Recent posts by saybox on Kongregate

Flag Post

Topic: Game Programming / {AS3} Game Help ?

You shouldn’t have too much trouble with this if you have some basic AS3 knowledge.

You’ll need:

  • a counter that counts up
  • a button to start and stop the counter
  • a condition to check if you stopped it on the right time
  • a soundtrack by justin bieber
  • an end screen to tell you if you won
  • another button to reset everything and play again

Which bits are you unclear on how to make?

 
Flag Post

Topic: Kongregate / Commercial games on Kong

I’m not a fan either. However, the market prefers that sort of purchasing rather than paying upfront for a game – those games are insanely profitable. So I think we’re stuck with them.

 
Flag Post

Topic: Game Programming / AS2 Shared Object help

Don’t call Flush every 5 seconds. That will cause lag for many people (especially laptop users or people who don’t have storage set to unlimited).

Originally posted by player_03:

It won’t save until you call flush().

It won’t permawrite the file til you call flush, but flush is called automatically when you close the game anyway. so I don’t think that was the problem.

The code in the first post works fine exactly as it is. It’s more likely that wherever you’re saving VARIABLE1, you have a mistake.
Here’s some slightly updated code to show the saving and loading is working fine. Try it in a new file :P


so = SharedObject.getLocal("FILENAME2");
if (so.data.exists == 1){
VARIABLE1 = so.data.VARIABLE1;
trace("Loaded VARAIBLE1, value is "+VARIABLE1)
} else {
VARIABLE1 = 0;
so.data.VARIABLE1 = VARIABLE1;
so.data.exists = 1;
trace ("Created save file and SAVED "+so.data.VARIABLE1)
}

 
Flag Post

Topic: Kongregate / Controversial Game

@Bobby: I updated my post after someone PMed me suggesting that Han was trying to make fun of the dev replies.

I’m on the fence about it, but it doesn’t affect the rest of what I said.

If this isn’t for publicity, everyone else needs to back WAY off and contact admins asap.

 
Flag Post

Topic: Kongregate / Controversial Game

If this is some sort of promotion / roleplay / publicity for Clout, please make it much more obvious.

First of all, is HanLecter Delosford’s alt?? One of the comments on Clout was posted by Lecter but looks like it was supposed to be from Delorsford. I took a screenshot since I’m sure the comment won’t be there long. I didn’t post the screenshot because it’s gonna be pretty obvious who will say I edited it, and who will accept it’s real, and I don’t want one screenshot to be all that people talk about from my post.

EDIT to say that someone PMed me and suggested the comment from Han was sarcasm. I will reserve my opinion on that but I updated my paragraph above :P

Regardless, right now it appears the dev is using alts to promote his game through some sort of weird roleplay promotion. I hope that’s all it is. I don’t play the game and if this is supposed to make me want to, NOPE. It makes me a little scared.

Last week I was on skype with someone who goes to FSU. His phone buzzed. “Shooter in the library.”

It is not a good feeling to hear something like that.

The shooter turned out to have been posting on Facebook for a long time about people watching him, groups that were out to get him, and so on. Nobody was too bothered – til it was too late. Problem is, it’s hard to tell apart the ones who are trolling for a reaction from the ones who actually think like that. Despite popular stereotypes, people can hold beliefs like that to the point that they will kill over them, while still appearing to function normally the rest of the time.

I’m not suggesting that Delosford is gonna go shoot anyone. Since at least one of the people he’s arguing with is an alt, then it’s looking more like a way to get people to view the game. The comment drama from last year’s argument about pay to win means has long since died off. So I can definitely accept the idea of controversy in order to generate more views for the game.

However, I feel that this is inappropriate as a way to get more views on a game, if that’s all this is. On the other hand, if these are the views Delorsford actually holds, then this is a serious problem that needs to be handled in a way that doesn’t involve internet posts and forum discussions. Anyone in the know can feel free to drop me a PM and clear things up.

 
Flag Post

Topic: Kongregate / Don't buy Kreds! You can be banned for doing so!

I do fraud detection as part of my job with another website.

The biggest markers for fraud is when someone makes a ton of different purchases. It doesn’t make a difference whether it’s with the same card or multiple cards. Sometimes someone will steal one card and max it out, other times they get a bunch of them and take 20 bucks off each one.

We don’t monitor every payment everyone makes – we couldn’t. There’s too many. What happens is that there are various ways in which a high spending account can come up for review, at which point we have to figure out if the purchases are fraudulent or not.

Kong isn’t liable for anything if your account appears to be fraudulent and you get banned. You can still chargeback the money you paid, but realistically, 99% of the times that someone refuses to prove they own the card it’s because they don’t. “Well I do own the card I just decided not to prove it” makes no sense at all and I don’t know how you can post that and not think it might be why you got banned :P

Email Kong’s customer service and prove you’re allowed to use the card instead of raging about it on a forum. It should be clear you don’t get banned for buying Kreds, you get banned if you act like you stole a credit card to buy Kreds with. In the time you’ve spent complaining here trying to persuade people that buying Kreds gets you banned, you could have cleared the whole thing up with Kong :P

Originally posted by Tetsuo_Shima:

Now, assuming they actually were fraudulous, what happens to the actual owner of the card? Shouldn’t he have some way of getting reimbursed (not necessarily by kong obviously)? If kong has a way of checking the identity of the owner of a credit card, they must also have some sort of contact details (other than the obvious account details of the account that’s been deemed engaging in fraudulous activity), shouldn’t they need to notify the owner via those ways that they have potentially been the target of fraudulous activity? How else is this person ever going to be able to do something about it and potentially get reimbursed via whatever means possible. It seems obvious to me, if this person (the actual owner), hasn’t complained or halted previous purchases he’s not going to be aware at that point and never will do anything about it. Is there some sort of mechanism for this in place as well? Or does kong simply take the easy way out to cover their own backs so they won’t be open for a liability suit?

This is what chargebacks are for. You (the real card owner) contact your bank and dispute the charges, and the money is automatically refunded to you. This is also why you get banned if you chargeback money against Kong for a legit purchase – you sign a document stating that the purchase was fraudulent.

 
Flag Post

Topic: Kongregate / Idle game badges

Admin quotes as to why idle games aren’t badged.

We have made a fairly strict editorial decision to not badge idle games, as they are typically something that would be incredibly hard to gauge what is an achievement in the game and what is actually fun for the average user on Kong. This rough policy was set when games like Knight’s Story were popular and literally involved nothing else besides letting your computer idle.

[..]

The easy badge was given to Anti-Idle as a bit of an exception as part of the Apocalypse Nao event due to it’s rating, how much real content it has and, more importantly, how many hundreds of people were still actively playing the game years after it was released. The badge was basically just a nod to a game that was pretty extraordinary in the landscape of the site and was really meant as an exception rather than a change in policy.

[…]

However, that being said, this might not be our policy forever, especially as more ‘idle’ games come out with more and more real active features rather than just counters that increase with time.

[…]

we will probably have to re-evaluate this editorial policy at some point in the future
 
Flag Post

Topic: Kongregate / Problems in todays Kong

<

Originally posted by multifails:

1) Secondly there is no ‘carrot’ for the dev to increase a games rating after the first month rather than concentrating on making another game unless the game is a very big hit.


This is true and I’m not sure how you can point that out while claiming that devs should be punished for not putting in continual effort to a game that’s already had its strongest time in the spotlight. What you’re suggesting doesn’t make it more appealing for devs to continue working on a game, it just means that it makes more sense for them to say “this game is finished, no updates ever, see you.”


Personally I wouldn’t keep playing a game I didn’t like just in case it was updated eventually. And if I do like the game as it is, then updates are a bonus, not an obligation.


Originally posted by multifails:

1) Monthly contests should also be divided onto multiple months so that the devs have an additional ‘carrot’ to keep polishing & fixing their game after initial release. Making it so that if a game released the previous month that didn’t get a monthly prize raises their rating past the rating of the 10th game in the previous months ‘competition’, they are rewarded as if they got to the 10th place. This promotes the dev to spend more time polishing a game that is good but only lacking in polish or content and thus, we get better games.


This wouldn’t work simply because there’d end up being massive backlogs of eligible games. Let’s say ther’s ~900 games uploaded in a month: only 10 of those can win the monthly prize, and everything else ends up with a rating lower than those. So 890 games are now competing with the next set of 900 games on the list. You’ve just doubled the number of games trying to win one of ten prizes, making if less likely that any individual game is going to win.


Also, many MMOs (who are the games that talk about updates, Kreds, etc the most) are ineligible for the monthly contests in the first place. The money involved for a contest prize is irrelevant to them compared to what they make from MTX.

 
Flag Post

Topic: Game Programming / Ad Revenue not updating

Here’s the problem with the ad revenue report: the gameplays and the revenue update at different times. Gameplays updates first, ad revenue lags behind by a day or two. So in a few more days you might find the total goes up (or you may find it turns out it was accurate, who knows).

The “last updated” thing at the top is automatic and doesn’t mean anything at all. It updates itself around midnight every day, and I think that may be when gameplays update, but unless it shows a time that isn’t ~midnight, then your money wasn’t updated, it was just the daily tick.

I don’t think it’s ever updated at the weekend, either. My advice is to wait til Tuesday and then see how it looks.

 
Flag Post

Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by StOtS:

As for your comments on adv0, let’s try our best not to make this an argumentum ad hominem.

The questions and concerns he’s raised in regards to the way admins run the site and treat their mods are perfectly valid

Perhaps if Adv0 hadn’t written a post all about how unfairly he thinks he’s treated (again) I wouldn’t have had anything to reply to. But if you say his claims are accurate, then it’s not a problem because then my post is to you as much as to him.

There is a massive difference between disagreeing with something the admins decide, and going on a rant about it. There is a huge, obvious, punch-you-in-the-face difference between debating a topic amongst mods, and publicly calling the admins “biased”, “incompetent” or “unable to do their jobs”.

More generally, there is nothing trustworthy about turning on someone the moment they do something you don’t agree with. If you can only be trusted for as long as things are going your way, you’re not a trustworthy person at all.

And for some people, that’s fine. If you want to be the guy who’ll bite as soon as the hand isn’t offering food, that’s your choice. But if you choose to be that guy, don’t delude yourself into thinking that you’re the go-to guy when they need someone reliable, because you aren’t.

There will never, ever be a role in your life where you always agree with the decisions someone senior to you is taking. Even when decisions are made as equals, you won’t always get your own way. Loyalty doesn’t mean you have to agree blindly but throwing a tantrum any time someone doesn’t go your way doesn’t make you remotely reliable. Who’s gonna trust you with anything when they know there’s a good chance you’re gonna start ranting and raging in public if you don’t get your way on things?

The true test of loyalty and trustworthiness in ANY situation isn’t when things are going well, it’s when things aren’t going your way.

 
Flag Post

Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by adv0catus:

What do I mean by that? Well, it’s not really a secret that the administration tend to favour certain users/moderators. As I said earlier, people that make them look good and say “How high?” when asked to jump. Would go to the ends of the earth, etc. for the administration without even asking why. They’re cut a lot of slack, given a lot of leeway and get a lot of powers and things they want (modding in rooms they shouldn’t be modded in, modded in forums they shouldn’t be modded in, ‘special’ tasks assigned by the administration that is top secret, etc.)

There’s a pretty simple reason for this. You’re not trustworthy and they are. You go out of your way to twist everything to undermine the site and make the admins seem incompetent.

Please – everyone in this thread – drop the idea that loyalty is a bad thing. There’s no shame in being proud to be a mod, or in doing what the admins ask you to do, or in following site policy. It’s pretty ridiculous that people are even questioning why mods who represent Kong in the best manner are trusted more than those who don’t, but if anyone was legit wondering why this happens, it’s because trust has to earned.

Yes, you’re entitled to think the admins are incompetent, and you can even post about it – they’r pretty lenient on that sort of thing. But don’t expect them to trust you with extra power or privilege if you’re constantly showing that you’re not reliable or trustworthy. This isn’t some sort of conspiracy or secret bias, it’s about who Kong can rely on to actually do what they’ve been promoted to do.

 
Flag Post

Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by StOtS:

I’ve brought this up with the admins before, and I’ve seen at least one other mod do the same, but mods tend to know their communities better than the admins – they actually spend time with them. So that’s why it’s interesting that the word of a mod matters so little when it comes to negotiating things like extra mod powers, and the process of nomination.

I would argue that knowing your particular room isn’t even close to knowing how admins want to structure things overall. Plus, with so many mods already, the more weight you give each individual mod, the more you find that as a collective, there are disagreements amongst the group. The idea that your word, as a mod, should have more sway about mod nominations is great until someone else also feels their word as a mod should have more sway – and they disagree with you on your mod nominations.

Originally posted by StOtS:

As I think I mentioned earlier, I nominated a couple of great candidates for modship in my room but they were knocked back. Reason? For one of them, their behaviour a couple of years ago put them in the bad books, and another was a little bit harsh with users – not something that couldn’t be moderated with a request to be a little lenient (which I understand the admins have been prepared to do), but that was enough for no modship.

This is basically a demonstration of what I posted above. Personally (not that I’m a mod, but that’s not the point) I’d say that someone who is harsh with users when they aren’t even in a position of authority should never, ever be promoted up. You’ll generally see that someone who’s caustic and can’t be polite to other people when they’re on the same level with them will treat them with complete contempt if they’re ever promoted to a role “above” them.

You say they were a great candidate, I say they sound like a terrible candidate, and they were probably just someone you happened to like as a friend.

Originally posted by StOtS:

And to the point about the modcall system not working – Mods were never obliged to take modcalls

Kind of a problem really. Mods who only mod if they feel like it. That sort of approach stops any sort of global system working, in which case the room mods are a much better idea since the mod of any given room likely wants to keep their room in good order.

 
Flag Post

Topic: Kongregate / Bring back Global Mods, here is a reason why Global Mods are needed more than Room Mods

Originally posted by adv0catus:

But it is. The administration don’t like being told they’re making mistakes or made the wrong decision. They surround themselves with moderators that bend to their every whim. Moderators that, when asked to jump, say “How high?”. Any moderator that ‘grows a back bone’ and starts to become vocal about the decision making process of the administration is pushed out. Hell, they flat out lied to one so they could get away with no re-modding them.

I think the definitely-hypothetical-and-not-someone-with-a-grudge-against-Kong moderator in the case you’re describing sounds like someone whose ego got in the way of his ability to actually moderate properly.

I mean, first of all you’re talking about him like he actually had the right to overrule decisions the Kong admins made, despite having less information or knowledge about the site as a whole than they do. Telling they’re making mistakes? Informing them they’re wrong? This fictional, totally made up moderator apparently considers his authority to be greater than that of the admins.

Secondly, and this is a pretty important point to me, it makes no sense for Kong to want moderators who act out like that. To 99.9% of members, mods are people who represent Kongregate, and are there to make sure the rules are being followed in chat. It makes no sense at all for mods to be kept around if they can’t follow whatever the policy is for mods on the site. Personally I’ve always felt Kong is much more lenient on this than most sites – there are a whole lot of places out there which don’t allow mods to openly disagree with anything, even things like the color scheme of the site.

Additionally, this hypothetical moderator was apparently unable to accept it if he spoke up about something and was disagreed with. The right to an opinion, whether as a mod or otherwise, doesn’t mean that his opinion was guaranteed to be acted on. From how you wrote your post it sounds like this fictional guy wasn’t happy with being able to raise a problem with the admins – he’d keep going on and on and on about it if he didn’t get his own way. Even if his opinion happened to be entirely accurate, the fact is still that the final decision on a given topic wasn’t necessarily his to make, and if he refused to accept that, it doesn’t sound like he knew his place at all.

 
Flag Post

Topic: Game Programming / Survival Horror: Interactive Fiction

Originally posted by player_03:

The title isn’t something that goes wrong in the first minute, but it still counts. After all, players see the title (and decide whether or not to play) before reaching the game page. A boring title causes you to lose players before they even arrive.

OR, they see the title and think “Kong really doesn’t have many text based adventures, I want to try this out” and play a game they otherwise wouldn’t tried. That was what made me click whne I saw int in the new games list yesterday, and I enjoyed the game for what it was.

However, it needs a few improvements.

Firstly, checkpoints. It’s too long a game to make people start over every time, and the fact that sometimes it’s impossible to control whether your guy lives or not makes for some frustrating restarts. A checkpoint after the player gets the bus would be a good place for the first checkpoint.

Second, the chalk / locker clue is too cryptic. Unlike most of the other things I found so far, there’s nothing that makes you even consider that the number is anything to do with lockers.

Finally, when you mouseover a word it would be nice if it highlighted the entire clickable section your mouse is over. It would make it easier to distinguish between certain words that both do different things but are close together, or sections where the entire text is clickable and only does one thing.

 
Flag Post

Topic: Game Programming / GiTD #43 - *Congrats Halysia*

Fly Horror: I scrapped my entry because it was too similar to this, and since it was posted so early in the contest, I didn’t want to end up arguing over whether one of us copied the other. Nice concept but needed a lot more polish IMO.

Earl the Horror: cool graphics, nice idea for gameplay, everything felt too sluiggish for me.

Flappy Horror: I couldnt’ get into this. I like the idea and the theme but it felt too awkward to play.

Slime Horror: awesome graphics, game was a bit too easy, and movement speed was way too slow without dashing.

VOTES

1: Slime horror Dash
2: Earl the Horror

 
Flag Post

Topic: Kongregate / Hot New Games, Don't Consider Curl Up and Fly! Eligible

The Hot New Games on the frontpage is manually selected. Some games – usually MMOs that need to scale up, or Kong’s own games that need balancing before being promoted – are held back from there til a suitable time to promote them.

 
Flag Post

Topic: Kongregate / Opinion: Kongregate is stagnating...

I think one person’s garbage – when it comes to genuine game uploads – is someone else’s 5/5. You have a few games favorited that I wasn’t especially into, while I found several recent idle games (DPS IDle, for example) to be worth spending some time playing.

Since idle games aren’t eligible for badges, they don’t affect badge hunting. But if people like them, and the ratings are legit, why shouldn’t they take the weekly prize? Personally I think it’s nice that small, indie devs can even compete liek that against massive studios putting actual budgets behind their games. Those guys don’t necessariyl even need the extra 250 bucks.

I agree completely avbou the spam uploads, however. I know Kong is meant to allow anyoneto upload whatever they like, but I think something abotuthat policy needs to change. I’m fine with games from new devs, games that are tutorial uploads, whatever. But its frustrating to look through the new games section and see upload after upload from the same set of developers who make the same reskinned games every hour. That causes problems for the site simply because the new games section is always full of those games and new games from smaller devs get overlooked.

I propose a simple solution to the problem that already has most of the codebase in place for Kong. When we block a developer, remove their games from all search / listings that we see (except badges). That allows us to see new games without the spam uploads but doesn’t exclude new devs from uploading their first button clicker game or whatever.

Here are two games I feel were overlooked recently: Rage Golf and No Time to Jump. The new games section needs improving so that games lke this get more of an audience – true, not everyone will like them, they might not be weekly contest winners, but they’re games that would once have gotten more attention here.

 
Flag Post

Topic: Kongregate / Kongregate terms

Originally posted by Toack:

Please point me in the right forum if this is misplaced here.

I want to upload a game to Kongregate, integrate the API and ask for sponsorship, my game is made in Unity, what I want to know is two things.

1. Does the terms of Kongreate affect the game on the web only, or they affect mobile ports as well?

2. Can I have promotion to the same game, but the version on the Google’s Play store and Apple’s App store (which will have paid and free versions)?

Thanks.

1. You should get the game sponsored BEFORE you upload it anywhere. Once you upload it, the value to sponsors drops a lot. to answer your actual question, it depends, on the particular sponsorship deal you get. Also, Kong is prety picky about what they sponsor – you may want to talk to other sponsors as well.

2. I don’t understand the question or I’d answer this too :D sorry :P

 
Flag Post

Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:
I don’t mind Cupcakeria being on the badges list, but only if the easy achievement is called: “Bluji suggested badges for this game”

aren’t directly pointed at me. Especially that latter one is very offensive towards me, because I know very well that a lot of people dislike the franchise and putting my name anywhere on the badge would probably become a shitstorm on my profile.

Idk I think that’s just your perception. Personally I thought it was funny. If Greg made it an impossible badge and called it “THIS BADGE BY SAYBOX” I wouldn’t stop laughing for a week.

But I still don’t get why a response from Greg is so important to you on this one game, considering all the other games suggested that he didn’t reply about.

 
Flag Post

Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:
attacking me

I think this sums up the problem here. For some reason Greg’s silence & the various opinions against the idea of badging Papa’s Cloneria are being taken as personal attacks. But Greg hasn’t replied to most of the games that were suggested, he even said (about 30 pages ago) that he’s only interested in discussing the ones that _are- selected for bagels. And the fact that as lot of people in the thread would prefer there to be no more badgers for Papa shoul’dnt be seen as anything personal against whoever suggested them :p

 
Flag Post

Topic: Kongregate / Upcoming Badges!

Originally posted by kadleon:

The entirety of kong users (at least the ones who rate) are responsible for whether a game gets badges or not. Thing is, a game that satisfied greg’s (mostly) objective badging standard was brought up as a viable suggestion (whether the user who brought it up liked it or not is irrelevant). However, the people who’re arguing against it have nothing to contribute to why it shouldn’t get badges other than they don’t like it.

There are a lot of criteria past the game’s rating that affect it, and most of those criteria involve Greg, not some objective standard. For example: no idle games unless they have MTX or they’re Anti Idle, even though idle games are one of the most popular genres on the site at the moment. A good rating might be a requirement for badges but it’s not a guarantee of them.

Plus, most suggestions in the thread don’t get replies from Greg in the first place, which, as he explained earlier in the topic is because there are so many games and only one Greg. I think it’s a fair assumption to say that if he doesn’t reply to a suggested game, the answer is that it’s not currently scheduled for badges (whether that changes later or not is irrelevant).

Personally I think enough Papa games have badges that the new one shouldn’t be a priority when there’s been quite a few other good games recently that are more unique and also meet badge criteria. Even if the games are all good, it’s hard to argue that any of them are huge leaps forward in their genre, I see them more as something that could be badged when there aren’t other options.

I also think that there should be a 100% objective criteria for badges on a game, that guaranteed badging. But that’s another topic altogether :P

 
Flag Post

Topic: Kongregate / Notable Games, Mobile Games, And Recently Played Games

This is all my opinion and may not be accurate, but:

1. Kong has a big push to mobile games going on right now, and probably wants to promote them as much as possible as a result. So in terms of making people see them, I don’t think there is a better place on the site to put them. On the other hand, if by ‘better’ you mean ‘somewhere I don’t have to see them, then my answer is that they probably won’t be moving.

2. I think this is probably a response to the backlash against ‘recently played games’ when it was added. It’s better for Kong and for devs if you play more than one or two games on the site, in general, so promoting games you’ve already been playing makes less sense than trying to promote something new.

3. From the looks of what’s included in the list I’d say there’s probably a requirement for either a high number plays or rating (or both?), with some sort of mixture of single player and freemiuM MMOs to make sure that there’s something for everyone on the list.kind of like a site highlights type feature, which I think is a nice idea – the top rated games on the frontpage and the category lists rarely change ever.

 
Flag Post

Topic: Kongregate APIs / Why Can't I Upload But It's The Game

Kong doesn’t support files made with Powerpoint. Try Stencyl as a free alternative :)

 
Flag Post

Topic: Kongregate APIs / How do you set a game for Beta Testing?

I believe you have to email Kong directly about it, and they’re selective about what games can use it. Use the contact form and pick “developer support”.

The Kong Plus program is a paid subscription service that provides a number of on-site benefits to subscribers including ad-free gaming, ability to create private chat rooms, and access to pre-release beta games. It is also gifted to all of our volunteer moderators and many of our biggest spenders are subscribers, so this group is comprised of some of the most energetic, enthusiastic, and high-value Kongregate players.

As a service both to Kong Plus members and to a select few of our new social and virtual goods games, we provide an opportunity to enter a closed beta prior to launch of the game. The Kong Plus players enjoy the early access and are helpful at giving feedback and testing for the game before it goes fully live. If you would like to apply to take part in this program, let us know.
 
Flag Post

Topic: Kongregate APIs / Disabling embedding via the API?

I don’t think it’s possible to sitelock any more securely than you have done already. On the other hand, I’ve never heard of any scraper sites that put that much effort into stealing a game.