Recent posts by saybox on Kongregate

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Topic: Kongregate / Who is the Best Admin? (April 2014 Edition)

I APPEND COTTONCANDYMAN TO MY VOTE.

BECAUSE HE PMED ME.

 
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Topic: Kongregate / The first BOTD for a new kongpanion is a medium badge on a shitty game

I liked Band of Heroes.

 
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Topic: Kongregate / [Complete] Kakariko Village Name Change: Voting Thread

In no order:

Death Mountain
Level Select
(I also like the current name)

 
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Topic: Kongregate / Who is the Best Admin? (April 2014 Edition)

This post has been rem – HA JUST KIDDING FOOLED YOU.

MY VOTES GO TO:

  • PHOENIX00000010199394949990012930 FOR HIS DEVELOPER SUPPORTS
  • RAWISWARMOJO FOR TAKING THE TIME TO REPLY TO MY PMS
  • TRICKYRODENT BECAUSE I LIKE MICE

I don’t think I’ve talked to any other admins HEY ADMINS IF YOU WANT ME TO ADD A VOTE FOR YOU PM ME :DDDDD

 
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Topic: Game Design / Why can't we have independent login systems?

You can store player data however you like, it just needs to authenticate via Kong. The idea is that players logged into Kong should never see a registration screen for games they play on the site.

Outside accounts are fine for players on sites outside Kong. Players on the site should be silently registered and logged in using the Kong API. You can check if the game is being played on Kong or not when it loads, in order to determine how to handle players.

 
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Topic: Game Programming / Is our game too hard?

The game makes no sense without your instructions here, but after reading them I was able to reach 4k pretty consistently. IMO the spinning mechanic isn’t fun at all and the game would be better without it. It’s disorientating and it doesn’t feel like it’s some cool skill I’m pulling off, the game is doing it for me. Sliding and flipping do feel more fun, because I’m in control of them, although I found it hard to judge when I was past the ceiling blocks. Allowing me to land on green blocks, rather than having to entirely avoid them, would have helped, but would also make the game a lot easier.

 
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Topic: Game Programming / Is self-promotion of games acceptable in this forum?

Originally posted by dragon_of_celts:

So why is there a Game Design forum (for games they have programmed or intend to program or are considering programming)? Or any other forum that can be, with some stretching, connected to programming?

Don’t ask me – my original suggestion was to move GiTD to the Game Design board. I just don’t think it makes any sense to say “GiTD is about programming and nothing to do with Game Design” or “Some feedback threads are okay here but others aren’t”. It should be all or nothing.

 
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Topic: Game Programming / Is self-promotion of games acceptable in this forum?

Originally posted by Ace_Blue:

2) GiTD is a programming contest. Pretending it is not is disingenuous at best. Cooking contests aren’t decided based on who has the spiffiest recipe, judges sample the final products and make their decision based on how they look, smell, feel, and taste. Likewise programming contests aren’t judged on who has the 1337est coding skills, but based on how the final product looks, feels and plays. In more algorithm-oriented programming contests it would be how fast and reliable the final product is, but still it’s not about what the source code looks like. To try to disqualify GiTD from the Game Programming forum because the entrants program games, or whatever your exact point is, makes no sense.

That’s a very compelling argument and therefore it’s only logical to conclude that when someone wants feedback on the game they’ve programmed, they’d post in the same place.

 
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Topic: Game Programming / Is self-promotion of games acceptable in this forum?

Originally posted by EndlessSporadic:

@saybox

If you want an overall idea of how well you did you take it up with the design team and QA, not the programmers.


Yeah, cuz the typical Kong developer has a group of designers and a QA team. That’s definitely what indie development is known for, big teams and corporate structure.
Originally posted by EndlessSporadic:

@saybox

Most of us don’t care to take the time to critique your game. We are willing to help, but only if they know what they want help with. You may not be, but a lot of us are busy (as most productive programmers who want a successful career are).


Just because you think you’re too much of a bigshot to help someone else out doesn’t mean everyone is. If you’re that busy maybe you could just ignore the posts.
Originally posted by Ace_Blue:
So yes, I have a problem with people making an account just to post a link to their game and ask for “feedback”, and I don’t have a problem with a regular posting a link to their game and blatantly asking for views and ratings so their game has a chance to get exposure.

If you think that’s weird then you’re the weird one, because this is the way of the world: People who are part of a group, and give to the group, can expect to get a better treatment when they ask something from the group than some stranger who just wants a quick handout.

Everyone appears to be in agreement that posting the link here solely for views doesn’t really benefit anyone, because so few people will click through. So although there are definitely some people who post here thinking it will get them a bunch of high ratings, I’d prefer to still have the option for people who are new but genuinely want feedback, to make an impression. Maybe getting a positive impression of the board, instead of being told they’re not welcome, would mean they kept posting and did end up helping others.

Originally posted by Ace_Blue:

As for GiTD, it is a game programming contest. In what bizarro world doesn’t it belong in the Game Programming forum?

GiTD has never been a programming contest. You don’t need programming skill to enter (Stencyl entries are accepted), and we vote based on gameplay, graphics to some extent, and polish. I don’t think anyone ever won a GiTD solely through their code being the best… I don’t think anyone has ever even gotten votes based on programming skill alone.

 
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Topic: Game Programming / Is self-promotion of games acceptable in this forum?

Originally posted by Aesica:

I don’t see how this particular subforum is a very useful place to promote one’s games.

Because of this my opinion is that it should be allowed. It doesn’t bother me much that some of the feedback requests are actually just attempts to get extra plays on a game, since like Aesica said, it’s only gonna get them 5-10 plays or so anyway.

I’d rather have the option for people who want it to be able to get genuine feedback here, but the next best thing would be to disallow any sort of feedback thread and move them all to the Design board. But IMO that should include regulars asking for feedback, games in progress, GiTD threads, etc. I don’t like the idea that regulars get special rules just because they post here more often.

The programming board itself isn’t exactly busy anyway – the refusal of most regulars to deal with new programmers, AS2 users, or basic questions hugely limited the number of new members becoming regulars, and several of the higher posting regs haven’t been around in a while – and I don’t see much point in telling even more people that they’re not welcome.

 
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Topic: Kongregate / More options to get kongregate animals

Originally posted by spookyskeleton:

Too much work on badges :///

Didn’t you see this yesterday? It solves your problem and definitely wasn’t an April Fool’s Day prank.

 
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Topic: Kongregate / [Feature] Kongbot Gameplay Service - Feedback Appreciated!

The real reason this feature was cancelled isn’t anything to do with it being an April Fool’s Day prank, that was coincidence. It’s because Nintendo wouldn’t license their patent for it.

 
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Topic: Kongregate / Why you should use adblock on Kong

Originally posted by KennethP30:

Ads can maybe contain some porn links and it can make users accidently click it

“accidentally”

 
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Topic: Kongregate / [Announcement] Troll Day!(OVER)

Originally posted by adv0catus:
Originally posted by saybox:

Going off Crow’s posts I figured every day was troll day.

Pointing out a valid argument/statement/opinion in an atypical way (sarcasm) =/= trolling

I’m pretty sure posts for the sake of stirring up (or continuing) controversy, drama, or argument are trolling, regardless of whether they’re valid opinions or not. Personally I see a pretty big difference between how Crow posts and how someone like Booby makes his points, even though I often disagree with Bobby.

Discuss how Adv0catus doesn’t understand what trolling is ;)

 
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Topic: Kongregate / [Announcement] Troll Day!(OVER)

Going off Crow’s posts I figured every day was troll day.

 
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Topic: Kongregate / How to determine how many people like split tests (the kong way)

Originally posted by bobby71983:

@saybox, Complaining shows passion. The people that care the most about change should also be the ones who are very critical. Someone who does not care about the site is highly unlikely to complain, they will either just deal with it, or leave. It is a mistake to listen more to the people who are more positive to you than the ones who are more negative to you. Negativity is a stronger emotion, and should be taken more seriously.

Untrue: statistics don’t take positive or negative feedback into account, whereas you seem to be under the impression that Kong is measuring positive feedback as the metric.

Besides, it’s a mistake to listen to people who are consistently negative because it becomes clear that negativity is simply a persistent trait in them. That goes double when the complaints tend to appear within 5 minutes of a new feature being announced, sometimes before it’s even added. That type of user isn’t worth listening to because nothing is ever good enough for them. I’m not saying that applies to you personally, but there are definitely people here whose posts are just a barrage of criticism and whining.

In short, if you want to be heard when something is majorly wrong with the site, then don’t dilute your point with constant complaints about every other flaw you think you see.

Originally posted by bobby71983:
I do not trust that the admins are using the data they collect properly

This sort of thinking also spawned conspiracy theories about 9/11 and every other major event ever.

If you’re unable to trust that other people can do their jobs correctly, even when they have more experience, information, and training than you, there’s nothing they could ever do that you’d find yourself in agreement with. And that’s a problem because it means there’s no point in them trying to make changes you want: you’ll still complain about something because you’re certain they don’t know what they’re doing.

Originally posted by bobby71983:
Instead of making the UI user friendly, they simply add what they think is best, as has been confirmed by several admins who made changes for the reason of “I think it looks better”. The reason should be “This is more user friendly.”

I have never seen a split test carried out on this basis, but if you have links to threads where admins said that, I’d like to see if we have the same interpretation of them.

Originally posted by bobby71983:

Kong is not growing btw, so don’t know where you get your numbers. It is very much stagnant/slightly declining.

Kong’s presentations have pretty consistently pushed that revenue is growing, mostly due to MMO games. New user acquisition is (said to be) reasonable, but I believe Greg (or maybe Emily) mentioned they recently changed strategy, moving away from sponsorships and towards other methods to attract new users. I’d assume that the increased focus on new user retention is as a result of the increased difficulty in keeping users on the site after they followed Kong sponsor links.

How were you defining growth?

 
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Topic: Kongregate / Badge of the day

Originally posted by Roki123:

Why is it almost always an easy badge? With the Kongpanion, I have an idea where the 4 first badges are easy, the next 2 medium and the last one a hard badge.

I like this idea – shiny Kongpanions would mean more if you had to put some effort into earning them.

Personally, I’d have liked a system where base Kongpanions were easy to obtain (one BotD a week, as now), and the dailies gradually got more difficult through the week, so that getting a shiny was more of an achievement. They’d have stats and each daily BotD for that week would level them up, and then we’d make groups of 3 Panions and battle them.

It would be awesome and it seems kind of a waste that we have what’s effectively a Pokemon-lite system, that has basically no use at all. I like the Panions but there was potential there for them to become a major part of the site.

 
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Topic: Kongregate / [Update] Removing the Serious Discussion Forum

Originally posted by oOTrentOo:
Serious discussion is just 4 peoples TL;DR opinions on stupid subjects like “IS GOD REAL.”

Like other people said, I think topics like that would end up in OT if there wasn’t a forum reserved for it. Not that I ever visit ever of those boards, so it wouldn’t bother me if that happened, but I think OT would end up with more serious topics and less OT-ness.

 
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Topic: Kongregate / How to determine how many people like split tests (the kong way)

So every time I see a topic about this it makes me think two things. First, the people who complain the most about Kong “not caring about” the forums, are also consistently the most unpleasant towards others on the boards, making the community way less enjoyable overall. Second, Kong members don’t understand split testing well.

I can’t solve the first problem but I figured I’d try to explain why split testing works. The short version is that when you’re measuring a specific metric, with a large enough sample size, there’s a high degree of certainty that your sample group predicts the response of your entire userbase.

Split tests on Kong are aimed at increasing new member retention, according to Emily. This is a pretty important metric, it refers to keeping new members engaged enough that they come back after their initial visit. Without retaining new members, the site can’t grow, and you’re reliant on your existing userbase – who may leave for any number of reasons that are outside your control.

Is it working? Well, we know for sure that it’s not having a negative effect. Kong remains the largest site of its type by far, and continues to grow. The kneejerk reaction is to point out that correlation doesn’t necessarily imply causation, but we can see that the updates aren’t having a negative effect when we compare Kong’s overall traffic, revenue, and growth to itself and to other gaming sites. At worst, even if you’re certain Kong’s growth is because of some other reason, the changes would be neutral, they’re not negatively affecting it.

But here’s where split testing proves its worth. Split tests work on the basis that the reactions of a sample of a demographic predicts the outcome when the change is applied to the full group. This is incredibly reliable when your test is tracking the right metrics and the right sample size. It’s used everywhere: remember that experiment you do in school where you put some plants in a cupboard and some in the sunlight, to see which grew better? That’s split testing, and if you were growing plants to sell, you’d be using similar data and tests to make sure conditions were optimal for your crop of tomatoes.

If you’re measuring plant height in your split test, you may find that the ones in the dark grow taller and thinner as they stretch towards whatever light there is. And if you wanted to grow tall, thin plants, then you’d go with that. It would be the wrong metric if you were selling tomatoes, though – you’d want the plants that produced bigger, healthier, tastier tomatoes, which would probably be the one in the sun. Hopefully there’s nobody on the forum who’s run that experiment and still thinks that the outcome didn’t predict how your entire tomato crop would respond to the sun, but if so, you should probably never get into tomato farming.

So back to Kong to finish. The metric is new user retention, the split tests show a statistically significant uplift in new user retention, and when the changes are rolled out across the board, we know that, at worst they have no effect, and it’s almost certain they have a proportional increase in new user retention. That means that Kong’s method of testing is working better than listening to the small number of forum users who dislike the changes (and it’s worth noting it’s ALWAYS the same people complaining about each change, too).

In conclusion? Kong is currently focused on growth. That’s gonna mean that new members are focused on, and that may come at the expense of things existing members are used to.

 
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Topic: Kongregate / Epic Fantasy Battle 3 Not Saving

You are welcome! :)

 
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Topic: Kongregate / Epic Fantasy Battle 3 Not Saving

You may have used up all the space allowed for Flash saves on your PC. Setting it to unlimited would solve the problem. Right click in the game, go to Settings, then Storage, and move the slider all the way to the right.

 
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Topic: Kongregate / What's up with the comments downvotes?

Originally posted by drnoam:

Comments that a few people didn’t like should not be hidden, this is censorship, and it silences minority views. A very bad practice! Comments should only be hidden if they’re flagged as spam or as offensive – and then by a moderator.

Ironically what you suggest – Kongregate appointed moderators hiding comments based on an internal set of rules – is much more like censorship than the current system.

Hiding low rated comments isn’t censorship because it’s done based on user voting, rather than some anonymous authority overseeing the process.

Since you bumped this thread up I assume you saw Greg’s post earlier in it, and I think it still holds true now. The system works way better than it used to. Personally I rarely see comments being downvoted that “should” have stayed up; I think most people use the system well.

 
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Topic: Kongregate / High Scores are useless because there are so many cheaters.

Originally posted by Krisch:

Why are there still high scores on Kongregate? There are so many cheaters that it makes them useless.

Use the friend highscores instead of the global leaderboards and there’s more use for them :)

 
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Topic: Kongregate / problem with badge of the day 20-3-2014

I havent seen BoTD notifications for about a week either.

 
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Topic: Kongregate / good game to suggest.

Originally posted by bossgamer1010101:

I just want suggestions on good FPS games on Kongregate besides contract wars!

CS Portable
Rush Team
Red Crucible 2
Freefall Tourny

try those :)