Recent posts by iamJerbear9 on Kongregate

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Topic: Contract Wars: Weapons / Best G36C Skin discovered!

this is freaking great news. after it gets wc, there’s now hope to get the sexy veresk back!!!!!!

 
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Topic: Contract Wars: Weapons / extra mags for VSS

Originally posted by PabloB181:

wats the difference between this and the as val cobra right now!!!

cr, recoil, mag size, total ammo, customization, classified as a sniper and not an AR (so no hipfire crosshairs), acc, dam, range… all the important things really.

the changes to the vss don’t really affect its use as a sniper. it is still plenty good on semi-auto and the full auto is optional. there is no reason you can’t get a prokill with it if you play it like the sniper rifle/carbine it is instead of using it as a pseudo assault rifle.

 
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Topic: Contract Wars: Skills / 10 damage? and a HC ?

it is possible to drop all dam skills but you will have to compensate heavily in accuracy and reflexes. i once mained my enforcer because i had maxed my tree for xp and very rarely had a negative k/d in parkside and 2+ was pretty common. in order for me to do that well, i was usually getting about half my kills as longshots.

cw is usually about shooting first and killing first but play well enough, not run into extreme lag and you can make it about who shoots best.

 
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Topic: Contract Wars: General / That thing you like to do.

using my GD and SSD to wallbang everybody in bay5 through all the wood crates and get called a hacker by idiot people too lazy to look up my tree.

 
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Topic: General Gaming / Don't Escape 2 Walkthrough

i’ll start

k

 
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Topic: Contract Wars: Skills / SNIPER SKILL HELP

works on everything but don’t get it unless you are going for x2 LS xp or vssk. it is a really convenient skill but not worth 7sp if it is all you want.

 
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Topic: Contract Wars: Skills / Does Attention 3 work on Sniper scopes or Snipers?

it works on almost anything that gives you extra zoom. it gets weird when you start talking about the rakurs sights though (some flare up and some don’t). vitaly has a list somewhere.

 
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Topic: Contract Wars: Skills / Ballistit

broken skill

 
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Topic: Contract Wars: Skills / Sniper Skills

Originally posted by EmperorMalphas:

you can only have 50 sp in the sniper tree…..

i have 72 sp in mine, there aren’t actually limits

 
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Topic: Contract Wars: Skills / Analyst II and Armor Detection

analyst II seems like a ton of sp to dedicate but i’ve never tried it. i have all the hearing skills and i actually think armor detection isn’t very useful but hearing II is. bit of a middle ground between the two in terms of usefulness and sp cost i suspect. would like to try analyst II sometime but idk.

 
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Topic: Contract Wars: Weapons / How long did it take you to task AK-12?

Originally posted by ApocaTherapy:
Originally posted by vitalykolobkov:
Originally posted by ApocaTherapy:

vitaly, I’m not saying it’s hard I’m asking how long it took you.

Oh, sorry, it takes about 3-5K kills, since headshot/longshot percentage is usually 20-30%.

I’m 85% done with 2298 kills…….

tasked mine in under 2200 kills without task specialist ;)
gotta brag when my longshot ratio is literally the only special thing i do

 
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Topic: Contract Wars: Skills / Attention 3 in Sniper Tree

if people don’t have att II, doesn’t that automatically mean they don’t think it’s worth it?

 
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Topic: Contract Wars: Creations / Contract Wars Memes

so many crappy memes on this page :(

 
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Topic: Contract Wars: Weapons / UMP 45 VS SCORPION

range and min dam makes a huge difference. ump is actually lethal at long ranges (it has stupidly high min dam for a .45 acp smg), skorp is only good at close to close-mid.

 
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Topic: Contract Wars: General / DOUBLE PISTOLS PLEASE

i literally mained my enforcer for a couple months because i made a tree entirely based around xp. went so far as to not even equip a main weapon so i didn’t have to deal with switch times when spawning. being able to have two pistols would have actually allowed me consistent prokill possibilities. would love to see it implemented even if it was a new skill.

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Devs/Nqss: Errors and less than 20 fps

Originally posted by FukFeder:

I took the time to copy the error lines from command line:

[18:29:56] [Exception]: JsonDeserializationException: Illegal JSON sequence.

JsonFx.Json.JsonReader.Tokenize (Boolean allowUnquotedString)
JsonFx.Json.JsonReader.Tokenize ()
JsonFx.Json.JsonReader.Read (System.Type expectedType, Boolean typeIsHint)
JsonFx.Json.JsonReader.Deserialize (Int32 start, System.Type type)
JsonFx.Json.JsonReader.Deserialize (System.String value, Int32 start, System.Type type)
JsonFx.Json.JsonReader.Deserialize (System.String value)
ArrayUtility.FromJSON (System.String text, System.String name)
Rethrow as Exception: NAME =
ArrayUtility.FromJSON (System.String text, System.String name)
MasteringInfo.Initialize (System.String json)
LoadMasteringInfo.OnResponse (System.String text)
DatabaseEvent.OnResponse (System.String text, System.String url)
HtmlLayer+c__Iterator1A.MoveNext ()

Nqss, can you please give us an input why is this happening every game i have, doesn’t matter which pc/laptop or ISP i use, the issue is global for me.

devs say it’s a harmless bug. been showing up for months now. i assume the devs changed a little something and the game things something is supposed to be somewhere it isn’t.

 
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Topic: Contract Wars: Skills / Stopping bullets and other unusual skills testing [Final results]

i actually like hearing II but i have both GD and silenced shots detection. hearing II is pretty good with AR’s at long range and high pen weapons while wall banging.

 
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Topic: Contract Wars: Skills / Hearing Skills

not worth if you snipe because there is no reason to improve your radar when you should be killing people before they are close enough for it to pinpoint them.

 
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Topic: Contract Wars: Weapons / Thoughts on the SA58?

hip fire is better imo. just an improved gold ak but worse irons.

 
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Topic: Contract Wars: Skills / Stopping bullets and other unusual skills testing [Final results]

Originally posted by DarkDeadSoul:

FOR WHAT I KNOW IT IS STILL BROKEN :/ SORRRY

^ was broken last time a tester checked it which has just been a couple months. since no real updates since then, pretty sure still broke.

 
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Topic: Contract Wars: Weapons / Saiga FA

1: troll
2: cost 1k gp and must be repurchased every time you reset your skill tree. wonder why it isn’t used more…

 
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Topic: Contract Wars: General / Discounts change after GP purchase?

old bug

 
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Topic: Contract Wars: General / What's your headshot percentage?

Originally posted by GitGudMate:

2076 headshots + 1765 longshots / 9075 kills – 275 nades = 43.6%

It’s the only way to play when the best ping you can get is 205ms XD

By the way since headshots and longshots don’t always register on stats, it’s almost always higher than what you’ve calculated

when don’t they?

 
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Topic: Contract Wars: General / What's your headshot percentage?

oh yeah, my nades…

Originally posted by iamJerbear9:

(26,159 headshots + 36,423 longshots)/(194,485 total kills- 9,352 grenade kills) *100% just to clarify = 33.8%

although i get a lot higher when i’m specifically trying (tasked my awm in under 700 kills and ak12 in under 2200 kills without FS). have come out of some matches with upwards of 50% of my kills just as longshots when i want them.

fixed

 
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Topic: Contract Wars: General / What's your headshot percentage?

(26,159 headshots + 36,423 longshots)/194,485 total kills *100% just to clarify = 32.17%

although i get a lot higher when i’m specifically trying (tasked my awm in under 700 kills and ak12 in under 2200 kills without FS). have come out of some matches with upwards of 50% of my kills just as longshots when i want them.