Recent posts by TomK38 on Kongregate

Flag Post

Topic: Anti-Idle: The Game / Game Bugs

he said 1665, but his version block at the bottom of his bug report says 1664, so he is just mistaken.

 
Flag Post

Topic: Anti-Idle: The Game / Damage Guide (v. 1641)

the dark pyramid portion has changed considerably. But otherwise i think most of it is still valid.

maxDamage = ceil(Rank/100 + Level/1000) + ceil((Old_Max_Damage^0.25)/2)+(Old_Max_Damage/200000))/50

there is the corrected dark pyramid section.

 
Flag Post

Topic: Anti-Idle: The Game / Can you extend the life of an accessory?

no

 
Flag Post

Topic: Anti-Idle: The Game / Humblebee vs. Knightmare Armor

those are all finalized numbers. unenhanced but finalized.

 
Flag Post

Topic: Anti-Idle: The Game / Anti-Idle Wiki

I’ll do what i can.

 
Flag Post

Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

v.04 – updated once again. I Think that should handle the monster chips.

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

i dont spend near enough time with LOL market…but i thought this was a nice sell, lol

 
Flag Post

Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

had a big bug in the monster chip drop rate calculations, think its fixed now, new version is up.

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Its done…huzzah…on to something more interesting

 
Flag Post

Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

yes bovolt you do.

Level Up CHAOS? you mean master him? HC SC.

 
Flag Post

Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

new version up…hmmm i will have to look into autocomplete crazy, if i can figure it out, i will let you know.

 
Flag Post

Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

do you have ULTRA turned on ankanb? it raises the level of things.

and both of you are right…Chaos/CHAOS are treated the same in some places…different in others…i need to fix that.

Excel has an EXACT() function that handles case sensitive stuff, i didnt discover it until later in making the sheet though…so i need to go back and add it to some other stuff.

I will try to get a bug fix up today

 
Flag Post

Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

yeah they go negative when something higher in priority goes over 100…like say something has a 100+ chance to drop a ROFLpendant…then it can never drop a metal pendant.i should just make them set to 0 if they go negative though.

Also realized i did the math for finalizers on the math page, but forgot to put them on the list.

 
Flag Post

Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

(xlsx version) – V.01 https://dl.dropboxusercontent.com/u/25755968/DropRate_v_01.xlsx
(xlsx version) – V.02 https://dl.dropboxusercontent.com/u/25755968/DropRate_v_02.xlsx
(xlsx version) – V.03 https://dl.dropboxusercontent.com/u/25755968/DropRate_v_03.xlsx
(xlsx version) – V.04 https://dl.dropboxusercontent.com/u/25755968/DropRate_v_04.xlsx

I have most the cells locked, saved the ones you should need to change, but all the formulas are visible, so feel free to check my math.

I have not tested it heavily yet, so please let me know if something is broken.

I am considering adding Rare/Epic rates into the calculations, but for the moment the calculator just shows you your drop chance depending on whether the mob is rare/epic or not, but does not tell you how likely it is to encounter either of those things. Although I did try to include any cases where a mob is always epic/rare.

Changes in version 0.2

- Altered the referencing to the Monster List to be able to tell the difference between Chaos/CHAOS. (Thanks to ankanb for pointing it out)
- Changed the way the Drop list interprets its values. It now takes the Median of the calculated value,100%,and 0%. This should prevent values over 100% or below 0% from displaying. (Thanks to TheJoseph666 for pointing this out)
- Added Finalizers to the list. Should have been there to begin with.
- Added an uprotected sheet for any calculations your might need to do.

Changes in version 0.3

- There was a bug in the monster chip drop rate calculations making the result very wrong, this has been corrected (Thanks to Radionews for bringing this to my attention)

Changes in version 0.4

- Updated for 1664f
- More changes to Monster Chip Drop rates (Thanks to darkmarty for pointing out the issue)

 
Flag Post

Topic: Anti-Idle: The Game / Drop Mechanics Guide

as crazy pointed out in his IA guide

Secret Crystal (#322) – (.5 + level/3000)
Secret Crystal 2 (#435) – (5 + level/300)

is incorrect now

Secret Crystal (1): (0.25 + Crystal level / 3000)x
Secret Crystal (2): (0.25 + Crystal level / 300)x

is correct now.

 
Flag Post

Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

once you run out of other things, yeah thats the way i spend mine.

 
Flag Post

Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

you get an infinite U5 for both weapons and armor from BP rewards, and you can harvest accessory enhancers from Spooky Crypt. So personally I would spend my unob on other things before them.

 
Flag Post

Topic: Anti-Idle: The Game / Tukkun seems to get mad when people point out flaws in his game

you are unwelcome here. begone

 
Flag Post

Topic: Anti-Idle: The Game / What are these event codes?

sigh can someone please ban this guy already?

 
Flag Post

Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

God that took much longer than expected…but yay. now all i have left is two death match achievements to get.


 
Flag Post

Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

and the pub has an allyDropChance of 0

 
Flag Post

Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

havent seen them drop in DP, but i have seen them drop in SC. in MBR, SC, DP, and TH they just drop at the zone IA drop rate

allyDropChance = _root.areaAllyChance;

else { allyDropChance = allyDropChance / 100; } chipDropChance = allyDropChance / 10;

so it looks like they SHOULD drop in all those places…just rarely

allyDropChance in those zones…

DP = .2
MBR = .1
Endless = 1
SC = 2
TH = 1

 
Flag Post

Topic: Anti-Idle: The Game / Game Bugs

Seems to be an issue with Dexterity Enhancement

While working on some math with the stats i noticed that Accuracy and Evasion were not scaling the same.  And as best i can tell Dex Enhancement gives 75% Accuracy and 100% evasion.

Attached is a screenshot, naked and with only Dex Enhancement.  I am wearing encounter ring and Doom Rat IA.

Screenshot of problem:

http://i.imgur.com/bJPnhRB.png


TomK38 | 279,001 / 3,000,936,344,401 | [d1]–72 | F0 | v1,664 | WIN 14,0,0,125 | Thu Jun 26 20:04:28 GMT-0500 2014

 
Flag Post

Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by Toa_of_Pi:

Pyramid enemies, MBR, SC enemies, Triangle, and The Ascendant won’t drop chips. You can get the 2011 chips as drops.

SC mobs at least can still drop chips.

 
Flag Post

Topic: Anti-Idle: The Game / [Suggestion] New High Score Categories

that reminds me, any chance of getting the dark pyramid score submission fixed? scores havent been submitting since well before the first REVIVE.