Recent posts by iamJerbear9 on Kongregate

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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by cCody98:
Originally posted by iamJerbear9:
Originally posted by cCody98:

The game is loading very slow, i’ve been waiting 5 minutes to load just a map, and if i disconnect and join another server it’s still the same problem. It’s my connection not working or there some server problems? Because it’s very annoying wait 5 minutes to load a map and when it loads it’s always full.

maps are big and take a while to load the first few times. make sure your browser cache won’t clear automatically and just keep loading them for a while. they’ll get faster after a while

I tried, it’s the same shit, i waited 5 minutes to load the map then i play and i disconnect to connect to another server (same map) and it starts to load from 0%.
Since i’ve been playing for a long time and it never happens, it always loaded faster, only 5 seconds to load.
I tried to clear my browser cache but it’s still the same problem.

“make sure your browser cache won’t clear automatically” means to leave it alone for a while and not clear it. if i remember right, servers need cached separately sometimes.

 
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Topic: Contract Wars: General / Suggestions, opinions and feedback

Originally posted by TechnoIvan:
Originally posted by iamJerbear9:
Originally posted by TechnoIvan:
Originally posted by flyingblackWhale:

I think this will be ignored but I’m sure this is an important point:
W tasks should be adapted to your level: the higher the level, the less of these should be required: pros, storms, triples. why? because level 60 and around dont line up for triples, nor do they get so easily trapped for prokills, thus, buying a gun with a hard task (gp guns mostly) forces you to do the task ASAP or it’ll be way too hard after… and it’s killing the fun

Or how about a different system where you have alternate, but time consuming ways to accomplish a w-task, or even daily contracts.

For example, if a certain task requires you to do 30 triple kills, the progress bar would actually show 0/300. If you do a triple kill, you get 10 points for the progress bar. If you do a Double Kill, you get only 1 point. Basically a triple kill in this case is worth 10 double kills.

For 10 prokills, progress bar would show 0/250. Prokill gives 25 points, Stromkill gives 5 points, and a Ragekill just 1 point. So it’s basically either 10 prokills, 50 stormkills, or 250 ragekills, so you get to pick your path.

The rates could be different and more severe though, this was just an example.

i actually find this really interesting. the only problem i can think of is that in the process of getting a triple kill you still get a double and in getting a pro you get a storm and rage. and given the general code quality of cw, i think it would be impossible to implement. even the recode will probably be inadequate to allow for this :(

seriously though, great thinking.

Ah, this can easily be fixed. So obviously when you get a triple kill, it was also (at some point) a double kill. So in-game, when you score a double, you get 1 point, if you get a third kill and make it a triple kill, you get 9 more, amassing it to 10 points. For killstreaks (in my example), when you get a Ragekill, you get 1 point, if you proceed to getting a Stormkill, you get 4 more points, and finally if you successfully get a Prokill, you get 20 additional points for the progress bar.

… i’m an idiot and you’re still a genius to me.

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by cCody98:

The game is loading very slow, i’ve been waiting 5 minutes to load just a map, and if i disconnect and join another server it’s still the same problem. It’s my connection not working or there some server problems? Because it’s very annoying wait 5 minutes to load a map and when it loads it’s always full.

maps are big and take a while to load the first few times. make sure your browser cache won’t clear automatically and just keep loading them for a while. they’ll get faster after a while

 
Flag Post

Topic: Contract Wars: General / Suggestions, opinions and feedback

Originally posted by TechnoIvan:
Originally posted by flyingblackWhale:

I think this will be ignored but I’m sure this is an important point:
W tasks should be adapted to your level: the higher the level, the less of these should be required: pros, storms, triples. why? because level 60 and around dont line up for triples, nor do they get so easily trapped for prokills, thus, buying a gun with a hard task (gp guns mostly) forces you to do the task ASAP or it’ll be way too hard after… and it’s killing the fun

Or how about a different system where you have alternate, but time consuming ways to accomplish a w-task, or even daily contracts.

For example, if a certain task requires you to do 30 triple kills, the progress bar would actually show 0/300. If you do a triple kill, you get 10 points for the progress bar. If you do a Double Kill, you get only 1 point. Basically a triple kill in this case is worth 10 double kills.

For 10 prokills, progress bar would show 0/250. Prokill gives 25 points, Stromkill gives 5 points, and a Ragekill just 1 point. So it’s basically either 10 prokills, 50 stormkills, or 250 ragekills, so you get to pick your path.

The rates could be different and more severe though, this was just an example.

i actually find this really interesting. the only problem i can think of is that in the process of getting a triple kill you still get a double and in getting a pro you get a storm and rage. and given the general code quality of cw, i think it would be impossible to implement. even the recode will probably be inadequate to allow for this :(

seriously though, great thinking.

 
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Topic: Contract Wars: General / Poll would you like detailed list?

Originally posted by radicalace:

after constantly nagging tfender about it for like a month or two he finally released some pretty through patch notes for exactly one patch, and since then there haven’t been any detailed patch notes.

plus they weren’t actually complete. but yeah, that’s where that post on fb came from.

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by Deckard99:
Originally posted by iamJerbear9:
Originally posted by Josepi:

how often do you get it and on what game modes?

I get it every single time I play. So far I have only tried deathmatch on terminal, and deathmatch on lake, but it happens every single time after my first death

any chance you could record it for us? don’t worry about it if not. i just know of some bugs that are all similar but none of them sound exactly like this.

I have the same problem.

and tonite maps reload evey time I enter in a server… at very low speed (no speed problem with other sites) .unplayable…
I clean the chache but main game remain cached, maps never.
Sometimes load till ie 56% and then suddenly drop to 22%, another time reload only from 75%… totally random…
Some updates ?

cleaning the cache is part of your problem. leave it alone for a few days. message me if things don’t improve after a week.

 
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Topic: Contract Wars: General / Regarding new amount of GP for Money

Originally posted by Devon9099:

Well, don’t worry. I’m sure they’re going to make some sort of career package with the “damage perk” we so sorrowfully miss and make it with an increased GP cost.

not planning on it

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by Josepi:

how often do you get it and on what game modes?

I get it every single time I play. So far I have only tried deathmatch on terminal, and deathmatch on lake, but it happens every single time after my first death

any chance you could record it for us? don’t worry about it if not. i just know of some bugs that are all similar but none of them sound exactly like this.

 
Flag Post

Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by Josepi:

I am experiencing a bug in which my screen freezes upon respawn. The game loads just fine. I can spin the roulette wheel just fine. I can open a map, and the game play is just fine…until I die. When I die, the screen freezes on the screen that says, “Press LMB to join game”. The game is still running, as when I push the LMB, I can hear my gun fire. I can also hear myself being killed, but the screen is frozen on the “Press LMB to join game” screen. The same thing happens in both FireFox as well as Chrome. I have cleared my cache, and I have updated Unity player. Nothing has helped so far. The console does not show any maroon strings, and my User ID is: 6643392

Any ideas on how i can fix this?

how often do you get it and on what game modes?

 
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Topic: Contract Wars: General / FAQ and help

Originally posted by waruta:

What do we do when we have an abusive player in the game? For instance my last game this guy RAD_KINGDOM was winning, I was in second place, but he kept typing “F@ck You” and "Hahaha F@ck you "username""… how can we kick these guys or at least clean it up?

take screenshots, get their id (type “list” in the console and just copy the entire line/take another SS), message a tester/nqss. we still ban for chat abuse, all you have to do is provide proof.

 
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Topic: Contract Wars: Skills / Sniping

in osm a huge advantage lies in the height advantage of the ridge. personally, i lag when i scope in certain directions so that has led me to mostly stick to the region with the upper shack but this has its own benefits because you can still pick off anyone moving away from any of the spawns but they don’t devote as much attention to it as they do the ruins region. you could argue that the brush in the low ground is excellent for snipers but i find that the predictability of the spawns there attracts too much attention to any areas you camp. anyways, stay patient, patrol the region, and be very careful of the spawn changing to the side rock and behind the trailer.

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by FIREDRAKE4123:
Originally posted by xzr25:
Originally posted by FIREDRAKE4123:

Possible bug:

When you respawn your screen stays in the ‘background’ spectate mode, but you’re physically in the game. You can shoot and move but you just can’t see anything because you’re in spectate mode. Seems to always happen after all teammates died (so TE mode) and you enter the ‘background’ spectate.

Note sure if it’s because of this: [18:13:10] [Error]: Setting the Material property is not supported for Colliders of type TerrainCollider. ; this error appears after the game has loaded and not during the time this bug occurs.

This one https://www.youtube.com/edit?o=U&video_id=L-Tpwn5yRbA ?

Originally posted by xzr25:
Originally posted by FIREDRAKE4123:

Possible bug:

When you respawn your screen stays in the ‘background’ spectate mode, but you’re physically in the game. You can shoot and move but you just can’t see anything because you’re in spectate mode. Seems to always happen after all teammates died (so TE mode) and you enter the ‘background’ spectate.

Note sure if it’s because of this: [18:13:10] [Error]: Setting the Material property is not supported for Colliders of type TerrainCollider. ; this error appears after the game has loaded and not during the time this bug occurs.

This one https://www.youtube.com/edit?o=U&video_id=L-Tpwn5yRbA ?


known bug that is being worked on (isn’t related to the error line)

 
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Topic: Contract Wars: General / Suggestions, opinions and feedback

Originally posted by hsojhsoj1:

We need to be able to open up the menu without having to press escape and leave fullscreen.

f10

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bug

if i’m understanding you correctly, your son/daughter tried to use a hack while using your account. if that is true, then you are out of luck, bans for hacking are permanent.

 
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Topic: Contract Wars: Weapons / M4A1 too much to repair

Originally posted by 411user:

I don’t like going into two matches then having to quit because of repairs.

literally every gun needs that unless your only playstyle is rushing

 
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Topic: Contract Wars: Skills / Customer Bonus

no (i don’t think) and no (definitely), please ask in chat

 
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Topic: Contract Wars: Skills / +15 to guns < 50 mobility and clan skills?

clanskills don’t affect the 50 mob limit which makes the +7 sniper mob a teeny bit better than it is anyways.

 
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Topic: Contract Wars: Weapons / Which Pistol for which map?

Originally posted by IronCurtain2:

Ok, i have a few questions…

Pernach vs Enforcer?

I dont have val mod3, I usually use sr3m on evac, bridge, station, bay5, bay7, terminal, even osm sometimes. Its a good wep. What should I use with it?

I have a TKPD sniper and a storm, what should I use with them?

Also glock is not nooby if you don’t go crazily spraying on bay5, it is possible to kill with 10 bullets.

1. as minersail pointed out, i have a very slanted preference to the enforcer (only downside is mag cap) but i would say that the pernach is generally better for evac and smaller maps (only downside is recoil and it doesn’t matter as much in those maps).

2. sr3m is a good enough weapon that you don’t need to choose a side arm based off it and more on just the map

3. the tkpd’s are probably best with the pistols in my evac list since your pistol will need to be good at short to short-medium ranges. i would be a little more cautious using the pernach or gsh since you would be using the tkpd’s in rather large maps but they are still perfectly viable.

4. i’ve had a prejudice against the glock even longer and more severe than against the noobgru. possibly because i played bay5 almost exclusively until i was lvl 40+.

 
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Topic: Contract Wars: Weapons / Which Pistol for which map?

evac: pernach, gsh, glock if you’re nooby, enforcer
osm/interchange/lake: s&w, DE, match if you like it, enforcer
parkside: almost any really depending on your main
LH/construction: only places i think you’re justify to use the glock, match, enforcer, s&w
bay5/bridge/station: glock if you’re nooby, pernach, enforcer, gsh
bay7: ^ plus i think DE would be ok
terminal: any i’ve listed depending on playstyle

as far as cr pistols go, always go with the highest tier you have (5 and 6 are about preference, 6 isn’t definitely better than 5) with the exception of the python/beretta 92 which are really only for specific reasons. beretta is one of the best cqb pistols if you aim for the head since it has the second highest mag cap of cr pistols but the python is purely for whatever reason you think is a good idea.

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Originally posted by Fleecemaster:
Originally posted by Fleecemaster:

All of our officers have been demoted to contractor and I can’t promote them again.

http://www.kongregate.com/forums/2524-bugs-and-unofficial-tech-support/topics/430400-clan-officer-problem

Still a problem.

message nqss

 
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Topic: Contract Wars: Weapons / Let's find the W-Tasks for GP Weapons

Originally posted by Noizy16:

What is the secret task for spas-12 shotgun ?

storms

 
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Topic: Contract Wars: General / Devs and mods ever on?

Originally posted by Twisted_Killer:
Originally posted by FishinthePond:
Originally posted by Nqss:

i havent got any of your messages at my pm

Any more mods, and where are the devs?

if testers are considered as mods, then
iamJerBear
KaranS30
and some more.

 
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Topic: Contract Wars: General / Some observation...

personally i generally use gp guns because tasking them is pretty much all i have left to do. or i’m mad at some lagging tanker and have to rely on a small cloud of bullets to kill them.

 
Flag Post

Topic: Contract Wars: Weapons / Top Guns

Originally posted by noone6:

Which spot should I take?

grach is still open

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Trouble with Kong Profile

it is a minor glitch that happens because of uniting kong/fb. won’t affect you much but if you really want it fixed just pm nqss.