Recent posts by Rudgutter on Kongregate

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Topic: Cry Havoc / [Dev] Bug/Issue Report

Originally posted by idkwhoiam1:

Since the screenshot, no


Im fairly sure the crate(Lobo crate?) isnt supposed to be there

Hmm. Haven’t seen that.

 
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Topic: Cry Havoc / [Dev] T6s and T7s are go!

Hey guys so the patch is here! You may have noticed that we’ve been trickling in optimizations and fixes ahead of it, but this one adds all the new content we’ve been working on.

T6 and T7 units have been added. These are stronger versions of units can be found in the Research Lab. T6 and T7 missions have also been added been added so you can check out and test your strength against these powerful new units.

The Lobo Crate is also live! The Lobo has a new skill “Flank” which moves the Lobo to any open lane in order to snipe the enemy mobile command carrier. Think of it as an offensive Cover!

Finally here are notes on units:

T4

Zeus: Moved the Armor 4 to the Storm Zeus. Replaced it with an attack boost at level 4.

Raven: Increased starting Suppress and Armor by 1.

S.A.W: Replaced Strike 6 with a health boost at level 4. Gains Strike 6 in the Buzz SAW

Spitfire: Now gets 6 attack at level 2, Pierce 6 was pushed up to level 3.

Firefly: Removed the 1 point health bump at level 6

T5

ONI: Attack dropped to 6 instead of 7 at level 1, but got a +2 health boost.

Phantom: Replaced Suppress All 4 at level 3 with Strike 6, Suppress All 5 at level 7 is now Suppress All 4. Also lowered it’s starting attack to 7. Level 6 now pushes attack to 9 and ending health is 30

Gray Eagle: Moved Strike 7 to Level 5. Everything else moved up. So it gets attack 7 at level 2, etc. Further reduced health. Eagles are deadly, but need to be protected. Evade offers great survivability from skills.

Hunter: Moved Mark All 3 to level 4, pushed the Attack boost from level 4 to level 7, replacing Mark All 4. Separated Pierce and Health boost at level 3 so the health boost comes at level 2.

Dirge: Replaced Mark 8 with Attack 6 at level 7. Health dropped a bit.

As always your feedback is welcome!

 
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Topic: Cry Havoc / [Dev] Bug/Issue Report

Are you still running into it?

 
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Topic: Cry Havoc / [Dev] Next (Big) Patch

Originally posted by shmilywhy:


lol, tu mode again, holy quad version of every existed cards

Not sure where you got that, nothing like it exists.

 
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Topic: Cry Havoc / [Dev] Bug/Issue Report

Originally posted by idkwhoiam1:
Originally posted by NI3LS3N:

so the ripper armo what is it? a new equipment or just the 3* one?
crybug1

LOL the devs are already preparing for T8???

No that is a visual issue that should be fixed. Let me know if it appears like that again. Idkwhoiam1, are those pvp battles that you start or any battle?

 
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Topic: Cry Havoc / [Dev] Bug/Issue Report

Originally posted by shmilywhy:

the new shiny box on newly played unit is good but

the new display for weakened unit is good, but

Thanks Shmily. What is teh issue with teh top image? Also great job at making a perfect looping gif!

 
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Topic: Cry Havoc / When will the beta ends?

The beta will end when the game is ready, no eta on that exactly, but it shouldn’t be long. As far as data loss goes, that is probably not going to happen. You’ll most likely get to keep all your units, progress and rewards.

 
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Topic: Cry Havoc / [Dev] Bug/Issue Report

Originally posted by Eriy_Herantea:

So I noticed suppress doesn’t suppress attack gained from berserk. I have a phantom with suppress all 6 (using the equip to +1 it). I was fighting a tomahawk. On its first turn, it attack with its base attack of 4, and gained +2 attack from berserk. Then on my turn, it was my phantom’s first turn and it suppressed all 6, including the Tomahawk. Next turn, the tomahawk attacked my base and dealt 2 damage, and gained +2 more attack due to berserk. Then on its next attack turn, having 8 attack, and got suppressed 6, it dealt 4 damage to my base… the only thing I can guess is that the suppress 6 only suppressed the base 4 attack of the unit, and ignored all the attack due to berserk, which has to be a bug, right?

Thanks for letting us know! That will be fixed and will work correctly on the next patch.

 
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Topic: Cry Havoc / [Dev] Next (Big) Patch

There will be new missions that show off the new T6 and T7 units. It’s definitely going to be a fight. They may not be in the next patch.

We are also working on Factions! They won’t be in the next patch, but they are being designed. I’ll let you know how those are taking shape as they develop but we have some real cool ideas for them.

 
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Topic: Cry Havoc / [Dev] Next (Big) Patch

Hey guys! I know we haven’t put anything out in a bit, but that is because we’re working on some really great new stuff! So without further ado, our next patch will include.

  • Fix for the Rare Havoc tech break down.
  • New breakdowns for the polymer and alloy!
  • A bunch of minor fixes, tweaks and optimizations.
  • T6 and T7 units!
 
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Topic: Cry Havoc / [Dev] Balance Changes

Thanks for the concern and suggestions! Even with the reduced evade and health Gray Eagles are still a potent unit. All we’ve done is reduced their survivability a bit. They still hit like dump trucks, and still activate camo, they will just need a little more love and care regarding placement. There are also items that can be placed on it that up it’s stats in certain areas. So it can get more evade, health, damage or strike.

 
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Topic: Cry Havoc / [Dev] Player Feedback

Originally posted by CyberSe7en:

As a newer player, here’s a feature from TU that I’d like to see in Cry Havoc, in addition to being able to see unit fusion requirements before researching them:

- A screen showing all obtainable units including their names, how many levels they have, whether or not you’ve obtained that unit (highlighted VS greyed out), and the max level you’ve upgraded that unit to (equivalent of the Collected Cards screen in TU)
http://snag.gy/e6vo0.jpg

- When you click on a unit on this screen, an overlay pops up with the stats & descriptions of each ability the unit has, with the default level shown equal to the highest you’ve raised that particular unit type; two arrows (left + right) allow you decrease or increase the unit’s level, so that you can see what changes each upgrade grants.
http://snag.gy/ScTIU.jpg

Thanks for the suggestions!

 
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Topic: Cry Havoc / [Dev] Balance Changes

Hey, some more changes are coming, specifically when it comes to camouflage.

Galvanizer is losing it’s camouflage 3 and it’s health spread over it’s last two levels are coming together to replace the lost Evade.

Gray Eagle and Dirge are both getting their camouflage cut down to camouflage 2, and their starting health has been reduced and moves upward slower. Eagle now starts with a health of 20 and moves up to 23 and the Dirge starts at 28 and moves up to 31.

This should help these two be less super strong, but still strong in their own right. Evade and Blitz is super scary and we wanted to get more units being played with at the upper tier. Blitzers are meant to have lower attack or health then their fellows at their Tier level, because of the advantage of not having to wait, but evade really shoves their life expectancy up too high.

The hunter also swapped out an armor for a health boost, so now it’s final armor value ends at 4.

 
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Topic: Cry Havoc / Game Not Working on Mobile

It hasn’t been released globally, yet.

 
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Topic: Cry Havoc / [Dev] Balance Changes

Some good points brought up here. I do want to keep blitzers health lower because they usually have high attack. Thanks for the input on the other units as well.

 
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Topic: Cry Havoc / [Dev] Balance Changes

The following units will be changed in the next patch:

Zeus is losing it’s +3 health at the end. It’s final stats are now 6 ATK, 22 Health, Suppress 3, Armor 4 and Strike All 3.

Gray Eagle had 1 level of camouflage removed at level 5, and it’s health moved around so that it now increases to 29 at level 4, 30 at level 5, 31 at level 6.

Dirge also had it’s camouflage 4 removed at level 3 and gained a health boost instead. It also lost it’s attack boost at level 4 but got a health boost.

Feel free to leave feedback as always.

 
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Topic: Tyrant Unleashed: General / [To Dev] Safe to use Kreds on Sanctuary?

As long as you haven’t purchased the pack once already, it should work just fine. We’re going through the cases that had issues and are working on them.

 
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Topic: Cry Havoc / Ok... Please explain the repair times

Thanks for letting us know m0rat! We’re looking into why that is variable for you.

 
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Topic: Tyrant Unleashed: General / [to Devs] CONNECTION LOST

We are aware of the issue and are working to fix it now. Thanks for your patience, guys!

 
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Topic: Tyrant Unleashed: General / [Dev] Temporarily Disabling Battle Reports

We are temporarily disabling Battle Reports. We will let you know when they are back up. Sorry for the inconvenience.

 
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Topic: Tyrant Unleashed: General / cant do support ticket

Originally posted by drake1710:

yes sir. I’ve sent in a ticket on both devices, received reply from neither.

What field did you select when making a report on the app? Report a Game Bug, Report a Kongregate Bug, PowerUp Rewards, Feature Request or Other Inquiry?

 
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Topic: Tyrant Unleashed: General / cant do support ticket

Originally posted by drake1710:

the links through support in Android and iOS don’t work at all as far as I can tell. I sent tickets in last week and didn’t even get an e-mail confirmation nor any correspondence whatsoever.

Do you mean the one you access through the game by tapping on the Kongregate K and going to the support button?

 
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Topic: Tyrant Unleashed: General / Crate Buff???

Originally posted by tenminutegod:

……..vindicrators?

 
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Topic: Tyrant Unleashed: General / cant do support ticket

Thanks for letting us know. Which link did you follow to make the ticket? Also are you writing the ticket on a device or your computer?

 
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Topic: Tyrant Unleashed: General / To Devs HELP

We see your ticket and have responded.