Recent posts by Cocklecarrot on Kongregate

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Topic: Off-topic / Any metal fans here?

I’m partial to a bit of metal from time to time. Manowar and Sabaton are very good.

 
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Topic: The Arts / My books

I’m surprised that this subforum is dominated by music and pictorial art to the exclusion of literature. Let me correct this imbalance by presenting my own novels :-)

“Ned Ludd: He-Goose from Hell”

“White-Hot Gruel”

I classify them as farcical speculative fiction, and both can be procured from Amazon in paperback and kindle form. In the unlikely event of a non-zero number of Kong users reading them, I hope you enjoy them!

 
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Topic: General Gaming / Creeping Angels (puzzle game)

Happy 2013 all. I’ve devised a puzzle game called “Creeping Angels”, an elaboration on “Theseus and the Minotaur” and “Mummy Maze” (which some of you will be familiar with), using the “Weeping Angels” from Doctor Who. It’s a bird’s-eye-view turn-based game set on a tiled board, where your objective is to get to an escape tile. Angels (enemy sprites) can move twice for each move you make, but if they’re being looked at, they’re “quantum locked” (i.e. frozen). You have to manipulate the movement algorithm of the angels (cf. with the Minotaur and the mummies) as well as their quantum lockability to win.

I’ve coded an implementation in the little-known but excellent language PlayBasic, including 25 increasingly difficult levels. Here’s the download link:

http://www.mediafire.com/?9i6bhsrhr83z38p

The feedback I’ve had so far has been positive, so I’m optimistic you guys will like it too. Any feedback will always be welcome, such as what you think of the concept, if you think the levels are ordered rightly, and what you’d do differently.

 
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Topic: General Gaming / What is Your all time favourite game?

Despite being an unbelievably tough question, for me the answer is easy: Worms World Party (by which I mean the trio of Worms 2, Worms Armageddon, and Worms World Party). But if I had to name my second best game, I’d struggle. Deus Ex, maybe.

 
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Topic: General Gaming / Should i play half life?

It’s literally must-play.

 
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Topic: Collaborations / Looking for someone to write "Darwin's Disks"

Yep, uniformly-coloured ellipses, against a background that’s under review. I think “more interesting” discs could be a good thing (eg, fish-type creatures), but that’s very low on the current list of priorities.

 
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Topic: Collaborations / Looking for someone to write "Darwin's Disks"

The game would definitely be a good teaching tool. I just hope we can get the parameters right!

Something else that’s fun and could also be used in this kind of way is Karl Sims’ Galapagos, which you may already be familiar with:

http://www.karlsims.com/galapagos/index.html

 
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Topic: Collaborations / Looking for someone to write "Darwin's Disks"

That would be fun, Arend, but it would require a very well designed opponent. (I’m too deeply in the first game to come up to think about the second too much…)

Really, Blast?? I trawled through many pages here and found nothing like it, and I didn’t get it by searching bloom. Are you sure?

 
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Topic: Collaborations / Looking for someone to write "Darwin's Disks"

Welcome aboard, Lysis!

I would have the same rate of reproduction for every disc. As for things like lifespan and energy, I’m open to the possibilities.

I used “Darwin” because there’s evolution involved, albeit non-natural. If we name it after Dawkins we might alienate religious gamers ;-)

 
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Topic: Collaborations / Looking for someone to write "Darwin's Disks"

Hello,

I’m chuffed to find a reply here. I’ve actually got someone else working on it, but there’d be no harm in having two versions. Shall we correspond to go forward with it, or shall I stick with my other guy for the time being?

Thanks for your interest!

 
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Topic: Collaborations / Looking for someone to write "Darwin's Disks"

I posted about a game a few days ago.
http://www.kongregate.com/forums/3/topics/19568

Are there any programmers here who’d be interested in writing it? It wouldn’t be that hard to code, and I’d be willing to give feedback and other input along the way.

 
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Topic: General Gaming / Darwin's Discs

Hello all,

I’ve been trying to find a game for ages, which I’ll call “Darwin’s Discs” (I don’t know the “official” name, if there is one). I’ve spent the last couple of days trawling through this (cool) site — looking at over 200 pages — and I don’t think it’s here. I’ll describe it in this post: if you know where I can find it, I’d be grateful if you’d tell me, and if you’re a programmer who likes the idea, then I’d love it if you’d make a version for Kongregate!

The game is played in a rectangular area, with a uniform background colour. Various circles are drifting around in the foreground, and the objective is to kill them all by clicking on them with the mouse cursor. The circles have the following attributes:

-A diameter
-A colour
-A speed of movement
-A nature of movement (straight, curved, zigzaggy, etc.)

The central concept is this: the circles can reproduce asexually, with the offspring resembling the parent. The attributes (with the exception perhaps of nature-of-movement) are real number variables, and in reproduction, probability distributions (probably Gaussian) are used to make the parent’s value the most likely, and the others progressively less so.

What happens, when the game is played “naively”, is this. The player picks off the bigger, slower, and more visible (ie, very differently coloured to the background) circles to begin with, and in consequence, the smaller, faster, and less visible circles produce most of the babies. In a nutshell, the population of circles evolves to become harder and harder to kill!

The rate of reproduction will be very important, I believe, with too low a rate making the game very short, and too high maybe making it impossible.

Thanks for reading,

Carrot.