Recent posts by Rudgutter on Kongregate

Flag Post

Topic: Global Assault: General / [to dev] FUAQ(Frequently UnAnswered Questions). aka Daves not here

Originally posted by Pats133:

Current bugs that need attention:
1. Vargas
2. Map text disappearance bug

That Vargas bug is my white whale, but we may have cornered it.

 
Flag Post

Topic: Global Assault: General / [Dev] Bug/Issue Report

Are you guys seeing this on web constantly? It happens after each scan?

 
Flag Post

Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by spondoolicks:

everything has been reset – I even have a different player number – I was playing for 2 weeks and had built up quite a nice little army with a 50 strong guild – but now that is gone. Please restore old army and old battle guild. please?

Shoot us a ticket here and we can see if we can sort out the issue: http://support.synapse-games.com

 
Flag Post

Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by SirRealChamp:

I have found a bug, and really don’t want to post it on the forums, as it may be abused. Should I post it anyway, or submit a ticket?

Submit a ticket http://support.synapse-games.com and PM me about it.

 
Flag Post

Topic: Global Assault: General / [TO DEV] Guild Bounty Event Feedback

Thanks for the write up and suggestions, Eve!

 
Flag Post

Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by OdinGuru:

We have discovered a bug in way the raid rewards are calculated. The confluence of two strange design choices can result in getting less than appropriate rewards.

The two factors are as follows:

1) Apparently the calculation for rewards (e.g. number of coins/chance of unit) are done at time of claim, NOT time of defeating the raid boss. Time of claim can be hours to days after the boss is defeated due to a player not being around, and the general erratic way that the reward screen sometimes takes forever to pop up.

2) A player that moves from guild A that has already defeated a particular raid boss is shown in guild B’s top list with all their points that they scored in A, EVEN THOUGH that player scored NONE of those points while in guild B.

Why would that matter, what’s the difference? Here is why. After defeating a raid boss, but before all of our members had claimed their rewards, we had some new players join our guild who had already defeated that same raid boss in another guild. As it turned out, one of those new members had a greater score in their own guild than our #1 did against the raid boss. This meant that some of my members fell below 50% of the “new” #1 even though that player hadn’t even taken part in defeating our raid boss. When some of our players accepted their rewards they got less than 40 coins indicating that they were indeed considered “in the yellow zone” even though they should have been “in the green zone” if only points scored in our guild were considered. We had to work around this issue by temporarily kicking the “new” #1 while the rest of the guild could claim.

I suggest that devs please confirm this as a bug, and make two changes: 1) calculate rewards at time of boss defeat rather than at claim (while you are at it, make it easier to claim in the first place with an explicit button to bring up the rewards page rather than a random popup). 2) When player moves to a new guild, they should NOT be shown in the new guilds top list. It already works this way when the player’s old guild has not defeated the boss (their points are reset to 0 and they need to fight with the new guild to get rewards), so I don’t see any reason why reset can’t occur AFTER they have already claimed their reward for the boss and move guilds.

Thanks for the detailed report, OdinGuru. We’ll look into it.

 
Flag Post

Topic: Global Assault: General / improvement

Originally posted by Minime78:

Can you guys implement something so all people from a guild see theyr result from a raid/event? this will help us and the leader guild to know wich person are good for the guild, wich player need help to improve and wich person must be kicked out for not doing anything. thanks

You can see it in the raid if you tap the trophy icon on the info pop-up on the raid boss/aux force.

 
Flag Post

Topic: Global Assault: General / Can i get my account back on other device?

If your account is registered with Kongregate you can tap the K button and sign in and get the account back. If you have any other questions shoot us a ticket here: http://support.synapse-games.com

 
Flag Post

Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by lugankid:

Everything has been reset. My units are still there but it’s telling me to research everything again and I am perpetually destroyed. Wtf

http://support.synapse-games.com

 
Flag Post

Topic: Global Assault: General / [To Devs] Connection Lost

We’re looking into it. Thank you for the report.

 
Flag Post

Topic: Global Assault: General / [Dev] Watchtower Raid Changes

Originally posted by Cazaan:
Originally posted by TheSench:
Originally posted by Rudgutter:

Week 1 of the Raids are over! When they re-open there will be some changes in Week 2:

[…]

- Additionally the minimum damage taken on a LOSS (not retreat) will be equal to your command pod health. If your command pod has 125 health and you only have a deck with a 5 health unit, you will take 125 damage instead of 5. This only applies to Raids.


[…]

Can you explain to me why I am losing the base retreat damage plus full command pod health when retreating to a first turn Oberon drop then?

same here. i’ve already posted it as a bug. hope they’ll fix it soon, but you know how good they are at fixing bugs (vargas)…

That is fixed now, thanks for the report. Also players will no longer highlight different colors on Aux Forces leader board since they do not give coins or units.

 
Flag Post

Topic: Global Assault: General / Raid Boss and Vargas glitch

We are working on getting a steady replication for the issue but we’re on the right track to try and get this fixed. When you launch into the map wait a a second before you launch into the mission and make sure you have selected the right mission.

 
Flag Post

Topic: Global Assault: General / Missing Raid Rewards

Originally posted by TheSench:

My guild finished the Gate last night. I participated, and scored within 50% of the top player in our guild. I have yet to receive a reward today, despite all of the suggested “workarounds”: logging in multiple times from both my phone and browser, doing PvP battles, and viewing the raid.

Please send us a ticket here:

http://support.synapse-games.com

 
Flag Post

Topic: Global Assault: General / [Dev] Watchtower Raid Changes

Originally posted by romell123:

Still redirecting me to Vargas while launching on Foundry

We’re still investigating what may be happening. Try waiting a second before tapping launch when in the Watchtower map.

 
Flag Post

Topic: Global Assault: General / [Dev] Watchtower Raid Changes

Week 1 of the Raids are over! When they re-open there will be some changes in Week 2:

- We want to make sure that when you start a battle in the Raid you commit to it. Retreating will no longer damage the boss, even if you did damage to the enemy command pod. This is to prevent hit and run battles.

- Additionally the minimum damage taken on a LOSS (not retreat) will be equal to your command pod health. If your command pod has 125 health and you only have a deck with a 5 health unit, you will take 125 damage instead of 5. This only applies to Raids.

- The leader board will now display when you will get max
rewards and less then max rewards by coloring the player’s name. Green means max, yellow and red mean less then max.

The final stats on the Ancile, Boulder and Beetle have been changed. This may change their base, dual and/or quad.

The Robust Ancile’s final Suppress All has been increased to 5 from 4 and its final attack will be 8 from 6.

The Solid Boulder’s final Armor will be 7 from 5 and its Suppress will be 8 from 7.

The Hercules Beetle’s final Strike has been increased to 10 from 9, Pierce has increased to 12 from 6. Its final HP has been increased to 50 from 44 and its final attack is now 9 from 7.

 
Flag Post

Topic: Global Assault: General / [Dev] Upcoming PvP changes

Originally posted by RobSkillz:
Originally posted by synapticon:

In 3 weeks:
-The PvP scanner will be removed. Rivals will automatically appear.
-Players will not be able to recharge scanners.
-The number of scans from the Research Bay will still dictate the rate at which rivals appear.

Is this still in the pipeline? If not, can scans be doubled or quadrupled? =P

Yes we are working on this.

 
Flag Post

Topic: Global Assault: General / [Dev] Bug/Issue Report

Thanks for the reports! As always make sure to also send us a ticker here: http://support.synapse-games.com

 
Flag Post

Topic: Global Assault: General / [To Dev] turn issues

Feel free to send us a ticket and give us as much info as possible! http://support.synapse-games.com

 
Flag Post

Topic: Global Assault: General / [BUG?] Drone Matrix Forever Loop

Originally posted by Insanityovrload:

Well, as far as I’m aware, it would last forever if my game didn’t crash. I killed all of the drones besides one and my last unit was a sandstorm with around 40+ atk. My unit was one shotting drones the second they were being placed, however, no damage was being put into either of our base hp’s and it turned into a loop of drone placement, cover activates killing drone placed, and then the cycle just started again.

This went on for a few minutes and then my game crashed. When I logged back on the battle was over. I’m assuming I won, I wasn’t paying that close attention to my total dmg dealt to see if it went up by 500, but there should be a failsafe for this thing happening lol

To be honest though it was quite amusing to watch my dmg climb up until the crash.

It didn’t end at turn 50?

 
Flag Post

Topic: Global Assault: General / [to devs] vargas bug really frustrating

We’re working on finding a solution for the issue.

 
Flag Post

Topic: Global Assault: General / [Dev] Watchtower Scrap Update

Originally posted by Alamand:

Am I remembering wrong or did they also nerf the silver reward for fighting mobs into the ground? I could have sworn I was getting 100+ a fight when the event started but now I’m only getting about 25 per fight.

Credit gain on Aux Forces have not changed.

 
Flag Post

Topic: Global Assault: General / (to devs) raid response

We’ve posted on threads and added scrap today to bosses. This is the first time we’ve run something so large on GA and we’re listening to feedback and taking notes. The huge amount of feedback has been helpful. When we read through the forums it’s easier for us to pick up critiques that are well written or bring up valid points.

 
Flag Post

Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by treydz:

Recently downloaded v16 and noticed my crusher is missing from the armory. I hope this is just a bug.

Send us a ticket: http://support.synapse-games.com

 
Flag Post

Topic: Global Assault: General / [To Dev]Boss defeated and no reward received (now received after a very long wait)

Originally posted by phoen8x:

Ignore that.

It took an awful long time for the pop up to show up.
But it’s here now.

I believe we fixed the issue that increased the length before a reward. Let us know if you still see that happening.

 
Flag Post

Topic: Global Assault: General / [To Dev] Rewards for Raid

Thanks for the feedback, regarding rewards. We’re combing through the forums and collecting notes.