Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
Um, if you knew the Rocket Launcher never hits anything within a 500 or so pixel radius from the Rocket Launcher. So just keep your troops under the middle of the battlefield and no one will die by rockets. Also, it’s not hard to get 20 Tactical Points. The Rocket Launcher can be a great defensive weapon and is perfect for Counter Blitzing. And also, if you don’t know how to use the Rocket Pod System well. Then don’t discourage others. At least try to understand.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Awkward Mud and Blood Moments.
Excellent, keep on working on your career and do what you love Sabie.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
Instead of having alot of AT’s, if you really need explosive power you can buy a 16 Barreled Rocket Launcher, I remember having just three of those on my lines, having a Squad of Spec Ops an Officer and a Signaller helped me take out any aircraft that game (Very good) I survived pretty long and felt good that I survived past wave 150 with it.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
Obviously, because Vehicles can’t aim better, the humans get the points because they have flaws in aiming. And Zooks can hit with great accuracy if you have a good Rocket Launcher Squad.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Awkward Mud and Blood Moments.
I guess if you like to use structures.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Awkward Mud and Blood Moments.
Well stuff happens mate, sorry haha.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
TakeshiMK, you need to give your Zooks alot of 1XP gains from the Officers menu when you have 1 TP or more. The more you have the better, also give some Ranger Training, it doesn’t change the Zook’s weapon, (Good) as well as that Zook gets more Rifle Skill and more Morale. And no you aren’t doing anything wrong. The game is just unfair.
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Cloaked_Goliath
62 posts
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Awkward Mud and Blood Moments.
Yep but FlakPanzer20’s are good at being intimidators.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
mud and blood 2 help tactics / stratigys and other stuff
@Navybromike. Advancing Forward changes the tactical situation, making more cover or a possibly easier location to be in. It also gives you one Tactical Point every time you advance to a new field. It is sometimes important for when you can’t deal with tanks and can afford having one German Cross your defensive line (The Tank being that one German).
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Cloaked_Goliath
62 posts
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Cloaked_Goliath
62 posts
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
Grr, you don’t understand why I reffered to Paratroopers, they are the Air Forces Special Ops soldiers, so they qualify as Spec Op soldiers _. I don’t use Bunkers because they’re not useful and decrease sight of all troops inside them.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Awkward Mud and Blood Moments.
Yeah, thats when you give them Heroism, or if you need your Anti-Vehicle capabilities (Anti-Air and Anti-Tank) So alot must be contributed but it is more than worth it.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
Okay I did a test Sabie.
I made two bunkers. One with Four Soldiers on the left and one with Four Spec Ops on the right. The Soldiers were wiped out and killed before the Special Ops were, I last 89 waves because the Soldiers were unprepared for such tactics. The Spec Ops were. Also Paratroopers are the Air-Force’s Special Operations team. They can heal each other, have better range than Soldiers, they can build defenses and can destroy TANKS. This is why Special Ops are better in almost every way compared to the Soldiers, and I don’t mind your writing Sabie I can understand.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Awkward Mud and Blood Moments.
Rocks provide natural cover from Explosions. You can completely avoid every explosive with a large enough rock. But TNT can destroy rocks so be careful.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
Mhmm, okay. Like I said, you do what you want and i’ll do what I want.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Awkward Mud and Blood Moments.
The Nebelwerfer the SIX barreled rocket launcher pod I am aware. It is your fault you use bunkers. Use natural cover it suits me well. And explosives aren’t something you should panic about if you have an effective anti-personnel/anti-vehicle squad.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
If this is how lucky you are. You mustn’t be very lucky and also, deploying 100 Special Ops and Snipers gives you a chance to have a free Special Ops Soldier instead of a Standard Soldier, it does not qualify for frenchies. You use Soldiers, I use Special Ops. You can use whatever you want and think whatever you want and i’ll think what I want. Tanks to me are priceless and are very useful when combined with a AAA Gun to me can stop enemy waves. It’s always useful to keep a Frenchie around as well to send him off once he reaches NCO. Destroying anything from German Ammo Depots to HQ’s are highly useful and are invaluable to me. I’m not saying overall. Just to ME.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
I am not saying that they are the best troops in the world. I am saying that the Spec Ops to me are great. They start off at lowest 20-49 rifle skill. I had a Spec Ops start off with 81 Rifle Skill. I set them all at the front (Special Operations Mode) I killed all the enemies that came along for the next 53 waves by holding them back with just that squad, the officer (Westpoint Commendation) a medic and they all were fully equipped. After that I got a V1 Blitz, like a good leader I set all my Spec Ops ontop of the rocks (Gives high explosive protection) I’d set them behind rocks based on where the V1’s landed and had no losses. After that until wave 92 I called in a Tank and had all four Spec Ops and the two snipers I got from crates. This combination got me past wave 100 easily. And this is one of the stories I have to share that proves that Special Ops Soldiers are better than normal Soldiers FOR ME. I don’t know about you but all my ribbons add big bonuses.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Awkward Mud and Blood Moments.
Lmfao @ The Necromancer V1’s (Bringing them back from hell)
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
She says that Special Ops aren’t as good as Soldiers.
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Cloaked_Goliath
62 posts
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
No they won’t. Special Ops Soldiers are meant to last longer because they are the ones you call in desperate situations. The Standard Soldiers are expendable, thus they are worth 3 Tactical Points, and a Spec Ops is worth 5 Tactical Points. And once again you don’t get what i’m trying to say. But you’re in the tunnel vision so you don’t see that they can take care of anything, all they need are trees, rocks, and an officer next to them for faster reaction times and than that is it. They are one of the best Anti-Personnel and Anti-Light Vehicle Soldiers in all of the selections. Standard Soldiers are okay. But Special Ops Soldiers won’t run away when things go bad.
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Cloaked_Goliath
62 posts
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Topic: Mud and Blood 2 /
Anoying! Really annoying stuffs!
Sigh… you don’t get the point of what I was saying.
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