Recent posts by Xyrus_G on Kongregate

Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Since nothing can produce Siege 6, I’ll add an adendum to the rule (Congrats on breaking the game Malutor! XD)

Rule 228: All assaults that have 1 or less skills gain +1 Health and +1 Attack, All Structures gain the skill Wall.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [To Devs] New Idea for Conquest

How about getting these anyway? This will only encourage more 1 man factions to attack egde tiles for farming since they’ll lose anyway, but rewarding active and successful attacking with more Conquest Tokens seems good to me 8)

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Thunder Hunting! 8D

Rule 228: All assaults that have 1 or less skills gain +1 Health and +1 Attack.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / DNA's Standard Tournament Rankings Thread

Originally posted by Shadowhopeful:
Originally posted by Xyrus_G:
Originally posted by Shadowhopeful:
Originally posted by MSUSpartan3096:
Originally posted by kadlerkj:

After seeing 11 pages on this in a matter of a few weeks i’m wondering:

What was the longest tyrant thread in history? Anyone?

Not even close to this…the old C9/IFS/LoA/MoM flame threads got this far and then some. However, the longest thread I remember in quite some time is Shadow’s retirement thread. The longest running is probably the raid thread.

I’d name Advanced counter cards as the longest thread.

“Advanced Counter Cards” has an even higher postcount than Shadowhopeful 8)

By about 550. But don’t worry, I’ll overtake it. Maybe.

Try posting in it, that should work 83

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / (RAID)HELP ME!!!

Originally posted by Shadowhopeful:

Arctis Vanguard #18932
Join | Status | Suggested decks
Get lost.

Less Angry Version: Arctis Vanguard is meant to be Soloed, there is no point in anyone helping you as anyone who can is capable of completing it by themselves, just look on the fansite for a deck that always wins

This one is easy to make

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / DNA's Standard Tournament Rankings Thread

Originally posted by Shadowhopeful:
Originally posted by MSUSpartan3096:
Originally posted by kadlerkj:

After seeing 11 pages on this in a matter of a few weeks i’m wondering:

What was the longest tyrant thread in history? Anyone?

Not even close to this…the old C9/IFS/LoA/MoM flame threads got this far and then some. However, the longest thread I remember in quite some time is Shadow’s retirement thread. The longest running is probably the raid thread.

I’d name Advanced counter cards as the longest thread.

“Advanced Counter Cards” has an even higher postcount than Shadowhopeful 8)

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Attack me if you dare!!! XD

Rule 228: All assaults that have 1 or less skills gain +1 Health and +1 Attack.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

People seem to be having trouble with this rule, (I admit, I made it difficult on purpose) but it is still doable 8)

Originally posted by SeanDougherty86:

No idea what kills PB that doesnt activate 50% of the time. Best I can do is Flash tank which kills PB before it dies of poison.

Kilgore kills Utopia Beacon

Hades works just fine against Plague Burster, Kilgore fails due to never taking enough damage (only takes 3, needs 6Hp – 1 == 5)

As for my Counter to Slider (which does work against Exoskeleton and resulting Splinter)

Bear in mind that Slider’s 1st attack misses due to Counter Card not being played yet 8)

Rule 227: No Structures without Walls (Structures with Wall are OK), 50% Activation skills (Fly, Jam, etc.) never activate, Counter card must take at least 1 less damage than it has HP (the damage can be healed).

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advice needed on WB energy upgrades

Originally posted by Shadowhopeful:
Originally posted by ladolcevita:
Originally posted by Shadowhopeful:
Originally posted by ladolcevita:
Originally posted by Golden119:

How can you play, you gave your account away?

apparently it’s against the ToS to share the canvas only.

Didn’t realise you cared about ToS.

i have reformed my evil ways and become a good girl [insert cute face here]

Also, I’m guessing that the consensus is don’t buy the new WB energy upgrades. so lock/

nuuu, don’t lock, needs more postcount.

inb4lock

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / List of outstanding glitches/errors (NOV 2012)

Originally posted by DarkBlood1:

Another Minor nuisance:
Deck names dont support character ZERO (0) and I can confirm that is only a client-side problem.

Is that why there is an entire faction that has an irrational fear of this card?! D8

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Originally posted by Marine851:

Hope this counts

It does, and it’s moar pr0 than simply using a refresh card like UB to tank 8)

Your Counter lets me win!!! 8D

Rule 227: No Structures without Walls (Structures with Wall are OK), 50% skills (Fly, Jam, etc.) never activate, Counter card must take at least 1 less damage than it has HP (the damage can be healed).

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Protect would like to say something too 8D

Rule 226: Activation skills only proc the 2nd turn they try to activate. The card can’t have any of the skills of the card it tries to counter.

Rule 227: No Structures without Walls (Structures with Wall are OK), 50% skills (Fly, Jam, etc.) never activate, Counter card must take at least 1 less damage than it has HP (the damage can be healed).

Basically, if you have a 1HP card, it cannot take damage and if you have a 9HP card, it must take at least 8 damage, e.g. Havoc has 4 HP so must take at least 4 damage, so he could be hit by 2 atks for 2 dmg each, and even if he Leeches himself back to Full Health, it is still valid 8) Also Fly will never trigger, but will still cause the card to be vulnerable to Anti-Air damage

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / I recommend using that deck?

Xeno Fear, Raider Rally, Sabre Spam or…BT…something?

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [To Devs] Plx ban plyers entering wb's tourney in last minute

Originally posted by lol0lo:

so that’s all when we come to counter-argument against the OP? c’mon, gotta give moar excuse for our DEV to not fix something :D

How about the fact that anyone genuinely competing can farm those Alts for those last few points to get 1100/1140/whatever 8)

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / BUG report

Originally posted by Destilio:

Sorry for posting here but i dont think the error section is taking any notice!

No problem, it’s sad but true 8(

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Originally posted by Malutor:
Originally posted by goldenpanda123:

Okay Malutor i changed the card x)

(i guess regen dosent work 100% of the time)

8) Abilities with 50% activation will activate 100% unless unique rule states otherwise

Just read rules before posting ..

Rule 226: Activation skills only proc the 2nd turn they try to activate. The card can’t have any of the skills of the card it tries to counter.

In other words, it will 100% fail the 1st time, then 100% Activate the 2nd Time…etc. Please read the OP Rules and Unique Rule very carefully

Originally posted by Malutor:

This is surge mode.. your Tainted Whip dies before it activates…

Canker Tooth still alive.

Originally posted by Sh33p:
2) Read the post before you and play a card that will defeat it if played NEXT. (ie. surging)

Rule 2 is often ignored 8(

With that out of the way…K-POW!!! One-Hit Insta kill 8D

Rule 226: Activation skills only proc the 2nd turn they try to activate. The card can’t have any of the skills of the card it tries to counter.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / cards

I think his point is to have any card be available, once per copy owned, in all decks, rather than just buying more cards. I would also like to see this, but since the Reward Vault has been implemented, I very much doubt it will ever happen now 8(

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

So…slow…yet…so…invincible 8)

Lovin the new rule sets that mean you can’t just use 100% Fly anymore 8)

Rule 226: Activation Skills only proc the 2nd time they try to activate. Card can’t have any of the skills of the card it is countering.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [GUIDE] Most Used Decks in Tournaments (Nov-Dec 2012)

Originally posted by wandomguy:
Originally posted by Bascule2000:
Originally posted by wandomguy:
bad luck is haunting me recently more herc killing siegeship in 3 turns _ always hiting
otherwise i would show it a bit more in a standard and not loss to bullshit

lol. “If there weren’t luck involved, I would win every time.” – Phil Hellmuth wandomguy

nah bascule
come back to me when herc or something close to it kill all flying units without backup :)

troll better if i say a flying unit after 3 turns dies to herc at 50% chance each time :D

Something legendary that Swipes, but can also hit fliers?

8D

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

K-POW!!! Skiff can’t even take a 1HP card! 8)

Rule 224: All cards must have exactly 2 skills.
Rule 225: Xyrus’s law!!! – Common and Uncommon cards must be countered by Rares (no Uniques or Legendaries) which must be Countered by Common/Uncommon cards, no Flying or Structures without walls (Structures with Wall are OK)

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Comments in fansite getting deleted

inb4 sss1 8)

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / [GUIDE] Most Used Decks in Tournaments (Nov-Dec 2012)

Originally posted by stormcommando:

How good is this deck?

I would replace a Rapier…or both, with RNG trolling, they’ll Augment Siege against Assault Units and Strike All against Zarak/EQG/Acro, same problem with Silus

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Sorry for not realising Imitation Tank was Mimic Raider earlier, however I remain adamant that…

Evade triggers 100% mwahahahaha!!! XD

Rule 224: All cards must have exactly 2 skills.

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Idea for an Easier way to play missions.

Originally posted by jooe15:

are u guys really complaining about clicking a button like 10 times…

If they want to click moar buttons, they should play this game 8D

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Originally posted by ThomasL3:
Imitation tank only counters tiamat less than half the time, so cannon walker is for tiamat.

Was playing Imitation Tank against Tremor Wyrm, didn’t see Tiamat. Bear in mind…

Originally posted by Sh33p:

GENERAL RULES
1) Know how to post a pic (instructions at bottom of this post), do not post without a pic

8) Abilities with 50% activation will activate 100% unless unique rule states otherwise

So it always Evades and Counters both Tremor Wyrm on Surge and Tiamat on Fight 8D