Recent posts by waraxe on Kongregate

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Topic: Time World / Galaxy Recruitment

Originally posted by docauntry:

G12 is now recruiting!

We are looking for active players who have already obtained their MF’s (we don’t have good diplos for beginners, unfortunately). If you want to have some fun playing this game and get to meet some cool people, just apply to any of the vices.

You will not be shunned for tapping pillars until you have obtained your p6 (although we wouldn’t mind if you did real hits ;) ), and then the only rule that we have concerning pillars is: No tapping! If you’re there for a tap, you’re there for a hit.

I tapped all the time…

 
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Topic: Time World / Helpful TimeWorld Players

Originally posted by phamat1223:

can I be on the least helpful list :D?

No, you’re abz329/me level.

 
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Topic: Time World / 4 steps to enjoy time world more

Didn’t realize that forever and very long time were synonyms.

 
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Topic: Time World / Suggestion: Pillar raid slowdown

Originally posted by stalliga888:
Originally posted by docauntry:
Originally posted by stalliga888:

Pillars do not need to be slowed down. TC can do half a billion a day in damage. This is more than most galaxies do in total. How much slower are you going to be able to get them without removing TC’s damage? There is no doubt that 50%+ of pillars go down faster than they should do because of TC’s absurd amount of damage.

I am not complaining about TC or about pillars. I don’t mind when they fall nor do I care about the rankings since they are pretty standard these days. However the title of this thread is pillar raid slow down and you haven’t addressed TC’s damage and willingness to destroy pillars regardless of their health. They will be no slower while TC attacks them in my opinion.

Actually, what you said doesn’t make sense. Most of TC’s damage goes over the cap, so it’s not like it makes it that much faster, hell even I can solo damage that is close to the damage cap… maybe I should stop hitting pillars so they go down slower :)

200AP used. Therefore 100 hits and 2mill pillar reduction health per hit, this equals 200mill health reduced by one player.

They don’t go down due to his damage, they go down to the sheer amount of AP he spends. I’m pretty sure this is the distinction that Doca is making and it’s very true.

 
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Topic: Time World / Open question for playmage

Originally posted by Kushrenada:
Originally posted by waraxe:
Originally posted by Kushrenada:
Originally posted by waraxe:
Originally posted by Zewe:

i think the prices scale reasonably, actually
the problem is that the payout from pvp – logically, pvp should be the most profitable aspect of the game and scale indefinitely – sort of plateaus
waaaaaaay too early

Sure this works too. I’m just saying Pneb was an exploitation of game mechanics which became necessary because of certain things in the game.

Just because it happened does not means it was necessary, people will always try to get more whenever they get the chance to get more. That’s called GREED.

As i said before, it is very possible to build 3-4 planets without killing yourself at pvp , however, if people want to build 7 planets and also save tons of credits for auction, well, thats greedy and it will require more ap directed to that. Pneb was a way to do that without sacrifcing so much and thats exactly what an exploit does. Its not necessary.

Anyway, even when dont really care if pm does something about the “res problem” on next update or not, he already said he was going to fix it. Stop complaining ADELAINE.

I’m not even complaining, but considering you were supposedly picked up for having a nice personality, that was “surprisingly” hostile. If there is indeed a resource problem that PM wants to fix, the best solution isn’t via an exploit but rather fixing what’s broken. Simple as that. But you’re right, people are greedy. Some people are greedy for resources, others are greedy and try to exploit as much as they can.

Exactly so stop complaining ADELAINE.

P.S. Yeah, grow up, if you badmouth someone dont expect him to be nice to you. What a surprise huh.

Also, just to clarify, since that day mr. Jeff (Nforcer) took the account back and im not playing anymore. I just have nothing to do sometimes and come here :).

Still not complaining lol.

 
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Topic: Time World / Open question for playmage

Originally posted by Kushrenada:
Originally posted by waraxe:
Originally posted by Zewe:

i think the prices scale reasonably, actually
the problem is that the payout from pvp – logically, pvp should be the most profitable aspect of the game and scale indefinitely – sort of plateaus
waaaaaaay too early

Sure this works too. I’m just saying Pneb was an exploitation of game mechanics which became necessary because of certain things in the game.

Just because it happened does not means it was necessary, people will always try to get more whenever they get the chance to get more. That’s called GREED.

As i said before, it is very possible to build 3-4 planets without killing yourself at pvp , however, if people want to build 7 planets and also save tons of credits for auction, well, thats greedy and it will require more ap directed to that. Pneb was a way to do that without sacrifcing so much and thats exactly what an exploit does. Its not necessary.

Anyway, even when dont really care if pm does something about the “res problem” on next update or not, he already said he was going to fix it. Stop complaining ADELAINE.

I’m not even complaining, but considering you were supposedly picked up for having a nice personality, that was “surprisingly” hostile. If there is indeed a resource problem that PM wants to fix, the best solution isn’t via an exploit but rather fixing what’s broken. Simple as that. But you’re right, people are greedy. Some people are greedy for resources, others are greedy and try to exploit as much as they can.

 
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Topic: Time World / Pillar Tracking for Ranking (UPDATED DAILY)

Originally posted by HackAR:

As far I can see, you made no argument, so what arguments are you expecting from me?
But if you need to know:
1. Its not our job to judge who is allowed to play this game. PM said he may. That’s good enough for us.
2. As of our “ulterior motives”, I don’t see why we should explain ourselves to you. If you like to project your motives onto us, it’s your problem, as they won’t fit. You don’t believe the reasons I stated? Fine. You may think as bad as you like about anyone you meet. I can’t stop you.

And again, PM changed his position based off politics, I’ve provided some clear reasoning why his statement would hint at this, your lack of reading comprehension is not my lack of arguments.

Again, I’m merely saying you didn’t reinvite him in because he’s nice or whatever, nor would niceness be a justification. Defaulting to authority to justify his re admittance is stupid – see every government ever for why this is true. While PM might get the final word, I’m still correct in that the original intent is far different from the end result. All of you are just complicit in allowing this type of corruption to happen.

 
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Topic: Time World / Pillar Tracking for Ranking (UPDATED DAILY)

Originally posted by HackAR:

I think it has nothing to do with bans. I think you just welcome anything that damages g42. And If he were banned from any other galaxy, you wouldn’t be posting posts after posts about it.

Not answering the point, even if I have ulterior motives it doesn’t influence whether or not Shanks should be allowed under PM’s wording. But of course it’s nice to go for these types of arguments when you have nothing else right? Also even if I wouldn’t complain if it were g42, that doesn’t affect the validity of my statements. You are still biased, the language is still unambiguous and ultimately the game is still about politics. Also I agree with nvillain on the whole g2 alt thing if it will help you sleep.

 
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Topic: Time World / Pillar Tracking for Ranking (UPDATED DAILY)

Originally posted by Chromis:
Originally posted by waraxe:
Originally posted by nvillian1:
Originally posted by EvilGM:

No empire lasts for forever.

There are some great people, some okay people, and some not as okay people in all galaxies. 42 is no different.

well, technically, g42 is different because less than 10 members are what makes that galaxy great while the remaining 40 prance around and act like assholes and big shots for tapping a pillar every other day.

It’s also different because while other galaxies have some great, some okay and some not okay people, G42 has the fairly unique distinction of having a “supposed to be banned” person.

Directly from PM, the accounts in question were banned, not the person using them.

Yeah your little game politics BS isn’t interesting.

“This player had a previous account banned for the same reason and will not be given a another chance.”

This language specifically targets the idea of the “player” and distinguishes it from “account”. Added with the fact that the player is “not given a another” (typo isn’t my fault) because of actions on a previous account, it’s very unambiguous what PM means. It’s simply the same thing with politics where you can flex your morals and your words to your own benefit that has allowed this “justification” of his reincorporation into the game.

The language isn’t ambiguous and it’s frankly pretty disappointing but of course you’re all willing to put up a front because it benefits you. It’s never about what’s actually right and regardless of what you want to put as a reason, the fact remains he’s there because he can spend inordinate amounts of time on this game as proven by the ban.

I’d rather not ask you because you have ulterior motives regarding your opinion. His behavior in your galaxy was to game the system but it was okay simply because he was part of your galaxy.

I’m not saying you don’t value him for friendship or anything but simply that you have more than just friendship as a reason to incorporate him.

 
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Topic: Time World / I want another chance

Yeah you get an extra chance every time you hit the buy gold button.

 
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Topic: Time World / Open question for playmage

Originally posted by Zewe:

i think the prices scale reasonably, actually
the problem is that the payout from pvp – logically, pvp should be the most profitable aspect of the game and scale indefinitely – sort of plateaus
waaaaaaay too early

Sure this works too. I’m just saying Pneb was an exploitation of game mechanics which became necessary because of certain things in the game.

 
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Topic: Time World / Pillar Tracking for Ranking (UPDATED DAILY)

Originally posted by nvillian1:
Originally posted by EvilGM:

No empire lasts for forever.

There are some great people, some okay people, and some not as okay people in all galaxies. 42 is no different.

well, technically, g42 is different because less than 10 members are what makes that galaxy great while the remaining 40 prance around and act like assholes and big shots for tapping a pillar every other day.

It’s also different because while other galaxies have some great, some okay and some not okay people, G42 has the fairly unique distinction of having a “supposed to be banned” person.

 
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Topic: Time World / Open question for playmage

I think the better solution is to lower prices across buildings. The pneb exploit artificially inflates the power level you play at for resource gathering which is very relevant and spills over to things like the auction. If you lower the price of buildings or rebalance them, you don’t have this resource issue but at the same time you preserve a reason for a player to become higher powered as it leads to more effective resource gathering overall and the ability to compete for auctions better.

 
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Topic: Time World / Feedback and Suggestions

I suggest TW forums be made into a game since as proven by several threads, you can have more fun in the forums. In the most extreme of cases, the forums are so fun you stick around despite a ban.

Also several of these suggestions seem like they should be simple, especially the one about having the ability to revoke a change that involves the alert about changing ship numbers. Maybe touch on those?

 
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Topic: Time World / hahahahahahaha

Originally posted by Kushrenada:

Im actually talking about a group of elements from 1 to 5 in which each element represents a certain object. {1= house, 2= tree, 3= tree house, 4= dog, 5= ant}, then i was referring to their height. That being said, 1 + 2 = tree house which is bigger than a dog and much bigger than an ant. I think my math is just fine.

Can you do the math on how many alts you have to make for referral abuse before getting banned?

 
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Topic: Time World / Feedback and Suggestions

Originally posted by EvilGM:
Originally posted by stalliga888:

Please review the ranking system. It is not fair that players miss out on top 10 prizes simply because somebody created an account before them!

There is always someone who will complain regardless of the setup. The only other workable system I can think of is whomever gets there first gets the prize, and the other person has to pass them. However, I am fine with the current system. If someone started the game early, then they get the benefit of continued patronage. That means that in most ties I will lose in rankings. PM picked a system and in at least one instance you are losing. It happens.

In fact the whole system was enacted in mind with finally giving long standing players an edge other than time.

 
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Topic: Time World / Bugs and Glitches

Originally posted by Neokryton:

I am unable to Swap MF in the assign screen. Have to switch to MS then Swap to a different MF. Tried to refresh, no luck. Switch browser, no luck either =S.. What am I doing wrong to get it to swap without having to use MS between switches..

Simple example: We are able to switches between different type of MS build without having to un assign the current equipped MS. With MF i can’t do that…

Get rekt.

I’m pretty sure this is true for everyone. Whether it’s a glitch or not is the question.

 
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Topic: Time World / Feedback and Suggestions

I’d compromise some of these to a degree. EXP can be earned rather easily as of the collect patch so at best it would be a slight convenience. In the case of things like leveling I think PM views it as something only paying customers should be able to wave off hence why the rest of us are forced to grind.

Upgrade books are really powerful hence why PM wouldn’t let them be golded, 12k coupons currently nets you a chance to have a chance at upgrading a skill for people who are skilled out but follows the guarantee rule. Instead if PM wants to keep players in line based off their golding habits, make it an upgrade book that does not count towards the guarantee clock. This way non payers would be able to become decently strong across the board but not overly so.

Gold crystals are basically intended to be for golders and PM has stated his intent as such. Just because there should be some amount of equality doesn’t mean total equality.

 
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Topic: Time World / Bugs and Glitches

Originally posted by Kushrenada:
Originally posted by gillesniak:

Do these numbers (ms and MF attack) mean anything ?

(How much army 1 type of those ships add / 1000) * number of ships

Its to help distinguish the ship type, for example, someone could have 1 ms on a hero and u could think its a MF, except a MF shows 25,000 and 1 ms would show only 500

I think the digits overflow more often than not making the numbers silly.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by hatemakingnames:

Originally posted by docauntry:

We weren’t actually discussing the benefits and disadvantages of using fighters, what we were talking about is this:

“why do fighters lower your power when they make you harder to defeat?”

You said stronger, not harder to defeat. Though, being harder to defeat is also conditional based on the situation. All I said is that they are not a stronger ship. I didn’t argue with changing their army size (Though, that would just change the game back to everyone using only 1 ship type…since your power would go up, but total fleet size would go down)

You’re using MS currently with 4 missles, Speed, lethal defense, target, and attack. Fighters only have 2 weapons and 2 techs. Fighters have 33% of the HP of MS and die much easier when hit…even before you add in the extra techs that can boost your MS power/defense and the handicap for hitting higher tier ships.

I think I would have a better chance of beating you in fighters vs fighters than fighters (mine) vs your MS because my fighters with their speed advantage could easily multi and kill your fighters, but your MS would provide extra defense against their first round attacks, then take out a lot of my fighters on the first hit since they have lower defense.

usage of fighters as a legitimate tradeoff decision rather than exploitation of game mechanics.

Listen, when you have more than twice as much raw attack power, it doesn’t matter you have 2 less shots. Just mathematically you don’t seem to grasp this basic concept

Twice as much attack power and half as many shots would even out, if your fleet stood up…which is a lot easier with 3x more HP and 2 more slots for defensive techs. Destroying most of your enemy before it gets a shot off can change that, but MS vs faster MS does the same thing, while keeping the MS’s defensive abilities.

Fighters are designed as…fighters. They move fast and cause damage, but are made of paper and die when hit. You have to rebuild them much more frequently than MS, which are like giant tanks.

That’s the game mechanic as it was designed, you’re just incorrectly thinking that a higher tier ship should always beat a lower tier ship. (If PM were to change anything, I’d assume he’d want to make T2/3/4 ships used equally as much as 1/5) Some people use 2 fighter/2 MS fleets and it works out pretty well for them, since they get some speed advantage and some defense (Though, it can be a bit more luck based as to where fired shots end up hitting)

Maybe you missed the word more intentionally? Also if you get the first shot in, they will lose more likely than not in the case of fighters.

Nobody denied faster MS are better versus other MS, the question is how good are they overall in a majority of scenarios, and sadly enough the one most toxic to gameplay comes out on top. Fighters maximize luck in a fight which makes them broken.

Am I incorrect in thinking that fighters do a disproportionate amount of damage to the opportunity cost? I’ve beaten people like Hans who spent ridiculous amounts of money by using fighters in the past, this alone is a sufficient argument to highlight the exact degree fighters exploit skills to.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by hatemakingnames:

They are better in many situations, but fighters have less damage output, shots fired, techs, defense, and HP.

The only advantage to fighters is their speed, which reduces enemy armies before they get a shot off.

If you’re fighting someone who uses faster fighters than you own, you’re better off with MS.
If you’re fighting someone who uses MS, you’re better off using faster MS (Or T2/3/4) than fighters.

I farm MS users with faster MS and fighter users with faster fighters. I’ve seen several examples where someone switched from fighter to MS and beat me. (But then I switch to faster MS and beat them) They never had any speed advantage with the fighters, but the MS gave them more attack and defense power.

Stop saying less damage output when you obviously are just BS’ing yourself to somehow justify your usage of fighters as a legitimate tradeoff decision rather than exploitation of game mechanics.

Listen, when you have more than twice as much raw attack power, it doesn’t matter you have 2 less shots. Just mathematically you don’t seem to grasp this basic concept.

It doesn’t matter if it’s incrementally better in certain situations, it’s still broken.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by hatemakingnames:

You’re confusing the words “Weaker” and “Worse”

http://dictionary.reference.com/browse/weaker

They do less damage, die easier when hit, only have 2 rounds of weapons instead of 4, and have a handicap when attacking higher tier ships. If they don’t kill you off before you have a chance to fight back, you should be able to kill them easily.

Not only are you being pedantic with your usage of definitions, but you’re also blatantly wrong.

Being technical doesn’t help your case when you clearly understand the intent of people complaining about fighters, by focusing on words alone you’re effectively straw manning the argument.

But the worst part about it all is you’re entirely incorrect. Lets first examine Docauntry’s response which you entirely mishandled. We can accept the argument that yourself on MS is within your attacking range if you’re equipped with MS as they are equivalent in power. If we make the move to fighters, your original stance is that they move you into a lower power bracket and thus weaker opponents. However, in this case the power bracket is still the same and thus your argument loses water here when you implicitly concede that fighters would win given your sad excuse of an argument.

In addition, stronger would imply winning. If you equip fighters and are beating yourself when the phantom has MS, YOU ARE STRONGER. Even by dictionary standards.

But going to your interpretation of stronger, you’re still incorrect. The one assumption I will make is you’re not making a unitary comparison between MS and fighters (1 MS vs 1 fighter) but rather the complete usage of them.

“Less damage”. Mathematically incorrect once we adjust for usage. By converting the fighters provided by 8 command, we can get an equivalent damage which incidentally is more than twice as high and thus takes all damage concerns out of the picture.

Considering the extent of how powerful fighters are, issues like dying easier become almost as unimportant as issues such as inferior artwork.

 
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Topic: Time World / Bugs and Glitches

Originally posted by hatemakingnames:

Ok so I’ve been noticing this problem for a few days…but just to make sure it wasn’t my imagination I wrote down the numbers.

I logged off with 130494 of my lethal fighters (100,900 equiped and 29549 unequiped)

When I logged on today, there were no defense reports in my mail…only 4 pillar notices. But now I have 125,185 lethal fighters (100,900 equiped, 24285 unequiped)

So 5264 just vanished and are unaccounted for. My only guess is that it could have something to do with an incomplete ship build. Maybe MS builds don’t correctly account for the fractions of space that are taken by a small amount of fighters?

Obviously small quantum fluctuations.

 

Topic: Time World / Bugs and Glitches

This post has been removed by an administrator or moderator
 
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Topic: Time World / Bugs and Glitches

Sorry Mava, you missed the boat on this:

“I do think Himmelreich has a point here. If you are going to lose a battle by a .00% then maybe it should be shown…”

If a percentage exists and you lost, just because that percentage isn’t displayed doesn’t mean a bug caused your loss. By your direct concession, under this scenario he still lost and therefore there is no mistake. The system is showing what it is designed to do.

“Then you may as well as just a win and lose sign and no percentages at all…..”

And even if we removed percentages, the result of your battles are unaffected. Therefore no bug.

Either way you’ve failed to establish that he has a point in that the system is bugged, you can bring this “provide more information” argument to an infinite regress state, all it results in is a spam of unnecessary information when win or lose suffices for all intents and purposes.