Recent posts by 9spaceking on Kongregate

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Topic: General Gaming / RPG Shooter: Starwish

The ending’s (Every one of which is bittersweet with the exception of the special ending):
Normal: Everybody’s happy (except Ginny who can’t live).
Last sentence: “—What do you wish for?”

Mare, Ginny, Nerfertiti, Deadeye, Tessa—all one-sided romances that ignore the other women.
The endings: Mare— “We needn’t go through life by ourselves. And together, we can make the universe a little less lonely”; Ginny— “we should live our life to the fullest”; Nerfertiti— “For the chance to make your enemy into a friend, is that not worth everything?”; Deadeye— “We can shed a little light into this dark universe”; Tessa—“make your story a good one. No, make it a great one.”

Johnny: He gets peaceful sleep that he deserves along with the Wishing Star. “We cannot dwell in the pass forever”

Swig: He gets Bamboo world back and has a party with the friends. “With friendship… nothing is insurmountable” (very MLP)

SPECIAL ENDING: Everyone lives, even Ginny, and they get everything they want. “In all my years I have never felt so great. I don’t have any bits of wisdom to give you this time but…” [Basically, every previous ending combined].

 
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Topic: Card Monsters / Brainstorming Ideas

Originally posted by lukejonah:

needs upgrades for abilities such as

chance+, may chose opponent monster to attack
flying+ is 75% melee block, 50% chance range block, and 25% magic block,
counter+, 30% chance of countering 2 times,
heal+, 50% chance of healing two different people
heal all+, 25% of healing everyone twice
Range+, 50% chance of attacking middle
magic+, 20% chance to attack everyone
shield+,25% chance of locking attack completely
reach+, 10% chance to attack everyone
fear+, May chose order of all opponents monsters
thorns+, 30% chance of attacking everyone
AoE+, 5% chance of Both neighbors attacking, regardless of attack type
thrash+, attacks both backrow enemy monsters, if possible (like original trample)
cleave+, when sucssesfully cleaving, add an extra 50% of your melee attack, rounding up
melee+, 75% chance of attacking back row with 50% of melee rounding up
doom+, 75% chance to doom neighbor
disease+, 50% chance to have the monster diseased not be healed the first time
berserk+, adds melee of monsters total HP
destroy+ and disarm+, Destroy all enemys’ monsters’ armor and weapon
disease all+, 75% chance to get 50% the normal amount
crystal+, 100% chance for one more crystal
crystal drain+, one more crystal
Demoralize+, 20% chance to double demoralize
Courage+, 10% chance to triple courage
explode+, 30% chance to destroy monster that killed you in melee position
charge+, two turns of increased melee
silence+, also ignores melee and ranged
aggression+, magic also targets you
immunibility+, also ignores ranged
invincibility+, takes no damage for two turns
resonate+, also gain a gem when opponent uses strike or heal items
stealth+, or strike items
fortify+, also adds that number when armor is put on that has shield ability
wall+, and 100% chance to block ranged attacks
anti-magic, and reduces magic of cards still in opponents deck
regeneration+, heals 75% of the missing health rounding up
stun+, not blocked by armor
deathstrike+, 50% chance to strike regardless of armor
break+, 50% chance to do double break
entangle+, 50% chance for second turn entangled, 30% chance for 3rd turn entangled
cautious+, not affected by also trample or thrash
trample+, attacks every enemy monster
critical+, 50% chance for double attack
anti-air+, and it will bypass armor
opportunity+, and will do an extra ranged attack after being attacked by melee, ranged, magic
unsummon+, and it disables usuable items for remainder of battle
revive+, may come in twice after two deaths
bless+ and bless all+, and grants fortify 20
curse+ and curse all+, 20% chance for lose 2 crystal value each turn
draft+, 100% chance for one extra crystal
strike+ and lightning+, 30% chance for double attack
and finally, paint+, magic attacks painted people over aggression

and some ideas
strikethrough, when you have remaining attack from killing a monster, it passes on to the next monster available if there is one
for example you have 80 melee on a 40 health gerbip and kurtey is next in line with 40 health you would kill both(doesn’t strikethrough armor though)
strikethrough+, strikes through armor also
skip chance, 25% chance to skip opponets turn completely
skip chance+, 50% chance to skip opponets turn completely
skip, skips opponets turn completely for indicated amount of turns
skip+, and 50% chance to add one extra turn of skipping
and isnt it obvious
poisin, takes indicated amount of damage per turn until death (rejected by wall equal or more)
poisin+, not rejected by wall and 50% chance to get diseased by that number any turn poisoned
don’t use for O.P. monsters
reduce, 25% chance the monsters attack is reduced to the indicated amount. if attach is lower then just go with the normal attack
reduce+, 50% chance instead of 25% chance
heal self, heal self by indicated amount
heal-self+, 50% chace to be 50% chance more
luck, increases all chances by 25% for remainder of turn
luck+, increases all chances by 50% for remainder of turn
intmidate, decreases all opponets chances by 25% for remainder of oppenets turn
intimidate+, decreases all oppenets chances by 50% for remainder of opponets turn
curiosity, increases all chances by 5%
curiosity+, increases all chances by 10%
bad luck, decreases all oppenets chances by 5%
bad luck+, decreases all oppenets chances by 10%

Some of these ideas are good but most of them don’t work out.

 
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Topic: Gravitee Wars Online / Suggestion to improve Graticons Earned

yeah, that seems good considering the Over price of campaign 4

 
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Topic: Gravitee Wars Online / Suggestions megathread

Originally posted by James1011R:

Mod Suggestions:

Fiesta – Each turn, 1 ammo of a random weapon is given. No other weapons than the basic bazooka are allowed.
No Damage – Units do not take damage, and must be killed in other ways
Platinum Mode – Preview lines are disabled, HP/name is disabled

I especially like these ideas.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Originally posted by noso1928:

Zoom out feature!
Color: Black! Lime Green! Dark Blue! Teal! Grey! Brown! (light and dark). Camo! Maybe “gold trim”, although you’d have do the artwork different for each helment.
Lower cost of Campaign 4 when campaign 5 comes out!
Make it so we can see amount of HP when it’s someone’s turn! (Thought bubble blocks this).

Name maps! Rank them! Higher ranked maps can be picked by everyone!

Mines and Shield custom weapons! (Damage Absorb shields)
Customize each shot/cluster! (1st shot is explode, 2nd is drill, 3rd is atomic, etc)

Custom map mods: Can’t fall off map! Everyone has max stats (accuracy/HP)! Everyone has min stats! SUPER gravity! +10HP regen per turn! Speed Rounds! 20/15 seconds per turn!

Team teleport would be nice, or at least 3 members at a time. This could destroy the game though, I haven’t thought it through much.

Most of all: Badges! Badges! Badges! I don’t work on them myself, but I know they will increase the game population tenfold!

Spin the wheel type of thing? Or daily treasure chest with small percentage at a weapon or color? Just to keep people coming back everyday?

I support this. Bad Eggs online 2 also has a load of good stuff this game can borrow.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Asteroids to increase the challenge.

 
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Topic: Gravitee Wars Online / Thread of Epic Fails, Tales and Prevails!!!

I killed myself in the best way possible.
http://www.graviteewarsonline.com/replays/1726

 
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Topic: Bad Eggs Online 2 / HOW TO MAKE AN OMELETTE - A Guide to Breaking EGGS!!

Originally posted by pacer213:

SECRET MAP AND SHELL AFTER WINNING HIDDEN MINI GAME!!
Xp

what…??

 
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Topic: Bad Eggs Online 2 / Chicken Exp

Do you guys think that we should earn exp. by controlling Chickens? Currently we don’t, and I feel that’s unfair and not giving us an incentive.

 
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Topic: Eredan Arena / WTF Name???

For some reason the username has limited letters you can enter: etuialxc
Nobody can make a good name with that!!! >:(

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Musketeer?

ultimate shot is really OP though….

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Your biggest damage done to enemy/boss

Max I had done? 10k critical using furor.

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] So... erm... updates?

YES!!!! Then the level 50s will start being more active once again….

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Improved Boss Guide

YOu forgot the Kha’zar dungeon boss!!!

 
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Topic: Card Monsters / Stuck on VG 8

BBUUUUMMMPPPp!!!

 
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Topic: Card Monsters / Flawless victory

No idea. You probably lose absolutely no monsters. Maybe that’s a F.V.

 
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Topic: Card Monsters / odds vs flying

Too true. in the Kurteys, I’m like Melee miss! Ranged miss! reach 100 miss! Melee got to 70 still miss! ranged got to 50 still miss! reach 130 miss! Melee still miss! range miss again! Reach still miss! Me try to entangle fail! Me try to entangle again, fail! my melee reach fails again! Finally, I use judgement. Yay. only to get 3 more to go….

 
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Topic: Card Monsters / Lvl Up vs Buy Boosters

wow. I seem way luckier than you….

 
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Topic: Card Monsters / What Booster to Buy

I disagree with you Hasklon. It most likely depends on the situation.

 
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Topic: Card Monsters / Stuck on VG 8

also, the twilight is fortune. And I got 4/8 in VG 8 and it is getting impossible.

 
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Topic: Card Monsters / After getting to top 10 in ninja league(5th position)

How about murky swamp? not hard enough?
Try beating Vg 8 3 times in a row without losing more than 3 monsters.
Try beating the final sunken ship 5 times in a row without losing a single equipment.
Then finally, if you have done the previous 2 without a single problem….beat beach limits 7 times in a row only using 3 monsters, 3 equipments( You can still bring the other monsters for experience points, but you cannot use them for sacrificing or whatever)
If you really think master league is boring, try dragon. Most of them have epics there.
Now, if you want a real challenge just for fun, not for gems or exp, then try beating your own deck without using any magical or ranged monsters

 
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Topic: Card Monsters / Extra deck selection

I use ONE deck for everything—live play, swarms, A.A., story mode, you name it!!

 
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Topic: Card Monsters / final boss idea

So, you’ve completed all the areas, are pretty high in the duels, live play and alliances. The game is really boring for you, as even beach limits is a piece of cake (just an assumption). So, as you defeated everything, there is a final boss—as there is a final boss to every single game (well, almost). So the final boss, you have to defeat it 3 times.
Cost: 20 light
gain: 500 gems & 30 xp per battle
Area award: 15,000 gems AND a legendary EVO. (trust me, this is a very hard area)

First time: identical to your deck, you must send in a deck that contains at least 5 creatures and 5 usables.
Second time: opponent starts out with 3 more crystals, you must send in a deck that contains at least 6/6 creatures/usables
Third and final time: Opponent starts out with 2 more crystals, but 10 more overall health. You must send in a full deck.

 
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Topic: Card Monsters / Blue Dragon and some other rants

disarm—so so stupid
oppurtunity—use it all the time!
Trample: pretty cool, but I deal so much damage when I have my deck set up I don’t need it
Caution: only good against snowy peak levels
charge: man, only first turn? I’d rather commander condor.
Drain crystal: who needs that when You probably already have 1 dragon’s tear, 2 collectors?

 
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Topic: Card Monsters / Stuck on VG 8

Now i have collector instead of bovile, with twilight replacing my Herald’s bow. How do yo u think of that?