Recent posts by hihihiyo on Kongregate

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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by scorp144:

I think it’s a bug when a card on which has been used “call” ability and has 0 crystal count doesn’t come into battle on that turn but only on the next one.

It might be, but probably not. It has always been like this, where a 0 card crystal count does not come in when using Call. The only time cards came out at 0 crystal count from an ability was from herald. No other time reducing skill did this.

 
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Topic: Berserk: The Cataclysm / Bug reports

Hey Bytex,
Today I tried to log on, and instead of the regular new interface, a hugely white screen was in its place. I could not do any functions of the game efficiently, however was somehow able to obtain my land revenue.

Happened more than once, refreshing does not help.

 
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Topic: Berserk: The Cataclysm / Bug reports

Bytex, there is an unsettling issue:
Whenever I log on to Berserk after a long period of time (say 8 hours), I noticed with consistency, that the screen would immediately go to a message that says:
An error has occurred!

Please refresh the page or return back. Alternatively please wait for a while and try again later!

Sorry for inconvenience.

Without ANY loading time. Can you see if there is a solution to this problem?

 
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Topic: Berserk: The Cataclysm / Too Many Cards = Broken Game

Maybe Bytex could incorporate a specific filter, where instead of loading all the cards at once, it starts out blank with the selecting elements like in the cards section, where you can click what element you want to show, and then maybe a rarity filter for selecting promos or URs and make it even more specific to reduce the amount needed to be loaded at one time.
Just a suggestion, maybe impossible, but eh;
~Have a nice day.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Originally posted by VbaTron:

will there ever be rewards in clan wars again? my first two clan wars after joining a clan and both were without rewards or prizes. i just don’t understand.

The last two was 1. A Holiday shortened era and 2. The last one was a test era. I’m sure Bytex will bring back rewards soon. ^^

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Bytex, today I have a question concerning the Mountain Terrain Ulvgard. This terrain has the ability Winters Magic I, and evolves into WMII and WMIII. Now since Winters Magic I directly reads Enemy creatures lose Immunity to Lightning. Now if a card with Immunity to Magic like Promo Teya faced against a card with Lightning attack like Sturmir with this terrain (Ulvgard w/ WMI), would Teya then be able to be damaged by Sturmir’s attack? If so, wouldn’t Ulvgard* and Ulvgard** be the same exact thing in effect?

 
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Topic: Berserk: The Cataclysm / Bug reports

oh, okay thank you. Helps a lot ^^

 
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Topic: Berserk: The Cataclysm / Bug reports

Okay, this bug I found is actually something that should be fixed. The ability “Hird” directly reads: Doesn’t take damage from basic attacks with the power X or less (subbed any number with X). I was combating a random bot for the daily quest, and my Elitry (**) came out against an enemy card with Hird 3 (Adnor), and since Elitry had only Counterpoise 1, he had 3 Spell Attack. Elitry attacked this card yet no damage was dealt until another card came out raising Elitry’s attack to 4 and allowed him to damage the enemy card. Could you look into this Bytex? Thank you.

 
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Topic: Berserk: The Cataclysm / Bug reports

This isn’t a really big problem issue kind of bug, but whenever I gather my land income, and click the first island within my first ring (the ones we can’t put governors on), the window for “Your governors worked hard while you were away” pops back up again. Really, not an issue, doesn’t regive my income or anything, doesn’t revoke any income, but you know, it’s a bug.

 
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Topic: Tyrant / What kind of commanders are we ready for?

Weaken All 2? Possible to handle… in missions. NOT in other players’ decks as an everyday thing, and the outcomes are obvious.
Strike All 1? No, no, and no. Reason being that having a stand alone tick of one health off every card your opponent plays down just really kills things. Plus, the ability is very adverse, as it can be used with cards with enfeeble like Prometheus or Iron Maiden for regular or many Strike All 2/3s, which is much worse.
Enfeeble All 1? No. Look at strike, imagine placing a card like Tremor Wyrm, Bolide Walker, or SOMETHING w/ Strike All 2, then it instantly becomes Strike All 3. Enfeeble just makes any attack damage do more, and is too versatile.
Siege All 1? Maybe, but if they do then they’d better release repair.
Rally 2? Like enfeeble, this can be used in practically every situation if unrestricted, and of course, make things better. But with the meta, it would be safe to have Rally 2 on a commander with some restrictions (such as being faction specific like Imperial).
Jam + Chaos? Well, jam itself if pretty powerful (past players recall Pig Meta) and chaos is a really powerful skill, so no.
Chaos + Mimic? Still just as powerful as the suggestion above and I kind of consider it more, as chaos turns activation abilities around, mimic could put that over again for another layer of… whatever skills. So no.
Protect All + Weaken All? This suggestion has been removed from consideration by administrators and developers for an extended period of time. (Yeah, no.)
Strike 2? Perhaps, but that can be a big hit in some cases.
Strike 3+? No. Absolutely not.
Siege 3? It can work, but that’d reduce Wall Stalls heavily. I don’t rely on them, so I wouldn’t see a change if this were to be implemented. But, no.
Weaken 3? Pffh. No.
Cleanse + Chaos? Not unless it’s faction specific, or something else.
BG Effects? Hmm, this one could be very interesting. No.

Overall though, making some of the suggestions on Attacked might also be doable, with a low health commander of course. But not all of those skills can be doable for obvious reasons. We’ve seen our fair share of All 1 commanders. Gnorlock, Kleave, and Dracorex. Commanders don’t need much of a focus right now with all the powerful harder-to-counter card decks rolling in and out. Maybe some time later perhaps.

 
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Topic: Berserk: The Cataclysm / Your suggestions

My suggestion is one you probably have heard before Bytex, as it was mentioned before to you and I found it out through other ways. What my suggestion is that there be a method or way to use the massively accumulated elemental experience gathering up in the majority of Berserk’s player profiles in the way of purchasing cards from the laboratory or to buy elemental packs for a certain price instead of using ounces or imperials. Your implementation of the evolution system does require amounts of elemental experience, but there is a large portion of players who can easily exceed that price and gather experience regardless. Thank you for reading through my suggestion and I hope you consider it.

 
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Topic: Tyrant / Post your own card ideas here.....

Since of Kleave, some upgraded Xeno cards:

Then just some random ones:

Comments?

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Now we are approaching the mid-December area. By now Bytex, you should have the release date for the Unique Promo Update, which in that matter, can you tell us the specific date for its release?

 
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Topic: Berserk: The Cataclysm / reset?

Don’t worry, I do believe Bytex said he will include a reset button in a near future update. Just hang on tight then ^^

 
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Topic: Berserk: The Cataclysm / Clan Wars Reward Cards

Everyone is one step ahead of me then. Thank you ^^

 
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Topic: Berserk: The Cataclysm / Clan Wars Reward Cards

Okay, so after a while, the clan reward cards in order are:
Night Assassin
Urtide
Tantead
Orc Bully
Ghostly Squire
Quickling
Did I miss any or got anything in the wrong order?

 
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Topic: Berserk: The Cataclysm / Bug reports

I saw this previously, and I wasn’t sure if anyone else pointed it out but:
In the wanderings map, on the Ikhve’s Axe campaign, the name of it on the map is spelled as Ikhve’s Axy. Are my eyes tricking me? Does anyone else see it? Or is it intentional? Or am I just overreacting and it isn’t anything big?

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by bytex:

hihihiyo, can you please tell how long did the battle last when you were thrown to the tower? Which squads did you use? And please also mention what browser you are using and its version. That is we are highly interested in conditions of throwing to the tower issue which causes energy loss.

The battle did not visibly start for me. So I guess I would say it didn’t last very long as it still took my energy. It displayed the elements loading and then it briefly stopped and sent me to my tower. I used the only three squads I currently have, so my plains, my darkness, and my swamp. When I returned to the portal I had discovered it had still taken my energy. I had used and still use GChrome.

 
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Topic: Berserk: The Cataclysm / Bug reports

I was land conquesting today, and while I was engaging into a battle, the screen stopped loading the battle and sent me to my tower. I returned to the island and found it had still taken my energy and counted the fight as a loss even thought the fight was initializing. Happened more than once. As you can imagine, that isn’t the brightest candle in the room, and tends to dim out the visibility. I would greatly appreciate it if this was looked into. Thank you.

 
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Topic: Berserk: The Cataclysm / Your suggestions

How about an options button (or a new part in the options button) that allows you to turn off the tutorials (I always see that bubble in the corner, and I always have to click them out because I already know what it says about the game). Usually it’ll come back later after I hit the “Don’t show me again” button.

 
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Topic: Berserk: The Cataclysm / Request for Bytex: Governors Fix

I agree with Valimont on this case. Considering there are many players with many lands, there will be many governors needed. Unfortunately, since the number of governors required crashes the window. It would be very generous to add in the feature to add the cherry on top of the great land update added. Also, if this were not implemented, it would make the land update virtually useless because it would not allow the actual player to modify his lands other than to put more that he/she cannot gain income from.

Have a nice day and eat lots of vegetables ^^

 
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Topic: Berserk: The Cataclysm / Nerf Jabul

Jesus o.o. Some of you guys have absolutely HUGE feuds against one another (I see by the multiple examples pitted against a certain person). How long do you guys usually type those paragraphs? This is a thread about Nerfing Jabul, not against any players whatsoever. So all it takes is that “I think Jabul is too overpowering. Please fix it developers”. Unless I’m getting the wrong idea. ^^

P.S. Not to go against anyone, but if you guys want to absolutely stab each other to pieces, make a thread about it to rant at each other if it absolutely needs to be or if you think it needs to get that far because you guys are taking parts from all over the thread to do so. Seeing some of you guys trash and fill up threads with mainly off-topic things.

Have a nice day and eat lots of bananas. ^^

 
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Topic: Berserk: The Cataclysm / Bug reports

Hey Bytex, something REALLY bad happened. When I was placing a plains land that I had conquered (placing it on MY island), it gave me the option to attack it, right next to the appoint a governor one.
EDIT: Does not go away after refreshing.

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by Ylrune:

Expanding on what Yoyyyy said -

It’s a carriover bug from past eras. When clicking ‘Ok’/‘Next’ buttons, from time to time, you’ll be kicked back to tower instead of going to Clan/squad selection screen; in addition, the last win before you get kicked to tower won’t be counted. Waiting a few seconds before clicking ‘Ok’/‘Next’ doesn’t seem to work reliably, either.

In addition, some people reported it happening often after fast wins (not sure this really is a factor, since i got it after some rather slow victory as well)

That’s right, randomly kicked me out a few times. Only happened on the speedy wins though.

 
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Topic: Tyrant / Why couldn't the players...

Well, what is hated the most about some or most events is the fact that the battles take so hard to beat, and that they have awesome cards that utterly annihilate yours. And then they make them into reward cards, take out their best qualities (or in Gorepox’s case overthrow all the skills and make it weak) and then hand them to the players who can get it. Like whaat? Gorepox was the main puncher in the missions because Svetlana summoned them, so they were a nasty bitch, and being able to get them so weak, so different, and so absolutely useless is flat-out infuriating.

Events are a good idea, with the missions and such.
PvP Events were horrible, worst idea ever. Devs should never bring it back (just PtW)

In all, events could be better, like the upgrading of certain cards could be used a little better, and the return of event cards seems like an interesting go-at because some of us missed out on Aileron and Corruption if they go that far.

This event seems like a turn in the right direction, for events, as the powercreep kind of went down, and the cards are more original (even though Gorrus’s art sucks)

At least they made Gorrus similar to what it was in the missions. ^^