Recent posts by hihihiyo on Kongregate

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Topic: Berserk: The Cataclysm / Invent your own cards

Originally posted by Gilgamesh_SP:
Originally posted by hihihiyo:
Originally posted by Gilgamesh_SP:

Looks like the jumping between stages in your cards is a bit off, but anyway… thanks for trying :)


Oh hey, I did notice that. Felt too lazy to change it though ^^. What I was going for was the Stage One was the original one copy version when you first obtain a card, then stage two is the first evolution, stage three so forth. I did repeat the starting stats for mine on Stage One too.

I was talking about the differences between stats… that means, Stage 3 is WAY MORE POWERFUL than Stage 2, for example

Eh ^. Inventing these cards were for fun, not like Bytex would add any cards any of us make up anyways, no matter how balanced they are. Plus, I’m not a very good card maker by any means either ^

 
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Topic: Berserk: The Cataclysm / Invent your own cards

Originally posted by Gilgamesh_SP:

Looks like the jumping between stages in your cards is a bit off, but anyway… thanks for trying :)


Oh hey, I did notice that. Felt too lazy to change it though ^^. What I was going for was the Stage One was the original one copy version when you first obtain a card, then stage two is the first evolution, stage three so forth. I did repeat the starting stats for mine on Stage One too.
 
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Topic: Berserk: The Cataclysm / Invent your own cards

The only reason I thought this kind of forum thread wouldn’t really fit because of the dwindling number of Berserk players and how some only have a stay of a month or so. With that being said, the skills available aren’t super varied, and it can easily be made to make a super, unkillable card.

e.g.
Card: Your Imagination
Type: Creature
Alignment: Neutral
Rarity: Ultra Rare
Crystals: 2
Power: 3
Attack Type: Basic Strike
Health: 8
Abilities:
Immunity
Invulnerablility 1
Killer
No Evolution
Just an example of how easy it is to make an unkillable card. But, I did always like the creative card ideas because not everyone likes to make a seriously overpowered card.

So here’s some of my ideas:
Name: Something Creative Or Something
Type: Leader
Alignment: Plains
Starting Rarity: Ultra Rare
Crystals: Starting at 4
Power: Starting at 2
Attack Type: Throw
Health: Starting at 8
Abilities:
Stage 1 (UR): Nimble 50%; Fire Breath 2; 4/2/8 crys/atk/hp
Stage 2 (PROMO): Nimble 60%; Fire Breath 3; Immunity; 3/3/9

Name: Something Else Creative
Type: Creature
Alignment: Darkness
Rarity: Promo
Crystals: Starting at 4
Power: Starting at 2
Attack Type: Basic Strike
Health: Starting at 7
Abilities:
Stage 1: Nimble 40%; 4/2/7 crys/atk/hp
Stage 2: Nimble 50%; Anathema 1; 4/2/8
Stage 3: Nimble 50%; Anathema 2; 4/3/8
Stage 4: Nimble 50%; Retribution of Darkness 2; Vampirism; 3/4/9

Name: Y’knowSomethingElseCreative
Type: Creature
Alignment: Plains
Rarity: Ultra Rare
Crystals: 3
Power: Starting at 1
Attack Type: Basic Attack
Health: Starting at 7
Abilities:
Stage 1: Fiery Aura 2; 3/1/7
Stage 2: Fiery Aura 2; 3/2/8
Stage 3: Fiery Aura 2; Plague; 3/2/9
Stage 4: Fiery Aura 3; Plague; Bravery; 3/2/10

Thank you for reading to this point, and if you didn’t add me already and make me your governor, please feel free to.

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by scorp144:

I think it’s a bug when a card on which has been used “call” ability and has 0 crystal count doesn’t come into battle on that turn but only on the next one.

It might be, but probably not. It has always been like this, where a 0 card crystal count does not come in when using Call. The only time cards came out at 0 crystal count from an ability was from herald. No other time reducing skill did this.

 
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Topic: Berserk: The Cataclysm / Bug reports

Hey Bytex,
Today I tried to log on, and instead of the regular new interface, a hugely white screen was in its place. I could not do any functions of the game efficiently, however was somehow able to obtain my land revenue.

Happened more than once, refreshing does not help.

 
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Topic: Berserk: The Cataclysm / Bug reports

Bytex, there is an unsettling issue:
Whenever I log on to Berserk after a long period of time (say 8 hours), I noticed with consistency, that the screen would immediately go to a message that says:
An error has occurred!

Please refresh the page or return back. Alternatively please wait for a while and try again later!

Sorry for inconvenience.

Without ANY loading time. Can you see if there is a solution to this problem?

 
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Topic: Berserk: The Cataclysm / Too Many Cards = Broken Game

Maybe Bytex could incorporate a specific filter, where instead of loading all the cards at once, it starts out blank with the selecting elements like in the cards section, where you can click what element you want to show, and then maybe a rarity filter for selecting promos or URs and make it even more specific to reduce the amount needed to be loaded at one time.
Just a suggestion, maybe impossible, but eh;
~Have a nice day.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Originally posted by VbaTron:

will there ever be rewards in clan wars again? my first two clan wars after joining a clan and both were without rewards or prizes. i just don’t understand.

The last two was 1. A Holiday shortened era and 2. The last one was a test era. I’m sure Bytex will bring back rewards soon. ^^

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Bytex, today I have a question concerning the Mountain Terrain Ulvgard. This terrain has the ability Winters Magic I, and evolves into WMII and WMIII. Now since Winters Magic I directly reads Enemy creatures lose Immunity to Lightning. Now if a card with Immunity to Magic like Promo Teya faced against a card with Lightning attack like Sturmir with this terrain (Ulvgard w/ WMI), would Teya then be able to be damaged by Sturmir’s attack? If so, wouldn’t Ulvgard* and Ulvgard** be the same exact thing in effect?

 
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Topic: Berserk: The Cataclysm / Bug reports

oh, okay thank you. Helps a lot ^^

 
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Topic: Berserk: The Cataclysm / Bug reports

Okay, this bug I found is actually something that should be fixed. The ability “Hird” directly reads: Doesn’t take damage from basic attacks with the power X or less (subbed any number with X). I was combating a random bot for the daily quest, and my Elitry (**) came out against an enemy card with Hird 3 (Adnor), and since Elitry had only Counterpoise 1, he had 3 Spell Attack. Elitry attacked this card yet no damage was dealt until another card came out raising Elitry’s attack to 4 and allowed him to damage the enemy card. Could you look into this Bytex? Thank you.

 
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Topic: Berserk: The Cataclysm / Bug reports

This isn’t a really big problem issue kind of bug, but whenever I gather my land income, and click the first island within my first ring (the ones we can’t put governors on), the window for “Your governors worked hard while you were away” pops back up again. Really, not an issue, doesn’t regive my income or anything, doesn’t revoke any income, but you know, it’s a bug.

 
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Topic: Tyrant / What kind of commanders are we ready for?

Weaken All 2? Possible to handle… in missions. NOT in other players’ decks as an everyday thing, and the outcomes are obvious.
Strike All 1? No, no, and no. Reason being that having a stand alone tick of one health off every card your opponent plays down just really kills things. Plus, the ability is very adverse, as it can be used with cards with enfeeble like Prometheus or Iron Maiden for regular or many Strike All 2/3s, which is much worse.
Enfeeble All 1? No. Look at strike, imagine placing a card like Tremor Wyrm, Bolide Walker, or SOMETHING w/ Strike All 2, then it instantly becomes Strike All 3. Enfeeble just makes any attack damage do more, and is too versatile.
Siege All 1? Maybe, but if they do then they’d better release repair.
Rally 2? Like enfeeble, this can be used in practically every situation if unrestricted, and of course, make things better. But with the meta, it would be safe to have Rally 2 on a commander with some restrictions (such as being faction specific like Imperial).
Jam + Chaos? Well, jam itself if pretty powerful (past players recall Pig Meta) and chaos is a really powerful skill, so no.
Chaos + Mimic? Still just as powerful as the suggestion above and I kind of consider it more, as chaos turns activation abilities around, mimic could put that over again for another layer of… whatever skills. So no.
Protect All + Weaken All? This suggestion has been removed from consideration by administrators and developers for an extended period of time. (Yeah, no.)
Strike 2? Perhaps, but that can be a big hit in some cases.
Strike 3+? No. Absolutely not.
Siege 3? It can work, but that’d reduce Wall Stalls heavily. I don’t rely on them, so I wouldn’t see a change if this were to be implemented. But, no.
Weaken 3? Pffh. No.
Cleanse + Chaos? Not unless it’s faction specific, or something else.
BG Effects? Hmm, this one could be very interesting. No.

Overall though, making some of the suggestions on Attacked might also be doable, with a low health commander of course. But not all of those skills can be doable for obvious reasons. We’ve seen our fair share of All 1 commanders. Gnorlock, Kleave, and Dracorex. Commanders don’t need much of a focus right now with all the powerful harder-to-counter card decks rolling in and out. Maybe some time later perhaps.

 
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Topic: Berserk: The Cataclysm / Your suggestions

My suggestion is one you probably have heard before Bytex, as it was mentioned before to you and I found it out through other ways. What my suggestion is that there be a method or way to use the massively accumulated elemental experience gathering up in the majority of Berserk’s player profiles in the way of purchasing cards from the laboratory or to buy elemental packs for a certain price instead of using ounces or imperials. Your implementation of the evolution system does require amounts of elemental experience, but there is a large portion of players who can easily exceed that price and gather experience regardless. Thank you for reading through my suggestion and I hope you consider it.

 
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Topic: Tyrant / Post your own card ideas here.....

Since of Kleave, some upgraded Xeno cards:

Then just some random ones:

Comments?

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Now we are approaching the mid-December area. By now Bytex, you should have the release date for the Unique Promo Update, which in that matter, can you tell us the specific date for its release?

 
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Topic: Berserk: The Cataclysm / reset?

Don’t worry, I do believe Bytex said he will include a reset button in a near future update. Just hang on tight then ^^

 
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Topic: Berserk: The Cataclysm / Clan Wars Reward Cards

Everyone is one step ahead of me then. Thank you ^^

 
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Topic: Berserk: The Cataclysm / Clan Wars Reward Cards

Okay, so after a while, the clan reward cards in order are:
Night Assassin
Urtide
Tantead
Orc Bully
Ghostly Squire
Quickling
Did I miss any or got anything in the wrong order?

 
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Topic: Berserk: The Cataclysm / Bug reports

I saw this previously, and I wasn’t sure if anyone else pointed it out but:
In the wanderings map, on the Ikhve’s Axe campaign, the name of it on the map is spelled as Ikhve’s Axy. Are my eyes tricking me? Does anyone else see it? Or is it intentional? Or am I just overreacting and it isn’t anything big?

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by bytex:

hihihiyo, can you please tell how long did the battle last when you were thrown to the tower? Which squads did you use? And please also mention what browser you are using and its version. That is we are highly interested in conditions of throwing to the tower issue which causes energy loss.

The battle did not visibly start for me. So I guess I would say it didn’t last very long as it still took my energy. It displayed the elements loading and then it briefly stopped and sent me to my tower. I used the only three squads I currently have, so my plains, my darkness, and my swamp. When I returned to the portal I had discovered it had still taken my energy. I had used and still use GChrome.

 
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Topic: Berserk: The Cataclysm / Bug reports

I was land conquesting today, and while I was engaging into a battle, the screen stopped loading the battle and sent me to my tower. I returned to the island and found it had still taken my energy and counted the fight as a loss even thought the fight was initializing. Happened more than once. As you can imagine, that isn’t the brightest candle in the room, and tends to dim out the visibility. I would greatly appreciate it if this was looked into. Thank you.

 
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Topic: Berserk: The Cataclysm / Your suggestions

How about an options button (or a new part in the options button) that allows you to turn off the tutorials (I always see that bubble in the corner, and I always have to click them out because I already know what it says about the game). Usually it’ll come back later after I hit the “Don’t show me again” button.

 
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Topic: Berserk: The Cataclysm / Request for Bytex: Governors Fix

I agree with Valimont on this case. Considering there are many players with many lands, there will be many governors needed. Unfortunately, since the number of governors required crashes the window. It would be very generous to add in the feature to add the cherry on top of the great land update added. Also, if this were not implemented, it would make the land update virtually useless because it would not allow the actual player to modify his lands other than to put more that he/she cannot gain income from.

Have a nice day and eat lots of vegetables ^^

 
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Topic: Berserk: The Cataclysm / Nerf Jabul

Jesus o.o. Some of you guys have absolutely HUGE feuds against one another (I see by the multiple examples pitted against a certain person). How long do you guys usually type those paragraphs? This is a thread about Nerfing Jabul, not against any players whatsoever. So all it takes is that “I think Jabul is too overpowering. Please fix it developers”. Unless I’m getting the wrong idea. ^^

P.S. Not to go against anyone, but if you guys want to absolutely stab each other to pieces, make a thread about it to rant at each other if it absolutely needs to be or if you think it needs to get that far because you guys are taking parts from all over the thread to do so. Seeing some of you guys trash and fill up threads with mainly off-topic things.

Have a nice day and eat lots of bananas. ^^