Recent posts by Starcraft111 on Kongregate

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Topic: Dungeon Rampage / ->[Advanced Guide for Dungeon Rampage]<- (under construction)

Are you going to add strengths and weaknesses of monsters? If yes maybe I can help a bit.

Since I’m online on this alot and have time to add stuffs here as I’m bored of grinding.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] The Declaration of Vorpependence

Zerg rush GGlords and Winfestors!

Destroy everything in enemy base from 13minute start.

 
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Topic: Dungeon Rampage / First impression of legendary loot

5% more gold gain. And another HP increase??

 
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Topic: Dungeon Rampage / Upgrading Chef

Max everything except Melee Power.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Fix the lopsided games.

Originally posted by R3POD2:
Originally posted by Starcraft111:

Either there map haven’t load. So they went afk. It’s not the games 100% fault. It’s those players fault for afking or whatever.

I highly disagree. As someone who plays daily I witness a lot of the matchmaking flaws. I agree there needs to be a change and many of the problems can be solved by using the rating system.

With the influx in players, through the badges provided by kongregate, there certain needs to be a renewal with the way players are matched together. Most matches I would join alone I would be matched with new players and leavers while the other team was all solid veterans. I am not saying that they didn’t team up because I do that as well and seems to be the only way to move up the leaderboards unless you get lucky and team up with low rated players who are actually good.

I don’t know how you could fix this issue but as a developer of this great game I feel this is of higher priority because it might steer players away.

Yes, yes. That’s why I said it’s not the games 100% fault. last line might need changing >.>

Matchmaking screws up sometime, ya.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Fix the lopsided games.

Either there map haven’t load. So they went afk. It’s not the games 100% fault. It’s those players fault for afking or whatever.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Gamelenght ridicilous

Originally posted by commiepanda:

No offense, but when you are new, your games are generally longer because you don’t attack in a group. Dying over and over again is not a good strategy.

This^

Also my longest game was 29minutes. Never seen any reach 30.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] For New Players-Tips

Originally posted by ninjasarecool:

The Undulorean is a great ship to start off with. You can escape quickly, become invincible for a short period of time, and the machine gun spreads, so you don’t have to be too precise.

Theres no invincibility for undu. Time flux makes vorpedos your greatest enemies. When Time flux ends, vorpedos fly 500km/h and hit you.

 
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Topic: Dungeon Rampage / -> [Beginners guide to Dungeon Rampage] <-

Originally posted by goodknife:

hey shadow, can u add this question? it’s like a common question now :P “Should I buy ranger or open rare chest?”

That’s easy. If you want a low level but powerful weapon for that level. You get rare chest. If you are interested in ranger. Get ranger. If you want both, farm extra 20k.

 
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Topic: Dungeon Rampage / -> [Beginners guide to Dungeon Rampage] <-

edited

 
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Topic: Kongregate Multiplayer Games / [Vorp!] An awesome idea to prolong match and promote PvP!

With this idea. Defending is easier because most of the time you only need to protect one general area unless your team or some individual screwed up and cause your middle to be destroyed and expose 3 Batteries.

@TheDavidCarney- Current problem is backdooring, so this idea is mainly to stop backdooring to focus more on pushing mid early on. Killing the middle slow shield turrets isn’t too much of a task I suppose?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] [Ship Concept] Mor'e

Permanent mines. Does that mean they still stay even when your dead?

Ghost particle is wide? or is it a thin line?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Leavers Issue

how is the people waiting in lobby asked? Do they get a view who is in both teams?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] [Ship Concept] Mor'e

Exotic matter needs more damage. Ghost particle would be easy to avoid. But that depends on how you place them. And is Ghost particle your lvl 1 loadout? It’s a bit weird like that.

How much damage a maxed ghost particle does?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] An awesome idea to prolong match and promote PvP!

Originally posted by bloonsandmonkeys:

Or instead, have people on defence.

It’s hard to defend when people can switch to attack other places. Also defending means you can’t go out to farm drones or PvP which results in the defender being underleveled. How can you, a level 8 defend against a level 12+attacker?

Some attackers plain don’t level up, well your lucky cause they will be easier to kill then.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] An awesome idea to prolong match and promote PvP!

If you don’t want to read the paragraphs, read the TL;DR below.

Right, this idea came from DotA. So in Dota the level 1 towers(front) can be attacked, the lvl 2,3 and 4 can’t. Why? The level 1 tower is still alive.

Let’s implement this idea! But wait! What towers provide the invulnerability to the Batteries?

Alright, so there’s a Battery beside the front depot and front slow shield turret. As long the front turrets are alive the front Battery and it’s turret will be invulnerable.

Now after the front depot and 1st Battery, there’s another 2 Battery each behind the depot and front Battery. This 2 Batteries are given invulnerability by the MIDDLE slow shield turrets. Woops forgot to add that, the front emmiter is also protected including it’s flame turrets by front slow shield turrets.

There’s a last Battery, the furthest from the enemy. This Battery is protected by…The middle slow shields turrets as well!

The back emmiter is ALSO protected by the middle slow shield turrets. So killing off the middle turrets is UTMOST importance. You can’t survive that long by just killing off 1 emmiter and battery.

With this, It will make this game more of push down the middle, so it promotes more PvPing, why? You won’t be able to kill the middle turrets when the enemies are alive. So PvP is required to win the game as well.

TL;DR-front slow shield turrets protect front emmiter&turrets and front battery&turrets. Middle slow shield turrets protect back emmiter&turrets as well as the last 3 Batteries&turrets. More PvP cause middle turret won’t go down with enemies alive and protecting them.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Look! How awesome!

lol at ^

spam with tht post? I see 1 here.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] [To Devs] Vorp Connection Intercepted in East Asia

lol

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Post your longest wait time.

51 minutes.

Post yours.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] BunBun2s Ship Designs

that afterburn drain is huge. 8/s lvl 0 alot. Probably cost more than jabbs afterburn :/

 
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Topic: Kongregate / lordleelee2 Ego Inflation

wow is this a real interview or internet interview?

anyway hi there

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Bugs and Suggestions

Originally posted by BunBun2:

Turbo Hawk can use Hypercool in combination with Switchblades to do a potential 1680 damage per second. Or more, with damage techs.

I don’t think thats a bug or a suggestion to implement.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Delaying backdooring

Originally posted by LackOfSkill:

undu and turbo can do a lot to discourage back door type attacks. honest. This is more of a game knoledge thing rather than some imba or game mechanic issue.

They both can kill the attackers rather easily, but most ppl still continue backdooring. Because if you don’t, you’re going to lose the game. So backdooring still persist.

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Delaying backdooring

Originally posted by TAO_Arecibo:
Originally posted by Darth_Sirov:
Originally posted by TAO_Arecibo:

Darth, not a bad idea actually, considering ANT’s speed, I don’t think it’d be too bad.

Though it would also put pressure on other ships such as Circe and Clanknor. In this sense, it would actually give time the turrets to heal.

How would it put pressure on Circe and Clankor exactly? Would you suggest doing the same thing for the OP? That might be effective, yes, though Clankor will still be beastly. Circe too, till that glitch is fixed.

Hehe… I’m developing an idea for a new ship which will make backdooring much more painful… just for fun =D. Perhaps we just need ships which discourage backdooring.

Something which can buff turret for some stuffs?

 
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Topic: Kongregate Multiplayer Games / [Vorp!] Delaying backdooring

Backdooring is boring. And backdooring is the only way to win a game. So there is less PvPing and thus more backdooring.

Now, delaying backdooring. There is no way to prevent backdooring. If side entrances are closed, then you can only get Batteries through going alternate entrances along the middle lanes. This would cause games to last for more than 30 minutes even for a 3v3 game, but promote more PvPing to push down the middle lane.

Some have suggested extending slow shields to side entrances. This I see is not a suitable one to solve backdooring. Notice slow shields in middle lane are always BEHIND turrets. Extending slow shields to side means they would be behind turret and Battery. Which turrets provide the slow shield? the 1st Battery and turret is still exposed to attacks. You can put it on the entrance way before turret and Battery. But players can pass it and wait for the effect to wear off, except escaping is definitely difficult or near impossible. But backdooring will still happen. It only causes backdoorers to die more WHICH might prevent too much backdooring, but this means ANT Mk. 1 will dominate backdooring because it can escape via deport without passing the slow shields mentioned above if slow shields are maintained by who knows what turret or permanent.

Front turrets and emmiter are usually primary targets. So front Battery slow shield is usually gone before serious backdooring happens unless the middle lane is unpushable, which the other team doing better at pushing can backdoor than.

Only way to prevent backdooring from happening too much is buffing turrets.

Somethings I typed might be wrong cause I judged things like 15 year olds cause I’m 15 :P

And I think my english is somewhat…broken. Just say which part you don’t understand and I’ll explain as clear as possible.

Discuss.

EDIT: Fixed some grammar errors.