Recent posts by FieryPhoenix on Kongregate

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Topic: Tyrant Unleashed: General / [SIM] High End F2P / Low P2W Gauntlet

Originally posted by erem55:

now would be a nice timing for an update :P

I agree. Particularly with the new f2p structure being used.

 
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Topic: Tyrant Unleashed: General / [GUIDE] TU Tier List v. Feb2016

Well i was more thinking about specific cards that aren’t in a b c or s. For example perhaps a certain bge makes entangler vast worrh using. Or another bge might make spiteful raptor worth a c class.

Or, the alternative. Certain bge might make a b c or s class cards worse. Like perhaps a bge might make atomic wardriver suck. Or dune runner unplayable.

 
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Topic: Tyrant Unleashed: General / [GUIDE] For Beginners:Tips&Tricks

The brawl points is good info i was looking for before. So def. Add that in. Everything is good info though :)

 
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Topic: Tyrant Unleashed: General / (To Devs) we. need. more. base. cards.... (not epic)

When i started back in october i had played wmt previously. So had a bit of background.

However, playing this game there were still a few confusing aspect. Fusions were confusing. Why? Because there wasnt an explanation of how SP worked. I expected to gain it through a task AND through salavage. So it took a while to figure out i was wrong and it was ONLY through salvage.
This is frustrating when you are new cos you dont know what cards are good. And you only have rares and commons expect a couple. So you think all your cards could be good.
The other thing that was confusing was conquest. Because you join a guild for extra energy. Pick a random one. And most likely no one knows whats going on. With conquest i didnt even know you could click the cup symbol to get rankings first time around. Didnt know whether to attack spot 1 or spot 12.

These thing you just dont understand when you begin the game. Abd if a player is confused they prob wont play.

So my opinion would be that upping the tutorial be the best first step.

More cards? New players have a lot of commons and rares which are all new to them. Adding to it wont help but make them confused. And they dont care about the new skills because every skill is new to them.
Increasing the syrengths of the commons and rares would help against those few early missions which are near impossible witth rares and commons.

 
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Topic: Tyrant Unleashed: General / To devs] - do you even math bro? Salvage all rare issue!

Originally posted by YWNM:

Judging by the emoticon at the end, you’re trolling/playing dumb. Still, I feel the need to state that this is a known issue. Ojutai said they were waiting on the next client release to fix this. I wouldn’t be surprised if it also includes the GQ and BGE update.

This. Im waiting on additional bugs to be solved at this next client uodate as well.
And you wouldnt get a WB reward for that info even if you were first. So dont get your hopes up. :p

 
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Topic: Tyrant Unleashed: General / (To Devs) we. need. more. base. cards.... (not epic)

And more SP. Always more SP.

 
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Topic: Tyrant Unleashed: General / [To Dev/Players] Phobos Station - CQ

Just a question. Was going through reward levels for each area and noticed Phobos Station was ranked the same as an epic card area.

Seeing its vindicator I suspected it to be more like a legendary in terms of tier levels.

Just thought I’d check if that’s normal or if its a mistake?

 
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Topic: Tyrant Unleashed: General / [To Devs] Faction specific skills, and appropriateness of skills

So Divine Justice is like Counter 2, that can’t be protected against?

 
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Topic: Tyrant Unleashed: General / [GUIDE] TU Tier List v. Feb2016

perhaps an idea, if you have spare time, it create some other list or something, that includes how different BGEs affects different cards ranking, making them better or worse. Would be a good help for conquest.

 
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Topic: Tyrant Unleashed: General / [Dev] Global Battleground - Virulence

Originally posted by simulcrash:
Originally posted by FieryPhoenix:

Is a card get poison 4 from two adjacent allies dying, as in your example. Then it gets attacked by a poison card for the first time. Lets say poison 10.

Will the card being attacked gain poison 10 or poison 14?

Either the attacking card will replace the poison.
Or because its poison from virulence, it will get added to.

Originally posted by Ojutai:
  • Poison applied normally from Attacking still doesn’t stack, it will only replace the Poison if it is higher. Only the Poison spread from Virulence stacks.
  • I read that post as: Under virulence BGE, poison will still act as normal. (replace itself)
    Rather than: Under virulence BGE, poison will replace virulence spread poison.

    In my example, you have cards A B and C. A and B have poison 2. Card C had nothing. A and B die. Card C get poison 4 (2+2) because of virulence. If then card C get attack by poison 10, what happens?

    One answer is the card C has poison 10, because 10 is greater than 4, and normal poison replaces previous poison.

    The other thought is that any poison received under virulence BGE is classed as a separate modifier (though both named poison – lets call it V-Poison. And then normal poison is N-Poison). So the card C has 4 of V-Poison, and 10 of N-Poison, making it 14.

    Because, if card C had been attacked before cards A and B die, card C would have 10 N-Poison. A and B die, and give card C 4 V-Poison, making it 14 Poison.

    But that’s just how I read Ojutai’s post, but I’m happy to be wrong :)

    Next question: If card A B and C are in a line. A has poison 2. I expect if A and B die together (eg Strike), C gets poison 2, as it travels down the line → first to B, then instantly to C.
    What about swipe?
    My understanding is the swipe, if it kills, kills the card in front of it first, then the cards adjacent to it.

    So, if a card with swipe attacks and kills card B, then the swipe kills card A, is that classified as being killed at the same time, then poison would pass down to card C. Or are they classified as separate, and card C is safe?

     
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    Topic: Tyrant Unleashed: General / [Dev] Global Battleground - Virulence

    Is a card get poison 4 from two adjacent allies dying, as in your example. Then it gets attacked by a poison card for the first time. Lets say poison 10.

    Will the card being attacked gain poison 10 or poison 14?

    Either the attacking card will replace the poison.
    Or because its poison from virulence, it will get added to.

     
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    Topic: Tyrant Unleashed: General / Kalihmah Awakens Side Mission

    lol Gethar……

     
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    Topic: Tyrant Unleashed: General / What are VINDICATOR BASE FUSIONS?

    And which base fusions are the old ones? The ones release last year? Or only the year before?

    Or only the ones you deem valid?

     
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    Topic: Tyrant Unleashed: General / [GUIDE] Spending for beginners

    Ive been looking at my gold intake for pvp at level 23 and i make about 4k gold per 30 stamina. Always try and attack the highest paying gold deck.

    Which is about 56 sp. For 30 wb.

    As for eneegy pack. You get an extra 50 energy every day. The first one costs 250wb. So you want to make at least 450sp to be equivalent to stamina refils (if you get the same rate as i do), or more if you dont.

    To get 450sp you need about 32000 gold. (1.4sp to 100gold)To get that from the additional 50 energy per day you need to play for 640 days.
    However this reduces if you let the refil lapse during the day. Orif you buy energy refils. Or if you want to increase thr time you dont need to check the game.

    Did i do the math right? 2 years seems a long time to get back the benefit.

     
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    Topic: Tyrant Unleashed: General / Improved Overload

    Originally posted by ZiLlaRock:

    That’s just silly.

    Exactly. That description doesn’t relate to the implied usage of Overload at all. (Overload = Extra Power)

    What it should be is overloaded targets don’t just go through evade and protect with activation skills (as is the current usage), but also go through armour and protect on attack skills. That’s a real improved overload.

     
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    Topic: Tyrant Unleashed: General / Daily challenge counter...

    Originally posted by spikeching:

    It’s always one hour earlier than when you got yesterday’s quest…each is 23hours long

    I dunno how I’ve been able to make mental notes of that

    Ironicalły,I have problems claiming my box I think coz there’s a timer and I just don’t recall it (coz I’m thinking…theres a timer…I can’t miss that…)

    Not actually correct.

    It has a 23h timer. But the timer only resets once you have logged in after the previous one has ended.

    This is fine if you always log on once you wake up.

    But if you either wake up early and get off before the 23h is done (unlikely)
    or if you don’t log in until the afternoon (more likely)

    Then you timer resets later and throws out the whole system. Which is frustrating when it does happen :/

     
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    Topic: Tyrant Unleashed: General / Wake up devs.

    Originally posted by KeeperOfHate:

    I’m just tired of his same shit threads and your shit posts.

    If you see a problem with the game, don’t complain – suggest fixes. They listen to us a lot more than most devs do when it comes to features and stuff, that right there shows they are not the greedy bastards you make them out to be. All this toxic bullshit isn’t doing any good for anyone.

    As for trolling trolls, you couldn’t successfully get me angry if you tried.

    Shouldn’t use your own face on forums. Now they know who you are :P

     
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    Topic: Tyrant Unleashed: General / [to Devs] About Hybrid Dread

    Originally posted by xcryox:

    Easy to auto, no revisions needed

    Easy to auto, yes.
    When you get to campaign and the decks are changed up, it’ll get very difficult quite quickly. Particularly being the first boss.

     
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    Topic: Tyrant Unleashed: General / Another Skill Idea Post

    Originally posted by Naidsipo:
    Originally posted by SkywalkrImperial:

    Hey, Marshall always great to see your post. Just a quick background question. How serious/ unserious do the TU dev trust take these forum ideas? Do they discuss them? Individually? Collectively? Sometimes we have a great forum discussion about an interesting idea like this one and won’t hear a lick from you guys.
    No need for a set in stone, serious commitment thing, but just, hey that’s pretty cool. Or sorry not in the plans type things.

    They are aware of that these posts exist, but most of these will be ignored.

    There are so many possible skills that could be added, that your more likely to have your skills chosen based on random luck than by any specific traits.

    Particularly as here is like, what 1 new skill per roadmap, which is 1.5-2 month each? Last time was rush. Was only i raid. Hasnt been released yet. Idk what the last skill to be released was though. (Not including Sunder as it is an evolve, rather than a new skill)

     
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    Topic: Tyrant Unleashed: General / The new evolve structures...

    Originally posted by RideAndDie:

    I don’t see those new structures beeing good for high end f2p deck.
    Sure if you can replace a card you are already playing like BoD then it’s ok.
    They are very good for newbies and probably for some medium decks that may move to good tier.
    They could be ok for p2w decks, but I don’t know p2w cards too good, but in this case I suspect p2w structures are still better.
    And building decks around those structures seems to be bad idea – they drop in late in match and you are toasted.
    The only way I can see to make those structures have big impact on the game is if devs let us bring 2 different structures into battle and brawl matches like war style structures already in the field.
    Then you’ll see decks build around 2 different structures, multiply tactics and rise of importance of siege cards (rd structure/ ridger/ mortar combo would see some action then).
    As it is they are only a toys for some curious players.

    Depends on what you classify as high-end f2p and mid f2p.

    Sunder is an intersting new skill which could work really well in certain decks.
    And Bloodthirsty would fit in most decks as an extra source of enfeeble.

    Though currently, I havent had sunder proc against me yet. And they dont seem to do a lot in current defense decks either. But its still early days.

     
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    Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

    Is there a way to go into the code and delete fusion trees?
    If so what files?

    It would help reduce some simulation time I think.

     
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    Topic: Tyrant Unleashed: General / The new evolve structures...

    Refresh works with chilling howler, and ternary dreadshot for f2p. Or those decks with riktox. I haven’t tried but I’d guess it would hinder Cimex due to flurry leech being better than single refresh? idk if refresh procs twice.

    I can’t think of any other decent f2p leech. Theres not a lot of choice :/

     
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    Topic: Tyrant Unleashed: General / Tyrant Unleashed Cards by other people.

    Originally posted by Juggernaut10:


    Auto win.

    Would the Summoned Anarchy summon another Anarchy?
    In which case you’ll have never ending Anarchy card spawning, leading to lag, and eventually the screen will freeze in the endless loop.

    Therefore Auto Lose I think. Though would piss people off in a def deck :P

     
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    Topic: Tyrant Unleashed: General / The new evolve structures...

    Originally posted by KamilN25:
    Originally posted by munchtime:

    Countering them?

    TBH, I have only run across one or two of the BT and none of the others. Seems like a collective shoulder shrug, more than something to change up the game.

    It’s a bit too early to see everyone use the structures but i stumble across one once in a while. They’ll come “soon” (trademark)

    I agree. Still a bit early. People still need SP to make them. After the brawl you’ll prob see more due to SP spike.

     
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    Topic: Tyrant Unleashed: General / [to Devs] About Hybrid Dread

    It would be interesting to see what can go toe to toe with it.
    (though with poison most will die anyway)
    Cimex Parasite activates and would kill it. (i think. Mine did but had some help)