
      • Perk #8: 4%/6%/10% of Coin gain is added to EXP (old: 2%/3%/5%).
      • Perk #12: Gain 120%/180%/300% additional EXP from Awesome Adventures (old: 150%/250%/400%).
      • Perk #13: When a Career is blessed, gain 280%/320%/400% of original Career EXP instead of 200%. Previous effect is removed.
      • Perk #15: Auto Fight power is increased by 40%/60%/100% (old: 20%/30%/50%). Now increases the power of Basic Attack as well.
      • Perk #19: Now increases EXP gain from Death Match as well.
      • Perk #27: Now increases Career EXP gain when using potions as well.
      • Perk #28: Boost gain from Auto–Booster is increased by 4%/6%/10%. Previous effect is removed.
      • Perk #34: Now reduces the appearance speed of Ants by 10%/15%/25% (note that this does not affect the maximum number of Ants). Previous effect is removed.
  • Special Shop
    • Even more items are available in the Special Shop each day.
    • Ultimate Equipment is now unlocked after you accumulate a total of 150 Temporary Perk Points (old: 300).
  • Other changes
    • Many optimization changes are made to slightly improve FPS and reduce memory consumption.
    • Everyone can now use the Title Editor. You don’t need to ascend to use it anymore!
    • The requirement of the main quest “[Quest] Random Quests” is reduced. Please note that this is your last chance to go for as many S–ranks in the Main Quest system as possible, since it is being revamped and you will be rewarded depending on your completion % and S–rank count in this Main Quest system.
    • You can no longer open the World dropdown menu during an Arcade game.
    • To compensate for the inconvenience caused by the recent updates, all players who are Lv. 150+ or have at least 1 Ascension before the update will receive a free Supply Crate. Players who have reached Rank 500 in the Battle Arena (or have at least 1 Rebirth) will receive 9 additional Supply Crates for a total of 10.

  • The feature [Premium Ant Sprayer] is removed.

  • A massive memory leak issue caused by staying in the Battle Arena for a long time is resolved (hopefully?).
  • A bug causing weird things to happen to the Battle Arena hero’s skin when the full CHAOS SET is equipped is fixed.
  • A bug causing the player to lose certain stats when killing the ULTRA version of THE MEGABOSS is fixed.
  • A bug causing new players to have too low Accuracy is fixed.
  • A display bug causing Invisible Allies with “Damage” passive ability to display only “Damage vs. Bosses” is fixed.
  • A display bug causing some items’ description to be missing is fixed.
  • Secondary Weapons’ 1% chance effects now trigger correctly.
  • A few bugs related to the Night Forest area are fixed.
  • Danger Zone is no longer a safe zone in the map.
  • Turn–based mode in the Battle Arena now works the way it is meant to.
  • Special Collector’s Pendant weapons now drop from the correct monsters.
  • A bug causing level 3 and level 4 opponents in TukkunFCG to use incorrect decks is fixed.
  • A few other bugs are fixed.
 
Flag Post

Topic: Anti-Idle: The Game / List of Changes - Current Version: 1664f – Jul. 11, 2014

  • Feature Shop / Mystery Shop
    • Feature Shop and Mystery Shop are simplified. You can now access these shops from the “Shop” button at the bottom right corner of the screen.
    • Some of the items’ costs are adjusted.
    • Some other changes are made to make buying items (especially Mystery Boxes) more convenient.
  • Boost Generator
    • You can now purchase 2 additional Max Boost upgrades, for a maximum of 1600% (+ 800%) Max Boost, or during Impossible Ascensions, 1200% (+ 800%) Max Boost.
    • The yellow limit for Boost is now 150% of the blue limit (a.k.a Max Boost) rather than a fixed 3000%.
    • The purple limit for Boost is now 250% of the blue limit rather than a fixed 5000%, however, it can only be reached using Mega Boost Potions. Other sources of Boost such as EXP and Coin gain can no longer increase your Boost past the yellow cap.
    • The Boost item in the Button Machine Shop, Arcade Shop and Stadium Shop now instantly refill your Boost to the yellow cap instead of 50% at a time. Costs are adjusted accordingly.
  • Auto–Booster
    • The effect of this feature is slightly reduced if your current Boost is high.
  • Garden
    • (Mega) Fertilizer cap is increased to 999 (old: 50).
    • Fertilizer cooldown is reduced to 15 minutes.
    • Coin caps for Fertilizers are removed. Instead, individual Fertilizer limits are added to each tree. Each tree can be fertilized up to 20 times.
    • In addition to adding Harvest Value, Fertilizers now add to the amount of Garden EXP given by the trees as well. Each Fertilizer adds +1 Garden EXP, while each Mega Fertilizer adds +2 Garden EXP. This is unaffected by Career bonuses.
    • The amount of Plot EXP required to increase plot grade is increased. However, each plot grade now adds 10% to Harvest Value instead of 5%.
    • Tree Mastery is added to Home Garden. When you harvest a certain type of tree enough times, its Harvest Value and Garden EXP gain will permanently increase.
    • The stats of Home Garden trees and Another Garden trees are adjusted.
  • Battle Arena
    • Due to rebalancings and certain exploits, all raid scores are reset once again (SORRY!).
    • Skill builds can now be loaded even if you don’t have sufficient Rank / SP / Skill Books. Skills that you don’t have, or skill levels that you cannot reach will be left out. The game will try its best to load the skill build with the SP, Skill Books and Rank you have.
    • You can now use the mousewheel to navigate the Crafting and Invisible Ally screens. Also, the mousewheel should no longer cause the entire web page to scroll.
    • Enhancer drop mechanisms are modified. Higher Drop Rate should no longer reduce your chance of obtaining Bonus Rocks.
    • To make it easier and more convenient to earn BP, you now gain 5 BP for each 100,000,000 Arena EXP past Rank 500 instead of 1. Ranking up still gives 1 BP each. BP gain from Rebirths remains unchanged. You will receive extra BP for excessive EXP gained before the update.
    • More filter settings are added to Invisible Ally screen. You can now find monsters with/without ULTRA form, allies with certain + enhancements or ULTRA ALLIES, and Kongpanions.
    • Some adjustments are made to the EXP gain rate of Invisible Allies.
      • Base Ally EXP gain per kill is increased to 2.
      • Boss monsters give 3 additional Ally EXP.
      • If the monster killed is the same as the equipped Ally, amount of Ally EXP gain is increased to 20. If that monster is a rare monster, it is increased to 50. If that monster is an epic monster, it is increased to 100.
      • Monsters in Spooky Crypt give only 1 EXP.
    • Some adjustments are made to certain Invisible Allies.
    • To ease the hassle of taming Invisible Allies in 2011: Triangle Land, this area now has 100% rare monster rate. In Worst Moon mode, this area now has 100% epic monster rate.
    • All monsters now move twice as fast and spawn closer to the character.
    • Some changes are made to higher difficulty levels of the Battle Arena.
      • Apocalypse lightning and drowning damage can no longer inflict status effects.
      • In Hardcore dfificulty, monsters now have an increased movement speed.
      • In Worst Moon and Apocalypse difficulties, monsters now deal ranged damage more often.
    • Stat penalties in turn–based mode are reduced.
    • You can no longer dodge more than 10 attacks in a row (for the same monster). This is to help reduce the luck factor involved in Battle Arena combat.
    • To make MaxHP a more useful stat, monsters now have lower Attack, but your raw Damage Resist is also decreased accordingly.
    • Monsters’ stats are adjusted.
      • Most monsters now have lower Attack stat (see the above change).
      • Monsters in earlier areas now have lower Evasion stat.
      • Monsters now have more stat variety depending on their Invisible Ally abilities.
      • Some other monsters’ stats are also changed.
    • You are now stunned for 0.5 seconds whenever you equip an item.
    • Some adjustments are made to set bonuses.
      • Apocalypse Mode now counts towards the set bonus for Ultimate Set.
      • An additional set bonus is added to Holy Glory Set, Dark Angel Set, Chaos Set and CHAOS SET:
        • [5 items] Damage +25%
      • An additional set bonus is added to Ultimate Set:
        • [9 items] Recover some MP whenever the monster is damaged. Effect is multiplied by the number of Ascensions.
      • An additional set bonus is added to Companion Cube Set:
        • [5 items] The amount of damage dealt by Robacon/Robroccoli is tripled.
    • A few adjustments are made to Gem of Good Luck.
      • Gem of Good Luck now increases the Unobtainium Enhancement of some items by 1.
      • It also increases the drop rate of Monster Chips, especially Epic and Ultra ones.
      • This item now gives +500% Drop Rate when equipped in conjunction with Four–Leaf Clover.
    • Yellow Madness Gem now has a more significant effect.
    • Some changes are made to crafting.
      • The stats of some “Basic” recipe items are increased.
      • Level requirements for “Basic” recipes is reduced.
        • “Basic” Lv. 2: Now requires level 500 (old: 800)
        • “Basic” Lv. 3: Now requires level 1,000 (old: 2,000)
        • “Basic” Lv. 4: Now requires level 2,000 (old: 5,000)
        • “Basic” Lv. 5: Now requires level 3,000 (old: 9,001)
      • ‘lrn2craft’ recipes no longer drop from low level bosses.
        • ‘lrn2craft’ Lv. 2: Drops from level 100+ bosses only
        • ‘lrn2craft’ Lv. 3: Drops from level 300+ bosses only
        • ‘lrn2craft’ Lv. 4: Drops from level 900+ bosses only
        • ‘lrn2craft’ Lv. 5: Drops from level 2,700+ bosses only
      • You can no longer craft the following items:
        • Premium Sword (all 3 versions)
        • All Tower of DOOOOOOM items
        • Evil Sword
        • Pyrabow
        • Anti–Curse Potion (if you have unused Anti–Curse Potions, they will continue to work)
      • Cursed Sword (all 3 versions)’s stats are improved. Max level of Cursed Sword is now 66 (old: 9). EXP required to level up Cursed Sword is reduced. Previously obtained items remain unchanged.
      • Elite Growth Rocks are now renamed Basic Growth Rocks, and add 5 Item Level (old: 7). Cost is reduced by 90%.
      • Dragon Slayer weapons are now 90% cheaper.
    • The damage dealt by Ultimate Weapon projectiles is reduced.
    • Secondary Weapons’ special effects are adjusted. The amount of damage dealt by Cards is no longer dependent on the skill used. The amount of MP recovered is also reduced.
      • Fire Card: 300% power
      • Ice Card: 200% power
      • Wind Card: 200% power
      • Earth Card: 300% power
      • Thunder Card: 150% power
      • Water Card: 300% power
      • Light Card: 150% power
      • Dark Card: 200% power
    • Some Rings are rebalanced.
      • Ring of Health: MaxHP +100% (old: +90%), HP Regen +4000% (old: +1200%)
      • Ring of Mana: MaxMP +250% (old: +270%), MP Regen +4000% (old: +1200%)
      • Ring of Speed: Attack Speed +100% (old: +90%), Double Hit Chance +60% (old: +45%)
      • Ring of Reflection: Reflect Damage +4500% (old: +1800%)
      • Ring of Leech: Drain Level +50 (old: +30), MP gain per kill +6000 (old: +4500), 50% chance to gain +1 Spirit when attacking (unchanged)
      • Ring of Chaos: Poison/Weaken/Blind Chance +50% (unchanged), Stun Chance +10% (old: +25%)
      • Ring of Rage: Rage Depletion –30% (old: –15%), Rage Attack +60% (unchanged), Rage Speed +120% (old: +90%)
      • Ring of Combo: Additional Combo per attack +1 (unchanged), passive Combo skills gain +15 levels (old: +10)
    • Reward equipment items in Tower of DOOOOOOM are now more powerful.
    • Some changes are made to the treasure chests in Secret Dungeon.
      • Treasure chests now cause CHAOS to gain a bit more stats. This is to ensure that the game remains challenging with the new changes. However, they also make CHAOS give more rewards than before.
      • The rewards that you can obtain from each chest are adjusted.
      • Mystery Enhancers from treasure chests can now be sold for Pixels.
      • When you play on Worst Moon or Apocalypse, the 10th chest will give a piece of Dark Angel Armor instead of Holy Glory Armor. You also have a 5% chance to receive a piece of Dark Angel instead of Holy Glory without Worst Moon difficulty.
      • Unobtainium Enhancement of armor now depends on the difficulty level.
    • Some changes are made to Endless Dungeon.
      • To make Endless Dungeon more fast–paced and reduce unnecessary wait time, Revive cooldown is now reduced by 30 seconds whenever you clear a room.
      • New portals are added to Endless Dungeon, allowing you to skip earlier floors (at a cost).
      • Endless Dungeon floor cap is raised to 200.
      • Monster stats now scale a little more slowly.
      • Armor duration on Casual difficulty is reduced.
      • Hardcore mode now increases Unobtainium Enhancement of armor by 4, Worst Moon increases it by 10, and Apocalypse increases it by another 10.
      • You can no longer get Dragon Slayer / Demon Slayer Armor from chests before reaching Floor 10.
    • Reward formulas in Spooky Crypt, Triangle Hideout and Endless Dungeon are adjusted.
    • Monster Chip drop rates are adjusted. Epic and Ultra Chips are now more common.
    • Some skills are rebalanced.
      • [Auto Fight] speed is greatly improved for both non–Spirit and Spirit.
      • [Heal] now reduces the duration of Poison, Weaken, Blind and Slow on the player. Damage dealt is increased. HP recovery is reduced to 5% ~ 15% (old: 40% ~ 90%). HP recovery is doubled for the Spirit counterpart.
      • [Power Attack] power is increased to 350% ~ 650% (old: 300% ~ 600%).
      • [Super Knockback] power is increased to 500% ~ 1100% (old: 400% ~ 1000%).
      • [Poison Power] now adds 25% Poison Damage per level (old: 50%).
      • The Spirit counterpart of [Basic Attack] now attacks more quickly.
      • [Double Attack] base power is increased to 400% ~ 1000% (old: 200% ~ 500%).
      • [Critical Strike] base power is increased to 600% ~ 1500% (old: 300% ~ 750%).
      • [Chaos] base power is increased to 1000% ~ 2500% (old: 500% ~ 1250%).
      • [Elemental Boost] Spirit skill now gives you a 60 second buff instead of a 30 second buff.
      • [Drain] is now less effective. Maximum HP drained per attack is reduced to 0.1% of MaxHP per skill level (old: 1%).
      • [Protection] is now less effective.
      • [Poison Ability] now has an additional effect: If Poison activates when the monster is already poisoned, the next attack deals 0.5% ~ 15% more damage. Poison Chance increase per skill level is reduced to 1% (old: 1.5%).
      • [Weaken Ability] now has an additional effect: If Weaken activates when the monster is already weakened, the next attack deals 0.5% ~ 15% more damage. Weaken Chance increase per skill level is reduced to 1% (old: 1.5%).
      • [Blind Ability] now has an additional effect: If Blind activates when the monster is already blinded, the next attack deals 0.5% ~ 15% more damage. Blind Chance increase per skill level is reduced to 1% (old: 1.5%).
      • [Magic Reflect]’s absorption effect can no longer trigger more than twice in a row on the same monster. Chance increase per skill level is increased to 1% (old: 0.5%).
      • [Absorb] can no longer trigger more than twice in a row on the same monster. Chance increase per skill level is increased to 1.5% (old: 1%).
    • [Dark Ruler]’s skills are adjusted.
      • [Heal] power is increased to 250% (old: 150%). Now allows you to fully recover from Poison, Weaken, Blind and Slow. Delay is reduced to 125 (old: 247).
      • [Quick Attack] power is increased to 38% (old: 19%).
      • [Power Attack] power is increased to 260% (old: 190%). Delay is reduced to 125 (old: 247).
    • You now throw 100 To–be–Nerfed Gems at a time instead of 10. The rewards from throwing To–be–Nerfed Gems are slightly improved. Nerf count now resets daily instead of every Ascension.
    • The effects of Weaken and Blind on the player are now less severe.
    • The amount of Accuracy required to hit monsters is reduced.
    • Large monster HP bar is added to a few more areas. This bar now shows more details and is no longer overlapped by Worst Moon icon.
    • Skills’ attack speed are now displayed in number of frames instead of a meaningless %.
    • A few other changes are made.
 
Flag Post

Topic: Kongregate / Problems in todays Kong

1. That’s the problem with the game itself, not Kong. I don’t see a reason why Kong should be involved in making devs responsible for keeping their promises.

2. See point #1.

3. See point #2.

In short – if you don’t like a game, don’t play it. If a developer fails to deliver an update on time and you don’t like it, quit that game. If a game has premium content and you don’t like it, don’t play it. If a game has annoying buttons that leads to other websites, don’t play it. That’s not Kongregate’s problem. That’s the game’s problem. And yes, I’m aware that my “in short” section is longer than the other part of the post, which is clearly intended.

 
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Topic: Anti-Idle: The Game / Backing up my save

Why not just copy the .sol from your corrupt profile to some kind of USB drive, then transfer it to your new profile? I believe that should work just fine.

 
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Topic: Anti-Idle: The Game / Speed Hack Detected

Was there a new version of Chrome? Chrome has a tendency to mess with its Flash Player every once in a while.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by JoshuaLambert:

The Lv. 20 was a bit anticlamactic. So, now what do I do? =/

It’s a display error in v1664 and should fix itself when you change the browser zoom to 100%.

Anyway, congrats!!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Congrats on 400 LM kills!

I can’t wait for that day when you finally decide to switch to .PNG images though. .JPG has horrible quality.

 
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Topic: Anti-Idle: The Game / [Guide] How Arcade can be a great Battle Arena substitution!

Umm isn’t that somewhat self-explanatory

 
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Topic: Kongregate / [Mobile] Can your pet? : returns

I’m a huge fan of Can Your Pet?, but what’s with these random advertisements all over the forum? Did you make it? Is it created by the original developer of the Kongregate version?

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Oh god 89 is so cute :<

 
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Topic: Kongregate / KongreGREAT

No it doesn’t. We all know that it’s your game, and you’re using a bunch of level 1 accounts to 5/5 and promote your own game. Obviously such a game cannot have a 3.8 average rating.

The pun in your thread title is alright, but other than that, worst thread ever 1/5

 
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Topic: Anti-Idle: The Game / This screen is boring.

Originally posted by SivartWired:

It’s Ctrl+Alt+S

1. This thread is very old.
2. It’s Ctrl + S.
3. If your browser somehow causes that to trigger the save page popup instead, pressing and holding S before Ctrl should work perfectly.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

No, I removed the EXP cap for AA, and instead just disqualified it from 3x events.

Also I can count at least 6 BA things that are getting fixed: Quick Attack exploit, easy way to get to fl150 (which can also be exploited to do various other things), infinite Overkill, unbalanced secondary weapon damage, gear switch abuse (as in, switching gear to perform actions that are obviously unintended), and a certain turn-based bug/exploit. I’m certain there is more, but I can’t think of them right now due to long periods of not working on the game.

The low accuracy thing is being fixed in 1665.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

AA spamming is something I can deal with. The BA exploits are a lot more serious.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Yeah there are plenty of changes I want to implement right now but I’m not sure if the current private version of 1665 is stable enough for that. I believe there are at least 6 game breakers in BA that will be fixed in 1665.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Grandpas can probably be implemented in an hour or two.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Axiss32:

Maybe release v1665 changelog for this event. Congrats, Tukkun :D

How about no

Seriously though, I won’t reupload 1665 until I am sure what will be included in that version. There are LOTS of things I have to deal with (more than I originally expected) and I don’t think I’ll continue to work on the game at least until mid-November. In case it takes too long you guys will get two weeks of 3x EXP instead of one.

I also want to release a partial v1665 but I am not sure whether it is possible.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I generally don’t moderate the forum but suddenly I’m tempted to remove some posts..

On a completely unrelated matter, I recently hit 111,111 Kongregate points. Probably the last repunit I will ever reach.

 
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Topic: Anti-Idle: The Game / Refund Code system changes

This applies only if you have reached Lv. 200 and have played for at least 45 minutes before losing your savefile.