Originally posted by TheLowerLight:
I came up with this idea to build the monuments in a way so that they all give the same amount of multipliers. This method also works for new players and experienced players. As you know –
I would wait until you get the divinity generator before building the pyramid and temple of god. Actually in late game you typically won’t get past the godly statue in most births, but once I had to build the pyramid (and all its subsequent monuments) to kill a god A LOT earlier than I should have.
Whenever I am stuck on a boss I follow this ratio system and its never failed.
Hope it helps ;)
I honestly don’t really get it. I’ve been playing for a while now, at the moment I see no reason to build so many Mighty Statues or lighthouses other than to raise one’s stat multiplier. Currently, my physical and creation contributes peanuts to my overall damage and defence. Physical especially takes up too many clones (relative to battle) for too little of a damage output it’s not really worth investing in actively. I’m not sure now about creation with the new update yet. Unless there’s something I’m missing about stats, I can’t justify building so many statues just to keep my multipliers the same
Now that being said, if someone could create a table of time or cost efficiency, so that every monument takes roughly the same amount of time to create, I think that would be more useful to mid-later game players who want to quickly increase their multipliersthat
Just realized that above could have sounded harsh, I don’t mean it to be, if you want to play your game like that, as they say, it’s a free country