Topic: General Gaming /
GodSpace Galactic Official Thread
Danvern, those are some awesome ideas! I was already thinking of tech and resources, and I know someone had brought up population, but the control aspect is definitely new. I was thinking of 3d cities that could be placed, and would do things like mine for metal, produce ships, etc. Their rate of production could be based off of both population and tech factors. The Control or Influence system would measure the relative rankings of each empire, rating them based on the other three factors.
For example, the Betelgeusian Brotherhood could be rated 3 in Tech for their knowledge of space probe building, advanced targeting level 1, and solar energy level 1. The rank in this case would be based on the total number of technologies, with each one having a tech level multiplier. If they also knew how to construct a frigate class ship (Which won’t be the only class anymore), they would be rank 4, as their ship construction tech was level 2, plus advanced targeting level 1, and solar energy level 1.
Resources/Economy will be a relative scale, weighing the total resources of each empire against all of the resources in the system. For the purpose of example, I’ll only refer to one resource, though all will be accounted for. For example, if there is 2000 metal in the sector, and the Centauri Commune owns 200, they have a Resource/Economy rating of 10 (1 point = 1% owned), with the max being 100.
Population would probably be measured similarly, or perhaps like the Civilization games, where each level is exponentially more populous. If it were to take the second path it would look more like this: for a population of up to 100, 1 point, 1000 pop is 2 points, 10000 is 3, etc. Either way would probably work, you guys decide (if you have a better idea as well, I’ll gladly consider it over the two I just thought of off the top of my head).
And lastly Control/Influence would be an overall relative score based on the other three. The formula to calculate it would probably be something like this: ((empireTech / totalTech) + (empireRes / totalRes) + (empirePop / totalPop)) / 3 = % Influence. This would give you a relative estimate of which empire is stronger, with each section contributing to a third of the influence. I’ll set up a final example of how this scoring system would work, where each Empires TRPI rating (Tech,Res,Pop,Inf) is given and then their control. Also, as a side note, I’ll be using the same relative score system described for the Resource/Economy rating. Betelgeusian Brotherhood (4,20,33,29), Sirius Socialists (4,50,33,38), and Centauri Commune (4,30,33,32). As you can see, even with an equal tech and population score, the Sirius Socialists are more formidable due to their resources, which would give them an advantage in an extended fight. The war system will use these scores to predict how smart it would be for the empires to attack each other. For example, even if a stray shot from the Sirius Socialists (7,60,70,67) hit a Centauri Commune (3,40,30,33) ship, the CC empire would be wise not to attack, though if their empire personality tends to be militant, they may attack anyways.
This brings up the other empire idea I had, where each empire has 4 traits rated 1-100: Science, Military, Diplomacy, and Culture. Each of the traits is dynamic, with technologies and events changing how the empires react. Say if the Sirius Socialists have the traits (70,30,60,30), they would be inclined to research constructive tech, like solar energy, over destructive tech due to their Science being high and their Military low. They would also have the tendency to negotiate over fight if possible, as their Diplomacy is more than Military. Their empire is slower to grow than average due to their Culture’s low likeability. If you were to give them nuclear tech or another military tech, their Military rating would slightly increase. On the other hand, if you taught them matter replication, their Science and Culture would increase (Culture due to the ease of living associated with matter replication tech).
Now to put it all to use! For each major decision, a roll is made. The range of the roll is dependent upon the ease of the task. For example, a Betelgeusian Brotherhood ship (TRPI (7,60,70,67) and SMDC (40,60,35,40)) attacks and kills a Centauri Commune ship (TRPI (3,40,30,33) and SMDC (30,30,70,30)). Due to the BB having a Influence rating of 67% vs the CC 33%, the roll for the CC to attack is 1-67. The way I came up with the number 67s by taking the influence difference (34%) * 50 + 50. If the CC had attacked the BB and the roll was for a BB counterattack, the roll would be 1-33, because the difference is negative and the BB have the advantage. For the CC to counterattack the BB though, as was the original situation, the roll from 1-67 would have to be less than their Military trait of 30, giving them a 44.8% chance of striking back. This means that an empire with a Military trait of 100 would always strike back, no matter how outmatched and foolish.
Of course, as the CC Diplomacy trait in the example is higher than their Military, they would roll for a peaceful resolution first, with the Diplomacy roll based on the the difference in controls as well as their individual Diplomacy ratings. The reason to consider both the difference in power levels as well as their diplomatic compatibility is that a much more powerful empire that has little need for diplomacy wouldn’t accept a peace agreement no matter how diplomatic and peaceful the other empire may be. However, if both empires are closely matched in Influence, as well as both have decent Diplomacy, the two empires are much more likely to get along.
I know it’s a lot of some REALLY dense info, but I hope you guys can figure out where I’m trying to go with the system and help me make it easier to understand and use. If there’s anything I didn’t explain properly, let me know so I can remedy it. Also, if you guys have better ideas, or don’t like one of the ones I’m currently using, let me know and I’ll see what I can do :D And lastly, I have a GodSpace Wikia that I’ll be updating and filling with more exact info such as formulas, object descriptions, etc. Feel free to add to it, especially screenshots! Use the media portion of the Wikia for a gallery if you want, I’d love to see your guys’ creations!