Recent posts by NamelessMinion on Kongregate

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Topic: Clicker Heroes / To Morg, or not to Morg?!

Iris is not “totally useless”. It’s amazing for saving time in your runs to get more HS. However, I wouldn’t say you’re ready for Morg just yet. Save your game, copy, and paste here: http://www.rivsoft.net/clicker/ancients That will tell you exactly where you want to put your HS to maximize potential. My suggestion would be, once you save, reroll the ancients. If there’s a better one, go for it. If not, repeat, until you get one you like with a cost in HS you’re comfortable with. Otherwise, load the save.

 
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Topic: Clicker Heroes / Focus Gilds on one hero, or spread them out?

What you have is pretty good until you can get past 4100 on Frostleaf. At that point you’d move everything to him.

 
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Topic: Clicker Heroes / Either bug or gilding is not random

If you’re concerned about the two souls it costs for a de-gild, you probably aren’t at the point where it would be ideal.

 
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Topic: Clicker Heroes / Which is better for gilded?

http://www.rivsoft.net/clicker/gild

I re-gild anything below Frostleaf according to that list. Not quite to 4100 range yet

 
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Topic: Clicker Heroes / Went from easy to hard after ascension. Why?

I find the level of elitism here a little sad. A superiority complex on an idle game? Let’s be realistic here. They use rats to test something similar. A button will dispense food. The rat presses the button more and more food comes out. Sometimes this results in the rat dying of exhaustion from pushing the button, or it dying from over-consumption. Perhaps the moral here is that at best you’re proving you’re as smart as a rat.

 
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Topic: AdVenture Capitalist / We're gonna do an update soon (1.4.6)!

Ill-conceived. As others have said, the game was amazing because it was simple. There was already a way to ‘micro-manage’ before this. It’s balanced to the point that you can play whack-a-mole with the buy buttons, and gradually increase your income that way. Punishing the player for greed is not capitalism. Greed is why the system works. It’s incredibly annoying hitting the end of that bar because it jerked suddenly, and then having it actually slow down your income. It feels like a poor excuse for not tweaking the balance between cost and income. It was pretty solid in the beginning, but you hit a wall in which things just go very slow. Was around the 500 or so duodecillion AI mark for me, pre-patch. As long as there’s always something to buy at least one of, the micro-management isn’t necessary.

 
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Topic: Dream World / Encounter Rates

I’ve only been misting on weekends, and even then only when I have genius. I’m at about 150 bil in bank now but I can easily go through all of that in one day, and usually do when I try. As far as coins gained per kill, I’ve done some math and town mobs cost me 1mil coins in dusts while FW costs me 8mil, both being PF’d. It offsets the cost but FW still comes out on top even when considering that, not to mention the exp difference. I’ve died a few times to FW mobs but only when I’ve gone overboard ensuring the PF and gotten unlucky on blocking. With Lilith and Divine Light, it takes them at least 3 hits to kill me. I go to the island when FW isn’t up because I have no chance of consistently killing orcs and it’s more exp and coin per kill on island compared to gnomes, especially if Queen isn’t angry yet. I got my Elf Ring but she’s still out of my league to 10% consistently. I’ve also stopped wasting the E on tree since his big move kills me.

 
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Topic: Dream World / Ally motel

Actually I’ve been told that the ally encounters don’t deduct the one energy for finding them. Can anyone confirm/deny?

 
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Topic: Dream World / Encounter Rates

Which method, in your opinions, would provide the most overall character power: mainland towns, or boss areas such as FW/island/Mines?

My main goal is to contribute to my guild as much as I can and they claim that I should work on my relatively low stats rather than staying in the higher exp areas. My assumption was that mobs that give me as much as 5 times the exp per energy would be more efficient and that the common misconception of leveling slowly (past softcap) being ideal is way off. I’d be willing to admit that I’ve been doing this all wrong but the fact that I’m passing a lot of people in level and Magic Power is evidence otherwise. If you need reference of the stats, my char is a 82.3 in ABC on S1. Started in the middle of April this year.

 
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Topic: Dream World / Encounter Rates

That makes sense but I was more looking for actual chance of encountering the non-mobs. As I go broke every weekend misting, the only thing slowing me down is coin so anything that gives me more coin than the cost of 1 mist is essentially free exp. In this sense the PBs can be compared to the bosses. I’ve had higher levels adamantly claim that towns have higher encounter rate, therefore giving more pills per energy spent. The real problem is that my stats are low for my level. While that may be true, my level is pretty high for the time I’ve been playing, and I expect the first big holiday event to fix my stat problems. So I guess the question is, does GoD appear more often in towns, not counting bosses? If I’m missing something, I’d love to hear about any real downside to leveling in places like FW and mines/island as opposed to towns in terms of total character power.

 
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Topic: Dream World / Addiction to the black market...

The black market is an effective way of taking extra coins away from idiots. A Dumb Tax.

 
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Topic: Dream World / Encounter Rates

I’ve been debating about this, and as we all know, logic has no place in Dream World. It’s been argued that towns have more random encounters per energy than places such as mines, Isendel, and Faction Wars. Does anyone have any hard evidence either way? I would assume the info has to exist somewhere in the coding of the game. I’d like to be able to get more accurate info in the guide as well as optimize my own play, but I don’t trust numbers such as “more” or “less” I want real math. Something that can’t be attributed to “luck”. Would also accept a comment from kingk on the topic, if he’s made one. Thanks.

 
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Topic: Dream World / Quest Reward from Imp

How, exactly, is a piece of gear that sells for half a bil in addition to the quest exp “not worth it”?

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

Some good tips, except when considering that many quests are repeatable. Having a completed quest in your log means you’re not making progress on it. In addition, people seem to be missing the point on leveling efficiently. Leveling slowly is not the goal. Using up every energy you have exploring in places that have random encounters (anything but arena) is.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

Will need more info on the new allies before I can make any recommendations on them. For instance, if the permanent passive exp bonus is just temporary or not. Would also like data on whether or not the damage boost is passive as well.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

I will clarify. The well section on the guide suggests diving in until level 10 (arbitrary number, but it’s around there) After that point, diving is not recommended. Up until level 10 or so, it is nearly impossible to use all of your energy effectively (not running away from anything), so losing a few won’t make a difference. I believe the failure rate on diving is related to your con, but that’d take a lot more irrelevant testing. Also, the amount you get when diving is based on the level of the area, not your own character level.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

Originally posted by CreativeWords:

Wishing Well tried to drown me at level 5… was deeper than expected and by the time I struggled back out, I had lost energy. Please update, thanks.

That’s something that happens when you try to dive. You will not, however, be able to use all of the energy you have at that level so the point is completely moot.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

By popular demand, Guild and PVP sections added.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

There has been a petition to be able to get the kitten back. Once you hit 51, you can no longer find it.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

Thanks for taking the time to find out some real numbers. Comparing those like that doesn’t take into account the hassle and time of actually doing the trivia. Let’s face it: The process is annoying at best, and if you get it wrong once, that offsets the actual value. Some of them aren’t as easy to answer as others with the unreliability of the internet. Accepting is fool-proof, which is really what I was implying. I’ll clarify next time I make some changes.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

Thanks for the sticky. Should make it easier to find for the new players.

Added section on Items in response to the questions a lot of the new players are still asking. Now the answer to every question is “ctrl v”. Mission accomplished.

Covered quests since some people weren’t clear on them still. Changed priorities on gem purchases, a few format fixes.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

Changed the beggar and well sections to reflect the level 10 break point. Thanks for figuring that out mdntblue

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

A lot of great tips there, but the guide is more complicated than I’d like as it is. Granted, the game isn’t as simple as it could be, but I’m leaning towards simplicity when I can. Don’t want to scare any new players off. Unless they auto-explore.

If you do decide to not use the charts below level 10, I would add that Diving in, or Scaring can have penalties like losing energy or coin. If anything, I’d say hit the explore button and keep walking. The specific level is something I question, though. I haven’t seen any hard numbers on how the value relates to the cost, so while a breakpoint is probably very likely, I’m not sure exactly where it is. If someone is willing to find out, please let us know.

 
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Topic: Dream World / Best stats build

It’s probably useful to add that if you don’t have a skill at 90 (or all 3 at 80) you shouldn’t be spending LP on stats.

 
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Topic: Dream World / [Guide] New Player's Guide to Starting Out Right

Regardless, 42 gems is a lot and you should really wait as long as you can for this. However, you can see how it all works by clicking the button. It will open a window that shows what you can change. You’ll see your old stats, the new ones, and the amount of LP you’ll gain. It won’t take effect until you confirm that change, so it’s free to test it out.