Recent posts by MoshedZ on Kongregate

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Topic: The Last Stand: Dead Zone / Questions about the Fuel Generator

The extra fuel may just be luck.

 
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Topic: The Last Stand: Dead Zone / What did you name your survivors?

Ooooh. New survivor i found was given the name (by the game) Rick Grimes.

 
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Topic: The Last Stand: Dead Zone / easy to find very rare items than rare?

I find way,way more very rares then rares.
I believe the reason is that rares have a name generation. Therfore, it is harder to if d a rare because there aren’t that many names they can recycle/generate again and again for all sorts of different equipment. While very rare items are just [name of boost/augment][name of weapon].

 
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Topic: SAS: Zombie Assault 4 / [Unofficial] CREATE-A-CLASS

Class Name:Runner
Focuses:Hit-and-Run,Kiting
Specialized skills:?
Summary and Strategy: Much faster than everyone else,the runner can powerfully kite bosses, bring enemies away form the hard-hitting soldiers like Heavy, and run in, shoot, run out.

 
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Topic: SAS: Zombie Assault 4 / Zombdroids

Were those savage Zombdroids you were firing at,or energy/fire/poison/physical resistance zombdroids, when you were using a energy/fire/poison/physical gun?

 
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Topic: The Last Stand: Dead Zone / It's good to be back.

I was one of the first thousand players- i joined and started playing Dec 19 2012. I kept playing on-and-off for a while,then i just stopped in the summer of 2013. I then started palying again for the halloween update. And oh boy! Is it good to be back here again!

 
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Topic: The Last Stand: Dead Zone / What did you name your survivors?

Haha,One Fighter I have is named Gimli, and a Recon i have is named Legolas (LOTR references).
Gimli wields a shotgun, and Legolas wields a Sniper Rifle.

 
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Topic: The Last Stand: Dead Zone / What did you name your survivors?

Named them all after best friends of mine.

 
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Topic: TDP5 Arena / For the K+

IK some are P2W, I just think that K+ deserve the advantage they get, and the fact that they are better than most players because they spent $30. Those 30$ are very worth it. Also, those $30 help connect us with the devs better than most,because we help them in the beta-releasing process.

 
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Topic: TDP5 Arena / For the K+

This game will only be with us for a short time ;(. Then, lots of F2Ps will swarm in, ruining the game.\
Post your opinions and comments regarding K+, and their short-time advantage over the F2P in beta testing.

 
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Topic: The Last Stand: Dead Zone / Movement

Movement is important if your getting away, or hit and running.

 
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Topic: SAS: Zombie Assault 4 / [Official] Got ideas? Post them here

Originally posted by jugador1:

Name: verry diffikult enemmi.
Type: bity bity man infekt.
Base Stats: verrry fastest than kar. one hit kil wiht bity bity slashy slashy clawy clawy.
Effects: derp.
pleas add man to gam samuraikiwi .i make art work for it front.

Flagged

 
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Topic: SAS: Zombie Assault 4 / [Official] Got ideas? Post them here

Originally posted by noobybanananoob:

pllaese ad poop iz very powerfulk weapon haz vary sweg and shot does vary gud poop dramege an haz sweg and does shoot zoombo liek vary gud an 1 het evary biss m7777

Flagged.

 
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Topic: SAS: Zombie Assault 4 / NECROSIS

Easy boss… compared to savage necro (or 2x savage necro).

 
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Topic: CS Portable / Early Alpha of CSP Sequel at Poznan Game Arena (Poland)!

I’ll try to come. Spodziewać się mnie tam !

 
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Topic: SAS: Zombie Assault 4 / A List of Good Weapons to Keep for Newbies

Originally posted by MrSecretAsianMan:

Hi everyone, I wanted to start a tutorial thread of all the Weapons a new player should keep. This post will become a long list of all the things a player should keep that I shall add to over time until it’s become a useful resource.

If you’ve got any good ideas for weapons new players should keep, please list them here in the following format:

Name of Weapon:
Type (Assault Rifle, etc)
Manufacturer:
Prefered Upgrades: (Deadly, Pinpoint, Etc)
Reasons why to keep:

If you want to dispute any of the weapons listed, quote the original suggestor of that weapon and ONLY the weapon you want to dispute if they posted more than one, then list reasons why that weapon isn’t worth keeping. Please exclude any “basic” weapons (HVM 002, etc). Thanks for contributing!

Current List:

Mustang
Sidearm/Shotgun
Manufactured by Shotlite
Preferred Upgrades: Damage, Crit, Reload Speed
Reasons why you should keep it: As a sidearm that acts as a Shotgum, the Mustang is a useful weapon to keep on hand for clearing out crowds low-level zombies and for needling bigger, tougher zombies with multiple bullets. Although it only holds two rounds before reloading, as a sidearm it has no affect on your movement and can be used to Kite decently during boss fights. Contrary to first opinions, each pellet (out of 8) deals 60 damage, equalling a pretty nice 480 damage if all pellets hit.

Any Shotlite Weapon is a good weapon to keep. All have >5% movement penalty,and are perfect for kiting.

 
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Topic: SAS: Zombie Assault 4 / Boss Suggestion:Terminator

Originally posted by AceCorporation:

From all the robots that were in action films, they would fail miserably. But this “Terminator” Is a skeletal solid robotic dude that takes form of an organic humanoid that is soo badass.

I’m Ace today i’m going to be introducing to you.. THE “Terminator”..
http://postmyimage.com/img2/952_Buinessman_tn.jpg
[“Like a badass”]

[Background]

The “Terminator” weighs over 172 Kg / 500 lbs and stands over 1.88 m / “6.5” feet
Normal Savage
Health: 20,000 Health: 30,000
Mobility: As slow as a tank Mobility: As slow as a tank

Will be fought in 20-30+ levels

[Arsenal]

The “Terminator” has a:
Chaingun
Type: Physical
Which fires bullets at over 11.0 rps.
Normal Savage
Damage: 150 Damage: 200

And the “Terminator” also has a:
Cz-BlitZ Flaming bazooka
Type: Thermal
Which fires a nutshell of high flaming gas, which on impact, it explode’s with a flaming cloud of death.
Normal Savage
Impact damage: 300 Impact damage: 500

Flaming damage: 200 Hp/per 2 Seconds Flaming damage: 300 Hp/per 2 seconds

And last but not least the “Terminator” has a:
Infiltrator
Type: Energy
Fires a line of energy of 2.0 rps
Normal Savage
Damage: 800 Damage: 1000

[Armor]
The “Terminator” is made out of “Coltan” which is highly resistant on physical, thermal, chemical.
Normal Savage
Physical: 50 Physical: 60
Thermal: 40 Thermal: 50
Chemical: 40 Chemical: 40
Energy:20 Energy: 20

[Weaknesses]
The “Terminator” may be the perfect killing machine. But it is weak:
From behind
Weak against energy which disrupts the system
Weak against snipers and bazookas
Slow against cyro grenades.

Well this is my suggestion for a new boss.

Copyright infringement on the name?

 
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Topic: General Gaming / The "What was that game called?" Thread

Like 4 years ago,I played a game in which you were a pixel who led a revolution against some more pixels. You travel around, freeing pixels and every level ended with a battle,or two.

 
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Topic: SAS: Zombie Assault 4 / I am getting poor....

Originally posted by MalayangPilipino:

Play multiplayer and let your team do the mission for you.
Do not use the chat and pretend that you are out of the computer.

You can also use an ordinary pistol for a while and loot with your teammates

I keep my Ronson 45,even though I have a RED mustang,and a RED Ronson 45,just in case i got little money. Also,I keep guns that cost very little to get ammo, mainly smgs (not red).

 
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Topic: SAS: Zombie Assault 4 / 9+10

Originally posted by MCtavor:
Originally posted by MoshedZ:

19,dumbasses.

No its 21

Right…………

 
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Topic: SAS: Zombie Assault 4 / 9+10

19,dumbasses.

 
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Topic: SAS: Zombie Assault 4 / Sub-Light COM2 vs Hornet

I prefer Hornet,vey light,better RPS,and better dmg.

 
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Topic: SAS: Zombie Assault 4 / Ideas to get boxes? Post them here

Singleplayer

 
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Topic: SAS: Zombie Assault 4 / The game is getting boring...

Also,a lot of people are quitting this game (both on NK and here), so there are less people around to have a match with.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] New Feature - Masteries Released!

Originally posted by lukewill12:

Would it be wise for us to restart our characters with this new feature? More specifically, would a new character starting at level 1 be more likely to get better weapons sooner with this mastery addition?

Dude,considering how far you’ve gone/might have gone,dont restart. That would just make for moar hours of frustrating lvling up.