Recent posts by mianmian10 on Kongregate

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Topic: SAS: Zombie Assault 4 / Limited item sharing within the same account

The item destroy is to prevent the low level char to keep a powerful item forever— so that you still have enough motivation to find/open boxes.
However if you are above lvl 90, you will have less chance to waste a good end-game loot -- imagine a assault get a 10*** black hardplate,

 
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Topic: SAS: Zombie Assault 4 / Limited item sharing within the same account

Unlimited item sharing within the same account is a bad idea for SAS4, but with some restrictions, it could be helpful.

Here are some restrictions that may make item sharing useful and fun.
1. One item can only be transferred once.
2. One character can have most 1 (this number may vary) item from other char.
3. The transferred item will be destroyed after 10 levels when you received it.

I think it may reduce the bad luck due to RNG and still maintain the fun of the game.

For simple implementation, there can be a shared item slot to transfer items. which should not cost too much effort to make.

 
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Topic: SAS: Zombie Assault 4 / Too ways to build up heavy class, which is better

Originally posted by BlueWingDragon:

So… you should change the title to “Two Ways to build up heavy class” ?

I can’t change title .>..<.

 
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Topic: SAS: Zombie Assault 4 / Too ways to build up heavy class, which is better

I want it to have high resistance while still have mobility.

1. Use black HardPlate armor, invest a lot of points in heavy gear, some points in BAE and run speed.

2. Use black light armor , invest a lot of points in BAE, run speed. but no points in heavy gear.

To achieve similar results. which one uses less skill points? about how many points different (since 2 can use any weapon , which is a plus)

 
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Topic: SAS: Zombie Assault 4 / "Heavy Gear" question

The “heavy gear” skill can reduce the speed penalty. But there are many +speed skills/augments/gears.

if I have maxed heavy gear to neglect 100% speed penalty. What skills/augments/gears to increase speed will be useless and what will be still useful?

For example. I have a prop as weapon, will skeleton aug be useless or it will increase the speed?

 
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Topic: SAS: Zombie Assault 4 / Field supply needs a buff

The slow weapons are really benefited from the ammo contract mission.
But the HD ammo obtained in the contract mission is too few for a fast weapon.

The field supply should be a good skill for fast weapons since they usually have large clips. but the maximum 100 ammo/pick is too few.

I suggest the maximum ammo per pick increased to 200 or so, to make HD ammo more viable for fast weapon.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Previously, the games works fine.
But in recent 1-2 weeks, the game often goes into black screen when I try to build the shop, or hire the worker, or event starting a new day.

This issue exist in multiple computers with different operating system (windows XP or Win7) with different browser( Firefox or Chrome)

The problem happens less if I just reloaded the game. But after I play for a while, building the shop will 99% cause the black screen.

 
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Topic: Swords & Potions 2 / Possible town merge

My town (242k) can provide ~5-6 spots for new members.
I feel it be a better idea to invite a whole town with similar situation.

My town’s T4 resources are at lvl 5 (mithiril and gem be lvl 6 in few days).
I am looking for town with some lvl 40+ active players (higher the better).

If you are interested, you can reply this post or message me in kong chat.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Suggestions: increase quest Exp reward (especially the high level ones) or more quest slots.

Reasons: With the introduction of 8 new classes, there are too many customers need to level up (plush the old one). There are far more high level cap ones than before. Gaining Exp at pre-patch speed is too slow for the new contents.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

UI improvement:

1. Add a way to check current resources amount in the city view. So that I know which worker to use. This information is not necessary to be always on screen, but need a way to know it.

2. A way to show the exact exp within a level when I inspect all the customers in the city view. So I can better arrange event quests in advance.

3. Add a way to check recipes in city view, not only in the working days. I really want it sometimes.

 
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Topic: Swords & Potions 2 / Bug Reports and Issues

Event quest “Lost Explorers” need 4 items

Lightning Bolt (Level 9) - 4,700 Gold
Crushing Sledgehammer (Level 6) -
—6,000 Gold
Bagpipes (Level 11) -- 6,400 Gold
Resistance Gloves (Level 10) -—- 130,000 Gold !!!!

The [Resistance Gloves] seems too ridiculous to be in such level of quest.
The moonstone needed by Resistance Gloves is no way to be obtained until later game.
The world trade only has it in a very high price (about half-million).

I think it is reasonable to use an regular equipment instead of this rare one.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Suggestions :

Add an option to use gold as World Trade entrance fee. Could be based on level. like fee = level *100

 
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Topic: Bush Whacker 2 / Sensible requests for improvements /changes to game

TOO many small runes that will never be used.
Better let the blacksmith to be able to combine lower quality runes to better one.
The ratio better 2:1, so that we still has the hope to use some best runes occasionally.
And for rune color conversion, I wish we can do so at the cost of some gold and gem, like 1 ruby per conversion.

 
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Topic: Bush Whacker 2 / To the developers: How the odd thing works?

The trinket only says +odd to something XX% at your level. But how the odds are applied is still a “secret”…

For example, let’s assume a bush only drops, mana, power, gold and ‘nothing’, and their base odds are the same, which means 25% chance for each of them.

Then I have a trinket to boost mana 100% at my level (what a dream trinket), what’s the drop rate for the 4 things then?
one possible way is [mana power gold nothing] = [50% 25% 25% 25%]. —bigger mana bottles.
The other possibles could be [40% 20% 20% 20%]. -
- mana odds suppress all other odds.
or the ‘nothing’ odd is so special and not changed : [37.5% 18.75% 18.75% 25%]
There may be other ways how odds is applied to drops, and it will greatly affect how how we chose the trinkets.

May the develop drop some hints on how the odds working?

 
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Topic: Cloudstone / Gauntlet reward buyback options

I just found I sold a piece of gauntlet set by accident, which is sad cause I can never get the complete set.

I strongly suggest to have a gauntlet reward buyback option.

For example, to add a “buyback” button in the gauntlet screen if the G5 is cleared. This should take little effort to implement.
The price can be based on the item level, such like price = level *1000.

 
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Topic: Cloudstone / Ideas for New Skills on CloudStone

you lose your nice format on the text :(

 
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Topic: Cloudstone / An idea of food price market

I do not know if the food price variation will be implemented into the game or not. But If the developer intend to do so, I may have an idea other than a random price change algorithm.

First, the system needs to be able to count how many food of each type sold in the recent history ( say: for the last 2 days, 1 hour step size in time). We can derive a “demand” from the total sales by assuming the demand is equal for all food types (thus the algorithm is invariant to the number of players). For the food that sells more than the demand in the last 2 days, its price will drop; otherwise the price will increase.

In this case, the average price of food will keep about the same, but vary between different types. If the total sales is lower than an arbitrary limit (everyone is holding their stock), all the price will go up anyway. The player have enough time to grow new plants that sells more than usual.

 
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Topic: Cloudstone / I will be great if the friends can collect food for you.

Most people prefer longer growth time plants due to unable checking the plants often.

If the friends can help to collect them, and give some tips to the friend (like 10%), it will encourage them to check the plants for you and you gain more by grow faster growing plants

 
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Topic: Cloudstone / DEVS: More hotkeys

No need for more hotkeys. Maybe adding a expendable slot for the few infrequent skills is better.

 
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Topic: Cloudstone / Skill trees in the future

At some point, there could be no more skill points for level up. So that it keeps variety of class.
On the other hand, the extra level can be used to enhance current skills.

For example, the skill points cap is 45. If you reach level 46, you do not get more skill points, but you get 1 points for skill modification -- i.e. to make flame strike stuns longer. or even add some life leech so you do not have to rely on healbomb. almost all skills have 2-3 ways of modification, but you can only chose 1.

 
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Topic: Cloudstone / Potential missions for 1M exp/boost

tested yetinothah clearing(g4, lvl 50), seems not encouraging. spent a little bit less than 4 min and got 25k exp.

 
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Topic: Cloudstone / Potential missions for 1M exp/boost

Yes. I am talking the most exp-profitable missions.
1M exp/boost means about 10k exp/min without boost.

as a lvl 37 monk, some missions that might yield this amount of xp are:

bandage man road: I can obtain about 78k exp for about 7 min. [good place]
yetinothah clearing: may need kill ~16 to achieve the goal [has not tested yet]
cats walk: a lot of turtles, I can do about 45k exp within 5 min [close to our goal]
hairy path: I get about 90k exp per turn, but takes about 13 min [may need improve the speed of killing]

anyone want to share your own experience?

 
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Topic: Cloudstone / life after 40

The level cap is 45 now. sit in front of computer for more!

 
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Topic: SAS: Zombie Assault 3 / lvl 40+ can constantly get exp from regular game

In “START” screen, chose “nightmare mode”, and join a regular private mach, you can still gain exp from regular game. The amount of exp is not that high.

Better than nothing though.

 
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Topic: SAS: Zombie Assault 3 / hard to find nightmare game

To create nightmare game myself and other players below 40 can join as well. This is a good way to play nightmare game.

But onslaught is obviously harder than purge due to the fact that flamer is not that useful.

And I just got Mk II. I recalled the time I just had nitro-express in normal mode.