Recent posts by BCLEGENDS on Kongregate

Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
Let’s run through what’s just happened here. My clothes are ruined. My armour and weapon are both probably ruined, assuming the latter wasn’t actually lost outright. My arrows are almost certainly unusable for their intended purpose, the quiver having been filled with… “water”. I smell like, well, a sewer, never mind what I must look like. And all because some stupid human couldn’t keep a lid on their head.
I think blinding rage is the only reasonable response to this situation.
YOU PIECE OF THIT! I’LL FUCKIN’ KILL YOU!’ I scream, grabbing that bastard human’s hair and forcing his head underwater with one hand, the other hand pulling an arrow from the quiver, not to shoot, but instead to use as a makeshift dagger. And an explosive one, at that; usually, this wouldn’t be the intended purpose of this iteration of my abilities, but considering the circumstances, I’m not going to complain. The arrow rapidly begins to glow a bright orange colour as I pour energy into it; I’ll be sure to stab it into his goddamn skull when I get the chance, blow his bloody head off. Or maybe his chest, and I can let him die of some horrific flesh-eating disease instead. That’d show him.

[Action: Force Ark’s head under the sewer water, and draw an arrow in preparation to utilise a variation of Explosive Shot II. Modifications noted in the character sheet. ]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[1. What do you mean “mess”?
2. …why?
3. It was an edit to the old post. Which sort of implies that that’s meant to be the version of the post used, as opposed to the old version. That’s how that sort of thing works.
4. Therein lies the problem: I feel like the roll is invalid in the first place, since I didn’t intend to perform any action that required a roll of that sort for my most recent post. And then you made the original post series happen anyway, and now there’s no good reason why my character shouldn’t just straight-up attempt to murder Soul’s character. Because I will have him attempt to murder Ark, since he’ll have ruined Erisol’s clothes pretty much permanently.]

[EDIT: God damn it, yeasy. Alright, fine, if you’re going to be that way, then let’s see how far we can cross this line before someone tries to stop us.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[I didn’t “skip my turn” though. I specifically requested a preparation to dodge, and in doing so attempt to improve my chances to avoid being hit by anything. And then you only mention that I can’t do that after you parse the actions. You didn’t say that I couldn’t do that, and yet you decided that I couldn’t, and then penalised me for not knowing that I couldn’t do that.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[You didn’t actually give SoulRazer a chance to respond. I’d have thought, if he was losing an action, and his hypothetical opponent had him in an extremely dangerous position and had the opportunity to modify his actions accordingly, he’d end up wanting to rectify what his character did too. I know I would.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Originally posted by yeasy:
If you want to let him stand up, I’ll consider both posts as valid.

Ark posted his action – it said what will he do after he gets up. He made 2 moves, instead one.
I don’t want to allow “undo” of moves, unless necessary.
You had right to prevent him from standing up, but you didn’t – thus, both posts remain the same, as said before, because you allow continuity

[No, I allowed him the option to change his mind about attacking Erisol. If you’d mentioned that you weren’t going to undo moves unless necessary, I’d have just stuck with what I’d already posted.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[DUDE. I didn’t even attack. Like, if you’re going to give me the option to not do what I was previously planning on doing, don’t then railroad me into doing that action anyway. Come on.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[Uh… to be frank, the main reason Erisol’s actually firing at Ark is because said human is moving to attack him. Extraordinary lenience is being taken on his part right now, primarily due to the fact that several other people are around that could potentially gang up on him, but if Ark’s going to start a fight, he’s going to get a pre-prepared arrow in the chest, or skull. That being said, I will edit my post to accomodate the change in actions allowed by you, yeasy.]

[EDIT: Done; Eri’s now got both a “fire arrow” action and “dodge” action pre-prepared for simultaneous use next turn, if Ark still thinks attacking him is a good idea. I figure I’m allowed to pre-prepare actions in that way to increase the chance that they succeed, since firing an arrow (pre-prepared turn 1) and dodging an attack (pre-prepared turn 2) can normally be done simultaneously, and Erisol’s certainly been given enough time to focus on both actions.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
As he stands, I draw the string back on the bow ever so slightly further, and prepare myself to dodge any attacks he or the others might make, in addition to having the arrow ready to fire. Can’t be too careful around beings so unpredictable as humans. Still, since there are others around, I should at least be lenient here.
‘Last chance, human. Apologise for trying to hit me, or else.’ And thank God the stutter and lisp are gone for now. Can’t suggest that I don’t have control over the situation to him, not in this case.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] OOC discussion

Yeah, about that last paragraph. How exactly does one go about unlocking new races or classes? Or is that a secret, or something?

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[Edited my post again to accomodate the successful leg sweep.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[Oh, hey. That… oh. Alright, then.]

[EDIT: Edited. I’ve just gone for a dodge and leg sweep, then a similar action to what I had before the edit regardless of whether the sweep is successful at tripping him.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[Assuming Ark actually does attack Erisol, which he might not. Since SR’s last post was eight hours ago, we’ll have to wait a bit longer before we find out if he does attack. I will edit my post to include readiness to dodge, though, since you offered.]

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[Uh, Erisol hasn’t actually attacked Ark yet. So we’re clear.]

 
Flag Post

Topic: Forum Games / [RPG] The Keys of Magic - RPG Thread

Xan Thadue
…holy crap. Uh… alright, then, that’s an exceedingly strong power booster Luna has.
And I’ve got maybe one more action before it runs out for a while, so let’s finish this bandit off quickly and move on.
Right.
I’m still going strong, anyway, so I don’t turn off the illusion just yet; instead, I rush towards the bandit, ready to continue fighting with him; out of the corner of my eye, I see Luna drawing and firing her arrow, and I time my attack to hit just after Luna’s arrow does, to try and maximise the damage dealt.

[Xan and Luna both attack the last remaining Bandit.]



Xan Thadue
Sword, Chainmail, Small Health Potion x2
15G

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

[Ooooh. SoulRazer. That’s no way to make friends.]

Erisol Capora
I could deal with everything else. Maybe come up with appropriate retorts to all the rudeness. But the attempt to punch me in the nose is just too much. With a quick sideways dodge, I evade the punch thrown, then fluidly sweep his legs as a continuation of the dodging motion and trip him, knocking him to the ground. I then take a step backward to avoid him dragging me on to the ground too, quickly draw my bow and nock an arrow, then partially draw the bowstring back – not enough to be in danger of firing, just so that I can quickly perform a full draw and release if needed – and aim at the ungrateful white-haired prick who thinks he can try to attack an elf without facing any of the consequences.
‘Apologithe. Now-w.’ I’m not really concerned so much about the speech impediments at this point, given that I’m pretty much in control of this situation, and should be quite capable of calming down shortly, as long as this idiot learns his place.



I’m just going to link to the original character sheet from now on. Much easier for everyone involved.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
For half a second, I tilt my head and glare at him unbelievingly. Then, realising that, dear God, he seriously thinks I’m speaking Elvish, that’s hilarious and almost adorable, in the way one might consider a very stupid fawn “adorable”, I revert to my prior state of visually-apparent contempt towards him.
‘Yeah, an’ that’s another way you humans are failures compared to elves. Barely any sense a language, though I hardly need to speak Elvish to insult you sufficiently, clearly. You there, mage!’ I continue, cutting off the other human and turning to face the mage with his ideas of freezing the sewer water, ‘Do you just intend to stand around with your mouth open all day, or are you actually going to try and enact your plan for escape?’

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
‘I beg your pardon, human?’ I begin, directing my contempt towards him now rather than anyone else. ‘My problem would probably be that you an’ your brigade a humans has gotten me trapped down here, with so far no way out than swimmin’ through fuckin’ sewage, an’ if that mage’s plan doesn’t work, then that’ll be the only way out. I just bought my fuckin’ gear; I don’t w-want it to get ruined by thw-wimmin’ through the thew-werth. Nev-ver mind my clotheth…’
God damned fucking stutter and lisp. No way he didn’t notice those, unless he’s as dense as I’ve so far been led to believe the vast majority of humans are.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
I observe the mage as he discusses his idea, and decide that, yes, that’s probably a better option that just trying to blast out of here. To be fair, that one guy did mention the possibility of the cave-in being a very much more comprehensive than just “drop rocks in one spot”. If the skeleton mage has dropped the entire tunnel, then all the blasting I can send out in a month won’t get through it. Probably. I’m still obligated to put his idea down, though, so…
‘Well, I was going to suggest you freeze the rocks, but sure, go ahead an’ freeze the sewage instead. Maybe it’ll work out as somethin’ useful for once in your life.’

 
Flag Post

Topic: Forum Games / [RPG] The Keys of Magic - RPG Thread

Xan Thadue
Got ‘em. Now I’ve just got to make sure I don’t get overpowered… and the best way to do that is to go for the one who isn’t in the best shape. I head over to him, and once again set him up for an attempt to finish him off.
I’m pretty sure you’re not in the best shape right now.
Meh. I’ve had worse.
Well, regardless, I’ve just been firing arrows since you summoned me. I think I should try setting up for a bigger hit or two than what I’ve been dealing out.
…alright, let’s see what you’ve got.
And with that, things get very weird. Remember how I mentioned that everything seemed to get darker whenever I summoned Luna? Well, that’s just become even more of a thing; I can’t imagine what that’s doing to my illusion right now. I mean, I can, if I just take a peek into it, but I think I’m alright not doing it. I’m a tad distracted by what’s happened to Luna herself, which… well, for starters, all of her skin and the whites of her eyes have turned into the same weird flowing portal that the rest of her is apparently made of. Those moons in her eyes and dress have gotten to glowing even brighter without erasing any of the detail, which is really painful on the eyes, let’s be honest here.
Aaaaaand that’s the sun moving downwards on her dress. Or something similar to the sun, anyway, coming down… behind the moon? What…
Every other star on her body is erased from the portal-sky-thing by the sheer brilliance of the eclipse being emulated on her body. The rest of her is just a blueish-black colour by now; the eclipse itself looks… well, it looks like what an eclipse should look like, though no doubt it’ll rotate as I move around her. The moon’s blocked out the sun, so there’s that ultra-bright ring of light around an otherwise black circle… which I can somehow still see the detail of… oh, hey, the same thing’s happened to her eyes, too. Why did I expect any different?
In short, I see no reason for anyone to not at least be in awe of that sort of sight. Or, in the case of opponents, terror. I’m highly tempted to drop the illusion just to show this off to these two bandits. I don’t, but still.
And after all of that, she prepares her bow completely silently, which just comes across as an anticlimax at this point. But, oh well. I’ve stopped looking at her by now, because bugger me if I’m not getting slight afterimages from looking at something that bright. Also, I’m still in the middle of a battle. So that’s also a thing.

[Xan uses Targeted Strike on Bandit 1; Luna uses Eclipse, and, if possible, attacks Bandit 1 as well.]



Xan Thadue
Sword, Chainmail, Small Health Potion x2
15G

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
‘You really think we’re going to lower ourselves to swimmin’ in sewage?’ I say disdainfully, sending a look of contempt towards the person who suggested that in the first place. Like I didn’t already have that thought. ‘No fuckin’ thanks. You can, if you want, but I refuse to touch somethin’ as foul as that. Besides, I have a much better idea. If you idiots happen to have any way a weakenin’ those rocks, I might be able to blast us out a here.’

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
‘Yeah, w-well…-’
Fuck. Goddamn stutter’s back… which means the lisp will be, too. I immediately clam up; I’m not letting them hear anything more of that than they need to. Anyways, I see the dead archers, but I also see that the only realistic way out of the room as it is is…
…urgh. I swear, if I’m forced to wade through sewage on my first day adventuring… no, screw that, it doesn’t even bear thinking about. I’m sure I’ve got a good way of getting around doing that, regardless. Anyways, I’ve not retrieved most of my arrows, unfortunately… but maybe I’ll be able to get some more from the archers? Or hell, even some better gear, if I’m lucky. I head over there; cautiously, though, ready to leap away immediately if something tries to kill me. Since, y’know, something obviously killed them.



Name: Erisol Capora
Class: Archer
Race: Elf
Equipment: Longbow, Thick Leather Armour
Loot: 62C.
Level: 1, Exp: 12/20
Abilities: Agility, Focus
Custom abilities: Suggestion below.

Explosive Shot – Whilst Erisol’s attempts to get into magic did not particularly succeed, they were also not entirely fruitless. Utilising what little magical power he does possess, Erisol focuses energy into an arrow, then fires it at a target, allowing it to pierce deep into them before it detonates, heavily damaging the target, and dealing significant damage to up to four other human-sized targets close to the initial target, with the heat and shockwave specifically leaving the arrow undamaged. The number of extra targets hit can increase or decrease depending on the size of these targets, though the shockwave does not distinguish between friend and foe, and will injure both allies and enemies close to the initial target, with enemies being preferred for damage over allies. This can also be used for utility purposes, for instance clearing out rocks in his path.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
…well, shit. Time to make myself known, and blame this situation on the humans, since they’re in the majority.
‘Oh, yes. Veeery well done. Couldn’t even deal with a simple skeleton. I wouldn’t expect anythin’ less from a bunch a humans, though.’ While they formulate their predictably weak responses, I should start recollecting my arrows; I begin moving around, trying to recollect those few that aren’t broken or lost. Which I doubt is many… well, there’s one, at least. I also take the time to study the layout of the room, since if there’s no other way out, we’re stuck in here unless they can move several tons of stone.

 
Flag Post

Topic: Forum Games / [LABYRINTHIUM] Heroes - Day 4, Turn 30: Stuck in treasure room

Erisol Capora
Oh, suuuure. The bastard’s trying to run now, is he? Not if I have anything to say about it! Obviously, yet another arrow is nocked and fired at the mage… but man, I am losing arrows pretty quickly, ain’t I? I’ve gotta be more careful with these things; two of them have broken, one’s probably been swept into the nearest river by now, and one’s lodged in that creature’s skull.

 
Flag Post

Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

Giant Hellcricket
Some damage sustained. Relatively minor, but overall not an issue. Even so, given current status regarding damage, best option may be Marking self, saving Crippling attack for next turn.

 
Flag Post

Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

Giant Hellcricket
We are at final boss. Best option for immediate circumstance: Likely Cloak self to scout moves, and then apply Mark to self and allies as necessary. Imperative that damage output of boss is eliminated soon as possible; perhaps cripple boss prior to self-Mark? Or Mark self first, then backstab for maximum damage output? Will determine best course for second action as needed. For now, Cloak self.