Recent posts by gnostic85 on Kongregate

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Topic: Card Monsters / Nerf Nerf Nerf and don't forget the Violence!

Originally posted by JasonJ29:

-Snail, Kuk, Judge, MM, Gleaming, Clerical, Flame, and Glow are all fine how they are and do not need a Nerf.

A card changing from A+ caliber to A Caliber is not a valid reason for people to quit. Maybe if it gets nerfed to like C- or worse caliber I could see people quitting but nobody is saying to make it Glumbie caliber

-Nerfing has nothing to do with Luck. It more has to do with people getting bored playing vs the same cards in every battle and other cards being so OP they they are an auto include for almost every deck that has it (VE). For example look at Grim Reaper, almost everyone who has been playing for any bit of time has access to it yet many of those same people still want it nerfed.

-You are right that VE needs a nerf and possibly Invinc as well, although we are talking about monsters in this board and not equips

I am saying that cry for nerf will hardly end, so it is not a reason not to boost the 20+ cards as in the end you will need to nerf 20+ or more cards to “Balance out the game”. Not that Snail, kuk, judge and whatever actually need to be nerf more.

Maybe my language is not so good as I cannot find in my previous post that nerfing have to do with luck.

As for card downgrade in caliber is not a valid reason for people quitting, wow, you are quite generous and rich. If I spend hundreds of dollars buying RD and its EVO and phoenix Shield and such or grind for month for them. I will be quite angry. You can laugh it off and thinking it is good for the game, you are big hearted. Can you share some of your riches with me so I can invest in other deck that does not involve RD?

 
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Topic: Card Monsters / Nerf Nerf Nerf and don't forget the Violence!

From what I think, people calling nerf nerf nerf is due to bad luck on draws and expensive cards if bought directly from shop. They don’t have the huge selection of cards to counter every situation so nerfing the cards they cannot counter is their natural choice.

Now nerfing the cards rise a huge outcry among the people who are lucky or spend a bunch to buy top tier cards. A top tier monster or lvl 4-5 evo cost 5k token that is $50 or grind for a ridiculous amount of time.

Judgment, the suppose cards of cards, the holy grail for all cards require 500 different cards to be unlock, imagine the time and money people spend when they finally get it, then it was got nerf. It is just human to feel cheat out of their hard work or money. Why other people who do not put in as much effort or money can make their contribution or efforts a mockery.

Upon the LVL 5 monster update, many people leave and nerfing of cards was one of the reason.

So the way do it is actually boosting other cards instead of nerfing cards. The game will appease players from both sides instead of grieving one side.

Changing 2 cards instead of 20+ cards? Come on, when the cry for nerf ends? Cry to nerf snail, cry to nerf kuk MM, cry to nerf judge, cry to nerf gleaming, cry to nerf crown, cry to nerf flame, cry to nerf clam, cry to nerf glow …… and now cry to nerf RD and grim, another 250 different card achievement. Do you think the list will end???

After RD and grim is nerf, invincible will be next on the list for nerf. Then maybe the explode armor, the list will go on and on. People will find ways to use cards to their advantage, then many people who have such cards follow, then outcry for nerf, then another creativity stump, then people who put in too much get mortified and left, some people find another ways to use cards to their advantage, the loops goes on……

 
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Topic: Card Monsters / Card Balancing Issues

Bump for the MC vs RD thread

 
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Topic: Card Monsters / Reasons to Buff MC

Originally posted by bmuell01:

Jason you must go back and read my post where i compare it to every single card that is relevant. So I am using the entire game as comparison.

For those talking about kuk. kuk is a wing card that due to it’s flying can hold its own in the melee spot. At it’s current build, it is still one of the most versatile cards in the game.

This doesn’t need to be a pile on for every epic in the game. I thought we could use some sense about how cards stack up to each other. But people get so mad so quickly

Kuk is a natural backrow with reach so it cannot make use of flying and extra HP as well as palabird. Putting Kuk in front row is a waste. I don’t see how it can hold it’s own in the melee spot with 40 damage, when you will be facing 20 / 30 shield tanks or 100+ HP tanks. Heck, it cannot even defeat the lapia healing.

To use kuk well you need to put a tank, 3 cost kuk and 3 cost MM or obsidian. THAT IS MORE THAN 6 CRYSTAL when you have many 2 cost epic, lets say both side have the same tank, for 6 cost you can put 2 more epics and gleaming or some other armor to outshine kuk by miles.

Honestly kuk is not effective at all naked.

Did you even use Kuk yourself? Did you even see the population that is using Kuk increasing or decreasing?

 
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Topic: Card Monsters / Reasons to Buff MC

BAHHH We need a auto Murky tank.

You weaken RD then many Murky swarmers are coming after you!!!!!!!!

 
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Topic: Card Monsters / Reasons to Buff MC

Originally posted by bmuell01:

I’m ok with that. Fortified Sheild and Staglatite both have 40 fortify. and they are commons. The two rare cards with fortify are crocobear and snail which are both fortify 30. So it makes sense to have an epic have 40 fortify. Spirite should probably get 40 fortify at Lv5 too but that’s a talk for another day haha.

So far the consensus is

RD @Lv5 -10 shield, +10 melee
MC @Lv5 -10 hp, +10 fortify.

I’m ok with that. Any other points?

Well if you make RD more offensive and less defensive, it will die to feline 1 hit kill. Epic MC and BD and Pincers and glowrilla and GOD mushroom and musc and GD and rare froc and sharknight and baitkeeper and petty theif and swoord cannot die to feline 100 damage but RD can die?

Just buff MC 10 shield 10 fort and -10 HP, there are other epic that need a buff like KUK. RD is more defensive than offensive even before update due to shield and flying. Before update RD cannot match the offensive power of feline and musc and other offensive card. Just because RD have 50 melee RD is more offensive? then MC have 50 melee also so he is as offensive as RD so should + 10 melee and – 10 HP.

 
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Topic: Card Monsters / Expansion Packs Commons/Uncommons

Hey, is that not better for most of the players, getting more epic / rare than shitty common / uncommon?

 
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Topic: Card Monsters / possible solution for swarm grinding?

Swarm does not need to be much longer. I just know a few minutes ago there is a auto resolve swarm hidden function.

Thanks Lamatiel.

After placing all the cards you want, discard the rest of the cards in you hand. The game will go to an auto battle mode. When it starts, just surrender.

If your cards you place can win you till wave 5, even if you surrender at wave 1 you will get wave 5 rewards. If your cards can win you wave 7, then you will get wave 7 rewards.

 
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Topic: Card Monsters / Crystal Cost BALANCE

+1

However there will be still arguments on which abilities or damage / HP cost. Like why flying and disease cost the same when flying is obviously superior. (I don’t know the actual cost, just giving an example)

 
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Topic: Card Monsters / Christmas wishes

For people that completed northern swarm (because more fitting for Christmas themed) swarm wave 7, they continue to proceed with another 7 wave of Christmas related wave using the same card setup?

Lvl 4, 5 crocbear / frosty / coldfoot will appear in wave 8 to 14

This will appease people feeling swarm too grindy, as they have double the swarm and have double the time to do something else while auto-ing swarms.

 
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Topic: Card Monsters / Punished for joining early.

Originally posted by actuaryal:

Let’s go with the house analogy. So you buy a home outright and the the home prices drops dramatically. You may not be happy about it being lower in value, but if you enjoy living in it you will keep it, and if you had extra money you may even want to buy more houses since they are so cheap. You wouldn’t expect the person that sold you the house to give you money just cause houses are cheaper now.

Well the person that sell you the house have to keep on selling house for a living, the does not sell the house to you only and that is the end of story. He sucks at after sales supports and does not even try living the said house sold to you. Then there is the problem that your house value keep plummeting for random reason.

If he irritate enough old customer, these old customers will warn new customers about him and will have a harder time to get new customer due to bad reputation. If he give some door gift or some good house maintenance then the old customer may be happy enough to introduce friends to him.

When his competitors like guardian cross actually give old customers a gift when introducing new customers, one wonders why this house seller that is punishing this old customer can hope to get more money.

Even if putting all moral value aside, the game developers want to get more money and keep players playing.

Will rewarding the old players with say like 1k token and 100K gems actually reduce their revenue or increase it?

Their are only giving virtual money, which the player cannot refund into real money or use on other competitor games. They make the old players feel appreciated and maybe instill some itch for them to buy token looking how convenient spending token is.

With epic evo costing 5K token, the players will not get so much stronger that they do not need time / money to invest in the game.

 
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Topic: Card Monsters / Card Balancing Issues

Now equips are weaker due to HP boost, how about -1 CC to all equips, not just strike equips?

Of course some cards like judgment can remain 6 CC.

-1 CC to all equips will make equips more viable and does not interfere with edge motive that monster will be hard to die in 1 turn

 
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Topic: Card Monsters / Punished for joining early.

Yes, since it is a beta game we should dump it and start playing when it is not beta? So we can laugh at the players who are loyal to the game for joining earlier and being contribute to the game activity?

I don’t know much about flash game, all other beta game I bought are cheaper as the developers way of rewarding loyal players that HELP BALANCING and HIGHLIGHT BUGS for their beta game and give EARLY CASH FLOW.

When the game goes official then yes, maybe after 6 month the price will decrease.

Edge could, at have price slash give old players like 1000 token or X number of gems as a thank you for old players.

 
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Topic: Card Monsters / Changes for Assaults

Also there’s the thing that you gain much more Rep helping an ally swarm, making doing AA for rep a poor choice.

Maybe let lower rank gain bonus rep when successfully win a higher rank.

Also higher alliance gain bonus rep when successfully hold a higher rank for X number of days.

Maybe not only rep, but bonus gem / coin can use the same formula?

 
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Topic: Card Monsters / Ability Improvement

How you stun the flame? That’s why it is OP now. never tried entangle but with 50% for us and requiring to set up the monster with entangle directly in front of flame make it a limited counter.

4 max reflect is the current game mechanics as set by the developers

Now reflect is already almost immune to magic, what i am introducing now is for reflect to cancel each other

 
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Topic: Card Monsters / Ability Improvement

don’t you realize with 100% reflect, by putting reflect on your mages will cancel out the reflect on the enemy thanks to 4 max reflect limit

 
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Topic: Card Monsters / Ability Improvement

100% reflect makes reflect counter to reflect.

To deal with flying with 100% reflect, put reflect equip on your mages and your magic will damage it without reflect backfire on it

 
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Topic: Card Monsters / Ability Improvement

There is a max reflect limit. You reflect 4 times maximum, meaning the attacker will win if both have 100% reflect

 
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Topic: Card Monsters / Card Balancing Issues

Pile of goo, who are willing to lvl it from lvl 2 to lvl 3,4,5?
Keep the cost at 3 for all level is more resonable

Twin Axe, it’s improvement is just wall increase. 20 range is doing nothing against common/uncommon tank with 20/30 shield. it need 10 more range rather than 20 wall

Swoord, i will keep it at lvl 1 or lvl 3, surely not lvl5

Tux, I will keep it at lvl 4 instead of 5

 
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Topic: Card Monsters / Ability Improvement

This is also to make wall more viable. As of now, who cares about wall when you have reflect?

 
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Topic: Card Monsters / Ability Improvement

I am thinking that silence should silence all active ability, not just magic and heal. You can silence demo, stun, courage, entangle too. Maybe other ability like regenerate and deathstrike

This is to break unsinkable flame melee lockdown with demo. you disable it for 2/3 turns

you also prevent perma stun for 2/3 turns.

That unsinkable GOD mushroom that can regenerate 100+ hp per turn is sinkable in 2/3 turn.

another ability to improve / nerf is reflect. make it 100% chance to reflect. That mean if the attacker have reflect, it always will hit the opponent thanks to max reflect limit.

with the HP boost more than the magic increase, you have a harder time to magic away creature in 1 shot.

And with epic mage that cost 2, using 2 cost to put a reflect equipment on your original mage lose you the ability to put another epic mage.

Using 2 cost for an reflect equipment will not increase your mage power, we have only 1 equip that gives 10 magic and reflect, but it cost 3 and does not protect against range

We have another ability to counter magic further, that is silence. If reflect is still not changed, magic users is sinking deeper and deeper to the abyss.

 
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Topic: Card Monsters / Card Balancing Issues

Yes GD cost 6 and is good judgment material. it is still mainly a sac card. You can play 3 epic mages with 6 cost, do not fear judgment, and have more firepower & survival.

GD should be at least 5 cost.

the rare crocodime is worst that not a rat. I rather have the crystal ability rather than 20 more HP. Why stealth if you have 90 HP? lower its hp to 60 and turn that 30 HP to 30 more chance.

Vapor at lvl 3 cost 2 have 40 range and 10 hp and stealth, at lvl 4 it have 20 more hp at 3 cost and lvl 5 just give 10 more HP. this is a debuff.

Vapor should cost 2 still. In the past it is cheap highest range ally and should continue to do so. maybe cost 2, 30hp, stealth and 50 range.

Look at kamicorn and tell me its worth to lvl it from lvl 3 to 4 & 5

same with adm eagle, will you lvl it from 3 to 4?
-1 cost at lvl 5 is great but you need 10 more courage or 10 more range.

courage cards got indirect nerf with the increase HP, you need to put out more to be effective

 
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Topic: Card Monsters / Card Balancing Issues

This thread is to highlight card that need balance. I may be bias myself, everyone are welcome to give your ideals on the card that need balancing.

MC
it need 10 more shield and -10 HP
Honestly when 2 common card have 40 Fortify why and epic only have 30 fortify?

Given that all the monster have HP boost and become more powerful with lvl 5, armor grew weaker so indirectly nerfing MC.

I am suggesting 50 melee, 80 HP, 30 shield and 40 fortify for MC to make it on par to RD.

KUK
It does not gain the suppose 35% HP buff at lvl 3. And the improvement to lvl 4 & 5 is to gain back the 35% HP buff and 20 more for lvl5.

When comparing to palabird, palabird have 20 extra charge and 20 HP as opposed to kuk only gain 20 HP.
Kuk is a natural backrow with reach so it cannot make use of flying and extra HP as well as palabird. Putting Kuk in front row is a waste.

suggest to give 10 more range to kuk. As of now 40 range is needed to 1 shot mages. it lost it’s status as mage killer with 30 range.

To use kuk well you need to put a tank, 3 cost kuk and 3 cost MM or obsidian. THAT IS MORE THAN 6 CRYSTAL when you have many 2 cost epic, lets say both side have the same tank, for 6 cost you can put 2 more epics and gleaming or some other armor to outshine kuk by miles.

Honestly kuk is not effective at all naked.

suggest to give kuk 70HP, 40 range, 50 melee, flying or 90hp, 40 range, 40 melee flying or the same stats with 2 cost.

Acolyte.
it’s just some common card with -1 crystal cost. it need 10 more magic, with 3 cost it is not as powerful as the 2 cost epics (AM, DM, sprite) wind spirit is more powerful then aco as it have 40 magic, flying and 50 hp to prevent range 1 shot
wind spirit is quite powerful now as it is hard to 1 shot in the backrow while boosting 40 magic

 
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Topic: Card Monsters / Changes on duels

Simple. Can you win against your own deck when that deck have 15 crystal?

even if top players get out their killer deck, they may now win against it.

To win against it warrant a awesome feat and should reward us 10X gem / coins

 
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Topic: Card Monsters / Changes on duels

Yes they had gone a lot harder, if the gem / coin rewards per fight is 10 times more then what it is, then by all means start with 9 crystal.