Topic: Kongregate Multiplayer Games /
[Pirate Galaxy] Recomended changes
The spawn rate is a little fast when you have to kill commanders on aurora, as there was an energy field right next to the ones i mean it wasn’t too bad as long as I wasn’t getting pwnd by 4 or 5 marauders at once.(Got the schematic, still annoying pulling the commanders out). basically I think they should stay a bit longer before taking off or decrease the spawn rate just a tad.
There was no aurora borialis effect on any of the planets, might look good.
the progression needs a tweak in the sense that I’ve gotten the second to last weapon before the three before it and dont like farming those types of things as an afterthought. maybe have them drop in succession no matter the mob lvl.
gold system is great with 50/lvl as I’m a broke joke this year. energy system is awsome as I don’t have to wait for recharge. the fact that you can’t fly over mountains and rivers is fine as you have to, I dunno, make a level of sorts haha; quit your QQ’ing people. Altho I do agree wqith the selectable landing zones, might make it better but then again it will mess with the progression of the game to the point of shortening the play time. It’s not like the maps are soo big that I found it necessary or even had the thought cross my mind until I read it on this forum. love the realness with planetary orbit and seeing people cruisin to other planets on the planet selection screen.
All in all I would just add more weapons and items to make and farm. basically just keep up on makin more I think it’s fun and I’ll be telling my friends.