Recent posts by dajkaman on Kongregate

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Topic: Kongregate Multiplayer Games / [Starpires] Player ideas

a “buy all” button for planets to buy as much as you can afford

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Vote to Reduce Number of War Matches per Person

This is literaly my experience with guilds : about 2 weeks ago i started playing this game again, few days ago I applied to guild, one day later i could fight in guild wars, few fights later ive realized the crushing monotous boredom of guild wars and left.
maybe guild wars could be not againist ai but interactive, maybe in form of 2-guild tournaments or a “guild” checkbox in arena, where you would only fight with other guilds that have the fight in guild wars button checked. Or maybe every hour or two there could be a guild tournament.
But these things would propably require some time to implement, and before thats done i think reducing number of matches would be a good thing, i would even suggest reducing it to 5 matches per person per guild.

TLDR version: agreed, and lets not fight vs ai but against actual players, preferably in form of league-wide tournaments.

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Suggestion - Scrapping

+1

 
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Topic: Berserk Universe / Bug reports

Originally posted by bytex:

TT_Robin, dajkaman, I have sent you in-game messages about your problem. Have a good day :)

thank you

 
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Topic: Berserk Universe / Bug reports

i was picking cards for a tournament when the game crashed/something. could i get refunded please?

 
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Topic: Berserk Universe / Daily Reward Bug

Originally posted by bytex:

Dajkaman,to receive your daILY reward reload the page please. Also could you please send me screenshot of your daily scale?

I did check my cards and it seems that I really got the minibooster, But i still miss my ounces. i have 29 (3 and 6 from daily reward, 20 from second place in tournament) and i didnt get the 12 it tells me that im supposed to get.
screenshots:
http://img171.imageshack.us/img171/3361/screenshot1mn.png

http://img24.imageshack.us/img24/797/screenshot2pw.png

 
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Topic: Berserk Universe / Daily Reward Bug

im on day 9, and when it told me that i got a mountain mini-booster, i clicked open, and when i logged in, i had neither the minibooster nor the 12 ounces i was supposed to get. thanks for reading.

 
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Topic: Berserk Universe / Bug reports

Originally posted by Lokif:

I have to report a bug… I logged in every day since i started, but now it says in the welcome screen that this is day 1 and i get 50 imps Oo

i am having the same issue

 
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Topic: Berserk Universe / Pros, Cons, & Suggestions

suggestion: please give us a rulebook/guide on how combat works and also of other things. i know that you can click on card and some of its effects are explained there, but not all, for example what is special strike, and its annoying to have to find it out by trial.
Also it would be great if we could know how talismans work, how exactly pets work, etc.

in your ad, you said that this game was “hard to learn, hard to master” but i dont think you should be making it even harder to leard by hiding out-of combat mechanics from us. I have never been in tournament, but im planning to save my daily ounces for it, but then what if it lasts for like, 4 hours, and i dont have that much time and would have to leave. Of course, i could ask other players in chat, but it would be better if we could just read it somewhere.

im just new here, so maybe there is a rulebook/guide i dont know about, in which case i would suggest putting a big help button in game that would get you there.

 
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Topic: Kongregate Multiplayer Games / [Heavens] cant load game, error 118

i am not using proxy.
im not actually that interested in this game, its just that i was attracted by that pvp in ad description and now id like to help with bug solving, but the problem really could be on my side, and since it looks like im the only one, it propably is, so you dont have to bother with me.

 
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Topic: Kongregate Multiplayer Games / [Heavens] cant load game, error 118

yes. also I cant open kg.theheavensgame.com as a webpage

 
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Topic: Kongregate Multiplayer Games / [Heavens] cant load game, error 118

when i try to load this game in chrome, the game window is black for a while and then inside it instead of game there is a chrome error report, saying that kg.theheavensgame.com didnt respond in given time, with error 118 (net::ERR_CONNECTION_TIMED_OUT) at the end of the message.
when using firefox, i get a similar messale, so im relatively sure that its neither mine or chromes fault.
im playing in Slovakia, my connection speed is quite high, and i have never before played this game.

 
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Topic: Mystic Guardians / Guild - Players Looking for Guild

looking for guild
firball 10
feng 10
crabby 12
mooky 12

 
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Topic: Clash of the Dragons / My Megaboss

nice. i had an idea about markgraf otto being mad at you destroying ingrids army and starting to fight you, using a lot of cards like: target oponents next card is considering other players as targets and markgraf as ally, this buff is invisible to the players. also torments, and cards that could reincarnate dead players , making them play with autopilot againist the living players. of course the points given per win would be higher because these cards would make this brawl harder.
what do you think?

 
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Topic: Clash of the Dragons / Suggestions

i think the ability to boot individuals should be solved in a different way, for example by giving a vote to kick/force autopilot button inside the brawl. and if weak players and not afkers are what you are afraid of, well, first of all low level players have less energy that high level ones, so if there would be queve of “who wants to do nightmare megabrawl” at least 3 of you will propably be level 200+.
last thought, i think this kind of queve should be applied as an option to all new brawls, not only megabrawls (i still remember hydra) and then could be canceled after like 2 weeks when the popularity of that brawl drops.

 
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Topic: Clash of the Dragons / Suggestions

Originally posted by AldenRogers:

if the devs wantto save bandwidth at the same time as making it better and faster for players to get into brawls more easily, they really need to put together a ‘brawl boss’ waitlist…

wherein:
1) Player selects boss they want to join when another player makes one…
2) they get put on a list for that to happen by the server scripts,
3) when a player opens a brawl, the game puts in the first players in that list, and the brawl automatically starts…
4) Players are happy & the system cuts out loooooots of people constantly trying to refresh the open brawls…

Why they haven’t done this before amazes me.

agreed

 
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Topic: Clash of the Dragons / My cycle deck to help new players in brawls...

this is propably a little offtopic, but does anyone know the exact(percentual) drop rates of ghp? because ive already done many of ghp dropping brawls and didnt get any

 
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Topic: Clash of the Dragons / Apply the Plaid Speed to Brawl ?

+1

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

chieftain horgrak
http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=107487&kv_difficulty=1&kv_raid_boss=kobold&kv_hash=7AAk568SqK

 
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Topic: King's Bounty: Legions / few suggestions

first of all, this game is good. I rated it 5 stars. But still, there are some things that i dont like.
1. Friends: i think that this game should not get all facebooky. Especially with wanted enemies and gifts. the easy solution to this from gamers side is to just randomly add as friends people playing this game, but i doubt that this was what you wanted. I think you should cancel those aspects of friend system, give us different way to unlock wanted battles, or maybe fight them as a team.

2. PVP- its nice, but sometimes forces you to use a lot of scrolls to win. I dont know how the calculation of reward money works, maybe they are refunded, but what about giving each player 3 scrolls per turn and letting them use one, and then replace the other scrolls with 3 new scrolls each turn? Of course, friend spells would be disabled here. Also, what about, instead of losing units, let enemy kidnap whole one stack, and ressurect others( mortals too)? But im not sure if this is a good idea, its just something that came to my mind.

well, thats all folks

 
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Topic: Clash of the Dragons / Minimalist mode needed

Originally posted by Fufux:

i just watched the first attack of the sapphire prince for 5min my cards flipping… then i clicked on “alchemist” and went to the bathroom… when i came back the prince was still flipping cards (it was a AI-match so nobody had to wait for me)… so i went in the kitchen to make me a coffee.. came back and clicked on “alchemist”… and watched cards flipping for 2min…
AFTER 30mins of this funny click and watch game (of course the prince got some dmg but healed it…) i closed the clash of the dragons screen… srry but are u serious? do a boss have to do 8attacks in a row???

lol

 
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Topic: Clash of the Dragons / Duel and Colosseum

Originally posted by LightburneR:
Originally posted by dajkaman:
Originally posted by LightburneR:

Or limit promos.

but what about new players? where are they supposed to get pyromancer or other strong non-promo cards?

‘Competitive PVP’ is obviously not meant for new players. Most MMOs are designed in such a way, and for a good reason.

i.e. you need to play a bit before you get thrashed in PVP. The grind is to “prepare” you for PVP.

but in other mmos, for example wow, yes there is minimal level limit for pvp, but pvp is also being categorised by levels. but here, when would you think that new player would be prepared for pvp? lvl 50? 100? 400? if you set minimal level, soon the minimal level will inevitably become uncompetitive. And that is what is going to happen (or already happening) now.
imagine that there are only 4 players, lvl 50, 100, 200 and 400. they all play together randomly, and while lvl 400( because he has more cards and skill points) almost always wins, lvl 50 almost always loses. so, lvl 50 decides to not play pvp. but soon, lvl 100 will lose too often and quit too, and then lvl 200, making only one player wanting to play pvp but not able to find opponent.
im not saying that making categories based on levels is perfect decision. i prefer elo score of which part would be determined by level, for example lvl 1 starts with 200 base elo, and gets 10 with every level, until he has 1200, but can play all the time and change it, it just wont match him to some high level player unless that player has many losses.
or maybe the card values and limits.

 
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Topic: Clash of the Dragons / Duel and Colosseum

Originally posted by LightburneR:

Or limit promos.

but what about new players? where are they supposed to get pyromancer or other strong non-promo cards?

 
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Topic: Clash of the Dragons / Duel and Colosseum

Originally posted by jaceevoke:
Originally posted by Olley:

I think you have to assign a value to each card (for example:lesser bash:-4, arcane strike:-4,bash: -2 gut stab:0, golden glory:2, blades of glory 6, torment: 7,calm before the strom: 9, gilbert’s curse: 70, queen lena: 100 , paxcon: 120, corruption compounded: 150, bernhard: 200, soul render 500 -just an example).
Im Collosseum there are now battles like:
value<=-10
-10<value<=10
10< value <=50
50< value <=100
100< value<=300
300< value<=500
500< value <=750
750< value<=1000

Advantage of that system is that persons in the same group have similar card values and the fights are more balanced. This means persons with higher deck building skills will win more often. The low values (value <-10 ) could be used to make a pvp just with normal cards. The value of a card could be read in the left corner of the card (on or next to the clash symbol).

How about implementing advertisement on the clash of the dragons page and giving more kahsan idols when gifting.

This an interesting idea but the problem with it is that invariably some one will build a huge deck with bunch of op legendaries and negative value cards and be able to trounce the lower rankings if they don’t get extremely bad luck

this could be solved by giving every card positive value. but how would these values be determined? i think the best way is calculating it from frequency of their appearance in colloseum winning decks, and giving new cards value based on their rarity.

 
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Topic: Clash of the Dragons / New PVP format sucks

first, i was like: " yay,pvp update, finally"
and then i was like: " ill just wait for draft packs"
its better than nothing, but seriously, how much money do you expect people to spend to be competitive?