Recent posts by JoystickKing on Kongregate

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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

[SIZE="4"][U]Videos, Models, Screenshots & Concept Art:[/U][/SIZE] http://www.youtube.com/watch?v=fVkFut5WZUg !http://fc08.deviantart.net/fs71/i/2012/083/c/b/tavern_props_set_1_by_lordjulianofgales-d4ts4yr.jpg! !http://fc06.deviantart.net/fs70/f/2012/083/c/1/c183e3c57a99fbd1597d924a3dec57fa-d4ts56h.jpg! !http://fc06.deviantart.net/fs71/f/2012/083/f/3/f3459a1393be2106d63035028f989101-d4ts5gv.jpg! !http://fc04.deviantart.net/fs70/i/2012/073/6/7/sloop_of_war_baked_render_by_lordjulianofgales-d4sqf84.jpg! !http://dl.dropbox.com/u/63419084/Screen%20shot%202012-03-20%20at%201.42.18%20PM.png! !http://dl.dropbox.com/u/63419084/Trial_render2.BMP! [SIZE="1"][SIZE="3"]Blender Test Terrain Sculpting[/SIZE] [/SIZE] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - http://dl.dropbox.com/u/19913570/Ship/WebPlayer/WebPlayer.html Controls: left, Right arrow keys to turn A,D,W,S keys to rotate Camera Q,E Keys to Zoom In and Out Work In Progress. Bugs are being fixed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you are interested in joining Pm me or add me on Skype: sean.w.hall
 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

Thank You, Updates will be posted daily on the main thread and the demo will be available by December this year and then the full version on April 2013.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

I understand them both, but I can’t be bothered to type the full word, really I should have used JS, but it is only those who are picky who care, others get the message.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

Check out the latest updates on out main forum here: http://forum.unity3d.com/threads/128027-Rogue-of-the-Sea-Recruitment-Accepting-All

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

Bump. we no longer need any programmers, but we are in need of any type of artist, if you can draw you are welcome, because we need people to start doing concept art of the buildings for our modelers, who are going slow with out the concept art.

Cheers, Sean.
 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

Sorry, we no longer need:
- Web developers
- Level Designers
- Video Editors
- Music Composer
- 2D HUD/GUI Artist

Although, I will check with our current composer to see if he needs help and I’ll count though all of the tracks we will need and see if we need another one, I will email you if we need you, by tomorrow.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

We need a programmer who can program ever so often, because we have until December to get it complete, so they will have enough time to program.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

Alright, One we found one, he is learning the ropes, two the other one is from India, Different time zones, different online times.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

Alright I understand where you are coming from, but we NEED a programmer to do more than just the ships physics , we need it for the SHOPS, NPCS, COMBAT, MISSIONS, ETC. Unity does not supply the correct physics that we need. They supply land physics not sea.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

Alright, What are you on? We can not “switch” engine just because we have no programmer, because we will then still be without a programmer, where is the sense in that?

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

I am not meaning any offence, but we want to work with our own stuff, not ripped of nor copied from others, this way we have more control over the game, where as gathering scripts to make a script is not logical because we did not make the code and then, copyright will come into it and on top of that, if a problem occurs in the code itself we wont be able to fix it, also yes I can program, a bit and I understand the daunting task this would be.

Dam’n Typos.

If you are not going to help or join, then do not post. We need a programmer, We are not going to rip of scripts and even if we did then there is not a script for every feature of the game. We need a programmer Never the less of what you may say.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

I am not meaning any offence, but we want to work with our own stuff, not ripped of nor copied from others, this way we have more control over the game, where as gathering scripts to make a script is not want logical because we did not make the code and then copyright will come into it and on top of that, if a problem occurs in the code itself we wont be able to fix it, also yes I can program, a bit and I understand the daunting task this would be.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

We need Boat physics so to speak is so that there will be a tug when you turn, there will be four speed sets Stop, Slow, Medium, Fast, all of these will trigger an sail to go down or up, faster less turn, slows more turn, this is extremely hard programming when you put it into programming terms, also the programmer will have to make the cannons fire which then will have to reload the speed of the reload will be affected by the amount of crew and the amount of crew will be affected by how many are dead, all of this piles up and there is much, much more, if you are not a programmer then I don’t know why you are posting about it because you would have no clue about it, but if you are then you must understand this.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

No, Not really, I am learning to model, we need an expert in programming because in unity there is no BOAT physics and that is what we need, generally even if I was to learn to program I would not be at that level so soon.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

Great Sankey Barrow Hall College Of Engineering, Now can we get back onto topic because we really need a programmer. Also sorry for any typos.

 
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Topic: Collaborations / 8bit, atmosphere, orchestral, loop song for your game

Hello, we are currently looking for another composer for our game, I have two threads the main one is on the unity forums which has all of the latest updates: http://forum.unity3d.com/threads/128027-Rogue-of-the-Sea-Recruitment-Accepting-All and we have on here: http://www.kongregate.com/forums/8-collaborations/topics/248963-rouges-of-the-sea-game-dev-recruitment-accepting-all If you want to join us feel free to add me on Skype at: sean.w.hall where I can go over the information of the game in detail.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

?, We are in need of programmers now because the one we did have went offline and haven’t came back on for a week, also one who was going to join got caught up by his work, so we need one to replace him because he said he will not be able to join.

Also I don’t know what you are talking about something of a Grade and 11 because I am currently in year 12 of collage. When I say that, I will be in about 2 mouths. But either way Year 11 is way easier than anyone has made it out to be.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

But this is the draft which will be used to test the programming, the final will be optimized so the poly rate will be lower down and like I said before we really need a programmer.

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

10k

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

#Bump

We are in need of a programmer.

 
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Topic: Collaborations / Artist for hire

Hi,

I have emailed you and also check out this thread on the unity forums: http://forum.unity3d.com/threads/125934-Rogue-of-the-Sea-Game-Dev-Recruitment-Accepting-All

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

At this moment we are still working though the ideas of the game and most of all, we are not competing with the games you have said, we are more along the lines of potbs and also that of age of sails, both of which have there pros and cons, we aim to create a game along the same lines of all but with the least amount of cons in the gae itself, I know that is not much to go on, but as I said we are still going though the game ideas and right now we need modelers as well as one more programmer:
People Needed: (10/24)
Modeler’s (2/6):
Character Modeler
Buiding Modeler
Prop Modeler
Ship Modeler
Programming C# (2/3)
Music Composer(1/1)
Sound Engineer (1/2)
Shader/Texture Artist (1/3)
2D HUD/GUI Artist(1/1)
Concept artist Must be able to use Photoshop (1/2)
Webdesign Must know PHP/HTML5/CSS3/HTML/Jquery (1/1)
Terrain/Environment Designer (1/1)
Particle Engineer (0/1)
Level Designer (1/2)
Writer (0/1)
Animator (1/2)
Video Editing (1/1)
And anyone else who is interested

Note we no loner need:
Web developers
Music Composer
Terrain Designer

You can also see our final design of our first ship that has been created for the game:
http://fc04.deviantart.net/fs70/i/2012/073/6/7/sloop_of_war_baked_render_by_lordjulianofgales-d4sqf84.jpg

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

You will know its original, if you take a wonder though the unity forums, there cluttered with developer wannabe’s, the entire forum has about 5 zombie game devs going on and dime a dozen devs going on

 
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Topic: Collaborations / Rogue of the Sea - Game Dev - Recruitment - Accepting All

We do not know if we are going to create a profit out of the development, we may create it for free and create paid add ons, but that is unsure for the current moment.