Recent posts by MoshedZ on Kongregate

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Topic: SAS: Zombie Assault 4 / Troll Player Warning: theDinoJaeger

The dude is such a jerk. He abandoned me and 2 others to a nightmare necro whilst “walking off”

 
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Topic: SAS: Zombie Assault 4 / Favorite Weapons?

In no order [I like all mentioned]
Raptor RED
Flamethrower
Shockfield
Mustang RED
Jagdfaust RED
Tempest
Luftplazen [I think that’s how it is spelled]

I like the Tombstone RED’s look

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Originally posted by swaggypants:

SHOTLITE TEMPEST 3*** or RONSON WP FLAMETHROWER 3**

both have no augs and im lvl 34 medic

Both are good, until you find better versions

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Originally posted by NerverMind:

4*** Phantom[Black] I’m at lvl 29 Medic

Stats when no augment

Damage: 240
Rate of Fire: 18.0 rps
Movement: 0%
Clip Size: 55

I felt like this is total crap for me and it’s not even 10*** it’s just 4*** even if I put augment on it might still not be good. The good thing about this weapon is it has quite a good rps.

I personally find this weapon to be perfectly balanced, like the stock weapons in tf2 [sorry, first thing that came to mind]. The good news is that there is nothing ‘bad’ about this gun, but the bad news is there is nothing ‘good’ about this gun save the no movement and rps. Just because its black doesn’t make it godlike. But, it could still be kept, just to be used when playing with low levels [or sp mission if you are a less than 20].

 
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Topic: SAS: Zombie Assault 4 / content box's

Originally posted by raberreih:

1. boxes seem to contain the same stuff over and over again on the same lev….
getting flamethrower 10 * after another, 2 nanto’s – both same gear teslashock red, like wtf

→ boxes should contain more varieties

2. Higer level players dont get low crap anymore…. though needed for collections.
Why not make steels give all type of crap ? I would prefer a strikeforce nonred (needed for collections) over another 7*** red cm505 or w/e.

→ steels should contain low lev crap too for collections

Just make a new character, and level him up whilst you find the weapons.

 
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Topic: SAS: Zombie Assault 4 / Medkits !

Originally posted by raberreih:

Medkits should do some damage when hitting a zombie with it….

just physical or holy damage !

+1 if holy damage.
throws medkit angelic voices sing hallelujah *kills savage necro [dealing 1 trillion holy damage]

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Originally posted by HavoKb:

’Ello m8s, i got a new gun.
I am a lvl 14 medic
My name is pingu and i always wanted to be a pokemon master
Wait a sec…

I got a CM Gigavolt 0. My current weps are:
1* Raptor (Assault Rifle)
0 T-101 Feldhaubitz (Rocket launcher)

Keep the giga until you find a new one with better augs; then come back to this forum

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Originally posted by sephiro71:

Medic lvl50

New:
Sniper rifle: CM 800 Jupiter [RED] 10***, enlarged, deadly, blank
Assault rifle: Ronson 70 [BLACK] 5***, all blank

Current:
Smg: Ria T7 [RED], 8***, deadly, overclocked, tenacious
smg: CM 351 Sunflare 8***, deadly, overclocked, pinpoint

Sell the new guns, your black and jupiter are much much better.

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Originally posted by iambored156:
Originally posted by HeadlesHorsemann:

RIA STRIKEFORCE [RED]
10***
Deadly: 5/10
Tenacious: 1/10
???: 0/10

I am wondering what to put in the third slot, tips?

I don’t know what your level is, but I’m assuming it’s around 50. The dps of your strikeforce with 10/10 deadly, 10/10 tenacious is:

upfront damage: 2560 × 2 = 5120
DOT damage: 320 dot x 8 pellets x 2 seconds = 5120

Together, that’s 10240 damage per second, with its rps of 1. I doubt that’s good compared to your other guns. Even if you max overclock it for an rps of 2, doubling to 20480, that’s still not very much.

It is common to find RIA 30 STRIKEFORCE around level 30, a 10*** around level 35.

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Originally posted by HavoKb:

Hello dere m8s

I got a 5** RIA 1010 Without any augs, my current sidearm is the Poison claw 2** with tenacious and adaptive both at 2/2, should i keep the RIA?

EDIT: Just completed meltdown and i got these: A 0 T-101 FELDHAUBITZ and a 1*Raptor.
My current weps are: CM 440 Titan 2** with Biosynthesis and Race modded both at 2/2 and a phantom 5*** with Pinpoint 5/5 Deadly 5/5 and overclocked 3/5

Replace both primaries with feld and raptor [don’t sell phantom,tho].

 
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Topic: SAS: Zombie Assault 4 / [OFFICIAL] take out the trash

I doubt it, he just stole someone’s credit card and cashed out on nanos,thuliums, and cred packs. I’ve gotten 10*** stuff from a nano drop as a level 25

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Originally posted by sephiro71:
Originally posted by MoshedZ:

Hornet [Normal]
6**
Bio 3/6
Skele 3/6

Those were augs it pre came with ;(. Also came,outta the box, with 1337 bullets.

I’d keep it and use it without augmenting, but probably you can find something with better dps already around lvl35.

Im level 46 when found :P.

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Hornet [Normal]
6**
Bio 3/6
Skele 3/6

Those were augs it pre came with ;(. Also came,outta the box, with 1337 bullets.

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Originally posted by HeadlesHorsemann:

RIA STRIKEFORCE [RED]
10***
Deadly: 5/10
Tenacious: 1/10
???: 0/10

I am wondering what to put in the third slot, tips?

Despite what many others might say, I love your gun, just like most Strikeforces. I recommend Overclocked.

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Guys, Name guns you actually have, not imaginary guns.

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

Sell, you should be able to find much,much better

 
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Topic: SAS: Zombie Assault 4 / Guns:sell,keep,aug or use?

The point of this forum is to post a gun, and ask for everyone’s opinion on whether or not this gun,with its aug[s] should be kept,used,or sold.

I am going to start it off with the format:
Gun name:Heartburn [RED]
Type:AR
Augs:10**
Piercing 2/10
Race Modded 7/10

 
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Topic: SAS: Zombie Assault 4 / Something that needs to be said...

inb4lock

 
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Topic: SAS: Zombie Assault 4 / [Random unofficial poll] How fast can you kill regurgitator?

Instantly with my Shockfield 8***, Instantly with my HVM MPG BLACK 3**, and instantly with my 10***Flamethrower. All other guns i normally equip take less than 3/4 of a sec.

 
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Topic: SAS: Zombie Assault 4 / SAS4 won't work on Opera

Don’t use Opera, Chrome and Firefox work fine for me

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Strongboxes

Originally posted by Zevilembire:

To be honest, that’s way too complicated for both players to comprehend or some wouldn’t just buy into it.

I think it’s a great idea, but it just wouldn’t work out. Like, what I mean is everything is already balanced the way it is and it’s fixed like that no matter what people say.

Also, I was not being entirely rude to 66Necro — but only just trying to knock some sense into him. Surely, MoshedZ, you would understand what I meant, right? That a user who have lost a match shouldn’t be able to receive any rewards. i.e strongboxes (not exp/cash)

That’s like… unfair for players who do their best in a match. It’s not that I hate their suggestions or being butthurt about it, I just don’t agree with it. So in result, I am trying to express what my idea of it.

Also:

Oh,and by the way, don’t get ‘butthurt’ and ‘hate’ on this post, I actually put time and intellect (which many of you seem to lack by demonstrating a lack of intellect) into this comment.

That’s just rude of you. :’p

I understand what you mean,and I wasn’t referring to you or anyone in this thread. I was referring to the trolls who read this. Yet, I still think that, for a fee, players should have some ability to leave with loot. A perfect example is vaccine. Everyone would probably want to spend money to get their loot shipped out because the map can be hard when you have a player who is literally dead weight.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Strongboxes

I propose a different solution.
Say you are a level 45,and are on a team of 45,43,46 and 40. At a certain point in the match,the strongbox picked up by certain players looks like this: The 45 finds a 4,5,6,1 and 2. The 43 find a 1 and 2. The 46 finds a 1,8,4,and 2. The 40 finds a 2,3,3,1,4. The team can decide, at a certain [to be implemented] save point,where if they lose,they automatically leave with a 1 and 2 strongbox for everyone on the team has found a 1 and 2. However,they must pay a certain amount of money to get the strongboxes ‘airlifted away at the evac zone right then and there.’ That way, the team can keep on playing, and will probably find more strongboxes,but are guaranteed to walk away with a 1 and 2.

This plan is foolproof for very rarely does the ENTIRE team find 6s,7s,and 8s. Also,it is in the team [as a whole’s best interests to keep finding strongboxes, for if they all find a 3 or 4,they can get those ‘airlifted away’ as well.

Oh,and by the way, don’t get ‘butthurt’ and ‘hate’ on this post, I actually put time and intellect [which many of you seem to lack by demonstrating a lack of intellect] into this comment.

 
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Topic: SAS: Zombie Assault 4 / HI

Hi,in b4 lock [I hope].

 
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Topic: SAS: Zombie Assault 4 / What happened to the Events (multiplayer ones )

Originally posted by Lalo174174:
Originally posted by branden23:
Originally posted by triangleknight:

Some day this game will be forgotten. All of this playing is vain.

ow please thats nonsents – _ -

It’s true though. Look at SAS 1-3…

I still lay SAS3, but the crowd playing them has certianly dwindled, and become less and less every day. However, there are more new Kong or kiwi players who go to play SAS4, than there are old SAS3 players updating.

 
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Topic: SAS: Zombie Assault 4 / pvp

Alpha Virus is the closest NK will get to PVP in this game for in Alpha Virus, the guy who lets his friends die and hides somewhere is the winner. Technically, you are still ‘teaming’, but to get the most points, you gotta let all your comrades die.
LMS as well is a close thing to PVP, although i’ve been in matches where all 4 peeps hide in a room,fortifying it with turrets [the guy with the most turrets is the guy who will live].