Recent posts by SeanKraZe on Kongregate

Subscribe to Recent posts by SeanKraZe on Kongregate

avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Conquest

agreed John.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Conquest

Y u 2 guys have the same profile pic?

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Conquest

This was my Suggestion for conquest i posted on the devs suggestion page:
I think what makes conquest fun is having to work with your guild to achieve something, so here are some ideas that i think would be cool to help with the process:
Have a ‘raid type’ feature where you attack it and it gets harder each level e.g. level 1-10 (10 being max)
Each Victory will award points towards a meter for the guild.
This meter when it reaches the top gives you(your guild) coords for a new spire/fort according to level which you can take, This spire has 24 hours protection so you are guaranteed points on it before its stolen :P This will make being active and contributing to your guild a lot more useful, than its non-existence atm.
Meter full is 10,000…..each victory at lvl 10, gives 100 towards it.
-Have conquest separate from assets and individuals.
Maybe have a second map for conquest, smaller, faster and easier to use and navigate.
Res is a problem so having to drop assets for forts/spires can hurt.

All in all, this could work and bring guild teamwork back and shouldn’t take that much work on the devs part…and remember this is just a suggestion and is very much open for interpretation and scrutiny…thanks!
Iv noticed some of the things i asked for are in the pipework thanks. :)

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Suggestion for conquest:
I think what makes conquest fun is having to work with your guild to achieve something, so here are some ideas that i think would be cool to help with the process:
Have a ‘raid type’ feature where you attack it and it gets harder each level e.g. level 1-10 (10 being max)
Each Victory will award points towards a meter for the guild.
This meter when it reaches the top gives you(your guild) coords for a new spire/fort according to level which you can take, This spire has 24 hours protection so you are guaranteed points on it before its stolen :P This will make being active and contributing to your guild a lot more useful, than its non-existence atm.
-Have conquest separate from assets and individuals.
Maybe have a second map for conquest, smaller, faster and easier to use and navigate.
Res is a problem so having to drop assets for forts/spires can hurt.

All in all, this could work and bring guild teamwork back and shouldn’t take that much work on the devs part…and remember this is just a suggestion and is very much open for interpretation and scrutiny…thanks!

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Petition for Old Conquest

+1
I gave my thoughts on the “Conquest is live” post.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Conquest is Live!

Conquest should be separate from the World map/Assets
-It should be smaller, easier and faster to travel to each fort/spire.
-Res is still a problem so having to give up res for forts and then also losing more units which result in even more res loss is pointless.
-Forts/Spires should belong to the guild and not the indivdual, you just gotta wait for them to go offline and use keris in 2 attacks…boom there goes a spire…its kinda dumb, only the people with no lives have a chance :P
^^Agreed with HQ. <3

P.S. imo, i would prefer the tile board back, just maybe make it bigger and have new features…i would be happy with that.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Roadmap and recent updates discussion.

Meh .

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Alaric OP?

How about instead of attacking guys with his sword he gives them hugs and kisses and farts rainbows.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Wassup Devs,
Some not so far fetched yet very useful ideas:
1: Search bar on the world map where it rather searches By-name or coords they enter in the box and brings them to that base/box.
2: Remove walking to peoples towns to attack them, it is one reason why pvp is dying/dead. Its ok to have it there for Ai’s and assets.
3: Keris got nerfed just that bit too much. He should have just got a slight health/damage buff and a second or two extra cooldown time over use time of SW where there will be a second or two where he would get attacked by towers.
4: Change the appearence/color of Lvl 11 units!! :D
5: Some visual changes such as high level buildings who didnt get an appearence change like barracks 6 and HoH10, and TG11 ect.
6: May have been lazy devs :P but kabal’s summoned zuggs show as voguls in the picture on the side, this is just a picture cmon, its not hard to replace it with a zugg :P
Rant over for now thanks, your welcome Rud :P

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Bug that locks your hero attacking a building everytime you attack it.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] 4/4/2013 Patches!

Originally posted by JPNL2396:

DEVS can you posibbll nerf the gunjack event it was so hard to take, killing every troops, whew! I bet no one would get it. no chance for us!

+1
Also some melee skills with marks dont really work e.g. throwing knives and kabals rending claw…also keris’s one sometimes locks you in position when you use it.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Players we need to watch. Cit Moving and "offline". MY DEAL TO THE COMMUNITY!!

as i said, obviously if it can be done, it will be…so the lower fame first attack should be implemented, it makes complete sense. See thats one of the problems Alex, if your attacking you cant exactly attack the strong players you go for the easier targets but when those targets who are appearing offline use buffs and defend and move their cit and you lose shit loads of fame it sucks. Without fame it was better fun because you can have fun and attack each other without worrying about fame loss :P
(Btw i got the 2000 fame legit without having to turn to scum tactics)

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Players we need to watch. Cit Moving and "offline". MY DEAL TO THE COMMUNITY!!

Originally posted by MichaelS416:

they only steal your fame if u cant actually make a real fight and win vs someone who plays… if u want to play npc’s then find another game with pure AI stuff.. here u fight players.. get used to it.. unlike u others CAN and actually do quite often win in 2 att’s even vs defenders. so before u cry about stealing fame.. its just a fair win/loss for whatever part.. which is how fame should be transfered around

Thats dumb michael lol, ‘’here you fight players’’ so if thats the case why do you have to be a pussy and appear offline or move cit when you can just as easily not do it and take your loss like a man. Pussy/Scum play ruins this game.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Players we need to watch. Cit Moving and "offline". MY DEAL TO THE COMMUNITY!!

Originally posted by AleXinoS:

Once again, appearing offline isn’t a scum tactic. Read what WLK said just up there. It’s part of the game to know or not know if there will be a defender; you just have to always be ready for it. But I agree on the fame thing.

Lol Alex you know well there is a difference between appearing offline and kids playing other games and in different chat rooms. The reason why you don’t talk against it is because your one of the biggest users of this tactic LMAO…nuff said.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Players we need to watch. Cit Moving and "offline". MY DEAL TO THE COMMUNITY!!

Totally agreed with Tmarmo, and it dosent happen often but agree with Kaku too. Alex talking poo about it being ok = disagree.
The indidcator on the other hand probably could cause more problems. Its there to be done so people are gonna do it, so at least if we get caught out by scum artists go with my already multiple time mentioned less fame loss first attack idea!! Have 1-4 fame loss first attack on bases, the 2nd/3rd attacks can have higher fame losses, it makes the appearing offline and other scum tactics less rage worthy.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Originally posted by Manaco:
Originally posted by SeanKraZe:

Something seriously has to be done about kids appearing offline and then defending when you attack.
Since you lose so much fame on first attack its completely pointless attacking again, the whole system is flawed. So it would be appreciated if you took heed of a simple idea by adding an indicator beside the people who are online (have skyshard open) because its really starting to be a problem to the point where im thinking about leaving for good.

like an ingame friend and/or mail system?

no an in game indicator, same as you see someone in protection, you can see if they are online or not, red for offline, green for online…simple :)

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Something seriously has to be done about kids appearing offline and then defending when you attack.
Since you lose so much fame on first attack its completely pointless attacking again, the whole system is flawed. So it would be appreciated if you took heed of a simple idea by adding an indicator beside the people who are online (have skyshard open) because its really starting to be a problem to the point where im thinking about leaving for good.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Layout Changing

Originally posted by Alrekus:

http://www.kongregate.com/forums/177-skyshard-heroes/topics/328036-special-design-mode

also +1

nice agreed

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Layout Changing

Originally posted by 3223jlong:

I do agree it is flawed in that way sean, but you can always check your battle list or use the “obsolete” world map as well. I think the main problem with it is there are so many people using it at same time the servers cannot keep up with all the attacks going on at the same time.

The World map and my bookmarks always have people there that are out of prot that spamming the FaO button could not find, it was too busy scoutting the same people.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Layout Changing

Originally posted by 3223jlong:

Sean’s idea is good I like the grid system best of all!
1= 100% behind
2= I think the buildings are fine as is ala what Alex said
3= I like it but don’t really think it would be easy to keep up with = to the number of players
4= I think 10 is too much on a loss, but second loss should be 20 for the advanced difficulty of base.

the P.S. idea lol= search= ehh find a oppanent has rendered world map obsolete, L10 looks is great idea, Find a opponent button is a luxury it is fine as is.

The FaO button would work a lot better if it searched through every person out of prot 1 by 1 before it starts to loop around, instead of working off your battle list and continuously spam scoutting the same people all the time.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Layout Changing

Im not complaining about it, just giving another idea to help some things…and yes im aware of the math, i did do advance mathematics ;)
Im sure you also definitely agree with those ideas on the bottom too :)

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / Layout Changing

I have some good ideas about changing your layout. Since the game is changing e.g. tower buffs, airships nerf, you have to change your layout around accordingly.
So a few ideas that would smooth out the process, and i know a few that would agree.
1:Make a grid system where there are lines/boxes on the ground when you go to move something, that way then you can just count the boxes to make something symmetrical (kinda like forge in Halo) This would be really helpful.
2:Maybe get even numbered buildings, instead of x3 garrisons, 3 web/mage ect, would be easier to get your layout more symmetrical, have 4 garrisons :)
3:An aforementioned idea of having the chance to make and save a layout. You get 3 save slots to which you could choose whichever saved layout you want.
4: Since most towns take more than one attack to take it seems unfair losing more fame on them than you can gain, so for drawing your first attack you should only lose1-4 fame accordingly not -10, but if you lost the second attack thats ok.
5: People keep taking advantage of appearing offline. They play another game and leave skyshard open on a tab and dont appear in chat so when someone attacks them they defend. This needs to be stopped, one suggestion is to have an indicator on a person’s base when you scout them that they have skyshard open, like a green light for online, red for offline.

Some other ideas that probably should be implemented since none of our old good ideas weren’t, a search system on the world map, new looks on lvl 10 units, and fix the Find an Opponent button ;)

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Patch notes Mar 1st

Dont defend with Colette simple as ;)
Are you saying colette as a defender is op? or is too easy to kill, i dont understand because i dont have a problem with colette defenders.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Patch notes Mar 1st

lol i use colette offensively not defensively and my connection is so bad i cant permastun people but they can do it to me, so it kinda sucks…but goggles work fine, if you have a colette attacker, defend with jorund use goggles and rape colette, its that easy :P and ships were fine the way they were, they didnt need nerfing imo.

 
avatar for SeanKraZe SeanKraZe 57 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Patch notes Mar 1st

lol john, nerfing airships are making them as useless if not worse than mages now…dunno about the leaving guild penalty, maybe
Yeah its funny how the defense upgrades have made cit rushing harder and now with that relic its gonna be easy again with tarkus.
And goggles are fine, so is the game.
P.S.
The two top “fixes” you mentioned syn, aren’t fixed at all.