Recent posts by Tukkun on Kongregate

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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

There are quite a lot of “exclusive” items like that. Some of them are the first medal and the two shovels. Currently I don’t have any plans to release another “exclusive” item though.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

A bunch of stuff, really. Expect it to be more difficult than getting 125 S-rank quests (those are also being revamped, by the way).

But don’t worry, I will store the number of achievements and quests you completed before the revamp, so it is not going waste.

 
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Topic: Anti-Idle: The Game / lackinglack1: "LackingLack1 Is Right And I Am Wrong" will be the title

… lol, wth

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by dwakeling:

Stupid question: What would be the least amount of achievements you could get to level 9000 with? Given ideal play and that one could give that level of involvement for 2-3 years.

I’m revamping the Achievements system soon so if you’re actually going for this, don’t even bother.

 
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Topic: Game Programming / Upload a Game Unpublished?

I believe game name change can be done by admins in special cases. This has been done like three times or so in Kongregate history.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

Well, it’s not really so soon, expect a few more major updates in 2014 and possibly several in 2015. I’m moving on to a new project (no, it’s not IDLE PLANET) and I assure you it won’t disappoint.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

I’m not really sure how hard Secret Dungeon should be anymore, I want to make it a little bit harder but I am also worried that it might become so hard that it isn’t a feasible raid to do anymore, and introducing u30 or buffing u25 will just lead to power creep. I will probably borrow some high level savefiles to test myself (but then I suck at my own game, so yeah).

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

Crescendo is not a 100% damage increase, the stacks are multiplicative so at 100 stacks it would deal 170% extra damage. Changing it to 2% for the first 50 attacks is not a bad idea actually, and the end result is pretty close (169% extra damage after 50 hits), maybe I will consider doing that.

[UPDATE] Revised Crescendo skill effects. Check the changelog thread for details.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

Revenge is a pretty poorly designed skill (which encourages low defense) and most people simply make use of it by re-equipping their gear, so I decided to change it to something more practical, and I think this new “charge” skill should add more interactivity to the Battle Arena so I went with it.

I made Fairytale Fight-off harder because I felt that at the moment the main path areas are a bit useless, and previous end-game areas are becoming easy. So I wanted to split the Battle Arena into 2 “parts”, an easy part for more casual players (main path areas remake) and a hard part for more hardcore players (Fairytale and some other areas), both of which are useful. To give you an idea of monster stats, a regular monster in Throne Room will give 45,000 EXP and have ~30 billion HP and 17 million Attack. Though I plan to nerf EXP gain in BA soon (due to new features allowing you to gain EXP from “inactive” features), and to avoid possible exploits I will probably reduce the EXP gain in the live version and instead give players some 3x drop event to make up for it.

I understand some of these changes are game-changing but since the game is heading towards the final version, I want to resolve most of the problems that are still in the game.

If you have other questions or criticism, feel free to post it here.

 
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Topic: Anti-Idle: The Game / Little fix. (everything would be way better)

I know what you’re talking about but doing that will actually lead to quite a lot of unnecessary lag (and extra coding effort). So unless I’m going to code the entire game again that is not gonna happen. Sorry.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by daert1:

I’m sorry for being retarded, but how do I get crystal armor?

As random loot drops from Secret Crystals. They are relatively rare though.

 
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Topic: Anti-Idle: The Game / Game Bugs

There are situations when you will want to intentionally use cards without a target. This “suggestion” will cause some drastic changes to certain strategies so I am not implementing it. Sorry.

 
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Topic: Anti-Idle: The Game / New card suggestion

Also I’m not going to propose all-lowercase typing.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Tonaritoari:

My new best score

Actually I think that might very well be the world record.

 
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Topic: Anti-Idle: The Game / Aly's TukkunFCG Decks [HUMOR/NON-SERIOUS]

Yeah, let’s fight level 0 after having 7 Code Fu and stuff.

Should probably add a humor tag somewhere in the thread title just in case.

 
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Topic: Kongregate / [Feature] Kongbot Gameplay Service - Feedback Appreciated!

I received some instructions on how to implement the Kongbot Gameplay Service API to my game today.

I’ve finished adding the API to Anti-Idle: The Game so you can now use the Kongbot service in that game. Just be warned though, because this whole thing requires the implementation of API, it will not work in every game. Please ask the developers of games whether they have implemented the API before making the purchase.

 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1663 – Mar. 23, 2014

1664 – Rebalancing

Release Date: ???. ??, 2014

NOTE: This is the first update in a series of rebalancing updates to prepare for certain upcoming features. If you feel that the balance of the game is broken due to this update or dislike certain changes, please voice your opinion. Expect more changes to be made in the near future.

TBA

  • Battle Arena
    • Most Bonus Pendant types are removed (though you keep existing ones). The only remaining types are:
      • Pendant of Recovery (increases Potion Efficiency)
      • Pendant of Bosshunter (increases Boss Damage)
      • Pendant of Rage (increases Rage Attack)
      • Pendant of Double Hit (increases Double Hit Chance)
      • Pendant of Spell Protection (increases Magic Resist)
      • Pendant of Cruelty (increases Instant Kill Chance)
      • Pendant of Resistance (increases Negate Effect Chance)
    • Some Pendants’ stats are increased. This also affects previously obtained items.
      • Bronze Pendant: Attack +20, Critical Damage +5%, Evasion +5%, HP +5%
      • Silver Pendant: Attack +60, Critical Damage +15%, Evasion +15%, HP +15%
      • Gold Pendant: Attack +100, Critical Damage +25%, Evasion +25%, HP +25%
      • Platinum Pendant: Attack +140, Critical Damage +35%, Evasion +35%, HP +35%
      • Unobtainium Pendant: Attack +180, Critical Damage +45%, Evasion +45%, HP +45%
    • A few skills are rebalanced.
      • [Power Attack] power is reduced to 275% ~ 500% (old: 500% ~ 950%).
      • [Super Knockback] power is reduced to 350% ~ 800% (old: 600% ~ 1500%). MP cost is increased to 4000 ~ 7000 (old: 1400 ~ 2000).
      • [HP Recovery] now increases HP Regen by 100% per skill level (old: 50%).
      • [HP Boost] now increases MaxHP by 2% per skill level (old: 1.5%).
      • [Rage Mastery] now decreases Rage Depletion by 2% per skill level (old: 1.5%).
      • [Reflect] now increases your Reflect Damage by 50% per skill level (old: 30%).
      • [Magic Reflect] now grants a chance to nullify ranged damage and convert it to healing (old effect also remains).
      • [Crescendo] skill effect is revised.
        • Effect: Each hit on the same monster is 2% more powerful than the one before it. Effect stacks mulitplicatively 1 ~ 50 times depending on skill level. After the monster is hit the first time, its DEF and EVA are reduced by 0.5% ~ 25% depending on skill level.
      • [Revenge] skill is replaced with [Charge].
        • Effect: After you don’t use an active skill for 4 seconds, that skill will be charged and deals 1.06x ~ 4.00x damage the next time it is used. Skills will also be charged instantly when there are no monsters on screen. When you use a charged skill, you gain 1% ~ 5% Rage.
        • Applicable skills: Skills with X/C/V/B hotkeys (including Spirit variants)
    • Since the skill balancings may affect your power, monster stats are changed accordingly. Main path areas are now more feasible for training. To provide more and better training places for powerful players, some monsters (especially monsters in Fairytale Fight-off) are now a lot more powerful and rewarding.
    • [Empowering Gem]’s damage boost for equipping high rank weapons is reduced to +10% x 3.
    • [Auto Buff Gem] now has a purple bonus line that adds to your MaxHP.
    • Invisible X ally now increases Spawn Rate by 40% (old: 60%), but no longer reduces your Spirit by 1 every second.
    • A few minor balancing changes are made.
  • LolMarket
    • Maximum Capacity is increased to 1,000.
    • Profit required to increase Capacity is adjusted.

  • Battle Arena armor now continue to gain DEF when leveling up after reaching 1800 DEF.
  • Items bought in the Stadium shop now show up in the Breaking News properly.
  • Missing Breaking News messages when feeding Pet are added.
  • You can no longer leave Secret Dungeon and Endless Dungeon by pressing Down arrow key on your keyboard.
  • A few minor bugs are fixed.
 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by Pagani400:
Originally posted by 123aaa789:
Originally posted by Pagani400:

Not it.

Perhaps Demonrift TD then? It seems to fit more of the criteria you set out anyways.

Not it.

This? I don’t consider this game “grindy” but it is a RPG/TD hybrid with Demons in the title, which has badges and was released in late 2010.

 
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Topic: General Gaming / what are the best idle games?

Originally posted by potatoLT:

Life

… No. Just no.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Neptune2:

2362 bestiary level (#11 on all-time list, higher than Aurian finally!)

Aurian has probably passed that, but she plays using offline version so the scores are not submitted.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by PbookR:

Is my save file from 2011 compatible… or what would I have to do to make it compatible re the name change (antiidleX.sol) as opposed to newer ones labeled antiIdle_file0.sol or the like. I was pretty far along before I stopped playing (and had almost all the achievements plus lots of red coins) so I’d like my progress back if possible

Please do NOT rename the files, just copy the antiidleX.sol into the chat.kongregate.com, it should create a proper save file for you.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by darkmarty:

https://dl.dropboxusercontent.com/u/1077160/aitg/source/ATG_-_Reconstruction.v1656.flr

recent enough version to work with

and … saves quite some time looking it up for you ^^

1 ant eats 1% boost every 10 minutes, 600 eat 1% per second

… lolwat

Did I really write this? I mean… it’s 123 thousand lines. Seriously?

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

The stat _root.weaponHeight (which can be checked using Technical Lights) shows the length of the weapon, but not necessarily how far it can reach.

BA uses collision detection rather than weapon length to determine whether you hit an enemy. Therefore, which weapon is “longer” can be easily observed by looking at them in the game (an in-game stat does not exist for this purpose).

Ultimate Lightning Spear is the longest “Ultimate” weapon with range 345. Second bests are Ultimate Fire/Ice Spear with range 285.

 
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Topic: Anti-Idle: The Game / Daily Bonus Reset

Originally posted by DimkaK2:

Hi guys! i change system clock, for desktop wallpaper experiment and it end, anti idle game NOT give DAILY!! i m in panic!

1. Make sure you change the clock back to the time it’s supposed to be.
2. Close Anti-Idle and reopen.
3. The next day you should get Daily Bonus as usual. If your streak is broken, buy a Daily Bonus Restore in the Special Shop.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by lennonluiz0907:
Originally posted by jrry12:

Cool I just got a free PSN card code at …

That’s very offtopic, don’t you think? Well, i should answer this.

Jrry12, are you really falling for that trick? You are just writing that because they are making you do it. Come on, there aren’t people that stupid in the world – Wait, there certainly are, but you shouldn’t believe at that. I can guarantee that this is one BIG faking, and that you will never get your PSN card code, unless you buy it.

And yet you still click on the URL and bother to reply to the post. Now you’d better run all of your virus scanners.