Recent posts by hihihiyo on Kongregate

Flag Post

Topic: Berserk: The Cataclysm / Heroes to enhance

Originally posted by Sir_Valimont:

Top heroes in the game:

Forest: irrelevant

Mountains:
6-0-1 Teya

Swamp:
7-0-0 Jabul
6-0-1 Afary

Plains:
7-0-0 Mirghat

Dark:
7-0-0 Fallen Xedden
6-0-1 Kuonti

I dunno Valimont, Forest is getting a little more powerful, I’d say there would be some note-worthy heroes. As for Plains, what about Anvold? He’s pretty good and he has Herald 1.

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

Originally posted by ElJugoLoco:

Using Chrome the Koyar Assassin button covers the land conquered by Ungars button on my island. Just a small part of the number of tiles conquered shows.

Same here

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

 
Flag Post

Topic: Berserk: The Cataclysm / NERF LORD OF THE CRYPT ALREADY

I myself never really dealt with problems against LotC, and it never really was hard to beat, even with the AI controlled battles. I even noticed when I used LotC it doesn’t turn the tide of the battle for me, in fact, it usually is the one card in the midst of my deployed card lines, to actually die and be sent to the graveyard. But saying that myself now doesn’t have any problems with it, I can guarantee you that when I first started, cards like Tiamat and Butcher dominated against me, mainly because I couldn’t beat that Terror 2! LotC has Anathema 2 AND Terror 2, which is unthinkable on what that’ll do to a newer player’s squads, no doubt absolutely destroy it as nothing but a 5 attack or more would save the card from absolutely destruction, and even that might not help (how many 5 attack cards do you think a newer player can possess?). But something to think of is, only a number of people have LotC, and even less who actively use it in deadly combos (because Anathema only happens once, and Terror 2 can be beaten). Perhaps against newer players (I don’t believe increasing crystal count and making it Anathema 1 would actually help against the newer players because it’ll still kill their squads) LotC is removed or the newer player isn’t put up against a player/AI wl LotC. The reason I say newer players, because older and more experienced players have larger card pools, and should have NO reason to not be able to devise a squad set-up that’ll defeat LotC, like Jabul. That’s just my opinion, no one has to agree with it, but just wanted to put my input in. Hope you all have an awesome rest of the day ^^

 
Flag Post

Topic: Berserk: The Cataclysm / What is your favorite card?

Hey guys, I hope you guys had a wonderful day or is currently having a wonderful day as of reading this. I know everyday is practically a good day for me, so I’ve decided to ask a question! What is your favorite card, or favorite card(s)? Granted, this can be your most used card, your first card in a type, or anything that makes that card stand out to you no matter what the card really is. Good part is, it doesn’t matter.

Mine is Tiamat, for the reason that I remember using him all the way back in the beginning where he was a powerful card you needed in your darkness along side Butcher (who had a standard “killer” effect).

With Tiamat fully upgraded, he gains fire breath to help reduce Shot damages to him and punishment, to deal some damage to your opponent.

Let’s keep this a nice, friendly conversation and PG. Please and thank you.

Now, what’s your favorite card?

 
Flag Post

Topic: Berserk: The Cataclysm / Games tips secrets reviews sharing with all

Originally posted by ratbower:

Promo discount has ended. Spent 2.6mil imps and got 284 promo cards. Anyone can beat the King record. Keep Dreaming watch the King Booster http://www.youtube.com/watch?v=ouzQonVKTw4&featur ..

That’s interesting. Is what you were doing in the video a glitch to increase the promo drop rate?

 
Flag Post

Topic: Berserk: The Cataclysm / **INFORMATION ON GOVERNORS AND INCOME FOR NEW PLAYERS**

Originally posted by Sir_Valimont:

Well, the best way to know players are active is to see them in chat. Literally just add everyone in chat! Then once in a while, people remove their entire friends list, and repeat. This way they will eventually remove inactives.

Besides that, you can look at the membership of active clans — since clans filter inactives on their own, you can be sure that clan members are active players, and you should add all of them.

If you just follow these two strategies, you will have the majority of active players on your friends list, and not many inactives. This is a great way to start!

Originally posted by Sir_Valimont:

Well, the best way to know players are active is to see them in chat. Literally just add everyone in chat! Then once in a while, people remove their entire friends list, and repeat. This way they will eventually remove inactives.

Besides that, you can look at the membership of active clans — since clans filter inactives on their own, you can be sure that clan members are active players, and you should add all of them.

If you just follow these two strategies, you will have the majority of active players on your friends list, and not many inactives. This is a great way to start!

Hey thanks, it helps ^^.

 
Flag Post

Topic: Berserk: The Cataclysm / **INFORMATION ON GOVERNORS AND INCOME FOR NEW PLAYERS**

Well, I’m not a relatively new player, but I think someone should answer this question even though I cannot: How would one go about the means of adding all the active and powerful players? Would one go and add everyone in the chatroom? Would one go to the clan page and add everyone in the top clans? What would someone specifically do or any methods one can do to easily and quickly add the active and strong players so they may have more inactives in their portals if it is at all possible to do so?

-Oh yeah, this question probably may help less newer players too. ^^

 
Flag Post

Topic: Berserk: The Cataclysm / Invent your own cards

Originally posted by Gilgamesh_SP:
Originally posted by hihihiyo:
Originally posted by Gilgamesh_SP:

Looks like the jumping between stages in your cards is a bit off, but anyway… thanks for trying :)


Oh hey, I did notice that. Felt too lazy to change it though ^^. What I was going for was the Stage One was the original one copy version when you first obtain a card, then stage two is the first evolution, stage three so forth. I did repeat the starting stats for mine on Stage One too.

I was talking about the differences between stats… that means, Stage 3 is WAY MORE POWERFUL than Stage 2, for example

Eh ^. Inventing these cards were for fun, not like Bytex would add any cards any of us make up anyways, no matter how balanced they are. Plus, I’m not a very good card maker by any means either ^

 
Flag Post

Topic: Berserk: The Cataclysm / Invent your own cards

Originally posted by Gilgamesh_SP:

Looks like the jumping between stages in your cards is a bit off, but anyway… thanks for trying :)


Oh hey, I did notice that. Felt too lazy to change it though ^^. What I was going for was the Stage One was the original one copy version when you first obtain a card, then stage two is the first evolution, stage three so forth. I did repeat the starting stats for mine on Stage One too.
 
Flag Post

Topic: Berserk: The Cataclysm / Invent your own cards

The only reason I thought this kind of forum thread wouldn’t really fit because of the dwindling number of Berserk players and how some only have a stay of a month or so. With that being said, the skills available aren’t super varied, and it can easily be made to make a super, unkillable card.

e.g.
Card: Your Imagination
Type: Creature
Alignment: Neutral
Rarity: Ultra Rare
Crystals: 2
Power: 3
Attack Type: Basic Strike
Health: 8
Abilities:
Immunity
Invulnerablility 1
Killer
No Evolution
Just an example of how easy it is to make an unkillable card. But, I did always like the creative card ideas because not everyone likes to make a seriously overpowered card.

So here’s some of my ideas:
Name: Something Creative Or Something
Type: Leader
Alignment: Plains
Starting Rarity: Ultra Rare
Crystals: Starting at 4
Power: Starting at 2
Attack Type: Throw
Health: Starting at 8
Abilities:
Stage 1 (UR): Nimble 50%; Fire Breath 2; 4/2/8 crys/atk/hp
Stage 2 (PROMO): Nimble 60%; Fire Breath 3; Immunity; 3/3/9

Name: Something Else Creative
Type: Creature
Alignment: Darkness
Rarity: Promo
Crystals: Starting at 4
Power: Starting at 2
Attack Type: Basic Strike
Health: Starting at 7
Abilities:
Stage 1: Nimble 40%; 4/2/7 crys/atk/hp
Stage 2: Nimble 50%; Anathema 1; 4/2/8
Stage 3: Nimble 50%; Anathema 2; 4/3/8
Stage 4: Nimble 50%; Retribution of Darkness 2; Vampirism; 3/4/9

Name: Y’knowSomethingElseCreative
Type: Creature
Alignment: Plains
Rarity: Ultra Rare
Crystals: 3
Power: Starting at 1
Attack Type: Basic Attack
Health: Starting at 7
Abilities:
Stage 1: Fiery Aura 2; 3/1/7
Stage 2: Fiery Aura 2; 3/2/8
Stage 3: Fiery Aura 2; Plague; 3/2/9
Stage 4: Fiery Aura 3; Plague; Bravery; 3/2/10

Thank you for reading to this point, and if you didn’t add me already and make me your governor, please feel free to.

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

Originally posted by scorp144:

I think it’s a bug when a card on which has been used “call” ability and has 0 crystal count doesn’t come into battle on that turn but only on the next one.

It might be, but probably not. It has always been like this, where a 0 card crystal count does not come in when using Call. The only time cards came out at 0 crystal count from an ability was from herald. No other time reducing skill did this.

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

Hey Bytex,
Today I tried to log on, and instead of the regular new interface, a hugely white screen was in its place. I could not do any functions of the game efficiently, however was somehow able to obtain my land revenue.

Happened more than once, refreshing does not help.

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

Bytex, there is an unsettling issue:
Whenever I log on to Berserk after a long period of time (say 8 hours), I noticed with consistency, that the screen would immediately go to a message that says:
An error has occurred!

Please refresh the page or return back. Alternatively please wait for a while and try again later!

Sorry for inconvenience.

Without ANY loading time. Can you see if there is a solution to this problem?

 
Flag Post

Topic: Berserk: The Cataclysm / Too Many Cards = Broken Game

Maybe Bytex could incorporate a specific filter, where instead of loading all the cards at once, it starts out blank with the selecting elements like in the cards section, where you can click what element you want to show, and then maybe a rarity filter for selecting promos or URs and make it even more specific to reduce the amount needed to be loaded at one time.
Just a suggestion, maybe impossible, but eh;
~Have a nice day.

 
Flag Post

Topic: Berserk: The Cataclysm / Your suggestions

Originally posted by VbaTron:

will there ever be rewards in clan wars again? my first two clan wars after joining a clan and both were without rewards or prizes. i just don’t understand.

The last two was 1. A Holiday shortened era and 2. The last one was a test era. I’m sure Bytex will bring back rewards soon. ^^

 
Flag Post

Topic: Berserk: The Cataclysm / Your questions about the game

Bytex, today I have a question concerning the Mountain Terrain Ulvgard. This terrain has the ability Winters Magic I, and evolves into WMII and WMIII. Now since Winters Magic I directly reads Enemy creatures lose Immunity to Lightning. Now if a card with Immunity to Magic like Promo Teya faced against a card with Lightning attack like Sturmir with this terrain (Ulvgard w/ WMI), would Teya then be able to be damaged by Sturmir’s attack? If so, wouldn’t Ulvgard* and Ulvgard** be the same exact thing in effect?

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

oh, okay thank you. Helps a lot ^^

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

Okay, this bug I found is actually something that should be fixed. The ability “Hird” directly reads: Doesn’t take damage from basic attacks with the power X or less (subbed any number with X). I was combating a random bot for the daily quest, and my Elitry (**) came out against an enemy card with Hird 3 (Adnor), and since Elitry had only Counterpoise 1, he had 3 Spell Attack. Elitry attacked this card yet no damage was dealt until another card came out raising Elitry’s attack to 4 and allowed him to damage the enemy card. Could you look into this Bytex? Thank you.

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

This isn’t a really big problem issue kind of bug, but whenever I gather my land income, and click the first island within my first ring (the ones we can’t put governors on), the window for “Your governors worked hard while you were away” pops back up again. Really, not an issue, doesn’t regive my income or anything, doesn’t revoke any income, but you know, it’s a bug.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / What kind of commanders are we ready for?

Weaken All 2? Possible to handle… in missions. NOT in other players’ decks as an everyday thing, and the outcomes are obvious.
Strike All 1? No, no, and no. Reason being that having a stand alone tick of one health off every card your opponent plays down just really kills things. Plus, the ability is very adverse, as it can be used with cards with enfeeble like Prometheus or Iron Maiden for regular or many Strike All 2/3s, which is much worse.
Enfeeble All 1? No. Look at strike, imagine placing a card like Tremor Wyrm, Bolide Walker, or SOMETHING w/ Strike All 2, then it instantly becomes Strike All 3. Enfeeble just makes any attack damage do more, and is too versatile.
Siege All 1? Maybe, but if they do then they’d better release repair.
Rally 2? Like enfeeble, this can be used in practically every situation if unrestricted, and of course, make things better. But with the meta, it would be safe to have Rally 2 on a commander with some restrictions (such as being faction specific like Imperial).
Jam + Chaos? Well, jam itself if pretty powerful (past players recall Pig Meta) and chaos is a really powerful skill, so no.
Chaos + Mimic? Still just as powerful as the suggestion above and I kind of consider it more, as chaos turns activation abilities around, mimic could put that over again for another layer of… whatever skills. So no.
Protect All + Weaken All? This suggestion has been removed from consideration by administrators and developers for an extended period of time. (Yeah, no.)
Strike 2? Perhaps, but that can be a big hit in some cases.
Strike 3+? No. Absolutely not.
Siege 3? It can work, but that’d reduce Wall Stalls heavily. I don’t rely on them, so I wouldn’t see a change if this were to be implemented. But, no.
Weaken 3? Pffh. No.
Cleanse + Chaos? Not unless it’s faction specific, or something else.
BG Effects? Hmm, this one could be very interesting. No.

Overall though, making some of the suggestions on Attacked might also be doable, with a low health commander of course. But not all of those skills can be doable for obvious reasons. We’ve seen our fair share of All 1 commanders. Gnorlock, Kleave, and Dracorex. Commanders don’t need much of a focus right now with all the powerful harder-to-counter card decks rolling in and out. Maybe some time later perhaps.

 
Flag Post

Topic: Berserk: The Cataclysm / Your suggestions

My suggestion is one you probably have heard before Bytex, as it was mentioned before to you and I found it out through other ways. What my suggestion is that there be a method or way to use the massively accumulated elemental experience gathering up in the majority of Berserk’s player profiles in the way of purchasing cards from the laboratory or to buy elemental packs for a certain price instead of using ounces or imperials. Your implementation of the evolution system does require amounts of elemental experience, but there is a large portion of players who can easily exceed that price and gather experience regardless. Thank you for reading through my suggestion and I hope you consider it.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

Since of Kleave, some upgraded Xeno cards:

Then just some random ones:

Comments?

 
Flag Post

Topic: Berserk: The Cataclysm / Your questions about the game

Now we are approaching the mid-December area. By now Bytex, you should have the release date for the Unique Promo Update, which in that matter, can you tell us the specific date for its release?

 
Flag Post

Topic: Berserk: The Cataclysm / reset?

Don’t worry, I do believe Bytex said he will include a reset button in a near future update. Just hang on tight then ^^