Recent posts by iamtehsmart on Kongregate

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Topic: Clash of the Dragons / Royal Commander's Doom bug

I’ve recently been using this card in Colosseum as well as wraiths touch, and I’ve found that if you play RCD and deal 6+ damage with the copy of RCD (from wraiths touch, not sure about other copying cards) and you happen to have a second RCD in your hand at the time, it will shuffle the card from your hand into your opponents deck, but still treat it as if the card was in your hand (as in you can’t draw to fill the space, but you cant use it either)… Effectively reducing your hand size to 2 for the rest of the match.

 
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Topic: Clash of the Dragons / Draft loop hole

Well in essence like I said, its not in the exact words you would like it to be in, but when you click the ready button (which is signifying you agree to the deck) a message comes up saying something along the lines of “Your deck has not been saved, would you like to save it now?” (There’s your second chance there.)

In my book its a conformation message, and theres a been a few times where I saw my deck was under my usual quota and was able to go back and change my deck around before my character’s portrait was listed as ready. Also as Ive stated before, Ive also had times where I did agree to both of those messages and then decided to go back and change around my deck before the draft started, all you have to do is click the blue save button once your done. (Possibly a third chance if your not the last person/ are fast enough.)

And In my book it would have a significant change, maybe not on your strategy, but at least on the way the games played out. (Different draws = different damage = different outcome)

 
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Topic: Clash of the Dragons / Draft loop hole

Considering the original point of this post, you have failed to address a point I’ve brought up twice about your theory on why you lost,

here
“And as for the problem the topic starter originally stated, adding 1 more card to a deck would mean a difference in hands, which means a difference in played cards and damage thus theres no guarantee that having added that one last card would’ve fixed your problem, it could’ve made it worse.”

and here
“Also you never did make any kind of comment on the fact that you could’ve screwed up your games completely by adding in an extra card to your deck (unless of course you managed not to deplete/draw that specific card over the course of 5+ games which is insanely unlikely [especially the last game where you depleted your whole deck], because the second you deplete/draw that card you change the rest of the cards you draw for the entire duel from that point on.)”

as well as this point
“And just to let you know there is a conformation message before you completely ready up. When you click ready, the conformation message pops up, and it doesn’t cover your card count, that should be your chance to say hey it says 19/20 instead of 20/20, not to mention your card count is directly under your ready button. Ignorance is ignorance, don’t try to put the blame on the devs (and make them recode a whole section of the draft) for making a mistake of you not thinking, in a card game where thinking and a bit of luck is everything.”

sure the conformation message might not be what you want it to say exactly, but you did have to agree at least twice before you were completely ready that the deck you made is the deck you wanted.

 
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Topic: Clash of the Dragons / The 20+ new cards

Well at this point I’m seeing nothing that indicates that we’ll be seeing the 20+ new cards in normal circulation anytime soon, in fact according to State of the Game: September and another forum topic I was looking at (which seems to indicate we should be getting a new preview set next added into normal circ), we may not see those 20+ new cards added into the base set till a new one is swapped in which is somewhere around 3-4 months from now, and even then that doesn’t seem to guarantee I’ll see those specific rares I want added to the base set. >.>

 
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Topic: Clash of the Dragons / Draft loop hole

Just to say the reason why 7 damage on the 1st turn can at a 1/8 (12%ish) chance guarantee a win is because of 10(cards total) – 2(cards starting in hand) – 1 (NoTG itself) = 7 damage needed first turn of draft, (which is pretty easy to do with a lucky crit/ epic/ leg).

If your NoTG decides to be on the bottom of your deck, (1/8 chance of happening in a 8 [again 10 – 2 card starting hand] card starting deck) and your opponent deals 7 damage the only card left to draw is NoTG at that point your choices are heal 3-4 AND hope you heal an alch AND hope your opponent doesnt deplete that alch next turn so you can revive your cycle by playing NoTG.. and the chances of an exact damage (= to the # of cards in deck if NoTG is in banish or cards in deck -1 for NoTG in deck) can lead to that situation increases as your deck size decreases, going up to 100% if the last card in deck is an alch and your opp deals 1 damage. Of course now damage control isn’t always as controllable as you’d like it to be, but a person that knows what they’re doing can work against your deck is my point.

Again so I feel that there is just too much uncertainty and increased luck (which has never been my strong point in card games tho i still love to play them >.>) as far as risking a cycle over not using a cycle even if i had the cards to build such a cycle as you described. So I do not agree with you on that a “cycle” would be better than a non-cycle.

 
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Topic: Clash of the Dragons / The 20+ new cards

That… wasn’t what I was asking, not even in the slightest…

I’m wondering if well be seeing the final set of ATD at least in gold pack because I currently dont have the funds to purchase dc for the ATD packs and draft packs. Because at this point, Im feeling the people who only pay on occasion/ free players are missing out heavily on some very nice rares (mushroom brew/ Alchemy from above are the 2 I’m interested in.)

 
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Topic: Clash of the Dragons / Draft loop hole

…posted something pretty long in reply.. tried to fix a few numbers.. and it deleted everything but a quote from the cycling mechanic thread.. >.> regardless my main points were:

1)Arestia can easily screw your deck without the worry (on top of him seemingly being a pretty common rare)

2)your assuming quite a bit with 6 rares on top of NoTG and alch that most of the time are… quite rare

3)If your opponent is smart they can work with exact damage to finish your deck (Even at the beginning all they’d need is 7 damage for a 12% chance at an auto win.)

4)An SoD would more than likely do more harm than good with 2-4 damage, a 25%-50% of hitting that one alch and winning, or hitting no alchs and making the deck even better since…

5) “Because a cycle relies on healing an alc every time a GHP is depleted, by adding cards you introduce the chance of this not happening with each cycle. The more cards you add, the more unstable the healing becomes, until the last GHP misses an alc and you deck out.” – Cycling Mechanic thread, Relgar

 
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Topic: Clash of the Dragons / Draft loop hole

You’re double posting again =P but besides that, how so can you assure you have 9 good cards by choosing wisely? Maybe its just me, but usually id say only the 1st 2 choices per pack can guarantee good cards, by the time its the 3rd choice of any pack, most of the useful cards would be gone so id say 6-8 would be for a normal draft (Whoever said ANYTHING about all rare drafting?) and even then the number varies for truly good cards and i have been in situations where I start off going pyre in my first pack with 3+ good pulls, and then end up with nothing but mele choices for the next 2 packs as well. So not just drafting nublets can make a mistake in the beginning of draft.

And I honestly dont think anyone ever will use a deck with 10 cards in it, even in odd circumstances (sorry r2d2go). I always try to draft with the maximum cards possible, but when I have the choice between putting in a 5/0 mele, 4/0 mele,1/1 mele or magic as a pyre Id much rather use 18-19 cards and draw something useful than risking a dead draw and being forced to play something I could’ve set up a bit for (waiting for less shield, waiting for more cards in deplete).

And just to let you know there is a conformation message before you completely ready up. When you click ready, the conformation message pops up, and it doesn’t cover your card count, that should be your chance to say hey it says 19/20 instead of 20/20, not to mention your card count is directly under your ready button. Ignorance is ignorance, don’t try to put the blame on the devs (and make them recode a whole section of the draft) for making a mistake of you not thinking, in a card game where thinking and a bit of luck is everything.

Also you never did make any kind of comment on the fact that you could’ve screwed up your games completely by adding in an extra card to your deck (unless of course you managed not to deplete/draw that specific card over the course of 5+ games which is insanely unlikely [especially the last game where you depleted your whole deck], because the second you deplete/draw that card you change the rest of the cards you draw for the entire duel from that point on.)

 
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Topic: Clash of the Dragons / The 20+ new cards

Just wondering if the final set of 20+ new ATD cards will be added into normal circulation of gold, diamond, plat…? Because it seems the more and more I look around it seems those 20+ cards, will not be appearing in regular circ while the next preview is rolling in next moth. And id like to not miss out on some of those rares >.>

 
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Topic: Clash of the Dragons / Draft loop hole

While all this arguing about whether or not people would use the max or less than max, and ive used 19-18 cards many times strategically in drafts(who wants to put in too many a dead draws? Looking at 0-1 shield weps/ extra npcs and such as a pyre) I’m assuming anyone that can read this much material and cares this much about your deck size would check before you click ready o.o I mean it does have the number right there…

And as for the problem the topic starter originally stated, adding 1 more card to a deck would mean a difference in hands, which means a difference in played cards and damage thus theres no guarantee that having added that one last card would’ve fixed your problem, it could’ve made it worse.

Also there is the possibility of going back and changing your deck if the rest of the people in the draft havent readied up yet(just add/subtract/change and click save), so you still have a chance there as well unless your the last person, which would mean you took a while designing your deck in the first place before you hit save… or you went afk and thats your fault then >.>

 
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Topic: Clash of the Dragons / is cycle still ok for pvp

How were they cycling? Did they have at least 18 card decks? If they did then they didn’t do anything wrong, however if they had less than that then they were cheating somehow.

 
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Topic: Clash of the Dragons / Arachnae's effect

those last 3 are instances from random z3 encounters (which i don’t remember having talisman/ potion targeting cards) where the item healed was placed on top of the deck, also the battle log doesn’t mention the deck was shuffled as it does when you deplete an alchemist, here is another log from z3 blood wolf showing a arachnae deplete and an alchemist deplete from the same Acid Flask

MrHappi depletes 27 from Acid Flask

MrHappi depletes:
– Cloak of Shadows
- Arachnae
MrHappi heals 1 from Arachnae
MrHappi heals:
+ Ghost Master’s Tonic

MrHappi banishes:
- Ghost Master’s Tonic
MrHappi gains buff from Ghost Master’s Tonic

MrHappi depletes 2 from Ghost Master’s Tonic

MrHappi depletes:
– The Earth Brings Forth
– Guilbert’s Curse
– Spear of Destruction
– Swallow Your Soul
- Alchemist
MrHappi heals 1 from Alchemist
MrHappi heals:
+ Ghost Master’s Tonic
MrHappi shuffles their deck

 
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Topic: Clash of the Dragons / Arachnae's effect

Arachnae doesn't shuffle Talismans for sure MrHappi heals 1 from Arachnae MrHappi heals: + Greater Barbed Broach MrHappi gains buff from Greater Barbed Broach (x2) MrHappi gains 1 MC MrHappi depletes: - Swallow Your Soul - Mirror rorriM - Arachnae MrHappi heals 1 from Arachnae MrHappi heals: + Harl's Spellstealer MrHappi gains buff from Harl's Spellstealer - Harl's Spellstealer MrHappi's buff from Harl's Spellstealer fades And it doesnt shuffle for potions either MrHappi depletes: - The Earth Brings Forth - Arachnae MrHappi heals 1 from Arachnae MrHappi heals: + Elixir of Slaying -------------------------------------- MrHappi's turn begins edit:..anyway to make this look cleaner?
 
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Topic: Clash of the Dragons / Arachnae's effect

Ive noticed that Arachnae doesn’t play the way the card reads, or maybe I’m just terribly unlucky… Either way it seems that it doesn’t place the tali/pot it heals into the deck but rather places it on top of the deck without any shuffle.

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] West Coast (PST) League

Charter’s full. Whats the name of the league?

 
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Topic: Clash of the Dragons / Heartbreaker not triggering

technically it does, read the card “When an opponent plays an NPC..” it doesnt say when an NPC’s effect activates or when an NPC is depleted