Recent posts by aronzei on Kongregate

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Topic: The Last Stand: Dead Zone / Complain about the game logic

I love how my survivors are so ecstatic when they find supply boxes.
They probably don’t know how much fuel/kreds it needs to open one of those.
They’re thinking “ooooh shiny”.
I’m thinking “oooooh not enough fuel/kreds”.

 
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Topic: The Last Stand: Dead Zone / Alliances/recruitment

LF PvE alliance. Level 20 at the time of posting.

 
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Topic: The Last Stand: Dead Zone / Trading

My > “How to Specialize in Combat”
For > “How to Specialize in Missions”

 
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Topic: The Last Stand: Dead Zone / Complain about the game logic

Got hungry from the mission. Gathered a single carrot on the garden. Every other vegetable disappeared.

 
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Topic: The Last Stand: Dead Zone / Complain about the game logic

I can carry more grenades, smoke bombs, etc etc but for some reason I can’t wear an extra pair of shades. #cantdealwithit

 
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Topic: The Last Stand: Dead Zone / LF PvE Alliance

I’ll look into starting one but I really hate if it has management responsibilities for the leader. I want to avoid that. (checked it out. it does. so much for that)

Also I didn’t have much fuel stocked up when I left the game so the 1k fuel is pretty steep for me.

 
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Topic: The Last Stand: Dead Zone / Morale Debuff Decaying Rate Too Slow

Originally posted by hobos86:

Do some mission and replenish your water/food supplies,

If that doesn’t work contact tech support it’s been ages requests gave morality.
Now they give fuel instead of morality, so you don’t get + moral from requests anymore.

I might need to contact tech. Where can I do that specifically? Conartists’ forums?

 
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Topic: The Last Stand: Dead Zone / Morale Debuff Decaying Rate Too Slow

From http://tlaststand.wikia.com/wiki/Morale

Survivor Requests – An accumulated value increased by completing survivor requests. Conversely, failing these requests incurs a penalty. The two are calculated separately and are capped at +25 and -25, respectively.

Image: http://i.imgur.com/0jqXHxY.png

I actually failed my first survivor request when I got back.
Good thing that IT IS ACTUALLY decaying… but at a rate of one per day. sigh
It was 19 yesterday. Now it is 18.
Doing new survivor requests doesn’t seem to speed it up too which is the biggest problem.

 
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Topic: The Last Stand: Dead Zone / Morale Debuff Decaying Rate Too Slow

I failed one survivor request which caused some of my survivors to get debuffs from Failed Requests. Sadly, they don’t seem to be decaying at all. I have already completed 2 survivor request thereafter and as we speak, the debuff is still the same and trust me, -19 to morale effectively cancels out bonuses from completed missions.

Shouldn’t they be affected when I complete other survivor requests? I listen to them now (granted I didn’t for 2 years) and I am a benevolent leader. Why can’t they let bygones be bygones?

 
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Topic: The Last Stand: Dead Zone / LF PvE Alliance

Mostly just looking for additional fuel income.

 
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Topic: The Last Stand: Dead Zone / Tips for new players

So based on what you say, PvE alliances have some sort of protection from raids?

 
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Topic: The Last Stand: Dead Zone / How to play a mission super lag

Not only that, sometimes glitches happen which can either be beneficial or detrimental depending on what you do. As long as you don’t disable auto targeting via books, I think most can do it.

Originally posted by Rayblon:

Yeah… for a game that has character models that have about as many polygons as the first gen Laura Croft… you’d expect it to be less laggy. Even my beast has trouble with this game at times.

Yeah. Compared to other games who has more stuff and looks better, the engine just performs poorly compared to other games. Can/Should they port it to a new engine? Technically I don’t have any idea but if they determine it would perform better, why not? If it’s pleasing to play, I’m sure more people would play it. Unity seems to be a widely used engine and probably for good reason. And it’s a zombie game. Everyone loves those.

Edit: Playing on firefox increases the performance A LOT than chrome.

 
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Topic: Tyrant Unleashed: General / [DEV] Raid Details

Looks good.

 
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Topic: Tyrant Unleashed: Guild Recruitment / facelessnme is recruiting

Looking to join.

 
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Topic: Tyrant Unleashed: Guild Recruitment / Looking for former Fungii members

I’d like to play with them again but I guess a lot of them went inactive. If I join now, would my war points be deleted? If yes, I’ll join after the wars.

 
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Topic: Tyrant Unleashed: Guild Recruitment / Looking for former Fungii members

Anyone from the old tyrant here? I’m looking for a guild. Same name. 2nd in loyalty just after quixotic.

 
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Topic: Tyrant Unleashed: Guild Recruitment / BossSauce *need active players*

Looking to join. Just started TU but really active f2p. Former Tyrant player. Eventually just got bored or distracted by something else. Loyal. Currently in an “energy boost” guild and looking for a more serious one.

 
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Topic: Tyrant Unleashed: General / alt artifcat farming possible?

Title.

Wondering if it’s a legit tactic. I myself don’t use alts. Too much effort.

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant Errors

Tribute Visual Bug:

This bug only appears when Tribute unit procs to a unit to it’s right with a visual indicator (for this instance, Protect All X).

Attached is a screen shot of the tests.

First Pic: (For visual bug) Credo Mech tributes to Odin. Odin shows 2 Protect.

Second Pic: (For testing actual value) Credo Mech tributes to Odin. Odin showed 2 Protect but on it’s turn shows 1 Protect. Mech Aid (3 Attack) attacks Odin (1 Protect). Deals 1 damage (therefore has 2 Protect but visually shows 1 Protect).

Can be reproduced for your own testing.

That is all.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Off the cuff - Conquest

Ideas for resuscitating CQ:

Increase Faction max level and a reward mechanism for performing well in CQ.
For example, top damagers contributed to the CQ gets a reward (gold, shard – if decided to keep in the system, random faction reward card [?]) instead most killed tiles since it will lead to last-hitting and ruins the idea of the CQ team effort.

Also, FP gained from acquiring tiles should be more than losing tiles, promoting CQ as another means of levelling faction. (Currently 5 FP gain/loss from every tile gain/loss)

This way, everyone would risk CQ than maintaining a deadlock with enemy factions.
Also promotes rivalry and probably exercise/arranged CQ.

Finally, rewards should be scale accordingly so that there wouldn’t be too much gain going around and will not be easily exploited.

For the event CQ:

Make it similar to normal events. Points gather on CQ damage/win. Could either scale on the speed of conquest, damage done, CR of tile, etc.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Arachis Raid announcement

Originally posted by synapticon:
Originally posted by jose919:
Originally posted by synapticon:

We are planning on releasing a new raid approximately every month.

Dont listen to the haters one raid a month is good #TeamGetMoney

#TeamGetMoney

Ha! I like how the devs are totally down with this. #TeamGetMoney

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant Errors

Prior to clearing the cache, just wait while it loads. If you refresh midway, the issue remains. Worked for me.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Upgraded Cards

That Dominator upgrade….

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant Errors

Originally posted by genocide69:

just got this ;-)

There was a time I got two daily rewards (probably). I wasn’t really mad because I was expecting shards but it gave me WBs. lol. It could be related to this bug.

 
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Topic: Dawn of the Dragons: General / Suggestions

Duel/Invasion QOL changes. Duel’s a clickfest while invasion takes a minimum of 9 clicks per attack (or was it 8 idk, all i know it takes too much). Invasion could be minimized by having a pre-chosen set of brigades per attack where you could change it’s position or swap other brigades. Duel just needs the auto-clicking functionally or just remove the character display and show the stats (duel power, defense, pvp dmg, pvp dflct).