Recent posts by Badbentham on Kongregate

Flag Post

Topic: Epic War CCG / Hero Choice

I would say that Wong is better than Oz statwise. However, Oz is strong in punishing Earth units (which exist in abundance) and he is weak to Lightning, which is kind of rare on cards,apart from Ai bosses. Also, it seems as if good Wind units are rather hard to find otherwise. So: A rather close call.
I agree about Greg: Self-buffs might only contain some value really late-game. And no available AoE does not sound like too much fun. Sonya (my choice) seems solid, but nothing more. Viegraff looks horrible, while fulltime tank Popo is rather “special”.

 
Flag Post

Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

As many ppl here refer to Oblivion: Even there was a huge discussion going on how useful the scaling system actually is. As the same problem occured that does here. To keep pace with the enemies, you had to know what to do. (If you planned to max out your char, and not only played casually through the main quest, at least) Going too much into useless crafting skills, via training, e.g. , could lead to serious problems with the scaled enemies as well. In fact, Oblivion was rather a good example for how problematic level scaling in RPGs is: You need better skills and equipment, to compensate for the loss in relative strength – by levelling. If both fall apart, even simplest enemies you have beaten with ease at low lvls can become unbearable challenges. ;)

 
Flag Post

Topic: Nightbanes / Arthur deck reward style

It would have been nice to know which alternatives ( e.g. Uncommons/Rares) you have, apart from Witches, which look to me (from a rather general perspective) better than most of your other cards ;) As I understand it, you got fairly lucky with Bonegrinders/ Undertakers, but have little else (not even random +2 weapons – most of your cards strongly rely on the use of weapons, and only 2 in the deck looks pretty scarce) and are relatively low lvl ? And do not have the money to spend it on King`s Blade ? Or Ninjas? – Still, it looks fairly strange to me that you do not have any “tanky” units. Darkcrawler Nest, e.g. , while by no means ideal, would be a possible candidate and in the case of doubt lives where e.g. Necromancer dies, and requires less “micromanagement” (As long as it is not opposed to Master Lich or Hulk, it used to be fine) . Tbh, I do not really like the idea of using Edict here. It can be a great card for sure, but here you effectively use 2 turns for a 3-drop, which puts you even further behind in the “race” . And using it on a rather mediocre card like Hitman would not sound like that a fantastic idea to me ;) So, to start with, as a suggestion : Abandon Edicts, the armor, and possibly the Hitmen. Tanks/ Witches/ Weapons (at least +2) instead. – No Sly fox/ Zombie Hulk / Bone Walls, if I may guess ? ;)

 
Flag Post

Topic: Nightbanes / Guide to Beating Arthur for F2P or P2P - up to 75% Win Rate! 60% for F2P!

@ killrun: Yes, any somewhat healthy units with retaliation tend to help a lot. – Bone Wall clearly belongs to them. Still, Blackbelt and the Alligator (via evo) seems far more efficient. Purgatory is a very nice gimmick – But seems not strictly necessary in my eyes. Screecher or yet another Raven Demon ought to be better than Wargs, despite being slower. Also, Ninjas are. They are far stronger against Hulks, and survive Skellies- and have more health against the Bulwarks, with similar damage output. Same story against the summoners or Vampire Duelist, although here Wargs are more reliable (no “chance” to deal damage to worry about). If you just want to replace a Bodyguard: Screecher can do this nearly as good as Raven.

TL;DR: Blackbelt/ Alligator instead of Wall(s). Screecher/Ninjas instead of Wargs/Bodyguard(s). -Would IMO be worth a try ;)

 
Flag Post

Topic: Nightbanes / Guide to Beating Arthur for F2P or P2P - up to 75% Win Rate! 60% for F2P!

P.S.: Rather an overlooked powerhouse, and versatile, for this mission seems to be Voltaic Alligator (Evo) , at least for F2P: 2/6/3 , Electric, Backlash1, Toughness 1 , Chance for 1 Electric Damage; – Tons of HP, and Counter, while decent speed and offensive capabilities.

 
Flag Post

Topic: Nightbanes / Guide to Beating Arthur for F2P or P2P - up to 75% Win Rate! 60% for F2P!

Well, basically one can formulate it this way: Arthur has basically a 2/2/0 – Skelly spam (with all means of summoning) with loads of ultra-tanks ( Hulk, Bulwark) in between. The hulks can be pretty annoying, but it is the bulwarks that are a real pain.

Usable cards should have some of the following characteristics:
- “Tank”
-Counter
-any of Resiliance/ Toughness/ Flying/ Leech/ Necroward / Tenacity (you get what I mean, do you? :P)
-NonPhysical Damage
-2-drops ( = fast)
-at least 5 hitpoints (= survives 2 attacks, and activates)
-“shooter”

and possibly some of the following, depending on your deck composition:
- Weapon slot
-Summoner
-Necrobane
-Heal Lord
-Heal

and, ideally: loads of Bonegrinders :P (I do not have any – as the Callous UT was really far more useful before the event ;) )

Great cards, as far as I can see it for the mission, include Templars ( pay) , Callous UT (Evo) , Raven Demon, Blackbelt, maybe Monk. Screecher ( level) is nearly en par with Raven Demon ( focused instead of splash damage) .

Ninjas are okayish, and better, but vulnerable to Skels, and no great help vs. Bulwarks – which goes for Lunatics as well. I am personally not a real big fan of Zombie Bear or Hulk – at least not without means of speeding them up via Signet/Edict/Blood Doll, which would supposedly be too slow and risky in this mission. And would rather prefer stuff like Darkcrawler Nest, Bulwark, Gluttony, or Leeches – which all nearly do the same, but: faster ;) (Only real difference: enemy Bulwark, but the 7-8 turns it even then takes for a Hulk to kill it means the battle being over anyway) . My vote at the moment goes for Darkcrawler Nest here.

Shadowfrost and Hell Champ: Somewhat decent, but really frail (= dead vs. a spammed Skel) for what they do. And only really good accompanied with Daisho/ King`s Blade. Wisp/ Bodyguard : Generally, Blackbelt is about twice as effective – selling point for Bodyguard is specifically to heal the Lord for 1-2 HP, and if possible to wield a weapon. And, it may be a safe 1st turn – Both ought to be playable, though.
Hitman/Warlock: Far too slow here in general; Warlock might be an idea if one is willing to bring Dominated Werewolf as well (which in my opinion is a huge card: 1/5(!)/1(!) ,weapon/armor, Haste Lycantrope 1(!) ) -possibly even in a fast Werewolf deck ? Warg: My personal favs throughout the game ( ;) ) , but 4 HP w/o defense = dead, and that with less potential Glasscannon Power than Champ/Shadowfrost . Rogue looks OTOH pretty nice, if one has access to him.

My personal deck (which is far from perfect , partly because it lacks Bonegrinder – somewhat… :P ) , which still seems to score about 50-60 % consists of:

1x Dukker (A tough call . What is more: 1 HP of Dorian`s sister, that I like to call “the Glamour girl” :P , but has little other uses, or: The possibility of destroying King`s Blade / Necro Cloak, which can, in my eyes, become rather ugly ? )
1x Black Belt
1x Callous UT
2x Raven Demon
1x Screecher
2x Ninja ( if I were not permanently broke, I might consider to get a 3rd one…)
1x Shadowfrost
1x Hell Champ
3x “regular” Undertaker (to block Skels)
2x Darkcrawler Nest ( tanks – but not too great, as Diamond Skin of the enemy`s Bulwarks tend to trigger far more often than the summon :P )

Filled up by:
3x Mafioso (5 Hp, 2-drop, ballistic, weapon – not really ideal, though)
1x Vicious Witch ( decent: flying, shadow, weapon, 5 HP )

Weapons: 3x Daisho, 1x King`s Blade (may be overkill – but a) no Bonegrinder and b) lack of too serious alternatives . The deck, as you may guess, really relies on weapons … )

Artis ( very questionable) : 1x Healing Pendant ( rather situational, but can save your skin, especially vs. Bulwarks…) 1x Signet (can definitely decide a battle when played in the middle – but absolutely not useful at the beginning)

Major disadvantage of this deck: You can definitely get a bad start, when: a) you draw badly, and the computer brings out 3 Skels early. ( No Bonegrinder … = q_q )
or b) You play Ninja/ Mafioso / Hell Champ 1st turn (which is decent, although a flyer would be better), the computer plays an action, and finishes you with a skeleton. (again…)
Also, c) massive amounts of Walls and Hulks, while no Daisho appears, can become pretty unfair ;)

 
Flag Post

Topic: Nightbanes / Bug Reports

Game mechanics: Today, I had the fight Ninja vs. Bodyguard with Bulletproof Vest (-2 vs ballistic damage). First, I destroyed the vest, but my Ninja did not deal damage in the turn the vest was destroyed. Second, in the turn my Ninja died due to Bodyguard`s retaliation, he still was able to attack a second time. I wonder if this is the intended way how the mechanics shall work? As in both times, cards that are not in play anymore, still produce effects .

 
Flag Post

Topic: Nightbanes / Question for devs: Epics droprate?

@ Sir Valimont: Maybe, you approach it not in the strategically ideal, or efficient, way? If I were you, at least with hindsight, I would consider to focus my spendings rather on the rares of the Base set that I am interested in that change every few hours in the shop. And: Of course, those (in my eyes) nice promo cards that occasionally occur. This way, you can be pretty safe to get what you really want. ;) (= maximum gain for your spendings) While those Moon and Oldtown packs can then still be bought by rubies, although at a slower pace (- which may hurt you) . This way, you also do not need to care alot about the huge Base set, which consists mainly of tons of tons of rare trash cards. (Catonia and Spectre were my first 2, although via base light :S ) There may be actually 3-4 great epics in this set- but the chance to get one of those is really like finding a needle in a haystack ;) And: Yes, to assume that chances for epics (means translated: “incredible” for its low chance to get one) are (as one can expect beforehand) about 5%, or even below, seems pretty safe. (E.g., for the base set, to have a high chance to get all of the epics, you need to buy about 200-300+ packs… – equals in 1-2k bucks, when you are a “whale” )So: No deck consisting purely out of them in the nearer future. :S

 
Flag Post

Topic: Nightbanes / Tell Us The % Chance

+ 1 to Valimont`s suggestion, as it is basically my idea as well ;) As it is a strategy game, knowing the odds is of major importance. Also consider that e.g. buying a card from the shop which says " has a chance to do xy" is basically buying a cat in a bag. As “a chance” can basically be anything- if you play lottery, you have “a chance” as well, and everybody should know how realistic this said chance is.
@ Vermin Issue: Was the chance to get at least one creature from the summoner not more like 1- (2/3 × 2/3 × 2/3 ) = 19/27 ? Still, either Necro (totally reliable) or Lycan Warlock (50%, but better fighter and really strong creature ) look in general more appealing, although Summoner sometimes gives 2 creatures, and in 1/27 of the cases even 3. But: Summoner is an event card, and should thus not be that OP anyway…

 
Flag Post

Topic: Nightbanes / November 28th - Evolution

To ombrephenix`s post: I know that different cards have different success chances to “make their roll” . Personally, I would like at least an indication how high that chance would be. For example: 60% + “High chance” . 40-60% : “Medium chance” . Below 40% : “Low chance” . As I can only guess the real intrinsic values, this suggestion can of course be altered to more proper values. As it is, it is partly really only a guessing game – as many cards strongly depend on their chances, only trial and error gives you a faint idea whether a specific card is useful – or not.

 
Flag Post

Topic: Zombie Slayer / The OFFICIAL "Add me" link thread !!!

FL4yapbbU9

 
Flag Post

Topic: General / Optimal Strategy for Leveling only if everyone followed it

@ ScorpiaX: I guess, you spoke some universal (although age-old) economical truth. :D But, this is a classical game in terms of “competition”, like Monopoly is (the original version of this said game was btw all about cooperation ;) ) , and you are meant to be an evil NY/Chicago Mafioso on his Blofeld-esk raid to conquer the world (e.g by means of owning a shitload of real estate) – so: Enjoy! :D

 
Flag Post

Topic: Kongregate Multiplayer Games / [Jagged Alliance Online] How and where to grind cash?

The Chilean map bug seems still to persist, btw- no drops at all on this map…- And, yes: The Reputation to Cash ratio (meaning: you gain reputation waaay to fast compared to the money you can earn), and the amount of reward for redoing simpler maps (e.g. for prestige) are a turn-off and need some definite rebalancing. If you are stuck at some point, which can happen really easy, you have next to no chance to recover. For “casual” players (“only” 2-3 maps per day…) , even the upkeep for the mercs(!) can simply kill the game.

 
Flag Post

Topic: General Tyrant Discussion / Well, I quit.

MSU, you are talking about “an avenue to catch up with the whales in 1-2 months” . I guess, that is not really the issue that upsets Shadow, csclaci, and others that much. The issue is that “Awakening” is considered as the long-expected new “WB-free”, or how you would like to call it, set. – The outrage is about a REASONABLE time-span in that players can be able to get a look at the new cards. That is not 1-2 months, not even maybe half a year.- But it is definetly LESS than 2, or in a worse case, 5(!!!) years of waiting. YES, I AM happy with new content, as far as it does not break the whole community into 2 halves, -explicitly for Faction Wars, as for Standard Tournaments I personally do not really care. (It would be of course nice, but I consider them as “PaytoPlay” anyway ;) ) And exactly for this scenario, the new expansion has quite a fair chance ;) – Personally, I am totally fine with people who pay heavily for the new cards to get an edge for a limited time; but there still has to be a reasonable chance for the other 90% to catch up… P.S.: MSU, just read your edit :D

 
Flag Post

Topic: General Tyrant Discussion / [Dev] Awakening Expansion announcement

Totally agree with CF711 ! 4 packs a week would be a ratio that would be okay, as this is a huge(!) set, with alot(!) more rares than the Standard set. – Even then, it will take forever to be able to “spam” 2-3 of the new rares (longer than UBs…) – and one may still expect the whales to buy alot of the new set ASAP, to be able to compete.

 
Flag Post

Topic: General Tyrant Discussion / [Dev] Awakening Expansion announcement

I have to agree with FallenLegend in many parts.
As already pointed out in another thread in this forum, it may take you round about 2(!) years of non-grinding(!) activity in this game before you can be relatively certain to find the rare that you are looking for in this set- so: 15 meta changes later…

This is based on the dev`s statement that players will get round about 1 pack ( = one rare, and 5 mostly rather useless cards ) per week, while this set contains of 45(!) rares… so, even WITHOUT card duplication EVER it would take one year to get them all… – seems at the moment being to me a gross miscalculation on sides of the developers, maybe they went too far, THIS time:

Maybe, many casuals will keep playing, namely those who play just for fun, and for which even doing(!) the quests is out of their reach bc. of their limited card pool-
but it seems pretty certain to me, that larger parts of the hardcore player base, those who play this game for months, or even since the beginning, will quit out of frustration ;) -

One point to add is by the way that those new, pretty uber, legendaries will NOT be purchaseable in the store, thus you can do the math HOW much money can be burnt for buying packs for the chance to get them ;) (Maybe 200 bucks, or sth. … – thus, you might probably rename “Tyrant-F2P” in “Whales only” with this update :P)

But: Maybe, I am plain wrong with my speculations upon this topic, and the release will make the whole community triggerhappy, as the Devs find a way to make it well-implemented ;)

-The TL;DR warning comes a little late, does it? ^^

 
Flag Post

Topic: General Tyrant Discussion / Problems with tyrant - Flash?

Well, I must confess: The whole story with Firefox happened to me with the last update as well- is now unplayable with this browser. :( Thus, I use now Chrome for Tyrant, which is really smooth running. Seems better optimized for Flash apps/games, but is hell more ressource-consuming. (Can barely open a second tab apart from Tyrant on my netbook- with FF it can be 100+) Also, Firefox has much better personalizations/apps , at least in my opinion…

 
Flag Post

Topic: General Tyrant Discussion / kkk1234kkk

You are all so friggin`funny, folks. You should see more of kkk`s card pools- most of us would, as a matter of fact, barely make 25/50% with some of his actual winner decks. If I draw badly- how often do you think do I meet people in the field with EMP, Atlas, and stuff, who manage to be below 1k with their decks? I for myself would NOT consider me as especially pro, making ALOT of mistakes in deck building, and while playing out the cards, – but still, I manage to win round about 4 buyins in ten tourneys- including rake. (- Slightly below 50% in top25.) kkk, on the other hand, is one of the most experienced Tyrant players (level151 !) with vast experience in all Gold buyable tournament forms. So, to all those who cry out loudly: Come to chatroom 15, as Illness already posted somewhere above, see his decks, and watch him play! :)

 
Flag Post

Topic: General Tyrant Discussion / Post your sealed decks, let people guess

@ pestimist: Well, I do not know whether Raptor and Harbor Command are really useful; the rest of deck smells like 1% anyway…

 
Flag Post

Topic: General Tyrant Discussion / hack or bug in the actual gold sealed ?

http://imageshack.us/photo/my-images/535/20120703000900.jpg/

Shows that this player has participate in given tournament (31: 1 !) , as further proof ;)
Sorry, I did not manage to post this as a direct screen :) ( -Forum Noob :) )

 
Flag Post

Topic: General Tyrant Discussion / [DEV] 6/15/2012 Create your own Tyrant Card Contest

Name: Apocalyptic Shaman
Card Type: Unique Assault
Faction Type: Bloodthirsty
Cooldown:1
Attack:2
Health:4
Skill1: Poison1
Skill2: Cleanse Bloodthirsty
Skill3: Chaos on Play

This one has to be unique, and fulfills a role as support character. I am unsure, whether “Cleanse all” would be too much to be good- but at least “Cleanse” is definetly a must.
I do not exactly know how many BT creatures already have Cleanse as a skill, but a shaman/witcher fits obviously perfect into their realm.- And as shamans are famous for their herblore and magics, the skills that this card should possess are easy to understand. :)

Artwork: A shaman, possessed by dark powers, black, gazing eyes, heavy war paint- perhaps wielding a dagger/staff, or praying to his demonic allies.

P.S.: This might work as a Legendary as well (eventually with 5 health, although this might be too much, considering its frail appearance)- in that case, I would consider to call this card “Montezuma”.

 
Flag Post

Topic: General Tyrant Discussion / Post your sealed decks, let people guess

@ shian: Extremely powerful Righteous synergy! Nice balance between (medium) speed and HP. Even Enclave Warlord and Terminator fit nicely in here. Apex rules! Sadly, no commander, as well as no action card and only very limited anti-air, accompanied with the lack of 0-drops/Counter/Armor. – To summarize: Easy 5% , because everything fits REALLY nice together, but this deck seems to fall for given reasons short for contesting 1%; although I must confess it looks close. :)

 
Flag Post

Topic: General Tyrant Discussion / Post your sealed decks, let people guess

@ shian: Looks like a possible Top10? And Tempest is bad in this deck, I guess?

@TBYUBD: 25%, if slightly lucky 10% ? Nice commons, rest is so so.

@ MajorBattle: LOL! Does this deck need a commander? EMP is less common in mixed, so your deck looks mega strong- Top1% ?

 
Flag Post

Topic: General Tyrant Discussion / time "bank" system in tournaments

I actually agree with Shian; some kind of time bank would indeed be nice. But, I would rather implement a 1 minute time bank (similar to online Poker) that you can use when a tough spot occurs. Another possibility would be to give both players 2-3 minutes PER GAME instead of 20 seconds per turn ( Similar to blitz chess).

 
Flag Post

Topic: General Tyrant Discussion / Post your sealed decks, let people guess

@ thror13: Well, I guess, in the second, if MAKcU had put in Night Stalker, Daemon, and, say, Saw Tank instead of Valkyrie, Singularis, and Brood Walker, it would be more like 5% material… ;) – 3 great and one decent (Daemon) Rares, nice Silvers, -sounds like Rock`n Roll. :P