Recent posts by raheya on Kongregate

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Topic: Card Monsters / Card Balancing

Rabbit is not that bad… But with ogre demon first turn you got 110 damage and 20 trash, gl with that^^

 
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Topic: Card Monsters / Member Benifits

More total accumulated lights enabled in starter packs like in Swords and Potions would be great. Also getting some boosters or crystals/evos inside would be cool. One time bought 1000-3000 tokens depending on version chosen…

 
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Topic: Card Monsters / Coming Changes

I would be happy with some bundle pack. Like 3 rares (with chance of epics) and two uncommon for like 65k cry. They can be from both expansions.
Getting Commons is just useless right now… Or even bundle of 5 rares for 100k (or 125 with one epic guaranteed :-)

 
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Topic: Card Monsters / Nerfed Staff of Power?

Originally posted by gdstudios:

It’s ‘armor’ for magic only. having a 10 value wall makes it pretty much useless unless you are just starting out.

Yes, putting stealth or reflect instead would be a greater compensation
10 wall doesn’t change much and reflected will one shot monster back anyway

 
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Topic: Card Monsters / Game is becoming boring

Yea correction, it’s 25 days, not 15, must have pressed wrong key :-)

On personal note you have written you have quitted, what are you doing on forums? :-)
Ask yourself a question, do you know yourself ;-)

 
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Topic: Card Monsters / Daily Duels Rank -1000

I mean daily achievements (Challenges). It’s enlisted on the right like triple takedown, exceed 80 damage, etc. Now it’s added to score total (earlied it wasn’t :-) )You must have done something anyway :-)

I’m talking all from my experience. Just this account is for kongregate forums and original name was taken (Lemmy here).

You have a good deck, I always get you on my duels, so that’s probably the reason you get hard decks too.

And you have right, it’s hard to get it fair. I don’t consider it being totally fair, but IMO is better than used be, especially where you can get lot of points doing daily challenges.

Right now someone with weak deck card-wise can get easily to the top encountering weak opponents only.

 
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Topic: Card Monsters / Game is becoming boring

Strange calculations, doing daily duels (~2k gems) and twice a day mushroom swarms (9* 160 = 1440) you can get easily 5k+ (not to mention duel rewards and roullette). Theoretically doing swarms all the time (no sleep :-), also you can do grotto for 150 gems instead) you can get ~20k gems per every day and there will be new zones and swarms comming with the expansion that will provide even more gems…

So based on this you can get legendary evo playing non-stop in 15 days.
Believe me, if you were to get them fast you would be bored already anyway.

 
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Topic: Card Monsters / Changes to Duels - Opponent Selection

It must be based on your stats/deck, because I always encounter them now on hard :-)

 
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Topic: Card Monsters / Daily Duels Rank -1000

Someone is doing bad math here :-)

Previously at top you were able to get just few points per fight. Being first meant 1 or 2 points for fight (don’t remember to be honest, I believe it was 2 points for 2nd place, and 1 for others), because it was based on the ladder difference. Anyway let’s assume it was 5, so maximum points were 5 * 30 fights = 150.

Now you are able to get 5*20 + achievements which are usually 60 – 65 =~ 160 points, so it’s easier to get more points now.

 
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Topic: Card Monsters / Alliance Assaults

Get to the end of the assault and attack yourself :-)
But yes, you got the point that it shouldn’t be able to assault again the same ally (maybe one time only prevention)

 
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Topic: Card Monsters / assault rank points

I don’t see anything wrong here, just different timings of assaults ends, you can get 6 and flank again soon giving 8 total.

msr6 is from Mushroom Pickers, you can easily check it on the edgebee website.

Anyway you get 5 allies to choose from, so it’s hard to pick you guys :-)

 
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Topic: Card Monsters / illogical distance attacks

Originally posted by Rainedraiden:

Ranged attackers should always attack in this priority order: “They still attack the back row first.”

Target creature with Heal ability > Avoid targeting creature with Shield ability (unless it deals a killing blow) > Avoid targeting creature with Armor > Target creature with Magic ability > Target creature with Ranged ability > Target creature with Melee ability > Target creature with lowest amount of health

(Whenever there’s a tie between both back row targets, the ranged attacker will hit the creature directly in front of it) Just an idea.

You forgot about: if monster finds out that it will not deal killing blow, shoul browse this forum and ask for better equipment, finally should go to the shop, buy adequate bow, get back and kill the target. Otherwise it seems to be OK. ;-)