Topic: General Gaming /
Official Enigmata Stellar War Thread
Here are a few suggestions (here and not in the comments because i can at least use breaks here +.~):
1. Gold generation is uhm slightly expensive I’d say. Just 15k for 50 more in 10 seconds? that equals something like 1 hour of playtime/battletime till you start making profit.
2. The fighter AI. It’s horrible. I can’t tell you the amount of times I wish I hadn’t build them just to notice that their damage is quite good actually. Here’s what I would do/try: make them “patrol” around the base. Just send them on a circle path – how about at the ring of the “foundation”. That way they wouldn’t stop the enemies from getting closer to my guns WHERE I CAN KILL THEM.
3. It’d be cool if we could somehow improve the XP of towers (that don’t have that +xp% upgrade ), because it needs ages to upgrade the newbuilt high end towers.
4. A reminder or indicator that a rare dropped would be nice (I conciously know of 2 I simply saw to late) like the “DANGER!” reminder (which in fact, is useless but adds to the atmosphere).
Regarding the last two points maybe some kind of survival would be rad – either with 0% rare dropchance so i can press F, walk away, return with a cup of coffee just for the game to tell me I lasted for 28 seconds. I recon that’s kinda like that Nekoattack, er I mean Fiondronethingie, but more Xplosions are allways nice to watch. Another possibility would be some superhard survival with a higher dropchance for rares and checkpoints. The rares could/would not be permanent till you reach a checkpoint.
Then again these are all just wishlisting and you need to balance it.
Where’s that damn Lightbringer tower … start dropping them FFS!!! mumble