Recent posts by Rudgutter on Kongregate

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Topic: Global Assault: General / [Dev] Siam Matchmaking

Originally posted by Cazaan:

i meant that my bounty had 7 SP less than me (340 and i’m at 347). Everything’s fine ;)

Solid. Thanks. Being super eagle eyed, wanted to make sure it wasn’t a negative.

 
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Topic: Global Assault: General / [Dev] Siam Matchmaking

Originally posted by Cazaan:

my personal first impression is good, first bounty has -7SP, that fits. :)

Do you have a screen shot? Did it display as a negative? Or do you mean it is 75 less then what you’ve been getting?

 
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Topic: Global Assault: General / Who let the devs out... who, who, who who

Originally posted by DuhStroia:

Just glad to see you guys poppin in on threads, makin some responses.
The silence was unbearable.
:D

We’re always reading the forums. Tyrant Shiva is your source of news and updates.

 
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Topic: Global Assault: General / to devs insanely bad matchmaking

We will prevent 0 SP squads being matched in the future. http://www.kongregate.com/forums/4496-general/topics/483271-dev-siam-matchmaking

 
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Topic: Global Assault: General / [To Devs] Players using (almost) empty squads for bounty events

This is something we will work on preventing in the future. Also: http://www.kongregate.com/forums/4496-general/topics/483271-dev-siam-matchmaking

 
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Topic: Global Assault: General / [Dev] Siam Matchmaking

We’ve gotten reports of people replacing their squads in order to slow down point gain for opponents during the Bounty Hunter event. We can change the matchmaking today to help prevent that, but it’s in the middle of the event, which may present concerns.

We’d like feedback on whether the community wants us to go ahead with a mid-event matchmaking update. Note that it’d only affect bounties going forward, so it should be fairly distributed.

 
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Topic: Global Assault: General / To Devs: Easter!

Originally posted by PokeDaBear:

Mabey a Easter egg unit!

Caramel filled Zeus.

 
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Topic: Global Assault: General / [Dev] Solo Bounty Hunter

Originally posted by crazyeye2011:

I didn’t bother to count anymore since devs won’t compensate if you don’t get right amount of bounties, so better luck next time then!

You should always be getting the right amount. We fixed the issues from earlier bounty events.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by iGanja:
Originally posted by iGanja:

Okay, the only thing I can figure is that you must actually destroy the unit with incendiary, not just do damage. I have damaged units 75 times now, and have only 13 of 25 toward the objective. Waste of time for 200.

Nope, that’s not it either. Just destroyed a zeus with my spitfire and got no credit. You should really stop putting that daily objective out until it’s fixed.

We can dive into that and make sure it is working properly, iGanja.

 
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Topic: Global Assault: General / Nemain?

That is incorrect. It should say Vicar.

 
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Topic: Global Assault: General / [to dev] FUAQ(Frequently UnAnswered Questions). aka Daves not here

Originally posted by Pats133:

Current bugs that need attention:
1. Vargas
2. Map text disappearance bug

That Vargas bug is my white whale, but we may have cornered it.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Are you guys seeing this on web constantly? It happens after each scan?

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by spondoolicks:

everything has been reset – I even have a different player number – I was playing for 2 weeks and had built up quite a nice little army with a 50 strong guild – but now that is gone. Please restore old army and old battle guild. please?

Shoot us a ticket here and we can see if we can sort out the issue: http://support.synapse-games.com

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by SirRealChamp:

I have found a bug, and really don’t want to post it on the forums, as it may be abused. Should I post it anyway, or submit a ticket?

Submit a ticket http://support.synapse-games.com and PM me about it.

 
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Topic: Global Assault: General / [TO DEV] Guild Bounty Event Feedback

Thanks for the write up and suggestions, Eve!

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by OdinGuru:

We have discovered a bug in way the raid rewards are calculated. The confluence of two strange design choices can result in getting less than appropriate rewards.

The two factors are as follows:

1) Apparently the calculation for rewards (e.g. number of coins/chance of unit) are done at time of claim, NOT time of defeating the raid boss. Time of claim can be hours to days after the boss is defeated due to a player not being around, and the general erratic way that the reward screen sometimes takes forever to pop up.

2) A player that moves from guild A that has already defeated a particular raid boss is shown in guild B’s top list with all their points that they scored in A, EVEN THOUGH that player scored NONE of those points while in guild B.

Why would that matter, what’s the difference? Here is why. After defeating a raid boss, but before all of our members had claimed their rewards, we had some new players join our guild who had already defeated that same raid boss in another guild. As it turned out, one of those new members had a greater score in their own guild than our #1 did against the raid boss. This meant that some of my members fell below 50% of the “new” #1 even though that player hadn’t even taken part in defeating our raid boss. When some of our players accepted their rewards they got less than 40 coins indicating that they were indeed considered “in the yellow zone” even though they should have been “in the green zone” if only points scored in our guild were considered. We had to work around this issue by temporarily kicking the “new” #1 while the rest of the guild could claim.

I suggest that devs please confirm this as a bug, and make two changes: 1) calculate rewards at time of boss defeat rather than at claim (while you are at it, make it easier to claim in the first place with an explicit button to bring up the rewards page rather than a random popup). 2) When player moves to a new guild, they should NOT be shown in the new guilds top list. It already works this way when the player’s old guild has not defeated the boss (their points are reset to 0 and they need to fight with the new guild to get rewards), so I don’t see any reason why reset can’t occur AFTER they have already claimed their reward for the boss and move guilds.

Thanks for the detailed report, OdinGuru. We’ll look into it.

 
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Topic: Global Assault: General / improvement

Originally posted by Minime78:

Can you guys implement something so all people from a guild see theyr result from a raid/event? this will help us and the leader guild to know wich person are good for the guild, wich player need help to improve and wich person must be kicked out for not doing anything. thanks

You can see it in the raid if you tap the trophy icon on the info pop-up on the raid boss/aux force.

 
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Topic: Global Assault: General / Can i get my account back on other device?

If your account is registered with Kongregate you can tap the K button and sign in and get the account back. If you have any other questions shoot us a ticket here: http://support.synapse-games.com

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by lugankid:

Everything has been reset. My units are still there but it’s telling me to research everything again and I am perpetually destroyed. Wtf

http://support.synapse-games.com

 
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Topic: Global Assault: General / [To Devs] Connection Lost

We’re looking into it. Thank you for the report.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid Changes

Originally posted by Cazaan:
Originally posted by TheSench:
Originally posted by Rudgutter:

Week 1 of the Raids are over! When they re-open there will be some changes in Week 2:

[…]

- Additionally the minimum damage taken on a LOSS (not retreat) will be equal to your command pod health. If your command pod has 125 health and you only have a deck with a 5 health unit, you will take 125 damage instead of 5. This only applies to Raids.


[…]

Can you explain to me why I am losing the base retreat damage plus full command pod health when retreating to a first turn Oberon drop then?

same here. i’ve already posted it as a bug. hope they’ll fix it soon, but you know how good they are at fixing bugs (vargas)…

That is fixed now, thanks for the report. Also players will no longer highlight different colors on Aux Forces leader board since they do not give coins or units.

 
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Topic: Global Assault: General / Raid Boss and Vargas glitch

We are working on getting a steady replication for the issue but we’re on the right track to try and get this fixed. When you launch into the map wait a a second before you launch into the mission and make sure you have selected the right mission.

 
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Topic: Global Assault: General / Missing Raid Rewards

Originally posted by TheSench:

My guild finished the Gate last night. I participated, and scored within 50% of the top player in our guild. I have yet to receive a reward today, despite all of the suggested “workarounds”: logging in multiple times from both my phone and browser, doing PvP battles, and viewing the raid.

Please send us a ticket here:

http://support.synapse-games.com

 
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Topic: Global Assault: General / [Dev] Watchtower Raid Changes

Originally posted by romell123:

Still redirecting me to Vargas while launching on Foundry

We’re still investigating what may be happening. Try waiting a second before tapping launch when in the Watchtower map.

 
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Topic: Global Assault: General / [Dev] Watchtower Raid Changes

Week 1 of the Raids are over! When they re-open there will be some changes in Week 2:

- We want to make sure that when you start a battle in the Raid you commit to it. Retreating will no longer damage the boss, even if you did damage to the enemy command pod. This is to prevent hit and run battles.

- Additionally the minimum damage taken on a LOSS (not retreat) will be equal to your command pod health. If your command pod has 125 health and you only have a deck with a 5 health unit, you will take 125 damage instead of 5. This only applies to Raids.

- The leader board will now display when you will get max
rewards and less then max rewards by coloring the player’s name. Green means max, yellow and red mean less then max.

The final stats on the Ancile, Boulder and Beetle have been changed. This may change their base, dual and/or quad.

The Robust Ancile’s final Suppress All has been increased to 5 from 4 and its final attack will be 8 from 6.

The Solid Boulder’s final Armor will be 7 from 5 and its Suppress will be 8 from 7.

The Hercules Beetle’s final Strike has been increased to 10 from 9, Pierce has increased to 12 from 6. Its final HP has been increased to 50 from 44 and its final attack is now 9 from 7.