Recent posts by khelben1979 on Kongregate

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Topic: Card Monsters / Will this ever get another expansion/update

Are they still managing to earn money from this game??? :)

 
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Topic: Card Monsters / edgebee sucks

Another suck thread… :) I find it amazing that the game is still up and running, because no new updates have been released in a long time now. I still manage to enjoy playing this game, to some extent, but if Edgebee wants to earn more money, I’m not sure how they are thinking right now.

Let’s see if the game is still up and running on their servers for the rest of this year…

 
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Topic: Monster Battles: TCG / About VIP offer ingame

Please remove the VIP offer window which now plagues this game, because it keeps popping up several times during a single gaming session.

Hope devs. reads posts over here. I used to play this game a lot, now I don’t. Reduced game verdict for further notice.

 
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Topic: Clicker Heroes / Suggestions for next Update

I don’t know if this has been suggested before, but… I would like this game to have some integration with Kong. so I can compare my best scores with those in my friends list, like you see in many other games. Thanks!

 
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Topic: Kongregate Multiplayer Games / [Dino Storm] Does not support Linux

I rated it 1 star out of 5. Why code a game that only works with Windows and release it here here on Kong? I will never be able to test this game, but since I cannot play it, I give it lowest rating possible.

 
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Topic: Card Monsters / Edge home page

Miawe… didn’t you quit this game, or you’re just commenting on it? ;-) In any case, nice to see you here. :)

 
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Topic: Card Monsters / Calice Card Art

I’m no developer, but the first picture looks nice! Well done! :)

 
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Topic: Card Monsters / The Future...????

Your best post ever, Miawe. :) :)

 
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Topic: Card Monsters / Xmas

I think if they can release a new booster sometime during the first half of next year, it would be a way of making up for this… I think. :) Any way, from what I have seen so far, I don’t think any major update is in the works. My crystal ball predicts: more minor updates.

 
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Topic: BloodRealm / More performance through canvas link

No offense to you Egalisator. But I actually think it’s a bad advice to give, because playing the game through Kong is the only way to be able to chat with people during game play. If the game had inbuilt world chat, I guess that “could” be OK.

I would rather prefer some of the old advice given before, that they get more attention, and that is to: block off the sound events and music through the Adblock+ plugin, but anything else, I would say not so good. The developers needs to work harder to produce better source code, and if they don’t, it’s their loss and not ours, because most people will go on to some other game which works better, and they will loose money.

 
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Topic: Card Monsters / Balancing

In my opinion: great that there are people here which feels satisfied with the recent changes being made. As an amateur programmer myself, I understand that what they have changed would be the parameters which decides the values for different cards, changing them is not a huge effort, however, it’s good for PR that things are happening!

I myself does not see anything exciting about anything that was changed, and it does not change gameplay for me… I’m hoping that at least a new booster will arrive in a couple of months, because it is a very long time since I saw anything of that, so that would be a little interesting for me. I’m also hoping for a community boss fight, and when that get’s added (if it will!) that would also be interesting to see.

I think what I miss the most, is that I rather don’t want cards to get changed too much (unless necessary), rather than making the abilities work better, making the abilites a little more advanced in how they work. Like the disease ability…

So I’m not excited about this latest update, nothing for me… :)

 
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Topic: Card Monsters / what is your favorite card

God Mush! Has been my favourite for a very long time. The card makes me smile. :)

 
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Topic: Card Monsters / Up-coming changes

I think this small update might be enough to hold on to the most loyal players of this game… In the meantime, I will keep my eyes opened for what is happening to this game before this year has ended, whether any new changes which can substantially improve game play has been released or not.

It’s good that they are deciding the keep the game alive and up and running here on Kong, but at the same time it’s very important for Edgebee to try and make the game more attractive. I really like some of the ideas that have been discussed over here at Kong, especially fighting one huge boss as being done together as a community boss fight, no other update than that would increase the popularity of this game and make it more fun than ever before, in my opinion. Nerfing cards here and there isn’t particulary exciting enough, although sometimes necessary.

 
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Topic: Card Monsters / Alliance Thread

Alliance: Bear Spirit for all players. 5 slots are free currently. I will accept ALL invitations until all slots are full. Low activity currently, you can change it…

 
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Topic: Card Monsters / Brainstorming Ideas

I hope that my post that I wrote last month in this thread can be taken into consideration, if it’s possible to implement or not. Doesn’t haveto be exactly like what I wrote, and can be done even better. The point from my argument was to try and lift up the fact that how abilities are being triggered and used, does not create a sufficient good strategy against the “super cards” once used in the correct order.

Even weak cards should have a chance to defeat way stronger cards, and not how it is today. So if the abilities such as disease (or any other ability?) can have a better reflection on it’s name, create a balance system for that first, as once one or two abilites gets nerfed or improved, it affects all other abilities in the game, and it’s an important thing to have in mind, and not implement things too fast without thinking things through, as what was previously done with super Hydra card, thankfully, it got nerfed… I still don’t like the card though, but that’s just my personal opinion.. :)

 
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Topic: Card Monsters / Alliance Thread

Alliance: Bear Spirit. Come and join this alliance if you are new to this game or experienced player. All players will be fairly treated, only bad players I will kick or if there’s another valid reason. Fair play and good team work! As I was recently kicked from one alliance (active alliance) despite performing 100% I make this alliance in protest towards others who does not follow fair play… I log in every day, but I don’t play too much, because I’m usually busy doing other things… So hope to see a couple of new members here SOON. Thank you.

 
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Topic: Card Monsters / Alliance Thread

I am looking for a new alliance. I log in every day, I play a couple of times a week (more on saturdays and sundays, if, I have time for it). Been playing this game for 2 years, so… no newbie. You can suggest an alliance which currently has a free spot open.

 
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Topic: Card Monsters / Invincibility

I agree it’s an powerful ability, but if every ability would be 100% balanced, this game will become very boring. I think some of the excitement comes from the fact that it’s a little unbalanced. Improvements are always good, though. I would like to see all abilities grow to something which creates more strategy, making abilities a bit more advanced than they currently are.

What if making the invincibility to only work on mages? It would nerf it quite a lot, and make mages a little more resistant to heavy fighters which hit so hard, that their HP isn’t even close to sustain such a blow, even if blessed. I don’t know if it’s a good suggestion, but it would change the game play a lot.

 
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Topic: Card Monsters / EdgeBee is back in the game.

“I think the next expansion booster should not be a booster that can be purchased with coins – its far too easy to accumulate coins a lot of us who have Dragon Apocalypse unlocked will have all the new cards within a day and will have nothing to achieve again.” – by militantspawn.

I haveto voice my opinion on that one. Since I’ve played this game for I think it is 2 years now, and I have never come to the DA and I know many other players have not got there as well, it still takes an huge amount of time and effort to get all the gold for opening up boosters and buying EVO crystals etc etc.. I don’t think it’s a good idea.

They could implement some kind of game handicap for players who have reached DA if you feel it would be unfair to the other players, but I’m sceptical towards something like that myself. They should concentrate on having a standard for how things are in the shop and in other places of the game, everything else would just make things weird.

Also despite the nice and good pictures contributed by BMuel, I also think it’s a bad idea to insert the pictures in the game as well, because the pictures is still not Edgebee material. If this was an open source game, I think it would be an OK idea. But as it is currently, Edgebee would need to hire him first to make him part of Edgebee, and I’m sure they at Edgebee looks at it that way as well, despite all his work and efforts.

 
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Topic: Card Monsters / Brainstorming Ideas

As I stated in a previous post, I think abilities better should live up to it’s name. Disease for example was better before it was changed to what it is today. The change made it even weaker than before, but instead of going back there, I would like to see the disease ability to randomly give an ally card a disease. Let’s say 4 types of diseases to make it simple, and just simple random function to let it choose what it does.

One step further could be to make abilities a bit more powerful as they are used by Epic cards, like for example: you have disease 1 – 4 and where disease 4 is the worst form, having disease on common ally cards only trigger disease 1. So for common cards: disease 1, uncommon cards: disease 2. rare cards: disease 3, and finally epic cards: disease 4. And of course replace those numbers with actual names.

With Epic ally card being able to trigger disease 4, that could be set in percentage so all cards can trigger all of them, but a very low percentage for worst disease trigger from an common ally card.

There is all sorts of ways this can be done, and this is mostly my thoughts. So I am more of making the abilities better as abilities than to create a whole bunch of new ones, at least for starters. As for questing goes, I think it can be made a low priority in comparison to the game mechanics, lots of things needs to get changed, but I was not impressed with the latest expansion, a bit fun to see that things were happening, though, but that’s it.

 
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Topic: Card Monsters / EdgeBee is back in the game.

“2. Make your game open-source.” by Miawe.

This one I suggested some time ago, and thanks for that one Miawe. I think that Edgebee can continue to earn money on this game even if it get’s open sourced, but I am not certain on exactly how. Either way, I think that what I would like to know is, is there any developer who actively would be interested in the source and it’s continued development? So they can start there first

They could always have a donate button, and leave their other games non-open source and continue to earn money on those. I think. I also think that they (Edgebee) or who ever works on the source code, that it should be considered changing the whole game to make the strategy elements of this game a bit more advanced, like take DISEASE for example, just using your own imagination it would be possible to add more parameters to it, so it effects more elements, and that goes for other abilities as well.

One example of disease: when a ally card gets sick, it starts to loose in HP each turn, and adding a random type of disease could get added where different things triggers depending on what type of cards it transmits too, etc etc… This is just one idea, and it doesn’t haveto be super advanced, only add up and creates some real strategies, making this game less primitive and more competetitve towards other card games.

 
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Topic: Kongregate Multiplayer Games / [Shadowland Online] IMPORTANT SIGNED SLO PLAYERS

I for one will be hoping that this game is still online and running for the rest of this year, despite bugs and problems, because I would loose contact on a permanent basis with players I’ve played this game with. :( So I’m hoping for the best, what made this game great, in my opinion, has been the players I’ve played this game together with, the game itself isn’t that interesting or exciting, to me.

 
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Topic: Card Monsters / Fate of CM?

Unfortunately even good games has a tendency to just fade away. I’ve seen at least 2 good game titles from Kongregate that got dismissed: Backyard Monsters and Clash Rise of Heroes. I expect this game to go bye bye as well one day, but I think if there was a petition against that, then it might not be so. Too soon to tell, I guess.

 
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Topic: Card Monsters / Help with Umbral Vortex

Same here, glad to see you back again Kholdy. I got the same problem myself with War wraith and was dissapointed, but as time has moved on I think it was an OK change, even though it was better before and I still believe that. I’m using Hydra in the middle, ninjedi level 5 with excalibur at the left and at the right side I’m using Granger with Emmets Suit (3cc). Granger has also been changed from HP 50 to level 70 so more useful for UV then before, the change in HP might have changed it’s CC to 3 from 2, but I’m not sure on that, Tsizt, do you know if they did that?

 
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Topic: Card Monsters / Fate of CM?

The best Card Monsters ever made would be done by the community itself instead of a company, but programming and making all the artwork isn’t easily done, but if there’s enough interest, it, can be done. Maybe one day?

I will continue to play CM as long as is possible, though. There’s so many things with CM which needs to be redone in order for it to actually be the game it should be. Blizzard created Heartstone, but I experience it as a lot worse than this game, can’t really stand it despite it’s better graphics and all it’s effects.. Hmm..