Recent posts by Tukkun on Kongregate

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Topic: Anti-Idle: The Game / Rebalancing Discussion

Refills are being made rare, this is so that if you have crates before refills are made rare and don’t use them you receive free ascensions. It’s practically the same thing.

Either way I’m locking this thread (for now) because I’m not really comfortable with people discussing the new stuff in the changelog. It tends to lead to negative stuff happening.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

Energy Refills. You can hoard CCs, which can be opened for refills, which can be used for lots of EXP.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

As of now, A new player would still spend his YC on CCs. But now, old players who had an easier time with imps because of the better CC would also get 5 extra imps. An old player might have spent 100T YC on CC for his 20 imps. Now, he will get 5 extra imp. A new player after 1665 would spend 100T YC only for 10 imps. That doesn’t make sense.

In case it’s misleading the 5 extra imps are only awarded for crates that remain unused when the patch hits. If you use all of your crates for 20 imps now, you will not get 5 free imps. If you are far enough into the game that you have sufficient resources for 20 instant imps and still keep 150k unused crates, then I doubt the 5 free imps even matter and you kind of deserve it.

If people who intended to use CCs only for instant imps got the option to “trade” 30k CCs for an imp when the patch hits; through a one time popup, or a limited time button in the Mystery Box screen, they still get their intended use out of hoarding them. If this is intended to nerf the crates, no other compensation should be needed. Rewarding people for having nerf-worthy content is counter intuitive and probably even encourages people to buy more of them now.

And there’s nothing wrong with that, it’s not like the price is changing or anything. This way you can actually get the other prizes, because trading 30k CC for an impossible would mean you lose a lot of rep, MCPs, and other stuff. The whole thing is there to encourage keeping them until 1665 instead of opening now, and besides, it’s not like 5 “free” impossible ascensions will cause any serious impact anyway. And while it’s true that you can keep the crates, they give significantly fewer refills than the current version and there’s also the new penalty thing.

 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1664f – Jul. 11, 2014

  • Arcade
    • A few minor adjustments are made to rewards in Arcade.
    • Maximum EXP / Coins you can receive per Arcade game is raised to 99,999,999,999 (old: 9,999,999,999).
  • TukkunFCG
    • A few cards are rebalanced.
  • LolMarket
    • To make LolMarket easier to use, demand is now changed when you buy/sell gems. When you buy multiple gems using Space key, gem demand is increased. Similarly, when you sell multiple gems, gem demand is decreased. This effect is more noticeable for lower level gems.
  • Awesome Adventures
    • EXP gain from adventuring is greatly increased.
    • The bottle in the [Strange Machine] adventure now gives 100% Boost (old: 200%), and no longer increases your Boost past 3000%.
    • Green Coin cost to adventure is doubled.
    • Energy Refill cap is increased to 999 (old: 50).
  • Fishing
    • Fishing items can now be fed to your Pet even if Pet Fullness is higher than 80.
  • Mystery Boxes
    • Mystery Box contents are revised.
      • Explosion Crate
        • Chance to obtain uncommon prizes is slightly increased.
        • The prize [100 Insta–Progress] is changed to [50 Insta–Progress].
        • The prize [25,000 Crafting Material] is changed to [100,000 Crafting Material].
        • The prize [10,000 Crafting Material] is changed to [50,000 Crafting Material].
        • The prize [300 Battery Charges] is changed to [200 Battery Charges].
        • The prize [50 Arcade Tokens] is changed to [25 Arcade Tokens].
        • Enchanted Leather Armor from Explosion Crates now have higher stats (comparable to 100/100 Enchanted Leather), as well as a purple bonus line.
      • Pixelated Mystery Box
        • The prize [1 Unobtainium] is changed to [4 Unobtainium].
        • The prize [1 Crystal of Rarity] is changed to [4 Crystals of Rarity].
        • The prize [2 Superior Crafting Material] is changed to [20 Superior Crafting Material].
        • The prize [10 Enhancer Fragments] is changed to [100 Enhancer Fragments].
        • Master’s Pickaxe now sells for 1,000,000 Pixels (old: 200,000).
        • Lv. 10 Enhancers now sell for 350,000 Pixels (old: 100,000).
        • Medium Buff Potions now sell for 150,000 Pixels (old: 25,000).
        • The amounts of Pixels and Crafting Material from the bottom two prizes are adjusted.
      • Attendance Box
        • The prize [500 Event Tokens] is changed to [5,000 Event Tokens].
        • The prize [350 Event Tokens] is changed to [2,500 Event Tokens].
        • The prize [200 Event Tokens] is changed to [1,000 Event Tokens].
        • The prize [+3000% Boost] is changed to [20 Fertilizers].
        • The prize [+2000% Boost] is changed to [20 Random Career Potions].
        • The prize [Mega Fertilizer] is changed to [2 Mega Fertilizers].
        • The prize [Mega Career Potion] is changed to [2 Mega Career Potions].
        • The prize [500 Insta–Progress] is changed to [20 Energy Refills].
      • Awesome Crate
        • Chance to obtain uncommon prizes is decreased.
        • New common prizes are added.
          • 20 Superior Crafting Material
          • 4 Crystals of Rarity
          • 1 Crystal of Ultimate Rarity
          • 200 Quest Tokens
          • 100 Quest Tokens
        • The prize [10 Explosion Crates] is changed to [20 Explosion Crates].
        • The prize [5 Pixelated Mystery Boxes] is changed to [7 Pixelated Mystery Boxes].
        • The prize [Button Machine Blessing (400 clicks)] is changed to [Button Machine Blessing (700 clicks)].
        • The prize [Arcade Blessing (4 games)] is changed to [Arcade Blessing (7 games)].
        • The prize [Stadium Blessing (4 races)] is changed to [Stadium Blessing (7 races)].
        • The prize [1 Bronze Treasure Box] is changed to [2 Bronze Treasure Boxes].
        • The prize [1 Bronze Key] is changed to [2 Bronze Keys].
        • The prize [1 Regular Energy Drink] is changed to [1 Elite Energy Drink].
        • The prize [1 Regular Pet Food] is changed to [1 Elite Pet Food].
        • Lv. 9 Mystery Enhancers now sell for 1,000,000 Pixels (old: 50,000).
        • Other Lv. 9 Enhancers now sell for 100,000 Pixels (old: 50,000).
      • Chaos Crate
        • Crate contents are completely revised.
          • Rare (0.08% chance – 0.01% per item)
            • Weapon Unique Enhancer Lv. 6
            • Armor Unique Enhancer Lv. 6
            • Accessory Unique Enhancer Lv. 6
            • Chaos Hat (permanent)
            • Chaos Shirt (permanent)
            • Chaos Gloves (permanent)
            • Chaos Pants (permanent)
            • Chaos Shoes (permanent)
          • Uncommon (approx. 4% chance – 0.5% per item)
            • 6 Explosion Crates
            • 6 Awesome Crates
            • 1 Mega Career Potion
            • 6 Fertilizers
            • 6 Random Career Potions
            • 6 Energy Refills
            • 1 Golden Treasure Box
            • 1 Golden Key
          • Common
            • 6 Chaotic Fragments of Chaos
            • 6 Unobtainium
            • 6 Bacon
            • 66,666 Crafting Material
            • 66 Blue Coins
            • 66,666 Green Coins
            • 1 min. 1.5x EXP
            • 1 min. 1.5x Coins
            • 1 Regular Energy Drink
            • 1 Regular Pet Food
  • Career
    • You can now gain Gardener Career EXP by using (Mega) Fertilizers. Each Fertilizer used grants 250 Career EXP, and each Mega Fertilizer used grants 2,500 Career EXP.
    • Gardener Career EXP gain is adjusted. Each harvest now adds an additional fixed amount of Career EXP, therefore improving the Career EXP gain from shorter duration trees.
    • Racer Career EXP gain is increased, and now depends on how fast you complete the race.
    • Fisher Career EXP gain is increased, and now depends on your Fishing skill.
  • Pet
    • Pet level cap is increased to 200.
    • Pet levels 101~200 continue to add to Progress Bar reward multiplier, for a maximum of +200% reward at level 200.
    • Bonus feature EXP is reduced to +0.2% per feeding (old: +0.3%), for a maximum of 40% EXP bonus after 199 feedings.
    • The “Pet Items” now restore 100 Fullness/Health instead of 40, and can be used regardless of current Fullness/Health. Costs remain the same.
  • Ascension
    • Some adjustments are made to higher difficulty Ascensions.
      • Hard Ascensions
        • Hard Ascensions now use a “diminishing returns” system for EXP gain. As you gain more EXP from a source, that source will give less EXP. EXP gain from a source ranges from 0.9x to 1.1x of original EXP, and is a fixed 1x after reaching level 8999.
        • If you reach Lv. 9001 on a Hard Ascension, you gain 2,000 White Coins instead of 1,000.
      • Impossible Ascensions
        • Impossible Ascensions now use a “diminishing returns” system for EXP gain. As you gain more EXP from a source, that source will give less EXP. EXP gain from a source ranges from 0.8x to 1.2x of original EXP, and is a fixed 1x after reaching level 8999.
        • Impossible Ascensions now limit the number of Energy Refills you can use in a similar way to Progress Box limit.
          • First 1,000 Energy Refills: No cooldown
          • Next Energy Refills: 20 sec cooldown
          • This penalty is removed upon reaching level 8,999.
          • As this change may cause previous high scores to be impossible to beat, if your Impossible Ascension record before the update is shorter than 3 hours, it will be automatically set to 3 hours. Additionally, for every 30,000 Chaos Crates you have saved up before the update, your Impossible Ascension count will increase by 1, for a maximum of 5 if you have 150,000 Chaos Crates. This only applies if you have completed at least 5 Ascensions.
        • Damage and Accuracy penalties during an Impossible Ascension are now less severe.
        • If you reach Lv. 9001 on an Impossible Ascension, you gain 4,000 White Coins instead of 1,000.
    • Some Permanent Perks are adjusted.
      • Perk #8: 4%/6%/10% of Coin gain is added to EXP (old: 2%/3%/5%).
      • Perk #12: Gain 120%/180%/300% additional EXP from Awesome Adventures (old: 150%/250%/400%).
      • Perk #13: When a Career is blessed, gain 280%/320%/400% of original Career EXP instead of 200%. Previous effect is removed.
      • Perk #15: Auto Fight power is increased by 40%/60%/100% (old: 20%/30%/50%). Now increases the power of Basic Attack as well.
      • Perk #27: Now increases Career EXP gain when using potions as well.
      • Perk #28: Boost gain from Auto–Booster is increased by 4%/6%/10%. Previous effect is removed.
      • Perk #34: You have a 20%/30%/50% chance to gain 2x Cyborg Points. Previous effect is removed.
  • Other changes
    • The requirement of the main quest “[Quest] Random Quests” is reduced. Please note that this is your last chance to go for as many S–ranks in the Main Quest system as possible, since it is being revamped and you will be rewarded depending on your completion % and S–rank count in this Main Quest system.
    • You can no longer open the World dropdown menu during an Arcade game.
    • To compensate for the inconvenience caused by the recent updates, all players who are Lv. 150+ or have at least 1 Ascension before the update will receive a free Supply Crate. Players who have reached Rank 500 in the Battle Arena (or have at least 1 Rebirth) will receive 9 additional Supply Crates for a total of 10.

  • A bug causing new players to have too low Accuracy is fixed.
  • Secondary Weapons’ 1% chance effects now trigger correctly.
  • A few bugs related to the Night Forest area are fixed.
  • Danger Zone is no longer a safe zone in the map.
  • Turn–based mode in the Battle Arena now works the way it is meant to.
  • Special Collector’s Pendant weapons now drop from the correct monsters.
  • A few other bugs are fixed.
 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

It’s EXP based. Also I further adjusted the system to increase the multipliers for Progress Bar and BA, so this system will mostly affect other features only now.

You can probably expect v1665 in September, but no promises there.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

You can always think of the system as a reward if you want to. After all it’s more likely to be an improvement to your EXP gain than a nerf. I’ll consider giving additional multiplier for not using something for a while as you suggested. This can probably be done by factoring the % into the formula. So for example, at one point you may have 40% of your EXP from AA, but you stop using it for a while and it goes down to 30%, and this increases the multiplier.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

Here’s a screenshot of what it may look like.

The intention of the system is to add something unique to Hard/Impossible Ascensions, encourage the use of multiple features, and somewhat balance out the problem of one EXP source possibly being better than all others. Balancing is subject to change.

 
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Topic: Anti-Idle: The Game / Battle Arena difficulty systems Makes no sense

If you use the Battle Arena very little, your level might be higher than expected and it might be possible to kill The Sky mobs at rank 22. There are plenty of reasons why I don’t want to increase the rank requirement to enter areas, rebirth is just one of them.

As for 90% miss rate, there is a known bug causing your Accuracy stat to be lower than intended in version 1664. This will be fixed in the next version. If you put some skill points in the Dexterity Enhancement skill it may help a little. You can also increase your Rank to improve your Accuracy stat, or collect the red ‘+’ items from boss monsters in earlier zones. Sorry for the inconvenience!

 
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Topic: Anti-Idle: The Game / [SOLVED] Typing Test Game

I’m glad you found a solution.

 
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Topic: Anti-Idle: The Game / [SOLVED] Typing Test Game

Kongregate also converts normal quotes to smart quotes. Yeah they’re super annoying. But for some reason I have a feeling OP’s problem has nothing to do with smart quotes.

Also the text in game is “Clearing” and not “Cleaning”.

ImmortalBlue, if you have another bug to report then feel free to send me a PM about it or post about it here (if it’s not an exploit).

 
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Topic: Anti-Idle: The Game / [SOLVED] Typing Test Game

But that line doesn’t have any 's, and OP was using a Mac, so that’s weird.

But if you happen to use ´ rather than ', you can hold Shift while pressing the start button to change all 's to ´s.

 
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Topic: Anti-Idle: The Game / [SOLVED] Typing Test Game

That’s weird, I haven’t seen anyone else with this problem.

 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1664f – Jul. 11, 2014

  • Feature Shop / Mystery Shop
    • Feature Shop and Mystery Shop are simplified. You can now access these shops from the “Shop” button at the bottom right corner of the screen.
    • Some of the items’ costs are adjusted.
    • Some other changes are made to make buying items (especially Mystery Boxes) more convenient.
  • Garden
    • (Mega) Fertilizer cap is increased to 999 (old: 50).
    • Fertilizer cooldown is reduced to 15 minutes.
    • Coin caps for Fertilizers are removed. Instead, individual Fertilizer limits are added to each tree. Each tree can be fertilized up to 20 times.
    • In addition to adding Harvest Value, Fertilizers now add to the amount of Garden EXP given by the trees as well. Each Fertilizer adds +1 Garden EXP, while each Mega Fertilizer adds +2 Garden EXP. This is unaffected by Career bonuses.
    • The amount of Plot EXP required to increase plot grade is increased. However, each plot grade now adds 10% to Harvest Value instead of 5%.
    • Tree Mastery is added to Home Garden. When you harvest a certain type of tree enough times, its Harvest Value and Garden EXP gain will permanently increase.
    • The stats of Home Garden trees and Another Garden trees are adjusted.
  • Battle Arena
    • Due to rebalancings and certain exploits, all raid scores are reset once again (SORRY!).
    • Stat penalties in turn–based mode are reduced.
    • You are now stunned for 0.5 seconds whenever you equip an item.
    • Apocalypse Mode now counts towards the set bonus for Ultimate Set.
    • An additional set bonus is added to Holy Glory Set, Dark Angel Set, Chaos Set and CHAOS SET:
      • [5 items] Damage +25%
    • An additional set bonus is added to Ultimate Set:
      • [9 items] Recover some MP whenever the monster is damaged. Effect is multiplied by the number of Ascensions.
    • An additional set bonus is added to Companion Cube Set:
      • [5 items] The amount of damage dealt by Robacon/Robroccoli is tripled.
    • A few adjustments are made to Gem of Good Luck.
      • Gem of Good Luck now increases the Unobtainium Enhancement of some items by 1.
      • It also increases the drop rate of Monster Chips, especially Epic and Ultra ones.
      • This item now gives +500% Drop Rate when equipped in conjunction with Four–Leaf Clover.
    • Yellow Madness Gem now has a more significant effect.
    • Some changes are made to crafting.
      • Level requirements for “Basic” recipes is reduced.
        • “Basic” Lv. 2: Now requires level 500 (old: 800)
        • “Basic” Lv. 3: Now requires level 1,000 (old: 2,000)
        • “Basic” Lv. 4: Now requires level 2,000 (old: 5,000)
        • “Basic” Lv. 5: Now requires level 3,000 (old: 9,001)
      • You can now buy ‘lrn2craft’ recipes from the “Shop”.
        • ‘lrn2craft’ Lv. 2: 300 Blue Coins
        • ‘lrn2craft’ Lv. 3: 1,000 Blue Coins
        • ‘lrn2craft’ Lv. 4: 3,000 Blue Coins
        • ‘lrn2craft’ Lv. 5: 10,000 Blue Coins
      • ‘lrn2craft’ recipes still drop from monsters, but drop rate is reduced. Also, they no longer drop from Secret Crystals and low level bosses.
        • ‘lrn2craft’ Lv. 2: Drops from level 100+ bosses only
        • ‘lrn2craft’ Lv. 3: Drops from level 300+ bosses only
        • ‘lrn2craft’ Lv. 4: Drops from level 900+ bosses only
        • ‘lrn2craft’ Lv. 5: Drops from level 2,700+ bosses only
      • You can no longer craft the following items:
        • Premium Sword (all 3 versions)
        • All Tower of DOOOOOOM items
        • Evil Sword
        • Pyrabow
        • Anti–Curse Potion (if you have unused Anti–Curse Potions, they will continue to work)
      • Max level of Cursed Sword is now 66 (old: 9). EXP required to level up Cursed Sword is reduced. Previously obtained items remain unchanged.
      • Elite Growth Rocks are now renamed Basic Growth Rocks, and add 5 Item Level (old: 7). Cost is reduced by 90%.
      • Dragon Slayer weapons are now 90% cheaper.
    • The damage dealt by Ultimate Weapon projectiles is reduced.
    • Secondary Weapons’ special effects are adjusted. The amount of damage dealt by Cards is no longer dependent on the skill used.
      • Fire Card: 300% power
      • Ice Card: 200% power
      • Wind Card: 200% power
      • Earth Card: 300% power
      • Thunder Card: 150% power
      • Water Card: 300% power
      • Light Card: 150% power
      • Dark Card: 200% power
    • Some Rings are rebalanced.
      • Ring of Health: MaxHP +100% (old: +90%), HP Regen +4000% (old: +1200%)
      • Ring of Mana: MaxMP +250% (old: +270%), MP Regen +4000% (old: +1200%)
      • Ring of Speed: Attack Speed +100% (old: +90%), Double Hit Chance +60% (old: +45%)
      • Ring of Reflection: Reflect Damage +4500% (old: +1800%)
      • Ring of Leech: Drain Level +50 (old: +30), MP gain per kill +6000 (old: +4500), 50% chance to gain +1 Spirit when attacking (unchanged)
      • Ring of Chaos: Poison/Weaken/Blind Chance +50% (unchanged), Stun Chance +10% (old: +25%)
      • Ring of Rage: Rage Depletion –30% (old: –15%), Rage Attack +60% (unchanged), Rage Speed +120% (old: +90%)
      • Ring of Combo: Additional Combo per attack +1 (unchanged), passive Combo skills gain +15 levels (old: +10)
    • Some monsters’ stats are adjusted.
    • Some adjustments are made to certain Invisible Allies.
    • Reward equipment items in Tower of DOOOOOOM are now more powerful.
    • Some changes are made to the treasure chests in Secret Dungeon.
      • Treasure chests now cause CHAOS to gain a bit more stats. This is to ensure that the game remains challenging with the new changes. However, they also make CHAOS give more rewards than before.
      • The rewards that you can obtain from each chest are adjusted.
      • Mystery Enhancers from treasure chests can now be sold for Pixels.
      • When you play on Worst Moon or Apocalypse, the 10th chest will give a piece of Dark Angel Armor instead of Holy Glory Armor. You also have a 5% chance to receive a piece of Dark Angel instead of Holy Glory without Worst Moon difficulty.
      • Unobtainium Enhancement of armor now depends on the difficulty level.
    • Some changes are made to Endless Dungeon.
      • New portals are added to Endless Dungeon, allowing you to skip earlier floors (at a cost).
      • Endless Dungeon floor cap is raised to 200.
      • Monster stats now scale a little more slowly.
      • Armor duration on Casual difficulty is reduced.
      • Hardcore mode now increases Unobtainium Enhancement of armor by 4, Worst Moon increases it by 10, and Apocalypse increases it by another 10.
      • You can no longer get Dragon Slayer / Demon Slayer Armor from chests before reaching Floor 10.
    • Reward formulas in Spooky Crypt, Triangle Hideout and Endless Dungeon are adjusted.
    • Monster Chip drop rates are adjusted. Epic and Ultra Chips are now more common.
    • Some skills are rebalanced.
      • [Auto Fight] speed is greatly improved for both non–Spirit and Spirit.
      • [Heal] now reduces the duration of Poison, Weaken, Blind and Slow on the player. Damage dealt is increased.
      • [Power Attack] power is increased to 350% ~ 650% (old: 300% ~ 600%).
      • [Super Knockback] power is increased to 500% ~ 1100% (old: 400% ~ 1000%).
      • [Poison Power] now adds 25% Poison Damage per level (old: 50%).
      • The Spirit counterpart of [Basic Attack] now attacks more quickly.
      • [Double Attack] base power is increased to 400% ~ 1000% (old: 200% ~ 500%).
      • [Critical Strike] base power is increased to 600% ~ 1500% (old: 300% ~ 750%).
      • [Chaos] base power is increased to 1000% ~ 2500% (old: 500% ~ 1250%).
      • [Elemental Boost] Spirit skill now gives you a 60 second buff instead of a 30 second buff.
      • [Poison Ability] now has an additional effect: If Poison activates when the monster is already poisoned, the next attack deals 0.5% ~ 15% more damage. Poison Chance increase per skill level is reduced to 1% (old: 1.5%).
      • [Weaken Ability] now has an additional effect: If Weaken activates when the monster is already weakened, the next attack deals 0.5% ~ 15% more damage. Weaken Chance increase per skill level is reduced to 1% (old: 1.5%).
      • [Blind Ability] now has an additional effect: If Blind activates when the monster is already blinded, the next attack deals 0.5% ~ 15% more damage. Blind Chance increase per skill level is reduced to 1% (old: 1.5%).
    • [Dark Ruler]’s skills are adjusted.
      • [Heal] power is increased to 250% (old: 150%). Now allows you to fully recover from Poison, Weaken, Blind and Slow. Delay is reduced to 125 (old: 247).
      • [Quick Attack] power is increased to 38% (old: 19%).
      • [Power Attack] power is increased to 260% (old: 190%). Delay is reduced to 125 (old: 247).
    • You now throw 100 To–be–Nerfed Gems at a time instead of 10. The rewards from throwing To–be–Nerfed Gems are slightly improved. Nerf count now resets daily instead of every Ascension.
    • The effects of Weaken and Blind on the player are now less severe.
    • The amount of Accuracy required to hit monsters is reduced.
    • Large monster HP bar is added to a few more areas. This bar now shows more details and is no longer overlapped by Worst Moon icon.
    • Skills’ attack speed are now displayed in number of frames instead of a meaningless %.
    • A few other changes are made.
 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1664f – Jul. 11, 2014

1665REVIVE! Pt. 2B

Release Date: TBA

This changelog is incomplete.

  • Simulation Cyborg
    • A new feature, Simulation Cyborg, is now available!
    • Simulation Cyborg is unlocked for free at level 1250.
    • Simulation Cyborg is a feature that “simulates” other features. You can now automatically “use” Arcade, Stadium, TukkunFCG and Fishing while you fight in the Battle Arena or do whatever you want. However, Simulation Cyborg is automatically paused when you are using the same feature as the currently simulated feature – meaning, you cannot tell Simulation Cyborg to fish when you are also fishing. Also, Simulation Cyborg cannot use a feature you haven’t unlocked (for example, at the beginning of a Hard ascension).
    • When Simulation Cyborg “uses” a feature, you will gain ALL the rewards, including EXP, all types of Coins, Career EXP, feature–specific rewards, and progress in Achievements and Quests!
    • In order for Simulation Cyborg to work, you must pay an amount of “Cyborg Points”. You start with 1,000 Cyborg Points and can gain more by manually using Arcade, Stadium, TukkunFCG and Fishing. You can also pay 250 White Coins to get 1,000 more Cyborg Points.
    • Simulation Cyborg also requires “energy” to work. It gains energy over time when it is inactive, but you can also pay 3 hours of your own REST time to make Simulation Cyborg work for 30 more minutes.
    • Simulation Cyborg’s performance is affected by your performance in each of those features. Simulation Cyborg also has its own level system, and works better as it levels up.

  • Garden
    • Another Another Garden is added.
      • Another Another Garden is available after unlocking all 25 plots in Another Garden.
      • In Another Another Garden, you can create your own seeds. Seed cost depends on the stats of the seed.
  • Battle Arena
    • ULTRA ARMOR!
      • When defeating ULTRA monsters, you now have a chance to obtain a piece of ULTRA ARMOR!
      • ULTRA ARMOR’s stats depend on the power of the ULTRA monster that drops it.
      • ULTRA ARMOR can be infinitely enhanced using the Enhancement Machine (see below). Cost to enhance increases as more enhancements are applied.
      • When any piece ULTRA ARMOR is equipped, you deal only 1 damage to non–ULTRA monsters.
    • Enhancement Machine is added to Abandoned Lab!!
      • Enhancement Machine allows you to enhance your Battle Arena equipment without using Enhancers!
      • Enhancement Machine requires Enhancement Points (EP) to work.
      • EP can be obtained by sacrificing Enhancers (depending on Enhancer type and level) and other items (depending on sell price).
      • You can also receive extra EP by sacrificing ULTRA ARMOR (depending on stats), CHAOS ARMOR (depending on Unobtainium Enhancement), Dragon Slayer Armor and Demon Slayer Armor (depending on floor).
      • You can also craft an [Enhan Scepter] (weapon) for 99,999 Enhancer Fragments, which can be sacrificed for a lot of EP or infinitely enhanced in a similar way to ULTRA ARMOR (but with some stat caps).
      • The following types of enhancements are available:
        • Lv. 12 Attack Enhancement
        • Lv. 3 Speed Enhancement
        • Lv. 12 Defense Enhancement
        • Lv. 12 Critical Enhancement
        • Lv. 12 Dexterity Enhancement
        • Lv. 12 Health Enhancement
        • +8 Max Level
        • Unique Enhancement (with usual caps)
      • EP can also be spent to level up equipment items instantly!
      • Finalized items cannot be enhanced by this machine.
    • A new equipment set is added: Reincarnation Set.
      • This set is craftable after 100 Rebirths.
      • Items in this set require Rank 50, cannot be fused, and Unique Enhancers cannot be applied.
      • The stats of the items are similar to Ultimate Set, but with 10 more Unobtainium Enhancement. The weapon also shoots projectiles.
      • The set bonuses are as follows:
        • [2 items] Spawn Rate +2%
        • [3 items] Spawn Rate +2%
        • [4 items] Spawn Rate +2%
        • [5 items] Spawn Rate +2%
        • [6 items] Spawn Rate +2%
        • [6 items] EXP +10%
        • [7 items] Spawn Rate +5%
        • [8 items] Spawn Rate +5%
        • [9 items] Spawn Rate +10%
        • [9 items] EXP +15%
        • [9 items] You have a chance to automatically loot items
        • [9 items] Gain some A: TG EXP and Arena EXP every second. Effect is multiplied by the number of Rebirths.
  • Button Machine
    • You can now unlock Grandpas to click the button automatically for you (even when you are not using the Button Machine)!
    • You can also unlock upgrades for Grandpas to improve their efficiency. There are 3 types of upgrades:
      • Speed: Increases click rate of Grandpas
      • Accuracy: Increases perfect click chance of Grandpas
      • Discipline: Increases click rate when not viewing Button Machine
    • When Grandpas click the Button Machine, you gain all the rewards! Also, Grandpas don’t make the button move or break it.
  • Mystery Boxes
    • Apocalypse Crates are added.
      • Cost: 3,000 Blue Coins
      • Item list:
        • Rare (0.3% chance – 0.05% per item)
          • Crisis Weapon Growth Rock (adds 12 Item Level)
          • [S] Weapon Unobtainium Enhancer Lv. 5
          • [S] Armor Unobtainium Enhancer Lv. 5
          • [S] [I] Weapon Bonus: Type C
          • [S] [I] Armor Bonus: Type C
          • [S] [I] Accessory Bonus: Type C
        • Uncommon (approx. 3% chance – 0.3% per item)
          • Fairy Weapon Enhancer (can only be used on Fairy Godmother Wand, Mystery Enhancement Lv. 20, identifiable)
          • Fairy Armor Enhancer (can only be used on Fairy Godfather Armor or Fairy Godmother Armor, Mystery Enhancement Lv. 20, identifiable)
          • Dominator Gem Enhancer (can only be used on Dominator Gem, adds 50 Attack, adds to enhancement count)
          • Mega Triangle Gem Enhancer (can only be used on Mega Triangle Gem, adds 50 Attack, adds to enhancement count)
          • Humblebee Armor Upgrade
          • Knightmare Hat (stats are equivalent to 500/500 with lower DEF)
          • Knightmare Shirt (stats are equivalent to 500/500 with lower DEF)
          • Knightmare Gloves (stats are equivalent to 500/500 with lower DEF)
          • Knightmare Pants (stats are equivalent to 500/500 with lower DEF)
          • Knightmare Shoes (stats are equivalent to 500/500 with lower DEF)
        • Common
          • Crystal Unique Enhancer MAX (only usable on Crystal Armor, raises its DEF to 1800 if it is already fully enhanced)
          • Mystery Enhancer Identifier
          • Weapon Mystery Enhancer Lv. 10
          • Armor Mystery Enhancer Lv. 10
          • Corrupted Bonus Rock
          • Weapon Finalizer (Rank 500)
          • Armor Finalizer (Rank 500)
          • Empowering Gem (1 day)
          • Auto Buff Gem (1 day)
          • Gem of Good Luck (1 day)
          • Yellow Madness Gem (1 day)
          • Gem of Eternal Rage (1 day)
          • Legendary Box
          • Elite Fisher Card
          • Mega Fertilizer
          • Mega Career Potion
          • 3,000 FCG Cash
          • 3,000 Enhancer Fragments
          • 300,000 Green Coins
          • 30,000 Green Coins
 
Flag Post

Topic: Anti-Idle: The Game / List of Changes - Current Version: 1664f – Jul. 11, 2014

(This thread now has 2 pages! See the next page for information about later versions)

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Don’t worry, new challenges are still being added!

 
Flag Post

Topic: Anti-Idle: The Game / Why are chests 6 - 10 on SD junk?

Also all of those Lv. 8 Mystery Enhancers will have some purpose in a future update. Don’t worry too much about it.

Anyway, thanks for your feedback.

 
Flag Post

Topic: Anti-Idle: The Game / We need an auto-delete item feature in the battle arena.

I think I’ll add an item filter feature, which allows you to filter up to 20 items (additional filters can be purchased, similar to additional storage). Once an item is filtered items with that name will be sold automatically when obtained, crafted or withdrawn from storage (unless it’s a Protected Item).

Filters will only apply to item names, you can’t make them more specific such as filter anything below u6, etc.

Not in v1665 though.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by VorpSalient:

I made a stick with my name on it. Have I already won this game or not?

You haven’t.

 
Flag Post

Topic: Anti-Idle: The Game / UI suggestions

Er, I’m kind of revamping the shops for these features so I guess I will add them in. It is not a huge problem. Another change I will make is selling buying 3000% boost in one click rather than 50% per click right now.

 
Flag Post

Topic: Kongregate / Okay... that's it... get rid of that annoying RATE THIS GAME popup that overtakes the chat room! Updated 11th Aug!

Some people rate a game 1/5 if they get a message from that game in their Kong inbox. Some people rate a game 1/5 if the instructions are only in English and not their own language. Some people rate a game 5/5 even if it is crappy because they like the genre. Some people see “Flipline” as the developer and rate 1/5 without playing the game.

It’s true that people can rate a game using whatever criteria they want. However, all of the examples you provided are things that the developer can control. Message from Kong inbox? It was the developer’s choice to put those spammy messages in the game. Instructions are only in English? There’s always the option to include more than one language in a game or make the game simple enough to understand without knowing English. The developer also decides the genre of the game. And “Flipline” being rated 1/5 is because of Flipline’s history of uploading “bad” games, and it was Flipline’s decision to do so.

However, Kongregate’s new popup is something that the game developers ABSOLUTELY CANNOT control. If you think games deserve to be rated 1/5 merely because of these popups, then it’s the problem with Kongregate, not the games. Instead of damaging game developers with your 1/5 ratings, go to another website to play games instead (that’s not to even mention that not visiting Kongregate at all is a much better way to raise awareness than rating everything 1/5).

Additionally, this is a problem that affects every game on the site rather than just some of them. Rating 1/5 because of the popup is in some way similar to going to a Flash game portal and rate everything 1/5 because “games should be made in HTML5”.


I think this popup should be completely removed. I know they’re trying to improve game suggestions, but those who prefer not to rate games should just have to deal with no suggestions (and besides, it’s much better to rate games on your own accord). If some developers just love these popups so much, maybe Kong can make an API that makes this popup appear (similar to avatar API) – and in this case it entirely depends on the developer and 1/5 ratings make sense. But right now, they do not. Even as a temporary rating, something closer to the average rating or what you think the game deserves is much better than a fixed 1.

 
Flag Post

Topic: Kongregate / Okay... that's it... get rid of that annoying RATE THIS GAME popup that overtakes the chat room! Updated 11th Aug!

Also I am pretty sure no one is rating in a specific matter in order to raise awareness.

From the posts in this thread and several others it seems pretty clear that some people are rating 1/5 to raise awareness.

I think you need to see it from a player’s perspective.
-snip-

True, one problem with the popup rating is that it appears too early. I suppose that’s partly why the developer of Anti-Idle is trying to shorten the time needed to purchase the Arena. Because it is not a game that is meant to be played in 5 minutes. He thought it was fine, but then Kongregate started begging for ratings so now he is getting a lot more 1/5s than before. It is definitely a problem.

 
Flag Post

Topic: Kongregate / Suggestions

Nothing. The underage problem right now is fine as it is.

 
Flag Post

Topic: Kongregate / Okay... that's it... get rid of that annoying RATE THIS GAME popup that overtakes the chat room! Updated 11th Aug!

Originally posted by xensyr:
Originally posted by Tukkun:

This popup is incredibly annoying, but 1/5 ratings are worse. I don’t get why developers should be hurt for something that isn’t their fault.

“This game is awesome but the new Kongregate website sucks! 1/5!”

Nope, that’s not how it works.

You choose to put the games here. There are alternatives. If you don’t like getting 1 stars, appeal to the administration.

Because that is how this works.

No. It is not my job to appeal to the administration. I put the game here before the annoying popups existed. The popups are not my fault, so I don’t deserve 1 stars for them. I have no reason to appeal to the administration (if I do, it will be about the 1 stars, not the popups). Rating 1 does not help at all.

Also, there are many developers who don’t know or care about the popups and the 1/5 ratings will do nothing but hurt them. And the developers who know about this 1/5 thing will just find it ridiculous because they are getting downrated for something that isn’t their fault. You guys are just worsening a problem by damaging people who did nothing wrong. Next you guys are going to mass report innocent people to get them banned in hope that they acknowledge the fact that the newest Kongregate update is poor.

In my opinion, the whole rating 1 thing is a much worse problem than the popups themselves. It should be gone.

I can, to a certain extent, understand rating 1 to get rid of the popup temporarily, but mass rating 1/5 for the sole purpose of raising awareness (and bragging about it as if it is an achievement) is wrong on so many levels.

In the case you merely want the popup gone, I would advise rating something closer to the average rating of the game instead of a 1 – it impacts the overall rating less in the case you forget to update your rating.


That said, I agree this popup is really horrible and needs to be gone.

 
Flag Post

Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Plus, I want that extra 100% EXP in BA

This is just in case you don’t know but this extra 100% only applies to Arena EXP, allowing you to gain BP more quickly. It does not apply to your EXP in the main thing.