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Topic: Tyrant / Roadmap+past/future implementations

Reserved

 
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Topic: Tyrant / Roadmap+past/future implementations

Not neccesarilly a roadmap, but can the community get some more light. This can benefit the community as much as the devs, keeping it synergistic. I don’t necessarily want a dev to answer, but consortium member to reply, even let the dev tell the consortium to answer in place to keep things more casual than holding their word on a certain subject. The feedback I want from this thread is simply an answer that tells the rest of the players that:
A.The idea hasn’t been worked on,
B. it has but with negative results (maybe some specifics or main reasons per not working out:time investment,specific card bugging out, etc.),
C. or currently working with some general ideas, but no specifics(as we all like to get teased, but not holding the dev to specific dates as to a release date or timeline of any sort).
-------------
1. Arena/PvP matches: any thoughts or past implementations on faction-based arena-like matches. This keeps coming up and I can’t recall if I saw any follow up info on this. I see it come up in chat numerous times.

2. Raids: raids are one thing that keeps expansions in check and not feel like the game is (sorry for the language) intent on seeking cash from players or dragging on. An occasional 1 raid in between expansions (xpd) or even mini-xpds helps the balance issue and further card development. Use the raid to let the players test the skills for you, (if too strong-nerf it, too weak-buff it) rather than becoming oblivious to the skill after post-release. There are big game developers that do in fact nerf something later even buff it, simply because the players have found it too strong. [if anyone knows how Capcom works] Why aren’t we seeing more raids-less events or even concerning raid overhauls?

3. Cards: I really thought foils was to be removed completely upon the allowment of 2 mixed=1 upp’d card. Upgrading skills, a recent post I saw, has there been any past applications of this plan, probably was thought of first before upgrading hp+atk on old cards but something came up that reverted the attention to uppgarding cards rather than the skills?

 
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Topic: Tyrant / [Modest Debate] Reasonable Buffs for Existing Skills

I’m really interested in this idea. The specifics of the thread are a little too much, like for instance: Refresh+ but then on the otherside things like promoting lesser HP COs by Siphon+ is gamechanger. As we all know, the devs like ever-changing metas, and well how is a better way to change everything, but by completely (or semi) overhauling old skills. The general idea is something they should really be looking into, good stuff!

 
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Topic: Tyrant / [Suggestion/Petition/Demand/to Devs] Upgrading Kapak.

Originally posted by iofstorm:
Originally posted by sai0:

text wall

Kapak eats up your legendary slot.
If it’s only a little better than Eviscerator , why should people spend 175 wbs to buy it when they can use free and powerful HoC ?

Well why would you ever compare it to HoC? First HoC isn’t free, check its symbol…promo card, so basically you are spending 175wbs for HoC as well, theoretically.

Players have to acknowledge that Promo Events are just a way for devs to give back for all the mistakes of daily chance, tourney house pots, etc. Events are just a boatload of warbonds with restricted options of purchases. Most likely you have 2HoC which is 175+175= alot of warbonds, now add in the other valentinas+dracoarts= even more wbs. Devs are just directly pushing you where to spend warbonds (Hunterhogan made a good discussion of this point somewhere). If you think that’s not fair: well when would someone most likely buy warbonds, when new promos come out, same scenario just a bit more innovative and caring. As for Leech, why not give it 4atk I just left in the option of an Enclave Signal* for rally+commander rally to make the difference, which people will most likely use.

 
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Topic: Tyrant / New Updates (22-28 April 2013)

Really crazy upgrades this time around. Are they fair and balanced, who knows, but for the most part I welcome all of the new stuff with open arms. Looking at past upp’d releases, these 10 show how upgrades are meant to be: old cards becoming viable again. Nothing groundbreaking and nothing new, just a few cards with skills that’s already in play. Also Calypso with 8HP, woot woot, raider variety.

 
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Topic: Tyrant / [Suggestion/Petition/Demand/to Devs] Upgrading Kapak.

Everyone give her some room and let the girl speak her mind!
P.S. I tried to quote post but it failed…:D oh well

I get ya, trying to get your money’s worth is what matters, that’s why people who have bought it should have priority in his upgrade features. But I also suggest, very strongly, to the developers that making an upgrade shouldn’t be absolute. If an upgrade doesn’t work out, change it. I rather have a card that is integrated into the gameplay step-by-step than go underestimating or overestimating the cards’ upgrades. Make it worth the 175wbs, I also don’t know how much testing goes into upgraded skills. /stepping on toes?

If you really want an upgrade, make it 2 delay: 3/10/2 Legendary Xeno: Cleanse All Xeno, Chaos All, Leech4 for similarities between the other legendaries: Tazerok and Darkon Destroyer. Too strong, but its very attractive at those numbers, maybe leave HP alone at 7?…

 
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Topic: Tyrant / [Suggestion/Petition/Demand/to Devs] Upgrading Kapak.

I don’t understand this topic, Kapak is getting straight up buff and still complaints outta nowhere. Ooohh, “make it better than Evisc”, well Evisc was made to stop people from whining that Volatile Wrecker was horrendous (remember that card?). Evisc is basically an upgraded Wrecker, and yet people still comparing the two cards as apples and oranges. Kapak has Leech5 and Cleanse so basically it can’t get killed by disease upon activation. It also is a very self-sustainable version of Evisc. Yes, the Evade is nice and it prevents from being targeted by mimic but seriously, just wait 3 turns and that mimic is useless (chaos as well). I just believe Kapak shouldn’t be closely compared to Evisc. (what you have to do in that 3 turns to help Kapak to activate is your call).

The summon can’t be compared since it adds a different level of measure in strategy which makes Evisc better than Kapak. Having 3 Eviscerators plays very much differently and that strategy is to flank. This allows variety between the cards.

If people are really debating over an upgrade since its a Legendary vs Rare, the only thing I would say is to improve the Leech3→Leech6 just because so many [2unique,2Legend,3non-unique,2un/comms] cards have Leech4 already and Leech5 doesn’t seems attractive (in my eyes at least). It is also a legendary promo so I can see that as possibility since promos should have advantage over regular cards, Leech6 is that answer. But this is nitpicking from 9 cards and I like how it looks right now. I just assume the healing in xenos is something to be desired. Kapak should be measured as a sustainable Evisc, in a deck where you need 2 or 3 Evisc, make it so that you need 1Kapak>2Eviscerators.
*I do believe people who purchased Kapak already may have a stronger opinion for future usage since they’ve tried it in decks already. I don’t know if whether having the deck revolve around the card is good or not = use the card as an addition such as how Evisc currently is with its summon.

I’m also calling out those people who are saying “I will buy it”. Which sounds like a hostage negotiation going awry, card upgrades aren’t dependent on a few people from buying a pricey card. Might as well pre-order the card and no refunds if you backout last second. :/

 
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Topic: Tyrant / [Spoiler] ??? + PROMO + UPGRADES

I am speechless at this point for Petrisis getting Heal BT2.
Well in any case I am glad to see that the developers are taking into account my recommendation, if that’s the appropriate word, for Petrisis (I spent probably two to three hours to compile that post :S). Even if that post wasn’t the reason why it got changed, I will still hold my word of letting them keep my 15 shards which they can take at time of WS3 pack release.
:]

 
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Topic: Tyrant / Poll, Alternate artwork for upgraded cards

Just have fun, this poll is for those who linger in the forums and are bored. In any case its better than reviving threads from as far back as 2011. :/

 
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Topic: Tyrant / Poll, Alternate artwork for upgraded cards

Good to see the products of art development. Speaking of WM, I am still expecting to see some of their older stuff come into Tyrant: (taken from warmetal wikia site)

The robo-vampire general appears to be the concept for Stavros. It would be nice to see some implementations from their ‘otherside’ so to speak. And hold your horses ladies and gentleman, some of you are thinking about that hatchling swarm into a new summoning mechanic for available player use. Let’s see how they work from a summon commander with hatchlings for worldship missions before player base can manipulate it.

 
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Topic: Tyrant / Poll, Alternate artwork for upgraded cards

Originally posted by Moraku:

New art for Upgraded Joltrek Skiff!

In case you haven’t heard, this happened. So what are your thoughts on alternate artwork on upgraded cards?

1)Only legendaries should get new art.
2)Only commanders should get new art.
3)Only the cards perceived as the ‘least used’ of the rares should get it, to promote card usage.
(Such as Joltrek, Egor, Nemesis, Ronin, etc.)
4)Have all upgraded cards have changed art.
(Include only future uppd cards, previously released get it too?)
5)No new art, it should be reserved for events only or equivalent.
6)No new art, its a gimmick and developer should put the artist’s time into something else.
(Such as new cards for expansions, raids bosses, raid only cards, HUD layout, etc.)

 
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Topic: Tyrant / Dear Tyrant Community

Seems like factions and people are fed up with how CQ is right now. I think this thread will allow people to reply in short and quick answers to what needs fixing in CQ.
http://www.kongregate.com/forums/65-tyrant/topics/332384-idea-suggestion-summarize-your-conquest-idea

As per the question of what the alliance has done, this just seems like a thread for cheap shots at each other.

 
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Topic: Tyrant / [Idea/Suggestion] Summarize your conquest idea

“Ln System”
1)Constant movement of 20CR tiles/random daily rotation
2)Doubling Cr per tile per day
3)4 tile cap per faction
4)Open pits in map /or/ Map regions
5)5 minute protection for successfully defending invasions
6)Decay of “tile ownership”
7)Diagnal attacks, can attack 5 tiles inwards
8)Global reset every 2 week

Gaps allow attacks into deeper territory. 4 Map regions of 16×16 size to allow same effect. Decay: Amount of defending decks lowers by 5 per day, 5 days max before automatic loss of tile. Higher Cr tiles decay faster. Border factions have to be constantly defending attacks, 5 minute protection for deck swapping also needed for tile decay.

Pros: Extremly dynamic map, very fast, rewards constant tile attacks, Alot more factions can play CQ, Instability
Cons: Token-cr system adjustment needed, remove Tile amounts from rankings

P.S. I guess rename tile “decay” to tile “saturation” to make it less confusing from in-game decay.

 
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Topic: Tyrant / [Spoiler] ??? + PROMO + UPGRADES

I am really begging to leave Petrisis alone for right now (willing to forfeit 15 shards and 13 warbonds which is what I currently have). I am particularly fond of Petrisis since he was a potential powerhouse but never found a place as Atlas’ Strike1 was far better in a evade-quick strike filled meta at the time. He also shares Nexor’s fate of being overshadowed by their Halloween counterparts. The 16HP upgrade would be nice to show some sort of aggressiveness to BT deck building. I found it that the upgraded commanders needed a bit more thinking process since they are the core of the deck. A good deck can get so far, but a commander makes it function. I arranged the skills into four categories, in hope of holding the release for something better.

I: Useful
Jam: Would have to hold its release until Deadalus gets upgraded, but to ensure some differences between the two. This is a great possibility and prevents either upgraded card from being redundant.
Siege: Very useful, everyone that’s amazing has siege. Even non-rares have siege and are great. Enough said.

II: Possible…but
Heal: I will agree to a heal BT2 upgrade to allow similarities with Xaeden since its same HP. But then either Heal BT1 or Heal BT2 limits Lord of Tartarus’ future upgrade (when he gets one), it will make LoT a bit harder to improve upon.
Poison: Virulentus has it already, but he has such great skills which are different enough from Petrisis. I can imagine Petrisis having Poison will be ditto to LoT’s heal statement.

III: Improbable
Rally/Protect: There is enough rally BT whom all are very good. It may be a possibility but it shadows LoT again if it happens.
-One argument is to make this into a future Halloween commander. Rally is very offensive skill, which shares similarities with past Halloween COs who both have very offensive skills attached to their enfeeble. A new 6HP CO with Rally1, Enfeeble1 is understandable with low HP since it has very intimidating skills. The idea of protect is exactly same as mentioned.
Counter: Probably not since it would rival Skullkeeper at that HP increase. Possible if smaller HP increase, but I think the goal is to make a BT with a decent amount of HP with useful skill to allow a universal BT deck like how Xaeden did with Xenos.
Strike: I understand not giving strike, that’s to allow Barracus to solely have that skill combination (As well as prep for a upgrade level 3. I know that’s way too far to anticipate but still have to keep things like that in mind.)
Mimic/Weaken: Obvious to not have that happen.

IV: No Chance
Enfeeble: Have Enfeeble2, well I will say it is overpowered from day1, but with a weaken all1 and rally all1 cards I really can’t imagine how much so is this really. Yeah it will cause the 1 and 0 delay cards a massive ability of being played but that’s a nice benefit of being able to play such cards as Ronin or Slider in the same deck, even as far as Sulfuris Sentry and other un/comm cards. It may even bring quick strike back from the grave and with a vengeance; it may cause a super influx of only quick cards and doing so will bring back evade decks?; It may be broken as how actions can and will be taken advantage. It can do alot of crazy things…
Regen: Same as Enfeeble, it’s hard to quantify the effects.
Can’t happen since Blight was made prior to skills release. If this rule is broken at a later time or if commanders are exception to this rule, then all are possible ideas here for Category I:
Augment, Chaos, Disease, Refresh, Stun
(I imagine Disease+Poison and Chaos+Enfeeble will be rare COs in the near future)

As you can see I feel very strongly about Petrisis (as well as Nexor) for the above reason. If you are aiming at LoT to be the amazing new commander that can make any BT deck work. Then by all means give LoT Heal BT2 and Rally BT1 and 16HP and make BT decks have two great cards as viable options. Again, I see some redundancy for having a Heal BT1 Petrisis and then a future Heal BT2 LoT later down the line. Giving a Heal BT2 is a much better option, it does make it redundant, but at least both are on equal footing. I just see that sometimes I have to speak up at times where some cards really needed it, even if nobody will notice.

 
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Topic: Tyrant / [To Devs] Fp gain/loss in war

Originally posted by ManuelDevil:

$ynapticon answer pliz .-.

Everytime Synapticon answers a thread like this, a player turns into a bot.

 
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Topic: Tyrant / Jynwroth Leviathan has the letters ''IVK'' in his mouth!

So Half Life 3 will hint at some sort of leviathan creature…sounds interesting

 
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Topic: Tyrant / [not dev, but for the devs] Please reduce the time overhead

Originally posted by Malutor:

Don’t use [dev] if you aren’t Developer.

This. Also can you propose an idea right now. Why ask for someone else to do it unless you want a consortium discussion in the near future. And consortium already consider a few ideas before being publicly posted, usually have a few good options based from threads like this and include new options as people discuss within the consortium thread. Like you said, many people will agree with you and everyone is thinking about it. But its been like that since who knows when, with exception of skip button being implemented. Everyone forgot about this for a month since they were so happy ;).

If you want faster gameplay: more energy wasted for less time played, add in a 5 for one deal or 10 for one deal. If anyone remembers how old arena was (multi-clicking fight button) same idea but not as a glitch. Of course energy will be wasted accordingly but allows faster raiding and grinding if that’s what you’re looking for. As for the other topics, some suggestions but i don’t know if this is what you’re looking for. Small changes, but it may lead to shortcuts in time management.

Have some imagination here: Should we add an interface system on the raid page, have two options create and enter. The ‘Create’ button does what the enter button currently does, you create a raid. The new ‘Enter’ button allows a quick view and simplistic view (developers, don’t get all fancy and make each raid a giant block of info) just showing:
1. Damage done (as the bar or %, either one as long as full HP is shown: Just in case of knowing that its a low HP raid or high HP raid 4,000<=>35,000)
2. Likewise for time left.
3. Players in it (estimated from last 10 minutes or less, which is possible since we have tourneys updated even quicker than that)
Optional 1: If they can implement a little graph like fansite as a small in-game popup. Implemented as similar to how ‘personal player info’ screen comes up from the silhouette icon.
Optional 2: Have a small list of people looking for a raid. This idea needs MAJOR thought as most people know how Xbox/PS games group together people looking for the same map. Maybe allow a small chip in fee, and once 25 people chip in 1 energy each, the raid begins. The chip in fee requires a time window of 2 hours (maybe 6 and 24 hour window for raids) and cannot be refunded. Nice idea and maybe some smoothing around the edges in how to be implemented efficiently.

As for deck building, one simple solution: A deck building tab right next to Home and Map tabs. It goes into a new window where you can select the numerous decks more easily than current system. Having its own tab allows you to keep the CQ popup open and fixed in position. I have a layout envisioned to how it can make card selecting a bit easier, this comes with preselected deck frames that allow you to unload and transfers cards into a deck. Example: I have my wallstall deck on active, I select my preselected deck named “Jotun Raid”, it removes any cards that I need from other decks so it dissembles my other decks if need be, and viola! A deck made from questing to raiding in two clicks. I strongly advise not adding a warning button, since that defeats the idea, let players learn that on their own. Also the preselected decks should be set aside in a different menu than your deck slots to avoid confusion and avoids the warning button.

But devs usually have more problems in debugging. And I rather like not seeing some 11 or 12 cards in a deck or double uniques/legendaries because of a silly glitch.

 
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Topic: Tyrant / [GUIDE] Do all the QUESTS with 4 dedicated free decks (MAR 2013)


Why not have 1 deck. Worst case scenario is using manual IM on copycat or adding a simple Skycom for warpgate.

That impen one is a wasted deck space. The Time Surge one is ok, but if you have Solarpower, do you really need the extra 25energy for a measly 1900G? The fear decks are still usable so that means you keep that deck for other reasons than questing. Would anyone use that decay/genesis deck? And don’t give me an excuse of freeplayer, this deck requires minimal difficulty in deck building (unlike those Syco,Credo, and so many uppd cards), its built for a mono-xeno which is good for so called conquesting def decks space. And win rate, haha, if you really care about win rates so much then build a deck specifically to counter the quest stage. If that 25 energy<=>gold really matters that much then do actually do something useful like give ideas for fixing the monetary system.

This forum guide is as unique as the tri-weekly dev petitions for nerfing/complaining about something in Tyrant. Players rather use simulators to think for them and bots to play for them…avoid using them for a day and see how better this game is without optimizing everything. There’s a reason why you have 500 energy – use it! Waste some 150energy by having fun in making new decks, learn some tricks along the way. This is a game.

 
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Topic: Tyrant / [Dev] What is best in life?

How about ignoring every person here since they helped formed what is the diluted mess this game is. regardless of them paying the rent for developers, artisits, programmers, and whoever else you have in the company. Because everyone online is an idiot although thinks they’re a genius at games because of their Level 64+ score on Kongregate that means they play lots of games. You implement whatever problems that is reasonable to fix within the realm of realistically speaking, which means don’t try to: fix cards and balance the ‘meta’ as people call it. Have fun and hopefully it will all come full circle on its own. Also release content in a timely manner, which means put in a raid or missions in between expansion packs to allow some breathing room and experimentation with skills/any bugs that came with them.

 
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Topic: Tyrant / [DEV] 3/21/2013 New Arena Rating and bug fixes

Originally posted by N7791:

I would just LOVE to be able to challenge whomever I want (mostly friends and fellow faction members).
A very simple “Challenge Request / Accept / Fight” system, for no reward at all, just fun.
I know I’m not the only one who wants this badly.
Cheers!

+1

 
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Topic: Tyrant / we need a randomly change race tile or quest

New Skill, Infect: When damaged by an attack, attacker changes to the faction of this card.

Allows a counter to legion skill, since you know…every skill has a counter part: counter/supply, protect/pierce, etc. or go ahead and give us the skill from Gore Typhon. :D

 
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Topic: Tyrant / [To DEVS] Alt art for female Command cards

I’ll give an aye to this idea. Bring more female COs in next mini-pack as well to take advantage of this proposal.

 
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Topic: Tyrant / [Weekly? Spoiler] Yet another reminder your gold income sucks without components

I don’t even want to know exactly how diluted this thread has become, but to go back on track from only reading the first few posts. It has been a harsh depreciation for gold stacks so something has to be done. This may be yet a temporary solution until something better can be planned out. Just add a multiplier to consecutive win streaks for gold income. Simply giving a small increment as low as 0.03 for raids and 0.10 for missions yields a pretty good amount and allows players to be skilled with winning more often. For now just put it into spreadsheet and see how the amounts add up in raids will be 11k for 100% wins in 500energy, slightly higher (~200gold) difference for missions. The proposed plan has been theorized to benefit small factions as well as bigger ones. What are your thoughts?

 
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Topic: Tyrant / [SPOILER] New Upgraded Cards and Promos (Feb 13, 2013)

Hornet drones should have got something like Summon Carberus tacked on. I mean its called drones for a reason, don’t make it into another generic 2/5/1. Its not unique so at least give players a reason to play around with it.

 
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Topic: Tyrant / [DEV] 1/17/2013 Occupation Missions Released!

You really need to rehire the old editor or change the current one, I found two mistakes in dialogue and one in Mission 234’s description-wasn’t really looking for them either. The spell check button sometimes doesn’t work as good as you might think it does. The feel of this area is really lacking in story too, as mentioned in the few posts above. Might work on hiring some better writers with that editor since the entire department is slacking. :P