Recent posts by darkraiders on Kongregate

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Topic: AdVenture Capitalist / game gets boring when you hit 1.8k newspaper

Originally posted by Beegum:

He said there’s an update coming, this sort of thread confuses me. The guy takes a week off, lol, you guys act like sitting at 1810 is so hard you’re just going to give up? Well, just check in on Monday or Tuesday, silly? There is a challenge, however, to any of these endurance things…

He said a bit over a week ago that the next update will only be coming in 3-4 weeks, so we most likely won’t see any update for at least another week.

 
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Topic: AdVenture Capitalist / Phone

They will probably have an hard time if they were to release this on mobile.
There’s many idle games on mobiles that get lot ofsupport and have new stuffs almost daily and even though they support this game a lot, the only thing we got in over 2 months since this game was released is new achievement and upgrade, other then that we go almost nothing.
We still don’t have any anti-idle features they said they would release, we still haven’t received any new building, it took them forever to do something about the huge amount of upgrades etc.

Things like that are fine here where often developers release an idle game and give really low support after, but on mobiles where peoples are used to huge amount of support with lot of new stuffs, they probably won’t think that the support is that good.

 
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Topic: AdVenture Capitalist / Who bought the most Kred Multiplayers?

Only 2, i have intention to buy more soon, but only once the developers do something about the upgrade.
I’m tired of scrolling through the upgrade each times i reset…

 
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Topic: General Gaming / Pingy the Ping Idle RPG - suggestions?

Seriously you have a nice game here but way to many features need more work specially mini games.
Mini games shouldn’t be luck based it’s ok to need a bit of luck but snail,seal and skool mini games are all about luck even if you have skills it’s completly useless.
I haven’t unlocked the other mini games yet but i can guess they are all about luck too.
Another things i can understand we lose fish once we log out but why we even lose goldfish baits and burgers when we log out.

 
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Topic: Anti-Idle: The Game / 4 Million Plays

I still think each 1m plays for a idle game is really impressive.
I think it deserve some kind of event but don’t need to be something big.
2X exp for a days would be enough i think or maybe double drop in the arena for a day.

 
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Topic: Anti-Idle: The Game / upcoming August-updates

Ah seriously i don’t know where Tukkun get his idea from but he’s slowly destroying his game he took so long to make.

And why the hell do he give up bonus if he’s going to nerf them later.

Some month ago he gave us boost in exp for the arena now he’s going to nerf the arena same with button and Stadium.

And seriously stop always nerfing things just because some high players complain they get to much exp or coins that’s normal damn it NORMAL.

Every game that have exp and coin in it are like that once you reach a high lv you get exp easily and more coin then you can spend but that fucking normal why always go and punish new players because you think high lv get to much.

If you continue like this soon it will be impossible for new players to start a game in anti-idle or will take so long to get decent that they will leave before they get there.

 
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Topic: Anti-Idle: The Game / Souviniers

Originally posted by Tukkun:
Originally posted by lackinglack1:

I still can’t believe Tukkun got rid of like… so much of his game’s history with explosion… so crazy there’s NO more decorations or pets… just makes me feel empty on the inside sort of

It was unpopular and almost doubled the game size (causing slower loading). I think I’ll remake the house, but different this time.

Maybe the house wasn’t popular but the pet sure was popular almost everyone was using at least 1 pet, most was using at least 2 differents pet.
 
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Topic: Anti-Idle: The Game / Complete Changelist - v1408

I would like to have a way to hide the information for the interface button because they are really annoying…

 
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Topic: Anti-Idle: The Game / Seriously!

Originally posted by conkedup:

Also with v1402 you can get around 2k coins depending on your par, so arcade is even more worth it

I’m sure we need to get 5 of each kind of medals before we can get something like 2k BC and i doubt anyone can do that in a legit way.

 
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Topic: Anti-Idle: The Game / Arcade scores (post-explosion)

Pong: 1,880,425
Avoidance: 794,180
Math master: 420,814
Whack-a-greg:291,258
Mindsweeper:949,060

Pong and avoidance are the only game i like to play from the arcade i think i could probably get higher score from the 3 other games if i tried to play them more.

 
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Topic: Anti-Idle: The Game / Seriously!

The score in the arcade are to high sometime for example today Ultimate avoidance highscore is 979,500.
That’s insane i don’t think anyone got that high in a legit way until now.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finally got 5000 token gain from bet in the stadium costed me over 50k token to win that achievement.
Never before getting a achievement pissed me so much like that.
It was really annoying how 90% of the time the color i choosed ended last place….

 
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Topic: Anti-Idle: The Game / Arcade and Ideas to add

Originally posted by weslleyend:

You cant prove he edited.

When you quote someone, the original post may be deleted, edited or whatever the autor wants to, but the quote WONT change.

So, unless you can prove Draconi did edit it, then all we can believe is that the original was edited after Draconi´s quote.

Draconi probably quoted the post before i edited my post but posted his quote after i edited my post though because after i finished editing my post i reloaded and no1 had posted yet after me.

And the reason i edited well was just because i thought it was to kind and i wanted to be a bit more mean :)

@BIGTIPPER
If we get reward from practice it will pretty much become the same as the old arcade and i doubt Tukkun will do something like that.

 
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Topic: Anti-Idle: The Game / Arcade and Ideas to add

As long practice score doesn’t count for highscore board,achievement and you don’t gain any reward in practice mode i don’t see what’s wrong with that.

And Draconi that’s kind of stupid to compare the arcade in Anti-idle to as real arcade….

 
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Topic: Anti-Idle: The Game / Epic Megaboss Raid - Great Use for Extra Crafting Material

Funny how often when Tukkun try to balance the game he end up making the game even more unbalanced.

 
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Topic: Anti-Idle: The Game / Complete Changelist - v1408

Originally posted by Draconi:

why all those nerfs? I don’t mind about the smileys having more HP, but the crafting material drops were too rare anyway, and now they are further reduced?! Also, the price for special arena key should have been reduced, not increased…

Because some people have too much time and get way too much crafting material. Instead of doing something that just affects those people Tukkun decided to affect people that don’t get much to begin with too.

That’s really stupid in almost every game you always have a few no life ppls who play way to much it’s stupid to punish everyone because of that…

 
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Topic: Anti-Idle: The Game / Coming Soon: ANOTHER GARDEN!

Originally posted by Deathborn668:

…how do you even use this? It’s impossible to breed with no seeds given to even begin with.

You need to harvest some seed from your trees on the main garden first.

 
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Topic: Anti-Idle: The Game / Coming Soon: ANOTHER GARDEN!

Why did you drop the career exp rate we was getting from tree and made tree cost more garden points ?

I was getting 18 exp from blue tree with a lv 7 plot before and now i’m only getting 12.

 
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Topic: Anti-Idle: The Game / Coming Soon: ANOTHER GARDEN!

Originally posted by Lighthat:
Originally posted by Aurian:
Originally posted by Lighthat:

Are you going to make people shoot for high scores and then remove them too?

You’re highscore is still there, for gods sake. Try looking in the high score section of kong, it’ll be there.

I’m aware. Doesn’t give me the medals, though.

You should get used to it it’s not the first time Tukkun do something like that and most likely not the last it’s fustrating but we can’t do nothing about that if you really can’t deal with it you should quit and go play another game.

 
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Topic: Anti-Idle: The Game / relic

Originally posted by Techwarrior:
Originally posted by darkraiders:

I don’t think event for more relic is a good idea but if you really want to release an event like that you should make relic extemely rare drop or even better since it’s a explosed area monsters should only drop piece of relic.
You would need to have like 10 pieces of them and after craft a complete relic and it would have a low chance to work something like 5% if it faill you would lose all your 10 pieces and would need to hunt for new one.

That sounds like a horrible idea. It would be better to just leave it at a very low drop rate.

Yes maybe but only dropping them from monsters seem too easy, relic are really strong and it shouldn’t be something you can get easily from drop even if it’s an event.The drop would need to be something like 0.001% maybe even lower.
higher then that or you would start to see lot of peoples with weapon+10 with only relics.

 
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Topic: Anti-Idle: The Game / relic

I don’t think event for more relic is a good idea but if you really want to release an event like that you should make relic extemely rare drop or even better since it’s a explosed area monsters should only drop piece of relic.
You would need to have like 10 pieces of them and after craft a complete relic and it would have a low chance to work something like 5% if it faill you would lose all your 10 pieces and would need to hunt for new one.

 
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Topic: Anti-Idle: The Game / [Guide] Career system

Originally posted by lackinglack1:

Is it just me or are only 3 of these even worth doing? Idler, Fighter, Adventurer? Maybe Item Maker.

It’s just you it’s not because you think those 3 are the only one useful that it’s the case for everyone personally i think Idler and adventurer are completely useless since i don’t use or need them but i won’t won’t say they don’t worth anything because i know even though it’s useless for me it isn’t for others.

 
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Topic: Anti-Idle: The Game / [Post-Explosion] Game Bugs

It’s Magic Reflect. Hopefully fixed now.

Heal give some extra damage and extra combo

In the scary graveyard each time i use Heal on Zombie monsters i get a small 10 critical damage and because of that i always get 3 combo each hit 4 if my main damage get a critical.

Edit:Om nom nom do the same


darkraiders | 2,743 / 68,808,108,208 | v1,396 | WIN 10,2,159,1

 
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Topic: Anti-Idle: The Game / daily bonus

Originally posted by Aurian:
Originally posted by Darkruler2005:

I did not find any in the 5 I got. You can still craft them, apparently.

I’m surprised you are actually not objecting to a system that grants special arena entries based on luck. I think it’s absurd, you shouldn’t get more megaboss runs because you get lucky, that’s just wrong. Sure you can craft them, but with no autoloot getting 600k isn’t all that easy. Not easy enough for me to be a fan of a luck based system.

In the dragon cave on hardcore i often get between 10k and 20k CM from normal monster and 40-50K from the boss
sure would be easier with auto-loot but still i don’t think it’s hard at all to get 600k CM.
And now with the 50% drop rate skiill it’s even more easy.

 
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Topic: Anti-Idle: The Game / Official Suggestions Thread

Originally posted by offsides:

Given that there are now more Tier 5 skills, perhaps the skill point rewards for ranking up should be adjusted slightly to increase the #of skill points granted? IIRC, it’s 3SP/rank up to 180, then 1/rank afterwards. How about bumping it up to 2/rank between 181 and ~250? Or maybe even give 2sp every other rank for a while? Something to give people the ability to add the new skills without totally having to rework their skill profile from scratch. I know it may not be your plan, but I do think it would be nice if rank 500 players could have 100% of the non-elite skills maxxed out… (and for the record, I’m not even 300 yet).

Right now we can get 860Sp from lv 1 to 500 and all the skill cost 985SP in total i think it’s fine this way.
No use in having a skill distributing system if you can max all the skill once you reach max rank.
If Tukkun really want to give more SP he should give some as a bonus for those who have ascended.