Recent posts by BCLEGENDS on Kongregate

Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

Any time, folks.

 
Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

Lucian heals himself for 9 health! (34)
? skillstrikes Argoth, but deals no damage!
Allied Wand Pippite 2 blasts ? for 2 damage!
Meridan skillblasts ? for 3 damage! Inghast skillstrikes ? for 13 damage! Allied Wand Pippite 1 blasts ? for 4 damage!
Argoth attempts to summon another Pippite, but is already maintaining the maximum possible number of summons!

Turn Order
15: Lucian (34)
13: ? (2)
12: Allied Wand Pippite 2 (20)
7: Meridan (54), Inghast (44), Allied Wand Pippite 1 (25)
5: Argoth (50)

You may attack, defend, or use a skill. You’re doing well so far, but do recall that Argoth can’t summon more than two Pippites at a time.

Skill List
Argoth: Summon Pippite
Meridan: Skillblast
Inghast: Skillstrike
Lucian: Heal

 
Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

Lucian strikes ?, but deals no damage!
? skillblasts Lucian for 15 damage!
Meridan skillblasts ? for 9 damage! Inghast skillstrikes ? for 1 damage! Allied Wand Pippite blasts ? for 4 damage!
Argoth summons a Wand Pippite IV to the field! (Str: 6; Con: 6; PDf: 4; Int: 11; Wis: 6; MDf: 6; Spd: 12)

Turn Order
15: Lucian (25)
13: ? (24)
12: Allied Wand Pippite 2 (20)
7: Meridan (54), Inghast (44), Allied Wand Pippite 1 (25)
5: Argoth (50)

You may attack, defend, or use a skill. Also, have we not established that Lucian performing normal attacks is a bad idea by this point? I’m sure we should have established that by now.

Skill List
Argoth: Summon Pippite
Meridan: Skillblast
Inghast: Skillstrike
Lucian: Heal

 
Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

Originally posted by thenewampkit:

[Pippite turn order?]

Added.

 
Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

Lucian strikes ?, but deals no damage!
? skillstrikes Inghast for 16 damage!
Meridan skillblasts ? for 11 damage! Inghast skillstrikes ?, but deals no damage!
Argoth summons a Wand Pippite V to the field! (Str: 7; Con: 7; PDf: 5; Int: 13; Wis: 7; MDf: 7; Spd: 7)

Turn Order
15: Lucian (40)
13: ? (38)
7: Meridan (54), Inghast (44), Allied Wand Pippite (25)
5: Argoth (50)

You may attack, defend, or use a skill. Incidentally, with regards to summoning limits, one summoner may have up to two summoned units at a time, with a maximum of four summoned units to a side.

Skill List
Argoth: Summon Pippite
Meridan: Skillblast
Inghast: Skillstrike
Lucian: Heal

This is a little boring, we all know what’s gonna happen. I propose we reduce all hp by half/increase all damage x2?

You’re boring. We haven’t even gotten to the main part of the game yet.

 
Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

Okaaaaay, no new suggestions… right, then.



Lucian strikes ?, but deals no damage!
? skillstrikes Meridan for 3 damage!

Meridan: “…okay, what was that?”
?: “Well, y’know… skillstrike.”
Meridan: “…uh.”
?: “Like a regular strike, but skilful! You know, a skill. But it didn’t really work out how I wanted it to, for some reason.”
Inghast: “What did I just say about emphasis?!”

Meridan blasts ? for 5 damage! Inghast strikes ? for 5 damage!
Argoth strikes ? for 1 damage!

Argoth: “Alright, gotta ask: why are you built like a tank?”
?: “I’m not. I know a guy who is, but that’s beside the point. Really, you should use some of your fancy skills! I am.”
Lucian: “That might be a good idea…”

Turn Order
15: Lucian (40)
13: ? (49)
7: Meridan (54), Inghast (60)
5: Argoth (50)

You may attack, defend, or use a skill, the latter of which you just unlocked as an option. Every character now has a basic skill associated with them – Argoth has Summon Pippite, which does what it says on the tin, summoning a random pippite of a random level with stats based around his Wisdom; Meridan has Skillblast, which is similar to a regular Intelligence-based blast, though it will always end up being either stronger or weaker than a regular attack, sometimes to ludicrous extremes; Inghast has Skillstrike, which is basically the same thing as Skillblast, though it uses Strength as a modifier instead; and Lucian has Heal, which, naturally, heals one target based on his own Constitution. From the next turn on, skills available to the group will be listed immediately below the action prompt.

 
Flag Post

Topic: Forum Games / The Towers Of The Kingdom (Day 14)

You can’t argue with me if something is OP. It’s pointless.

If it clearly wasn’t OP, then yes, I can argue as long as I want.

Also, if you are mad about not getting your action in, it’s really your fault for not putting in a post and clicking submit.

Pretty sure it’s your fault for only making the day six hours long for no reason.

However, you bring up a critical point in which i have been forgetting for awhile, which is Thatsaniceguy is dead.
ThatsANiceGuy has been killed by BCLEGENDS, technically, on Day 6.
BC gains 10 EXP and his element. It matters not, however, because he resigns. The permanents attacking Guy are destroyed spontaneously.
BCLEGENDS resigns.

Yup. Stole an element, then removed both that and me from the game. Screw you guys, I’m going home.

 
Flag Post

Topic: Forum Games / The Towers Of The Kingdom (Day 14)

So you first ignore my action completely, on the grounds that’s it’s “OP”, which it isn’t, and then you wait about six hours, far less time than you normally would, before ending that round, skipping probably quite a few peoples’ actions, and on top of all that, you don’t even have the decency to award me Nice’s element, which I should have by this point in time.

…welp. Screw this. I’m leaving.

 
Flag Post

Topic: Forum Games / The Towers Of The Kingdom (Day 14)

Originally posted by yeasy:

@BCLEGENDS

I guess, these creatures aren’t literally ‘gods’, but just their ‘avatars’.
That’s why they’re very powerful, yet… limited.


Real portal with demons on the other hand…

Hell is firey. That’s basically the number one interpretation of Hell – there’s fire, it’s hot. Like, do you people want it to just be a permanent hellfire barbecue portal like I said? Because I could deal with that being a thing, as long as I’m not being jerked around unnecessarily.

 
Flag Post

Topic: Forum Games / The Towers Of The Kingdom (Day 14)

trillions of demons being spawned from a portal is different then god. It would be extremely difficult to defend against. As for it being biblical, you are correct.
It’s just to powerful to spawn a demon portal on someone and expect it to be fair. You can easily defend against god. I would have told you it was OP if i saw it before the update.

1. I just explained this. The Abrahamic God is literally omnipotent. I hardly see how defending against something that’s literally omnipotent is easier than defending against a large number of very much not omnipotent beings.
2. You’re the one who made the update. It’s hardly my fault if you don’t tell me things until it’s too late to do anything about them. Especially considering that it’s not even as OP as you said it was.

 
Flag Post

Topic: Forum Games / [You know you want to /sign reserve :3][RP Strategy] Hellfire: Reborn [Start Voting For Finished Battles]

Originally posted by DelanoWinchester:

What happened to Challenge 2?

Pretty sure this game is dead.

 
Flag Post

Topic: Forum Games / The Towers Of The Kingdom (Day 14)

BC, fire in hell is just an interpretation of it, and it may by truthful that there is no fire in hell at all, rendering your portal invalid. Really, it’s just a little OP.

Bullshit. The Bible specifically mentions Hell as being on fire. Actually, that’s one of the few traits it does mention; it’d technically be more accurate for me to try and make a hellfire barbecue out of Nooby than to summon loads and loads of people to kill them. Either way, my move should be valid as a Fire-based move. Also, I’m allowed to summon God himself – a literally omnipotent, practically eldritch abomination-level entity – but one measly Hell portal is “just a little OP”? I don’t buy it.

 
Flag Post

Topic: Forum Games / The Towers Of The Kingdom (Day 14)

Name: Lord Thanathaemos
Health: 10,000/10,000
Lasting summons: Phoenix (defensive)
Element: Fire
Level: 3 (17/40 XP) 1.5x damage

Well, I’m going to summon a portal to Hell, through which can pour TRILLIONS OF DEMONS AND DAMNED SOULS to attack Nooby. VENGEANCE FOR YOUR FALLEN MASTER, MY MINIONS! VENGEAAAAANNNNCCCCEEE
And, uh, I see no reason why such a portal can’t remain open indefinitely, incidentally, so…

 
Flag Post

Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Originally posted by FireDragon7:

Since unit changing seems to be popular now..

Necromancer
HP: 4
Damage: 1
Raise Dead – Raises a 1 hp 1 dmg skeleton.

cause why the hell not? :))

You, uh… you missed the element out. Just saying.

 
Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

Originally posted by Bluji:

Is Argoth missing from the turn order on purpose?

…he was not. Thank you for pointing that out, Bluji. If you could also provide suggestions for doing things, that’d be appreciated.

 
Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

…I’m sure there was a lot more positive response for this when I first mentioned it. Where’d all of that go?

 
Flag Post

Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

If you are so against my unit suggestion why don’t you lambaste thenewswampkit. I’m not going to comment on whether that’s op or not because thats up to cy.

I did bring that up before.

Also, you don’t think essentially doubling your unit’s survivability for free isn’t OP, at all? (And on that note, I bring a similar complaint against The Cloud, which kirb’s unit is also a very obvious clone of.)

See?

 
Flag Post

Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Originally posted by spikeabc:

Thats ridiculous. If CY ever comes back to actually see this game through, if nothing else, i hope thats nerfed.

It’s not really ridiculous. It’s basically an evening-out of the playing field, which is hardly broken compared to dodging every other attack completely.

 
Flag Post

Topic: Forum Games / Minions! Day 4

…so does that mean the three people in the alliance all get a win?

 
Flag Post

Topic: Forum Games / The Towers Of The Kingdom (Day 14)

And satan is killed by Poseidon which i forgot to mention, which causes nooby to gain 1 EXP.

Aw.

 
Flag Post

Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

EDIT:
Also, the amount of skill changing just because you realize your opponent has became better then you, is ridiculous.

At this point, I’d like to add that I didn’t do that until my most recent unit iteration. But you know what? You’re right, the amount of skill-changing is ridiculous. I’m going to put a stop to it now, I think.

Name: Null Fenestrator
Health: 3
Damage: 2
Element: Neutral
Skill:
Nullify – As long as this unit is alive in a battle, the skills of all enemy units in that battle cease to function, and have no effect until all Null Fenestrators on the field are dead.

That’s my new unit, that’s the unit I want to use for this game CYrus, everyone else deal with it.

 
Flag Post

Topic: Forum Games / The Towers Of The Kingdom (Day 14)

I assume, spike, that you’ll be updating the XP values shortly. Also, what happened to Satan? He was meant to be destroying Nooby.

 
Flag Post

Topic: Forum Games / [TEXT RPG] Tarot Cake - The Great Secret

Lucian strikes Wand Pippite for 4 damage!
Wand Pippite has taken lethal damage! It collapses to the ground and disintegrates…
Meridan blasts Pentacle Pippite for 11 damage! Inghast strikes Pentacle Pippite for 12 damage!
Pentacle Pippite has taken overwhelming damage! It is flung away violently, disintegrating as it goes…
Argoth blasts Sword Pippite for 8 damage!
Sword Pippite strikes Meridan for 3 damage!

Turn Order
15: Lucian (40)
7: Meridan (57), Inghast (60)
5: Argoth (50), Wand Pippite (0)
4: Sword Pippite (2)
1: Pentacle Pippite (0)

You may either attack or defend… actually, we all know Lucian’s next attack will destroy the Pippite, so let’s cut to the chase.

Lucian strikes Sword Pippite for 3 damage!
Sword Pippite has taken lethal damage! It collapses to the ground and disintegrates…
Your party has won the battle!



With the errant (and pathetically weak) slew of Pippites defeated, the party ventures towards the sack-hooded man, who almost seems to flounce over to them. They get the impression that he’s out here for a good reason, and not because he’s acting as a guard.

?: “Heeeeey, great job out there!”
Argoth: “Well, I do pride myself on a job well done.”
?: “I mean, you didn’t do thaaaat great a job… actually, if you want me to be _bru_tally honest, you guys were idiots out there. ‘Hey, let’s gang up on these things one at a time, and waste our power hitters on overkilling one guy at a time!’ Who does that?”
Inghast: “Well, I didn’t see you helping us out.”
?: “Wasn’t my job to help you. I kind of wanted to see you get killed by them, actually. It’d save me a lot of time.”
Argoth: “Now, hang on a moment. These beings were hardly a threat, why would you think they’d kill us?”
?: “Ehhhh… I wasn’t really banking on them doing muuuch. Still, though…”
Inghast: “Pff. They were easy. And what about you? Who’s keeping you out here?”
?: “Uh, my boss? Duh! He says I can’t let you in here!”
Argoth: “Well, at least we know this is the right place…”
Lucian: “Huh. What are you doing out here, anyway?”
?: “Well, it’s not my place to tell little boys about what I’m here to do…”
Lucian: “What about if you told us anyway?”
?: “…eeeeehhhhhnoooo. You’ll have to fight me to find out!”
Inghast: “What, too much of a coward to come out and say it?”
?: “…that sounded like you were accusing me of something. Also, I’d say it was less cowardly to fight for my right to not talk.”
Inghast: “Stop emphasising words like that!”



Argoth, Meridan, Inghast, Lucian VS ?

Turn Order
15: Lucian (40)
13: ? (60)
7: Meridan (57), Inghast (60)
5: Argoth (50)

You may either attack or defend.

 
Flag Post

Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

@kirb:
1. Clearly, there’s the same amount of difference between the two unit sets that you presented. Storm to Stormling, as opposed to Semi-Sentient Hovering Pebble and Rok Slime. Clearly.
It’s also clear that that argument train is mostly semantics at this point, so I’m not going to pursue it any further.
2. I did not steal Rok Slime’s ability. The fact that they are similar ability is merely a coincidence, in that case. On the other hand, you’ve made it very obvious that Storm was intended to be a direct ripoff of Stormling Minion, and one deliberately designed to counter it at that.
3. And you are officially an idiot. If you paid any sort of attention to my post, you’d realise that what I was accusing you of was stealing someone else’s minion type. Again. In this case, it was thenewampkit you ripped off, and I really feel like he should be more mad at that than he apparently is, hint hint.
4. That would be called “strategy”. The methods of countering those skills without resorting to meta-one-upping would be called “counter-strategy”.
5A. Yes, they share abilities. Why you think that strictly correlates with sex, I have no idea.
5B. Given the one-on-one nature of the majority of battles in games like this, I highly doubt that a single Blue Slime would “easily” survive a battle of that sort.
6. You literally just said that you made a pact to take me out first in every single game. Stop pretending that you’re not being spiteful.
7. Apparently, that’s what you want me to do. So clearly, that’s what I’m going to have to do to shut you up. And oh look, there just so happen to be two units who avoid attacks every other turn…

Name: Shockwave Elemental
Health: 3
Damage: 2
Element: Air
Skill:
Shockwave – This unit ignores abilities of any sort that allow opposing units to avoid damage. In other words, this unit will always hit with its attacks, even if an opposing minion’s ability would normally allow it to avoid the attack.

 
Flag Post

Topic: Forum Games / Territory Wars - Sign Ups ( couple of days before start )

Excuse me? You didn’t also steal my ability from the previous game and reskin it? You had a “similar” ability? More like exactly the same.

Because clearly, I stole your unit nearly word for word, and gave no justification for why the unit had that particular ability. Clearly, a semi-sentient hovering pebble is the same unit as whatever you had. Clearly, you didn’t rip off my unit from the other game, right down to the name. And clearly, your new unit suggestion is not literally identical to The Cloud, save for a slightly different name and different elemental alignment.
That was all sarcasm, by the way.

And what is more op, an ability to dodge every second attack or an ability that can potentially dodge every second attack, ignore defence, raise dead, etc all in one package. And since you can “exchange genetic info” (f*ck) with each other, all you need is one dust cloud, or one minion dead to allow your entire group to have the same ability.

1. They have to survive in a battle of that sort first, and since they don’t start with any in-battle abilities, they’re at an initial disadvantage against other units and their equally-OP-yet-very-much-shorter-term abilities. Don’t want them to gain more abilities? Don’t let them live through battles. Problem? Deal.
2. Get your mind out of the gutter. If I wanted them to reproduce, they’d have the ability to asexually produce clones of themselves without me paying any extra for the new units.

And honestly, I don’t hold a grudge against you. Just sometime between dungeon masters and this game I made a pact to take you out as early as possible. Think of it as like a tradition. Nothing personal, strictly buisness.

So you’re not vengeful for no reason then, then. More of a spiteful dick. Somehow, I fail to see that as an improvement.