khelben1979
34 posts
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Topic: Card Monsters /
Crystal Crystal
Yep, it can somehow solve the problem of the lack of crystal ability monsters. But, it will make the ‘crystal ability’ become meaningless as every monster can now have the ability of gaining 1 extra crystal when sacrificing.
I agree on that. It would change the game too much in my opinion. They could decide to add a crystal ability on one of the cards for each of their latest expansions. Then you got new ally cards which sac. ability and not change the game too much, again…
I think they should put efforts in trying to improve the game in other areas, such as fixing more bugs before changing or adding any new contents. There are bugs at this time which has been present ever since the release of expansion 5, I believe they should focus their efforts on that right now.
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khelben1979
34 posts
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Topic: Card Monsters /
New booster name is terrible
Lack of creativity, yup I agree 100% on that one. And when we’re on the topic, where did all the monsters go? The 2 latest card packs does not contain a single monster. If that trend continues, I think they need to rename Card Monsters to something else later…
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khelben1979
34 posts
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Topic: Card Monsters /
Proposal: Tone Down Heroic Nerfs
I would not support the idea of making backstab belong to common, but instead change something which makes it worth be called an epic again. For example: remove that opportunity triggers on backstab. The word backstab has no real meaning in how it is used now. Common ally cards trigger 100% on backstab now. Still works OK though, but 2 chimps will slaughter Epic conbra in one round as it looks like right now.
Another idea is to add stealth on Conbra. With no extra CC cost. It is supposed to be an Epic card, after all. :)
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khelben1979
34 posts
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Topic: Card Monsters /
Idea: Payback/Reciprocate
In my opinion: it would make stealth weaker, and so far stealth has been seen as powerful, so let it stay that way. Already dices can cause damage on a stealthed card, including using paint cards. That’s more than enough.
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khelben1979
34 posts
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Topic: Card Monsters /
swarm bug?
That has never happened to me.
However I’ve noticed a bug which has been active for a long time now, and that is that it shows wrong rewards on the swarms. Reloading the game I think fixes it temporarily, maybe that is what you’ve seen here? It displayed the rewards for Umbral Vortex over at Kurtey when I switched for example.
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khelben1979
34 posts
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Topic: Card Monsters /
About spirite
I played a quest where I encountered 3 spirites at the same time, and I just silenced them, then took them apart. :) It’s one of the worst epics I know and I didn’t even bother to pick it up from a deck booster, just clicked on reroll, no regrets. I would prefer Archmage over it any day, now that’s a nice card!
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khelben1979
34 posts
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Topic: Card Monsters /
- When is new exp come?
Maybe a community created card game replacement for CM can see a possible future if CM fails in the long run?
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khelben1979
34 posts
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Topic: Card Monsters /
- When is new exp come?
I think they are busy fixing bugs… What’s the point of making a new release when it isn’t finished?
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khelben1979
34 posts
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Topic: Card Monsters /
Exp #5 card names
In my opinion, giving each card only 1 name would make things easier and it saves time for the developers to keep it more simple. The levels of each card can easily be called just level 1-5. Less confusion and more straight forward. Less fun? In my opinion: no. It should make the game more fun, because then more focus can be made on game improvement on the things which really has higher priority, such as fixing bugs and try and make the game stable without crashes and strange errors.
Personally I like Card Monsters, and I’ve spent way beyond 100 hours of gameplay on this game, I play it a lot. Too much, probably. And there are many things which can get improvement, but depending on the skills of the programmers, I think that some things are no ready for development at this stage, such as animated looks on the cards and a more elegant an stylish GUI for the whole game, would be nice too.
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khelben1979
34 posts
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Topic: Card Monsters /
Exp #5 card names
Priestorer (uncommon) and Granger (epic). Those two I dislike the most. The other names I find it’s OK. Could have been better, but it’s OK, in my opinion. Thinking positive it’s always good that the developer took feedback from it’s community and implemented in the game instead of not listening or reading our suggestions. I guess I could try and come up with some names for the coming expansion as well, but I haveto see the cards first in order to do so.
My first impression of the name changes was very negative and I thought that it would reflect on all cards in the Heroic Booster, but to my surprise it did not, so that’s good too.
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khelben1979
34 posts
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Topic: Card Monsters /
Exp #5 card names
In my opinion, the name: Mut-ator (in Heroic deck) where he used to be called Warlock. That was a huge dissapointment for me. Any ideas for changing that one back and rename the previous names on the card to different ones?
From what I’ve seen, some names are actually quite good and some cases an improvement in expansion 4, but some names got worse than before. I think and hope it was an experiment and to see the feedback from the community on the new changes which appeared. Please take more time before changing and adding up some new names, because sometimes you can get a little attached to a certain card and it’s a dissapointment if the card gets bad, especially for the last level of the card… Thanks.
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khelben1979
34 posts
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Topic: Card Monsters /
Invincibility and fortify
Invincibility cards should belong to unique, I agree on that.
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khelben1979
34 posts
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Topic: Kongregate Multiplayer Games /
[Clash: Rise of the Heroes] A sad day for CLASH...
A bit of sad news, but it’s understandable with the low amount of people which seems to playing this game. Maybe there will be a possibility to create a new game in the future which further exceeds how good a game really can be? (thinking positive)
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khelben1979
34 posts
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Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
khelben1979 is sharing their Daily Reward Combination: 41253! Use this combination from Book 4 before it expires on Jan 18 at 5:00 PM to receive: Illumitasa Shield Center.
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khelben1979
34 posts
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Topic: Shadowland Online /
TURN OFF THE SNOW
A button for turning it on or off would be better… I actually stay away from the game more when it looks like this since I’m playing on an old Pentium 4 computer.
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khelben1979
34 posts
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Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
khelben1979 is sharing their Daily Reward Combination: 15243! Use this combination from Book 1 before it expires on Dec 22 at 6:09 AM to receive: 1 Ally.
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khelben1979
34 posts
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Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
Sorry. Just saw it was a one time combination code. No possibility to erase my post…
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khelben1979
34 posts
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Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
khelben1979 is sharing their Daily Reward Combination: 15234! Use this combination from Book 1 before it expires on 0 to receive: 4 Platinum.
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khelben1979
34 posts
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Topic: Shadowland Online /
*** Suggestions ***
I think it would be interesting if more strategy was implemented in this game. As it is today, there is zero possibility to win against players who has become very strong with expensive gear. To me, the winners of the game is not those who plays the best, it’s those who spend the most, and I think that’s sad, to be honest. That is not a quality of a good game, because personal skill should make you the winner, in my opinion.
So why not add some strategy which for example changes how all the gear works. For instance: as it is today and as it has been from the beginning, the choice of weapon, magic book or armor changes the values for the character in the sense that the values increase or decrease depending if they are good or bad, the gear itself have no qualities in the sense that a knife and how it works in battles, that it never differs from any other weapon at how it works, like compared in the real life. And what I mean with that, that is why not add some strategy which makes different kinds of weapons have some strategic effect in battle other than how it looks like today? That way it would matter what kind of weapon I choose, not only looking at the attack value. A knife could be less able to penetrate certain armours than say a mithril sword, or something?
One other thing which could be added to the game would be diseases. In the real world many people have allergies and diseases, and I think that it could be added as a strategic element to this game. It would make it even harder and requires more skill and strategy. I don’t know exactly how that it would look like when it comes to implementing it, but I reckon that it could affect the existing troops in the barracks even after a battle have been played. It could be that the warriors starts to suffer and the total amount of warriors goes down if they aren’t cured, something like that. Add new spells which can make the game more interesting!
Does this sounds interesting? To me, adding more strategy for battles would make this the game that I think that it should have been.
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khelben1979
34 posts
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Topic: Shadowland Online /
Bug threads
Dear khelben, you mean you can only sell one time and then the start auction button become grey and you can’t sell anymore on the Auction house? Can you tell us your ingame name nad server name, so we can check. Sorry for the inconvenience.
My ingame name is Khelben, and I’m using the server: Eloir. (I got a little late in my reply here…)
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khelben1979
34 posts
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khelben1979
34 posts
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Topic: Shadowland Online /
Bug threads
When I try to sell equipments in the Shop (lv 80) the button for selling is marked with gray and so if I click on it, nothing happens. If I reload the webpage and login once more, I have experienced that I can sell again, but many times, I’m restricted to only sell 1 time before the button freezes again (marked in gray). Is this a software bug that you are aware of? This bug have been around for at least 2 months as from what I can remember.
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khelben1979
34 posts
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Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
khelben1979 is sharing their Daily Reward Combination: 51324! Use this combination from Book 4 before it expires on Nov 17 at 4:51 AM to receive: Rune of Lightning.
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khelben1979
34 posts
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Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
khelben1979 is sharing their Daily Reward Combination: 14235! Use this combination from Book 3 before it expires on Nov 7 at 1:05 PM to receive: 1 Platinum.
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khelben1979
34 posts
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Topic: Chronicles of Herenvale /
Daily Reward Combination Thread
khelben1979 is sharing their Daily Reward Combination: 41253! Use this combination from Book 3 before it expires on Oct 30 at 2:06 PM to receive: Bloodroot.
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