Recent posts by Tukkun on Kongregate

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Topic: Anti-Idle: The Game / So about that FCG speed change...

I also have another suggestion: make Speed balance outside battle, in the FCG Main Menù. As you improve Battle Speed, reward also decreases accordingly.

The point is that during the match, depending on the current situation, you can speed up or slow down accordingly. And yes, the reward nerf was to happen anyway. The new speed options are just an excuse to implement the nerf. I’m sorry that you guys disliked it, next time I will just simply nerf the rewards instead and then implement the feature in a much later update when the nerf is long forgotten.

 
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Topic: Anti-Idle: The Game / Ways to get banned

I have seen some myself, but I’ve removed the download links. Generally I let it slide, but when someone shares a 40 ascension file or something like that to the public, it’s quite obviously a bannable offense.

 
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Topic: Anti-Idle: The Game / Ways to get banned

Yes, you can get banned in Anti-Idle. Temporary bans don’t exist, only permanent bans. Pretty much every serious abuse of the rules of Anti-Idle (e.g. hacking to ruin the leaderboards, spreading cheating methods, publicly sharing savefiles, excessive spamming in the forum, etc.) will result in a permanent ban.

 
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Topic: Anti-Idle: The Game / Gems owned (1016)

The “Next nerf in” is reduced when you throw gems. The number of gems you own doesn’t have anything to do with it.

As your nerf count increases, you get lower rewards from throwing gems.

 
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Topic: Anti-Idle: The Game / Shiny Week Event!!

A super epic, once–in–a–lifetime event is going on from Jan. 25 to Jan. 31, 2015: Shiny Week Event! DON’T MISS OUT!


Below is a brief description of what is available during the event!


Daily Login Bonus!

You can receive up to 150 Shiny Tokens, which are used to buy awesome SHINY Progress Bar Modules, for FREE – simply by logging in daily during the event! They normally cost 30 billion Coins each, so 150 of them is worth 4.5 trillion Coins!

  • Day 1: +50 Shiny Tokens
  • Day 2: +10 Shiny Tokens
  • Day 3: +10 Shiny Tokens
  • Day 4: +10 Shiny Tokens
  • Day 5: +10 Shiny Tokens
  • Day 6: +10 Shiny Tokens
  • Day 7: +50 Shiny Tokens

Remember that you have to reopen the game daily to receive this bonus! Also, you may NOT use a Day Skip item to claim another reward from this event, so make sure to play every day!

You have to be at least Lv. 100 (or have ascended at least once) to be eligible for free Shiny Tokens.


More Shiny Modules!

What is a Shiny Week without more Shiny Modules available for purchase? During this event, the appearance rate of Shiny Modules in the Module Shop will be greatly increased, so if you are looking for some awesome Shiny Modules for your Progress Bar, now is the perfect time to look for them! And just in case you haven’t checked out the Progress Bar Modules feature yet, make sure to click the Progress Bar!

As usual, you can buy a Day Skip item in the second page of the Mystery Shop to restock the Module Shop and get other awesome daily benefits!


Cheaper Shiny Tokens!

Are there so many awesome Modules that you want to buy, that the 150 you get for free is still not enough? Well, good news – during this event you can buy Shiny Tokens for a lower price than EVER!! For only 20 billion Coins each, you can get yourself as many Shiny Tokens as you want! Remember that the price will go back to 30 billion Coins once the event is over, so don’t forget to buy them!


Double White Coins!

Have too many Shiny Tokens, but not enough White Coins to buy the Modules you want? Worry not – during the event, you can get TWICE as many White Coins from all sources, except Lv. 9001 reward! This includes the White Coins you get from Daily Bonus (so use as many Day Skips as possible!), from White Coin Modules, and from any other feature!

Also remember that you can use White Coins to buy other things, such as Cyborg Points for the new awesome Simulation Cyborg feature, REST upgrades, and maybe other upcoming features! (hint hint)


Extra EXP & Coins!

Gain 50% more EXP and Coins from all sources during the event, except the Progress Bar and Awesome Adventures!


4x Monster Chip Event!

Although this one isn’t new, remember that this is the last week of the 4x Monster Chip drop rate event! This is the best opportunity ever to hunt for the Monster Chips you need!


And more?

Other usual daily events are still available in conjunction with this awesome Shiny Week event! Check the in–game event page for more details.

Additionally, stay tuned for more awesome events and content updates in the future! We are also about to celebrate the historical 12,345,678 play count! The more you play Anti–Idle, the earlier we will get to celebrate it!

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

^ I think it’s somewhere around 5 million, but you did a great job. Congrats!

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Originally posted by PHOTON:

Items expired

“this items been blocked for further review”

I was instructed to post this in a forum cause my armor is under investigation after submitting score, is this that forum?

The item blocking happened very long ago. Have you just returned to the game? You can take a screenshot of the item and post it here, and I will look into unblocking it.

 
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Topic: Anti-Idle: The Game / NOTICE: Reschedule of Garden event

There was an issue with previous versions of the game causing Home Garden trees to be unaffected by the -25% wait time event.

This issue was fixed in version 1695.

The -25% wait time event has been scheduled for 3 extra days, from January 21 to January 23. Additionally, the +100% EXP event has been extended for 1 extra day, and will now end on January 17.

I apologize for the inconvenience, and thank you for your understanding.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Yep, it does look like a weird memory corruption or something similar, but that chip looks like it should work just fine and the description should be no more than a visual error (which I don’t think I’m going to fix).

 
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Topic: Anti-Idle: The Game / Game Bugs

^ Thanks, I’ll keep that in mind. I managed to reproduce it but I’m still unsure of the exact cause. Do you have an idea whether it also happens with other loots, or just chest items?

Found cause, will fix soon.

 
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Topic: Anti-Idle: The Game / NOTICE: Regarding the "accidental" IA upgrade reset in v1690

In an early build of version 1690 (which was live for approximately 5 minutes), there was a very serious bug causing everyone’s ULTRA ALLIES and Invisible Ally upgrades to be removed.

While this only affected the players who updated to version 1690 in that five minutes, I understand that for the affected players, the damage it caused was very severe.

In version 1692 (which is live now), I have tried my best to restore the ULTRA ALLIES and Invisible Ally upgrades of all affected players. Currently, most ULTRAs should be restored already, along with most +10 upgraded IAs. However, IAs that were +9 or lower were not restored, and a few +10s and ULTRAs might be missing.

If you believe that the Invisible Ally upgrades that you have lost are very important to you and demand a manual restoration, please send me a private message stating which IA upgrades you are missing. Remember to include the monster name or ID (preferably the ID) as well as the + upgrade it was at (for example: Censor Sheep at +8), and I will try my best to restore it for you and give you additional resources to make up for the inconvenience. Note that this may take some time, as I am quite busy in real life (sorry).

However, I do understand that not everyone remembers what they have lost, and some people might not feel comfortable sending me a private message or have the patience to wait for a manual refund. Therefore, I have enabled an additional event in v1692 (not visible in the Event page) that makes Monster Chips drop 4 times as often (and it stacks with 3x drop event), so you can get back what you have lost much more easily! The 4x Monster Chips event runs until January 31, 2015. Additionally, from January 25 to January 31, there will be a 2x White Coins event.

I apologize for any inconvenience this may cause, and thank you for your understanding.

 
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Topic: Anti-Idle: The Game / List of Changes - Current Version: 1709 – Jan. 28, 2015

1689 – Minor Update

Release Date: Jan. 07, 2015

  • Money Printer
    • Printer Level now has a much greater impact on the amount of Coins printed.
  • Arcade
    • EXP gain is reduced.
  • Simulation Cyborg
    • Time taken to finish certain tasks is increased.
  • Other changes
    • A few balancing changes are made.
    • Daily Bonus now gives White Coins instead of Blue Coins.

  • A few bugs are fixed.

1690 – Shiny Tokens!

Release Date: Jan. 07, 2015

  • Shiny Tokens
    • A new currency is available: Shiny Tokens. They can be used to purchase Shiny Progress Bar Modules. Shiny Modules can no longer be purchased for 999,999,999,999 Coins.
    • You can buy Shiny Tokens for 30,000,000,000 Coins each.
    • The number of Shiny Tokens required to purchase a Shiny Module depends on its tier and size.

  • Battle Arena
    • “Basic” melee weapons and melee weapons from Tower of DOOOOOOM now have higher range.
    • Tower of DOOOOOOM reward equipment items now require more EXP to level up.
  • Mystery Shop
    • Day Skips now cost 600,000,000 Green Coins (old: 550,000,000).
    • Supply Crates can no longer be purchased in the Mystery Shop (replaced with Shiny Tokens).

  • A few bugs are fixed.

1691 – Hotfix

Release Date: Jan. 07, 2015


1692 – Hotfix (2)

Release Date: Jan. 07, 2015


1693 – Minor Update

Release Date: Jan. 07, 2015

  • Daily Bonus
    • Shiny Tokens are added to Daily Bonus. They have a chance to appear after 10 consecutive days.
    • The prize [2 Unobtainium] is changed to [10 Unobtainium].
  • Mystery Shop
    • Supply Crates are re–added to the Mystery Shop.
    • Crystals of Rarity are no longer available for purchase in the Mystery Shop.
    • Shiny Tokens are moved to page 1 of the Mystery Shop.

1694 – Minor Update

Release Date: Jan. 07, 2015

  • Battle Arena
    • Crystals of Rarity are now more common.
    • Crystals of Ultimate Rarity now have a small chance to drop from rare bosses.

  • A bug causing loot drops from treasure chests, Strange Machine in 9001, Treasure of the Pyramid, etc. to randomly vanish when firing projectiles is fixed.

1695 – Garden Changes

Release Date: Jan. 15, 2015

  • Garden
    • Garden trees’s Harvest Value now scale with current level. As you level up, currently planted trees also get an increase in Harvest Value.
    • Garden trees are no longer reset upon ascending. However, note that wait time to harvest will be reset.
    • Garden now gives slightly less EXP.
  • Arcade
    • Rewards from some games are adjusted.
  • TukkunFCG
    • A few minor changes are made to rewards in TukkunFCG.
  • Simulation Cyborg
    • Based on most players’ feedback, Simulation Cyborg’s time needed to perform Arcade actions is reduced once again.
    • Because the font in Simulation Cyborg screen is not legible in low quality when browser zoom is below 100%, mouseover descriptions are added when you move your mouse over a task to allow you to clearly see the specifics.
    • A few other changes are made to Simulation Cyborg.

  • A few bugs are fixed.

1696 – Bug Fixes

Release Date: Jan. 15, 2015

  • TukkunFCG
    • A few changes are made to TukkunFCG reward.
    • Opponents’ extra HP when your win streak is high is now capped at 100 (old: 50).
  • Simulation Cyborg
    • The mouseover description now shows the task time and cost as well.

  • A few bugs are fixed.

1697 – Bug Fixes

Release Date: Jan. 15, 2015

  • A few bugs are fixed. Note that this version contains important bug fixes. It’s highly advised that you refresh to this version to avoid potential data losses.

1698 – Minor Update

Release Date: Jan. 21, 2015

  • Garden
    • Harvest Value of Red and Black Trees are slightly reduced.
  • Simulation Cyborg
    • Cost to purchase 1,000 Cyborg Points is increased to 300 White Coins (old: 250).
  • Other changes
    • Day Skip item no longer causes Fishing Skill to drop.
    • You can no longer open the Feature/Mystery Shop when using Awesome Adventures, due to keyboard input issues.

  • A lot of minor bugs are fixed.

1699 – Minor Update

Release Date: Jan. 21, 2015

  • Technical Lights
    • New options are added to Garden Check program, allowing you to check for empty Garden plots.

1700 – Anticlimatic Update

Release Date: Jan. 22, 2015

  • Garden
    • Garden trees’ tooltips now show both base Harvest Value and multiplier from current level.
  • Battle Arena
    • The “Stun” status effect is often a cause of unfair death. To make Battle Arena combat less unfair, you can no longer get stunned for more than 4 seconds at once.
  • Button Machine
    • Rewards from the Button Machine were too low compared to other features. Therefore, a few changes have been made to the reward multiplier in the Button Machine:
      • Maximum extra multiplier from total click count is increased to 500% (old: 200%).
      • Maximum extra multiplier from daily click count is increased to 300% (old: 200%).
      • Maximum extra multiplier from hit combo is increased to 300% (old: 200%).
      • For Grandpas, maximum extra multiplier from Grandpas’ click count is increased to 300% (old: 200%).
  • Progress Bar Modules
    • Harvest Value module was deemed by players to be poorly balanced. To fix the issue without causing much impact to newer players who may not have access to a lot of resources, various changes have been made to this module:
      • Extra base Harvest Value from modules is limited to 10,000,000.
      • Extra base Harvest Value from modules is unaffected by (Mega) Fertilizers.

  • A few bugs are fixed.

1701 – Bug Fixes

Release Date: Jan. 23, 2015

  • A bug causing fertilized trees to give nothing when planted without using the “Plant All” button is fixed.
  • A few minor bugs are fixed.

1702 – Bug Fixes

Release Date: Jan. 25, 2015

  • 2x White Coins event now works as intended. As a compensation, all users who were Lv. 150+ before the update will receive 1,000 additional White Coins.

1703 – Minor Update

Release Date: Jan. 25, 2015

  • A few minor balancing changes are made.

  • A few bugs are fixed.

1704 – Bug Fixes

Release Date: Jan. 26, 2015

  • A bug where you can use Superpowers in TukkunFCG PvP is fixed.
  • A bug where Dress Set has an “undefined” set bonus is fixed.
  • A few minor bugs are fixed.

1705FCG Speed Adjustment

Release Date: Jan. 27, 2015

  • TukkunFCG
    • Speed settings are added to TukkunFCG.
      • During a match, you can press left/right to adjust the speed in TukkunFCG.
      • Your speed setting is saved between matches.
      • There are five speed settings available: 1.0x, 1.2x, 1.5x, 2.0x and 3.0×.
      • Speed settings affect the rate at which opponents play cards, and the turn timer.
      • Whenever a card is played by either player, for the next 1 second, TukkunFCG will run at 1x speed regardless of your speed settings. Therefore, you do not have to worry being unable to react in time with the higher speed settings.

  • TukkunFCG
    • Because the new speed settings in TukkunFCG allow you to finish matches in a shorter amount of time and because TukkunFCG used to give more EXP than most other features, to ensure that the game remains balanced, rewards in TukkunFCG are reduced.
  • Simulation Cyborg
    • Due to TukkunFCG changes, time taken, Cyborg Point costs and rewards of TukkunFCG actions are adjusted accordingly.
  • Other changes
    • A few balancing changes are made.

  • A bug causing Idle Mode speed upgrade costs to be higher than intended is fixed.

1706 – Bug Fixes

Release Date: Jan. 27, 2015

  • A bug causing the opponent in TukkunFCG to play cards at a higher rate than intended at higher speed settings is fixed.

1707 – Minor Update

Release Date: Jan. 28, 2015

  • Fishing
    • Fatigue recovery rate is increased.
    • Fish and Energy Drinks now decrease more Fatigue.
    • Fatigue increase rate is increased.
    • EXP rewards from some items are increased.

  • A bug causing Attendance Box to be sometimes unavailable from Daily Bonus is fixed (hopefully).
  • Number keys in Awesome Adventures should no longer be prioritized when another menu is open.

1708 – Minor Update

Release Date: Jan. 28, 2015

  • Battle Arena
    • Some changes are made to the Strange Machine in 9001: Ye Olde Pub.
      • The machine can only be activated once per second (the purpose of this is to prevent a memory leak).
      • The machine now gives 4 Crystals of Rarity in addition to the current rewards.
      • Cost to use the machine is reduced to 1,000,000,000 Coins (old: 2,000,000,000).

1709 – Bug Fixes

Release Date: Jan. 28, 2015

  • A bug where numpad keys cannot be used to adventure is fixed.
 
Flag Post

Topic: Anti-Idle: The Game / Game Bugs

Does it only happen in ED? Would love input from other players as well, because I just did a test ED run from floor 1 all the way down to floor 180, and got every piece of armor that I was supposed to get (and seemingly every loot). Weird.

And what do you mean with just pixels? Like, the blue P dropped and disappeared, and you got no Pixels out of it?

 
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Topic: Anti-Idle: The Game / Demon Slayer vs. Dragon Slayer code

Sorry, this is some bug in the code. It will be fixed in the next version. In the meantime, use Shift to open chests.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

I’d expect it to be no more than a few hundred.

 
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Topic: Anti-Idle: The Game / Game Bugs

Maybe the game failed to load properly. Have you tried refreshing?

 
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Topic: Anti-Idle: The Game / [Guide] The Golden Age of Cyborg Simulating (or, Man's Crisis of Identity in the Former Half of the 21st Century) <Note: currently being updated to v1694>

I know this is just a case of weird word usage due to English not being your native language (I think?), but people would usually call it a mistake or an error, and not a bug. Bug is for software.

Also, Toa’s guide clearly states that it will go from 74/75 to 1/80.

Exp does roll over upon level up, but is capped based on how much exp it takes to level up. For example, if you would get 70 exp from doing an activity, and it takes a total of 50 to reach the next level, you would only get 50 exp.

 
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Topic: Kongregate / Free Kreds? Free Kreds, and points too! (December 2014)

Thanks, my Kred count is finally a multiple of 10 now.

 
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Topic: Anti-Idle: The Game / bug:broken autosave

Loss of progress is almost never a bug. Maybe there was a browser crash or something – the game might fail to save if it is closed unexpectedly.

Another reason could be that you opened Anti-Idle in two browsers or two browser tabs, and that would cause savefiles to overlap each other.

In any case, you can probably get that back in a few minutes considering that 3x EXP event is going on.

 
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Topic: Anti-Idle: The Game / Garden: Emergency with High-life trees

This is not an emergency.

 
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Topic: Kongregate / Your 1st Forum Post

Originally posted by Tukkun:

15,419 online playing 10,000 free games!

Thank god it was not as stupid as I expected

 
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Topic: Anti-Idle: The Game / Glitch.

Darn, this is a SERIOUS bug.

This appears to be a corruption of some sort. I’d recommend restoring from a backup as soon as possible to avoid further losses. Do you have any idea what you did before this happened (especially Arcade-related things)?

 
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Topic: Anti-Idle: The Game / [Resolved] Game Freeze - Idle Dummy in Arena

Hi,
I’m pretty sure this isn’t a bug or a game freeze. The Idle Dummy monster doesn’t move. You just hit it with your weapon (press Z) and it will die.

You can also turn Auto Fight on.

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

It’s the truth. Kongpanions is the invention that turns “developer knows everything” into “developer knows nothing”.

Another interesting use of Kongpanions could be collectibles in card games or monster collecting games or something like that! And if you dislike the fact that they have to be obtained from other games, it’s always possible to just grab the name and sprites of Kongpanions and make them obtainable through in-game methods only. There, you have some free art to use weekly without having to worry about copyright and stuff, and it technically wouldn’t have anything to do with the Kongpanions system at all! (I’m doing this in my next game)

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by Tulrog:

@Tukkun: How did you solve the problem with making the Kongpanions somehow individual but still up-to-date? Are their effects random or do you update your game every week and set the stats for the new Panion by hand? As far as I can see this is the biggest problem with the Kongpanions (besides balancing issues).

Yeah, I agree this is the biggest issue with the Kongpanion system – I think I’ve solved the balancing problem pretty well, but this is something I cannot do much about, unless they make the tags for Kongpanions more consistent. They should at least include a few “core stats” often included in games for each Kongpanion in the tag, for example: attack/defense, color, element (fire? ice? non-elemental?), type (animal/plant/etc), etc.. Using these tags, it would be easier for the developer to automatically add stats to in-game Kongpanions.

The way I implemented Kongpanions code-wise is pretty poor though. I couldn’t make or find a JSON parser for AS2 (if anyone finds a functional one for AS2 please direct it to me!!), so I ended up reading the JSON page character by character, and find sequences of letters that I suspect may be the name or status of the Kongpanion. If they add a new attribute to existing Kongpanions, there’s a chance that the code might break.

For now, I use the ID of the Kongpanion and the letters in its name to determine its stats. They usually won’t make much sense but clearly nobody is active enough to update the game weekly for something like this.

Again, this is mostly an experiment – I want to see what can be done with the Kongpanions API aside from what we have already seen (which isn’t too much). It is actually pretty interesting to have “weekly content” added to your own game and even you don’t know what it is going to be.