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<posts type="array">
  <post>
    <body>Array kicked your tree's ass in everything except searching, which made sense to me. In remove/reinsert, Array was almost 6x faster. Searching was the only thing the binary tree on against the Array and it was only 1.5x faster. And about 2x faster in Search &amp; Remove.

BTW:
http://lab.polygonal.de/ds/</body>
    <body-html>&lt;p&gt;Array kicked your tree&amp;#8217;s ass in everything except searching, which made sense to me. In remove/reinsert, Array was almost 6x faster. Searching was the only thing the binary tree on against the Array and it was only 1.5x faster. And about 2x faster in Search &amp;amp; Remove.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;BTW&lt;/span&gt;:&lt;br /&gt;
&lt;a href=&quot;http://lab.polygonal.de/ds/&quot;&gt;http://lab.polygonal.de/ds/&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T14:30:20-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1477218</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">65370</topic-id>
    <updated-at type="datetime">2009-11-19T14:30:20-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>From the looks of Adobe, they'll probably just refine AS3, and then focus on AIR. It seems their goal is to phase out Java... They're really trying to reach into mobile devices and desktop development. In any case, AS3 is pretty good in terms of OOP methods, as in, it's about as developed as it needs to be.</body>
    <body-html>&lt;p&gt;From the looks of Adobe, they&amp;#8217;ll probably just refine AS3, and then focus on &lt;span class=&quot;caps&quot;&gt;AIR&lt;/span&gt;. It seems their goal is to phase out Java&amp;#8230; They&amp;#8217;re really trying to reach into mobile devices and desktop development. In any case, AS3 is pretty good in terms of &lt;span class=&quot;caps&quot;&gt;OOP&lt;/span&gt; methods, as in, it&amp;#8217;s about as developed as it needs to be.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T10:42:03-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1476689</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">65463</topic-id>
    <updated-at type="datetime">2009-11-19T10:42:03-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/65437?page=1#posts-1475978'&gt;UnknownGuardian&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65437?page=1#posts-1475971&quot;&gt;ssjskipp&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I beat you to it :D!&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;AH, but his is better documented.&lt;/p&gt;&lt;/blockquote&gt;

True that. But gives him a place to start with usage, whereas someone who doesn't know how to read API would get lost and just post again with &quot;HOW DOWS I COPY PIXELS!?&quot;

And Wordblind, that would require each card to have the ENTIRE bitmap inside it, not just the needed pixels.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65437?page=1#posts-1475978&quot;&gt;UnknownGuardian&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/65437?page=1#posts-1475971&quot;&gt;ssjskipp&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I beat you to it :D!&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;AH, but his is better documented.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;True that. But gives him a place to start with usage, whereas someone who doesn&amp;#8217;t know how to read &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; would get lost and just post again with &amp;#8220;&lt;span class=&quot;caps&quot;&gt;HOW&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;DOWS&lt;/span&gt; I &lt;span class=&quot;caps&quot;&gt;COPY&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;PIXELS&lt;/span&gt;!?&amp;#8221;&lt;/p&gt;
&lt;p&gt;And Wordblind, that would require each card to have the &lt;span class=&quot;caps&quot;&gt;ENTIRE&lt;/span&gt; bitmap inside it, not just the needed pixels.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T08:16:20-08:00</created-at>
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    <id type="integer">1476476</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">65437</topic-id>
    <updated-at type="datetime">2009-11-19T08:17:02-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>I beat you to it :D!</body>
    <body-html>&lt;p&gt;I beat you to it :D!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T21:46:12-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1475971</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">65437</topic-id>
    <updated-at type="datetime">2009-11-18T21:46:12-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>Use bitmap data.
use copyPixels function to copy a rectangular area of pixels from the source image. Use maths to figure out which card's rectangle is which.</body>
    <body-html>&lt;p&gt;Use bitmap data.&lt;br /&gt;
use copyPixels function to copy a rectangular area of pixels from the source image. Use maths to figure out which card&amp;#8217;s rectangle is which.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T21:29:24-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1475936</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">65437</topic-id>
    <updated-at type="datetime">2009-11-18T21:29:24-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>&lt;pre&gt;var dx:Number = stage.mouseX &#8211; x;
var dy:Number = stage.mouseY &#8211; y;&lt;/pre&gt;

Using stage coordinates based on local coordinates. Ship may be inside another movieclip that's getting moved, or something of the ilk. Just use &quot;mouseX&quot; and &quot;mouseY&quot;.</body>
    <body-html>&lt;pre&gt;var dx:Number = stage.mouseX &#8211; x;
var dy:Number = stage.mouseY &#8211; y;&lt;/pre&gt;
&lt;p&gt;Using stage coordinates based on local coordinates. Ship may be inside another movieclip that&amp;#8217;s getting moved, or something of the ilk. Just use &amp;#8220;mouseX&amp;#8221; and &amp;#8220;mouseY&amp;#8221;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-15T08:56:42-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1463702</id>
    <post-number type="integer">5</post-number>
    <topic-id type="integer">64822</topic-id>
    <updated-at type="datetime">2009-11-15T08:56:42-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>You're all forgetting emacs though D:</body>
    <body-html>&lt;p&gt;You&amp;#8217;re all forgetting emacs though D:&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-12T17:22:26-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1454981</id>
    <post-number type="integer">10</post-number>
    <topic-id type="integer">64452</topic-id>
    <updated-at type="datetime">2009-11-12T17:22:26-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>FlashDevelop. DO IT NOW.</body>
    <body-html>&lt;p&gt;FlashDevelop. DO IT &lt;span class=&quot;caps&quot;&gt;NOW&lt;/span&gt;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-12T12:44:25-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1453731</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">64452</topic-id>
    <updated-at type="datetime">2009-11-12T12:44:25-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>You can access the properties of an object by a string. Example:
&lt;pre&gt;
var myObject:Object = {itemA:123, itemB:&quot;Test&quot;, itemC:[1, 2, 3]};
trace(myObject[&quot;itemA&quot;]);
trace(myObject.itemA);
&lt;/pre&gt;

Although that may not work if what you're dealing with is instance names. In that case:
&lt;pre&gt;
monsters.getChildByName(&quot;skeleton&quot;);
&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;You can access the properties of an object by a string. Example:&lt;br /&gt;
&lt;pre&gt;&lt;br /&gt;
var myObject:Object = {itemA:123, itemB:&amp;#8220;Test&amp;#8221;, itemC:[1, 2, 3]};&lt;br /&gt;
trace(myObject[&amp;#8220;itemA&amp;#8221;]);&lt;br /&gt;
trace(myObject.itemA);&lt;br /&gt;
&lt;/pre&gt;&lt;/p&gt;
&lt;p&gt;Although that may not work if what you&amp;#8217;re dealing with is instance names. In that case:&lt;br /&gt;
&lt;pre&gt;&lt;br /&gt;
monsters.getChildByName(&amp;#8220;skeleton&amp;#8221;);&lt;br /&gt;
&lt;/pre&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-12T12:43:44-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1453730</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">64474</topic-id>
    <updated-at type="datetime">2009-11-12T12:43:44-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>&quot;flash.geom.Point&quot;:http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00002055.html#wp431303</body>
    <body-html>&lt;p&gt;&lt;a href=&quot;http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;amp;amp;file=00002055.html#wp431303&quot;&gt;flash.geom.Point&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-12T12:40:47-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1453720</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">64497</topic-id>
    <updated-at type="datetime">2009-11-12T12:40:47-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>Look up hAxe.</body>
    <body-html>&lt;p&gt;Look up hAxe.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-10T10:57:57-08:00</created-at>
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    <id type="integer">1447715</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">64230</topic-id>
    <updated-at type="datetime">2009-11-10T10:57:57-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>MyLuckyDay beat me to it.
Here:
http://www.senocular.com/flash/tutorials/starumltoas3/</body>
    <body-html>&lt;p&gt;MyLuckyDay beat me to it.&lt;br /&gt;
Here:&lt;br /&gt;
&lt;a href=&quot;http://www.senocular.com/flash/tutorials/starumltoas3/&quot;&gt;http://www.senocular.com/flash/tutorials/starumltoas3/&lt;/a&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T09:44:31-08:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1434950</id>
    <post-number type="integer">16</post-number>
    <topic-id type="integer">63382</topic-id>
    <updated-at type="datetime">2009-11-06T09:44:31-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/63494?page=1#posts-1431983'&gt;Gamgam0&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;What is the difference between = and ==&lt;/p&gt;&lt;/blockquote&gt;

&lt;pre&gt;
A = B; //Stores the value of B into A
A == B; //Test to see if A is equal to B
A === B; //Tests strict equality (class type AND data) between A and B
&lt;/pre&gt;</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/63494?page=1#posts-1431983&quot;&gt;Gamgam0&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;What is the difference between = and ==&lt;/p&gt;&lt;/blockquote&gt;
&lt;pre&gt;
A = B; //Stores the value of B into A
A == B; //Test to see if A is equal to B
A === B; //Tests strict equality (class type AND data) between A and B
&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-11-05T11:25:27-08:00</created-at>
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    <id type="integer">1432579</id>
    <post-number type="integer">20</post-number>
    <topic-id type="integer">63494</topic-id>
    <updated-at type="datetime">2009-11-05T11:25:27-08:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>We're talking .swf here, right? 1MB isn't bad. 10 is. If you re-use your graphics, you'll be okay.</body>
    <body-html>&lt;p&gt;We&amp;#8217;re talking .swf here, right? 1MB isn&amp;#8217;t bad. 10 is. If you re-use your graphics, you&amp;#8217;ll be okay.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-20T18:16:10-07:00</created-at>
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    <id type="integer">1390985</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">61560</topic-id>
    <updated-at type="datetime">2009-10-20T18:16:10-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>What you're thinking of is an 'ENTER_FRAME' event, which is broadcasted once per frame at the frame rate.
When you place code ON a frame, it runs whenever the playhead REACHES that frame -- not while it's on it.</body>
    <body-html>&lt;p&gt;What you&amp;#8217;re thinking of is an &amp;#8216;ENTER_FRAME&amp;#8217; event, which is broadcasted once per frame at the frame rate.&lt;br /&gt;
When you place code ON a frame, it runs whenever the playhead &lt;span class=&quot;caps&quot;&gt;REACHES&lt;/span&gt; that frame &amp;#8212; not while it&amp;#8217;s on it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-16T09:25:19-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <id type="integer">1374466</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">60937</topic-id>
    <updated-at type="datetime">2009-10-16T09:25:19-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>Better solution. Tile based. You can make up a tile sheet and load the levels dynamically.
Don't like that idea? Use Illustrator to make vector graphics to use in Flash.
Don't like that idea? Use Flash to make vector graphics to use in Flash.
Don't like that idea? Expand the Tile idea a little and make common elements you'd use in your maps (trees and whatnot) and place them around with Flash, while having the ground be something of a tiled texture.
Don't like that idea? Too bad, there's a bunch of ways to do this but one thing is certain, you can't have many high quality, fairly large images and a small file size (unless you're using vectors, which is why they're pretty awesome).</body>
    <body-html>&lt;p&gt;Better solution. Tile based. You can make up a tile sheet and load the levels dynamically.&lt;br /&gt;
Don&amp;#8217;t like that idea? Use Illustrator to make vector graphics to use in Flash.&lt;br /&gt;
Don&amp;#8217;t like that idea? Use Flash to make vector graphics to use in Flash.&lt;br /&gt;
Don&amp;#8217;t like that idea? Expand the Tile idea a little and make common elements you&amp;#8217;d use in your maps (trees and whatnot) and place them around with Flash, while having the ground be something of a tiled texture.&lt;br /&gt;
Don&amp;#8217;t like that idea? Too bad, there&amp;#8217;s a bunch of ways to do this but one thing is certain, you can&amp;#8217;t have many high quality, fairly large images and a small file size (unless you&amp;#8217;re using vectors, which is why they&amp;#8217;re pretty awesome).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-16T09:18:18-07:00</created-at>
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    <id type="integer">1374456</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">60876</topic-id>
    <updated-at type="datetime">2009-10-16T09:27:26-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>You can only really save binary data (as far as I know) to be written verbatim.
So...
You need to pass a byte array.
So, you'd have to do something like:

&lt;pre&gt;
var newByteArr:ByteArray = new ByteArray();
newByteArr.writeUTFBytes(&quot;This is a string test&quot;);
&lt;/pre&gt;

Then pass that ByteArray to the save function.</body>
    <body-html>&lt;p&gt;You can only really save binary data (as far as I know) to be written verbatim.&lt;br /&gt;
So&amp;#8230;&lt;br /&gt;
You need to pass a byte array.&lt;br /&gt;
So, you&amp;#8217;d have to do something like:&lt;/p&gt;
&lt;pre&gt;
var newByteArr:ByteArray = new ByteArray();
newByteArr.writeUTFBytes(&quot;This is a string test&quot;);
&lt;/pre&gt;
&lt;p&gt;Then pass that ByteArray to the save function.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-16T09:10:19-07:00</created-at>
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    <id type="integer">1374444</id>
    <post-number type="integer">15</post-number>
    <topic-id type="integer">60728</topic-id>
    <updated-at type="datetime">2009-10-16T09:10:34-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>FileReference class (for download, if you have a server you can upload too):
http://livedocs.adobe.com/flex/3/langref/flash/net/FileReference.html
As said above, FileReference also has a &quot;save&quot; function

URLLoader (for load):
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/URLLoader.html

Then it's just working with a ByteArray.</body>
    <body-html>&lt;p&gt;FileReference class (for download, if you have a server you can upload too):&lt;br /&gt;
&lt;a href=&quot;http://livedocs.adobe.com/flex/3/langref/flash/net/FileReference.html&quot;&gt;http://livedocs.adobe.com/flex/3/langref/flash/net/FileReference.html&lt;/a&gt;&lt;br /&gt;
As said above, FileReference also has a &amp;#8220;save&amp;#8221; function&lt;/p&gt;
&lt;p&gt;URLLoader (for load):&lt;br /&gt;
&lt;a href=&quot;http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/URLLoader.html&quot;&gt;http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/URLLoader.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Then it&amp;#8217;s just working with a ByteArray.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-15T09:09:30-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1371993</id>
    <post-number type="integer">10</post-number>
    <topic-id type="integer">60728</topic-id>
    <updated-at type="datetime">2009-10-15T09:09:30-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>Look up resize events in the documentation.</body>
    <body-html>&lt;p&gt;Look up resize events in the documentation.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-11T22:32:25-07:00</created-at>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1364059</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">60413</topic-id>
    <updated-at type="datetime">2009-10-11T22:32:25-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>&lt;code&gt;
object['parameter'];
&lt;/code&gt;

Try it. Example:
&lt;code&gt;
_root['instance1'];
player['_x'];
player['_rotation'];
var str = '_y';
player[str];
&lt;/code&gt;</body>
    <body-html>&lt;p&gt;&lt;code&gt;
object['parameter'];
&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Try it. Example:&lt;br /&gt;
&lt;code&gt;
_root['instance1'];
player['_x'];
player['_rotation'];
var str = '_y';
player[str];
&lt;/code&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-08T21:39:24-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1354744</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">59882</topic-id>
    <updated-at type="datetime">2009-10-08T21:39:24-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>Anyone remember a magic thing called hitTestPoint...?</body>
    <body-html>&lt;p&gt;Anyone remember a magic thing called hitTestPoint&amp;#8230;?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-04T09:40:38-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
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    <id type="integer">1345029</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">59145</topic-id>
    <updated-at type="datetime">2009-10-04T09:40:38-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>look up TextField in the documentation.</body>
    <body-html>&lt;p&gt;look up TextField in the documentation.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-04T09:39:13-07:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">4</forum-id>
    <hidden-by-id type="integer" nil="true"></hidden-by-id>
    <id type="integer">1345021</id>
    <post-number type="integer">2</post-number>
    <topic-id type="integer">59360</topic-id>
    <updated-at type="datetime">2009-10-04T09:39:13-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>If you intend to do actual programming at some point, then the shootorials aren't really for you. They'll give you an idea on some concepts specific to making games, but not really teach you programming in a broader sense. That isn't to say don't read them, but take them for what they are.

As for language, AS3 would be the preferred way, unless you use OOP in AS2, which is very doable. The nice thing about AS3, however, is it's very consistent in how it works, as well as how you work with it.

Look up concepts of OOP, understand how programming logic flow works, and you'll be golden.
Some concepts that'll carry you through most programming needs (look these up in documentation / google them, if possible):
variable declaration
operators (+, -, *, /)
comparison operators (==, ===, &gt;, &gt;=, &lt;, &lt;=)
data types
OOP topics like classes/packages/methods/properties/etc.
basic logic flow (stuff like if/else if/else, switch/case, etc.)
loops (for...in/for/while/do...while)

The rest is really just looking up what languages offer in terms of data types, built in classes and packages, and the like.</body>
    <body-html>&lt;p&gt;If you intend to do actual programming at some point, then the shootorials aren&amp;#8217;t really for you. They&amp;#8217;ll give you an idea on some concepts specific to making games, but not really teach you programming in a broader sense. That isn&amp;#8217;t to say don&amp;#8217;t read them, but take them for what they are.&lt;/p&gt;
&lt;p&gt;As for language, AS3 would be the preferred way, unless you use &lt;span class=&quot;caps&quot;&gt;OOP&lt;/span&gt; in AS2, which is very doable. The nice thing about AS3, however, is it&amp;#8217;s very consistent in how it works, as well as how you work with it.&lt;/p&gt;
&lt;p&gt;Look up concepts of &lt;span class=&quot;caps&quot;&gt;OOP&lt;/span&gt;, understand how programming logic flow works, and you&amp;#8217;ll be golden.&lt;br /&gt;
Some concepts that&amp;#8217;ll carry you through most programming needs (look these up in documentation / google them, if possible):&lt;br /&gt;
variable declaration&lt;br /&gt;
operators (+, -, *, /)&lt;br /&gt;
comparison operators (, =, &amp;gt;, &amp;gt;=, &amp;lt;, &amp;lt;=)&lt;br /&gt;
data types&lt;br /&gt;
&lt;span class=&quot;caps&quot;&gt;OOP&lt;/span&gt; topics like classes/packages/methods/properties/etc.&lt;br /&gt;
basic logic flow (stuff like if/else if/else, switch/case, etc.)&lt;br /&gt;
loops (for&amp;#8230;in/for/while/do&amp;#8230;while)&lt;/p&gt;
&lt;p&gt;The rest is really just looking up what languages offer in terms of data types, built in classes and packages, and the like.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-30T14:31:06-07:00</created-at>
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    <id type="integer">1337516</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">58943</topic-id>
    <updated-at type="datetime">2009-09-30T14:31:06-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>Which is why I wonder why not have something like:

&lt;pre&gt;
Globals.energy;
&lt;/pre&gt;

Which is something every instance can look at. If it's 1 variable a lot of different instances/classes have to look it, wouldn't that suffice?</body>
    <body-html>&lt;p&gt;Which is why I wonder why not have something like:&lt;/p&gt;
&lt;pre&gt;
Globals.energy;
&lt;/pre&gt;
&lt;p&gt;Which is something every instance can look at. If it&amp;#8217;s 1 variable a lot of different instances/classes have to look it, wouldn&amp;#8217;t that suffice?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-28T18:53:40-07:00</created-at>
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    <id type="integer">1333523</id>
    <post-number type="integer">9</post-number>
    <topic-id type="integer">58729</topic-id>
    <updated-at type="datetime">2009-09-28T18:53:40-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
  <post>
    <body>Why can't you just have the other class extend your first class?
Or use static functions?
Or set the function you passed into the class as some variable, then call that inside a getter defined in the class?</body>
    <body-html>&lt;p&gt;Why can&amp;#8217;t you just have the other class extend your first class?&lt;br /&gt;
Or use static functions?&lt;br /&gt;
Or set the function you passed into the class as some variable, then call that inside a getter defined in the class?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-28T18:24:53-07:00</created-at>
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    <id type="integer">1333449</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">58729</topic-id>
    <updated-at type="datetime">2009-09-28T18:24:53-07:00</updated-at>
    <user-id type="integer">7639</user-id>
  </post>
</posts>
