Recent posts by D3ATHWING on Kongregate

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Topic: Tyrant: General Tyrant Discussion / Another arena bug.

I was expecting some answer like this. Ah well, not much I can do…

 
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Topic: Tyrant: General Tyrant Discussion / Another arena bug.

So this is now the 3rd time this has happened to me. Devs, I know your busy, but please sort this out.

http://imgur.com/oZiSYew

 
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Topic: Tyrant: General Tyrant Discussion / [TO DEV] Tyrant Unleashed

I feel your pain. I myself had to buy over 20 purity pack before I managed to pull Odin. However, this idea was put up before but it was declined. Also consider that the devs are already tied up with the new raids, tyrant unleashed, economy updates and such. The bottom line is: it all comes down to luck.

 
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Topic: Tyrant: General Tyrant Discussion / [Suggestion] Deck Import Codes

totally agree +100000000

 
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Topic: Tyrant: General Tyrant Discussion / [to DEV] improving faction

It would be great if they can create an addition to the arena where you can find online players and challenge them live. but to prevents cheating, its best to cancel any rewards eg. gold

 
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Topic: Tyrant: General Tyrant Discussion / Component Glitch

I think some of you may have been mistaken with the quest part. The quests are pretty much my only source of good components. The shards i am okay with, but its the generators and pistons that aren’t coming up. On the fansite, there’s around 25% chance to get a normal generator, and since the update and over 100 faction fight, i didn’t even get one.

(im only 40 f. generators from making heracles :(…)

 
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Topic: Tyrant: General Tyrant Discussion / Component Glitch

damn…

 
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Topic: Tyrant: General Tyrant Discussion / Component Glitch

Now, i’m not sure whether anyone else had this problem but to be sure, i told myself to put it up on the forums. Since the ‘Awakening’ Expansion, I found myself unable to get any component except via quests. Our faction generally fights level 12-13’s but since the update, i wasn’t able to even get a generator, let alone an fusion or artemis. Normally i was able to get a handful per day but i just cant seem to find any. Also there is the issue with the piston, I have wasted 6 bars (on mission 181) and not even 1 came up.

If anyone else is getting this problem, please write here so that the Devs can see this. If this is just me, i hope this is just very bad luck, but still.

(I dont play tournaments so theres no chance of me getting any capacitors)

 
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Topic: Tyrant: General Tyrant Discussion / [Petition] Make Nexus packs buyable with gold

There are 2 things to take into consideration: firstly, the majority of players buy WB to buy cards such as Dracorex and Earthquake Generators (which are from the Nexus Pack). Buy making it buyable, it will be unfair to all the players who actually spent money to buy these cards. Secondly, the pack may not be directly purchasable. “We are considering allowing some other packs to be craftable in a similar manner, but it is too early to say anything definitively. The next big update will likely be Faction Conquest, as discussed in our other Announcement thread.” —Synapticon. So you can look forward to getting craft item (Nexus Shard?) in the future.

But still… Signed :)

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] 7/25/2012 Awakening Released! v2.2.15

hmm… i’ve refreshed the page multiple times but neither awakening shards or 25WB were given to me… what to do?

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here


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Xeno Walker #11523
Join this raid (get link)
See raid details on fansite
See suggested decks

 
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Topic: Tyrant: General Tyrant Discussion / Suggestions

What you’re actually forgetting is that a lot of experienced players have a lot of ‘Standard’ Legendaries, which will be unfair to the newest of players. Secondly… $7500? or do you mean 7500 Gold?

Originally posted by SeanDougherty86:

Lottery:


Legendary Lottery: Pay 15 WB, 100,000 gold, or sacrifice 3 legendary cards that you own for a random chance at any of the non-reward legendaries in the game


Rare Lottery: Pay 5 WB, 25,000, or sacrifice 3 rare cards for a random chance at any of the non-reward rares in the game


Uncommon Lottery: Pay $7,500 or sacrifice 5 uncommon cards for a random chance at any of the non-reward uncommons in the game


Common Lottery: Pay $1,000 or sacrifice 5 common cards for a random chance at any of the non-reward commons in the game

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here


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Siege on Kor #11046
Join this raid (get link)
See raid details on fansite
See suggested decks

 
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Topic: Tyrant: General Tyrant Discussion / Abilities Idea's

I’ve had this idea for quite a while now and it can completely change the current meta completely. What I propose is an ability called ‘control’, which gives a random allied assault the ability to use their own ability on a specific card, and not picked at random. eg. strike 1/ siege 1 can be directed at a specific card for more control over your tactics and strategies.

You can debate over this idea if you want, but the main reason I proposed this is the constant fact that in a battle, your cards always seem to hit the wrong card. If we get this idea bumped up for the DEVs to see, we might be able to see this ability in effect in the new ‘Awaking’ pack.

—D3ATHWING

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here


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Siege on Kor #10884
Join this raid (get link)
See raid details on fansite
See suggested decks

 

Topic: Tyrant: General Tyrant Discussion / [DEV] 6/15/2012 Create your own Tyrant Card Contest

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Topic: Tyrant: General Tyrant Discussion / Suggestions

I have to be a bit blunt about this issue. This game is dying mainly because of the same stuff again and again. Grinding constantly on this is completely meaningless now. The contest of designing a card is a step up, but it is very limiting. After all only 3 out of the hundreds will be able to be purchasable and they most likely will be useless in the future. This game is about diversity and strategy, not wasting your life for a heracles.

I have noticed that raid specific cards aren’t obtainable. The raid specific abilities such as ‘repair’ and ‘split’ can be a great improvement to this game.



These are some examples of the abilities that should be given to it’s players. But this decision is not up to me, it is yours to decide.

 

Topic: Tyrant: General Tyrant Discussion / [DEV] 6/15/2012 Create your own Tyrant Card Contest

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Topic: Tyrant: General Tyrant Discussion / [DEV] 6/15/2012 Create your own Tyrant Card Contest

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Topic: Tyrant: General Tyrant Discussion / [DEV] 6/15/2012 Create your own Tyrant Card Contest

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Topic: Tyrant: General Tyrant Discussion / [DEV] 6/15/2012 Create your own Tyrant Card Contest

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Topic: Tyrant: General Tyrant Discussion / [DEV] 6/15/2012 Create your own Tyrant Card Contest

Arcane Hunter

Card Type: Assault
Faction Type: Xeno
Cooldown: 2
Attack: 0
Health: 5
Skill 1: Burst 2
Skill 2: Berserk 2
Skill 3: Jam

 
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Topic: Tyrant: General Tyrant Discussion / Im new, but have money. Help me build deck?

i basically have the same problem. level 54, in a rising faction but i suck when it comes to deck building.
please can you help me make a somewhat makeshift deck
(i have 7* beacons, 5*sychophants, 3*GS, svetlana and pantheon)

 
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Topic: Tyrant: General Tyrant Discussion / Future Raids




 
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Topic: Tyrant: General Tyrant Discussion / Future Raids

This is a thread basically for the use of ideas that can be put forward to the devs. Recently, the raids in the game have become a little doused mainly because of the constant grinding for nexus beacons with very little reward from XP and gold. There is already a proposition on synapticons’ vote page that requests this but that is not what i am trying to suggest.

To improve the diversity of the game, we should request for new reward cards from the raids with its’ specific bonus. Translation, the raid ‘Siege On Kor’ should reward a card with the ability ‘Repair’ and the raid ‘Tartarus Swarm’ should reward us with a card with ‘Split’, and so on so forth.

This will be a vital improvement in the game and bring out new strategies to the game. Some may say this is an absurd idea but they may have a point. These abilities are raid-specific bonuses and not for us.

But this thread is for the sole purpose of your ideas and thoughts of whether this idea should go forward or not.