Recent posts by HonoredMule on Kongregate

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Topic: AdVenture Capitalist / Micromanagement was a Poor Design Decision

The micromanagement doesn’t “keep me there” at all. In fact, it helps me leave, when I wouldn’t want to because an important expensive milestone can be reached “in just 5 more minutes.” Instead, I can pull some strings for a little accelerated output, reach the milestone, and walk away satisfied and running optimally in 1 minute.

That’s the way I see it anyway – a tool that respects my time and makes the game just a little flexible towards my schedule or priorities.

 
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Topic: Anti-Idle: The Game / Game Bugs

I’m definitely on the right cards and I have to move off and back on them multiple times. 3 out of 4 times the card immediately behind pops up instead, and I’m coming in from the side without ever touching other cards (not counting the one that pulls to front on me, but I never mouse over where that card was actually visible).


As a fellow developer with strong interest in usability, it annoys me when people refuse to acknowledge poor interface or behavioral /design/ as a bug (or understand the idea of software /design/ bugs in general). There are such things as bugs in the design/planning itself, which are merely upheld by rather than created in the code which implements it.

How /some/ of these issues should be classified is certainly subjective enough to warrant debate, but I would posit they deserve the level of attention and priority of a bug report, as they to not qualify as new feature requests (about the only thing that really belongs in a suggestion thread) and each highlight simple shortcomings in existing system that require relatively minimal effort to correct. Again, you could counter that an “end turn” button qualifies as an enhancement “feature,” but I think I’ll manage to live with myself after making a differing judgement call and submitting all of it here.

 
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Topic: Anti-Idle: The Game / Game Bugs

Cards hold a slot while being played

This could be intended behavior but nowhere is it specified.  Cards which draw more cards fail to draw a self-replacing card.  i.e. if there's room for one card and a card is played which draws two, only one card is drawn leaving the space vacated by the original card empty.  And naturally, the cards which fill your hand never do, also leaving space for one more.

HonoredMule | 969 / 3,035,101,542 | [d1]–211 | F0 | v1,536 | WIN 11,5,31,5 | Tue Jan 15 14:51:31 GMT-0400 2013

 
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Topic: Anti-Idle: The Game / Game Bugs

Turns take forever, AI cheats by responding/chaining cards too quickly

We don't need 10 seconds to click 2 cards.  Since there's no /real/ PvP I don't see a reason for using a timer at all in the first place, but can we please get an "end turn" button either way?

If real PvP ever comes along, "turn finished" states could still be used, getting reset if the other player plays a card after you've pressed the button.

And while we're at it, there ought to be at least a 250ms delay for the AI after either player plays a card.  Either that or just remove the simultaneous turns altogether which would be even more fair.

Finally, there seems to be a frequent issue with the card interface where hovering/clicking on the title area of a card is treated as focus on the card directly above, resulting in cards failing to play or worse, the wrong one getting played.  It doesn't always happen but seems to happen most when the deck has gaps and/or cards are being played or a turn ending.

HonoredMule | 965 / 2,991,731,996 | [d1]–210 | F0 | v1,536 | WIN 11,5,31,5 | Tue Jan 15 14:10:38 GMT-0400 2013