Recent posts by iamJerbear9 on Kongregate

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Topic: Contract Wars: General / Gun Remodel

dt srs mk2 or its silencer (which ever is wrong) for sure. the silencer is a completely different skin set.

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Topic: Contract Wars: Weapons / KSG - to get or not to get

why not just rent the 55k package every day?

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Topic: Contract Wars: General / 600,000 likes GP not coming?

Originally posted by FullInfinity:
Originally posted by justsme:
Originally posted by FullInfinity:

Just because I want to add context, its about 50 american cents average to get a coke in russia.

You still conveniently forget pay and cost for development. Then you also have to factor in their purchase of an office. I’m sure they are making money but not a killing. You want to see devs that exploit f2p model? Go to RC2 or other games like Crossfire…. Stop hating on these devs man. This game is by far one of the cheapest f2p ones I have seen…

First off, this isn’t hating. I absolut (snigger) hate it when people denoune every wrong of something they like and peg the prosecutors as “haters”. Absolut (snigger) bullshit.

Secondly, i’d just like to ask: How much do you think this game took to make? They weren’t working under a publisher, and the team I assume is very small. Lets just assume that back in 2009 they spent a million USD in all for the development till it was done in 2012, a very generous estimate for such a title and team, they still made a phat stack on the proceeds for the past nearly 3 years now.

Thirdly, I don’t really know what this whole office and staff thing is about. I googled absolutsoft and this is the only image of their “office” I could find.

That looks like my media room.

Lots of costs you people assume that are present, very likely aren’t. They make huge profits from the game, and I don’t claim its undeserved. It does a little better than it should, but theres no wrongs in the universe being committed.

However, you need to admit theres a shit ton of revenue coming from this game, and i’m not surprised the devs are so relaxed about bugfixes and solving other problems inherent in the game because of all the money it makes.

You want to know when they’ll give a shit? When two things happen.

1.) We all become Russian suddenly.

2.) People stop paying for in game stuff.

and why do you think that is?

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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by DeathByCamper:

My Guaranteed Dectection Skill is not working either… If it’s not going to work for anyone, then simply refund/credit the SP & GP spent for the skill… It’s expensive! That’s only fair.
Or a fix would be more preferred.

they’re working on a fix

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Topic: Contract Wars: Clans / 1337 Elite Recruitment

Originally posted by no1sperfectt:

IGN:no1sperfectt level 33
15, Birthday on December 11th More than happy to skype or get on ts
KDR: 2.69
Primary language: English
This is my first account on this game. I’ve only played for no more than three months at the most. I actively play in game with clan mates from ACES1 rank 30 which is my current clan. I’m primarly a sniper but I want to join 1337 because it has a good community that communicates and work together.
I currently only have about 180k cr but i will pay off what i have atm
I KNOW my level and age aren’t to the standards but if you would give me a chance that would be great. I’ve played this game almost daily and willing to contribute 70%. If you could give me just a shot I would greatly appreciate your generosity
Best regards

spamming us is guaranteed to get you rejected

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Topic: Contract Wars: Weapons / AS VAL MOD3 OR AK 12?

anybody else getting tired of these weapon questions when we have chat?

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Topic: Contract Wars: Skills / Uncommon skills questions

1- SB doesn’t work

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Topic: Contract Wars: Bugs and Unofficial Tech Support / Juggernaut/Buffed players

we call it lag, pingers, pinging tanks, stupid hit detection, etc

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Topic: Contract Wars: General / Weapon Customisation?

Originally posted by SuckMySock:

From what I heard it seems that it’s old version of CW, that was available only to russian players.

close but it was pre-alpha. no one really has played it, more conceptual than anything.

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Topic: Contract Wars: General / Clan Help Needed

pm nqss with your clan, position, old officer ign and id if possible, your id, and anything else you can think of that might help. follow up every couple days as reminders.

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Topic: Contract Wars: Skills / Skill tree opinion

no reason for +5 acc to optics. was it supposed to be +5 acc for silencers to boost your gru?

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Topic: Contract Wars: Weapons / What are the good guns from 3rd weapon set?

how much +acc and -rec mostly but mob to a small extent too. dam shouldn’t actually make a difference in this case. also gunsmith skills that affect the mods would be nice to know.

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Topic: Contract Wars: Bugs and Unofficial Tech Support / Leaving clan Exp bug

Originally posted by wildmangaming:

So i have a friend who left a Clan and didnt get any Exp from It somone tell me what happend :)

exactly what was supposed to: nothing. the clan loses the xp but the player doesn’t get it back

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Topic: Contract Wars: Weapons / Buffest M4A1

100 acc, 1 rec, 62 dam, 88 fire rate (or -5 if you prefer), 81 mob, 78 reload, 35 pene, range 85-165m with 13 min. requires 104 sp (95sp to just make the tree and 9 more for gunsmith class), 175 gp, renting +4 dam for clan, and clan drills III. at least that’s what i get from the skill calc.

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Topic: Contract Wars: Clans / PANDA's

now i have to compete with people over cool panda pics :(

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Topic: Contract Wars: Weapons / PPSh-41 should have task

Originally posted by AndrewLyssunov:

lol bitch? nobody answered my question and don’t be a bitch telling other they are bitches

you haven’t asked a single question, there was no reason to bump this. not an ongoing issue.

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Topic: Contract Wars: Skills / Need some assistance on skill tree reset

i would drop -20% rec in ads. imo it is just never worth it because it only comes to a couple pts on the high rec guns which still leaves them with high rec. could get nade protection to make leaving spawns a little safer.

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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by 00hio:

Inquiry on guaranteed detection (GD) not working after spending 500 Gold and so many skill points:

I noticed that GD hasn’t been working for at least a month. It seems that the devs diabled the feature. When will it be available again? If not how would the devs compensate for so much gold and skills spent on it? Free skill reset is not an option since half of the gold is taken away. Please help. I’m seriously thinking of leaving this game due to unexpected changes that substantially affect my time and effort put into this game.

Originally posted by iamJerbear9:
Originally posted by BIKOIIII:

Hi, im playing CW on FB and I reported my problem on your FB app page but the problem still not fix. Apparently my guaranteed detection skill has stopped working since yesterday. Is this a glitch or you are really removing this skill?
IGN: Bikoiiii UserID: 8191203

we know. i’m one of the official testers and happened to have just bought it. it is a glitch and isn’t just being removed.

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Topic: Contract Wars: Skills / Guaranteed Detection

Originally posted by mangu4kill:

For hacker reasons the game skills are a bit buggy

not due to hackers, just a fun side affect. but yeah, we know about gd.

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Topic: Contract Wars: Weapons / Worst Pistols

Originally posted by R0ck0ut41:
Originally posted by FoxyLady93:

I used Glock 17 a lot!! But at low levels, and must say I like it, sometimes still use in HC mode. But when you level up it becomes very weak, because of low penetration.

Please tell me what your favorite pistols, I m searching for a good one. Thinking about FNP-45, because with the Wtask looks like Glock 17, but with better stats.

I m between FNP and Grach.

Best pistols:
Overall (GP):
1. GSh-18: Can’t go wrong here. Flexible pistol for close and medium range engagements with high damage, a large magazine, good semi firing rate, and high penetration (especially for a pistol). Dominates Evac and bay5
2. Pernach/Enforcer Auto: Very similar weapons, Enforcer is a bit more accurate with less recoil, but has the smaller magazine size and slightly slower firing rate.
3. Desert Eagle: Very powerful handgun at any range. Min damage allows it to kill in one hit to the head, even across vast distances. Downside is the small magazine and (from my brief experience) terrible hip fire acc.

Overall (CR):
1. MP-443 Grach: Similar in most aspects to the GSh-18, but with more recoil, more accuracy, less damage, a faster reload, and the w-task that adds a silencer.
2. FNP-45T Tier 1: This weapons needs the task (IMO) to become effective. The red dot + silencer make it much more accurate and flexible. The min damage is effective for longshots.
3. Sphinx: This once beloved CR pistol has kind of faded into obscurity after the arrival of the Grach and FNP. Still a solid pistol, just doesn’t have the magazine capacity of the previously mentioned.

1. GSh-18: Basically a “battle pistol” of sorts, will drop most enemies with 2 well placed chest shots. The fast semi-auto firing rate allows you to get rounds off quickly without sacrificing too much accuracy.
2. Glock 18: The machine pistol that has a fire rate to light up someone very quickly in a surprise encounter. Good chance to headshot, and has the largest magazine of any secondary in the game.
3. Pernach: 27 rounds, more damage than the Glock, and controllable recoil make this pistol great for tight corners.
4. Raging Judge: As much as we (well, I) hate to admit it, this “pistol” does make quite a mess of the enemy in close quarters, provided they’re not heavily armored.

1. Grach: 18 rounds, fast semi-auto firing rate, good damage/penetration, and the option to add a silencer with w-task. What more could you want?
2. S3000 Sphinx: The 12 round capacity of this handgun is still quite useful for making quick work of enemies in CQC.
3. FNP-45T Tier 1: Has a slower fire rate and less damage than the previous 2 pistols, but the silencer and red dot can turn it deadly accurate in a close battle.

Long Range (GP):
1. S&W Stealth Hunter: This pistol stands in a league of its own in this category. The scope + high damage make this the perfect “hand-held sniper”.
2. Desert Eagle: Moderately high accuracy combined with high damage make this pistol a solid performer at a distance.
3. USP Match: Accuracy: Check. Range and damage…well, not so much. The min damage makes this pistol a 2-hit to the head at long range, but the perfect accuracy and lightning fast reload make it moderately flexible.

Long Range (CR):
1. FNP-45T Tier 1: Min damage and high accuracy make this pistol one of the best for long range shots in the CR department, in addition to the red dot and silencer.
2. Sphinx Silenced: Accurate, quiet, and deadly. Not the best option for sniping at a distance given the irons, but it does an adequate job in an emergency situation.
3. Operator SOCOM: Moderate accuracy and high min damage can make this pistol useful at a distance.

That’s just my experience, namely with the GSh, Enforcer, G18, and Pernach on the GP side, in addition to having every CR pistol tasked. The Grach is solid on bay5 and Evac, but the GSh seems to do a better job overall. Hope this helps you find the right handgun for the job.

“worst pistols”

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Topic: Contract Wars: General / how to get better at this?

this is still on the front page, please at least TRY to find already existing threads

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Topic: Contract Wars: Weapons / Worst Pistols

since this is about the worst pistols, change the TT out for the aps. there is nothing actually truly bad with the TT other than its cost but if this was about cost efficiency then the pm would automatically be the best. aps just sucks and it physically pains me everytime i see someone over level 40 using it. just because it is full auto doesn’t make it good.

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Topic: Contract Wars: General / How to get better?

how i got better:

1. got 1.5x pistol xp, 2x LS xp, 1.5x assault xp.
2. played parkside almost exclusively
3. used a pistol only

makes you focus on headshots, keep your cool, and improve your aim.

alternatively drop 1.5x assault and one or both dam skills to further emphasize the need for headshots.

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Topic: Contract Wars: Bugs and Unofficial Tech Support / longshots and headshots not counting towards contract

unless you play DM, then every HS/LS should count

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Topic: Contract Wars: General / Question for Nqss.

pm nqss and appropriate bans will be made