Recent posts by iamJerbear9 on Kongregate

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Topic: Contract Wars: Skills / Ballistit

broken skill

 
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Topic: Contract Wars: Skills / Sniper Skills

Originally posted by EmperorMalphas:

you can only have 50 sp in the sniper tree…..

i have 72 sp in mine, there aren’t actually limits

 
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Topic: Contract Wars: Skills / Analyst II and Armor Detection

analyst II seems like a ton of sp to dedicate but i’ve never tried it. i have all the hearing skills and i actually think armor detection isn’t very useful but hearing II is. bit of a middle ground between the two in terms of usefulness and sp cost i suspect. would like to try analyst II sometime but idk.

 
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Topic: Contract Wars: Weapons / How long did it take you to task AK-12?

Originally posted by ApocaTherapy:
Originally posted by vitalykolobkov:
Originally posted by ApocaTherapy:

vitaly, I’m not saying it’s hard I’m asking how long it took you.

Oh, sorry, it takes about 3-5K kills, since headshot/longshot percentage is usually 20-30%.

I’m 85% done with 2298 kills…….

tasked mine in under 2200 kills without task specialist ;)
gotta brag when my longshot ratio is literally the only special thing i do

 
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Topic: Contract Wars: Skills / Attention 3 in Sniper Tree

if people don’t have att II, doesn’t that automatically mean they don’t think it’s worth it?

 
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Topic: Contract Wars: Creations / Contract Wars Memes

so many crappy memes on this page :(

 
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Topic: Contract Wars: Weapons / UMP 45 VS SCORPION

range and min dam makes a huge difference. ump is actually lethal at long ranges (it has stupidly high min dam for a .45 acp smg), skorp is only good at close to close-mid.

 
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Topic: Contract Wars: General / DOUBLE PISTOLS PLEASE

i literally mained my enforcer for a couple months because i made a tree entirely based around xp. went so far as to not even equip a main weapon so i didn’t have to deal with switch times when spawning. being able to have two pistols would have actually allowed me consistent prokill possibilities. would love to see it implemented even if it was a new skill.

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Devs/Nqss: Errors and less than 20 fps

Originally posted by FukFeder:

I took the time to copy the error lines from command line:

[18:29:56] [Exception]: JsonDeserializationException: Illegal JSON sequence.

JsonFx.Json.JsonReader.Tokenize (Boolean allowUnquotedString)
JsonFx.Json.JsonReader.Tokenize ()
JsonFx.Json.JsonReader.Read (System.Type expectedType, Boolean typeIsHint)
JsonFx.Json.JsonReader.Deserialize (Int32 start, System.Type type)
JsonFx.Json.JsonReader.Deserialize (System.String value, Int32 start, System.Type type)
JsonFx.Json.JsonReader.Deserialize (System.String value)
ArrayUtility.FromJSON (System.String text, System.String name)
Rethrow as Exception: NAME =
ArrayUtility.FromJSON (System.String text, System.String name)
MasteringInfo.Initialize (System.String json)
LoadMasteringInfo.OnResponse (System.String text)
DatabaseEvent.OnResponse (System.String text, System.String url)
HtmlLayer+c__Iterator1A.MoveNext ()

Nqss, can you please give us an input why is this happening every game i have, doesn’t matter which pc/laptop or ISP i use, the issue is global for me.

devs say it’s a harmless bug. been showing up for months now. i assume the devs changed a little something and the game things something is supposed to be somewhere it isn’t.

 
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Topic: Contract Wars: Skills / Stopping bullets and other unusual skills testing [Final results]

i actually like hearing II but i have both GD and silenced shots detection. hearing II is pretty good with AR’s at long range and high pen weapons while wall banging.

 
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Topic: Contract Wars: Skills / Hearing Skills

not worth if you snipe because there is no reason to improve your radar when you should be killing people before they are close enough for it to pinpoint them.

 
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Topic: Contract Wars: Weapons / Thoughts on the SA58?

hip fire is better imo. just an improved gold ak but worse irons.

 
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Topic: Contract Wars: Skills / Stopping bullets and other unusual skills testing [Final results]

Originally posted by DarkDeadSoul:

FOR WHAT I KNOW IT IS STILL BROKEN :/ SORRRY

^ was broken last time a tester checked it which has just been a couple months. since no real updates since then, pretty sure still broke.

 
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Topic: Contract Wars: Weapons / Saiga FA

1: troll
2: cost 1k gp and must be repurchased every time you reset your skill tree. wonder why it isn’t used more…

 
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Topic: Contract Wars: General / Discounts change after GP purchase?

old bug

 
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Topic: Contract Wars: General / What's your headshot percentage?

Originally posted by GitGudMate:

2076 headshots + 1765 longshots / 9075 kills – 275 nades = 43.6%

It’s the only way to play when the best ping you can get is 205ms XD

By the way since headshots and longshots don’t always register on stats, it’s almost always higher than what you’ve calculated

when don’t they?

 
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Topic: Contract Wars: General / What's your headshot percentage?

oh yeah, my nades…

Originally posted by iamJerbear9:

(26,159 headshots + 36,423 longshots)/(194,485 total kills- 9,352 grenade kills) *100% just to clarify = 33.8%

although i get a lot higher when i’m specifically trying (tasked my awm in under 700 kills and ak12 in under 2200 kills without FS). have come out of some matches with upwards of 50% of my kills just as longshots when i want them.

fixed

 
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Topic: Contract Wars: General / What's your headshot percentage?

(26,159 headshots + 36,423 longshots)/194,485 total kills *100% just to clarify = 32.17%

although i get a lot higher when i’m specifically trying (tasked my awm in under 700 kills and ak12 in under 2200 kills without FS). have come out of some matches with upwards of 50% of my kills just as longshots when i want them.

 
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Topic: Contract Wars: Skills / GD OP?

i have GD and all the hearing skills. still not OP because the triangle is so small, any blood or dirt from getting shot/nades makes it impossible to see, the still limited range, and the simple SP cost. at least imo. yeah it’s great in certain situations for wall banging but i don’t think enough to make it that amazing instead of fun.

 
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Topic: Contract Wars: Weapons / SA58 best of all on Bay5?

Originally posted by CWKobra_:
Originally posted by FigaFamily:
Originally posted by iamJerbear9:

i actually do like the sa58 for bay5 but that’s because i have GD, camp by the trailer or crate corner, and just wall bang people a bunch.

lmfao GD bay 5 tspd storm plus 30 pen
legendary all day

until you get naded because of no silencer :P
But imagine pecheneg with that….. Ofc still no silencer, but you don’t have to move and you have 100 rounds of 100+ damage in full auto.

nades aren’t actually much of a problem because it’s pretty easy to put a corner between you and them in those places. the tkpd actually sucks because of the fire rate for me, would love to try the pkp out like that though :)

 
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Topic: Contract Wars: Weapons / SA58 best of all on Bay5?

i actually do like the sa58 for bay5 but that’s because i have GD, camp by the trailer or crate corner, and just wall bang people a bunch.

 
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Topic: Contract Wars: Skills / extra damage skill?

Originally posted by SuckMySock:
Originally posted by iamJerbear9:
Originally posted by Zagruska:

if they could remove the head protection + 150 armor rent that would be great too as far as balance goes… I mean, why not give a wall hack for rent?

well the costs of 150 armor and +30 pene were both increased. baby steps

Who cares about armor when you can kill your enemy with 5-6 bodyshots? Assuming that penetration works as it’s supposed to ."

Originally posted by UCArt:
Originally posted by iamJerbear9:
Originally posted by UCArt:

Does anyone know why this skill isnt back yet?

Tournament is over (and even during some players had it!)

it was removed to make the entire game more balanced, not just the tournament

Ok isnt bad idea to take it out for more balancing. I dont need it. But sometimes rounds look even more unbalanced now.
Cause now the question is how some players manage to make their noveskies and mod3s etc. extra deadly.
For example: I played mod 3 (100 acc., 55 damage etc.) until level 13. So I know the weapon pretty good. Recently I saw players with noveske and mod 3 one shotting and short bursting (bodyhits!) almost everyone.

Pretty strange without all the extra damage which was available in the past (+ bear, usec killer).
I know that some players had access to the extra damage during tournament although it was taken out. Now to me, at the moment, it looks like this is still the case.

Either this or hacks. I would say now u can choose….

Actually, they shoot more than 1 bullet, but laggy servers make it appear as 1 shot kill. Same story goes to other weapons, I got killed with one shot by Operator once.. That was embarrassing.

all this

oh, and the dam skills technically weren’t removed but were just made unavailable to purchase (you can still get them from roulette last i heard)

 
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Topic: Contract Wars: Weapons / What a nuisance!

ak105’s don’t even qualify as bad in cw, about as good as they come. anyways, semi-auto is a yes depending on you. otherwise use the hipfire.

 
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Topic: Contract Wars: Weapons / Sell a Weapon

Originally posted by DrehDenSwagAuf:

Sorry to say that the devs have already explicitly stated that weapon selling is never going to happen.

^

Originally posted by Nqss:

No
You get CR by playing game, so PLAY IT
it is not arm dealer simulator

 
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Topic: Contract Wars: Skills / extra damage skill?

Originally posted by Zagruska:

if they could remove the head protection + 150 armor rent that would be great too as far as balance goes… I mean, why not give a wall hack for rent?

well the costs of 150 armor and +30 pene were both increased. baby steps