MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
*I've no idea why I can't get the formatting to work right, sorry Kale* Kong ID: MinamoKaze
Draft ID: 40365
Battle Log:
ShoobiDoobi gains buff from Lucky Rabbit's Foot
Black Kaze draws Rise Up
Black Kaze draws Rise to the Occasion
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Black Kaze's turn begins
Black Kaze draws Still Waters
Black Kaze plays Still Waters
Still Waters deals 4 damage to ShoobiDoobi
+ 4 Attack
Total = 4
ShoobiDoobi depletes:
- The Bigger They Are...
- The Bigger They Are...
ShoobiDoobi's buff from Lucky Rabbit's Foot fades
- Lucky Rabbit's Foot
- Well Read
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ShoobiDoobi's turn begins
ShoobiDoobi plays Demoralize
ShoobiDoobi gains 1 WC
ShoobiDoobi's ACO PSY badge has recovered 1 card(s).
ShoobiDoobi recovers 1 from Demoralize
ShoobiDoobi recovers:
+ The Bigger They Are...
ShoobiDoobi's ACO PSY badge has added +1 damage to attack.
Black Kaze gains buff from Demoralize
Demoralize deals 0 damage to Black Kaze
+ 1 Attack
- 4 Shield
+ 1 Bonus (Effects/Buffs)
Total = 0
------------------
Black Kaze's turn begins
Black Kaze draws Round Up
Black Kaze plays Round Up
Black Kaze gains 1 WC
Black Kaze's buff from Demoralize fades
Round Up deals 0 damage to ShoobiDoobi
+ 2 Attack
- 2 Shield
- 2 Bonus (Effects/Buffs)
Total = 0
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ShoobiDoobi's turn begins
ShoobiDoobi plays Endure
ShoobiDoobi's ACO POW badge has added +1 shield.
ShoobiDoobi recovers 3 from Endure
ShoobiDoobi recovers:
+ The Bigger They Are...
+ Demoralize
+ Lucky Rabbit's Foot
ShoobiDoobi gains buff from Lucky Rabbit's Foot
Endure deals 0 damage to Black Kaze
+ 1 Attack
- 3 Shield
Total = 0
------------------
Black Kaze's turn begins
Black Kaze draws One-Two Punch
Black Kaze plays Rise to the Occasion
Black Kaze loses 1 WC
Rise to the Occasion deals 0 damage to ShoobiDoobi
+ 2 Attack
- 4 Shield
+ 1 Bonus (Effects/Buffs)
Total = 0
------------------
ShoobiDoobi's turn begins
ShoobiDoobi plays Balance v3
ShoobiDoobi's ACO PSY badge has recovered 1 card(s).
ShoobiDoobi recovers 1 from Balance v3
ShoobiDoobi recovers:
+ Well Read
ShoobiDoobi's ACO PSY badge has added +1 damage to attack.
ShoobiDoobi recovers 1 from Balance v3
ShoobiDoobi recovers:
+ Endure
Balance v3 deals 0 damage to Black Kaze
- 2 Shield
+ 1 Bonus (Effects/Buffs)
Total = 0
------------------
Black Kaze's turn begins
Black Kaze draws Greater Strike
Black Kaze plays One-Two Punch
Black Kaze's STH POW badge has added +1 damage to attack.
One-Two Punch deals 3 damage to ShoobiDoobi
+ 2 Attack
- 2 Shield
+ 3 Bonus (Effects/Buffs)
Total = 3
ShoobiDoobi depletes:
- Misery
- Faster than the Eye
- Misery
------------------
ShoobiDoobi's turn begins
ShoobiDoobi plays Greater Focus
Greater Focus deals 3 damage to Black Kaze
+ 4 Attack
- 1 Shield
Total = 3
Black Kaze depletes:
- Kiss the Sky v.2
- Training Regimen
- Round Up
------------------
Black Kaze's turn begins
Black Kaze draws Demoralize
Black Kaze plays Greater Strike
Black Kaze's STH POW badge has added +2 damage to attack.
Greater Strike deals 6 damage to ShoobiDoobi
+ 4 Attack
+ 2 Bonus (Effects/Buffs)
Total = 6
ShoobiDoobi depletes:
- Look Up!
- Leg Sweep
- Calm Before the Storm
ShoobiDoobi's buff from Lucky Rabbit's Foot fades
- Lucky Rabbit's Foot
- Well Read
- The Notch
------------------
ShoobiDoobi's turn begins
ShoobiDoobi plays Interrogation
ShoobiDoobi's ACO PSY badge has recovered 1 card(s).
ShoobiDoobi recovers 1 from Interrogation
ShoobiDoobi recovers:
+ The Notch
ShoobiDoobi's ACO PSY badge has added +1 damage to attack.
Interrogation deals 5 damage to Black Kaze
+ 4 Attack
+ 1 Bonus (Effects/Buffs)
Total = 5
Black Kaze depletes:
- Still Waters
- Kiss the Sky v.1
- That Felt Good
- Round Up
- Shield Wall v.1
------------------
Black Kaze's turn begins
Black Kaze draws Demoralize
Black Kaze plays Demoralize
Black Kaze gains 1 WC
Black Kaze's STH POW badge has added +1 damage to attack.
ShoobiDoobi gains buff from Demoralize
Demoralize deals 0 damage to ShoobiDoobi
+ 1 Attack
- 2 Shield
+ 1 Bonus (Effects/Buffs)
Total = 0
------------------
ShoobiDoobi's turn begins
------------------
Black Kaze's turn begins
Black Kaze plays Demoralize
Black Kaze gains 1 WC
Black Kaze's STH POW badge has added +1 damage to attack.
ShoobiDoobi gains buff from Demoralize
Demoralize deals 2 damage to ShoobiDoobi
+ 1 Attack
+ 1 Bonus (Effects/Buffs)
Total = 2
ShoobiDoobi depletes:
- The Notch
- Shield Wall v.1
------------------
ShoobiDoobi's turn begins
ShoobiDoobi plays Rise to the Occasion
ShoobiDoobi's buff from Demoralize fades
Rise to the Occasion deals 0 damage to Black Kaze
+ 2 Attack
- 2 Shield
- 2 Bonus (Effects/Buffs)
Total = 0
------------------
Black Kaze's turn begins
Black Kaze draws Shield Wall v.1
Black Kaze plays Shield Wall v.1
Black Kaze's STH POW badge has added +1 damage to attack.
Black Kaze's STH SCU badge has added +6% chance to critical strike.
Shield Wall v.1 deals 0 damage to ShoobiDoobi
+ 1 Attack
- 2 Shield
+ 1 Bonus (Effects/Buffs)
Total = 0
------------------
ShoobiDoobi's turn begins
After that, the draft froze, and restarted after a while. I ended up with a 2 card hand while ShoobiDoobi had 4 but couldn't play.
In the 2nd match, was trying to click the discard pile. Game froze again and refuses to open the pile. It then played the card that popped up in that slot after it unfroze.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
Bantam: The Whom no longer recovers 4 if it is pulled by Bookworm:The Whom, or CF, or if it copies. It used to do that, was this intended?
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official

Just got the e-bug, disconnected after leveling and lost my e =(
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
Draft ID: 35276
Kong ID: MinamoKaze
Flash froze during the rounds, I was able to hear my cards being played but visually nothing was changing. It seems that my clicks were registered since the game seemed to move on. Flash unfroze after a couple of minutes, by then I was almost completely depleted.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
Pollinator's STH POW badge has added +2 damage to attack.
Pollinator's STH POW badge has added +2 shield.
Pollinator's STH SCU badge has added +9% chance to critical strike.
Kaze depletes 2 from Scoreboard
Kaze depletes:
- Cowabunga!!
- Stop Shooting Yourself
Kaze depletes 2 from Scoreboard
Kaze depletes:
- Big Man on Campus
- Accelerated Decay
Pollinator depletes 1 from Big Stick
Pollinator depletes:
- Scoreboard
Corner Pocket deals 15 damage to Kaze
Critical Hit!!
+ 3 Attack
+ 5 Crit
+ 7 Bonus (Effects/Buffs)
Total = 15
*Kaze depletes:*
- Screen of Death
- Stop Shooting Yourself
- Nova
- Knees and Elbows
- Grip of Fanaticism
- Grip of Fanaticism
- Puppet Strings
* - Zeroth: Resolute*
*Kaze loses 3 WC's*
*Pollinator depletes 6 from Zeroth: Resolute*
Pollinator depletes:
- Helios: Genesis
Kaze depletes 2 from Helios: Genesis
Kaze depletes:
- The Abyss
Kaze's buff from The Abyss fades
Pollinator depletes 1 from The Abyss
Pollinator depletes:
- Dark Thoughts
- Cover Fire
Kaze gains 1 WC
- Painful Memories
- Faculty Mixer
- Shadowplay
- Vise Grip
- Faculty Mixer
Pollinator's buff from Faculty Mixer fades
Kaze gains 1 WC
*Kaze recovers 2 from Zeroth: Resolute*
Kaze recovers:
+ Big Man on Campus
+ Nova
- Big Man on Campus
- Painful Memories
- Right in the Wheelhouse
- Stop Shooting Yourself
- Puppet Strings
Kaze's buff from Scoreboard fades
- Scoreboard
- Blind Fury
Kaze gains 1 WC
Kaze recovers 5 from Shimmerstorm: Warning
Kaze recovers:
+ Grip of Fanaticism
+ Fire Sculpture
+ Cowabunga!!
+ Blind Fury
+ Puppet Strings
Kaze adds Shimmerstorm: Warning to their library
Kaze's buff from Shimmerstorm: Warning fades
Kaze's buff from Shimmerstorm: Warning fades
Kaze's buff from Shimmerstorm: Warning fades
Kaze recovers 5 from Shimmerstorm: Warning
Kaze recovers:
+ Drama Queen
+ Right in the Wheelhouse
+ Cover Fire
+ Painful Memories
+ Shimmerstorm: Warning
Kaze adds Shimmerstorm: Warning to their library
------------------
Zeroth: Resolute does not recover 2 per WC expended, it only recovers 2. Deplete 2 per WC works correctly in this case though.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
Kaze gains buff from Scoreboard
Kaze gains buff from Big Stick
Kaze gains buff from Big Stick
Kaze gains buff from Scoreboard
Ayanami gains buff from Faculty Mixer
Ayanami gains buff from Faculty Mixer
Ayanami gains buff from Space Station Zeroth
Ayanami gains buff from Space Station Zeroth
Ayanami gains buff from Space Station Zeroth
Ayanami gains buff from Space Station Zeroth
Ayanami gains buff from Big Stick
Kaze draws A Thousand Deaths
Kaze draws Neighborhood Watch
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Kaze's turn begins
Kaze draws The Bigger They Are...
Kaze plays A Thousand Deaths
Kaze's ACO PSY badge has recovered 1 card(s).
Kaze's ACO PSY badge has added +1 damage to attack.
Kaze's ACO PSY badge has banished 1 Ally card(s).
Ayanami banishes 1 from A Thousand Deaths
Ayanami banishes:
- The Function
Ayanami depletes 2 from Scoreboard
Ayanami depletes:
- Fire Wall
- Calm Before the Storm
Ayanami depletes 2 from Scoreboard
Ayanami depletes:
- Big Stick
Ayanami's buff from Big Stick fades
- Well Read
A Thousand Deaths deals 4 damage to Ayanami
+ 3 Attack
+ 1 Bonus (Effects/Buffs)
Total = 4
Cards are Banished
Ayanami banishes:
- Neighborhood Watch
- Neighborhood Watch
- Faculty Mixer
- On the Bubble
------------------
Ayanami's turn begins
Ayanami plays Well Read
Ayanami's ACO PSY badge has recovered 1 card(s).
Ayanami recovers 1 from Well Read
Ayanami recovers:
+ Well Read
Ayanami's ACO PSY badge has added +2 damage to attack.
Ayanami depletes 1 from Big Stick
Ayanami depletes:
- Calm Before the Storm
Ayanami depletes 1 from Big Stick
Ayanami depletes:
- Bad Dreams
Ayanami gains buff from Well Read
Well Read deals 3 damage to Kaze
+ 2 Attack
- 2 Shield
+ 3 Bonus (Effects/Buffs)
Total = 3
Kaze depletes:
- Remand...
- Doubtless
- Dark Thoughts
------------------
Kaze's turn begins
Kaze draws Bantam: The Whom
Kaze plays Bantam: The Whom
Kaze's ACO POW badge has added +1 shield.
Bantam: The Whom deals 0 damage to Ayanami
+ 5 Attack
- 5 Shield
Total = 0
------------------
Ayanami's turn begins
Ayanami plays Bad Dreams
Ayanami's ACO PSY badge has recovered 1 card(s).
Ayanami recovers 1 from Bad Dreams
Ayanami recovers:
+ Calm Before the Storm
Ayanami's ACO PSY badge has added +1 damage to attack.
Ayanami's ACO PSY badge has banished 1 Ally card(s).
Kaze banishes 1 from Bad Dreams
Kaze banishes:
- Shimmerstorm: Warning
Ayanami's ACO POW badge has added +1 shield.
Ayanami depletes 1 from Big Stick
Ayanami depletes:
- Interrogation
Ayanami depletes 1 from Big Stick
Ayanami depletes:
- Fiery Reflection
Kaze depletes 1 from Bad Dreams
Kaze depletes:
- Scoreboard
Bad Dreams deals 5 damage to Kaze
+ 4 Attack
- 1 Shield
+ 2 Bonus (Effects/Buffs)
Total = 5
Kaze depletes:
- Bookworm: The Whom
- Dark Thoughts
- Welcome Wagon
Ayanami gains buff from Welcome Wagon
- Hyper Conductor
- Shadowplay
------------------
Seems like Bantam is glitching too. I had Bookworm still in my deck, but it didn't pull it. Evidence can be seen from the next turn, when Bookworm is actually depleted from deck.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
Thanks Kale, sorry for the trouble!
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
Originally posted by wescha:
Brakebeat isn’t unstoppable anymore. It makes 4 damage when enemy has 2 shield and I’ve had Word on the Street depleted.
Were you in draft when that happened? Did you have the reflex badge?
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
IGN: kong_MinamoKaze
Draft IDs: 32019, 32045, 32100, 32174, 32203
32019, 32045, 32100, 32174 and 32203 were played in the early part of MNH, before I realised that the bug was present. Unfortunately I only realised that there was actually a bug late in the day after reading the forums. All these drafts had similar problems, such as Demoralise or Word on the Street not adding damage. Hence causing the loss of many close matches. This isn’t really much detail to go on though, and usually I would try to put as much detail as possible. Considering the number of drafts involved, I would understand if I cannot be compensated for all. I may have also confused some of the draft IDs, as I do not remember very clearly what exactly happened. Please let me know if there are any problems. Thank you very much.
Edit: Perhaps just compensation for 32019 and 32100 would be fine. The other 3 I had managed to win in 2nd place, so I guess it wouldn’t be too damaging not to be compensated for them.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
Not sure if this is intended behaviour, but Shimmerstorm:Warning’s Recovery does not revive you if you’re dead in a brawl. If this is intended, please ignore this bug report. Thank you.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
Draft ID: 29730
Kong ID: kong_MinamoKaze
Match started lagging suddenly in the 2nd match. Grey box then popped up and froze my flash screen in the middle of the 2nd match. Refreshed but could not reconnect, though could hear cards being played. Screen still showed waiting room. After some time, the pop-up for the prizes appeared.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
Draft ID: 28484
Kong ID : MinamoKaze
Draft froze on first match, opponent seemed afk, but the match froze halfway through the 2nd round. Conceded to move the match on, but froze again on 3rd,. Was not able to chat, both times only able to get one line out in chat, subsequent attempts to chat failed as messages could not get through.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
Originally posted by KalevraFallstar:
Originally posted by MinamoKaze:
I am not sure if EFL comes under here as well, please let me know if this is the wrong section.
On Sunday, during EFL, one of my matches froze, and cards didn’t play even after the timer should had gone off. Eventually I conceded to get out of it, but the placement still shows N/A even till now. I had submitted a bug report earlier during the freeze, and I think it was ticket 5802, though I am not absolutely sure. I would also like to check whether I got the EFL voucher from it, as it seems that I did not receive any for it either. Thank you.
Draft ID: 10653
Username: kong_MinamoKaze
Thank you for the report.
Sorry Kalevra, with regards to the above report, the results of that EFL still shows N/A, would just like to let you know. Thanks for all the help, really appreciate it greatly!
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
I am not sure if EFL comes under here as well, please let me know if this is the wrong section.
On Sunday, during EFL, one of my matches froze, and cards didn’t play even after the timer should had gone off. Eventually I conceded to get out of it, but the placement still shows N/A even till now. I had submitted a bug report earlier during the freeze, and I think it was ticket 5802, though I am not absolutely sure. I would also like to check whether I got the EFL voucher from it, as it seems that I did not receive any for it either. Thank you.
Draft ID: 10653
Username: kong_MinamoKaze
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
Bookworm: The Whom does not give a +4 damage to Bantam: The Whom. The other way works though, with Bantam recovering 4 when Bookworm is summoned.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
Originally posted by WolfHealr:
Actually, Blast Radius works, but the visual aspect is bugged. It will give double damage for the right number of turns, even if it doesn’t show as an active effect. This problem seems to only affect your own Blast Radius. If your opponent uses it, you can see the number of turns remaining correctly for theirs.
At least for me, its not just a visual bug – in mission fights, the workaround definitely works. Combing through the logs while just letting it play, though… after the first active round, the log says the buff fades and doesn’t go the appropriate number of rounds. Tried it 3 times so far.
Ah ok, that’s weird. I know that it works for me in mission fights or otherwise, but I’ve always had to remember the number of WC counters I had and then remember the number of turns I had taken. The buff still fades after 1 turn though.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
Originally posted by WolfHealr:
Originally posted by Acidbomb420:
Originally posted by p0tsh0t:
In Mission mode I keep finding that Blast Radius lasts only one turn, regardless of the number of WC I have. In a Daddy-o brawl it worked fine (gave me 7 turns of x2 dam.) What’s up with that?
Oh, and On the Bubble seems to last only 1 turn sometimes after depletion…
I had the same problem with Blast Radius. I found that before you play Blast Radius you have to turn on animation for it to count all your WC and then you can turn off animation after that. If you leave animation off before casting Blast Radius it does not count any of your WC it will only take your WC and you only get Blast Radius for one turn.
Blast Radius is still bugged. I’ll have to try this workaround, but figured it could get looked to see if it can work without clicking on/off animations.
Actually, Blast Radius works, but the visual aspect is bugged. It will give double damage for the right number of turns, even if it doesn’t show as an active effect. This problem seems to only affect your own Blast Radius. If your opponent uses it, you can see the number of turns remaining correctly for theirs.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Draft Reports - Official
Draft ID: 22917 (and 22946)
Kong ID: MinamoKaze
I had the same problem as iwasakitten above. My flash crashed while waiting for the first match. After refreshing, I was stuck waiting in the waiting room for the second match. When the second round of the first match started, the “Waiting for next round to begin” pop up did not go away, so I was not able to play any cards at all, leading to losing the match. Being unable to access the chat function or concede battle made it an even more agonizing experience for both me and my opponent.
The “Waiting for next round to begin” pop up persisted throughout, so I could not press the Ready button for the second match. Hence I was not able to participate in the draft at all. Currently my placement shows N/A as well as I had decided to quit the draft, hopefully reducing the long wait my opponent has to suffer through.
Edit: After refreshing I had come in 4th for the previous Draft as expected. So I started a new draft (#22946). I then started drafting cards. Halfway through, I got dragged back into the previous draft, still with the “Waiting for the next round to begin” pop up. I refreshed again, and was brought back to Draft 22946’s card drafting area, but I had then already missed out on at least 2 card choices (auto-picked I think). I felt that this may have disadvantaged me a little, though I cannot be sure as I never got to see 2 of the 3rd pack passes.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
The dreaded grey box appeared over my window while in EFL. Now the ranking shows NA, and every refresh brings me back into the EFL tournament map, showing the “Game is complete” button, though my match is not completed. I cannot rejoin the match in any way.
Draft ID: 4694
Edit: Just logged in again after half hour or so, there was a pop up showing the EFL tickets I got, the match might have gone on in auto play or something and completed itself. Saw nanashi753’s posting about not being able to get back to EFL until current match finishes, which probably means it autoplayed to completion.
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MinamoKaze
20 posts
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Topic: Legacy of Heroes /
Bug Reports - Official
I was trying to join a league brawl when I disconnected, was at 80 energy. Refreshed and lost half of it to 40 energy. This may had been due to unaccounted for PVP duels because of the display bug, though I think I had already refreshed before that.
The flash bugged out again, refreshed and got error authenticating, refreshed again and I was at 37 energy. This one was more puzzling.
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