Topic: Games / ADMINS Read - Hedgehog Launch money fraud!
What if you refreshed your own game a load of times… is that ok?
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Jul 23, 2008
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Topic: Games / ADMINS Read - Hedgehog Launch money fraud! What if you refreshed your own game a load of times… is that ok? |
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Jul 21, 2008
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Topic: Programming / You see.. Yea… it was based on a game called aski which I have found here on Kongregate however was first found on an arcade section of another forum. I recomend that you spend time thinking up your idea, draw the what will be in each frame, possibly write a bit of code down to help you remember what to use and keep it as complex or as full of ideas as possible. Then when you get round to making the game, try out everything and leave out the things you feel you currently don’t have the knowledge to do. Sure, keep it simple, but if you are unabe to create a game simply because you have gotten stuck with some coding then you’re screwed (much like me with a couple of my games where I don’t know how to use arrays XD). Also try not to make copies of common tutorials such as vertical scrolling shoot em ups, one hit kill avoider games or pong games and upload them on Kongregate, we’ve had enough of those… jk! p.s. don’t worry too much about learning from scratch… I’m only 15 and I’m coping just fine… |
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Jul 21, 2008
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Topic: Programming / You see.. I made my first game in approx 4 hrs (not a pre-made .fla file recieved from a tut btw) after about 3 days of getting to know flash. http://www.kongregate.com/games/Dealmaster13/sk… I use http://www.tutorialized.com/tutorials/Flash/Gam… for help I’ve now known flash for about 2-3 weeks and I reckon I can re-make ski run and make it better in under 1 solid hour of work. Actually getting out there and trying to make a game from scratch really helps even if it may take you a few days to get used to. |
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Jul 20, 2008
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Topic: Programming / Array problem hit area? You don’t normally have to define a hit area do you? |
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Jul 19, 2008
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Topic: Programming / Array problem Are you saying do this:
for(j in _root.pointArray){
if (this.hitTest(_root.pointArray[j])){
_root.joe=100
//joe is a variable I added just to show if the collision checker works (my problem is that 'joe' does not turn to 100)
}
}
because I’ve done that already
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Jul 18, 2008
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Topic: Programming / Array problem That’s ok, thanks for replying anyway |
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Jul 18, 2008
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Jul 18, 2008
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Topic: Programming / Array problem I am trying to check for collisions (again) between two objects. I am using the following code in the ‘root’ frame’s code:
pointArray = new Array();
i=1000
.................
var newPoint = _root.attachMovie("cc", "cc"+i, _root.getNextHighestDepth());
newPoint._x += _xmouse;
newPoint._y += _ymouse;
i++
pointArray.push(newPoint);
In one of my object’s actions page (one of the mc’s to be checked for a collision), i have:
for(j in pointArray){
if (this.hitTest(pointArray[j])){
_root.joe=100
//joe is a variable I added just to show if the collision checker works (my problem is that 'joe' does not turn to 100)
}
}
I really don’t know what’s going wrong, my objects appear in the right places yet my collision detection doesn’t work. Any help?
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Jul 18, 2008
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Topic: Programming / Changing cursor problems Yea, sorry, misread your problem there, you need the “Cursor” (supposing it’s a mc) in every frame you want it in by either recreating it or putting it on the stage of the new frame. |
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Jul 18, 2008
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Topic: Programming / Changing cursor problems Mouse.show();maybe? |
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Jul 18, 2008
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Topic: Programming / Free game making program (looking to make trading card based game) but there are a few, read the sticky |
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Jul 18, 2008
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Topic: Programming / Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash by Jobe Makar oh, yea… well I guess 200 odd pages isn’t bad :p |
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Jul 18, 2008
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Topic: Programming / Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash by Jobe Makar I while back I had once borrowed this book from a local library which contains a lot of detailed information on how to make a few simple games. Today, I found out that it was in google books and surpisingly, as far as I know, allows you to preview all the pages. Link: http://books.google.co.uk/books?id=sdfWzPrNx2gC… |
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Jul 15, 2008
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Topic: Programming / Rotation Thanks Big Cheese, I’ll try out the line drawing technique |
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Jul 14, 2008
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Topic: Programming / Rotation But how exactly do you change the points’ co-ordinates? |
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Jul 14, 2008
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Topic: Kongregate / Contests So I guess that means if you upload a game at 12:01AM Saturday it will be registered as a ‘next week’ game? |
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Jul 14, 2008
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Topic: Programming / Rotation I could think of the square as 4 lines rather than a whole shape in itself and get the lines to rotate then change the other lines’ lengths… the only problem is the fill colour of the ‘square’... I’d like to go with that technique as that’s the only one I understand so far :p |
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Jul 13, 2008
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Topic: Programming / Rotation Since it’s just going to be a square I don’t really need any fancy tools or virtual perspectives, So if it were possible to change a square’s point’s co-ordinates I would like to hear how it would be possible. |
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Jul 13, 2008
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Topic: Kongregate / Contests If I upload a game now for example, will it register into the ‘end 11th July’ contest or the ‘end 18th July’. At the time of writing, the weekly contest that appears on the main page is the ‘end 11th July’ contest, whereas today it is actually the 13th – I want to apply for the ‘end 18th July’ contest. |
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Jul 12, 2008
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Topic: Programming / Rotation Yea… I am trying to do it with a rectangle, can I just alter the co-ordinates of the shape’s points? |
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Jul 11, 2008
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Topic: Programming / Flash object collision problem :S If I have hundreds of objects (movieclips) off screen, will it slow down a computer, if not, I might take the route of adding 10 of so asteroids on a scene and designating them names ect (IF the arrays don’t work) |
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Jul 11, 2008
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Topic: Kongregate / Uploading an updated version of a game Okay, thanks for your help. |
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Jul 11, 2008
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Topic: Programming / Flash object collision problem :S Are you saying that all you need to do is put one for statement within another? |
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Jul 11, 2008
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Topic: Programming / Rotation Cool idea there, I think that’ll do just great considering I have no better ideas. Thanks. |
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Jul 11, 2008
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Topic: Programming / Flash object collision problem :S Thanks, that looks very helpful, I’ll see into that in a bit, however since I have duplicate asteroids as well, would then need to be in an array like that which was shown in the tutorial, if so, how does the collision checking work, because surely that would be complicated having 2 for statements? |