Recent posts by Tukkun on Kongregate

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Topic: Kongregate / [New Feature] Introducing Kongpanions!

They can’t expand on or remove this feature, because that would likely destroy every game that has ever implemented Kongpanions. We will just keep getting one Kongpanion a week, new or rereleased, and that’s it. The Kongpanions API is actually widely open for all developers to implement to their games, but clearly nobody is willing to do that. I decided to take the risk and implemented Kongpanions to my game anyway, with expansions to the feature and methods to obtain previous Kongpanions, but it seems pretty clear that it isn’t a success.


[shameless advertisement]

But for the people who like Kongpanions anyway and would love to use them in games, I have implemented them to Anti-Idle: The Game in the form of Invisible Allies. When you reach Arena Rank 35, you can equip a Kongpanion in the Invisible Allies screen. Shiny Kongpanions have increased stats, and Kongpanions you don’t have can be obtained by crafting the corresponding “Monster Chip” item 4 weeks after the Kongpanion’s release (they can also be used to upgrade a Kongpanion to Shiny) – note that this doesn’t give you an actual Kongpanion in your profile page, but only an in-game Kongpanion. They are a nice boost to new players who have Kongpanions, but for long time players, they definitely aren’t necessary because there are better Invisible Allies obtainable through in-game methods and you can “craft” Kongpanions anyway.

This is a pretty nice change from most of the Kongpanion games out there – Kongpanions in this game don’t have so minimal effects that they are completely useless, but also not so powerful or required for optimal gains that you must have them. And because they are “invisible”, they would cause no lag at all and would not affect loading time.

For those who are a fan of both Kongpanions and idle games, definitely check out Anti-Idle and tell me your thoughts about the implementation of Kongpanions in the game. This is mostly an experiment on what can be done with the Kongpanions system, but it appears that nobody really cares enough to provide me any feedback.

[/shameless advertisement]


It’s true they haven’t done much, but it’s possible they may eventually do something eventually. For example lets say Puff Catty has something like the ‘Blue’ tag. Maybe they’ll have equippable Kongpanions, and if you ‘equip’ one, you can speak in colors of whatever Kongpanion you equipped, so a person with a Puff Catty Kongpanion can be speaking in all blue, but it’s still fair for everyone as it’s only a cosmetic change, and to speak in blue, someone only has to wait for the next blue Kongpanion. If speaking in a colour doesn’t work, then maybe having someone’s name change to a specific colour can also work.

This is already doable. It’s just that not all Kongpanions have a color tag, and so far no developer has attempted to do something like this. Anyone is free to make a game where you equip a certain Kongpanion and speak in a certain color. Like I have said, the Kongpanion API is open for everyone to use in any way they want, it’s just that nobody really does that ever.

 
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Topic: Anti-Idle: The Game / [Guide/New] Random Rewards (Mystery Boxes, Dragon, Fishing Boxes, Pet Mystery Effect)

Those chances are not even correct. It’s not 5%/20%/75%. It’s 5%/23.75%/71.25%.

 
Flag Post

Topic: Anti-Idle: The Game / Game Bugs

Originally posted by WickedVision:

Wrong calculation of Cyborg performance (Item Fight)

Both Item Figth and Stadium Race use the same calculation for Cyborg performance based on "won impossible Simple Races" (_root.save.stadiumImpossibleRace). Isn't Item Fight calculation supposed to be based on "stadiumImpossibleItem"?

WickedVision | 222,345 / 171,888,098,168 | [d3]–2 | F0 | v1,675 | WIN 16,0,0,235 | Sat Dec 20 14:50:16 GMT+0100 2014

Evidence?

 
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Topic: Anti-Idle: The Game / Game Bugs

Axiss, TomK38 is talking about the Total SP stat in the Battle Arena stat screen, which is indeed displaying the wrong number of SP.

 
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Topic: Anti-Idle: The Game / REVIVE! Pt. 3 and 5th Anniversary - Events!

Let’s celebrate the release of a huge update AND 5th Anniversary at the same time with these mega events!

Please make sure you are on ver.1670 or a later version to take full advantage of the events.


Event Schedule (3x EXP and more!)

These events are available in conjunction with usual daily events and yearly anniversary events.

Dec. 20, 2014 ~ Jan. 02, 2015: +200% EXP from all sources, except Progress Bar and Awesome Adventures!
Jan. 03, 2015 ~ Jan. 16, 2015: +100% EXP from all sources, except Progress Bar and Awesome Adventures!
Jan. 03, 2015 ~ Jan. 06, 2015: 1.5x Career EXP gain
Jan. 07, 2015 ~ Jan. 10, 2015: 3x Drop Rate in Battle Arena
Jan. 11, 2015 ~ Jan. 13, 2015: 4x Unobtainium from loot drops in Battle Arena
Jan. 14, 2015 ~ Jan. 16, 2015: Wait time to harvest trees is reduced by 25%


Supply Crates

To compensate for the inconvenience caused by the long wait time for update and the bugs in the old version of the game, all players who have reached Lv. 150 or higher will receive a Supply Crate. All players who have reached Rank 500 in the Battle Arena will receive 9 additional Supply Crates!

That’s not all! If you have started playing Anti-Idle from Nov. 30, 2013 to Dec. 31, 2014, you will receive 40 additional Supply Crates! This is to compensate for the Battle Arena Accuracy bug in the REVIVE! update and other inconveniences. And if you have never played Anti-Idle before, now is the perfect time to join!


Gift Codes!

Please make sure you are on ver.1670 or a later version

Enter these gift codes in the Achievements screen to receive gifts!

REVIVE3 – 1,000 White Coins, 1,000 Event Tokens and a Promotional Module (make sure to leave 3 Module slots open)!
zUscy62p – 1,000 White Coins, 1,000 Event Tokens and chance for a random Fairytale Fight-off Invisible Ally!
zX8b725k – 1,000 White Coins, 1,000 Event Tokens, a random Epic Monter Chip for a Main Path monster, and 4 latest Kongpanion Chips (Gobbler, Saturn, Nola, Flurry)!


Cakeland

As usual, the Cakeland area in Awesome Adventures is available from Dec. 01 to Jan. 31. In this update, Cakeland has also been updated and rewards from Cakeland have been improved slightly!


And more?

More awesome events will be available in the near future. Stay tuned!

 
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Topic: Kongregate / How many usernames are there possible to have on Kongregate total?

You have to calculate the number of length 4 usernames, the number of length 5 usernames, etc. then add them up.

So the answer would be 36 * 37^3 + 36 * 37^4 + … + 36 * 37^15 = 12,337,511,914,217,166,362,223,588 which is approximately 10^25. Then you will have to exclude usernames that have “Kong” or other forbidden words.

 
Flag Post

Topic: Anti-Idle: The Game / Game Bugs

Originally posted by Uroogla:

Cyborg Text Unreadable

I'm running on Firefox and can't read a lot of the smaller fonts on the cyborg screen.  "Best" game quality is still insufficient to read the numbers, too.

Screenshot of problem:

http://i.imgur.com/HDn0tpz.png


Uroogla | 899,001 / 3,237,639,956,005 | [d1]–332 | F1 | v1,667 | WIN 16,0,0,235 | Thu Dec 18 11:41:56 GMT-0800 2014

Make sure your zoom is at 100% or higher.

 
Flag Post

Topic: Anti-Idle: The Game / List of Changes - Current Version: 1678 – Dec. 20, 2014

1666 – Bug Fixes

Release Date: Dec. 18, 2014

  • You are no longer kicked out when attempting to fight Corrupted Giant Treeman.
  • A few minor display bugs are fixed.

1667 – Bug Fixes

Release Date: Dec. 18, 2014

  • A few bugs related to Pet are fixed.
  • Grandpas’ clicks now give you EXP, Coins and Career EXP as intended.
  • A few minor display bugs are fixed.

1668 – Bug Fixes

Release Date: Dec. 18, 2014

  • A few minor bugs are fixed.

1669 – Events!

Release Date: Dec. 18, 2014

You may only participate in REVIVE! Pt. 3 and Anniversary events after updating to this version. Please refresh if you are playing an older version.

  • A few balancing changes are made.

  • Challenge #5 now gives rewards.
  • Typing can now be completed.
  • Cyborg can now do Fishing Random Quests.
  • Ultimate Equipment now appears in Special Shop properly.
  • A bug causing Ants to be set at 0 is fixed.
  • A few minor bugs are fixed.

1670 – Nerfs?

Release Date: Dec. 19, 2014

  • Shop
    • The costs of a few items are adjusted.
      • Insta–Progress: 50,000,000 Coins → 75,000,000 Coins
      • Progress Box: 250,000 Green Coins → 300,000 Green Coins
      • Gambler’s Box: 1,250,000 Green Coins → 1,200,000 Green Coins
      • Regular Boost Potion: 1,000,000 Green Coins → 2,500,000 Green Coins
  • Progress Bar Modules
    • Certain Progress Bar Modules (White Coin, Boost Freeze, Fatigue Recovery) now have decreased chance to work.
  • Other changes
    • A few balancing changes are made.

  • A few bugs are fixed.

1671 – More SP!

Release Date: Dec. 19, 2014

  • Battle Arena
    • Damage and Damage Resist formulas are adjusted.
    • Due to popular demand, you now have more SP to spend! You now start with 20 SP (old: 16) and gain 20 SP per Rank (old: 15), for a total of 10,000 SP at Rank 500. You can also collect additional SP 250 times (old: 150) for a total of 2,500 additional SP, bringing the maximum SP to 12,500.
    • Corrupted Giant Treeman is now somewhat easier to defeat, but rewards are also reduced.
    • In Triangle Hideout, you now have triple MaxHP and Damage Resist. Damage dealt in Triangle Hideout is also increased.
    • Reward formula in Endless Dungeon is adjusted.
  • TukkunFCG
    • FCG EXP gain is slightly reduced.
    • The EXP Boost Superpower now gives 2x A: TG EXP instead of 2.5x, but now affects the huge bonus from defeating Tukkun or the Legendary Monster as well.

1672 – Bug Fixes

Release Date: Dec. 19, 2014

  • Skill builds can now be loaded correctly.

1673 – Important Update

Release Date: Dec. 19, 2014

This is an important update. If you are on v1671 or v1672, please update as soon as possible since this update contains changes to the SP drop mechanism. If you have obtained SP scrolls that would not be possible to obtain in v1673, they will be removed and your skill build will be reset.

  • Battle Arena
    • SP loot drops no longer drop from non–bosses and low level monsters.
    • SP loot drops won’t appear if you don’t have enough BP starting from the 151st loot. You need 10,000 BP for the 151st loot, 20,000 BP for the 152nd loot, 30,000 BP for the 153rd loot and so on.
    • Damage formula in Dark Pyramid is adjusted. This change mostly affects newbies.
    • A few minor balancing changes are made.

  • Damage numbers now appear at the correct location.
  • A few bugs are fixed.

1674 – Bug Fixes

Release Date: Dec. 19, 2014

  • You are now correctly awarded extra White Coins for reaching level 9001 on a Hard or Impossible Ascension. You will receive up to 3,000 extra White Coins as compensation. Sorry!

1675 – Bug Fixes

Release Date: Dec. 20, 2014

  • A few bugs are fixed.

1676 – Bug Fixes

Release Date: Dec. 20, 2014

  • A few bugs with Offline Progress are fixed.
  • A few other bugs are fixed.

1677 – Balancing

Release Date: Dec. 20, 2014

  • Battle Arena
    • To make stat gaining in Rebirths less tedious, Stat Increase loot drops now have an increased effect during Rebirths. They will give 2x stats before you reach Rank 500, and 20x stats after you reach Rank 500. This change does not affect stat gain from looting Rings.
  • Arcade
    • Rewards in Arcade were not well–balanced due to the fact that Arcade Player Career and Permanent Perk #10 increased Arcade rewards by way too much compared to the Careers and Permanent Perks of other features. Therefore, a few changes are made to balance Arcade rewards for all players and make rewards from Arcade more skill–based.
      • Perk #10 now increases EXP from Arcade by 80%/120%/200% (old: 120%/180%/300%).
      • Arcade Player Career now increases EXP/Coin from Arcade by 0.5% per level (old: 1%).
      • Medals now give higher reward multipliers.
        • Gold: +30% reward (old: +15%)
        • Silver: +15% reward (old: +10%)
        • Bronze: +5% reward (unchanged)
  • TukkunFCG
    • Minor adjustments are made to the decks of Lv. 3 and Lv. 4 opponents.

  • A few minor bugs are fixed.

1678 – Bug Fixes

Release Date: Dec. 20, 2014

  • A bug that may potentially cause savefile corruption is fixed.
 
Flag Post

Topic: Anti-Idle: The Game / NOTICE: Reset of certain ULTRA ALLIES in v1665

In version 1665, many Battle Arena exploits were fixed. Using these exploits in v1664, one could easily defeat difficult ULTRA monsters and get ULTRA ALLIES.

To ensure that the game is fair for everyone, if you previously had certain ULTRA ALLIES, they will be automatically downgraded to +10 in v1665. If you defeat the ULTRA monsters of these monsters again in v1665, they will be upgraded to ULTRA.

To compensate for the lost ULTRA ALLIES, for each ULTRA ALLY downgraded to +10, you will receive 500 Unobtainium, 200 White Coins and 2 Supply Crates. Additionally, the Monster Chips of all these monsters will be available for crafting for a limited time, and you can craft these even if you didn’t have the respective ULTRA ALLY.

The list of affected ULTRA ALLIES is as follows:

  • [#275] Chuck Norris
  • [#295] THE MEGABOSS
  • [#332] Devil Face
  • [#333 ~ #349] All Tower of DOOOOOM monsters, except Doom Treasure
  • [#356] Castor Ball
  • [#367] Rawrquaza
  • [#368 ~ #376] All The Corruption monsters
  • [#377 ~ #432] All Secret Dungeon monsters, except shinki
  • [#438] Monster
  • [#439] Censor Sheep
  • [#440] Corrupted Giant Treeman
  • [#448 ~ #485] All Fairytale Fight-off monsters

I apologize for any inconvenience.

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing ROUND 2!!!

Originally posted by xgena (undefined):

Another bug or may be intended: Ranged weps can only have one projectile at a time in the screen now, every new shoot will cause the old one to disappear

Oops – how exactly did you manage to make this trigger? Have you managed to reproduce it?

 
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Topic: Anti-Idle: The Game / v1665 - Update Highlights

Just to make it clear, quest revamp is NOT coming in v1665.

Enjoy!

 
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Topic: Anti-Idle: The Game / v1665 - Update Highlights

 
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Topic: Anti-Idle: The Game / [Event] "Free" Impossible Ascensions!!

The planned release date of ver. 1665 is December 18, 2014.

In ver. 1665, you will receive free Impossible Ascensions if you have enough Chaos Crates and at least 5 Ascensions, and this event will end.

Please note that this is just the planned release date. If unexpected problems occur, the update may be postponed without prior notice.


Thanks everyone for the patience when waiting for the release of ver. 1665! Many awesome events and feature updates await!

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing ROUND 2!!!

Does the memory leak in 9001: Defend Mission still occur in test ver. 9015+? Or are you talking about ver. 1664?

The memory leak caused by loot drops should be “fixed”.

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing ROUND 2!!!

NEW TEST VERSION, EVERYONE!

 
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Topic: Anti-Idle: The Game / phantomwolf13's TFCG deck list with statistics

Also, to test the deck, enter SSF and do a level 10 match. During the match, set fcgStreak10 to x-1, where x is the streak you want to be at to face tukkun, then win the match. ie: set it to 9, win the match, and 10 streak tukkun will be next.

I’m pretty sure you can directly edit the next enemy.

 
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Topic: Kongregate / New forum update?

Apparently there was an update yesterday which made it impossible to have more than one image in one line, or both image and text in one line.

For instance,

!http://textfac.es/static/ico/favicon.png!!http://textfac.es/static/ico/favicon.png!!http://textfac.es/static/ico/favicon.png! abcdef

now shows up as:

abcdef

rather than three of the images and the text “abcdef” on the same line.

This has pretty much ruined the formatting of some of my forum threads.

I wonder whether there was any particular reasoning behind this, or was it an unintended side effect? And I’m fairly positive it’s not my browser, because I’ve tried with both Firefox and Chrome.

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing ROUND 2!!!

I’ll look into raising player defense and adjusting the difficulty of raids. Thank you all for the feedback.

-Lolmarket Lv.10 gems are somewhat buggy, too. When you have a quantity of gems that is higher than your capacity, and you want to sell all of then with Spacebar, the Sell button dosen’t work. But it works only if you sell gems 1 per time(1 click/1 gem sold). Tried to lower this quantity to a bit less than capacity, and here the button still doesn’t work. Tried to buy gems ‘till I reach max capacity, and then sell all of then, I can sell the gems that I bought, and a small part of the extra gems. Example: I have 450 gems got from Pet. “Sell all” doesn’t work. Sold 1 per click, and reached 250. Then bought 48 gems, so I tried to sell all the gems again. The quantity was at 237 for no reason. Re-tried, 224. Re-tried, 210…I don’t understand what kind of problem is it. Plz help me!

Not a bug, you hit GC cap so you can’t bulk sell. This system has been in place for years.

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing ROUND 2!!!

New test version: http://www.fastswf.com/G_Lrvy4

-the same setup that got me to MBR 380 in 1664 gets me only to 240-250 now

That’s partly because MBR stat scale is no longer linear.

-looking at bestiary stats, FGM exp has been reduced by 12%, def by 64% and health by 80% while my damage has been decreased by 84% (isn’t it supposed to be a deflation, shouldn’t damage, def and hp be decreased by the same percentage to keep everything the same with smaller numbers?)

I did make several adjustments to the difficulty as well. Also notable: I increased boss spawn rate in TR to 15% (it was previously 10%).

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing ROUND 2!!!

I have absolutely no plans to add new monsters to the game. And in case I do anyway, it should be easy enough to move all the Kongpanions to position 1001+ like you said, especially considering that most of the Kongpanion data is server-sided.

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing ROUND 2!!!

Whoops, that will be fixed. But you still get a piece of working armor right?

 
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Topic: Anti-Idle: The Game / v1665 - Open Testing ROUND 2!!!

ROUND 2 TESTING, EVERYONE!

 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1678 – Dec. 20, 2014

  • Other changes
    • Green Coin and Blue Coin gain rates from most features are adjusted.
    • EXP gain from Progress Bar is slightly increased.
    • Many optimization changes are made to slightly improve FPS and reduce memory consumption.
    • To simplify the savefile refund process, commas are now automatically removed from Refund Codes.
    • Everyone can now use the Title Editor. You don’t need to ascend to use it anymore!
    • The requirement of the main quest “[Quest] Random Quests” is reduced. Please note that this is your last chance to go for as many S–ranks in the Main Quest system as possible, since it is being revamped and you will be rewarded depending on your completion % and S–rank count in this Main Quest system.
    • You can no longer open the World dropdown menu during an Arcade game.
    • To compensate for the inconvenience caused by the recent updates, all players who are Lv. 150+ or have at least 1 Ascension before the update will receive a free Supply Crate. Players who have reached Rank 500 in the Battle Arena (or have at least 1 Rebirth) will receive 9 additional Supply Crates for a total of 10.

  • Daily Deal is removed.
  • The feature [Premium Ant Sprayer] is removed.

  • A massive memory leak issue caused by staying in the Battle Arena for a long time is resolved (hopefully?).
  • A bug causing weird things to happen to the Battle Arena hero’s skin when the full CHAOS SET is equipped is fixed.
  • A bug causing the player to lose certain stats when killing the ULTRA version of THE MEGABOSS is fixed.
  • A bug causing new players to have too low Accuracy is fixed.
  • A display bug causing Invisible Allies with “Damage” passive ability to display only “Damage vs. Bosses” is fixed.
  • A display bug causing some items’ description to be missing is fixed.
  • Secondary Weapons’ 1% chance effects now trigger correctly.
  • A few bugs related to the Night Forest area are fixed.
  • Danger Zone is no longer a safe zone in the map.
  • Turn–based mode in the Battle Arena now works the way it is meant to.
  • Special Collector’s Pendant weapons now drop from the correct monsters.
  • A bug causing level 3 and level 4 opponents in TukkunFCG to use incorrect decks is fixed.
  • A few other bugs are fixed.
  • Due to certain browser updates messing with the way Flash works, speed hack detection is disabled for the time being.
 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by SuperSquirrel51:

How does resting work? Is it when the game is idle or when I have closed the webpage?

It’s when you have closed the webpage.

 
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Topic: Anti-Idle: The Game / AdVenture Capitalist vs. Anti Idle

Finally, if you need “fiery rings”, please go get them in the Corruption.

You win.