Recent posts by TomK38 on Kongregate

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Topic: Anti-Idle: The Game / Rebalancing Discussion

well from the screenshot i would say its not that bad. But typically i view diminishing returns as punishment for doing something too much. Maybe kind of the opposite of this would be better….everything starts at normal exp and gains a bonus if you dont do it for a while…kind of a reward for doing things you dont do very often. its the same thing in the end, but it feels like a reward instead of a punishment.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

Could we get some more details on the coming “Diminishing Returns” system? Virtually any diminishing return system throws up some serious red flags for me…but would like some detail before i judge, lol.

 
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Topic: Anti-Idle: The Game / What is a G5 and how do I get it?

http://www.kongregate.com/forums/60-anti-idle-the-game/topics/410656-mid-game-weapons-why-to-not-craft-a-g5-v1664

 
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Topic: Anti-Idle: The Game / Game Bugs

Originally posted by Axiss32:

Mission Kommander resets points in Rebirths.

If you have, for example, 20,000 points for next Mission Kommander "level", and you want to rebirth, for some reason, you lost all the points. I had 18k points, and now 0.

Axiss32 | 399,000 / 2,624,218,751,131 | [d1]–6 | F0 | v1,664 | WIN 14,0,0,145 | Mon Aug 4 15:45:49 GMT+0200 2014

Pretty sure this is working as intended, so you cant carry a complete (or nearly complete) MK into a rebirth.

 
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Topic: Anti-Idle: The Game / Game Bugs

he said 1665, but his version block at the bottom of his bug report says 1664, so he is just mistaken.

 
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Topic: Anti-Idle: The Game / Damage Guide (v. 1641)

the dark pyramid portion has changed considerably. But otherwise i think most of it is still valid.

maxDamage = ceil(Rank/100 + Level/1000) + ceil((Old_Max_Damage^0.25)/2)+(Old_Max_Damage/200000))/50

there is the corrected dark pyramid section.

 
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Topic: Anti-Idle: The Game / Can you extend the life of an accessory?

no

 
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Topic: Anti-Idle: The Game / Humblebee vs. Knightmare Armor

those are all finalized numbers. unenhanced but finalized.

 
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Topic: Anti-Idle: The Game / Anti-Idle Wiki

I’ll do what i can.

 
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Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

v.04 – updated once again. I Think that should handle the monster chips.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

i dont spend near enough time with LOL market…but i thought this was a nice sell, lol

 
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Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

had a big bug in the monster chip drop rate calculations, think its fixed now, new version is up.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Its done…huzzah…on to something more interesting

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

yes bovolt you do.

Level Up CHAOS? you mean master him? HC SC.

 
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Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

new version up…hmmm i will have to look into autocomplete crazy, if i can figure it out, i will let you know.

 
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Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

do you have ULTRA turned on ankanb? it raises the level of things.

and both of you are right…Chaos/CHAOS are treated the same in some places…different in others…i need to fix that.

Excel has an EXACT() function that handles case sensitive stuff, i didnt discover it until later in making the sheet though…so i need to go back and add it to some other stuff.

I will try to get a bug fix up today

 
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Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

yeah they go negative when something higher in priority goes over 100…like say something has a 100+ chance to drop a ROFLpendant…then it can never drop a metal pendant.i should just make them set to 0 if they go negative though.

Also realized i did the math for finalizers on the math page, but forgot to put them on the list.

 
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Topic: Anti-Idle: The Game / Drop Mechanics Calculator - Testing Version

(xlsx version) – V.01 https://dl.dropboxusercontent.com/u/25755968/DropRate_v_01.xlsx
(xlsx version) – V.02 https://dl.dropboxusercontent.com/u/25755968/DropRate_v_02.xlsx
(xlsx version) – V.03 https://dl.dropboxusercontent.com/u/25755968/DropRate_v_03.xlsx
(xlsx version) – V.04 https://dl.dropboxusercontent.com/u/25755968/DropRate_v_04.xlsx

I have most the cells locked, saved the ones you should need to change, but all the formulas are visible, so feel free to check my math.

I have not tested it heavily yet, so please let me know if something is broken.

I am considering adding Rare/Epic rates into the calculations, but for the moment the calculator just shows you your drop chance depending on whether the mob is rare/epic or not, but does not tell you how likely it is to encounter either of those things. Although I did try to include any cases where a mob is always epic/rare.

Changes in version 0.2

- Altered the referencing to the Monster List to be able to tell the difference between Chaos/CHAOS. (Thanks to ankanb for pointing it out)
- Changed the way the Drop list interprets its values. It now takes the Median of the calculated value,100%,and 0%. This should prevent values over 100% or below 0% from displaying. (Thanks to TheJoseph666 for pointing this out)
- Added Finalizers to the list. Should have been there to begin with.
- Added an uprotected sheet for any calculations your might need to do.

Changes in version 0.3

- There was a bug in the monster chip drop rate calculations making the result very wrong, this has been corrected (Thanks to Radionews for bringing this to my attention)

Changes in version 0.4

- Updated for 1664f
- More changes to Monster Chip Drop rates (Thanks to darkmarty for pointing out the issue)

 
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Topic: Anti-Idle: The Game / Drop Mechanics Guide

as crazy pointed out in his IA guide

Secret Crystal (#322) – (.5 + level/3000)
Secret Crystal 2 (#435) – (5 + level/300)

is incorrect now

Secret Crystal (1): (0.25 + Crystal level / 3000)x
Secret Crystal (2): (0.25 + Crystal level / 300)x

is correct now.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

once you run out of other things, yeah thats the way i spend mine.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

you get an infinite U5 for both weapons and armor from BP rewards, and you can harvest accessory enhancers from Spooky Crypt. So personally I would spend my unob on other things before them.

 
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Topic: Anti-Idle: The Game / What are these event codes?

sigh can someone please ban this guy already?

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

God that took much longer than expected…but yay. now all i have left is two death match achievements to get.


 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

and the pub has an allyDropChance of 0

 
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Topic: Anti-Idle: The Game / [Guide] Monster Chips, Ultra Monsters, Ultra Allies

havent seen them drop in DP, but i have seen them drop in SC. in MBR, SC, DP, and TH they just drop at the zone IA drop rate

allyDropChance = _root.areaAllyChance;

else { allyDropChance = allyDropChance / 100; } chipDropChance = allyDropChance / 10;

so it looks like they SHOULD drop in all those places…just rarely

allyDropChance in those zones…

DP = .2
MBR = .1
Endless = 1
SC = 2
TH = 1