Recent posts by SeanDougherty86 on Kongregate

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Topic: Tyrant: General Tyrant Discussion / Let's make sure it goes full circle... Need some help

https://www.youtube.com/watch?v=SD8fOTlMt1Q#t=51

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Lithid released!

Originally posted by NFIN8:
Originally posted by OOHnirav:

Nooooooo!!! I just used all my energy! I demand compensation in TU.

+1

When will we receive more info on this?

Also info on whether or not new promos are being released.

Easy Fix:

 
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Topic: Tyrant: General Tyrant Discussion / [Guide] Universal Quest Deck

I'm working on updating this thread. Here is as good a place as any to post my findings until I can tidy it up and complete all my simulations. Below is a work in progress until I say otherwise. I will also be updating the OP with up to date decks. It takes a while to get the simulations done.
Attack deck:  Mayumi*, Mending Sanctum, Ospry, Masterwork Aegis, Pursuer, Electro Marksman*, Raptor* #3, Alastor, Menhir
Battles: 1000000
Deck hash: T0-Ae-Cu-Du-E2-FG-FQ+j-GN-Gi
=========================================
Time Surge: 99.9628%
Copycat: 99.705%
Quicksilver: 99.9414%
Decay: 99.5295%
High Skies: 97.8846%
Impenetrable: 95.3348%
Invigorate: 97.4913%
Clone Project: 99.6348%
Friendly Fire: 99.9825%
Genesis: 93.0797%
United Front: 97.5565%
=========================================
AVERAGE: 98.2761269230769%
=========================================

-----
Attack deck:  Mayumi*, Reliquary, Mending Sanctum, Ospry #2, Frost Bite #2, Marmoda* #3, Arc Mason
Battles: 1000000
Deck hash: T0iZ-Ae-Cu+i-Eg+i-FL+j-GU
=========================================
Time Surge: 99.9524%
Copycat: 98.9427%
Quicksilver: 99.9502%
Decay: 99.6874%
High Skies: 97.5315%
Impenetrable: 94.9437%
Invigorate: 99.1444%
Clone Project: 97.7713%
Friendly Fire: 99.9044%
Genesis: 94.1084%
United Front: 92.7325%
=========================================
AVERAGE: 97.8360538461538%
=========================================
----
Attack deck:  Kleave*, Cannon Wall #3, Requiem, Warp Sculptor*, Medusa, Nefarious Brute #2, Mesa Walker #2
Battles: 1000000
Deck hash: UPiC+j-CG-Fq-GO-GZ+i-Gc+i
=========================================
Time Surge: 99.9242%
Copycat: 99.7753%
Quicksilver: 99.9454%
Decay: 99.9652%
High Skies: 98.3961%
Impenetrable: 97.7033%
Invigorate: 96.9933%
Clone Project: 99.2264%
Friendly Fire: 99.9898%
Genesis: 98.0104%
United Front: 96.5365%
=========================================
AVERAGE: 98.7489153846154%
=========================================
---
Attack deck:  Gialdrea*, Gauntlet #2, Frost Bite #3, Lion's Mane, Silver Edge*, Alastor, Sanctifier #2
Battles: 1000000
Deck hash: UW-ER+i-Eg+j-E9-FF-GN-Ge+i
=========================================
Time Surge: 99.9706%
Copycat: 99.4094%
Quicksilver: 99.9619%
Decay: 99.2411%
High Skies: 99.1735%
Impenetrable: 98.0733%
Invigorate: 96.6706%
Clone Project: 98.4045%
Friendly Fire: 99.882%
Genesis: 95.189%
United Front: 96.4177%
=========================================
AVERAGE: 98.4233230769231%
=========================================
----
Attack deck:  Dracorex Evolved, Grimclaw #2, Mawcor*, Astaroth, Alastor, Muramasa, Bloom Tender #2, Mesa Walker #2
Battles: 1000000
Deck hash: Ua-Et+i-FM-GJ-GN-GS-GW+i-Gc+i
=========================================
Time Surge: 99.9777%
Copycat: 99.8199%
Quicksilver: 99.9913%
Decay: 98.639%
High Skies: 98.4677%
Impenetrable: 96.4126%
Invigorate: 98.2071%
Clone Project: 99.4278%
Friendly Fire: 98.9718%
Genesis: 97.1135%
United Front: 97.8201%
=========================================
AVERAGE: 98.6837423076923%
=========================================
----
Attack deck:  Vulcan, Cannon Wall #2, Mech Foundry, Usial #3, Hammerthorn, Support Pod #2, Phalanx
Battles: 1000000
Deck hash: UYiC+iiU-CE+j-Cp-Gm+i-Gn
=========================================
Time Surge: 99.9253%
Copycat: 97.8431%
Quicksilver: 99.9693%
Decay: 99.9597%
High Skies: 97.7557%
Impenetrable: 96.3251%
Invigorate: 93.464%
Clone Project: 98.815%
Friendly Fire: 99.8825%
Genesis: 91.9527%
United Front: 92.5782%
=========================================
AVERAGE: 97.1885076923077%
=========================================

 
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Topic: Tyrant: General Tyrant Discussion / Thank You SeanDougherty86

Thanks

I wish I could take credit for everything, but it was a team effort of many many people.

I did the best I could in the time that was provided. Anyone who knows me knows that I only want what is best for the game.

It is pretty hard to evaluate the effect that 50 supposedly meta-relevant cards will have. In the past, every pack has had about 3-4 meta worth cards at most. This pack is going to be a pretty drastic change, but I think the current meta was old and very stale, so that is not necessarily a bad thing.

In the time we had, it is virtually impossible to assume what the meta would be like after all the dust settles. I just pray we haven’t overlooked something gamebreaking. We gave every single card some serious thought, testing, and simulating (all several times over). Each card went through at least 10 iterations.

 
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Topic: Tyrant: General Tyrant Discussion / Player Pack Price

I prefer it be a 1 time purchase of 1,000 warbonds for 10 of every card.

Either all in or all out

Not gold or shard purchasable

 
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Topic: Tyrant: General Tyrant Discussion / good modern decks August 2014

With your current cardpool I would guess that this is the best deck you can make

As for shards, I would float 20+ and overflow the spending to flashpoint
Save any tokens you get for now
Save any gold you get for now (there is a new pack coming out soon)
Save any WB you have for now

Work on finishing all missions with your energy.
After that try to work on raids and get 4 mammoth tanks, 5 cannon walls, 4 pursuers, 3 frost bites, 2 plunderers, and 1 goreus

 
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Topic: Tyrant: General Tyrant Discussion / [Petition] Psycho wants to veto the chosen name for Card30: Thrasher.

-1

I like thrasher

 
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Topic: Tyrant: General Tyrant Discussion / [PLAYER's PACK DISCUSSION] - thread to talk the vote on card names

Originally posted by TheRealPip:

Of the two choices:

  1. Skeletal Stalker
  2. Olifant of Horror <—-

I think Olifant of Horror is the better one. The picture doesn’t show it (her? him?) stalking anything. Plus I just like the name “Olifant” and would like it used in Tyrant somehow.


-Pip

1. Skeletal Stalker <—
2. Olifant of Horror

Skeletal Stalker is the better option. The picture shows a creature with some skeletal features. Plus stalking is an appropriate word for a fear card because both stalking and the fear mechanic involve being sneaky.

Not to mention that Olifant is a stupid word and this card has nothing to do with elephants.

 
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Topic: Tyrant: General Tyrant Discussion / [Players Pack] Last chance voting on card names!

Card 13 – 1
Card 20 – 2
Card 25 – 1
Card 28 – 2
Card 29 – 1
Card 33 – 1
Card 35 – 2
Card 40 – 1
Card 42 – 1
Card 43 – 2
Card 49 – 2
Card 50 – 3

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by Novellean:

@shieru – the last I heard it was supposed to be removed due to being too strong in balefire like decks. Maybe they are searching for an alternate. Is so, another disease card or phase/disease would be welcomed. ;)

Where did you hear that from?

because that is news to me

What deck?

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by Shieru:

Card 23 is still basically an upgraded Gouger.

Obviously we know that or we wouldn’t have selected that art to go with the beta version of the card

What is your point?

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Namestorming

Given that Hades is a god of death, I think one of the following might be fitting for the style of the card:

Anubis
Osiris

Alternatively it could be some allusion to a “reaper” because after the reaper you deal with Hades

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

For interest sake I simulated some variation on Acropolis

Both of the following seem balanced:

Both would be suggested to run in this deck:

Lord Halcyon, Iron Maiden, Acropolis, Warpway Fortress, Fusion Silo, Cannon Wall #4, Marmoda*, Hijacker*

How do you guys feel if the card was designed like that?

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Originally posted by Pats133:
Originally posted by Dragon_Bot:

The card is unfun. If you want people not to quit, don’t make unfun cards.

Honestly this is the biggest reason.

Can everyone just please scroll up and read the OP

We are looking for ideas to replace card 13

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Which card do you hate most?

Originally posted by Satya007:

And the Satya’s Most Hated PP Card award goes tooo…
CARD 4!!! Congratulations!

But seriously, I appreciate you tried to do some sort of anti CW card, and I understand that it is a legend and so on, but for me it makes Odin lv2 look like a joke, and it will be the signature card of all upcoming decks, especially where we don’t use Xenos. (For the same reason mending sanctum is used with everything but righteous cards.)

I thought about card 13 but I didn’t vote it because it already got what it deserved, just look at the posts above.

we have posted in about 10 different spots that Card4 is intended to be a 3-wait card. Are you aware of this?

if not. do you still object to the card as a 3 drop?

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Originally posted by noskk:
Originally posted by SeanDougherty86:
Originally posted by commonkey:

There is a lot of talk about how this card is too strong. From testing it, I’m confident that it is in fact easy to beat, both fear and outflanks can easily mount up 8 attack and take it down.

So you can dislike it by design. But the balance seems alright.

My simulations and testing also supports this.

If anything the card is too weak.

We are purely considering the replacement of this card because you guys don’t like it. This is not really a matter of balance.

Btw, have you tested it against Speedy/Rush deck (as mentioned by seyithocuk), and cannon wall decks?

We have tested a number of them, yes. Do you have any decks in particular that i could test to satisfy your curiosity?

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Originally posted by Novellean:

community, in general, doesn’t want it…. so, just remove it. As a matter of balance, in tourneys it does throw things off a bit.

you guys keep repeating this over and over

we already said we are willing to scrap it and are looking for ideas. so far the only ideas are to reduce health (which is unnecessary because the card is balanced fine as it is from a balance perspective) or to make it unique.

does anyone have a card they would propose if we remove this card13?

a raider structure would be needed to replace it.

how exactly would this card throw off tournaments?

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Originally posted by commonkey:

There is a lot of talk about how this card is too strong. From testing it, I’m confident that it is in fact easy to beat, both fear and outflanks can easily mount up 8 attack and take it down.

So you can dislike it by design. But the balance seems alright.

My simulations and testing also supports this.

If anything the card is too weak.

We are purely considering the replacement of this card because you guys don’t like it. This is not really a matter of balance.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

I get that you guys are against it

We are looking for some alternative cards for consideration.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

I don’t hate the card in its current version. I see it being useful and I think that people would not hate it so much when they actually got to play with it. I think people are overestimating how hard it is to kill this (and the opportunity cost that having this card in the deck instead of something else). That being said, there is enough hate for this card that something should be done about it.

The card is balanced according to all our sims and testing, but there is no reason why we cant find something that is balance AND not hated.

The way that I see that this card would have been used is that likely 2 of a card would be added to a deck and a more offensive commander would be chosen.

I think it is entirely possible that making this card unique would result in the same decks i had envisioned anyways (minor tweaks. probably it will encourage an extra CW in its place).

I would +1 the unique idea.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

In the “which card do you hate” thread it seems that there is plenty of support for removing this card:

While most of you didn’t really provide any support for why the card should be removed, a couple of you did so I will just consider the rest of the posts to be +1 to the posts which identified some reasons.

If you DO like card13, please voice your opinion about it (and give reasons to support your opinion).

Assuming we replace card13, we will need a raider strucure to take its place.

Please post or re-post any ideas you have for what you think would be a solid raider structure that is in the best interest of the game.

If you see someone else suggesting a card/idea you approve of, please +1 it.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by del1277104:

augment commander + card4 + card14 + card14 is potentially too op?

Looks like it is okay – 31% average winrate. Thanks for getting us to check.

Card4 is supposed to be 3-drop. our mistake on the xml.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by Persseo:

I posted before in the wrong thread, i post here again:

Check card23, can be terrible for surge with the proper support of structures and action cards. I just compare against the current meta, maybe whit the new cards this card is balanced.

For example what about this possible surge deck: UZ-GG-GR+iiZ-GR+iiZwB-GR, is a idea this can be improved.

Preliminary results are are follows for the simulator:

My personal testing on this card has mostly revolved around this:

We are looking to make heal1 → heal xeno 1 for card 10.

This is on our watch list and I intend to re-evaluate this further once we refind our def sample.

Based on our expected nerfs to Card10 and Card16 I think that card23 will be more balanced (simulator says 70%). We are considering -1 damage on card 23 +1 damage on valor. Again.. more testing is required

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Which card do you hate most?

@Maharind and Darkfang

Yes it powercreeps slider, but I can also say pretty confidently that the instances that slider is used will decrease by exactly 0.

Two styles of deck that we have seen this card be useful are as follow:

Fear-Esque:

It’s gimicky. As with most gimicky decks it has a really good winrate against some, and an almost 0 winrate against others.

Mono-Righteous:

This is more general purpose. In this style of deck it is more like an action card. It goes well if you can outflank or snipe something (with rally from Aquatic or Card16)

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Which card do you hate most?

Originally posted by FIQ_:
Originally posted by Shadowhopeful:


Simply because this card is mostly likely to force a stall.

I think it’s plain, boring, and either forces a stall (like shadow mentions) or is plain useless.

I think that you guys are being narrow-minded with this card.

Yes, this could would be appropriate in a wallstall, just the same as fear cards are appropriate in a fear deck.

This card buys you survival time and does a minor amount of damage. There are plenty of counters for it between siege and straight damage cards.

This card will be a good option if your enemy is heavy on quick-strike, outflank, and non-thule fear, but it will be terrible against most slow-roll decks. Every card has their trade off.

The card is not going to be used in a pure spam deck.. how could it?

It is an alternative to this card as a stall option:

In some instances it will be better. In some instances it will be worse.

I feel like the existence of this cards allows for a wider degree of commanders to be used in various decks. Again it comes at a price (higher utility commander with less life but you run this card OR you run a lower utility commander and run something more useful than card13)

If anyone has any deck that involves card13 that they would like me to test I would be happy to run it thorough some sims or beta tests to get more information on it.

I just completed a simulated deck with our most recent sample of defenses and this is the deck it comes out with. Does this deck look boring? IMO it looks fun. Simulation winrates are on par (little bit lower) than we are aiming for.

I’m happy to hear more opinions on all sides of the argument.