Recent posts by Radonir on Kongregate

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Topic: Tyrant Unleashed: General / Missing reward tier?

While I think it’s natural to think there should be a reward at top 10, I’m actually against it. Doing this in a Brawl is one thing, but in Guild Wars it will hurt the game in the long term, even more so than the current reward structure does. Allow me to elaborate.

I’m in a guild of decent strength. I’m somewhere in the middle when it comes to deck strength and I rank around 5000 in Brawls. Through exceptional organisation, we manage to perform quite well in guilds, but this comes down to skill and dedication of both officers and players, some outside mentoring and the fact that we’re part of a family of guilds. That last part is not to be underestimated. We can retain an usually decent level of players, due to our bigger brothers’ reputations. With all those things working for us, we manage to perform in the top 100. We achieved that within three months of forming up. Being top 100 is a huge deal when it comes to recruitment, as I’m sure you’re aware.

If we had lacked even one factor of the equation (deck strength, organisation, mentoring, reputation), I’m sure we wouldn’t have made it to where we are now. Young guilds can’t reasonably be expected to perform well. As a result, they don’t get decent rewards, so they can’t get their average deck strength up. Some members will be more skilled than others and realise they can’t reach their full potential in this guild, so they leave. This weakens the guild directly, but they also need to recruit someone new; someone who’s willing to join a guild of their level. That person will probably have a weaker deck, less experience and less guild discipline. Next event, the guild doesn’t perform very well despite everyone’s best efforts and the cycle continues.

As a top 100 guild, we crush guilds who ranked 200 last time; we can’t touch the guilds who ranked 50 last time. I’m fairly sure the same applies for #25 compared to the top 5 and #50, respectively. Barring exceptional circumstances (like our lucky combination of factors), there is little to no mobility outside of guild transfer. In the current system, 7 of the 13 rewards (and I’m stretching ‘rewards’ to its limits by including the rare pack) are for top 100 or better. I don’t know how many guilds participate, but let’s set the number at a conservative 1000. That means 90% of the guilds get table scraps. If you want a community where everyone can gain meaningful (meaningful doesn’t mean “Free vindicators for everyone!”) rewards from active participation, you need to address this imbalance. You can do that by stretching the breadth of the existing reward brackets, increasing the number of useful cards in the general population, or by adding more brackets in the midfield as validname1 proposed in the previous post, provided that those brackets yield meaningful rewards.

What you shouldn’t do is heap even more rewards on the already all-powerful top 10.

People compete for those top spots primarily for the glory of the achievement. Exclusive rewards are an important but ultimately secondary motivation. By making sure more guilds have a fighting chance of obtaining a certain rank, you make that sense of achievement all the more powerful, resulting in more dedicated and motivated players and a better Guild War experience overall.

 
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Topic: Tyrant Unleashed: General / [MK] Fusion Trees

Originally posted by Readdedrabit:
[..]
Could be added to be shown beneath it
[..]

No, that would cause horrible clutter. If you wanted to incorporate such information, you could do it with a mouseover, in which case you could just show the card as a picture.

 
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Topic: Tyrant Unleashed: General / [to Dev Team]Monthly Event Overhaul Proposal

Extremely well done, AAA. Your idea definitely has my support.

As for the comments: I’m pretty sure that if name-calling the DEVs has any effect at all, it won’t be the effect you were looking for. It’s only been two days and this is a very elaborate proposal right at the same time that they’re getting ready to roll out some PVP changes. You’d expect a more thorough reply than “+1” from them, so give them some time to come up with one.

 
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Topic: Tyrant Unleashed: General / [To DEV]Lower-tier brawl rewards (+ minor feature request)

Nice to see that this is evoking some discussion. Clearly a lot of people have ideas about the reward structure in one way or another and some of these ideas are probably better than mine. The main reason for my own suggestion was the very minor impact it would have on the overall structure. By suggesting to switch the 15k and 25k reward, I’m asking that if you’re going to reward me with an epic, please don’t make it an epic that is by definition unfusable for a player of that level.

Now to address a few points that have been raised in other posts.
@metoxetamine: “I think Brawl is just not meant to be the format to help you improve your deck.” While the rest of your post is quite valid, this statement can’t be true. The type of rewards you get for Brawls are similar to those you get for guild wars. They definitely help you improve your deck. If you do really well, you justifiably get some amazing rewards. If you perform somewhere in the middle, you get some decent stuff. I’m requesting that the devs should look critically at whether the lower-tier rewards are of a quality that equally helps newer players and in my opinion the answer to that is No.

@emerson83: You’re absolutely right about the gold rewards, those are extremely valuable. Having said that, I’m sure you agree that most basic packs will give you a bunch of commons and the occasional rare. Epics and Legendaries are extremely rare – and they should be. That means that after the first two or three weeks, more gold mostly means more SP. SP is good to have, but you do need something to spend it on. I’m going to ignore the fact that winning gives you a lot more gold than losing, further widening the gap between new and established players. While that would be a legitimate complaint, it’s not the case I’m arguing here.

“And epic pack for 25k is unfair if u ask me. U must earn it at least a bit and at 25k its not earned at all. Btw until previous brawl first epic pack was for top 7,5k, so devs already helped new players a lot.” It’s good to hear that the reward structure was already changed from 7,5k to 15k. My previous brawl was my first, so I didn’t know that. To me that shows the devs realise that greater rewards across the board help include newer (or just less-skilled) players. Now they should just take that realisation to its ultimate conclusion. But I resent the rest of your statement. For the last three weeks, I’ve worked hard at improving my deck, run missions, worked with my guild and the sum total of that effort is an 18k ranking. And then you’re telling me I haven’t earned a relevant reward for that? Compared to the mountains of gold you earn by participating, the rare pack for 50k is laughable. If that was changed to basic random Epic +1 random, or even basic random Epic and nothing else, that would be a significant improvement for those at the tail of the field, with no real inflation to the reward system.

@Wineaux: “Make sure that you read the sticky thread on the best F2P fusions, as the information and advice contained therein will help you more than you can imagine.” Thanks! But I can’t find that thread. Has it been recently unstickied? Could you post a link for me?

 
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Topic: Tyrant Unleashed: General / [To DEV]Lower-tier brawl rewards (+ minor feature request)

Quick summary

- Please let me drag the “play next card” window around, so it doesn’t block my opponent’s cards

- Please either swap the rewards for 25.000 and 15.000, or change 50.000 to Epic Pack.

==
Right, now to construct an argument. The first one is quite simple: as soon as my opponent has more than 3 cards on the table, I can’t see those anymore, because the card selection window sits square on top of them. That’s annoying and unnecessary and shouldn’t require a big effort to fix. Thanks!

Now for the brawl rewards. I’ve been playing for a few weeks now, spending quite a lot of time on the game, reading up on strategy and whatnot. In my deck, I have a few fusion cards: Ion Strykers, Blitz Guard, Blitz Plate and Honor-Bound Veteran; one common and three rares. The rest is just a collection of whatever rares and epics I hope will give me a decent chance of winning some games. My BR is just over 8k, so I haven’t been sitting still.

With all that, I’m still getting destroyed in the Brawl. I’m around position 18k. I’m being matched against people with lots of (quad)fused epics, (quad)fused legendaries and the occasional progenitor for good measure. Whether that’s intended or not doesn’t matter right now. I’m willing to accept that as a new player, this is bound to happen. In order to rise in the ranking, I need to put some effort into crafting a better deck. Based on what I see in the decks that kill me, that means getting fused epics, as a start. But for that, I need to qualify top 15k, or no epic pack for me. Realistically speaking, if I don’t finish top 15k, I will get one common, one rare (big whoop!) and one reward epic. While that reward epic may be an interesting card, it’s also a certainty that I won’t be fusing it! In other words, participating in the event is highly unlikely to improve my deck, when in fact my primary objective is to improve my deck! Meanwhile, everyone who is already kicking my ass is reaping the rewards in order to kick my ass even harder next time around.

Now I’m not begging for unfair handouts. If you swap the 15k with the 25k reward, I’m just hoping for a fair chance to break into the middle of the pack. Even if you were to change the 50k reward from a rare pack to an epic pack, I doubt you’d be breaking the game balance. What you would be doing, though, is giving new players a fighting chance before they become too disillusioned to keep playing.

Regards,

Radonir

 
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Topic: Dawn of the Dragons: General / Sporadic Combustions: Rhal Cap Poll

Originally posted by measter22:

IGN: Measter (Officer)
Vote: yes
I agree when everyone says that it doesn’t matter how much damage you put on Rhal and that you’ll get the same stuff. BUT whats the point if no one can hit it in time when all the big hitters are killing it really fast. No it doesnt matter what damage you put on it but we need to let everyone get a chance to hit rhal to be able to get the loot. Its not fair to the people not checking DOTD every 20 minutes and if a handful people are on when its up and they just kill it then the other people just have to wait and hope that they’ll be able to hit the next one. So I say yes just so that the other members of the guild have a fair shot at atleast hitting Rhal.

I wanted to reply to this argument in particular. The cap was introduced to give more people a chance to hit Rhal. This is based on the theory that by taking more time to kill Rhal, the people who aren’t online as much will still manage to hit him. If that were indeed the case, then my vote would have been YES. But if you compare Rhal participation before and after the cap, there is no difference.

Back when it took us two days to kill Rhal, there were about sixty people hitting it. When we hit our record, there were still about sixty people hitting it. And now, after the cap has been introduced, we still have about sixty people hitting it. Offering people a better chance to hit him was a good idea, but these figures show that on average, people aren’t using those chances – if they did, we’d see attendances of 70. 75. Perhaps 80, occasionally. But we don’t. So faced with those numbers, I say it’s unfair to those 50-something people who do hit every Rhal to put them at a structural disadvantage, when we (as a guild) get nothing in return.

 
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Topic: Dawn of the Dragons: General / Sporadic Combustions: Rhal Cap Poll

IGN: Radonir (officer)
Vote: NO

As the most vocal opponent of the Rhal cap, I think I should explain my position. I’ll start with the summary, I’ll come back to elaborate when I have a bit more time.

Quick facts about Rhal:
- Amount of damage you do doesn’t matter. 1 damage or 7 billion, every raid member gets the same quality loot.
- Kill speed does matter. The faster you kill him, the better your loot will be on average.
Proof of these statements is in two dev posts, both of which are available from the wiki: http://dotd.wikia.com/wiki/Rhalmarius_the_Despoiler_%28Guild_Raid%29

The cap is there to give people a chance to hit Rhal before it dies, in other words: to increase Rhal raid attendance. I support this idea. However, in reality, it turns out that raid attendance has not changed compared to pre-cap number. On any given Rhal, we had +/- 60 hitters pre-cap and that’s still the case. On the other hand, our kill speed has suffered. We’ve never broken our pre-cap record of 11 hrs.

These figures prove that the cap is not achieving its intended purpose of getting more people into raids, but it is hurting our loot quality. It was a worthwhile experiment, but the only conclusion I can draw from these numbers is that it has failed. As such, I vote that we suspend the cap until it should become apparent that we need it again.

===========

As I said above, I don’t disagree with the idea of a cap by definition. I know of a guild where 7 members killed Rhal in 2 hours. They decided to institute an 8-hour cap so everyone would have a chance. They now kill Rhal in 8h05m – 9hrs. I can definitely see the point in that. But we’re not in that situation. Our record is 11 hours, which we achieved with 57 hitters, if memory serves. I don’t think I’ve ever seen more than 65. What this all comes down to, is the desire to get more people involved in raids. First we said we’d kick everyone who didn’t hit Rhal – that didn’t help. Now we’re trying this, and it, too, doesn’t help. The numbers don’t lie.

Now I’ve mentioned that we get worse loot if we take longer to kill him. That’s true, but that’s not the most important reason for me personally. I’m mostly upset with the fact that this cap takes away our drive to get better. When we were improving our kill record by 5 minutes, or 10, there was an atmosphere of giving your best and seeing result. Perhaps you remember the week when the Elite Gladiators were available. We worked our asses off to kill them and at least half of the NMs failed. But we gave it everything we had and when we did kill one, it was brilliant. Now we’re forced to hold back and there’s no upside. No new kill records, no new participation records – nothing to take pride in. I wonder if today’s terrible Rhal is a result of that. At the moment of writing this, we’re 13 hrs in, with only 42 hitters and he still has 30% health left. Very uninspiring.

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

NM Tyr, 22%, good magics.

Some idiot pushed it under 20%. Please kill him quickly.

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=1412587&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=PVL7O6TWpx

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

NM Tyr, 14%, decent magics. Kill it before WR starts, please.

=edit= 15 minutes later and it’s only at 8%. This one is definitely going to die, hop on board while he’s still hot.

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=1419452&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=uUK1OHW65r

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

NM Tyr 18% http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=1394873&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=RF4Ilxf27e

 
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Topic: Dawn of the Dragons: General / 3x Event, and Tyr's Disappearing Ashes

Methinks thou crafted Lady Elaine for stat points with them.

 
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Topic: Dawn of the Dragons: General / Bugs

Originally posted by specialistol:
Originally posted by Vanitar:
Originally posted by Radonir:
Originally posted by wolf1492:

I’ve done ~1200 1 stam hits for the brough’s trinket #7. Stripped down so I only have wrath and Lady Elaine equipped (just so I don’t keep knocking off the Grunes). Should it take this many hits for the trinket to drop?

I have the same problem to report. I’ve sunk well over 2000 stamina into those Grunes so far without a drop. I know that doesn’t necessarily mean that it’s a bug, but compared to the other 8 trinkets I’ve gotten so far (they took 20 – 300 stam to get) this feels very strange. Could you look into it?

(I’ve done singles, fives and mostly twenties, as those are supposed to give you a slightly better chance.)

I’ve burned through ~12k stamina on Grunes with wrath and Elaine equipped. The first 8k was spent with 20 hits, 2k from 5 hits, and 2k from 1 hits. I gave up.

Same here. Mostly using 20 hits, and after several grunes down, no trinket.

From patch notes: “Brough’s Trinket 1 and 7 should now be dropping appropriately”

They’re not. Since patch day I put at least another 2k into Grunes, probably more than 3k. Still no trinket.

 
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Topic: Dawn of the Dragons: General / Bugs

Originally posted by wolf1492:

I’ve done ~1200 1 stam hits for the brough’s trinket #7. Stripped down so I only have wrath and Lady Elaine equipped (just so I don’t keep knocking off the Grunes). Should it take this many hits for the trinket to drop?

I have the same problem to report. I’ve sunk well over 2000 stamina into those Grunes so far without a drop. I know that doesn’t necessarily mean that it’s a bug, but compared to the other 8 trinkets I’ve gotten so far (they took 20 – 300 stam to get) this feels very strange. Could you look into it?

(I’ve done singles, fives and mostly twenties, as those are supposed to give you a slightly better chance.)

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

Continued…

Tyr, 51%, 109 hrs
Tyr, 18%, 96 hrs Regenerating
Tyr, 29%, 93 hrs
Tyr, 32%, 92 hrs
Tyr, 23%, 72 hrs
Tyr, 0%, 53 hrs Dead

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

Here are some decent NM Tyrs that are all ahead of schedule. Get those items you want, or at least get some AP for your effort.

Tyr, 75%, 148 hrs
Tyr, 19%, 142 hrs Regenerating
Tyr, 37%, 137 hrs
Tyr, 60%, 137 hrs
Tyr, 23%, 125 hrs
Tyr, 52%, 123 hrs
Tyr, 62%, 122 hrs

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

Here are some decent NM Tyrs *that are all ahead of schedule*. Get those items you want, or at least get some AP for your effort. "Tyr, 78%, 148 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=734510&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=RwokcK5mhM "Tyr, 36%, 142 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=731712&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=2Uk1I43PAV "Tyr, 42%, 137 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=729122&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=6195U49Y4H "Tyr, 66%, 137 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=728938&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=c5wow14Wbx "Tyr, 29%, 125 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=722388&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=uVeb9IbqzN "Tyr, 44%, 132 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=720873&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=K120InzV9w "Tyr, 58%, 123 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=720796&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=zGJSvlpxXp "Tyr, 68%, 122 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=720634&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=HvE14d5k5J "Tyr, 58%, 109 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=714389&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=bcARQ7XL9X "Tyr, 24%, 96 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=706957&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=sz3N6Ot3bV "Tyr, 41%, 93 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=705808&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=21JzKispqd "Tyr, 41%, 92 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=705408&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=8DY2pkcT9L "Tyr, 31%, 72 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=694822&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=mh4918b01w "Tyr, 13%, 65 hrs":http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=686175&kv_difficulty=4&kv_raid_boss=tyranthius&kv_hash=KSH3iZFSTG Regenerating
 
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Topic: Dawn of the Dragons: General / [Guild]Sporadic Combustions

Sporadic Combustions is looking for more members. We’re currently at some 50 active members and have killed every raid. Now we want to kill them faster!

Feel free to apply with us if you:
- Speak English (you’re reading this, so that’s probably fine)
- Are over level 100, or committed to reaching 100 within the next two days.
- Log in at least once per day
- Want to experience and contribute to all that guild raiding has to offer
- Are a friendly and mature player, who knows that this is just a game, but who plays to win.

If this applies and appeals to you, Send us a request and we’ll accept you as soon as we can.

- Radonir (Officer)

 
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Topic: Dawn of the Dragons: General / Bugs

Originally posted by KuroShiro:

The daily rewards this week don’t actually add anything. I just get the normal amount of pvp tickets.

I have this problem only with the duel tickets.

- First day (Daily Reward day 4) I should get duel tickets, but I just got the 90 tickets I always have.
- Second day I should get colosseum tickets. Initially nothing, but reloading displayed an extra 40 tickets for a total of 65.
- Third day should be duel tickets again, but even with reloading, just 90 tickets.

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

NM Zombies 80%
NM Erebus 25%
NM Grune 39%
NM Nalagarst 44%
NM Sir Cai 43%
NM Sir Cai 30%
NM Sir Cai 24%
NM Sisters of the Song 14%
NM Tainted Erebus 29%
NM Ulfrik 23%

 
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Topic: Dawn of the Dragons: General / What do you hate about this game?

How about the way they do maintenance at 20:00 GMT on a Friday evening?

 
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Topic: Chronicles of Herenvale / =Plat Drop Statistics=

I think you misread my meaning. For the purpose of this post, I’m not (yet) interested in the outcome, just in the way the experiment is set up. The in-game info stated that being Raid Master affect drop rates, therefore it is a variable that needs to be controlled, or at least mentioned.

- If Rease is always Raid Master, the final answer is the best possible outcome.
- If he is never Raid Master, the final answer may be an underestimation. (Note: may be, as in that case we wouldn’t have statistical information about the best possible outcome to compare.
- If he is sometimes Raid Master, but not always, the final answer may be anywhere between those obtained from the previous described situation, not knowing what either the upper or lower bound would be.

In short, information about something known to be a variable is important in order to interpret the outcome of the experiment.

In addition, you need information on scrolls used, altough I assume that no scrolls are used, ever. Still, worth a mention.

 
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Topic: Chronicles of Herenvale / =Plat Drop Statistics=

Were you also the Raid Master of all raids? The in-game info does state that this is a contributing factor.

 
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Topic: Swords & Potions / New Guild Looking for members

I’ll join too, same conditions as whogotdafonk. Carpenter and Sorceress. Add me please.