Recent posts by Woad on Kongregate

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Topic: Collaborations / Tower Defense idea.

I like it, it’s a pretty interesting idea, it should get fleshed it out with more details.

 
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Topic: Collaborations / plane shooter, programmer needed

 
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Topic: Collaborations / Looking for Game Testers

I’ll help test: youhavetoburntherope@hotmail.com

 
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Topic: Collaborations / need team for nonprofit game

So what if you’re younger than 16? It doesn’t matter, I’m 15. What would you contribute to the team?

 
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Topic: Collaborations / plane shooter, programmer needed

What are you talking about? I’m pretty sure he’s doing all the art for it.

 
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Topic: Collaborations / Looking for programmer and artist (making a team)

Will programmers and artists be compensated for thier work? Will you try and get the games sponsored?

And if so, how will the money be split?

 
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Topic: Collaborations / Software?

Adobe Flash is by far the best, since you are a student you can get a copy for just $200. It’s probably not the right place to post this either, but I don’t know which is.

 
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Topic: Collaborations / New style Interactive Fiction game - Team forming

What will you be doing?

 
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Topic: Collaborations / A REAL MMO project- need team

What’s your email? Or an IM screenname, I want to talk to you about this.

 
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Topic: Game Programming / AS3 in Flash 8

It would be unpublishable. You would get a compiler error.
Laymans : No.

 
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Topic: Game Programming / Timer/stopwatch help

There’s two ways to do it. One is frame based, and another is something I just thought of, an interval timer. I’ll just have the FPS at 12 because that’s the default, regulary I use 24 or higher.

1. Frame based

FPS = 12;
framesCounted = 0;
stopped = false;
stopper.onPress = function()
{
stopped = !stopped;
//Switch bool value
}
onEnterFrame = function()
{
if(!stopped)
{
framesCounted++;
}
timerShow.text = Math.floor(framesCounted/FPS);
}

That’s it for that.

2. Interval

FPS = 12;
seconds = 0;
stopped = false;
stopper.onPress = function()
{
stopped = !stopped;
//Switch bool value
}
IncreaseTime = function()
{
if(!stopped)
{
seconds += 1/FPS;
timertext.text = Math.floor(seconds);}
}
splitSecondInterval = setInterval(IncreaseTime,1000/FPS);

I think that’d work.

 
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Topic: Game Programming / Looking for flash game developers

It’d be nice if there was a link, or maybe an email adress?

 
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Topic: Game Programming / Getting things to find a path...

Np.

 
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Topic: Game Programming / Getting things to find a path...

Look up pathfinding algorrithims and/or A* (A Star). Tony.pri.ee also has a couple lessons about pathfinding.

 
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Topic: Game Programming / Flash Programming for rpg's

I dont think there’s a single flash rpg tutorial out there for something zelda, or dungeon siege style out there. If that’s what you want though you can turn the tonypa.pri.ee tile tutorial series into an rpg by adding inventory and skills and such which is easily possible.
To practice math calculations for rpgs? Unfortunately there’s no easy list on a website that tells you all the forumulas, figuring a good balance out is probably one of the hardest parts of making an rpg (which I can for my life not get right).

 
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Topic: Game Programming / Variable Issues

Click Export For Actionscript, keep Export in First Frame(Automatically done when you check Export For Actionscript.

 
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Topic: Game Programming / Stage.width and Stage.height

Stage.width and Stage.height are readonly I think…

 
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Topic: Game Programming / HELP!!!!!!!!!!!!!!

_parent.

 
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Topic: Game Programming / Variable Issues

Ah sorry, "enemy"+depth . Gotta add that plus sign in there.

 
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Topic: Game Programming / Variable Issues

Okay the code i posted is right but at the same time is not because I forgot which tags to use for code, and yeah. Basically it took away the second + on the increment, here’s the correct code:

depth = 0; 
mc = attachMovieClip(“woadrules”,”woadrules”depth,depth++); 
mc._x = Stage.width/2;
 mc._y = Stage.height/2;
 
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Topic: Game Programming / Variable Issues

Make the movieclip’s linkage identifer as woadrules , you can acess the linkage identifer from the library, right click on the movieclip and select properties.

When you want to make the movieclip put this code in:
depth = 0;
mc = attachMovieClip(“woadrules”,"woadrules"+depth,depth++);
mc.x = Stage.width/2;
mc.
y = Stage.height/2;

That’s it.

 
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Topic: Game Programming / Variable Issues

np.

 
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Topic: Kongregate / Where did you get the site from?

AtomicNoodle.

 
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Topic: Kongregate / The game circles...ye not so hard..

Yeah this challenge was extremely easy.

 
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Topic: Game Programming / Performance issues

Well of course an exe will run faster than a flash game in a browser. The game doesn’t run slow for me though.