Recent posts by Rudgutter on Kongregate

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Topic: Global Assault / [Dev] Bug/Issue Report

Thanks, that will be fixed.

 
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Topic: Global Assault / [Dev] Incoming patch

Originally posted by XKyotosomoX:

What the heck synapticon I’m now missing my two Raiders after this update (and for all I know something else I didn’t notice) and I was hoping to have all three of my kick-ass dirges done relatively soon after unlocking him and finish maxing the materials so that they could help out my 7 struggling Zeus, this slows me down A TON! Y u doo dis 2 mee i thot u luved mee ); ?

Were they in a different squad? You should have those back in your inventory.
Originally posted by tehaaron:

Can synapticon confirm some details?

Below the line is my original observation based on 2 battles and watching the timers but since I have noticed a few things:

  • You do not need 100HP to start a battle. I was able to start a battle with 40 HP but after winning (and losing no units) I took 90 damage which put me into the negatives.
  • Still not sure what the minimum HP needed to start a battle is. Maybe 1 but then you could go far into negatives.
  • Not sure how damage is determined.

------------------------------------------------------------------------------

So I decided to do some PvP and see the affect of this squad HP concept.

  • 1 win in PvP (not sure of missions) is equivalent to 100 squad HP and you start with 200 HP without any upgrades.
  • you regen 1 HP every 15 seconds
  • This means you recharge enough for 1 PvP battle every 25 minutes

One of my favorite things about this game compared to TU was that if I was winning I could keep going...I will really miss that - I understand the desire to make the change for many purposes with likely the most important (to the finance team) being revenue and retention. However, I think 25 minutes per battle is extreme...that is a longer wait than TU and WMT.

You do not need 100 repair points to start a battle, you can have 1 and start a battle. Even though you won, without losing units you still took damage. Damage is totaled at the end of a battle based on how much damage your units and Mobile Command pod takes.
 
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Topic: Global Assault / [Dev] Bug/Issue Report

Originally posted by dersou:

There is a bug in the upgrade time showing up next to the scrap cost.

Originally posted by Eriy_Herantea:

Yeah, I had thought the upgrade times were reduced, but, apparently they only show up being reduced, but aren’t actually reduced.. woops!

Can you both clarify?

 
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Topic: Tyrant Unleashed: General / [TO DEVS] Are there any known bugs in TU in iOS 8.0.2

If you are experiencing an issue please e-mail us http://support.synapse-games.com

 
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Topic: Global Assault / [Dev] Incoming patch

Originally posted by Brainz81:

I just lost 4-5 units from Beta Squad… would you please look into it as I was one of the people who used them for upgrades and projects… My Zeus is still upgrading…yrmm somewhere..

I hope.

Those units should be added back into the inventory shortly.

 
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Topic: Global Assault / [To Dev] Cry Havoc/Global Assault in US GPlay Store?

No ETA yet, but we are getting ready to release it soon. Thanks for asking.

 
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Topic: Tyrant Unleashed: General / Baughe - how is it pronounced?

I think of it like a tree bough. Hrm.

 
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Topic: Global Assault / Timed Events

They don’t return as of now. Do you think they should repeat? Would they just show back up, or should you have to re-trigger it?

 
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Topic: Global Assault / [Dev] Player Feedback

Originally posted by dersou:
Originally posted by Rudgutter:

We’re working on some things and will keep you guys updated.

Still waiting …

Sorry about that. We want to make sure everything is good when we release content, and we’ve been discussing possible end game ideas. Thanks for being patient while we polish and optimize.

 
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Topic: Global Assault / [Dev] Player Feedback

Thanks MZampag!

 
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Topic: Global Assault / [Dev] Bug/Issue Report

Demchak, let me know if that is still happening after a refresh.

 
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Topic: Global Assault / 3 Star and up droprates

Drop rates have not changed on the basic pack.

 
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Topic: Global Assault / [Dev] Repair on Retreats

Originally posted by User2351:
Originally posted by Rudgutter:
Originally posted by User2351:

Hey, I got an idea!

Instead of fixing a glaring bug that is preventing numerous people from progressing, lets focus on punishing people for playing our game. And are there patch notes, like, anywhere?

Whatever, demchak and Eriy_Herantea said it more eloquently.

What bug? The fusion one is being patched on the next update.

This is the bug. The fact that you mentioned it only after being pressed leads me to believe that it was of less concern to the development team than a possible exploit (which, as candyman said, seem to only expand revenue).

All snark aside, I just don’t really understand the point of this game being in beta. Suggestions (really good ones) have mostly been either dismissed, or ignored, and no, I’m not talking about game changing or content based suggestions. I’m talking about better recycling, rewarding the player for adding on hangers, the possibility of gaining volt coins (in non-farmabe quantities), actually being able to see what a units upgrades will be and how long they will take, etc.

Correct me if I’m wrong, but generally stuff is put in the limited player-base beta section to help squash bugs and get suggestions on improving the game. Without listening to suggestions or posting change-logs to actually see what was changed and why a bug may have arisen just seems pointless. Might as well do a public release, slap a beta version tag on it and hope for the best.

Just my 2 cents.

I mentioned earlier that the fusion issue was being fixed, when this patch goes up.

Shmily, anyone with dual or quad T1-T3 units will keep what they made.

 
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Topic: Global Assault / [Dev] Bug/Issue Report

Originally posted by shorbay:

Still cant fuse/synthesis units but can only combine two of the same unit. I know post v9 patch this has been fixed for sone people, but I still have this issue even with complete reinstall

The patch that corrects that hasn’t been pushed yet. We will post when it is up. :)

 
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Topic: Global Assault / [Dev] T6s and T7s are go!

Originally posted by XKyotosomoX:

I’m confused, can we or can we not obtain these now?

They are still in the game, with increased stats and levels. We just changed their star symbol so that a quad T4 is still a T4.

 
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Topic: Global Assault / [Dev] Player Feedback

Originally posted by Eriy_Herantea:

I would like to offer a suggestion… since you don’t seem like you’ll return the crates that drop 4* or higher units only, I would recommend changing how crates work. I’ve got two different suggestions you could try out to help encourage players to buy crates. 1) When you buy a crate, have it randomly generate two different units, and let you pick one of the two to get. I know something like this would help players feel like they’ve got double the chance at getting what they want, and help make them feel like it’s more worthwhile. 2) Another way to try to encourage players to spend is to make it so that they spend enough, they are guaranteed to get what they want. The way I propose to try to accomplish this is to add some sort of new currency, like a “coin” or something, that you get everytime you buy a crate.. the more expensive the crate, the more coins you get. Then, you can buy any 3* or higher unit with these coins, with the higher the rarity costing more, of course. This way players could do something like buy X amount of crates at a time, and they know if they do it enough, they can get what they want.
Also, a content related suggestion… as I said in another thread, there needs to be some area where we can always fight, regardless of whether or not our squad is in repair, that way we can always PLAY your game, if we want to.. rather than having to fight you to try to be able to play the game you’re releasing.

Thanks for the suggestion Eriy. The first one is pretty interesting.

 
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Topic: Global Assault / [Dev] Repair on Retreats

Originally posted by User2351:

Hey, I got an idea!

Instead of fixing a glaring bug that is preventing numerous people from progressing, lets focus on punishing people for playing our game. And are there patch notes, like, anywhere?

Whatever, demchak and Eriy_Herantea said it more eloquently.

What bug? The fusion one is being patched on the next update.

 
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Topic: Global Assault / [Dev] Repair on Retreats

We added the repair on retreat because players were abusing retreating as a way to win missions and PvP battles. This amounts to an exploit because players were given infinite chances to get a “perfect opening”, removing the majority of strategy in battle.

This patch will also include a fix for players who are not seeing the T2→T3 fusions. After getting feedback on the lower level dual- and quad-style fusions for T1-T3s, we will be removing them for players that had them.

 
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Topic: Tyrant Unleashed: General / [Dev] Temporary server issues

Originally posted by tomersss:

getting more server issues. lags and disconnects

If you continue to have issues make sure you have a strong wifi or 4g connection. If you’re on device you might want to close other apps if they’re running. Let us know if the problem persists:

http://support.synapse-games.com

 
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Topic: Global Assault / [Dev] Repair on Retreats

We will be pushing a patch this week changing the way retreat works. Retreating will now cause damage to your squad.

 
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Topic: Global Assault / [To DEV] What is a "Global Assault" game by Synapse in my Google Play?

Originally posted by candy7man747:
Originally posted by Rudgutter:

“Cry Havoc and Global Assault are the same game, same servers, under a different name. Accounts are totally shared. We will not be resetting accounts, stopping development, or whatever other the speculated issues are here.”

http://www.kongregate.com/forums/2468-general/topics/438359-new-low-by-synapticon#posts-8515955

Well that is great to hear. Wondering, why the different name? “Cry Havoc” was not working?

It was a working and we’re testing another one.

 
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Topic: Global Assault / [To DEV] What is a "Global Assault" game by Synapse in my Google Play?

“Cry Havoc and Global Assault are the same game, same servers, under a different name. Accounts are totally shared. We will not be resetting accounts, stopping development, or whatever other the speculated issues are here.”

http://www.kongregate.com/forums/2468-general/topics/438359-new-low-by-synapticon#posts-8515955

 
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Topic: Global Assault / [Dev] Player Feedback

We’re working on some things and will keep you guys updated.

 
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Topic: Tyrant Unleashed: General / [To Devs] Possible Bug?

Thanks for letting us know, Goodguy1992.

 
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Topic: Global Assault / [To DEV] What is a "Global Assault" game by Synapse in my Google Play?

Originally posted by demchak:

They always said they would not reset the game, they never said they would not release the exact same game under a new name and stop supporting this one.

We are still supporting Cry Havoc.