Woad
99 posts
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Topic: Collaborations /
Tower Defense idea.
I like it, it’s a pretty interesting idea, it should get fleshed it out with more details.
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Woad
99 posts
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Woad
99 posts
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Woad
99 posts
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Topic: Collaborations /
need team for nonprofit game
So what if you’re younger than 16? It doesn’t matter, I’m 15. What would you contribute to the team?
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Woad
99 posts
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Topic: Collaborations /
plane shooter, programmer needed
What are you talking about? I’m pretty sure he’s doing all the art for it.
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Woad
99 posts
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Topic: Collaborations /
Looking for programmer and artist (making a team)
Will programmers and artists be compensated for thier work? Will you try and get the games sponsored?
And if so, how will the money be split?
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Woad
99 posts
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Topic: Collaborations /
Software?
Adobe Flash is by far the best, since you are a student you can get a copy for just $200. It’s probably not the right place to post this either, but I don’t know which is.
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Woad
99 posts
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Woad
99 posts
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Topic: Collaborations /
A REAL MMO project- need team
What’s your email? Or an IM screenname, I want to talk to you about this.
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Woad
99 posts
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Topic: Game Programming /
AS3 in Flash 8
It would be unpublishable. You would get a compiler error.
Laymans : No.
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Woad
99 posts
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Topic: Game Programming /
Timer/stopwatch help
There’s two ways to do it. One is frame based, and another is something I just thought of, an interval timer. I’ll just have the FPS at 12 because that’s the default, regulary I use 24 or higher.
1. Frame based
FPS = 12;
framesCounted = 0;
stopped = false;
stopper.onPress = function()
{
stopped = !stopped;
//Switch bool value
}
onEnterFrame = function()
{
if(!stopped)
{
framesCounted++;
}
timerShow.text = Math.floor(framesCounted/FPS);
}
That’s it for that.
2. Interval
FPS = 12;
seconds = 0;
stopped = false;
stopper.onPress = function()
{
stopped = !stopped;
//Switch bool value
}
IncreaseTime = function()
{
if(!stopped)
{
seconds += 1/FPS;
timertext.text = Math.floor(seconds);}
}
splitSecondInterval = setInterval(IncreaseTime,1000/FPS);
I think that’d work.
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Woad
99 posts
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Topic: Game Programming /
Looking for flash game developers
It’d be nice if there was a link, or maybe an email adress?
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Woad
99 posts
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Woad
99 posts
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Topic: Game Programming /
Getting things to find a path...
Look up pathfinding algorrithims and/or A* (A Star). Tony.pri.ee also has a couple lessons about pathfinding.
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Woad
99 posts
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Topic: Game Programming /
Flash Programming for rpg's
I dont think there’s a single flash rpg tutorial out there for something zelda, or dungeon siege style out there. If that’s what you want though you can turn the tonypa.pri.ee tile tutorial series into an rpg by adding inventory and skills and such which is easily possible.
To practice math calculations for rpgs? Unfortunately there’s no easy list on a website that tells you all the forumulas, figuring a good balance out is probably one of the hardest parts of making an rpg (which I can for my life not get right).
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Woad
99 posts
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Topic: Game Programming /
Variable Issues
Click Export For Actionscript, keep Export in First Frame(Automatically done when you check Export For Actionscript.
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Woad
99 posts
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Topic: Game Programming /
Stage.width and Stage.height
Stage.width and Stage.height are readonly I think…
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Woad
99 posts
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Woad
99 posts
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Topic: Game Programming /
Variable Issues
Ah sorry, "enemy"+depth . Gotta add that plus sign in there.
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Woad
99 posts
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Topic: Game Programming /
Variable Issues
Okay the code i posted is right but at the same time is not because I forgot which tags to use for code, and yeah. Basically it took away the second + on the increment, here’s the correct code:
depth = 0;
mc = attachMovieClip(“woadrules”,”woadrules”depth,depth++);
mc._x = Stage.width/2;
mc._y = Stage.height/2;
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Woad
99 posts
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Topic: Game Programming /
Variable Issues
Make the movieclip’s linkage identifer as woadrules , you can acess the linkage identifer from the library, right click on the movieclip and select properties.
When you want to make the movieclip put this code in:
depth = 0;
mc = attachMovieClip(“woadrules”,"woadrules"+depth,depth++);
mc.x = Stage.width/2;
mc.y = Stage.height/2;
That’s it.
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Woad
99 posts
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Woad
99 posts
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Woad
99 posts
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Topic: Kongregate /
The game circles...ye not so hard..
Yeah this challenge was extremely easy.
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Woad
99 posts
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Topic: Game Programming /
Performance issues
Well of course an exe will run faster than a flash game in a browser. The game doesn’t run slow for me though.
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