Recent posts by nighthawk42 on Kongregate

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Topic: Forge of Gods / Do all creatures drop souls?

Most but not all critters in normal stages can drop souls. You can get R2 or R3 in several encounters. If you have a creature you can look at it and see where you can find more of it.

 
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Topic: Forge of Gods / Scar, Lion of the Dark

Is there any point to this unit? Seems extremely weak for both it’s Tier and Power and can’t really even be used for any good evolves. Thinking of just selling him.

 
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Topic: Forge of Gods / fairly new female "wizard" units *VERY* broken

Problem is the Tier VIII princesses not only buffed the entire army, but somehow fit into a 500 point armies where they can 1-shot anything on the opposing side while surviving many hits from the Tier IV-VI ranged that normally are seen in that point range.

Maybe all they need is about a 500-1000 point boost in value…

Add in that some people got them simply by being lucky while others no longer have a chance to get them and even after the nerf they’re still broken for their point value at lower point values.

 
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Topic: Forge of Gods / Not spending another dime on this game until you add a confirmation button before buying something that cost gems.

I wasted 267 gems in 89 gem increments buying Tier II wasp swarms by accidentally triple-clicking when trying to double-click on the ones in my inventory.

 
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Topic: Reactor idle / New heat cell maps.

In my situation I couldn’t. I started with a maxed system and then cut away heatpipes to end up with the situation with the middle empty.

 
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Topic: Reactor idle / When is the third Research Center unlocked?

You can keep upgrading the research on your maps. I’m still a way from Curioum, but I think with my current research levels it’ll arrive about when I can actually use it.

 
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Topic: Reactor idle / City. 1 gwp -> 2 gen. GWP get expensive

Actually, it has been a while since I used Gen2’s, and there I think you might want to go with a 1:1 Gen/GWP ratio. Take a look at which upgrades are your most expensive, and try to work more of that element into your build.

 
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Topic: Reactor idle / City. 1 gwp -> 2 gen. GWP get expensive

You want to get as much water production onto the map as possible. Usually that means going with 2-3 GWP per Gen rather than the other way around.

 
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Topic: Reactor idle / How do i get gas burners to work without them going KABOOM?

It’s almost always a bad idea to use heat sinks as they suck a lot of your efficiency. Better off connecting more generators and upgrading your heat transfer and generators until they can handle it. Boiler houses are good for a while but then start to fall behind on efficiency also.

 
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Topic: Reactor idle / New heat cell maps.

Originally posted by wapnoziom:

I was trying to test this build on my upgrades and one of the quarter is blowing up so I would have to downgrade an iso a bit which migt be not worth an extra space on this map

Heat is odd. I can’t explain why with 4 identical quadrants some can work and some don’t. This is even true if you disconnect the outer ring so they’re completely isolated. But I’m not surprised given I’ve seen similar behavior.

Have you checked to see how much heat distribution grid you need to add back in to get it stable?

(Also my build originally has 4 iso per reactor, it’s just in trying to play around with the different configurations I ended in a situation where I had to go to 3 to show the grid cutaway.)

 
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Topic: Reactor idle / New heat cell maps.

The reason it might make sense is that each water upgrade is less efficient than the ones that come before it: Each step is 2x as expensive for 1.5x as much addition. So, having 2 water systems at lower level is inherently more efficient than having 1 at higher level… IF they are of comparable efficiency.

I’ll have to look into using the spreadsheet here to do the math beyond this point as it’s past my “back of the envelope” calculations. Overall I’m still actually leaning to pure WP simply due to the simplicity and not wanting to put a lot of effort into it.

 
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Topic: Reactor idle / New heat cell maps.

Well, since the next upgrade at any point for either GWP or WP is basically the total spent to get to that point, it’s easy to see how much you’ve spent total as it’s basically displayed on the upgrade screen. At the moment my middle has 42 GWP. Next upgrade on WP is 493quin (total investment to this point is 503 quin) If I invested from ground zero in GWP, 344quin investment total would put me at L29, producing 8.63B water each, 362B total water.

WP are currently producing 16B each, 1024B total, 50% of that is 512B so…. 512/362= 141%. 493/344= 143%.

In terms of pure water production efficiency, it ends up basically the same, but pure WP ends up winning due to simplicity and lower need for other upgrades.

The mix does however have the advantage of being able to upgrade in smaller increments, meaning it could be upgraded and gaining benefit from that while the pure WP was still waiting for funding to upgrade.

 
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Topic: Reactor idle / New heat cell maps.

One other thought on mixed builds: The next upgrade for GWP is basically the same as the total investment up to that point. For WP the total investment is slightly higher but basically the same. So, if a mixed build even with the upgrades up to the point where the investment is equal can produce as much power as the next upgrade of WP, then the mixed build is better.

 
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Topic: Reactor idle / Mainland build

Also using the build originally from wapnoziom, although I flipped the bottom row for more symmetry. Tried then to sqeeze more on the side, but doesn’t quite fit.

Also, in doing math for 4HC/SHC I thought I’d apply it to Mainland as well. Since Mainland can fit 74 WP, a build using GWP needs to fit at least 139 GWP to match efficiency. With this build at 174 GWP it’s easily more efficient…but…if we ever get to GWP level 66, we would need 209 GWP to be better than the 74 WP. That’s simplified and ignoring differences in number of generators and upgrades needed there, water element, heat, etc on either side, so GWP might still have an edge even further than that.

 
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Topic: Reactor idle / New heat cell maps.

I just ran the math on it, and unless I’m doing something wrong, up to GWP 3 you need 80 GWP to equal an equivalent investment in WP.
From GWP 3-65 you need 120. That’s running the numbers to show the GWP compared to the next upgrade of WP, so always slightly favoring the WP.

This is however, without factoring in additional water element upgrades, which can shift it a bit. But a pure GWP build needs at least 120 GWP’s to equal the pure WP 64 build.

 
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Topic: Reactor idle / New heat cell maps.

wapnoziom: “I will not comment uhp and mixed pump at all as that is big mistake anyway, but about ehc you fit 115 gwp so it is 4,79 per gen using 3 gens per heat cell. I made a setup 4 gwp per gen on 16:4:1 with two isos and I have 128 gwp all together, although you have more space for batteries which I can handle. Can you tell your water pump thor isos and water pump level?”

I thought similarly and had a 4HC very similar to yours. My reactors were moved towards the corners and using a little more space for the isolations as a result, but that build has a ton of wasted space anyway. My ring of generators and WP around the outside was identical and I had batteries in the middle.

I then wondered how much space was wasted in the grid and started cutting out as much of the grid as I could without crashing the system. This was the result:
(There is enough water available for 1 more iso upgrade, boosting output to 228t.)


I hate the idea of wasting basically half the map. This suggested to me that either a pure GWP is better, or maybe even a mix of the two. I experimented with dropping in a 48 GWP, 6 reactor middle layout:


The GWP investment alone is well worth it for the output. It’s essentially a small extra reactor piggybacking on the generator, power, and iso upgrades of the other. Howver, once I start adding in the water element and generator heat (needed due to odd heat distribution which even in a different grid where the 4 corners were completely detached still blew out the left while the right continued to function), I’m not so sure.

I suppose alternately with that much space in the middle I might actually use offices rather than batteries on this map. It’s also possible that something with a less extreme GWP/Generator mix in the middle and more GWP upgrades would be work out better. It’s possible to add another 6 generators without adding heat transfer, but at that point the GWP/Gen would be around 4 and I don’t think the 12 generators would be worth the GWP upgrades, given WP/GWP is the highest cost item.

Advantage of WP only build is that even though it’s wasting a lot of space, WP are more efficient that GWP and also don’t require piping so are more efficient spacewise as well.

 
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Topic: Reactor idle / Share Metropolis build

This was an easy shift from my previous build and I hadn’t looked at Metro in a while. Given the relative costs of GWP upgrades compared to Circulator upgrades at this point, rebuiding for 4 or 6 or maybe even more GWP per Generator seems to be the way to go.

 
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Topic: Reactor idle / Share Metropolis build

Originally posted by lronEyes:

that was the, oh i have to invest money to adapt the upgrade lvls, so the other build sux logic, wasnt very impressive….

but since u dont have a good enough understanding of builds yet, ill spell it out for u ;P

Nice job of squeezing in the reactors. Finally figured out how to use circulators at least somewhat effectively and was coming here to post my update from my previous when I saw yours. At my current upgrade level, this works better for me. While circulators don’t help with the bigger cost of GWP upgrades, they do significantly reduce needed Generator/G Max Water upgrades.

My upkeep jumped from negligible with Thor to about 44t/tick with Prot, but considering I was able to sell my Thor upgrades and increase production by around 180t/tick, that’s still a free ~140t/tick net production upgrade. Next Thor would have cost ~100 quint (20 quint non-recoverable) and only would have been a ~75t net production increase.

 
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Topic: Reactor idle / Share Metropolis build

Originally posted by andy_181:

Finally got this design working without blowing up

That build should be seeing reactor upgrade prices that are far lower than the generator/GWP prices. I think you’ll better off ditching the isolation and fitting in another 2 Gen per Thor.

 
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Topic: Reactor idle / Share Metropolis build

Originally posted by Diadem:

After finishing replacing all gen3s with gen4s I’m now at 19.13 trillion per tick. Pretty good at my upgrade level. Note though that the build is meant to be a transitionary build. You’re using 5 spaces (1 cell and 4 isolation) per 4 generators, that’s not optimal. I think long term you want to move towards something like lvl45beard posted on the first page. But you need to be able to afford that.

I started out Metro with something simlar to Volch’s map on page 1 of this thread. I think with Gen3’s you want max generators per Thor and about a 1:1 GWP:Gen3 ratio. I missed taking a screen of that map, but was making 8.xt before I started upgrading and I don’t think I made changes to my upgrade levels apart from isolation which that build doesn’t use.

I agree with you that a 3:1 GWP:Gen4 ratio seems ideal in terms of balancing the upgrade cost. My first attempt as I started to upgrade was a 9:3:1 and that works, but is a bit wonky. I found I got slightly more generators on the map with a build similar to yours, but squeezing an extra reactor onto the right edge and changing the layout of that middle block to get it a 4th isolation. This gives me about 1.2t more at 20.31t with very similar upgrades. The higher water element is left over from my Gen3 map and I don’t think it’s needed here although my edge and that top space could eventually need more.

Long term, I think I’ll move towards a 6:2:1 type build, although also looking at the 8:4:1 build. Both work very well. At my level, I think the 8:4:1 may be better as while GWP is more expensive than Gen Water it’s also 50% vs 25%. However, the 0.9t for more generators is currently almost an upgrade level for me. Also, I believe GWP prices scale faster, so depending on the ratios the 6:2:1 may win out.

I’ll have to do some more math.

 
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Topic: Kongregate Multiplayer Games / [Berserk Universe] Bug reports

Originally posted by Avataristche:

Unuk is healed and gains Exp when a friendly creature dies from poison too

I am aware of that. What happened in the game I mentioned is I killed his Unuk first so it wouldn’t have any opportunity to heal. It was dead, but the image stayed visible on my screen. Any unit he moved into the space then became untargetable even after moving out of that space. Further, any unit that then moved through a space those units had occupied also became untargettable.

 
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Topic: Kongregate Multiplayer Games / [Berserk Universe] Bug reports

Booster Draft #4753421 on Facebook with Chrome browser and I had the same bug grotius mentions above.
I was unable to select cards. This first cost me my rare and then a Praetorian as well as any potential of being competitive.

ThomasNighthawk in game, Thomas Nighthawk on Facebook.

 
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Topic: Kongregate Multiplayer Games / [Berserk Universe] Bug reports

Playing on FB. His Unuk dies but stays on my screen. His units then become untouchable as they move into the space it occupied or any space occupied by a unit that moved into that space. https://apps.facebook.com/berserkuniverse/?replay=/replays/show/10/1035976_38262

 
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Low HP Commander Defense Decks

Just testing out a bit. Formula is definitely wrong and I think the speed to kill the opponent may be a key factor.

However, defense decks that inflict some damage get at least a few points so fear is potentially a useful tactic. Given that fear units are really bad for actually winning a battle, I’m not sure it’s a viable one.