LordShoe
538 posts
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Topic: Time World /
New Skill system
Originally posted by nvillian:
Some games, like MMO’s, introduce ‘alternative advancement’ to their game as opposed to raising the level caps. Some even allow for a % scale where you can determine your exp allocation. The ‘alternate’ exp would go to skill points that could improve your character after say you’ve reached the level cap. This was very popular to keep hard core players playing beyond the point of reaching max level. Something like this where you could allocate a sliding % of your exp towards your skills improving would be nice. Especially for golders who have already purchased their characters max level
That is actually a pretty good idea.
But I could only see it as an addition to something like this. The reason I cannot fully support it is because players such as myself who cannot always have exp bonuses or gold level heroes are doomed to have lower level heroes. My highest level hero is 59, and I’ve been playing since the dawn of time (world). This would only serve as a bonus to those who manage to max out their characters, which without gold, is friggin hard.
As an alternative to raising the level caps, I say +1 to you!
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LordShoe
538 posts
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Topic: Time World /
New Skill system
Originally posted by EvilGM:
Originally posted by LordShoe:
Originally posted by EvilGM:
I an in favor of a system that if you use it, it has a chance to go up.
Thought about that
In that manner, higher level skills would level up before lower level skills, making it even harder and more pressure to get stronger, and easier for the already strong.
As well as passive skills, speed, hit, attackup, defup, etc, don’t proc, so that would screw up that system because they don’t technically “activate” during battle, they are always there.
not necessarily. It would depend upon how it is implemented. For example, if you had a 10% chance to improve a lvl 1 skill on use, it would take an average of 10 times to succeed before getting it to improve. You can make the odds really low. The intent would be that it would be a chance to avoid golding, but never a true replacement. If you only had a 1% chance to improve a level 7 skill, there’s still a chance. Another option would be that you get skill XP, that you could then put towards things like improving level, improving proc rate, speed of skill proc, dmg, or anything else. Once you accrue a certain percentage of XP, you advance… lots of options.
thats putting it in to the hands of chance again. We already had a system like that, it was with the skills. The golders got so upset with it a new guarantee system had to be implemented.
With an exp system youre at least working for something you KNOW will pay off
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LordShoe
538 posts
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Topic: Time World /
New Skill system
Originally posted by EvilGM:
I an in favor of a system that if you use it, it has a chance to go up.
Thought about that
In that manner, higher level skills would level up before lower level skills, making it even harder and more pressure to get stronger, and easier for the already strong.
As well as passive skills, speed, hit, attackup, defup, etc, don’t proc, so that would screw up that system because they don’t technically “activate” during battle, they are always there.
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LordShoe
538 posts
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Topic: Time World /
New Skill system
Originally posted by waraxe:
Level 1 – 10 in a year, is this for each skill. Can this time be run concurrently in such a way that one ends with all level 10 skills in a year. If so that would probably unbalance the time dynamic that has been put in place.
Roughly based on if you’re using all of your AP every day. So the numbers worked in with that. Not a guaranteed year so people who just sit around doing nothing don’t cash in for no reason. You still have to PvP, do war missions, and attack pillars
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LordShoe
538 posts
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Topic: Time World /
New Skill system
Right now there is only one way to get skills to higher levels, and that is to upgrade them through the same skill, or upgrade books
I propose an entirely new idea though that is golder and free player neutral.
I suggest that there be an experience level up system for skills.
Works exactly like heroes exp except for one thing. THERE WILL BE NO LEVELING UP THROUGH GOLD TO BREAK THIS SYSTEM.
Here is how it would work:
-Each skill gains exp per battle
-They do not get exp from WoH (golders who have all the best woh cards wont be able to power level this way)
-They do not get double exp from the 2x exp card (golders again wont get to power level this way)
-They get exp for every current chapter battle they win.
-If you reach max war mission, you do not gain any exp for beating the chapters you’ve already beaten (so if you beat the best, you cant just farm, or so you cant just farm old missions over and over to power level)
-Exp is gained from pillar battles and PvP phase
-Exp is also gained from standard PvPing
These would make it so you cannot gold them up, players will ALWAYS have hope for leveling up their skills. It will make it so non-golders can still gain strength over a period of loyalty to the game. Regardless of grabbing loads of coupons, being a golder, or being in a top galaxy.
The exp gained will be less gained when you attack people of lower power, but a standard number across the board for attacking “stronger” players. This will make farm targets not just a diamond mine for exp leveling, and attacking comm-gimp players another fail safe for cheating the system.
Now golders will still be able to upgrade their skills the traditional way, this just gives an alternative way to grab upgraded skills without having to dump cash in to the game.
This will not take away from what the golders have already done, so their money is not wasted, thats why I suggest the time it takes to be long. I suggest the progression be very slow. level 1-10 taking a year or more to achieve.
Every level taking a long period of time to level up, so everyone isnt instantly strong, but eventually. This would also benefit those who have mid-range skills because all of a sudden all of their targets they need to gain res wouldn’t skyrocket in power.
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LordShoe
538 posts
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LordShoe
538 posts
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LordShoe
538 posts
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Topic: Time World /
Ore mines payback
6618150 is the 1-29 cost.
1-29 pays itself off in 2954 hours, or 123 days.
1-30 takes 138 days.
so a 15 day difference.
360 hours (15 days) x 2240 (what the ore mine generates) = 806400 ore.
thats 317.5 hours (13.2 days) of ore you are making more than level 30.
So for level 29, you are ahead of level 30 in making ore until roughly 13.2 days pass. As soon as those 13.2 days pass, your lack of investment in to ore mine 30 turns out to be the wrong choice.
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LordShoe
538 posts
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Topic: Time World /
Ore mines payback
Waraxe, re-read my math.
Look at the parts, look at the answer.
Refute the proof.
its 138 days from the time you finish ore mine 30 to the time it pays for itself.
Refute that statement.
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LordShoe
538 posts
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Topic: Time World /
Speed issue
Originally posted by Lolitops:
Originally posted by waraxe:
Originally posted by Lolitops:
Originally posted by nvillian:
For the record, I wasn’t “attacking” you in that thread. I commented that I had the same experience where there was no justifiable reason for you to have out speeded me but you did.
no offense, but chill the fuck out!
Hey read my post again and you can see i dont mention that you “attacked” me but only waraxe. So you the one who has to chill out…
You asked where nvillian was. He’s informing you.
I asked where were your attacks to test the speed issue, dont confuse things, ok?
Hes saying “bitch, you whined about all that speed glitch, now go in game and see if you can beat me now that its changed to your advantage”
Not attacking him with words.
Cmon waraxe get it together, why wont you use adel to attack lolitops?
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LordShoe
538 posts
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Topic: Time World /
Ore mines payback
Okay, its time to address the math that everyone is missing, especially waraxe.
For this example we are using all real numbers.
We are using game mechanics.
We are using regular every day data, NO assumptions.
Ore mines 1 through 30 cost a total of 8,418,150 ore to produce.
Ore mine 30, once you’ve spent all that, produces 2540 ore per hour.
8418150 / 2540 = 3314.2322834645669291338582677165 hours.
or 138.09301181102362204724409448819 days.
This is with 1x multiplier. One ore mine. levels 1 – 30.
“but shoe what about that ore you have to spend”
A) well you get it from PvP and you invest
“138 days is a long time!”
A) not really, a lot of players have been playing for over a year, and once that benchmark is reached, its all profit. Don’t forget thats only 1x multiplier.
“youre paying for marginal increase, not ore produces!”
A) You’re paying for total produced, not increase. Every level stacks once it is paid off. For example, level 1, once it pays off, contributes to level 2. IT IS NOT THE INCREASE THAT PAYS FOR THE LEVEL, IT IS THE SUM OF ALL TOTALS.
“but you have to wait for build times on each building”
A) true, but they are still making ore during those times, they are still paying themselves off, and once they do, they pay off even faster.
Lets add some bonus math:
8,418,150 is the total 1-30 cost.
2540 is the production amount.
Now lets add in that multiplier:
2540 × 2.535 = 6438.9
8,418,150 / 6438.9 = 1307.3894609327680193821926105391
1307.3894609327680193821926105391 / 24 = 54.474560872198667474258025439128 days.
Math, learn it waraxe.
Conclusion: Once you reach level 30 ore mine, without the multiplier it will take 138.1 days to pay itself off. This is not adding in the ore it is producing during build times of buildings.
Conclusion2: If one were to add in all the build times and ore production during the builds, the time would be severely reduces.
Conclusion3: If the multiplier is added in, the time is reduced to over half, not even 2 months to get your money back from building 1-30.
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LordShoe
538 posts
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Topic: Time World /
Ore mines payback
Originally posted by waraxe:
Offensive: The sheer amount of stupidity present is scary.
Logical: You guys are evaluating it completely incorrectly, the output of level 30 should not be taken as a sum total but rather as the relative increase. It’s like this, if you are making 10 grand a day and are offered a raise of 1 dollar at the expensive of 100 grand, that is not worth it. Yes you technically make the 100 grand back in 10 days but all of us can see why this is stupid right? You don’t actually make a profit until 100,000 days after this initial payment, 273 years. I think everyone with half a brain can agreement this is a bad investment because its rate of return is absolutely horrendous. Yet, you guys are willing to do that in regards to ore mines which totally blows my mind.
After Vinghis nicely outlined the math for you, I see two of the stupidest posts relative to how one should evaluate opportunity cost. Just because you don’t understand how mathematics works doesn’t make your perception correct. You would have made a large amount of that ore regardless of leveling something from 32 to 33, the question really is whether or not the UPGRADE pays itself off rather than the rest of your ore mines.
I’ve given you a concrete example of why your thought process is wrong so if you could edit your posts to: Removed, I’m stupid, it would be appreciated and help the community out a bit. Bad information is bad for a reason.
@Shoe, next time you try to condescend other people’s maths maybe get a high school education, this shit is ridiculous.
Its funny because you aren’t smart enough to use real numbers.
You use overblown examples that are so ridiculous it doesn’t even make sense.
Let me put it in math you can understand.
Ore mine makes 100 ore. Ore mine upgrades to 110 ore for 1,000 ore. In 10 days the ore mine has paid itself off and is now making you extra ore. Considering it takes 6-7 days for that to happen, that means by the time it is actually complete, you will only have to wait 3 days to start making more cash. In the meantime you are upgrading other things, such as your CC, because you cannot make higher levels than CC. So While this 14D CC upgrades, for 4 of those days you are paying for the cost, and then the other 10 you are making profit.
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LordShoe
538 posts
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Topic: Time World /
Ore mines payback
Every 36 hours I get 656318 ore. So working together my buildings pay off a level 33 ore mine (costing 2,500,000 ore) in 3.8, roughly 4 Collects, which is 6 days. I have ore mines 32/25/26/21/21/11. So If they were all upgraded, that number would be greatly increased, but assuming it IS the rather low number I have produced, it would equate to 36 days in total for every ore mine that was upgraded to 33 to be paid for by their own power. Assuming it was level 32 across the board at the time of upgrade, the output would be more like 1762160.4 every 36 hours. So THAT means each ore mine gets paid of in 1.4 collects for the upgrade to 33. Which is roughly 2.1 days. 12.6 days in total for every ore mine getting upgraded to 33 to pay itself back and that’s not even counting the ore when it gets to 33.
So there you have it! You’re all wrong. Factor in VIP and Pillar bonus and your ridiculously high payback numbers get sliced to ribbons. Then factor in ACTUAL collect numbers to upgrade cost and you see that its actually not at all like you guys have been saying it is in this entire thread.
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LordShoe
538 posts
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Topic: Time World /
Speed Clarification
Put a few screenies, not just one
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LordShoe
538 posts
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Topic: Time World /
Speed Clarification
Loli can you confirm that adel did in fact attack again? Also match her assault number with the defense report number so we know no hijinks is going on here please.
Adel you should screen shot more than just the report in the inbox because no one knows what report it is from simply looking at the “assault report #” in the mail. Open that baby up, lets see some names and results.
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LordShoe
538 posts
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Topic: Time World /
Speed Clarification
Sorry loli btw for throwing you under the bus with telling her to attack :(
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LordShoe
538 posts
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Topic: Time World /
Speed Clarification
Put the buff on again, screen shot it, then attack and screen shot it.
Record the results, and post them here.
If the results arent consistent with the original post, we will know what happened
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LordShoe
538 posts
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Topic: Time World /
Speed Clarification
Well Loli says that he had speed buff when Adel attacked, and has it on 24/7, so I think the answer is pretty plain, Adel simply just didnt have speed buff on when she attacked. Remember, when all other avenues have been explored, the last one, no matter how improbable, must be the correct one.
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LordShoe
538 posts
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Topic: Time World /
Speed Clarification
waraxe and loli have matched speed on heroes, so waraxe has 1 more tech level. that means waraxe will obviously attack first. Thats not even in question.
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LordShoe
538 posts
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Topic: Time World /
Speed Clarification
We do have a few unknowns in this equation. Those being that we don’t have actual EVIDENCE, just what was said.
So far we KNOW that adel has level 10 speed, and level 30 speed device
and we KNOW that loli has level 5 speed, and level 32 speed device
So we KNOW that adel has at least 560 speed
and we KNOW that loli has 547 speed.
A great scientist once said “eyewitness testimony is the lowest form of evidence in the scientific community” meaning that what was said about speed buffs is still unknown. Whether or not what someone “knows” there hasn’t been any evidence to show that Adel actually had the speed buff on, instead of accidentally having something like hit or attack. Its possible, i’ve done it myself.
Now what we do KNOW is this post is 21 hours old at the time of creation, related to my post right now.
That means in about 3 hours there should be a pillar, and low and behold, otis is in 2:30. Just the PERFECT time frame for someone to be using a buff to do better on pvp/pillar.
Low and behold, there is lolitops’ damage on otis, the exact pillar I hypothesized to be in the right time frame for loli to have used a speed buff.
Thus, the outcome could be very plain, adel could have 560 speed, and loli has 601.7, a clear victory on the speed front for loli.
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LordShoe
538 posts
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Topic: Time World /
Speed Clarification
Currently there are a lot of unknowns in the situation.
1) Adel could have possibly had a buff that wasn’t speed
2) No one except loli knows if he had a buff or not, and loli hasn’t given any input
3) when waraxe got attacked, loli could have had speed level 31, then it got upgraded later in time, but prior to adel attacking
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LordShoe
538 posts
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Topic: Time World /
PM dont you dare!
Dont you dare release a new set of building upgrades and skill upgrades!
Or only release like 2 levels, and then later the other 3!
I mean cmon, let us catch up on buildings at least, have some time to store some ore, and build what we want to build!
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LordShoe
538 posts
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Topic: Time World /
What sort of game is this.
The admins came in and shut down the dino tag. It used to be the highest tag by far. I was the creator and the instigator of that tag, and with the aid of others, we upvoted it and thus the dinos we know in WoH were born.
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LordShoe
538 posts
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Topic: Time World /
Best Fruit Smoothe Ever!
Typically its just fruit I have around my house
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LordShoe
538 posts
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