Recent posts by wayzlanderz on Kongregate

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Topic: Kongregate Multiplayer Games / [Vorp!] Infiltrator(Wayzlandz Corp Designs)

Key got some good ideas.
Liche…why would I take suggestions of someone who clearly dislikes my ship? whats the rationale of that huh?
TAO…sigh i guess so.

Sabotage loadout: Small-size homing clone of infiltrator ship shoots forward hits closest target random explosions and shortcircuits are seen on target.
Target receives high-damage from failing weaponry and circuitry. Deals “-40%” total energy in damage.
Level 2 – homing clone target 2 more targets “-45%” total energy damage.
Level 3- homing clone target 2 extra target (total 6 targets) “-50%” total energy damage. perhaps dropdown in total energy damage per subsequent target.
So its effect is somewhat similar as particle wave OPS though more limited in the beginning, gaining strenght later on…
Also helps infiltrator in farming.

Sabotage instead of trapdoor missiles.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Infiltrator(Wayzlandz Corp Designs)

for all i know you are like masa…anywayz…lol
i dont care just venting my own frustration or is that not allowed tsk

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bloodthirster (ship design)

Damn right, i have rights…
I want to know who locked the previous thread…i dont like to clutter the forum with threads either.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Infiltrator(Wayzlandz Corp Designs)

@ Lichice
Oh yes, I have played TF and not the " new one " Like TF 2, Lichice.
And am very good as spy, heavy, or scout :D
No the Original TF and CS 1.4 and Half Life 1 lol….oldskool ever played that? huh?

I downpowered impersonate (i dont have to be perfect from the get go), TF and Vorp! is comparing Apples and Peers…you can not compare…
Also you seem to have the general idea…the Inf…is weak…and not youre ship.
Impersonate in the " right hands" is OP.
" Wrong hands" even worse than UP.

And you dont understand High Arc… Or why i put it in…Arced it must drop out of sky…after so and so time…maybe…its better to drop back on position first high arced from.
When player does not give the loadoat any position to drop out of the sky from through HighArc.

You state the ship’s supposed to be an ambusher and a backstabber. The main problem with this is that if your ship doesn’t pose any threat at all through damage or crowd control, your ship is useless in those roles. Shino works because its lasers do a bunch of damage up front – if you’re low on health and their Shino’s good, you’re probably not going to make it to your depot because of its mobility and high burst. Your ship is plenty mobile with High Arc, but it’s missing the damage. No damage means no one is taking you seriously after you press W. If you can find a way to crank up the damage on your ship (maybe by ditching Impersonate – I know you love it, and I understand the appeal of a disguise ability, but in its current incarnation it’s a wasted loadout), it might be a lot scarier.
My ship is useless…lol
Does not pose a threat…lol
No one is taking serious….lol
Ditching Impersonate…lol

Are you a trol by any means?
It looks to me…you dont have issues with the ship but more with the creator?

(@Lichice I dont like the general condecending tone you have towards me… what alt is lichice? perhaps Skydark, Clue1 or Masa.? )

@Sirov now thats a great idea i should investigate further…really like that deceiving mind tricks you put there.
Was also just now thinking about doing shenigangs with enemy minimap.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] New Matchmaking Concept

I was thinking this more through…and find that the current matchmaking is more suited for a larger players base as it is now….its not working properly.
Team function disable would probably help the matchmaking process as well.
(Also not really got to do with matchmaking..but i hate joining games…where there is just 5-10 sec on the countdown clock)

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Infiltrator(Wayzlandz Corp Designs)

" This ship is…Well, I don’t want to call it awful, as that’s subjective, but I would never use this ship myself. You have no damage and two loadouts wasted on things that really, really don’t help as much as you think they do. Let’s go over this one by one."
Fair enough, its a very specialized design, to mess with the enemy with head games and to make them paranoid even off their own allies.
Kind of the fear Shino instill with the enemy, the infiltrator instills paranoia.

" The trapdoor missiles are unoriginal in design…etc"
They might seems that way, though havent really clarified how they work. Iron wolf fires three missiles which need to charge for full damage effect. They move rather erratic.
the trapdoor missiles move faster, are more suited for close and mid range fights less for long range as in IW.
They are harder to dodge in close and mid range unlike packrockets. They are MISSILES not Rockets. So their homing is improved.
Infiltrator does not need more than 1 weapon loadout in my opinion. Because…its not primarily an offensive ship rather a ambush, backstab kind of ship.

“The EMP dart seems incredibly difficult to implement” Am thinking changing it a little bit…shooting 3 darts in a spread, also more aimed at mid and close range.
Close range having the effect of triple the damage and stun. Long range has the bonus of hitting maximum of three seperate enemies.
Inducing a slight slow/erratic movement (which just means the players loses control for a short time…so the ship could just fly straight for awhile…stop dead if it was not moving…or some other thing…thats not benificial to the enemy but beneficial to the infiltrator and allied team of the infiltrator.)

" Impersonate…etc" It seems that way, however looks are deceiving as this ship design is very deceiving at first glance…That why the difficulty is quite High.
If that is not youre cup o tea…dont blame me LOL.
This is the main loadoat of the infiltrator and also hence its name…for sheer mind f.ing and ambush, backstab tactics…this ship is not meant to be good on its own..just like Dread, SS, IW and some other ships. That fill a flexible support role (most of the times). Its not Squid or even Squid like.

" The EMP dart seems incredibly difficult to implement" Maybe you have a point there that High arc needs to do damage…how much dunno…You read the explanation not right…or i clarified it not clearly (common thing with me) So….The random drop down ONLY occurs when the player of infiltrator does not point an exit point for the HighArc.
So normally a player would just point on what he sees on his screen…and infiltrator (kind of like a spider) drops down from high alltitude.
This…Ability is both extremely flexible, suprising and in many situations very benificial…
Since you can either dodge an incoming attack by HighArcing upwards…and dropping away from dangerous enemy… Or in the case of for example a damaged enemy attempting to flee…You HighArc and Dropdown near the damaged enemy that is just waiting for you to finish it off…surprising it from high above, Personally this loadoat is pretty damn OP.

Hope this gave you more insight and clarificication to my shipdesign.
Personally i like this one best of all 3.
Though i love Predatorian offcourse because of the tie in with the movie Predator, and Aliens vs Predator etc…
Thanks for youre comments and advice.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] New Matchmaking Concept

@key +1 good idea
@masa …duh! ;)

Before coming into a match…
Would also suggest that you can pre-select(or remember last used(like ops)) youre ship.
Often i forgot and am busy to sort my tech.
Then i get a random ship.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Infiltrator(Wayzlandz Corp Designs)

Agent 999 Flying Infiltrator

*Copyrights to the artist angelitoon on Deviantart *

Pilot Profile: Agent 999 a figure steeped in mystery and suspense. The greatest spy of the Galaxy.
Agent 999 has been tasked to discover an intergalaxy plot to destroy the milky way.
The suspects are associated with the Vorp! Tournament and are expecting the famed agent to appear.
All odds are against him…those are the odds he or she likes!
Quote: “Vorped! not Stirred!”
Ship: Sleek highspeed stealth bomber like craft.
Mid/Long range, weak from upclose…low armour low energy…

Loadouts:

Q Trapdoor Missiles…two missiles appear to the sides of the craft and home in on targets.
medium range…medium damage
(somewhere in between Iron Wolf and Circe.)

W Emp Dart: a small dart which temporarily makes enemy craft or drone move erratic uncontrollable loadouts and ops are not affected.
long range…light damage…10-8-7 sec cooldown. 1-3 sec duration

E impersonate: assume the disguise of a random choosen enemy pilot and craft. excluding the name…
10 sec cooldown high energy consumption, no afterburner if afterburner/thruster is activated…the disguise falls off. if shot…the disguise falls off… if using loadout/ops same.

R High Arc: infiltrator jumps up into the sky…click on screen to let it jump back again…after 1.5 second no click on screen jumps down at random location.
8sec cooldown duration 1.5/2/2.5 distance from jumping up point 200/250/300
energy consumption mid, still targetable by homing loadouts/ops.

Ship Attributes:
Damage low/mid
Speed mid.
Turning mid.
Energy low.
Armour medium/low.
Regeneration medium/high.
Consumption high
Difficulty high

Leave a comment suggestion tips and what you got. Thanks!
(No balancing issues discussed here except about the loadouts to improve the design, or make it cooler)

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bloodthirster (ship design)

Lets keep this thread on topic and friendly.
Am doing my best in that regard..this thread is about thirster
Ill open another for infiltrator.
Balancing issues are a no go…since the design isnt even realized yet…keep that in mind.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bloodthirster (ship design)

I never said give it high dps like hawk blades…the random damage of jabber, future drive and such are different then the design i have in mind.
i know what undu, jabber and hawk are capable of while " ramming"
Perhaps its an idea to give bloodthirster i asume youre talking about… more agility or a loadout that creates distance…like a ramming skill yet not damaging…just creating space..perhaps doing cool tricks…. like shoving enemy in barriers.
About the whole ramming not being as intended…maybe it is? maybe it isnt…dunno
Being it a problem to my design…no…its a problem for the devs…and for us to point out i guess.(dont really see a big problem there)
Ask a Dev.

So basically youre saying infiltrator and bloodthirster need to long range?
Or saying i need to boost the close-range abilility?
Sorry but then the ship defeats its purpose as more of a mid-range fighter. There are enuff close and long range fighters out there.

Or it risk becoming a clone of existing ships…or even worse…just another mediocre…this or that.
I dont agree that it is a clone of Dreadnaught at all…definetly not…

Tbh also…if you are buzzing with so many ideas how you want the balance of ships and play to be…write it out in a thread and show the devs.
My ship design does not fix balancing issues…it probably creates more balancing issues…:D
thats A-Okay with me hehe

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bloodthirster (ship design)

Inf: Short as in 0.5 sec just enough to stop an enemy…not long enough to abuse it like undu does. No i think how the ventilate works now for angel fire is just about right.
Though am not a balancing expert in games.

Lord:what fish are you refering too? or do you mean squid? got me confussed. they will hit…if you have the right distance to target.
Since they move semi circular that can be tricky to master…usefull against groups of enemies…not strong enuff like as a nuke from dread a bit stronger than radiate from undu.

Well sorry that imbalance (which i think is slowly getting there, kuddos devs) is not my problem ^^.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bloodthirster (ship design)

@Masa:(ill be not an ass and answer youre suggestions)
Infiltrator does need to aim with the tendrils. The stun is very short(nothing compared too undu), sorry didnt not note it.
What do youre prefer…maybe a mid range attack which i limited in area.

Lord:youre suggestion remains de-battle…its not like angel fire in that it is more powerfull mid range. close range the axes will not hit..because they fly in an arc
so it does require skill to use the axes correctly…they are more akin the hawks Q attack but going in half circle towards mid range. It does penetrate multiple enemies and is not stopped by clank wall.
And if the ship works or not works remains to be seen as its still in design phase.

thanks for youre suggestion/comments masa

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bloodthirster (ship design)

Lord Bael’ Khorne piloting BloodThirster

Design: https://www.dropbox.com/s/huf5eavm0igi2b4/BloodThirsterSketch.png

Race: Demon Favourite Food:Human Female Virgins

Profile: After a cataclysmic and epic battle with the Prana Binda Sisterhood.
Bael’ Khorne and his fellow demons where trapped within an Ancient Ghostfield.
Little does the Sisterhood know that Bael was not completely bound within the field.
His Bloodthrist was just too strong to contain. Now broken free his first for Revenge rivals his Bloodthirst.
The galaxy will shudder in fear once it realizes ancient Abomination moves again.

Description: Demonic through and through, darkness seeping from each pore, unquenching thirst for battle, blood and carnage!

Loadouts:

Q Bloodletter Axes
Twin axes drop from the sides of the ship and fly in semi-circle.

W Flesh Wound
Bael’ Khorne swings his great sword creating grievous wounds that keep bleeding

E Gates of Karanak
Bursting forward ramming an enemy who gets catapulted backwards, if it hits something the victim and possible bystanders get area of effect damage.

R(Passive) BloodMadness
For each kill enemy(pilot or drone) Bael’ Khorne receives more energy and faster attack rate.
Stacks up to x times maximum y providing +total energy and +attackspeed/cd reduction

Quote: “Blood for the Blood God! Skulls for the Skull Throne!”

1 day ago
Masakarii
272 posts
Flag Post
Originally posted by wayzlanderz:
@Masa: Indeed, get the hell outta here and start youre own thread about Hiru OPness or NOTness.
@Deeplight: Sure ill see what i can come up with.
@Lichice: Thanks.
@Wicky3D: Thanks.

im very sorry Wayz that i answered on the offtopic from Deeplight. I know you like him and ignore his offtopic because you dont want to blame your new friend here.

Now ontopic:

Infiltrator:
A Ship without the need of aim to deal Damage + a “stun function” to prevent enemies from getting off. Atm only Hawk and Undu got that, but on very close range.
Your ship will be insane OP with that long range weapon.

Lord:
The fish without a long Range weapon ( short range axes instead of acid ) gamestyle will be like Angelfire.
This ship will never work because ships with close range only will suffer against all others atm

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Spizzal, the Streaking Spark (Deeplight)

Yes passive might not be such a good idea, activation with a x. duration for x.seconds and a cooldown of x. might be a better road to go.
I like the idea of a Spizzal moving alongside rescueing an ally in distress.
Not healing them but making them go faster together.

 

Topic: Kongregate Multiplayer Games / [Vorp!] Good work DEVs

This post has been removed by an administrator or moderator
 
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Topic: Kongregate Multiplayer Games / [Vorp!] To Team or not to Team...

@due thats a good thing i think.
still armada-mode is there too join with youre friends in team vs team epic fights!

 
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Topic: Kongregate Multiplayer Games / [Vorp!] To Team or not to Team...

True Lichice.
However what i mean is in ranked it is not allowd.
In armada mode it is…and even encouraged.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] To Team or not to Team...

Armada match could also be used to train newbies since there is no restriction in size: So from 1vs1 to 5vs5 or odd numbers are all possible.
Also you see in armada the room you enter…and no timer for making a choice…
Armada fights could be stated/rated in a seperate leaderboard. (for those that care about kiddie stuff like that :D )

 
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Topic: Kongregate Multiplayer Games / [Vorp!] To Team or not to Team...

The team function for live match is unbalancing.
It should be disabled because it messes with the matchmaking mechanism and creates unfair teams.
Two great players teaming up can and have won games all by themselves.
(Providing their team does not feature immediate leavers or excessive feeders.)
Rather divide the live matchmaking into [Livematch] – team
[Armada match] completely invite team both sides

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Ship Designs by Wayz

Lord Bael’ Khorne piloting BloodThirster

Design: https://www.dropbox.com/s/huf5eavm0igi2b4/BloodThirsterSketch.png

Race: Demon Favourite Food:Human Female Virgins

Profile: After a cataclysmic and epic battle with the Prana Binda Sisterhood.
Bael’ Khorne and his fellow demons where trapped within an Ancient Ghostfield.
Little does the Sisterhood know that Bael was not completely bound within the field.
His Bloodthrist was just too strong to contain. Now broken free his first for Revenge rivals his Bloodthirst.
The galaxy will shudder in fear once it realizes ancient Abomination moves again.

Description: Demonic through and through, darkness seeping from each pore, unquenching thirst for battle, blood and carnage!

Loadouts:

Q Bloodletter Axes
Twin axes drop from the sides of the ship and fly in semi-circle.

W Flesh Wound
Bael’ Khorne swings his great sword creating grievous wounds that keep bleeding

E Gates of Karanak
Bursting forward ramming an enemy who gets catapulted backwards, if it hits something the victim and possible bystanders get area of effect damage.

R(Passive) BloodMadness
For each kill enemy(pilot or drone) Bael’ Khorne receives more energy and faster attack rate.
Stacks up to x times maximum y providing +total energy and +attackspeed/cd reduction

Quote: “Blood for the Blood God! Skulls for the Skull Throne!”

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Ship Designs by Wayz

Agent 999 Flying Infiltrator Mark I

jpg version: https://www.dropbox.com/s/5jvhy1nwh6ukoe9/InfiltratorMark1_A.jpg
png version: https://www.dropbox.com/s/5jvhy1nwh6ukoe9/InfiltratorMark1_A.png

Pilot Profile: A figure steeped in mystery and suspense. The greatest spy of the Galaxy.
Agent 999 has been tasked to discover an intergalaxy plot to destroy the milky way.
The suspects are associated with the Vorp! Tournament and are expecting the famed agent to appear.
All odds are against him…those are the odds he or she likes!
Quote: “Smooth, Silent and Undetected im the agent you need.”
Ship: Sleek highspeed stealth bomber like craft. (sketch will follow)
Loadouts capabilities:
Q: trapdoor missiles…two missiles appear to the sides of the craft and home in on targets.
medium range…medium damage somewhere in between Iron Wolf and Circe.
W: emp dart: a small dart which temporarily makes enemy craft or drone move erratic and random in circles.
long range…light damage…5 sec cd.
E: impersonate: assume the disguise of a random choosen enemy pilot and craft. excluding the name…
10 sec cd high energy consumption
R: poisonous cloud: a cloud hang for 2-3sec that does heavy damage over time.
8sec cd high damage high energy consumption

Ship Attributes:
Speed high.
Turning high.
Energy low.
Armour medium.
Regeneration medium.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Ship Designs by Wayz

Sure skullhead coming right up:

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Good work DEVs

Ask others? Unlike you i dont need others maintain an image of self.
Im quite sure of myself and know my own faults.
Sadly you’re not hitting any of em…
Just like your remarks and improvements…
It’s not hitting any marks.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Spizzal, the Streaking Spark (Deeplight)

I find the ’ R’ ability you came up with ties in nicely with the theme of the ship and overall synergy.
Or you might change the " R" into a passive, in an area around the ship it speedboosts allies.
Kind of like a slipstream in car racing. Allies can ride youre slipstream and gain speedboosts.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Ship Designs by Wayz

@Masa: Indeed, get the hell outta here and start youre own thread about Hiru OPness or NOTness.
@Deeplight: Sure ill see what i can come up with.
@Lichice: Thanks.
@Wicky3D: Thanks.