Recent posts by MoshedZ on Kongregate

Flag Post

Topic: SAS: Zombie Assault 4 / Boss Suggestion:Terminator

Originally posted by AceCorporation:

From all the robots that were in action films, they would fail miserably. But this “Terminator” Is a skeletal solid robotic dude that takes form of an organic humanoid that is soo badass.

I’m Ace today i’m going to be introducing to you.. THE “Terminator”..
http://postmyimage.com/img2/952_Buinessman_tn.jpg
[“Like a badass”]

[Background]

The “Terminator” weighs over 172 Kg / 500 lbs and stands over 1.88 m / “6.5” feet
Normal Savage
Health: 20,000 Health: 30,000
Mobility: As slow as a tank Mobility: As slow as a tank

Will be fought in 20-30+ levels

[Arsenal]

The “Terminator” has a:
Chaingun
Type: Physical
Which fires bullets at over 11.0 rps.
Normal Savage
Damage: 150 Damage: 200

And the “Terminator” also has a:
Cz-BlitZ Flaming bazooka
Type: Thermal
Which fires a nutshell of high flaming gas, which on impact, it explode’s with a flaming cloud of death.
Normal Savage
Impact damage: 300 Impact damage: 500

Flaming damage: 200 Hp/per 2 Seconds Flaming damage: 300 Hp/per 2 seconds

And last but not least the “Terminator” has a:
Infiltrator
Type: Energy
Fires a line of energy of 2.0 rps
Normal Savage
Damage: 800 Damage: 1000

[Armor]
The “Terminator” is made out of “Coltan” which is highly resistant on physical, thermal, chemical.
Normal Savage
Physical: 50 Physical: 60
Thermal: 40 Thermal: 50
Chemical: 40 Chemical: 40
Energy:20 Energy: 20

[Weaknesses]
The “Terminator” may be the perfect killing machine. But it is weak:
From behind
Weak against energy which disrupts the system
Weak against snipers and bazookas
Slow against cyro grenades.

Well this is my suggestion for a new boss.

Copyright infringement on the name?

 
Flag Post

Topic: General Gaming / The "What was that game called?" Thread

Like 4 years ago,I played a game in which you were a pixel who led a revolution against some more pixels. You travel around, freeing pixels and every level ended with a battle,or two.

 
Flag Post

Topic: SAS: Zombie Assault 4 / I am getting poor....

Originally posted by MalayangPilipino:

Play multiplayer and let your team do the mission for you.
Do not use the chat and pretend that you are out of the computer.

You can also use an ordinary pistol for a while and loot with your teammates

I keep my Ronson 45,even though I have a RED mustang,and a RED Ronson 45,just in case i got little money. Also,I keep guns that cost very little to get ammo, mainly smgs (not red).

 
Flag Post

Topic: SAS: Zombie Assault 4 / 9+10

Originally posted by MCtavor:
Originally posted by MoshedZ:

19,dumbasses.

No its 21

Right…………

 
Flag Post

Topic: SAS: Zombie Assault 4 / 9+10

19,dumbasses.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Sub-Light COM2 vs Hornet

I prefer Hornet,vey light,better RPS,and better dmg.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Ideas to get boxes? Post them here

Singleplayer

 
Flag Post

Topic: SAS: Zombie Assault 4 / The game is getting boring...

Also,a lot of people are quitting this game (both on NK and here), so there are less people around to have a match with.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [NEW] [SAS4] New Feature - Masteries Released!

Originally posted by lukewill12:

Would it be wise for us to restart our characters with this new feature? More specifically, would a new character starting at level 1 be more likely to get better weapons sooner with this mastery addition?

Dude,considering how far you’ve gone/might have gone,dont restart. That would just make for moar hours of frustrating lvling up.

 
Flag Post

Topic: SAS: Zombie Assault 4 / New Players

Non-class specific skills can be gotten by augments. Don’t worry about physical,chemical,or thermal defense. Movement speed is always more important.
For Shotguns, the dmg on the gun shows the dmg of each flechette.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Stupidest things you did in the game

spent 1 point on bad blood,1 point of health regen,and placed a turret while chatting (a red cm supernova) in the last 5 sec of a match

 
Flag Post

Topic: SAS: Zombie Assault 4 / Name your id

I don’t do HR for pods, I do hrpo. If anyone states this title as theirs,I will personally neuter them.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Stim Shot

Originally posted by TheMouseHunter:

It always has effect, I think. They just deal damage and take it away again lol

My point of the discussion was that it should be a manual instead of passive effect. I don’t want it going off as im surrounded and getting wrecked.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Combat Medic Build

You need to be fast if your weapons can’t kill the zed. Even if they can, outflanking helps save your arse. I accidentally (a noobish mistake) put 1 point in bad blood,very,very bad idea. FF is good,if you just put 1 point in it. All non-medic skills can be upgraded (temporarily) using armour augments. If you remove the armour, you remove the augments. But don’t let that shy you away from putting points in movement speed, or recovery time. I put some points in recovery time, because i don’t usually get revived by others.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Stim Shot

Hey Guys,I love the Stim Shot. However, sometimes, when I am about to die, such as getting wrecked by dark minion runners, the stim shot gets used, but has no effect, because they just kill me 1/2 a second later. Then, when I respawn, I need to wait another 90-odd seconds to even get soem health. 90+ seconds is a long,long time.

 
Flag Post

Topic: SAS: Zombie Assault 4 / Name your id

Power
FeelThePower
PowerSluts
KongPlusIsBest
NoobNewbs

 
Flag Post

Topic: SAS: Zombie Assault 4 / Event Percentage Not Working

Probably a hacker who filled 100%+ with 10k bots

 
Flag Post

Topic: SAS: Zombie Assault 4 / Stupidest things you did in the game

ctrl+w with 001 seconds left,and 5 nanos.

 
Flag Post

Topic: SAS: Zombie Assault 4 / The 1st Scouts are up and running!

Reply to this post if you will become a member,and will join.

 
Flag Post

Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Open boxes on Day 38 Daily Rewards:Got Nothing.

 
Flag Post

Topic: SAS: Zombie Assault 4 / The 1st Scouts are up and running!

Originally posted by HankMurphy:

Thats what I thought, Wav. There is a lot of misinformation about classes for some reason. I have a heavy and an assault- there are no differences in the classes except for the skills, and all classes have access to the movement skill. Heavies actually have a greater potential to be faster than other classes due to the Heavy Gear talent.

But you could either upgrade the heavy gear talent,or movment speed,or anything else, like DAD,or AB.

 
Flag Post

Topic: SAS: Zombie Assault 4 / The 1st Scouts are up and running!

Originally posted by Biotrix:

Hey MoshedZ, good luck with this.
Also, ignore these noobs trolls and haters :)

Thanks man.

 
Flag Post

Topic: SAS: Zombie Assault 4 / The 1st Scouts are up and running!

To all,
I am not a wannabe clan more than a group organized into a unit. A unit that is filled with people who have high speed and plenty of stopping power, and whom want to be in it.

 
Flag Post

Topic: SAS: Zombie Assault 4 / The 1st Scouts are up and running!

Originally posted by FTLcaptain:
Originally posted by MoshedZ:

https://sp2.yimg.com/ib/th?id=HN.608042536176847170&pid=15.1&P=0
Similar to him /\, but way better.

I bid you luck with your scout team MoshedZ. May strongboxes give you the best loot.

Originally posted by MoshedZ:

https://sp2.yimg.com/ib/th?id=HN.608042536176847170&pid=15.1&P=0
Similar to him /\, but way better.


Thanks FTL. Hopefully you don’t mind another group.
 
Flag Post

Topic: SAS: Zombie Assault 4 / The 1st Scouts are up and running!

https://sp2.yimg.com/ib/th?id=HN.608042536176847170&pid=15.1&P=0
Similar to him /\, but way better.