Recent posts by bilibehr on Kongregate

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Topic: Dragons and Titans / Help

I can’t control your game. Seems pretty easy, I use E,D forward backward, S,F right left. Use mouse 1,2 for weapons, I put P for click to move because I don’t plan on using it, doesn’t work. Seems a lot easier to just move forward, back, left, right. Looks like a nice game. Maybe I’ll check back.

 
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Topic: KingsRoad / [Suggestions] How would YOU like to improve the game?

The purpose of being a ranged attacker like an archer or mage is to attack from distance. When you attack from out of range now, you character runs randomly up to some space in range and attacks from there. It doesn’t seem to stop until it gets to that random point, getting you hit by attacks all the way. How about an “out of range” message in red like some other games instead of the computer correcting the position. We know that computers don’t always make the best decisions.

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

I would like to have the recipe screen be available in town, so I can see who makes what I need to stock the next day. The inventory screen doesn’t tell you what you are missing, so you have to kind of guess.

 
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Topic: Kongregate Multiplayer Games / [5Strike] Bugs

There are people in the daily tourneys getting 200-300 wins. I can only attack each player 5 times for a total of 60-80, which makes tourneys unwinnable. Is this a feature? I thought candy only let you attack once more per person.

 
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Topic: Kongregate Multiplayer Games / [5Strike] Suggestions

Just for good measure, have a log out screen so you can be sure after you quit that everything is saved. I realize it’s saved anyway, but just to provide peace of mind, maybe an icon in your base, “Your game has been saved”, quit.

 
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Topic: Kongregate Multiplayer Games / [5Strike] Suggestions

I agree with the robot squad ideas. Instead of all PVP, have level matched scenarios where you fight robot squads. Kind of like the mission, you have to take back a town or invade a base, or just fighting them. That way, they won’t be overpowered like the top players, or just weak noobs. Also, I like the idea of having a boss, a battle mech or a tank or something big, where strategy of placing your soldiers becomes more important. They could have area of effect weapons where if your soldiers are bunched up, one shell will take them all out, or vulnerable points, like the sniper can shoot the engine block, or demo take out the armor. I like the game balance, and can see that the five classes are opposed against each other, and strategy of placing your soldiers does help; runners really take it to the demo guys.