Recent posts by TimB61 on Kongregate

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Topic: Game Programming / Show us a screenshot of what you're working on!

 
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Topic: Game Design / Target audience of Flash games?

Originally posted by Captain_Catface:

There are a single almost-universal laws of flash games: They will be inferior to games on any major platform.

Maybe, but be ready for this to change with the advent of Stage3D. Quick example of what is possible: http://www.mmorpg.ca/play.html The graphics will at least be competitive with the better PC games, though I’m sure the fastest console games will still stay ahead.

 
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Topic: General Gaming / Kong lacks many standard multiplayer games/clones.

I could definitely do multiplayer chess or similar games, having done a game similar to chess (Armis). But as coderTrav said, I’m pretty sure the market for online chess including multiplayer is well served elsewhere (although I haven’t checked recently). You’d probably need a gimmick of some kind to make it stand out. Zombie chess pieces or something.

 
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Topic: Game Programming / Decompiling an SWF file using Adobe Flash Cs6

I have it. If it’s important to you, pm me and maybe you can email me your file and I’ll see what I can do. (As others said though, don’t rely on it giving you perfect results though. I’ve had mixed results with it.)

 
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Topic: Game Programming / Decompiling an SWF file using Adobe Flash Cs6

Originally posted by Deathnote76:
Originally posted by Senekis93:

@James: Sothink gives you the assets.

I Sothink does’t show actionscript on my comp >.>

It only gives you it if you have the premium/paid version.

 
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Topic: Game Programming / AS2 Preloader...FFS [Solved]


The problem is that nothing shows up at all until the file is at 100%. My theory is that this happens because all of my assets are “exported for actionscript” so it’s trying to load them all before running anything else. That totally defeats the point of the preloader.

I think you’re right there. From memory, the way to do it was as follows:

Frame 1 – stop(); then preloader code, including progress bar or other indicator, bytesloaded/bytestotal etc. When complete, gotoAndStop(3);

Frame 2 – here is where you put all your embedded assets. The ones which are ‘exported for Actionscript’ should all have the box for ‘Export on Frame 1’ unchecked. Then you have to include them on this frame so that the .swf will load them now (or else they won’t be usable in the actual game). A simple way to do this is to put them all inside one movieclip (called something along the lines of ‘Assetloader’) and place that movieclip on the timeline. This is assuming you are using Adobe Flash as a tool.

Frame 3 – game code.

I remember reading tutorials about this but not sure I could find them now. Or maybe go down the route suggested about (using AS3) if that works.

 
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Topic: Kongregate / Unofficial Kongregate Contest - Win a Developer Mug! (Developers Only)

I haven’t played many games on this site but thanks to the recommendation above I’ve just started playing Mardek and it’s pretty fun and well done – humorous and very reminiscent of the likes of Final Fantasy 4-5. So maybe I’ll give it my vote.

 
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Topic: Kongregate Multiplayer Games / wat is the best game ever have u played?

Probably World of Warcraft – as someone said earlier, it has many detractors but I think you have to respect what they’ve managed to do with it. Apart from that, maybe Final Fantasy Tactics or Disgaea.

 
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Topic: Game Programming / Stage 3D game not work

Strange, I tried uploading a html file with wmode set to direct (I use Flash Pro rather than FlashDevelop though) and it didn’t work. I can get it working using an IFrame, though, so I hope I’ll be able to integrate the Kongregate API with it that way.