Recent posts by saybox on Kongregate

Flag Post

Topic: Kongregate / Open Letter to Jim Greer

Originally posted by metroidman: the consumers want originality

Check the number of gameplays on the games you’re frustrated about. Most people don’t want originality. The ones who do, don’t pay enough for Kongto base the business around.

Flag Post

Topic: Kongregate / Anyone notice some games on Kongregate have been disappearing lately?

Originally posted by graveyard890:

Bumputeo didnt work for 3 years, I wonder how come they started removing it right when it got active by users who wanted a dead game chat room to RP in.

Perhaps because more users in the room meant more likely that one of them would flag it for not working, or possibly because the developers (of each game) noticed the extra traffic on a gamer they no longer wanted to support, and removed it.

Flag Post

Topic: Kongregate / Anyone notice some games on Kongregate have been disappearing lately?

Bumputeo was removed because it didn’t work. Not sure about Scribble Online but I’d bet it was something similar.

sorry for actually answering your question, I feel like I’m offtopic :P

Flag Post

Topic: Kongregate / Anyone notice some games on Kongregate have been disappearing lately?

Bumputeo was removed because it didn’t work. Not sure about Scribble Online but I’d bet it was something similar.

sorry for actually answering your question, I feel like I’m offtopic :P

Flag Post

Topic: Kongregate / Another quick Q about "Hot New Games"

To get into the regular Hot New Games section you need 3.5+. Your game stays in that list as long as it keeps up a 3.5+ rating, so even if you have friends who initially like it, it will only remain in the list if the general Kong players also think highly of it as well. The game goes on the list based on release day, not when it reaches the rating, so if you upload a game that starts on a low rating, and then improves after a month or two, it will be a few pages back in the list.

The list on the frontpage is handpicked, but it’s picked from games with at least a 3.5 rating – usually more like 3.8 or above. And it needs to be a solid rating, not an “I barely reached the bar” one.

(unless the game is an MMO – those are promoted differently.)

I would recommend that you focus on what needs to improve within your games themselves rather than trying to work out the easiest route to featuring in the hot games lists. If the game wasn’t rated well enough to make it into Hot New Games then it doesn’t really matter how close it came, and knowing what you missed it by .5 of a rating doesn’t really mean much in terms of your next upload.

The biggest tip I can give you to make your games better is this: listen to the negative comments you get, not the praise. Right now, the comments that criticise the game or offer lengthy critique or suggestions have replies from you either telling people their opinion is “wrong” or saying stuff like “I’m just a single person. I have a life of my own outside of a past-time”. You will never improve if you filter out everything except praise. The people posting how much they like the game already gave you a 5/5, so if you’re not happy with the final rating you got, you need to accept that your game needs to appeal to more of the people who rated it lower.

Also, don’t tell people to delete their saves by moving the Flash storage slider or deleting chat.kongregate, as per some of your comment replies). Anyone who did that just deleted their save for every single game they play on Kong. That’s guaranteed to get you downvotes if people realise :P

Flag Post

Topic: Kongregate / Today's BOTD game has profanity

Originally posted by adv0catus:
Originally posted by saybox:
[…]I just wanted to make sure the OP actually got a proper response to a valid question.

Except, you’re wrong. Swear words are filtered in chat, not censored. The difference is that you’re still allowed to say the words and in context, people should know what you mean, but the words themselves aren’t visible. The quote makes it pretty explicitly clear that swearing is allowed. It even says “Some swearing can be allowed” where, in this context, the “some” comes from my explanation earlier. If a specific moderator does not allow swearing, they’re the exception, not the rule. That’s them being overly strict and not adhering to the guidelines. In cases like that, they should be reported so the administrators can reclarify the swearing rule for them. Using an outlier to justify a false statement is just wrong.

K, thanks for your input. It’s irrelevant to my original post or the OP and we’re clearly going to disagree on whether removing entire words from chat is censoring them but I don’t think that invalidates the point of what I said.

Flag Post

Topic: Kongregate / Today's BOTD game has profanity

Originally posted by Holy2334:
Besides it says it in their chat guidelines you are allowed to swear.
Originally posted by Kongregate:
Because everyone using Kongregate are 13 and over, the language throughout the site should be approximately PG-13. Some swearing can be allowed (we here at Kongregate are no saints), but it should not be directed at other users (see “Don’t harass others”).

First – the rules are unclear, as I outlined already. Chat has a language filter along with mods who may or may not allow some swearing, and didn’t people may interpret the conduct guidelines differently. “Can be allowed” is not the same as “is fine.” Either way, it’s far more helpful to explain things politely to someone than to be obnoxious or condescending.

Second – this thread is full of people who’ve previously made complaints along the lines of “the community sucks compared to how it used to be”. But look at the replies this thread has, most of them are either making fun of the OP, or just condescending. I’m not interested in debating the semantics of exactly what is or isn’t allowed with you, because I just wanted to make sure the OP actually got a proper response to a valid question.

Originally posted by The_Atari_Kid:

What is the world coming to? Nobody, show OP this game.

when “Don’t Shit Your Pants” was released, there were quite a few threads debating the language in it. Two different admins weighed on discussions, with Greg commenting that there was “concern” over badging because of how it might affect chat and aC explaining Kong’s policy on stuff liek swearing in games. The main difference, though, was that most people didn’t feel the need to be condescending to those who weren’t keen on the language used.

Flag Post

Topic: Kongregate / Today's BOTD game has profanity

Originally posted by adv0catus:

All chats allow sweating.

That’s not true. There are plenty of moderators who won’t allow any swearing in their room.

Flag Post

Topic: Kongregate / Today's BOTD game has profanity

Originally posted by fhhuber:

The game violates Terms of service for dhat… therefore it should never have been given a badge. it should have been deleted.

The rules for game uploads disallow both “obscene” and “inappropriate” games, without specifying exactly what counts as obscene or inappropriate. Some countries or upbringings will have different views to others on these. For example, in Germany games with swastikas in are banned from stores, while no other country in the world considers that something which makes a game inappropriate. It’s worth pointing out that swearwords are, by definition, obscene, so interpreting a ban on obscenity as being a ban on swearing is fair, even if it’s incorrect in this case.

So it’s a valid concern. It’s also true that many (most?) chatrooms on Kong don’t allow swearing, and the Conduct Guidelines have a section that basically says swearing on the site is discouraged, even if it’s not always silenceable. The Terms of Service itself also mentions “objectionable” content, and like with the earlier phrasing, different people will consider different content to be objectionable.

Anyway, despite that, Kong does allow swearing in games on the site, and some chats allow some amount of swearing. There’s not much you can do except not play the game, but on the plus side, since it was BotD yesterday, it;s already gone :P

Also, it’s better to flag games or email Kong about them directly instead of posting in the forums, for situations like this.

Flag Post

Topic: Kongregate / advocatus

Originally posted by Darkscanner:

I bet you $20 he won’t respond

I accept your bet.

Adv0, I will pay you $10 if you respond here.


Flag Post

Topic: Game Programming / {AS3} Game Help ?

You shouldn’t have too much trouble with this if you have some basic AS3 knowledge.

You’ll need:

  • a counter that counts up
  • a button to start and stop the counter
  • a condition to check if you stopped it on the right time
  • a soundtrack by justin bieber
  • an end screen to tell you if you won
  • another button to reset everything and play again

Which bits are you unclear on how to make?

Flag Post

Topic: Kongregate / Commercial games on Kong

I’m not a fan either. However, the market prefers that sort of purchasing rather than paying upfront for a game – those games are insanely profitable. So I think we’re stuck with them.

Flag Post

Topic: Game Programming / AS2 Shared Object help

Don’t call Flush every 5 seconds. That will cause lag for many people (especially laptop users or people who don’t have storage set to unlimited).

Originally posted by player_03:

It won’t save until you call flush().

It won’t permawrite the file til you call flush, but flush is called automatically when you close the game anyway. so I don’t think that was the problem.

The code in the first post works fine exactly as it is. It’s more likely that wherever you’re saving VARIABLE1, you have a mistake.
Here’s some slightly updated code to show the saving and loading is working fine. Try it in a new file :P

so = SharedObject.getLocal("FILENAME2");
if ( == 1){
trace("Loaded VARAIBLE1, value is "+VARIABLE1)
} else {
VARIABLE1 = 0; = VARIABLE1; = 1;
trace ("Created save file and SAVED "

Flag Post

Topic: Kongregate / Controversial Game

@Bobby: I updated my post after someone PMed me suggesting that Han was trying to make fun of the dev replies.

I’m on the fence about it, but it doesn’t affect the rest of what I said.

If this isn’t for publicity, everyone else needs to back WAY off and contact admins asap.

Flag Post

Topic: Kongregate / Controversial Game

If this is some sort of promotion / roleplay / publicity for Clout, please make it much more obvious.

First of all, is HanLecter Delosford’s alt?? One of the comments on Clout was posted by Lecter but looks like it was supposed to be from Delorsford. I took a screenshot since I’m sure the comment won’t be there long. I didn’t post the screenshot because it’s gonna be pretty obvious who will say I edited it, and who will accept it’s real, and I don’t want one screenshot to be all that people talk about from my post.

EDIT to say that someone PMed me and suggested the comment from Han was sarcasm. I will reserve my opinion on that but I updated my paragraph above :P

Regardless, right now it appears the dev is using alts to promote his game through some sort of weird roleplay promotion. I hope that’s all it is. I don’t play the game and if this is supposed to make me want to, NOPE. It makes me a little scared.

Last week I was on skype with someone who goes to FSU. His phone buzzed. “Shooter in the library.”

It is not a good feeling to hear something like that.

The shooter turned out to have been posting on Facebook for a long time about people watching him, groups that were out to get him, and so on. Nobody was too bothered – til it was too late. Problem is, it’s hard to tell apart the ones who are trolling for a reaction from the ones who actually think like that. Despite popular stereotypes, people can hold beliefs like that to the point that they will kill over them, while still appearing to function normally the rest of the time.

I’m not suggesting that Delosford is gonna go shoot anyone. Since at least one of the people he’s arguing with is an alt, then it’s looking more like a way to get people to view the game. The comment drama from last year’s argument about pay to win means has long since died off. So I can definitely accept the idea of controversy in order to generate more views for the game.

However, I feel that this is inappropriate as a way to get more views on a game, if that’s all this is. On the other hand, if these are the views Delorsford actually holds, then this is a serious problem that needs to be handled in a way that doesn’t involve internet posts and forum discussions. Anyone in the know can feel free to drop me a PM and clear things up.

Flag Post

Topic: Kongregate / Don't buy Kreds! You can be banned for doing so!

I do fraud detection as part of my job with another website.

The biggest markers for fraud is when someone makes a ton of different purchases. It doesn’t make a difference whether it’s with the same card or multiple cards. Sometimes someone will steal one card and max it out, other times they get a bunch of them and take 20 bucks off each one.

We don’t monitor every payment everyone makes – we couldn’t. There’s too many. What happens is that there are various ways in which a high spending account can come up for review, at which point we have to figure out if the purchases are fraudulent or not.

Kong isn’t liable for anything if your account appears to be fraudulent and you get banned. You can still chargeback the money you paid, but realistically, 99% of the times that someone refuses to prove they own the card it’s because they don’t. “Well I do own the card I just decided not to prove it” makes no sense at all and I don’t know how you can post that and not think it might be why you got banned :P

Email Kong’s customer service and prove you’re allowed to use the card instead of raging about it on a forum. It should be clear you don’t get banned for buying Kreds, you get banned if you act like you stole a credit card to buy Kreds with. In the time you’ve spent complaining here trying to persuade people that buying Kreds gets you banned, you could have cleared the whole thing up with Kong :P

Originally posted by Tetsuo_Shima:

Now, assuming they actually were fraudulous, what happens to the actual owner of the card? Shouldn’t he have some way of getting reimbursed (not necessarily by kong obviously)? If kong has a way of checking the identity of the owner of a credit card, they must also have some sort of contact details (other than the obvious account details of the account that’s been deemed engaging in fraudulous activity), shouldn’t they need to notify the owner via those ways that they have potentially been the target of fraudulous activity? How else is this person ever going to be able to do something about it and potentially get reimbursed via whatever means possible. It seems obvious to me, if this person (the actual owner), hasn’t complained or halted previous purchases he’s not going to be aware at that point and never will do anything about it. Is there some sort of mechanism for this in place as well? Or does kong simply take the easy way out to cover their own backs so they won’t be open for a liability suit?

This is what chargebacks are for. You (the real card owner) contact your bank and dispute the charges, and the money is automatically refunded to you. This is also why you get banned if you chargeback money against Kong for a legit purchase – you sign a document stating that the purchase was fraudulent.

Flag Post

Topic: Kongregate / Idle game badges

Admin quotes as to why idle games aren’t badged.

We have made a fairly strict editorial decision to not badge idle games, as they are typically something that would be incredibly hard to gauge what is an achievement in the game and what is actually fun for the average user on Kong. This rough policy was set when games like Knight’s Story were popular and literally involved nothing else besides letting your computer idle.


The easy badge was given to Anti-Idle as a bit of an exception as part of the Apocalypse Nao event due to it’s rating, how much real content it has and, more importantly, how many hundreds of people were still actively playing the game years after it was released. The badge was basically just a nod to a game that was pretty extraordinary in the landscape of the site and was really meant as an exception rather than a change in policy.


However, that being said, this might not be our policy forever, especially as more ‘idle’ games come out with more and more real active features rather than just counters that increase with time.


we will probably have to re-evaluate this editorial policy at some point in the future
Flag Post

Topic: Kongregate / Problems in todays Kong


Originally posted by multifails:

1) Secondly there is no ‘carrot’ for the dev to increase a games rating after the first month rather than concentrating on making another game unless the game is a very big hit.

This is true and I’m not sure how you can point that out while claiming that devs should be punished for not putting in continual effort to a game that’s already had its strongest time in the spotlight. What you’re suggesting doesn’t make it more appealing for devs to continue working on a game, it just means that it makes more sense for them to say “this game is finished, no updates ever, see you.”

Personally I wouldn’t keep playing a game I didn’t like just in case it was updated eventually. And if I do like the game as it is, then updates are a bonus, not an obligation.

Originally posted by multifails:

1) Monthly contests should also be divided onto multiple months so that the devs have an additional ‘carrot’ to keep polishing & fixing their game after initial release. Making it so that if a game released the previous month that didn’t get a monthly prize raises their rating past the rating of the 10th game in the previous months ‘competition’, they are rewarded as if they got to the 10th place. This promotes the dev to spend more time polishing a game that is good but only lacking in polish or content and thus, we get better games.

This wouldn’t work simply because there’d end up being massive backlogs of eligible games. Let’s say ther’s ~900 games uploaded in a month: only 10 of those can win the monthly prize, and everything else ends up with a rating lower than those. So 890 games are now competing with the next set of 900 games on the list. You’ve just doubled the number of games trying to win one of ten prizes, making if less likely that any individual game is going to win.

Also, many MMOs (who are the games that talk about updates, Kreds, etc the most) are ineligible for the monthly contests in the first place. The money involved for a contest prize is irrelevant to them compared to what they make from MTX.

Flag Post

Topic: Game Programming / Ad Revenue not updating

Here’s the problem with the ad revenue report: the gameplays and the revenue update at different times. Gameplays updates first, ad revenue lags behind by a day or two. So in a few more days you might find the total goes up (or you may find it turns out it was accurate, who knows).

The “last updated” thing at the top is automatic and doesn’t mean anything at all. It updates itself around midnight every day, and I think that may be when gameplays update, but unless it shows a time that isn’t ~midnight, then your money wasn’t updated, it was just the daily tick.

I don’t think it’s ever updated at the weekend, either. My advice is to wait til Tuesday and then see how it looks.

Flag Post

Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by StOtS:

As for your comments on adv0, let’s try our best not to make this an argumentum ad hominem.

The questions and concerns he’s raised in regards to the way admins run the site and treat their mods are perfectly valid

Perhaps if Adv0 hadn’t written a post all about how unfairly he thinks he’s treated (again) I wouldn’t have had anything to reply to. But if you say his claims are accurate, then it’s not a problem because then my post is to you as much as to him.

There is a massive difference between disagreeing with something the admins decide, and going on a rant about it. There is a huge, obvious, punch-you-in-the-face difference between debating a topic amongst mods, and publicly calling the admins “biased”, “incompetent” or “unable to do their jobs”.

More generally, there is nothing trustworthy about turning on someone the moment they do something you don’t agree with. If you can only be trusted for as long as things are going your way, you’re not a trustworthy person at all.

And for some people, that’s fine. If you want to be the guy who’ll bite as soon as the hand isn’t offering food, that’s your choice. But if you choose to be that guy, don’t delude yourself into thinking that you’re the go-to guy when they need someone reliable, because you aren’t.

There will never, ever be a role in your life where you always agree with the decisions someone senior to you is taking. Even when decisions are made as equals, you won’t always get your own way. Loyalty doesn’t mean you have to agree blindly but throwing a tantrum any time someone doesn’t go your way doesn’t make you remotely reliable. Who’s gonna trust you with anything when they know there’s a good chance you’re gonna start ranting and raging in public if you don’t get your way on things?

The true test of loyalty and trustworthiness in ANY situation isn’t when things are going well, it’s when things aren’t going your way.

Flag Post

Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by adv0catus:

What do I mean by that? Well, it’s not really a secret that the administration tend to favour certain users/moderators. As I said earlier, people that make them look good and say “How high?” when asked to jump. Would go to the ends of the earth, etc. for the administration without even asking why. They’re cut a lot of slack, given a lot of leeway and get a lot of powers and things they want (modding in rooms they shouldn’t be modded in, modded in forums they shouldn’t be modded in, ‘special’ tasks assigned by the administration that is top secret, etc.)

There’s a pretty simple reason for this. You’re not trustworthy and they are. You go out of your way to twist everything to undermine the site and make the admins seem incompetent.

Please – everyone in this thread – drop the idea that loyalty is a bad thing. There’s no shame in being proud to be a mod, or in doing what the admins ask you to do, or in following site policy. It’s pretty ridiculous that people are even questioning why mods who represent Kong in the best manner are trusted more than those who don’t, but if anyone was legit wondering why this happens, it’s because trust has to earned.

Yes, you’re entitled to think the admins are incompetent, and you can even post about it – they’r pretty lenient on that sort of thing. But don’t expect them to trust you with extra power or privilege if you’re constantly showing that you’re not reliable or trustworthy. This isn’t some sort of conspiracy or secret bias, it’s about who Kong can rely on to actually do what they’ve been promoted to do.

Flag Post

Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by StOtS:

I’ve brought this up with the admins before, and I’ve seen at least one other mod do the same, but mods tend to know their communities better than the admins – they actually spend time with them. So that’s why it’s interesting that the word of a mod matters so little when it comes to negotiating things like extra mod powers, and the process of nomination.

I would argue that knowing your particular room isn’t even close to knowing how admins want to structure things overall. Plus, with so many mods already, the more weight you give each individual mod, the more you find that as a collective, there are disagreements amongst the group. The idea that your word, as a mod, should have more sway about mod nominations is great until someone else also feels their word as a mod should have more sway – and they disagree with you on your mod nominations.

Originally posted by StOtS:

As I think I mentioned earlier, I nominated a couple of great candidates for modship in my room but they were knocked back. Reason? For one of them, their behaviour a couple of years ago put them in the bad books, and another was a little bit harsh with users – not something that couldn’t be moderated with a request to be a little lenient (which I understand the admins have been prepared to do), but that was enough for no modship.

This is basically a demonstration of what I posted above. Personally (not that I’m a mod, but that’s not the point) I’d say that someone who is harsh with users when they aren’t even in a position of authority should never, ever be promoted up. You’ll generally see that someone who’s caustic and can’t be polite to other people when they’re on the same level with them will treat them with complete contempt if they’re ever promoted to a role “above” them.

You say they were a great candidate, I say they sound like a terrible candidate, and they were probably just someone you happened to like as a friend.

Originally posted by StOtS:

And to the point about the modcall system not working – Mods were never obliged to take modcalls

Kind of a problem really. Mods who only mod if they feel like it. That sort of approach stops any sort of global system working, in which case the room mods are a much better idea since the mod of any given room likely wants to keep their room in good order.

Flag Post

Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by adv0catus:

But it is. The administration don’t like being told they’re making mistakes or made the wrong decision. They surround themselves with moderators that bend to their every whim. Moderators that, when asked to jump, say “How high?”. Any moderator that ‘grows a back bone’ and starts to become vocal about the decision making process of the administration is pushed out. Hell, they flat out lied to one so they could get away with no re-modding them.

I think the definitely-hypothetical-and-not-someone-with-a-grudge-against-Kong moderator in the case you’re describing sounds like someone whose ego got in the way of his ability to actually moderate properly.

I mean, first of all you’re talking about him like he actually had the right to overrule decisions the Kong admins made, despite having less information or knowledge about the site as a whole than they do. Telling they’re making mistakes? Informing them they’re wrong? This fictional, totally made up moderator apparently considers his authority to be greater than that of the admins.

Secondly, and this is a pretty important point to me, it makes no sense for Kong to want moderators who act out like that. To 99.9% of members, mods are people who represent Kongregate, and are there to make sure the rules are being followed in chat. It makes no sense at all for mods to be kept around if they can’t follow whatever the policy is for mods on the site. Personally I’ve always felt Kong is much more lenient on this than most sites – there are a whole lot of places out there which don’t allow mods to openly disagree with anything, even things like the color scheme of the site.

Additionally, this hypothetical moderator was apparently unable to accept it if he spoke up about something and was disagreed with. The right to an opinion, whether as a mod or otherwise, doesn’t mean that his opinion was guaranteed to be acted on. From how you wrote your post it sounds like this fictional guy wasn’t happy with being able to raise a problem with the admins – he’d keep going on and on and on about it if he didn’t get his own way. Even if his opinion happened to be entirely accurate, the fact is still that the final decision on a given topic wasn’t necessarily his to make, and if he refused to accept that, it doesn’t sound like he knew his place at all.

Flag Post

Topic: Game Programming / Survival Horror: Interactive Fiction

Originally posted by player_03:

The title isn’t something that goes wrong in the first minute, but it still counts. After all, players see the title (and decide whether or not to play) before reaching the game page. A boring title causes you to lose players before they even arrive.

OR, they see the title and think “Kong really doesn’t have many text based adventures, I want to try this out” and play a game they otherwise wouldn’t tried. That was what made me click whne I saw int in the new games list yesterday, and I enjoyed the game for what it was.

However, it needs a few improvements.

Firstly, checkpoints. It’s too long a game to make people start over every time, and the fact that sometimes it’s impossible to control whether your guy lives or not makes for some frustrating restarts. A checkpoint after the player gets the bus would be a good place for the first checkpoint.

Second, the chalk / locker clue is too cryptic. Unlike most of the other things I found so far, there’s nothing that makes you even consider that the number is anything to do with lockers.

Finally, when you mouseover a word it would be nice if it highlighted the entire clickable section your mouse is over. It would make it easier to distinguish between certain words that both do different things but are close together, or sections where the entire text is clickable and only does one thing.

Flag Post

Topic: Game Programming / GiTD #43 - *Congrats Halysia*

Fly Horror: I scrapped my entry because it was too similar to this, and since it was posted so early in the contest, I didn’t want to end up arguing over whether one of us copied the other. Nice concept but needed a lot more polish IMO.

Earl the Horror: cool graphics, nice idea for gameplay, everything felt too sluiggish for me.

Flappy Horror: I couldnt’ get into this. I like the idea and the theme but it felt too awkward to play.

Slime Horror: awesome graphics, game was a bit too easy, and movement speed was way too slow without dashing.


1: Slime horror Dash
2: Earl the Horror