Recent posts by YuuSakuhin on Kongregate

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Topic: Stencyl / I need opinions on my game (sorry, everyone else is doing it)

1 – Yes, that can be. But it’s the kind of things that’s will be liked or hated. Try without, and see what players will says…
4 – Well, I’m Ok that’s not good! But I think it’s better for game with little graphical possibilities (remember our good old Zelda?).
7 – The progression bar is on the main should be avalaible at all point of this level. The same way that’s you can display score or life in a game? Is that more clear?
8 – Yes, that’s a good point.
9 – I was thinking about it beacause a player can do multiple time the first level, and then go to the last one, whitout having win the previous ones.
10 – ^^! i was speaking about a “thematical background”. I don’t know if the idea is understable in english… What I mean is, if you don’t want to write a story (and I’ve see someone on the forum who can do it for you), maybe you can at least indicate some minor information (“You are a poud warrior lost in an hostile kingdom, wishing to go back to his mother’s skirts.”). It can add some fun!

 
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Topic: Game Programming / Show us a screenshot of what you're working on!

Yeah! Good one! I’m fond of this type of game. And this one seem very promising.
Good luck to you and your partner!

 
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Topic: Stencyl / I need opinions on my game (sorry, everyone else is doing it)

Your game is technically not bad. The main default is that is only focus on technique and you don’t think of what the player want to see. My best advise should be : before beginnig the game itself, think about why the player will like this game, play it long enough and play it again an other time. That’s what you should be looking for and it will improve the quality of all your futur game.
You can create a rock-paper-scissors game and render it attractive if you but some little things around the technic.

Some ideas to improve your game :
- Add a menu : I can be very simple with a play button, credit page, option page (controle of volume) and instruction page (even if the controls ar simple, you should indicate the objectifs of the game).
- Your tutoriel level should be view play in the beginning of the game with a message (do you want to play the tutorial? Yes/No.). And you should indicate something like “The goal of this game is to collect enough money without dying, and then, run like hell to the door”
- Concerning design, you should attach more importance in placement. In your tutorial level, the walls overlop.
- To improve the visual dynamism of the game, a simple trick : when an object change his direction (the player or an ennemi), you can change is pattern so we can see is profile.
- The “hell level” (when you died) : Just indicate what is it! “You are dead! Do you want to continue?” So the player can return to menu.
- The bonus have only two different visual effects.
- The progression bar in the central level (for the planks) should be attach to the top of the view, and not fix somewhere.
- The player never know when a level will end. Indicate it.
- Maybe you should think about a key system for the level (and make it visible). A system like "you can access level two for now. Maybe if you find a blue key…)
- Add some story or background! The objectif of all game is to distract. A RPG game must have a story. Some games can be without history because of the game itself (tetris, brick-breaker..), but even those have a background that you can see in the graphics (medieval, futurist…)
- And finally, for your next game, you can use the help of other person for the graphism and sound. Ask for help in the forum if you don’t know someone. Because when your game will became interractif with the player, it’s main default will became the design.

I hope that will help you. I wish you good luck if you want to modify the game or for your next one.
Sorry for my english, it’s not my native language.

 
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Topic: Game Programming / [AS3] Virtual Pet Game

I agree with Drakim. And I see an other problem with the system, dépending in how you implement it.

In your example, the hunger increase by 5 in 2 hours. What will append if the player let the game open, and watch a movie? Or is connect long enough for the hunger bar to change state? It must be cumulate with an internal clock during the connexion to work correctly, if you have not already implement it.

In all case, good luck for your game, and don’t hesitate to share the solution you choose in the end.

 
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Topic: Kongregate APIs / Read other game score

I know it is possible, but I don’t know exactly how. One solution can be to stock informations in the player’s PC.

Do you know the games “Arkandian”? The achievements unlocks in one opus of the game, will give you a bonus in an later opus. That’s a very interesting concept. Maybe you should try to contact the creator of this game undefined’s and see if you can apply the same kind of solution.

 
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Topic: Kongregate APIs / how do i sitleock my unity game!!!

I’m not an expert in Unity3D, but I’ve fond this link which may be useful for you :
:http://answers.unity3d.com/questions/358990/how-do-i-sitelock-a-game.html
Check the green answer in the middle of the page, and the comments below.

I hope it will help.