Recent posts by nighthawk42 on Kongregate

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Topic: Reactor idle / Share Metropolis build

Originally posted by andy_181:

Finally got this design working without blowing up

That build should be seeing reactor upgrade prices that are far lower than the generator/GWP prices. I think you’ll better off ditching the isolation and fitting in another 2 Gen per Thor.

 
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Topic: Reactor idle / Share Metropolis build

Originally posted by Diadem:

After finishing replacing all gen3s with gen4s I’m now at 19.13 trillion per tick. Pretty good at my upgrade level. Note though that the build is meant to be a transitionary build. You’re using 5 spaces (1 cell and 4 isolation) per 4 generators, that’s not optimal. I think long term you want to move towards something like lvl45beard posted on the first page. But you need to be able to afford that.

I started out Metro with something simlar to Volch’s map on page 1 of this thread. I think with Gen3’s you want max generators per Thor and about a 1:1 GWP:Gen3 ratio. I missed taking a screen of that map, but was making 8.xt before I started upgrading and I don’t think I made changes to my upgrade levels apart from isolation which that build doesn’t use.

I agree with you that a 3:1 GWP:Gen4 ratio seems ideal in terms of balancing the upgrade cost. My first attempt as I started to upgrade was a 9:3:1 and that works, but is a bit wonky. I found I got slightly more generators on the map with a build similar to yours, but squeezing an extra reactor onto the right edge and changing the layout of that middle block to get it a 4th isolation. This gives me about 1.2t more at 20.31t with very similar upgrades. The higher water element is left over from my Gen3 map and I don’t think it’s needed here although my edge and that top space could eventually need more.

Long term, I think I’ll move towards a 6:2:1 type build, although also looking at the 8:4:1 build. Both work very well. At my level, I think the 8:4:1 may be better as while GWP is more expensive than Gen Water it’s also 50% vs 25%. However, the 0.9t for more generators is currently almost an upgrade level for me. Also, I believe GWP prices scale faster, so depending on the ratios the 6:2:1 may win out.

I’ll have to do some more math.

 
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Topic: Kongregate Multiplayer Games / [Berserk Universe] Bug reports

Originally posted by Avataristche:

Unuk is healed and gains Exp when a friendly creature dies from poison too

I am aware of that. What happened in the game I mentioned is I killed his Unuk first so it wouldn’t have any opportunity to heal. It was dead, but the image stayed visible on my screen. Any unit he moved into the space then became untargetable even after moving out of that space. Further, any unit that then moved through a space those units had occupied also became untargettable.

 
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Topic: Kongregate Multiplayer Games / [Berserk Universe] Bug reports

Booster Draft #4753421 on Facebook with Chrome browser and I had the same bug grotius mentions above.
I was unable to select cards. This first cost me my rare and then a Praetorian as well as any potential of being competitive.

ThomasNighthawk in game, Thomas Nighthawk on Facebook.

 
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Topic: Kongregate Multiplayer Games / [Berserk Universe] Bug reports

Playing on FB. His Unuk dies but stays on my screen. His units then become untouchable as they move into the space it occupied or any space occupied by a unit that moved into that space. https://apps.facebook.com/berserkuniverse/?replay=/replays/show/10/1035976_38262

 
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Low HP Commander Defense Decks

Just testing out a bit. Formula is definitely wrong and I think the speed to kill the opponent may be a key factor.

However, defense decks that inflict some damage get at least a few points so fear is potentially a useful tactic. Given that fear units are really bad for actually winning a battle, I’m not sure it’s a viable one.