hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
experience
Originally posted by MichaelH_:
There’s a player at lvl 126 and you’re saying it’s too hard to get XP? :-O
Uh, REALLY? WHO?
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hihihiyo
86 posts
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Topic: Tyrant /
[DEV] Flashpoint Pack 2 Announcement!
Originally posted by Kvlticon:
Originally posted by fgfgfg:
Originally posted by Kvlticon:
Originally posted by fgfgfg:
Awakening for tokens would mean even more skewness in the game towards top level factions.
No, it gives free players and moderate/low spenders a chance to catch up on Awakening while still putting shards into whatever they need from Terminus and Worldship. Maybe you’d prefer that the balance of power stay in the hands of heavier WBers. Even a pretty mediocre faction can make at least 4-5 tokens daily and that’s pretty good. Most of the people in top factions already have what they need from Awakening anyways.
A mediocre faction gets 4-5 tokens a day? Most likely 1-2, if any.
Also, I seriously doubt that most players have even a reasonable portion of Awakening, let alone later packs.
A moderate gold price (~50k) for those packs would certainly benefit the most.
Oh, and don’t imply that I prefer heavy WBing – I have said nothing about that.
http://tyrant.40in.net/craftitem.php?id=351&q=faction+token
There are plenty of factions that earn at least 4 daily. Want them? Just join a dead/casual lvl 14 faction and get your LP up. Furthermore, factions ONLY need 25+ CR on the conquest map to make 5 tokens a day, and most of those factions aren’t even that picky when it comes to recruits. This conquest map is a LOT more generous than it was last season.
Hell, if anyone wants to earn all 8, we have spots open in Pendulum. Though we expect them to be reasonably competitive at our level.
Try fighting a war at the top 20. You’re going to see lots and lots of warbond heavy defense decks, and very rarely a deck from a player lacking essentials from Awakening.
Holy Hell, recruiting? SERIOUSLY?
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hihihiyo
86 posts
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by DarthPlasmon:
They are from professional set, hihihiyo. ;)
Thank you! ^^
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
I have a question about the promo card at the 27th day reward. Will they be set restricted, then which set will it be? Or will they be from any set in the game?
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
What is your best promo?
Originally posted by maggooo01:
talgath!!
Not alone! :D
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
Adding a unique card for the top finishing clans seems like a bad idea. Like a really really bad idea. You should change that, for it’ll only hurt the lower leveled players and make the top players and clans even more stronger than what they are now.
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hihihiyo
86 posts
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Topic: Tyrant /
[Tournament season 3] Resilient Gaurdian VS Eclipse Cycle
Originally posted by undeadify:
Originally posted by Prometheus14:
Originally posted by Leothyr:
Originally posted by mrmastermonster:
Originally posted by Roki123:
Originally posted by sllp2020:
Originally posted by darkfang77:
Originally posted by ELOHSA:
Originally posted by chinadude101:
Originally posted by stormcommando:
Originally posted by UnknownSpirit:
Originally posted by ratius55:
Originally posted by mrmastermonster:
Originally posted by Leothyr:
Originally posted by zaktan78:
Originally posted by Waydo:
Originally posted by generaterox:
Originally posted by Zodamok:
Originally posted by Aapje:
Originally posted by THESPOOKY:

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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
What is your best promo?
I have many very good promos, but if I had to choose one, I’d say Talgath (upgraded promo), since she has magic immunity and volley 2 just to screw over the little ones. ;)
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by bytex:
hihihiyo, we don’t decide yet how rebalancing will be done, maybe it will be a new set with all changed cards, but they all will be changed in old sets.
KoPaladin, new era will be announced today, and it will have a new map.
Will there be new art?
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by bytex:
Except unique cards it allow to use many different strategies. Also, we think about rebalancing some cards from standard pro and evo sets, to make their power-level relevant.
Bytex, could you also add into those sets in the near future? The standard and professional sets lack the new abilities unlike evolution.
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by trollbolt:
Originally posted by hihihiyo:
Originally posted by trollbolt:
Originally posted by hihihiyo:
Originally posted by trollbolt:
So Bytex, you made a mini-set with only evolution card and 6 PROMOS in it. This does seriously reduce the value of evolution set to like 4-6 ounces for each booster. The promos does also have a usefull evolve, not like the prmos in evolution set there you recive like 1 health some times only. Please rebalance evolution set, or do something, but it does start become boring with this huge unbalance.
How would it unbalance the evolution set and therefore reduce its value? This set is limited, so its 500k imps will go at the conclusion of the month or when you buy it for 500k, and then the price of 60 ounces, after which turns to 100. Out of all that, not all players can stack up 500k imperials, or put up 60 ounces or not everyone pays. And to think about that, it’ll cost 500k imps and 420 ounces to get the evolutions of the cards NOW, or 480 ounces, which will turn to 700 or 800 ounces later. Now if you’re looking at the evo boosters or this set, you’re MOST LIKELY going to pick the 21-40 evolution boosters (which gives more cards) rather than this set. I’m not seeing any value reduction, so can you explain?
Maybe limited time, but it’s a long limited and I really belive there will probebly be more really useful offers in future. Actually 100 ounces for 6 promos is still usually more then you recive from evolution set. I also belivew that the mini-sets card atleast from this new mini-set, are better then the evolution cards. I don’t think evolution set price is to expensive, it’s the mini-sets price or strenght.
In this case, it’s price is expensive and it’s strength lacks. It picks itself up and drops down, still, I see no value reduction. Anymore?
Before did I think they did not evolution promos in mini-set due the difficulty to obain them in evolution set, but now they ad 6 in a mini-set. One of the reasons why I bought evolutions set were that. Now with highest alchemist and it’s not the only set and the weakest set wish can be evolved makes it feel quite useless for me.
So therefore it lower’s the evolution booster’s value?
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by trollbolt:
Originally posted by hihihiyo:
Originally posted by trollbolt:
So Bytex, you made a mini-set with only evolution card and 6 PROMOS in it. This does seriously reduce the value of evolution set to like 4-6 ounces for each booster. The promos does also have a usefull evolve, not like the prmos in evolution set there you recive like 1 health some times only. Please rebalance evolution set, or do something, but it does start become boring with this huge unbalance.
How would it unbalance the evolution set and therefore reduce its value? This set is limited, so its 500k imps will go at the conclusion of the month or when you buy it for 500k, and then the price of 60 ounces, after which turns to 100. Out of all that, not all players can stack up 500k imperials, or put up 60 ounces or not everyone pays. And to think about that, it’ll cost 500k imps and 420 ounces to get the evolutions of the cards NOW, or 480 ounces, which will turn to 700 or 800 ounces later. Now if you’re looking at the evo boosters or this set, you’re MOST LIKELY going to pick the 21-40 evolution boosters (which gives more cards) rather than this set. I’m not seeing any value reduction, so can you explain?
Maybe limited time, but it’s a long limited and I really belive there will probebly be more really useful offers in future. Actually 100 ounces for 6 promos is still usually more then you recive from evolution set. I also belivew that the mini-sets card atleast from this new mini-set, are better then the evolution cards. I don’t think evolution set price is to expensive, it’s the mini-sets price or strenght.
In this case, it’s price is expensive and it’s strength lacks. It picks itself up and drops down, still, I see no value reduction. Anymore?
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by trollbolt:
So Bytex, you made a mini-set with only evolution card and 6 PROMOS in it. This does seriously reduce the value of evolution set to like 4-6 ounces for each booster. The promos does also have a usefull evolve, not like the prmos in evolution set there you recive like 1 health some times only. Please rebalance evolution set, or do something, but it does start become boring with this huge unbalance.
How would it unbalance the evolution set and therefore reduce its value? This set is limited, so its 500k imps will go at the conclusion of the month or when you buy it for 500k, and then the price of 60 ounces, after which turns to 100. Out of all that, not all players can stack up 500k imperials, or put up 60 ounces or not everyone pays. And to think about that, it’ll cost 500k imps and 420 ounces to get the evolutions of the cards NOW, or 480 ounces, which will turn to 700 or 800 ounces later. Now if you’re looking at the evo boosters or this set, you’re MOST LIKELY going to pick the 21-40 evolution boosters (which gives more cards) rather than this set. I’m not seeing any value reduction, so can you explain?
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hihihiyo
86 posts
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
'Gift' set question
Originally posted by wadreth:
and what about “alpha dragon” – neutral 3 crystal 3 attack 6 life – Flight. Gift set – Promo only for testers during November 2011!!!
That’ll make a lot of players NOW unhappy and upset. Like ME. :D
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
Originally posted by siah_jer:
1. Achievement for UNsuccessful Clan War Defender.
This is to balance the Clan Defender Achievement. It allows active players to know how well their garrisons are doing against other players in CW, as well as giving an additional path, via imp and oz rewards, for non-paying players to upgrade their cards.
2. “Chaser” ability.
The creature with this ability could be a low-attack (1 attack, maybe?) and average crystal count card that deploys to the first empty slot. Each turn, if there’s at least one opposing card with the “sneak” ability, this creature “chases” down one of the “sneak” cards at random and inflicts double damage on it. Otherwise, it just stays in its slot and does normal damage to the creature in the opposing slot or to the Ungar.
3. Barbarian Hordes in Clan Wars.
One hour into each deploy phase, random clan cities may be attacked by barbarian hordes. These barbarian hordes would start spawning on the 21st turn, increasing by one every 20 turns: for 21st-40th turn, ONE random clan city is attacked by barbarian hordes every turn, 41st-60th turn, TWO random clan cities are attacked every turn, and so on. However, each clan may only have one of their cities attacked by barbarian hordes.
Damage done by barbarian hordes could be calculated as 4500/12 per hour for that battle phase so that a clan city may be returned to “neutral” status if it starts at below 2,250 hp for that battle phase.
Each barbarian horde will draw off 10 defending players. So if there are 30 defenders, and one attacker, this would reduce the defenders available to defend against attacks by other clans to 20. If more than one clan is attacking, the defenders are 20/x where x is the number of attacking clans. Damage done to the city being attacked by a clan would be calculated in the normal way i.e. 540/number of defenders for that city.
Naturally, the greater the number of cities a clan has, the more likely barbarians will attack, making it harder for any clan to totally dominate the map. The formula to calculate this could be: clan cities / total number of clan cities so a clan with fewer cities has a lower chance of being attacked by barbarian hordes.
1: Unsuccessful clan war defender kind of sucks, considering you’d have to purposely lose to get whatever reward you get from it since this IS a CCG and there probably will be people who want to get the card merely for its collectibilty. But if you’re a successful clan member, and you want to collect it, you’d have to weight down you clan by putting up a crappy deck, and that would probably get you kicked.
2: Good idea, sneak attack guys can absolutely screw one’s squads because they simply avoid the direct assault, and so only abilities such as poison cloud, double lightning, chain lighting, and volley can really hit them. (Probably missed one). And those skills usually don’t come very easy nor cheap, and it would need some luck to get those skills.
3: Dunno ‘bout that one. One clan domination prevention sounds good to me. I don’t think the fine details should be really specified, though
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
The 0 influence points should also give back the ounces, won’t be fair if it actually WASN’T a fake clan, then you’d just look bad in total image.
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
how many gift cards are alredy been produced
I feel like there were more cards than just those for some reason Val.
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
Originally posted by DarthPlasmon:
Dunno about that guys …
I’ll make an example:
5 cristal, 3 power, 7 hp, volley 2 → Promo Professional, Orc Sorcerer.
5 cristal, 1 power (or elemental ally), 8 hp, volley 3, flying → UR miniset, Trapped Dragon.
Do you really feel it’s balanced?
They should stay at 6 cristals, imho. And i’m even unsure about flying … we dont really need always OP cards in every new set (btw, the akkenia warrior is insane, SR 3 cristals, same amount of sneak damage and more health than Dirr, Promo Professional with 4 cristals count … ).
I really don’t see how these cards would be useful otherwise when they’re slow and stuff. They can bring down an entire single squad just by their slowness And when people make a Warboss and Cata spam, they usually want to put another warboss or catapult instead of Trapped Dragon. I’m just saying that it should be 5 crystal with the potential of getting some self-sustaining attack, which is elemental ally. Flight, now that I think about it, wouldn’t match up with some of them. I mean ice dragon probably wants flight, trapped dragon isn’t so trapped with flight.
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by rangers98:
Does this game reset every era? Do we get the ounces and imperials back that we spent on cards. Also do just the cards go or the whole island?
Uh, island income is every 11 hours. You do not get ounces or imperials back that you spent on cards, they stay spent, though you can re-earn them.
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Uh..My island keeps getting overrun????
Originally posted by silzar:
I think it better if ur not remove the barbarians on the outer side of ur island coz it take more mana for the to remove and take ur lands
Well problems with that, they don’t fight your garrison against a barbarian conquered land, so it’s easier for them. And if you mean let them get the barbarians off then kick them off, well he obviously couldn’t do that since they kept getting overrun.
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Resetting my account
No sorry, there is no way to reset your Berserk account. Just try to make do with the best you have now.
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
Bytex, the recent mini-set seems way to slow on their ‘power’ cards. Since they have 0 attack (or one), could you each give them some sort of element ally so they’ll have a chance at getting themselves some power since the set is called Elemental Overlords, and PLEASE reduce the crystal count to 5. (I do realize I post right above this so please note the dates I did so ..
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hihihiyo
86 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
Originally posted by KoPaladin:
I get the idea that dragons are mean and powerful, but 6 crystals has the opposite effect of epic… makes them useless. They take so long to come out they are not competitive at the high levels. It would be better to have them at 5 crystal with 1 less hp to get that feeling of epic strength without being an OP card.
Also, I think all the dragons in the new miniset should at least have flight. Would be better thematic game flavor and might make the trapped dragon at volley 3 an interesting and useful card.
I agree with KoPaladin, these dragons are puny. They take too long, and can easily be idled by even terror 1. They aren’t even powerful up to a higher level standard. Every single card in that set is one or lower attack with some stacked abilities that won’t help them! Most of the cards I see there I called a meat-shield immediately. Krukh? Seriously?! Reincarnate 3, yet 0 attack and FOUR health?! The main spot-light of this set is obviously the dragons and they’re pathetic. Bytex, you should DEFINITELY change this set, add more power to the dragons, they’re Ultra-Rare but a common card can screw one over! I even thought the Akkenia Warrior was better. At least make the cool-downs for the dragons one less. They’re virtually useless without anything with call or anything that speeds up things, and it still won’t be effective in combat since they’re so weak. Green Dragon can kill most of them easily, maybe even all of them. Flight, is one thing that should definitely be added. Give them some sort of attack, not have them rely on powers and commanders too get them up.
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