Recent posts by iamJerbear9 on Kongregate

Flag Post

Topic: Contract Wars: Skills / Is Fire Stab worth it guys?

Originally posted by Musicus:

it is very good for Bay5, it makes you able to simply walk and hipfire all the time and it makes you headshot people at least 50% of all times (if you hold your crosshair constantly at the enemie’s head height this process becomes very easy and instinctive!)

but it doesn’t boost your acc while moving. that’s why i don’t consider it worth it usually for bay5.

 
Flag Post

Topic: Contract Wars: General / Benefits in HC

Originally posted by vitalykolobkov:
Originally posted by CWDictator:

+6 or +8 mobility; attention III; x1.5 damage; +x accuracy in ADS; x1.5 decrease of recoil in ADS (like that skill in Sniper tree); 50 armor. Too bad VIPs dont get GD anymore.

Where did you find this info?

i assume they’re from when the modifiers used to show up in the console

 
Flag Post

Topic: Contract Wars: Skills / Is Fire Stab worth it guys?

it depends. most high mag cap weapons benefit from it (although the acr takes a fair amount of time to kick in). however, if you are able to burst well, it really isn’t as good. it also depends on how often you have reason to shoot a lot of bullets at once and benefit from a higher acc (bay5 not so much, evac sometimes). so playstyle, skill, weapon choice, and a little bit of what maps you play have an affect on if it is worth it.

 
Flag Post

Topic: Contract Wars: Weapons / Top Guns

 
Flag Post

Topic: Contract Wars: General / Coolest screenshots!

Originally posted by total1000:

Fuck it.
I lose
You win by a mile lol

more MO than me. i just was watching the vid the first day he published it and happened to randomly pause it at the perfect frame.

 
Flag Post

Topic: Contract Wars: General / Coolest screenshots!

from the vssk ragdolling in HC vid i helped MO out with

still my single favorite cw moment

 
Flag Post

Topic: Contract Wars: Weapons / Accuracy of sniper rifles and carbines

vssk needs to be aimed about a head high unless they just fixed it. also, i’m confused by the part where you and artem have different bullet distributions for the same weapons when you fire. do you mean that when you each looked at the same bullet holes they were in different places or that the placement varies between players?

 
Flag Post

Topic: Contract Wars: Weapons / Which Pistol To Buy With 500 GP

DE is ok at long range, great at medium, virtually useless at close… although making an enemy standing beside you go ragdolling 30ft is priceless. stealth hunter is great at long range, ok medium, and slightly better at close range than the DE. i would say SH if you play interchange, LH, construction, maybe parkside (although i prefer DE there). you can use either one in osm but otherwise i would suggest DE. however, your playstyle can play quite a bit into this because there are ways to use both pistols well in most maps. i personally prefer the DE because i find the SH’s scope too powerful for the ranges i usually need a pistol for. don’t consider recoil in making a decision though because you can click spam either one of them and still remain pretty accurate.

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by CWCooka:

P.S. under summary tab the name also appears as Tylor… all other things appear in order i.e. credits, guns, tasks and nothing else out of order… can you please look into this there’s nothing i can think of and all on Kong hasn’t changed. Must be some database mixup after recent CW updates

it’s just a minor glitch from fb and kong being united. it won’t affect anything except when ppl try to view your fb/kong profile from in game. if you are really that perturbed by it you can pm nqss to fix it.

 
Flag Post

Topic: Contract Wars: Weapons / AWM-crazy gun

forgot about that bug

 
Flag Post

Topic: Contract Wars: Weapons / AWM-crazy gun

Originally posted by OmarCZ:

wtf is that thing iamJerbear9? it looks like win98 or sth like that :D


btw I force myself to use AWM and went whole lighthouse match with it and at the end it still showed 100acc, so I dont understand whats the problem here ;) granted I have bunch of acc skills but still…

i have windows 7 operating at a high efficiency setting so everything actually looks like it’s old school.

and yeah, with all acc skills i’m not experiencing any loss until somewhere between 26-28 durability. but then i have the professional so i just keep reloading until the end of the match. gets me about 2 full matches before i repair.

 
Flag Post

Topic: Contract Wars: Weapons / AWM-crazy gun

Originally posted by Ninjakitten09:
Originally posted by iamJerbear9:
Originally posted by SuperCrusader111:
Originally posted by Ninjakitten09:

1. It’s like the SCAR-Heavy, If you wanna use it, You have to unbreak it.
2. I think that’s a nice change. You don’t exactly HAVE to use the task u know.
3. It’s a good Credit bolt action sniper rifle. Of course it costs alot!, And i’m pretty darn sure you can do longshots with this thing.
4. 600 GP you mean. But you’re right about that you can buy premium sniper rifles (or any gun) for a lower price than 600 GP.

its hard to do longs with this sniper,like TKPDS longs,they are hard

as of this moment, i have 217 longshots out of 304 kills with it. longs are ridiculously easy. the biggest problem for the awm accuracy is actually the recoil and not the repair. the rec is so high and the bolt action is so fast that you HAVE to pause before you fire again.

rly?


 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by I_always:

Hi devs,


AN-94 3D model is show up as AK-12 3D model. Fix it please, thanks in advance

tried clearing your cache yet?

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by DissyEpro:

This guy is constantly absing trees and noobs, I have met him in over 10 games

neither are ban worthy

 
Flag Post

Topic: Contract Wars: Weapons / AWM-crazy gun

Originally posted by SuperCrusader111:
Originally posted by Ninjakitten09:

1. It’s like the SCAR-Heavy, If you wanna use it, You have to unbreak it.
2. I think that’s a nice change. You don’t exactly HAVE to use the task u know.
3. It’s a good Credit bolt action sniper rifle. Of course it costs alot!, And i’m pretty darn sure you can do longshots with this thing.
4. 600 GP you mean. But you’re right about that you can buy premium sniper rifles (or any gun) for a lower price than 600 GP.

its hard to do longs with this sniper,like TKPDS longs,they are hard

as of this moment, i have 217 longshots out of 304 kills with it. longs are ridiculously easy. the biggest problem for the awm accuracy is actually the recoil and not the repair. the rec is so high and the bolt action is so fast that you HAVE to pause before you fire again.

 
Flag Post

Topic: Contract Wars: General / High Discounts...

45% was an old max sale. currently 30% is about the max without being boosted.

 
Flag Post

Topic: Contract Wars: General / Suggestions, opinions and feedback

Originally posted by Mithrandir1:

Buff the AWM and the 1911. Seriously.

AWM – either give it 15-30 more pen, way more repair points and lower cost, or both.

Colt – needs more acc AND more damage, the 9×19 Grach does more damage than a 45 (1911) right now. And the 1911 is one of the most accurate pistols out there.

awm is fine and i suspect the 1911 belongs to the collector set of weapons like the DE/ppsh/mosin so it isn’t supposed to be amazing in every way. also the grach uses armor piercing rnds so take that into consideration in relative damage (just pick a different gun to complain about).

 
Flag Post

Topic: Contract Wars: Weapons / Top 5 worst guns in Contract wars

finally making my list

5. svu: being full auto is no true advantage yet this thing is a tier6, lame
4. benelli: honestly enjoyed its high mob back when hit detection wasn’t… you know
3. hk416: i enjoy weird guns but never could get into it. ROF is just too low and rec too high.
2. rj: starts noobs down the path of thinking shotguns are good and i’m sure far too many noobs have drained their gp in buying
1. aps: pure piece of crap pistol that i’ve seen ridiculous numbers of lvl 40+ players use… IT FRIGGING SUCKS. no ifs, ands, or buts. if i could remove 1 gun from cw it would be this just to help players.

 
Flag Post

Topic: Contract Wars: Weapons / Top Guns

Originally posted by loichitman:
Originally posted by Kyuss_:

IGN: WhiteCyperss

any suggestions for the task?

shoot ppl in the head

 
Flag Post

Topic: Contract Wars: General / Suggestions, opinions and feedback

Originally posted by Ironwolfcanada:

I’ve been looking all over, and can’t find a guide to using the Audio/Visual settings; there are a few suggestions from players, but how about a detailed explanation (sticky) from the Devs on what all the functions are?
As infuriating as this game can be at times, overall it’s the best browser based game I’ve played! Great job to all the Devs and Mods, and thank you!!

http://www.kongregate.com/forums/2522-general/topics/408255-video-audio-complete-guide

that’s the best there is. devs don’t reveal a lot of stuff but don’t think that player posts aren’t accurate because of that. there are incredibly in depth and tested reviews of everything from scopes to armor.

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Roullette not working

Originally posted by vitalykolobkov:

It is not a bug, that is how it works.

^
imagine how p2w it would be if sp had an equal chance as winning cr

 
Flag Post

Topic: Contract Wars: General / Suggestions, opinions and feedback

Originally posted by jakuben123:

Guys, I found a “funny” problem. When I’m using my MP-133 tac (with a collimator), the shots don’t hit the target. For example, I stand 2 metres away from the target, shoot him (at least) four times and he didn’t get a scratch! On the other hand, when I use the same bloody weapon, but without the upgrade, it works just fine. So what’s the point of me trying to finish this whole challenge thing if my weapon doesn’t work properly afterwards?

the w-task uses slugs and i’m betting that you didn’t ADS and/or were moving

 
Flag Post

Topic: Contract Wars: General / Help with the SR3M.

Originally posted by Wakom:

You don’t need Fire Stabilization in this game. The only time I would ever consider purchasing it is if I had some huge magazined LMG or played with the AK12 24/7. It just simply isn’t need.

1. It gives away your position to those who use headphones
2. It wastes ammo.
3. You aren’t as concerned about headshots so people don’t die as quickly.
4. Only really needed on LMGs with high recoil. (or if you use devgru exclusively)

this

sr3m does benefit a pretty good amount from FS but not enough that i would suggest getting it specifically with it in mind. +15 acc is the most important for the sr3m and -15rec is one you should almost always have anyways.

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by Fleecemaster:

Would it be possible to give you a list of the members that are supposed to be officers so you can re-promote them? It’s still a real struggle not having officers in the clan.

http://www.kongregate.com/forums/2524-bugs-and-unofficial-tech-support/topics/430400-clan-officer-problem?page=2#posts-8530871

Here is another link to the video showing the bug:

https://www.youtube.com/watch?v=K4bxFtjpn4I

I would like to give you a friendly reminder that it’s been over 6 weeks since I reported this bug.

pm nqss

 
Flag Post

Topic: Contract Wars: Weapons / ppsh 41 in HC

wouldn’t use ppsh in TE HC matches, quick burst of high acc weapon is better choice imo. would be ok for bay5/station though, not sure what thoughts you’re wanting.