Recent posts by Tukkun on Kongregate

Flag Post

Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by daert1:

I’m sorry for being retarded, but how do I get crystal armor?

As random loot drops from Secret Crystals. They are relatively rare though.

 
Flag Post

Topic: Anti-Idle: The Game / Game Bugs

There are situations when you will want to intentionally use cards without a target. This “suggestion” will cause some drastic changes to certain strategies so I am not implementing it. Sorry.

 
Flag Post

Topic: Anti-Idle: The Game / New card suggestion

Also I’m not going to propose all-lowercase typing.

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Tonaritoari:

My new best score

Actually I think that might very well be the world record.

 
Flag Post

Topic: Anti-Idle: The Game / Aly's TukkunFCG Decks [HUMOR/NON-SERIOUS]

Yeah, let’s fight level 0 after having 7 Code Fu and stuff.

Should probably add a humor tag somewhere in the thread title just in case.

 
Flag Post

Topic: Kongregate / [Feature] Kongbot Gameplay Service - Feedback Appreciated!

I received some instructions on how to implement the Kongbot Gameplay Service API to my game today.

I’ve finished adding the API to Anti-Idle: The Game so you can now use the Kongbot service in that game. Just be warned though, because this whole thing requires the implementation of API, it will not work in every game. Please ask the developers of games whether they have implemented the API before making the purchase.

 
Flag Post

Topic: Anti-Idle: The Game / List of Changes - Current Version: 1663 – Mar. 23, 2014

1664 – Rebalancing

Release Date: ???. ??, 2014

NOTE: This is the first update in a series of rebalancing updates to prepare for certain upcoming features. If you feel that the balance of the game is broken due to this update or dislike certain changes, please voice your opinion. Expect more changes to be made in the near future.

TBA

  • Battle Arena
    • A few skills are rebalanced.
      • [Power Attack] power is reduced to 275% ~ 500% (old: 500% ~ 950%).
      • [Super Knockback] power is reduced to 350% ~ 800% (old: 600% ~ 1500%). MP cost is increased to 4000 ~ 7000 (old: 1400 ~ 2000).
      • [HP Recovery] now increases HP Regen by 100% per skill level (old: 50%).
      • [HP Boost] now increases MaxHP by 2% per skill level (old: 1.5%).
      • [Rage Mastery] now decreases Rage Depletion by 2% per skill level (old: 1.5%).
      • [Reflect] now increases your Reflect Damage by 50% per skill level (old: 30%).
      • [Magic Reflect] now grants a chance to nullify ranged damage and convert it to healing (old effect also remains).
      • [Crescendo] skill effect is revised. This skill no longer causes enemy DEF/EVA to drop. Instead, it allows you to deal more damage every hit (after applying monster DEF and all other multipliers). Each attack deals 1% more damage than the one before. Effect stacks 2 ~ 100 times depending on skill level. This effect also applies when mining and fighting max defense monsters (!).
      • [Revenge] skill is replaced with [Charge].
        • Effect: After you don’t use an active skill for 4 seconds, that skill will be charged and deals 1.06x ~ 4.00x damage the next time it is used. Skills will also be charged instantly when there are no monsters on screen. When you use a charged skill, you gain 1% ~ 5% Rage.
        • Applicable skills: Skills with X/C/V/B hotkeys (including Spirit variants)
    • Since the skill balancings may affect your power, monster stats are changed accordingly. Main path areas are now more feasible for training. To provide more and better training places for powerful players, some monsters (especially monsters in Fairytale Fight-off) are now a lot more powerful and rewarding.
    • [Empowering Gem]’s damage boost for equipping high rank weapons is reduced to +10% x 3.
    • [Auto Buff Gem] now has a purple bonus line that adds to your MaxHP.
    • Invisible X ally now increases Spawn Rate by 40% (old: 60%), but no longer reduces your Spirit by 1 every second.
    • A few minor balancing changes are made.
  • LolMarket
    • Maximum Capacity is increased to 1,000.
    • Profit required to increase Capacity is adjusted.

  • Battle Arena armor now continue to gain DEF when leveling up after reaching 1800 DEF.
  • Items bought in the Stadium shop now show up in the Breaking News properly.
  • Missing Breaking News messages when feeding Pet are added.
  • A few minor bugs are fixed.
 
Flag Post

Topic: General Gaming / The "What was that game called?" Thread

Originally posted by Pagani400:
Originally posted by 123aaa789:
Originally posted by Pagani400:

Not it.

Perhaps Demonrift TD then? It seems to fit more of the criteria you set out anyways.

Not it.

This? I don’t consider this game “grindy” but it is a RPG/TD hybrid with Demons in the title, which has badges and was released in late 2010.

 
Flag Post

Topic: General Gaming / what are the best idle games?

Originally posted by potatoLT:

Life

… No. Just no.

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Neptune2:

2362 bestiary level (#11 on all-time list, higher than Aurian finally!)

Aurian has probably passed that, but she plays using offline version so the scores are not submitted.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by PbookR:

Is my save file from 2011 compatible… or what would I have to do to make it compatible re the name change (antiidleX.sol) as opposed to newer ones labeled antiIdle_file0.sol or the like. I was pretty far along before I stopped playing (and had almost all the achievements plus lots of red coins) so I’d like my progress back if possible

Please do NOT rename the files, just copy the antiidleX.sol into the chat.kongregate.com, it should create a proper save file for you.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by darkmarty:

https://dl.dropboxusercontent.com/u/1077160/aitg/source/ATG_-_Reconstruction.v1656.flr

recent enough version to work with

and … saves quite some time looking it up for you ^^

1 ant eats 1% boost every 10 minutes, 600 eat 1% per second

… lolwat

Did I really write this? I mean… it’s 123 thousand lines. Seriously?

 
Flag Post

Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

The stat _root.weaponHeight (which can be checked using Technical Lights) shows the length of the weapon, but not necessarily how far it can reach.

BA uses collision detection rather than weapon length to determine whether you hit an enemy. Therefore, which weapon is “longer” can be easily observed by looking at them in the game (an in-game stat does not exist for this purpose).

Ultimate Lightning Spear is the longest “Ultimate” weapon with range 345. Second bests are Ultimate Fire/Ice Spear with range 285.

 
Flag Post

Topic: Anti-Idle: The Game / Daily Bonus Reset

Originally posted by DimkaK2:

Hi guys! i change system clock, for desktop wallpaper experiment and it end, anti idle game NOT give DAILY!! i m in panic!

1. Make sure you change the clock back to the time it’s supposed to be.
2. Close Anti-Idle and reopen.
3. The next day you should get Daily Bonus as usual. If your streak is broken, buy a Daily Bonus Restore in the Special Shop.

 
Flag Post

Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by lennonluiz0907:
Originally posted by jrry12:

Cool I just got a free PSN card code at …

That’s very offtopic, don’t you think? Well, i should answer this.

Jrry12, are you really falling for that trick? You are just writing that because they are making you do it. Come on, there aren’t people that stupid in the world – Wait, there certainly are, but you shouldn’t believe at that. I can guarantee that this is one BIG faking, and that you will never get your PSN card code, unless you buy it.

And yet you still click on the URL and bother to reply to the post. Now you’d better run all of your virus scanners.

 
Flag Post

Topic: Anti-Idle: The Game / Platforming

I’m developing a platforming concept but it is too laggy to be included in Anti-Idle (many things run at the same time in Anti-Idle). It will be used in my next game (if it is ever released), however.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

You only copy the numbers. For example:

14,14,14,14,26,26,26,26,26,26,26,40,40,40,40,40,40,152,152,152,152,152,180,180,180,180,180,180,180

Make sure there are no trailing characters.

 
Flag Post

Topic: Anti-Idle: The Game / Refund code gone with 3/14 Update?

It’s near the bottom of the list, and no, it isn’t gone. Also there’s no 3/14 update

 
Flag Post

Topic: Anti-Idle: The Game / Anti-Idle Bot (Software Automation & Computer Vision Research Project)

As long as no scores are submitted and the codes aren’t publicly shared, I’m perfectly fine with this.

 
Flag Post

Topic: Anti-Idle: The Game / Game Bugs

That’s a mistake, it was supposed to be fixed but I suppose the fix didn’t make it to the live version.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

While the house WILL be added, I’ll work on changing the “worthless sub features” first to make them useful. There’s too much wasted potential due to flaws in game design.

As for challenge #4 rewards, they will be available in the next update.

 
Flag Post

Topic: Anti-Idle: The Game / Game Bugs

It’s not a bug, the enemy forfeited so you win

 
Flag Post

Topic: Anti-Idle: The Game / Mac shortcut problem please help!

Use command button instead of ctrl.

 
Flag Post

Topic: Anti-Idle: The Game / More idling spots

While there are no plans for this, I’ll probably add a feature that makes the non-BA features more useful.

 
Flag Post

Topic: Kongregate / Kongregate should allow hashtags

#kongregate #hashtag #annoying #no