Recent posts by BCLEGENDS on Kongregate

Flag Post

Topic: Forum Games / General Thread

Originally posted by SamsterSamster:

Who wants a free copy of Rabbit Hole 3D: Steam Edition?

According to the reviews, that’s a bad game. Don’t accept it folks.

 
Flag Post

Topic: Forum Games / [MAFIA] Jack-o'-Lantern [Day 2 Deadline: 22 Oct Noon GMT]

Well, I’ll unvote Darkboy5846, since he’s essentially a confirmed townie now, but I’m a little bit concerned that you chose to use your Revive on a vanilla townie. Was there no other way you could convince us that you were innocent, and save the revive for someone else? Not only can we not bring back any other JoaTs that die now, but the main protective asset for the town – i.e. you, Darkboy – now has a massive target on their back. So that’s a big thing.

 
Flag Post

Topic: Forum Games / [GAME] Roll to Kong - A Robot Quest (Power On, ADVENTURE-BOTS!)

Cu-bot’s Alcorequest Roll: 1
Your attempt to request alcohol goes poorly again, but this time you somehow manage to turn the statement into an observation about the Bot-tender’s builder. Said Bot-tender promptly begins to ignore Crab-bot, and threatens you to say that again you builderwireinserter, see what happens. You’ll need to be extraordinarily careful if you don’t want to piss him off any more.
Cu-bot’s Stick Cajole Roll: 5
Completely ignoring the Bot-tender, you head over to the pool table, and make a very convincing argument for why the Sharkatron 541 shouldn’t try to murder your robopanion with a pool cue. So cajoled, the robot begrudgingly hands the pool cue back to Inventex, but is still pretty mad at Takko-24.
(Cu-bot’s Perception Roll: 4)
Also, the Bot-tender is pissed as hell, and you barely dodge one of its eight fists as it is swung towards the back of your head. Those’ll leave a mark if they make contact.

Takko-24’s Wagersnatch Roll: 4 (5)
Whilst the Sharkatron is distracted, you grab the wager up with four of your limbs with the utmost of ease, then use the other four to climb on to the ceiling of this floor of the pub, a few feet above the Sharkatron 541. Derived of a held weapon, it isn’t able to reach you up here at all, so you can pretty much relax at this point. Or go somewhere else on the ceiling, if you want, whatever.

Crab-bot’s Cue Snatch Roll: 2
You don’t have much of a face. You’re a crab robot. But still, you attempt to snatch the pool cue from Inventex as it’s handed back to it by a Sharkatron, only to find that jumping is absolutely not your robo-forte. For-tay? Whatever, the point is you’re too short and non-jumpy to be able to reach the cue.

C41N’s Minion Search Roll: 1
You come across the three Thugbot V5’s that your robopanion Bark-Bot is apparently facing off against. They abruptly decide that you’re a better target, and charge towards you, all arms swinging wildly. You’re likely to be stabbed if you don’t do something right now.

Inventex’s Snatchback Roll: N/A
Well, you got the pool cue back quite peacably, so there’s no need to try and risk blowing it up by stealing it back. And, uh… yeah, you’re pretty much alright now.

Bark-Bot’s Asniffstance Roll: 4 (5)
You sniff out your ally C41N approaching, and move towards him as he turns the corner. The Thugbots, compelled by their threat destruction programming and/or natural viciousness, promptly charge at the new, bigger threat, and you sidle out of the way, now safe from harm for the time being. The lady-bot also comes up to you, and thanks you for helping her out.

Current active events: Sharkatron 541 is mad at Takko-24, Bot-tender is mad at Cu-bot, Thugbot V5 x3 are mad at C41N.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

Yes, you can. Just not always. Erisol had 19 (and bonuses) on his dice, only 20 result could intercept his attack. (for one of 3 tentacles)

And that’s the sort of bullshit that’s another reason why I want you to get rid of critical successes/failures. Because stupid shit like that happens.

a) You heal boss with poison.
b) He heals after you attack
c) He can’t heal himself, because he has to focus on his special ability

And apparently, the poison lasts for ten turns, and makes it a hell of a lot harder to kill the damn thing. Immunity to a damage type or status effect I might include in a boss; healing from a damage type or status effect is not a first-boss ability.

It’s special ability, it activates when boss is 10%~ HP.
Yeah, battle could be already over, but boss is not the only thing that uses ‘utility’ abilities.
4 people can deal 50 dmg in one turn, as you can see ~ my skill shouldn’t even activate.

The fact that it’s there at all is a really bad thing. That’s another ability that a first-level boss simply shouldn’t have access to.

I don’t want you to lose, but I don’t want to give free wins.
Imo, actions should be optimized, otherwise battle might take a bit longer.

The fact of the matter is, this boss battle has been way too difficult for being the first of many. I would have included maybe half, if not a quarter of the abilities that the boss actually has, at most 300 HP, and definitely not the ability to mind control our characters into attacking one another or heal from poison. Also, why the fuck doesn’t healing work on unconscious characters? That makes no goddamn sense; they’re unconscious, not violently mutilated beyond repair.

 
Flag Post

Topic: Forum Games / [Always open][LABYRINTHIUM] Heroes - Day 7: Smelly Jelly, Turn 20

[yeasy, you motherfucker, just let us kill it already. This is getting tedious by now, and as woofy said, you’ve given a first-level boss way too many abilities for its own good. Including, apparently, the ability to heal a ton of health every time it idles, regardless of whether it’s focusing on doing that or not, though that may be the ongoing poison effect. At least Erisol is getting lucky as shit on his dodges… seriously, though, just have it fail all of its dodge/intercept rolls or something from now on. Come on.]

Erisol Capora
Motherfucker, how did they all move round so fast?! At least one of those bastard tentacles are in the way now… sort of. At any rate, they seem a lot more likely to block any future arrows I fire, and… I cough briefly. Why am I coughing, I moved away from the… aw, shit, did it infect me? Hell no. No, fuck that. I’m not going to be turned into the puppet of a giant slime on its last legs. With no other options, I fire yet another magic projectile in the slime’s direction. Maybe I’ll get lucky as hell and one-shot it? I sure hope that’s a thing that’ll happen.

[Magic Projectile, target Distasteful Jelly’s main body.]

 
Flag Post

Topic: Forum Games / [RPG] Heroes of Patheus - Chapter 2 (OPEN)

[It’s soon now. So here’s my post. And by the way, everyone, it’s “Lorcrux” with two r’s. L-O-R-C-R-U-X. That’s very important.]

Lorcrux Makineite
‘Shit-!’
Before I know it, I’m being dragged along the ground by a bunch of vines. Vines, of all things! I’m sure plants didn’t move like this back in the pit… then again, I rarely saw plants at all in the pit, but from what I saw whilst travelling earlier, plants don’t move that much. Then again, I say to myself, nor do insects grow to that sort of size, nominally, nor are they so aggressive. Going back a few hours, I recall being rather insulted about the accusations made by the villagers towards Markus – for whatever reason, they blamed both him and seemingly the rest of us for their own soldiers being called away. What the hell did they do to protect their village? I distracted a giant beetle to allow someone to kill it; I must have ripped several dozen of those damned wasps out of the sky; and yet they’d berating us for not protecting it sufficiently? What do they expect eleven people to do against hundreds of insects?!
…alright, I guess I’m getting a bit worked up. Being dragged by vines across the ground does that to a person. And in any case, I should probably be more used to being seen as much worse. Maybe I’m just indignant at the misplaced blame towards Markus, who… quite frankly, I’m not sure what to think of him. I guess his heart’s in the right place, but…
Why am I getting philosophical now, of all times? I’m literally being dragged along the ground by living vines, presumably towards something that’s going to eat me. Then again, I’m not exactly being dragged quickly, given my mass. I draw my shortsword, then slash at the vines in question, with the aim of freeing myself before I get too tangled up to escape.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

See, what spike suggests is probably how I’d do it if I were to include critical failure in one of my games: if you do roll a 1, roll to confirm that the roll is a critical failure rather than just an ordinary roll with a value of 1. Which is where I’d end exposition, simply making a confirmed critical failure occur on a second 1 or something, but since we’re accounting for level here, we can say the higher your level is, the worse that roll has to be before it’s confirmed as a critical failure. For instance, say you’ve rolled a 1, but you take a second roll to make sure it’s not a failure, with the value you need to roll to ensure non-failure decreasing by 1 every, say, 2 levels, starting at 20 on level 0, going down to 19 at level 2, 18 at level 4, and so on, ending at a confirmation roll of 0 at level 40, i.e. critical failure is impossible beyond that point. You’re obviously not likely to do well without massive bonuses at, for instance, level 10, but if you take a second roll and happen to get 15 or higher on that roll at that level, then it’d just be a regular roll of that level, whilst less than that is counted as critical failure. That’s still a close to guaranteed chance for critical failure for the unenrolled, but for skilled adventurers, the chance of screwing up like that decreases exponentially over time, and even the lesser members of society can still manage to drag themselves back from the brink occasionally.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

slowly inhales, then slowly exhales
I’ve been annoyed all along at how the critical success/failure system works. Just because I moved away from talking about it didn’t magically make it disappear. My point, as Ganthro pointed out, is that maximum failure’s punishment is consistently far greater than what maximum success’ reward might bring about, and quite frankly, I’d be far more comfortable if critical success/failure weren’t actually a thing, and/or you changed the die rolls as I suggested. Preferably “and”.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

I mean, sure, that’d work to mitigate the problem? But the fact that it’s a problem at all is kind of a bigger concern than mitigating the problem itself.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

That’s the thing, though. At some point, they will end up being focused enough through natural skill that, unless their opponent dodges or something relatively major distracts them (i.e. an opposed roll to hit), they shouldn’t miss, ever. That’s part of adventuring – you have to be able to hit your opponent as often as possible, and if you’re trying to hit them constantly, you’re eventually going to stop missing them. Maybe not right off the bat, but sooner or later, you’ll hit pretty much every time.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

Well, I didn’t write about it, but I roll second d20 after critical result, If enemy rolls 1 or you roll second 20 ~ you get bigger multiplier. It was working only for players, tho.
20, 20, 20, 20 = x5 dmg.

Well that’s okay for damage, sure, but what about everything else?

I didn’t really care about 1s, but I can make additional roll to determine ‘how serious fail is’, If you wish.
If you don’t like 1s, you can pick custom to neutralize them. Problem solved.
Ahh, I love you custom abilities. "GM, we’ve problem! → “Pick problem-solving custom ability…” → “Ohh, thanks GM!”
Pls, custom abilties are my escape from responsibilities ._.

The fact that you’re offloading responsibility for dealing with that mechanic on to us is not a good sign. Even if there is a system to determine “how serious fail is”, it doesn’t change the fact that you’re statistically guaranteed to fail roughly once every 20th action, regardless of how immune to such flubs one should be as a skilled adventurer. We shouldn’t need to create a custom ability that nullifies that mechanic – if it warrants wasting a level to get rid of it, then it should be removed by the GM in the first place.

 
Flag Post

Topic: Forum Games / [MAFIA] Jack-o'-Lantern [Day 2 Deadline: 22 Oct Noon GMT]

Well, look. Evidently, the most suspicious person right now is Darkboy5846, given his apparent bandwagon to try and quicklynch occooa, so until further notice, I’m going to vote Darkboy5846, and maybe retract that vote if he proves to have good reason for doing so, and/or turns out to be less suspicious than someone else.

 
Flag Post

Topic: Forum Games / [MAFIA] Jack-o'-Lantern [Day 2 Deadline: 22 Oct Noon GMT]

5. [Vote: No Lynch] since patience is a virtue.

It’s Day 2 now. We definitely don’t want to vote no-lynch this time round.

@spike: Maybe, but then we don’t have very much evidence pointing towards anyone else right now.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

He didn’t get exp for whole damage. He got exp for ‘extra’ damage. You didn’t crit or anything.
He increased your physical dmg multiplier x2. Therefore, half of xp belongs to him.
Support classes will act similar, it doesn’t matter they don’t deal dmg. Buffing your stats is contribution.

…alright. I apologise for being a dick, then. I didn’t realise that that was already being implemented.

I understand that 1d20 doesn’t represent reality, but I want to stick to it.
Less calculations, bigger variety and I prefer it as GM. I would like to minimize necessary time too.

Does rolling a few extra dice every time make such a big difference to calculation time, given that most of the time it takes to update will be in actually writing everything out? I wouldn’t have thought it did.

In the end, outcome is determined by your dice + enemy’s dice, so it’s like 2d20.
Seems similar? Composition of few linear % outcomes becomes more complex function.
Add character bonus/levels on top of that, well… here you go, you can act like professionals.

No, it doesn’t seem similar. It’s not our die plus enemy die, it’s our die versus enemy die, so it’s 1d20 against 1d20. That’s still a 5% chance of our getting any individual outcome, regardless of how you try to mix it up. And I already explained that the way you set it up, bonuses don’t matter if you get a critical failure, which is fine if the opponent rolled really high, but if they only got a 2 compared to your 1, and you have a ton of bonuses that they don’t, then you still lose for no good reason.

But anyway, it’s all about preference, I would like to keep 1d20.
Imo, there’s nothing wrong in missing once per 20 times and doing awesome stunts, due to 20 results.
Atleast for me, leaving everything to almost constant numbers would be boring.

There’s everything wrong with that. Especially in the situation I mentioned earlier. With criticals active, a roll of 1 is guaranteed to ruin your character’s action every time, even when by all rights it shouldn’t, whereas a roll of 20 is effectively just flair points unless you absolutely need to roll a 20 to do what you want to do. 3d6 is hardly much more work for you to figure out, regardless, and is far less likely to kill your player’s characters off unless they’re legitimately outmatched by the forces they’re put up against.

Right now, one opinion against one GM’s opinion.

Well, guys, you heard the man: come out with your opinions on the 1d20 roll system.

Also, about design:
I would have to sacrifice way more time to design numbers with complex curves, as example ~ If we’re using 3d6, your attack bonus would have to be halved (as 3d6 doubles it’s efficiency), I would have to remove lvl bonuses, etc…

…did you mean effectiveness? Because attack bonuses are hardly more efficient when they apply to any roll outcome except for two. As for effectiveness, that’s a given when you’re not tripping over your own feet every twenty steps.

Plus:
Mad Mage designed world where probability sucks and outcomes are chaotic… otherwise, he wouldn’t have fun.

Hey. Don’t pin this on the fictional construct.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

Originally posted by yeasy:

[Okay, let me clarify]

[A) Erisol, like 100000th time, discuss mechanics in OOC thread pls: http://www.kongregate.com/forums/36-forum-games/topics/415720-labyrinthium-ooc-discussion]
[B) If someone boosts power of your attack and you land hit, he gets exp for extra dmg (total). If Dathen throws ‘gaoth pulse’ on your weapon, he gets exp for extra dmg. I plan more than one support class in future (enchanter, etc…) and they couldn’t get any ‘normal’ exp otherwise.]
[C) I’ll still try to fix/adjust mechanics, but current model will stay. If someone debuffs monster, he gets exp for extra multipliers.]

A. You’re, uh, getting me and my character confused. But yeah, sorry about that.
B. So he should get experience for the extra damage, not all of the damage. Hell, I don’t even mind if the person attacking doesn’t get experience for the extra damage dealt, I just don’t think someone who didn’t deal any direct damage should get experience for the damage they wouldn’t have had any contribution towards anyway.
C. I… don’t actually understand what you’re trying to say here. If it’s just an extension of the previous thing, then see above.

And on that note, we seriously need to talk about how awful the setup for dice rolls is in this game at the moment. 1d20 is not a good way of determining the outcome of an action, if you haven’t noticed already, and particularly not when critical 1s/20s get involved – a 5% chance to perfectly succeed at whatever you were doing has little meaning when a regular success will be just fine the majority of the time, whereas a 5% chance to completely fail, regardless of how successful you would otherwise have been when taking into account extra bonuses, can and has screwed many PCs over more than once so far during the course of the game, and particularly in this last boss fight. Our characters might not exactly be ultra-professionals yet, but they certainly shouldn’t be acting up like amateurs a fairly large percentage of the time. If they were amateurs, they wouldn’t be taking up adventuring as a profession.
So, here’s my suggestion: remove critical fails/successes, since they give a relatively huge chance for you to be dicked over at one end of the scale without providing much benefit on the other, and/or change the type of dice rolled to something with a more median probability curve after this boss battle. Example graph of the probability curves for other types of dice rolls:

As you can see, every other probability curve has a much higher chance of hitting an average in the middle of the curve than the extremes, as opposed to the flat 5% chance for everything in a 1d20 roll. In particular, the 3d6 curve (and my own personal suggestion for dice rolls) is rather steep, representing how one is more likely to do okay when doing something you’ve done for a while than to do extremely well or extremely poorly. And with regards to story fluff for why that changes right after the boss battle, well, we just beat down a gigantic slime monster and its five or six summoned tentacles, amongst a large variety of other things beforehand. I think that counts as enough experience to be considered fairly professional.

 
Flag Post

Topic: Forum Games / [MAFIA] Jack-o'-Lantern [Day 2 Deadline: 22 Oct Noon GMT]

Alright, well, I may as well honour kadleon’s memory by filling in his question sheet.

1. Yes, yes.
2. Notable people right now are REALinsanemonkey and Darkboy, for voting occooa from the offset, and moreso Darkboy for apparently attempting to start off a bandwagon lynch. kadleon himself would as well, except he’s dead and confirmed as a townie.
3. It seems to me like lynching either member of the mafia cripples them to some extent – the Vegetable Cleaver’s death is an obvious benefit, since all the eggs are in that basket, but as far as I can tell (though I’m probably wrong), removing the Party Pooper from play will make the faction unable to perform unmodified kills, meaning that the Vegetable Cleaver has at most five kills left in him. Which is still substantial, given their effects, but even so. Also, it seems to me like the Jackfruit Lantern may be the most versatile member out of the four regular JoaTs, specifically given Bus Driver, Ability Stealer, and Night Voider; the combination of its passive Bomb effect and Bus Driver could be abused to explode the two killers if the Lady with the Pumpkin Lamp saves her Reviver shot for the Jackfruit, and the Jackfruit then makes an accurate guess regarding who the mafia will target next. And, evidently, stealing an ability could result in a free town kill or two to try and utilise against the mafia, whilst Night Voider may or may not be just a mass roleblock. Which is still useful – that might be able to cut off the Cleaver’s use of multiple abilities in one night, and thus run them dry of however many abilities they tried to use, beyond Strongman’s effect.
4. Aside from the overabundance of JoaT’s, the fact that the vanilla townie equivalents have a 25% chance of being bulletproof is pretty non-standard.
5. Well, that should be evident: unless there’s evidence of someone being suspicious, no-lynch.

 
Flag Post

Topic: Forum Games / [Always open][LABYRINTHIUM] Heroes - Day 7: Smelly Jelly, Turn 20

[@woofy: Well, yeah, you did freeze it. You didn’t then capitalise on that investment of frozen slime (and by the by, neither did anyone else still active, it seems, but I’ll get to that shortly); I did, and so I got that extra damage dealt as a result of Erisol’s actions. The fact that nobody else did the same thing, least of all yourself, isn’t actually my problem – Woofy dealt damage upon freezing it, he did not then deal more damage to it as a result of Erisol’s actions, since he was the one who dealt that damage at all.]

 
Flag Post

Topic: Forum Games / [GAME] Roll to Kong - A Robot Quest (Power On, ADVENTURE-BOTS!)

Bark-Bot’s Alcohol Roll: 4
You chug the robo-alcohol without much fanfare. Because you are a robot who has not been designed to have the capability of getting drunk, the liquid is merely stored in a separate container for fuel purposes.
Bark-Bot’s Bark Roll: 1
Your first bark completely overloads the vocaliser in your throat, and it explodes slightly. You’re now completely mute, and cannot get the vocaliser fixed due to the damage caused; you’ll have to find a replacement and get a robot skilled in mechanics to install it.
Bark-Bot’s Adventure-Sniff Roll: 5 (6)
You follow your nose out of the inn and behind it, where it appears that a group of three “Thugbot V5”s – basically armoured cubes with six wheels on their underside, visual visors on their front, and an arm ending in a knife on every other face – are harassing an innocent lady-bot in some way. At your appearance, however, they turn to face you. You could be in trouble here – they’re about twice as large as yourself, and of course have armour. No good Thugbot comes without armour.

Takko-24’s Pool Roll: 6
With your incredible multi-arm technique, you play an entire round of pool perfectly, without giving your opponent a chance to score any points. This victory enrages the otherwise-upright Sharkatron 541, who flips the pool table and begins wielding a pool cue as a weapon. Really, though, that’s a piss-poor weapon compared to its seriously very sharp teeth, which you suspect could crush your body without even trying.

Inventex’s Invention Roll: 6
With a combination of ingenuity and makeshift materials, you quickly develop a type of pool-cue that, upon the end hitting something, blows up slightly to propel the ball faster. The cue is promptly snatched away by a Sharkatron 541, who begins wielding it as a weapon against your new-found companion, Takko-24. Neither bot seems aware that the pool cue is basically rigged to explode.

Crab-bot’s Drink Roll: 6
You drink the oil without complaint, but crush the glass accidentally as you put it down. The Bot-tender insists that you cough up the money for a new glass, or else.

Cu-bot’s Request Roll: 2
You somehow turn your speech into incomprehensible gibberish such as “wire spaghetti” and “102022102201220010011022020120120”. The Bot-tender fails to notice regardless, as he is caught up in trying to get money from Crab-bot.

C41N’s Minion Roll: 2
You check the sides of the inn, but find nobody. If only you’d checked the back too, you might have had more success.

[Okay, yeah, you can technically make more than one action that would be a roll in any given “turn”. Each one has its own chance of success or failure, though, naturally, so be wary. But man, all dem sixes tho.]

 
Flag Post

Topic: Forum Games / [Always open][LABYRINTHIUM] Heroes - Day 7: Smelly Jelly, Turn 20

Erisol Capora
Wow, Dathen, you really are as stupid as I imagined you were. Alright, so those are, in fact, some sort of spore being released. Not the good kind, I take it. Since I’m out of energy again, I take the time to move away from the slime and its tentacles, shifting around the slime to move into a path that the tentacles don’t currently occupy, then form and fire another… let’s call it a magic projectile, since that’s what it is… form and fire another magic projectile at the slime’s main body. It looks like it’s on its last legs; one more hit should do it.

[Move around and away from Distasteful Jelly to minimise attack interception and/or infection risk, then Magic Projectile Distasteful Jelly’s main body. By the way, I resent how the act of Woofy freezing it means he’s counted as having dealt the same damage that Erisol was dealing out, despite him having nothing to do with it. Maybe for any extra damage that wouldn’t have been dealt out if he hadn’t frozen the slime, but definitely not for the basic hits themselves.]

[EDIT: Ark, seriously, heal Aya and Leto. Given that those spores are probably going to turn them into zombies, healing them might stave off zombification.]

 
Flag Post

Topic: Forum Games / [Always open][LABYRINTHIUM] Heroes - Day 7: Smelly Jelly, Turn 20

Erisol Capora
‘With all due respect, Ark, if you’re lookin’ for someone to heal, heal the elf lady an’ or the other archer.’
This statement has nothing to do with my not exactly wanting to be near Ark right now, or my annoyance at how effective their suggestion was. Either way, I can’t do that again with the slime sitting where it is, so I take the time to charge and fire another Explosive Shot at it, this time mixing things up by utilising one of those magic arrows I can apparently summon freely now over a physical arrow. Let’s try to blow up some of these tentacles, whilst we’re at it…

[Magic Projectile Explosive Shot, multi-target mode, target 1 is Distasteful Jelly.]

 
Flag Post

Topic: Forum Games / [RP] Emblems of Fate [MAIN GAME] [SIGNUPS ALWAYS OPEN]

Derryk Nytecut
Awwwwwwghgghghhhh… that water feels soooo nice. Like, boner-nice. Now, if only it were stylised like a Japanese futon… or a beach…
And for some reason, I’m still surprised at how much of a pig you are! Why do I bother trying to make you change?! You’re clearly too far gone!
Should’ve shown up thirty years sooner.
Ahahahaaaa, fuck you.
But hey, you know what? You’re taking having your swords stolen from you pretty well.
Blunt silence follows. I double-check to make sure she’s locked out of being summoned… yep.
Uh… sorry?
I’m literally going to cut your arm off the next chance I get.
Aw, you can’t do that, Anne. I need my arm. For, uh… reasons.
You mean jacking off to images like my own, pervert? With that micropenis of yours, you really don’t need the arm.
Woah, woah, there are many things wrong with me, but a micropenis is not one of them.
Oh, I’m sure I could change that.
I choose not to continue along that train of thought. Instead, I return to Catherine, who’s just said her name to me.
‘Well… my name’s Derryk Nytecut.’
Okay, doing well so far…
‘…spelt D-E-R-R-Y-K-’
God no stop talking IMMEDIATELY what the FUCK is wrong with me.
‘-N-Y-T-E-C-U-T. Just so you know.’
Fucking shit. I hate myself sometimes.
Everyone hates you, all of the time.
I-I don't hate him a-a-all of the t-time...
Just some of the time, right? Aha, a-fucking-ha.
Okay well let’s talk about my interests now, that can’t be any worse than that conversation.
‘So hey, do you have any favourite animes? I personally like most anime and manga that isn’t total crap, like Neon Genesis Evangelion, or JoJo’s Bizarre Adventure. You know which one is crap, though? The English dub of GoShogun, maybe you’ve heard of it as Macron 1? The voice acting in that is just terrible!’
Welp, time to summon Anne and let her cut me to pieces. Not really, though, since I like my arms attached to my body. But if I could emulate the sensation without actually being physically hurt, I would.

 
Flag Post

Topic: Forum Games / Adversarial CYOA

I think I’ll call myself Prar too, if that’s no problem.
It is.
Well then- wait what?
You have an entire dictionary to choose from. You can’t have my name.
…er… then what about Jack?
That sounds… meaningless. Is that meant to translate into something in Deep Speech, or…?
…hmmm. Do they not understand Common names? Actually, that might be a good thing, in this case; if you’re found to be repeating words in Common…
Alright, alright, er, it doesn’t, but… it is to the point.
What point?
…yeah, you don’t know.
Here’s an idea for a name: Nefarious. Or, in our tongue, Gorrokon.
Sure, why not.
Gorrokon it is, then. Now, anything else you want to discuss before we get to your home?

>Anything at all?

 
Flag Post

Topic: Forum Games / [GAME] Roll to Kong - A Robot Quest (Power On, ADVENTURE-BOTS!)

Six robots have gathered in a pub, creatively named “Ye Robolde Inne”. Well, the six main robots, plus a whole bunch of other robots who are just there to drink, but they’re super unimportant compared to the six robots we’re talking about.
Because these six robots right here?
They’re here to become ADVENTURE-BOTS.
What is an ADVENTURE-BOT, you might ask? Well, they are renowned robotic champions of the land, striding across it like demigods in robot form, able to do just about anything if they put their minds to it. And, of course, they use this amazingness to go on adventures. Slaying demons, kicking entire cities around; such is child’s play to the seasoned ADVENTURE-BOT. And yes, the capitalisation is necessary. Legally so, in fact, after one very persuasive ADVENTURE-BOT with a penchant for legalities proposed the change to the law a while back. Regardless, they’re here now, and they’re ready to robo-rumble.
…so they’re in a pub. What will they do with themselves to get their robo-adventuring started?

>

[Action Round 1 begins! So make a suggestion for what your robot wishes to do this turn, and they’ll do it. Keep in mind that this can be quite literally anything, even if it seems logically inconsistent with the laws of physics as we know them, though evidently, the bigger the effect, the bigger the potential backlash if you screw up. You’ll have… let’s say 2 days to post in-thread, and then you’ll be left behind if you haven’t. No, but really, we do need everyone to post if we’re going to advance at a reasonable rate, so if you miss a turn, you won’t get an action for that turn, and if the rest of the group moves off to a new location without your bot, you will be left to rust in place, and possibly replaced outright if you don’t post at all for a long time.]

 
Flag Post

Topic: Forum Games / [Always open][LABYRINTHIUM] Heroes - Day 7: Smelly Jelly, Turn 20

Erisol Capora
I roll my eyes at everyone else’s insistence that I just blast down the stalactites, whilst casually dodging three, that’s right, three whole blows from the slime’s tentacles. I am the king of outmaneuvering this slug right now, swear to the gods. And by “slug”, I of course mean Dathen, who completely fails to hit the slime at all. So fucking lame.
‘Did you lot even pay any attention to me? I blew a massive fuckin’ hole out the top of it, and you call that “ineffective”? It’s like you don’t even know what explosions are meant to be used for. But, if you insist on me dropping the stalactites on it…’
Since I have a quiver of normal arrows to use up, I pull and nock one, aiming upward at the stalactites as I charge it into an Explosive Shot, before letting it fly, up and up towards the roof of the cave. And let’s hope it actually gets to its destination of a stalactite, because I will not be held responsible if it caves the whole room in. Or, if it does work, then I will absolutely take all of the credit for its success, because these mongrels sure as hell don’t deserve any of that.

[Explosive Shot, aim at the stalactites over the slime to try and drop some on top of it.]

[EDIT:

I can do ‘Mad Mage’ interference, but it’ll be high risk, high reward or smth (or cost $$$).
[It wasn’t canon/planned, tho. He just likes to have fun (when necessary), I would prefer to not do it]

Just gonna signal boost this offer by yeasy from the OOC thread as a possible option for ending the fight quickly.]

 
Flag Post

Topic: Forum Games / [GAME] Roll to Kong - A Robot Quest (Power On, ADVENTURE-BOTS!)

And ignoring all the spam, Cu-bot officially replaces Swagbot 69 as the sixth bot. And so, with our robot heroes ready to roll (or walk, or tank tread, or whatever locomotion we might have), we will have our robo-adventure robo-loaded shortly.