Topic: Freefall Tournament /
Freefall Tournament 2.0 Update Notes
Our playable clone trooper Classes are now called Heroes! From super soldiers and martial artists to stunt pilots and professional athletes, you get to control the clones of some total bad-asses.
Rank up your Operator!
You are the operator that controls (hopefully) many heroes. The experience points earned by playing increases your operator rank. With this update, maximum operator rank has been increased to Marshal.
The Upgrade system has been significantly changed. As a result, any z-cash that you spent on previous upgrades has been refunded. Each hero upgrade type is now fixed to a specific gameplay advantage that is more clearly described within the Hero’s loadout menu. Upgrades can no longer be moved between heroes, but their effect is much more obvious and its easier to switch between heroes on the fly. There are now five (up from three) tiers of upgrade which are unlocked by ranking up.
Armor and Paintjobs (Skins)
Every hero has multiple armor suits and paint jobs. For this update, there is a one-to-one conversion from old skins to new armors because we think they look better. We’ve moved more of the team color to the HUD and really made much better armors that stand out by color.
As you score your first kills and assists with a Hero, you will unlock their Q, E, and F abilities. Purchasing permanent access to a Hero will immediately unlock these abilities. When a Hero goes on temporary free access, playing as that Hero will remove any unlocks you achieved the previous time it was on free access. This means that each time the Hero becomes free, you will have to unlock the abilities again (Unless you own permanent access).
Some of our gameplay stats have new names. Precision is now called Targeting, Attack Speed is now called Reflexes, Ground Speed is now called Footwork, and Recharge is now called Reactor. These changes were made to reinforce the connection between these gameplay stats and the battle-suit hardware to which they are correlated. The Defense and Thrust stats have not changed.
The new Space Station map has been added to the tournament! This newest clone trooper battle arena was retrofit from one of the standard asteroid belt cargo exchange stations that put the stadium’s sponsor, Odin Dynamic LLC, on the map. The combination of the chaos of artificial gravities with the brutal focus of the payload objective are sure to be a big hit with the fans at home.
The Bomber hero has joined the tournament! Our most ‘high flying’ clone trooper thus far, the Bomber uses a light chassis battle-suit equipped with secondary hover jets. Dual Mini-Launchers bombard hapless victims below, and the freezing Hail Raiser slows targets and makes them more vulnerable to critical hits. Air Supremacy engages the hover jets as well as projecting a downward facing force field, allowing the Bomber to maintain a dominant position above the fray. Pocket Nuke triggers a violent expulsion of exothermic radiation, blasting nearby hostiles and launching the Bomber clear of danger. Flare Bombs both stun and burn foes, setting them up for subsequent pummeling with the Mini-Launchers. To sum up…LOOK OUT BELOW!!!
The Blazer’s Targeting stat was decreased slightly.
The Blaster’s Repulsion Field now also grants 50% damage reduction in addition to doing massive knockback to nearby hostiles.
The Shocker’s Orb Caster’s orbs now move 30% faster, and tick damage 40% faster. Overall, this increases the damage per orb only slightly on a stationary target, but makes hitting moving targets significantly easier. The Lightning Gun now can tow-lock when airborne or sliding (like the Repair Gun). With the Lightning Gun, this works even on enemies!
Gravity Boot (Shift) sliding has been updated. Some bugs were fixed and all the forces involved with sliding now scale much more with the hero’s ‘ground speed statistic’ (which is now called Footwork). This means that the lighter chassis will accelerate faster while sliding and can reach significantly higher maximum sliding velocities as compared to the heavies.
An assortment of bugs and notorious exploits were fixed. Please let us know if you see new bugs or any old issues that are still a problem. We will be patching regularly to address any problems that crop up.
All Hero art has been upgraded! As we add new heroes to the game, we will also be adding more skins for our current line up.
All map art has been upgraded.
All 2d User Interface art has been upgraded, and all game menus have been improved.
Many character animations have been improved.
Many visual and sound effects have been improved.
New purchasing options. You can now buy slugs with many purchasing options, including alternate currencies.