Recent posts by alecz127 on Kongregate

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Topic: Game Programming / GiTD #29 interest

LOL

Originally posted by UnknownGuardian:

Ludum Dare

 
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Topic: Game Programming / Simple Liquid Simulation

Originally posted by RTL_Shadow:

I got it, ****:
http://www.fastswf.com/ecVXiqU

hells yeah brotha! Way to go!
I’m still at square one. x o
Then again I had to work a day job all day.

 
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Topic: Game Programming / Simple Liquid Simulation

@DPbrad I’d love the source if you wouldn’t mind. I think its making more sense.

 
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Topic: Game Programming / Simple Liquid Simulation

I simply do NOT understand how to apply “the look”. I’ve looked at dozens of tutorials but they’ve failed to explain the part I really have trouble understanding.

step 1: apply blur (got that)

step 2: somehow apply this weird threshold thing in this convoluted way that everybody seems to do differently and it makes no sense but makes it look beautiful in the end result.

Can someone explain using the threshold and blur together to actually achieve the end result? I can figure out how to do the actual metaball physics.

 
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Topic: Game Programming / GiTD #29 interest

YES. I was hoping that several of my 1GAM entries would be GiTD related! Consider me on board UG!

I agree and disagree with Moshdef, Some people might get discouraged because of the theme, But theres others like me who see it as a crazy training handicap. Forcing myself to fit a theme and make a game within a week at the begging of each month! Now that sounds like some fun times.

I’m curious UG, do you think Kong will sponsor more of these competitions? Several of the GiTD entries were released right here, and I’m sure that several more (once the Game Devs decide they’re finished and polished enough) will be released here as well.
I know you don’t know, but what do you speculate?

 
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Topic: Game Programming / GiTD [#28] Voting - Winners Announced!

Originally posted by Darkscanner:

10th place

wouldn’t we be in 8th place?? Maybe I have no idea how places work-shrug-

 
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Topic: Game Programming / GiTD [#28] Voting - Winners Announced!

Haha danny and that wizard.

Originally posted by DannyDaNinja:

Congratz to the Jazauskas Bros

^ I second this. Good Job guys!

@Kewry The game lags really really bad when “Death scene” happens for me, so I just closed out of it. Lasts for like… longer then 60 seconds. That looks like a very nice game over screen though!

 
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Topic: Game Programming / GiTD [#28] Voting - Winners Announced!

Originally posted by Senekis93:

Many of you seem to think it’d be better if music sarted on by default, so I think I’ll start doing that in future projects. Thanks for the feedback, everyone.

What I do is enable it by default, but store a cookie whether its muted or not. When the player reopens the game at a later time, if it was last muted, it will remain so on start. I’ve notice a lot of flash games do this and its very nice. Its also “professional” the big games do it. The most important part is I imagine you’re somewhat like me, and you like to listen to music while you program, probably on your computer because its right there and (probably) doesn’t require a battery. Testing the game can be really annoying with that music needing to be muted every time. But the whole saving the cookie thing obviously fixes that. Just mute it once, and it will be muted every time you open it unless you clear your cookies.

 
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Topic: Game Programming / GiTD [#28] Voting - Winners Announced!

If any feedback seems harsh I apologize, I’m being as brutally honest, nit picky, and OCD about all of your fine games as I am when developing my own.

MossyStump – Portal or Die
Beggining screen could use a little bit of color, or something else to make it less bland. Love the pixel text and the button animations. The level select itself is a tad confusing, it should make sense immediately upon seeing it. Good short description on what we are to accomplish. I like that each level has a title. Graphics could use a small overhaul, sometimes games like this are fine being squares and pixels, but I think it would benefit greatly from a bit of graphics tweaking, a theme even and a story that matches. I look very forward to seeing this game released! You have a great engine so far, and levels are just waiting to be built. If I could suggest anything, checkpoint squares. For longer more complicated levels. If you interact with a checkpoint square (maybe you just walk right through it) it saves the direction and square of the checkpoint. When you die, you start over at the checkpoint. This could make for some very interesting levels.

Aaants – GiTD or Die
Aaants! The british teacher (is he british?) who comes out with a very interesting out of the box idea for a game. GiTDCEPTION! I really like where this game is going. The loading screen is good, not a fan of the overall dimensions of the game, its a bit small. I enjoy the different options, and you know I have him training on PRG right now. Its not quite finished though, several options are unavailable, and I’m able to put my fresh coder to work on an MMORPG, hes probably begging someone now on some forums to give him code. I wish that a game could actually be finished, and there was more game options. I disagree with the opinions of others, I believe you should move away from idle game with this, and move towards a simulation game. Add actual contests, prizes, other people to interact with, maybe the real world gets in the way, job, girlfriend, mom. Theres many directions you could take it at this point. Would also greatly benefit from soundFX and music.

EmergencyFlasher – Save or Die
The intro is nice. But I think you could speed up the part where it shows your name, it was just a tad slow. I wasn’t able to complete it, possible bug with not being able to open doors sometimes? Art was good, programming could have been a bit more optimized, and the sound was good but it sounded a bit off, like it was MONO instead of STEREO. shrugs Nothing to really complain about other then that. Hammer out the bugs, improve the overall quality a tad, but you’ve got a great game here.

Narinik – Paddle or Die
Uploaded to kongregate?! Now thats a brave one. Good for you! splash screen is nice (see the pun?) There wasn’t a loading screen though, which is always a good measure to have or is that what the green bar is? A video advertisement got in the way. The graphics for the splash screen are good, but bits and pieces of it look hurried, and could use a bit more time and thought put into it. The “Coins” Text should be easier to see, perhaps a white fill. You should award coins to getting farther down (up?) stream as well, so that the player isn’t awarded for suiciding for a coin. Its a good solid little game. Could use a bit more variety as I play, really needs a graphic overhaul, and remember to reward your players more often when they play a game like this.
Bug Report: A seam appeared between the “water” while playing. I really really appreciate the gameplay of this one. Although I don’t understand a wave traveling upstream if thats what direction we’re heading.

RTL_Shadow – Conserve or Die
This is a great game! I love the idea behind it. The music didn’t loop for me (unless I unmute and remute it, so I guess that could count technically as manual looping). If you kill an enemy that is almost off screen you don’t get very much ammo, which you could leave or force the ammo onto the screen. The title screen itself is nice. I like the falling selector. The different options could be raised a little bit. Options and credits don’t work yet, but thats fine. Spent most of your time concerned about gameplay. The tutorial thingy is very good. Needs a restart button. Needs a pause button and a pause screen, and you should check if the game has lost focus, every time I switch over here to write more of this feedback, the only way to allow movement in the game again is by clicking on the game (duh) which of course sprays bullets, which isn’t so bad, but I like to line myself up for a great double kill first. I think your game could benefit from a timer of some sort. My suggestions is the progress to the next level slowly decreases. More sense of urgency! Which the music would really amplify! and %^&$ triple kills are difficult to get. New enemies should appear sooner, and they should be more different. They wiggle… but the wiggle doesn’t do much besides looks. With a shotgun spray its kind of difficult for that wiggle to mean a difference in avoiding my shot. Needs a graphics overhaul (the enemies mostly) maybe a short back story. Theres a lot you could do with this game though. You could make trippy immersive backgrounds that make it harder to concentrate on where the enemies are as well, provoking more misses. Love this game though.

Kewry – Avoid or Die
Great game. I see you added a little bit more story and even some narrative. I like this. I appreciate this. I appreciate how much there is left to figure out yourself though, its still an abstract thing. The music fits really well, but should loop better, The graphics are great, but the bland black background still subtracts too much from the pretty graphics. Still needs a restart button as well. Add more variety to the levels and you’ve got a great game!

UnknownGuardian – Mine or Die
Oh yeah! Event based what? I have no idea but I hope he releases source code, this game is sweet. Theres no story, music, or sound FX, and the sick artist detracted from it, but I think UG did just fine on the art himself. The important thing is that its addicting. I want to be able to mine deeper. I agree with the others though, I don’t want to put miles on my mouse! clicking hundreds of times! How could you sanely test your game all the way through this way without getting fed up with stone and eventually ignoring it? Its missing something though, mining and selling isn’t enough. Needs danger perhaps? Rival mining companies? dinosaur bones? I have no idea. But this has a great structural skeleton that could be worked into something super addicting and fun. I hope you continue to work on it!

Gharrot – Flee or Die
I am a huge fan of “The worlds hardest game ever” and have beaten it several times. This game has great promise. It needs precision, and I don’t think its fair you can’t touch walls. I think you should seperate walls and dangerous objects. I’m not a fan of the music, too much organ. Perhaps needs to be more zoomed in so I can be more precise. Needs work. Has promise.

Senekis93 – Die or Die
I totally stole your loading bar idea! The loading bar outro and “Senekis” Intro and outro and main screen intro are flipping sweet. I look forward to being able to wield code so effortlessly. The graphics themselves are meh, but they are consistent. In-game I notice that the new evil ballsteroids are created where you currently are. Forcing you to move constantly. On low setting dodging is crazy hard. Why does “R” toggle music? Be a little more selfish and force your music to start at intro! FORCE YOUR MUSIC DOWN THEIR THROATS AND INTO THEIR SOULS! Nah but the music is pretty nice, its actually quite my style, and I am puzzled where you got it from. Perhaps you made it? Also theres two quality settings, medium and low. But in the options it says low and high? You definitely gave this game some quality overhaul since I last played it. Setting it on medium is crazy. I think the game itself is a little too fast paced, When its on medium, it slows down significantly and I am able to enjoy it much more, dodging and whatnot. The increased quality makes it more enjoyable. Whereas the low setting just kind of feels like uber fast paced avoid ball physics. Great stuff.

nadjatee1996 – Fly or Die [by nadjatee1996]
Simply little game. Nice little intro. Good stuff releasing it. Graphics are pleasant, and I appreciate each engine can go offline as well as integrity being implemented here. No sound FX or music is a bummer. All in all its a simple avoider game, theres a lot that could be done.

nutter666 – Escape or Die
I love the usage of darkess, and shadows in this game. The blood text is great stuff. Graphics overall are great, not a fan of the player graphics though, doesn’t fit the rest of it I thought. Doesn’t feel complete, maybe give the flashlight a hungry need for batteries and scatter those batteries around. Splash screen needs some work as well. Sound FX are great, really enjoyed the bone crunching and the death scene.

Sanchex – Shoot or Die
No intro, or loading bar. No menu or options. No sound or music. Its not a finished game, but what is there is important. The guts. The graphics are flipping adorable and awesome. The programming is there. I think you should be able to walk past the tower without being forced into it though, maybe being under the tower and pressing up or jump puts you back into the tower. Add weapons, activate those turrets, enemies, bosses, and this’ll be a sweet game. Might need to have bigger dimensions or pull the view back a tad though.

Shake_N_Baker – Save Kitty or Die Trying ( Boo Yay Didn’t follow naming conventions! (but followed them enough to be qualified!))
No loading bar. Intro screen is ok, needs a little bit of work. No music or sound FX is disappointing. I like the addition of enemies, and the change in the questline since I last played. I think the guy that tells you to get the sword should have a different message after you get it, even if its just “oh good you got the sword, go save kitty!” I believe there should also be a short timer inbetween getting hurt where you are invulnerable to prevent very very very quick death. Apply knockback and it’ll be perfect. The colors are a little dull but thats not so bad. Of course it needs that epic end boss battle. You should also take some time and make it a bit longer. Invest more time in this game because I want to play the final version!

ErlendHL – Fly or Die [by ErlendHL]
Doesn’t load. But it has a loading screen! Well done. Its also quite a nice loading screen. I can only speculate that this would have been a fun interesting game based on those little circles. No music, but its a title screen and those sound FX are kickin.

Moshdef – Jump or Die
It has a loading screen! (the loading bar compared to the other awesome graphics is a little lame though.) And a title screen! with epic music. Maybe a bit of sound FX woudln’t hurt. Death scene is amazing. Artwork in general is amazing. Bilingual? perhaps you are. Either way I’m loving the inner mixing going on. Don’t make fun of me but I believe its Kanji. I like the atmosphere it creates. I see that you made it possible to beat each level now instead of just randomizing where the projectiles comes from. Awesome. Thats what I like to see. I’d like to see this game have bigger dimensions, and a little more quality time spent with the graphics. Some things had a lot of effort put into them, while other things are triangles and squares. I think you should make it very clear to the player that there will be checkpoints, or they may fail to stick around long enough to find out. Maybe powerups? All in all its a great game.

Gama11 – Explode or Die
I believe I saw a loading screen for a split second. Title screen is basically just a level select screen, you really should have a title screen! Levels themselves are fun, the music is done well, the graphics, the entirety. And its games like these that make it very difficult to win this contest. Damn good job.

SSDRWH0 – Gamble or Die
You should lower the volume of the music a bit. Its really loud. The graphics need work, but I’m loving the story of the game and I wish I had enough time to win the whole thing! You could make the gameplay a bit more interesting if you wanted, make a special version of blackjack and a reason why you’re playing the special version. Then add your own twists, and turns. Good work.

feartehstickman – Dodge or Die
Its a nicely done little game. Could use a lot more work put into it. And it needs to be possible to avoid the ninja stars, otherwise its just luck based. Needs music, sound FX. Good work though.

AMD_Paulius_J – Lure or Die
I played this game from start to finish. The story is awesome, the gameplay is awesome, the sound FX and music are awesome, Its a great game.

adamkingdom – Slime or Die
Its a very good game, The loading screen is a bit dull but you have one! Very proud of this one!

Darkscanner – Fry or die
Its not quite a finished game, But what is there is really awesome. I love the graphics. The sound FX are a tad annoying still.


1st Place goes to AMD_Paulius_J – Lure or Die

2nd Place goes to Moshdef – Jump or Die

 
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Topic: Game Programming / GiTD [#28] Voting - Winners Announced!

Originally posted by Darkscanner:
Also, please include arrow key functionality.

I actually have it already. Press 1 for arrowkeys, press 2 for arrowkeys with space, press 3 for WASD, press 4 for WASD with space, press 5 for ,AOE (For DVORAK keyboards), and press 6 for ,AOE with space.

That seems like an awful lot of trouble, why not just allow the players to custom the key mapping altogether? Let them use YGHJ for movement keys and ESC instead of space if they want.

 
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Topic: Game Programming / (AS3) Changing quality with keyboard

add

trace(k.keyCode);

to your keyDown function. I don’t even look up keyCodes for anything anymore, I simply add that bit of code, run the game, and press the button I want to get the code for. Also certain keys won’t work if you are using Adobe Flash, unless you do the following.

1. test the movie

2. with the movie open, locate the top buttons.

3. click on the one that is called “Control”

4. then make sure that “Disable Keyboard Shortcuts” is checked.

5. you will need to check this every time you reopen adobe flash if you wish to access certain keys. I have no idea if “Q” is one of these.

Although if you compile your game using a different program, I can only speculate there is a similar situation happening and a similar toggle for shortcuts being disabled. (knowing how awesome flash develop is, it probably does it by default, or at least lets you perma-toggle it).

 
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Topic: Game Programming / GiTD [#28] Voting - Winners Announced!

I’m proud I was able to enter this time around. A big thank you to UG, Emily, and trickyrodent.
Its a shame I wasn’t able to finish everything, still needs actual levels. I’ll be casting my vote later tonight perhaps!
And another thank you to UG for his thoughtful words earlier which I’ll requote here for emphasis.

“GiTD is not necessarily supposed to get you to the finished product. It is supposed to get you to a finished product, but it doesn’t have to get you to the final one you always pictured. So if you don’t have time for stuff, there will always be time after the competition to tweak it a tad. Remember Farm of Souls? The GiTD entry was good. The polish the dev added in the following month worth of patches made it great.”

Remember, whether you win or not, be encouraged! Not everyone can make a game in ten days and these are some damn fine games. And after the compitetion if you feel you should work on it a bit more, add some more polish, go ahead! I sure will be.

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Final Submission:

http://www.fastswf.com/tCEA2q0

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

@Halysia That looks really really interesting. Care to explain it a bit? And what do you use to make your pixelly art?

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Originally posted by SSDRWH0:

The only thing I regret is not making a successful preloader… =_=

Don’t sweat it. I spent a ridiculous amount of time last night setting up my simple preloader. Wasn’t even my first time setting one up. I ran into a very silly problem, did anyone else know that directly referencing your mainGameEngine.as in the same file as your preloader.as pulls all assets onto frame 1 regardless of your settings? because I didn’t.


Well today is the final push guys. I’ll have to leave for work around 3:15 today and won’t get back until 8, which means the contest will end as I leave work haha! I wish you all good luck.

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Feedback


nutter666 – Escape or Die!
Its not usual for flash games to give me this sort of tense, wary feeling. That bone crunching sound was gruesome!
I think it could benefit from some good optimization to remove the lag that does exist, but its still playable. At first I wasn’t sure if I hated or loved the controls (you can only move foward in the direction you are looking or back in the reverse direction, ect) but I came to love it towards the end. Gave me more of a feeling of dread.

RTL_Shadow – Conserve or Die
I really like the physics. Could use a short description of how to play, I didn’t know the falling stuff was ammo until halfway through. Quad kills are very satisfying. Could use a way to “die” possibly just being booted back to the title screen if you run out of ammo and theres no way to get anymore ammo.

Gama11 – Explode or Die!
I really, really appreciate this game. The art is great, the music fits it well, I see you tweaked the levels a bit from last time I played it. I feel like one of the levels was a bow to “you have to cut the rope” or whatever it was called. Really great gameplay. I like the level select screen, and that it tells you how many seconds it took you to complete that level.

SSDRWH0 – Gamble or Die!!!
love the concept! the story puts me in the mood for the whole adventure. Though I admit its been a second since I’ve played blackjack. Couldn’t remember if face cards were 10s or 11s.. Would be great if it told me the current total number I’m at. But at the same time, leaving it open makes me feel like I’m physically playing the game. Its really great. Didn’t manage to win though.

MossyStump
I didn’t really understand how to control it. I realized the arrow keys move the red rectangle around, and the green square touching it (or the wall in general?) is a bad thing.

Kewry
Love music, a lot. The particle effects are really great too. Could use a bit of instructions, I was left to feel my way out of the dark, but it didn’t take long for me to understand to collect the small things and avoid the big cloud things. Couldn’t understand what I was, or what I was doing this for, but it was beautiful. Could just a different background other then just black. Needs “R” to restart or similar, death scene takes quite a lot of time on my computer.

Darkscanner
love the artwork, especially the guy you play, like a jester of death. Love it. Needs to be more challenging. Sound effects are a bit annoying after awhile. I really like that the people bonk you with there heads. Feeble mortals.

Senekis93
I don’t understand whats going on, but i like it. Some very interesting programming went into this! Do the meteors exhibit gravitational pull at all? Might just be my imagination.

Aesica – Fight or Die
I love the detail. Not just in the artwork, but in how detailed the gameplay seems to be. Looks like sonny on crack with detail. More like FF. Add a world to explore, weapons to collect, powers to gain, and bad guys to want to kill and I’ll jump in.

Shake_N_Baker – Save Kitty or Die Trying
Needs music, sound effects, and a more clear indication of when I’m interacting with something, if I fail to actually interact with something. I felt like I wasn’t sure if Z wasn’t working or if I wasn’t alligned to the object right, or what. Most of the graphics seem straight out of zelda, but with there own twist. I really like the graphics and I really like the kitty. Great concept.

AMD_Paulius_J – Lure or Die
I love it. I love the story, the concept, very arcade-like and enjoyable to play. Needs more items maybe. I love that the spears are spawned in piles and you pick them up spear by spear. Very detailed. I love the explosions, the knockback, the sound effects and the music. Awesome.

Moshdef – Jump or Die
I love the artwork, the style, the entirety of this game. Its funny, and gruesome.

Gharrot – Flee or Die
I love this game, I love the music, and I’m a very big fan of “worlds hardest game ever” Beat it a few times.

adamkingdom – Slime or Die!
First thought: Great music. Sounds wonderful. I notice theres a mute button, guess what I’m not going to click on? ok maybe once. Just to make sure the mute button works. Now that thats out of the way, I also appreciate the text font on the intro screen, looks hand written and a nice color was chosen for it. The game itself had some very pleasent graphics. And successfully became more and more challenging the more I went on. I’m also very impressed at the number of levels that were implemented.

Now back to working on my game ; D

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

I appreciate the feedback! I plan on giving some of my own today.
I’m at a bit of a loss as where I want the gameplay to head. UG described what I was originally going to go for, more of simplistic RPG.
The bulk of my time to finish the game is probably going to be today. Hopefully I’ll get the gears turning. : D

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

http://www.fastswf.com/RGmeRrc

Controls: WASD – move, SPACE – attack, kill the deer and avoid the bear. If your hunt energy bar reaches 0, you lose!

Its a prototype, still a few things to add, namely levels. But its playable. Please critique me!

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

Originally posted by RTL_Shadow:

I’m going to have company for the next three days so there is a chance that I won’t finish completely :/ Although, I’m going to try and finish completely before the end of the month for #1GAM.

Do what you’ve got to do. Rock out that #1GAM Shadow. It’ll be nice to see what you come up with this year.

 
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Topic: Game Programming / GiTD [#28] Entries and Discussion

I’m in. Consider that T-Shirt mine!

 
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Topic: Game Programming / One game a month

thank you for sharing that Kewry. That Ira Glass quote at the end was very powerful.

 
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Topic: Game Programming / One game a month

Originally posted by ErlendHL:

Yeah! Though I haven’t even started yet ._. For me it’ll be game in 6 days… but I hope I’ll manage to post something. Right now I’m playing, goddamnit…

alecz, couldn’t find your username on twitter.

https://twitter.com/AleczCushway

?

Also I didn’t realize we had a GiTD going, I had to do a full system format and reboot! You know what, what the heck. First game I’m going to be representing you guys, To the GiTD page!



E: I hope that link helped you out buddy. I’ve already got a great prototype up and running. I believe this won’t be the first GiTD I’ll be entering into this new year.

 
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Topic: Game Programming / One game a month

I joined. (AleczCushway)
I’m not a very good programmer, and I haven’t been at this very long. Have yet to finish a project. (or at least in my eyes the things I did complete weren’t worthy of my association with “a program” or “a game”)
But thats why I’m joining. Its been a few years… lets make some games!

 
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Topic: Game Programming / Flash Develop Having issues

I just formatted and reinstalled my operating system recently and when I went to reinstall FD I came to a brick wall of issues concerning usage of the debugger.

Heres what I did.

1. opened new .as file.

2.

 trace("hello world, I AM FLASH DEVELOP!"); 

3. Debug → Start Remote Session

4. “Waiting for flash to connect to debugger” for a solid 5 mins. Then [No debug Flash player connection request].

My External Player Path is set correctly pointing to flashDebugger from the latest flexSDK.
I have the latest Java (but am using Java 6) and adobe flash player.


In order to even get it working as far as it is right now, I had to download JRE 6, and point my environment variable to use the correct Java. (Java 6) because FD uses a .dll file (msvcr71.dll) which has been changed to msvcr100.dll in the newest release of JRE.

Otherwise I was met with the following error. I only mention this, in the event that the error, or my resulting fix for it is causing the very problem I’m experiencing with the debugger.

Debugger startup error: System.DllNotFoundException: Unable to load DLL 'jvm.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at net.sf.jni4net.jni.JNI.Dll.JNI_GetDefaultJavaVMInitArgs(JavaVMInitArgs* args)
   at net.sf.jni4net.jni.JNI.Init()
   at net.sf.jni4net.jni.JNI.CreateJavaVM(JavaVM& jvm, JNIEnv& env, Boolean attachIfExists, String[] options)
   at net.sf.jni4net.Bridge.CreateJVM()
   at net.sf.jni4net.Bridge.CreateJVM(BridgeSetup setup)
   at FlashDebugger.DebuggerManager.Start(Boolean alwaysStart)
 
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Topic: Game Programming / Interesting Web Social Engineering Security Hole

Originally posted by FlashGrenade:

Ace is completely right on this.

The only way to stop this shit is to spread awareness, and more importantly, inform the ignorant masses

I’m going out on a limb and saying the majority of people that fall for these scams are previous generations that have absolutely no interest in learning how to properly use a computer.
My aunts father for example will still try to click on those ads that say “you won a million dollars! click to claim it!” even though hes been told once for every supposed dollar he “won” that its a scam, why and how.
I was told once when I was 10 why you don’t click on that shit… And dealt with the semi-hilarious computer virus I got after my friend fell for an ad one evening.
My grandparents too, my grandpa doesn’t even understand the concept of double-clicking.
Unfortunitely they hear about hackers and computer viruses all the time on the news and all it does is make them more afraid of computers and the internet. Propagating them to become even more discouraged and detached from the notion of learning what you can, can’t, should, and shouldn’t do.
Not that there aren’t those in the older generations that don’t get along famously with this stuff….

The credit card companies themselves warn about this type of thing. The target audience is probably those older generations (or anyone else with a similar state of mind), we can warn them, warn those that are close to us, but besides that theres not much we can do.
So I believe spreading this is pointless. Anyone with common sense would understand its a scam. Who in the nine worlds of yggdrasil would own a credit card and fall for this none sense?

Regardlessly, thank you for sharing bob.