arkenarken
1174 posts
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Topic: Forum Games /
General Thread
Aww… I was hoping to get onto the FGFterraria server that thijsel made, but it comes up saying that it is full :(
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arkenarken
1174 posts
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arkenarken
1174 posts
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Topic: Forum Games /
Defend your House! (RP) (Game) -- Day 1, Afternoon--
[Drayis Vale – Group 2]
I loot all 20 of the gold coins. I then devide them up evenly, everyone gets 4 gold coins each.
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arkenarken
1174 posts
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Topic: Forum Games /
Defend your House! (RP) (Game) -- Day 1, Afternoon--
[Drayis Vale]
[Action:] Use magic wand on tax collector (3) (0-turn charge-up)
[Shade]
[Action:] Attack tax collector (3) with my claws.
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arkenarken
1174 posts
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Topic: Forum Games /
Defend your House! (RP) (Game) -- Day 1, Afternoon--
[Drayis Vale – Group 2]
[Action:] I summon a shade and have it attack Newbie Tax Collector (3)
[Movement:] Move away from the tax collectors so that I am no longer in melee range of them.
[Question:] Can I do both an action such as summoning my shade and move on the same turn? If I can’t then just summon my shade to attack the 3rd tax collector.
[Note:] You have my username instead of my character name under group 2.
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arkenarken
1174 posts
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arkenarken
1174 posts
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Topic: Forum Games /
Defend your House! (RP) (Sign-ups thread) (Signs are now closed, replacements always accepted)
Originally posted by gammaflux:
@Arkenarken: Your Secondary Weapon is too overpowered. (and not really a weapon) please change it.
Ok, but can I still pick something defensive as my secondary weapon like dragonice’s iron shield that he has as his secondary weapon?
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arkenarken
1174 posts
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Topic: Forum Games /
Defend your House! (RP) (Sign-ups thread) (Signs are now closed, replacements always accepted)
I can’t think of anything good to put in my character’s bio, is it ok if it remains blank? Everything else on my character sheet is done.
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arkenarken
1174 posts
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Topic: Forum Games /
Sky Raid 3.1 - Team Effort (Turn 2)
[Zaynarr isn’t going to submit, almost all demons see mortals as lesser beings, and he is a demon lord, meaning he is the ruler of a hell dimension, because of that he is seen as a greater being by other demons. If he submits to a mortal it would mean he is showing great weakness, if he shows great weakness then all the demons under his command will attempt to take over his hell dimension for themselves. If that happens then Zaynarr would have no choice but to leave the sky raid tournament and attempt to regain control of his hell dimension.]
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arkenarken
1174 posts
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Topic: Forum Games /
Defend your House! (RP) (Sign-ups thread) (Signs are now closed, replacements always accepted)
[Sign-Up Sheet]
[Name:] Drayis Vale
[Nickname:] N/A
[Gender:] Male
[Appearance:]
Pale white skin, Dark red eyes, Black hair, Black robe, Black shoes.
[Class:] Mage
[Stat Points:]
STR: 2
DEF: 2
INT: 10
AGI: 1
PRE: 10
[Skill/Spell:]
Summon Shade: The caster can summon (Spell lvl) shades. Shades are weak spiritual entities that appear to be made out of darkness and appear to be partly humanoid. A shade levitates about 1-foot above the ground and has sharp claws on their hands that they use for attacking. Shades do not have any feet or legs. Although shades can deal good melee damage due to their claws, they don’t have any ranged abilities and they have extremely low health, maybe only able to survive 1 or 2 hits before dieing, thus making them very weak as they can normally be picked of before they even get into melee range. Although at first glance they might seem too weak to be of use in open combat, however the shades typically attack in groups, thus making it possible to get a few of them to make it into melee range. A shade lasts until it is either killed or when unsummoned by the caster.
[Hobby:] Enchanting
[Main Weapon:] Magic Wand: This shoots a ranged bolt of magic that can be charged up for more power and range, a 1-turn attack, attacks on the turn it is used, but it does very little damage (Example 1-2 DMG) and only has only a small range (Example 5-10 range). Each additional turn the attack charges up for it increases the DMG and range (Example DMG: 1-turn: 1-2, 2-turn: 2-4, 3-turn: 3-6 etc.)
[Secondary Weapon:] Ring of Magic Shield: This ring can create a magic shield attached to the arm that the ring is on, this shield blocks attacks like a normal shield would. However unlike a normal shield, when an attack hits this shield, 1/10 (Rounded up) of the DMG that the attack did is transferred to the wielder of this ring as mana. If the shield takes enough DMG then the magic shield will be destroyed and need to be recreated using the ring. If the ring is removed or destroyed then the shield will be destroyed. The ring uses mana each time the shield is created.
[Bio:]
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arkenarken
1174 posts
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Topic: Forum Games /
JUMP (RP) [Late Signs here]
[Alterations:]
Added the “Damaged” prefix, this decreases the amount of defense the armor has.
Added a section to “Spiked” where if the item has the “Damaged” prefix as well then some of the spikes are broken, reducing the chance of hitting the enemy and reducing the damage the spikes do if they hit.
Added the word “Limited” to both the different kinds of pyromancy right before the word “Control”.
[Questions:]
Is that enough to weaken the armor? I might be able to find other ways to weaken it if it isn’t. I am trying to keep it to the kind of armor that Zaynarr would wear during him invading another hell dimension, I added the “Damaged” prefix because it was shortly after Zaynarr had successfully invaded the hell dimension that he was sent to the other realm.
How much weight do I need to lose to not sink to my death in the wasteland? or how much total weight can I carry before I sink to my death in the wasteland?
[Armor Weight List]
1-weight:
Headgear
Shoulders
Wrist Bands
Boots
2-weight
Shield
Platelegs
3-weight
Chest Plate
Total weight: 11
Open Portal: Dimensions: There are currently 6 dimensions: x,y,z, time, Realm, and subrealm. The use of the portal outside of skyraid will result in a blank space.
What is blank space? I figured the portal simply failing to connect to the sub-realm it was designed to connect to while outside of sky-raid would simply make the portal collapse.
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arkenarken
1174 posts
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Topic: Forum Games /
JUMP (RP) [Late Signs here]
[Sign-Up Sheet] [Incomplete]
[Name:] Zaynarr
[Intro:]
[Bio:]
Zaynarr is a demon who became a demon lord and took control of one of the many different hell dimensions during the 4722nd (1st) sky-raid tournament and has since ruled his hell dimension for many thousands of years, each time there was a sky-raid tournament he would enter it. His main hell dimension is one of the strongest of the different hell dimensions, each time an invasion of demons from other hell dimensions happened at his main hell dimension, Zaynarr and his demonic hordes have successfully repelled the invasion. His demonic hordes have attacked other hell dimensions before, he has both won and lost invasions into other hell dimensions. However due to the weakened state of the newly invaded hell dimensions, they where quickly invaded and lost again, this led to Zaynarr deciding that whenever he invades a different hell dimension, instead of trying to defend it after capturing it, to gather as much resources from it as possible and transport it all to his main dimension. Because of this tactic, Zaynarrs hell dimension is considered one of the top 100 hell dimensions in existence. Something that has greatly aided Zaynarr in becoming one of the strongest of the demon lords is the amulets of returning life that he knows how to make, in almost every sky-raid tournament, he has made this amulet. He has given an amulet to all his strongest demons and keeps one for himself, thus making them even harder to be killed.
[Character:] Sky-raid demon lord.
[Skills:]
[Abilities:]
[Active:]
Open Portal: Zaynarr can open a portal to his hell dimension, in this dimension he can replenish his supplies and repair his equipment. However, this power can only be used in the sky-raid setting, if used anywhere else the portal will not be able to find the hell dimension and the spell will fail.
Demonic Pyromancy: This spell allows the creation and limited control of demon fire. This type of fire is a special kind made to be used without risk of hurting allied demons, meaning if someone is even at least a tiny bit demon, this fire will not hurt them even if that demon is the enemy.
Pyromancy: This spell allows the creation and limited control of normal fire.
[Passive:]
Demon Scales: Zaynarr’s scales gives him natural resistance to fire and gives a small bonus to defense.
[Inventory:]
[Equipped Items:]
[I copied the below equip slot set-up from sky-raid 2.0]
Headgear: Damaged heavy spiked hell-forged crowned helmet.
Shoulders/Pauldrons: Damaged set of heavy spiked hell-forged shoulder plates.
Cloak/Cape: Demon-infused blood-stained black cloak.
Necklace: Amulet of returning life. (One day after the wearer dies, this amulet brings him back to life. If this amulet is removed or destroyed before the one day after the wearer dies then the wearer doesn’t get revived.)
Coat: none.
Chest Plate: Damaged heavy spiked hell-forged chest plate.
Shirt: Demon-infused blood-stained black shirt.
Wrist Bands: Damaged heavy spiked hell-forged wrist bands.
Glove/Mitts: Demon-infused blood-stained black gloves.
Rings: 4x demon-infused silver rings with a horned demon skull.
Belt: none.
Platelegs: Damaged heavy spiked hell-forged platelegs.
Pants: Demon-infused blood-stained black pants.
Boots/Shoes: Damaged heavy spiked hell-forged boots.
Misc. Accessories: None.
Main Hand: 1-handed hell-forged necromantic long sword.
Off Hand: Damaged large heavy spiked hell-forged shield.
[Item Prefixes:]
[These are what the different effects the prefixes add to the item they are on.]
Large: This item is bigger in size then normal, increasing its chance to get hit in combat, but also slightly increasing it’s weight.
Spiked: With spikes on the item, it can cause damage to melee attackers when being hit. Or can be used as a weak melee weapon in combat by slamming the item into an enemy. If the item that has this also has the damaged prefix, then some of these spikes are missing, decreasing the chance to hit the enemy and the amount of damage the enemy takes from the remaining spikes.
Hell-Forged: Forged in the eternal fires of hell, this item still burns slightly, burning anyone or anything that touches it, including the wearer, unless whatever touches it has some form of fire resistance.
1-Handed: Only needs 1 hand to wield.
Necromantic: When this item kills something, that thing becomes a weak undead thrall of the wielder of this item.
Heavy: Increases both the item’s weight and defense.
Demon-Infused: This item has been infused with a demon, slightly increasing the wearers fire resistance and physical strength.
Blood-Stained: This item has been stained with the blood of countless foes.
Damaged: This item has been damaged in battle, because of this the amount of defense it provides has been reduced.
[Note:] This is incomplete.
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arkenarken
1174 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
Originally posted by jrm115:
Originally posted by ilovekirby12:
[Hmm, if we try to actually destroy the stilts, undead redirects it into something good. therefore we should do something good, so he can turn it into bad]
Send in a mold that adapts quickly and looks very pretty and smells good+has medicinal propeties, that likes eating away bark and sometimes stone.
dude there are no stilts anymore. magnet-powered floating city, remember?
Actually, there are still stilts beneath the city, however the city isn’t on the stilts, it is floating just above it. So he can still attempt to destroy the stilts but it wouldn’t do anything to the city.
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arkenarken
1174 posts
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Topic: Forum Games /
Corrupt-a-Wish
Granted, you become a god of dying, you now exist solely to die then get revived then die again in an infinite number of painful ways so that the other gods know more ways to kill people, forever.
I wish that this wish wished a wish to wish that wishes wish for wishes.
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arkenarken
1174 posts
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Topic: Forum Games /
Sky Raid 3.1 - Team Effort (Turn 2)
[Intro:]
The ground begins to tremble, a dark storm with red lightning occurs. A single massive bolt of red lighting shoots down, hitting the grassland, as the bolt stuck, a ring of red electricity appears, with small bolts of red electricity shooting out to the nearby land, setting patches of grass on fire. The ring of red electricity slowly begins to expand and generate a strange form of red energy in the center of it. As the ring of red electricity got to a certain size, something began to emerge from the energy, a demonic figure emerging from the depths of hell, it was Zaynarr, the king of his own section of hell and sky-raid veteran, has returned once again to fight in the sky-raid tournament.
[Name:] Zaynarr
[Passive Ability:]
Hell-Forged Empire: Zaynarr rules a section of hell, as such, he can recruit/build easier in his hell dimension. He also has an increased chance to recruit when at a portal linking to hell. If the hell portal is linking to Zaynarr’s hell dimension or if he is actually in his hell dimension, then it is impossible for him to fail at recruiting demons or other hell based creatures, but he can still get a bad roll that results in getting extremely weak creatures from his hell dimension. In Zaynarr’s hell dimension exists a demonic empire which Zaynarr is the leader of, this empire contains many structures all across the dimension.
[Active Ability:]
Generate Portal: Zaynarr has the power to generate a perfect portal linking directly to Zaynarrs hell dimension, this power doesn’t need a roll to perform, but does still use mana and have a cooldown of 3 turns. Zaynarr can make multiple different kinds of portals:
1. Normal Portal: This portal opens up and doesn’t close until it is either destroyed or closed by the creator.
2. X-Shot Portal: This portal only allows X things to pass through, after the X things have passed through, the portal closes behind it. This also limits the ability to use it to recruit or get resources. X is the number the creator decides while creating it.
3. Triggered Portal: This portal need to be activated by a “key”. This “key” could be anything, a pendant, a stone, a person, ect. However, in order to open the portal, the key must be in the portal’s general location for the portal to be able to be opened. If a key is in the general location of the portal then it will begin to lightly vibrate. More then one key can be made for a single portal, but you need to either have an existing key in your possesion or be near the portal while it is open in order to make another key. Something that has already been made a key for another portal can still be made into a key for a different portal aswell, making the key be able to be used to open both the portals. No matter how many keys there are for a single portal, someone only needs one to open it. In order to use a key to open a portal, once the person has the key and is at the portals location, then they can open the portal by yelling “OPEN” then the portal will open. If a portal is open then someone can yell “CLOSE” to close the portal, however if the one who opened the portal is still close enough to it then only he/she can close it, but if he/she leaves the portal area or is either killed or unconscious then anyone nearby can close it.
[Edit:] [Sorry about the size, I think I am slowly losing my ability to type small posts…]
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arkenarken
1174 posts
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Topic: Forum Games /
Sky Raid 3.1 - Team Effort (Turn 2)
Originally posted by danwar123:
join hell’s wrath
(Yay)
Welcome to the dark side.
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arkenarken
1174 posts
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Topic: Forum Games /
Sky Raid 3.1 - Team Effort (Turn 2)
Originally posted by RokRokRok:
Originally posted by arkenarken:
[Team Sign]
[Team Name:] Hell’s Wrath. (Can be changed if other team members dislike it)
[Team Symbol:] A black background with a red pentagram, inside the top right corner of the pentagram is an evil looking right eye and inside the top left corner of the pentagram is an evil looking left eye. (can be changed if other team members dislike it.)
[Team Members:]
1. arkenarken
2. igotnousername
3. ??? (Evil character preferred)
I got it updated for team 3. Does it all look correct?
Sorry, I didn’t know there was a different kind of pentagram, I meant a pentagram that looks like this:

Other then that, it is all good.
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arkenarken
1174 posts
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Topic: Forum Games /
Sky Raid 3.1 - Team Effort (Turn 2)
Originally posted by igotnousername:
okay, im going to join with arkenarken.
Cool thanks, Just edited my team post to include you, did you want to change the team symbol or name in anyway?
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arkenarken
1174 posts
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Topic: Forum Games /
Sky Raid 3.1 - Team Effort (Turn 2)
[Team Sign]
[Team Name:] Hell’s Wrath. (Can be changed if other team members dislike it)
[Team Symbol:] A black background with a red pentagram, inside the top right corner of the pentagram is an evil looking right eye and inside the top left corner of the pentagram is an evil looking left eye. (can be changed if other team members dislike it.)
[Team Members:]
1. arkenarken
2. igotnousername
3. danwar123
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arkenarken
1174 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
[The humans aren’t curious about why the city just began to float?]
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arkenarken
1174 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
I generate lots of strongly ferromagnetic substances in the ground beneath the city, Then I create lots of strongly diamagnetic substances, in the ground beneath the city but above the upper platform. The result is the city “Floating” in air.
[Attempted simple explaination:]
I will attempt to keep this simple, the ferromagnetic and diamagnetic substances are repelling or “Pushing” each other away from each other, so what the city is actually doing is being held up in the sky by this “Push”.
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arkenarken
1174 posts
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Topic: Forum Games /
Sky Raid 3.1 - Team Effort (Turn 2)
Does anyone want to make a team? Evil character alignment preferred.
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arkenarken
1174 posts
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Topic: Forum Games /
[Sign-Ups] Fighting the Final Boss
Originally posted by ilovekirby12:
Originally posted by arkenarken:
Originally posted by ilovekirby12:
@arken Bclegends would be proud of you detail :p
[Thanks, I kind of have this problem where it is hard for me to not right text walls in sign-ups and games posts, and sometimes general thread posts…]
also your player seems WAY OP besides, fully healing the ENTIRE party’s mp and hp? That must cost ALOT of cool down+mp.
[Sorry for taking so long to respond kirb
I am expecting my spells to need a lot of mana, but you see my character has a total of 6500 mana, so spells costing a few hundred or even a thousand mana isn’t gonna worry me to much. As for the cooldown, my magic attack stat is 650, so my basic magic attack should be able to help me do some damage while my spells are on cooldown.]
[Edit:] [Ninja’d by BCLEGENDS.]
[2nd Edit:]
arken, if I didn’t allow Minn’s overpowered character, I’m not going to allow your overpowered character either. Come on.
[Quote from BCLEGENDS:]
Design twelve for your character, detailing their effects based on the secondary stats (HP, physical damage, magical defense, etc.) affected; I’ll decide their MP cost and cooldown period after that, and nerf or buff if appropriate. Otherwise, go nuts.
[That was quoted from the first page under the skills section of the character sheet, I was expecting that you would nerf/buff where needed, and you did say “go nuts”. So I figured you would alter it to make it fair. Also…]
[Quote from BCLEGENDS:]
No limits on the amount signed; we’re going to need as many as we can get…
That was quoted from the first page at the bottom of the “Heroes Signed” post. This makes the enemy sound like it is going to be extremely strong, and because of this I saw the enemy as some kind of massive humanoid around about 20-30 stories tall and based on the stat system and that you are making it a final boss for lots of people to fight, probably having something around about 50,000-200,000 health or some other equally tough enemy that we where going to be facing. And so made my character appropriately, knowing that you would buff/nerf my character if needed.
[3rd Edit:]
[Multiple alterations to my character:]
1. Intense mana drain now only stuns for 2 turns.
2. Enhanced grand rejuvenation now only restores 50% of the party’s health and mana.
3. Mass temporal acceleration now only gives a 50 stat boost to speed, agility and dexterity, and it doesn’t get doubled anymore.
4. Dragon stat levels set to half the caster’s intelligence.
5. Stats added to dragon attacks.
If there is anything you want me to change that I haven’t, just let me know.
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arkenarken
1174 posts
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Topic: Forum Games /
General Thread
Originally posted by FelineForumer:
It was a pretty harsh winter, wasn’t it? =?
There is still snow out, despite it being the middle of spring… I am worried about the flooding. =S
I don’t actually think I have ever seen snow.
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arkenarken
1174 posts
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Topic: Forum Games /
A Change of Terrain: A strategical "civilization" game
I send down my child into a virgin women who is a devout worshiper of me, so that the child can be the messiah of arkenarken. I also have multiple miracles appear upon the birth of that child, such as a large discovery of diamond, and a visible but harmless beam of light pointing down to the location of the birth and the mother not feeling any pain giving birth and the child not crying when born and many more miracles to indicate that that child is from the god arkenarken.
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