Recent posts by najbolji on Kongregate

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Topic: Berserk: The Cataclysm / Your questions about the game

what you mean with 5 imps ? … 5 imperials ??? lol … thats nothing …

i just want to get rid of shitty cards ;)

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by Ul0r:

A suggestion … what about to trade usless promos vs ounces ??? like 5 ounces a card or something like that … i have like 30 Tandetsorcerer and a few other Promos that i can´t use in anyway …

would be cool to get something for them .. (exp is a bit less to use them on evolve heros…) …

Greeting ! ;)

I second this proposal, but to extend to all card rarities. And for price is suggest same amount of imps you get when you enhance hero (common – 1 imp, frequent – 2 imps, rare – 5 imps, etc.)

 
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Topic: Berserk: The Cataclysm / Your questions about the game

hi, if i have daily mission that states using cards “without using evolved cards of creatures, equip and terrain” does it mean i can still use enhanced hero? Also does that mean i can use equip and terrain which are not evolved?

 
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Topic: Berserk: The Cataclysm / Bug reports

You can find other random players if you click on the daily missions window and on “Attack”, the game will give a lot of opponents for you.

I apologise, I didnt understand. So is it ok to have friends in random player? Since as far as I know when I tried to get “Invincible” ach, when I encountered opponent from which I lost, I just made him friend and i didnt get him any more in random player fights.
So has that changed?

 
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Topic: Berserk: The Cataclysm / Bug reports

I have a bug in kyor daily quests i took where it stated “win 100 battles against a random player….” but I was getting random players and friends as well.
It was impossible to finish since additional condition was “… using squads with cards of Shoot type of attack”, and those cards are to weak to defeat top decks.

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by najbolji:

Hello,

can you please fix cw phase wins counting. If you sum individual wins by clan members on “my clan” tab, it is never same as the number in column “wins in current phase” in ranking tab.

regards

Can you please reply to status of my reported bug?

 
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Topic: Berserk: The Cataclysm / Bug reports

Hello,

can you please fix cw phase wins counting. If you sum individual wins by clan members on “my clan” tab, it is never same as the number in column “wins in current phase” in ranking tab.

regards

 
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Topic: Berserk: The Cataclysm / Bug reports

Hi,

i’m sure this must be a bug:

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by bytex:

We found out what’s happening with portals and it cannot be fixed because of a specific Kongregate system. The thing is, you can make friends with anyone on KG without his permission, and also remove friends in that way. When a user makes you a friend, he disappears from your portal. If he remove you from the list of friends, you see him as a friend again. That is why your portals are changing so fast.

Well you have changed something since this bug didnt appear before. I understand that you dont want to have your friends in portals, but i dont see why you cant have someone who friended you. So if you change this (i.e not to have in portals just your friends) no jumping would occur.

regards

 
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Topic: Berserk: The Cataclysm / Bug reports

“nice” to see my name pulled …

 
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Topic: Berserk: The Cataclysm / Game news

Originally posted by trangramerame:

pls tell us the truth, what happen ? why did u change despite our voice ? >.>

because they count votes on all networks.

 
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Topic: Berserk: The Cataclysm / Bug reports

pls, bytex can we have any response regarding portals bug?

 
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Topic: Berserk: The Cataclysm / Black Widow, Grave Phantom. Voting.

5. extend max number of same card to all rarities in squad
– promo – one same card type (any evo stage)
– ultra rare – 2 same card types (any evo stage)
– super rare – 3 same card types (any evo stage)
etc.
That way you wont be able to have more than 3 BW or GP per squad, or max 9 of each if you use DDD.

If not that, than dont take any input from players but do as you did at last big update with several cards, based on your own observation.

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by Sir_Valimont:

I am having a strange bug with my portals. When I click “attack” to go to someone’s island, I arrive at that player’s island, but the player in the portal has changed to someone else, so I can’t attack any of the lands. Then if I go to the player in the portal again it changes to someone else. This happens endlessly … very strange … The “time” until the refresh is listed as “0-1:5” also.

already reported (check few pages before), but for some reason bytex doesnt answer anything to all reported bugs.

 
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Topic: Berserk: The Cataclysm / Bug reports

Hello, is there any known reason, why i’m not getting imprisoned govs from captured lands with govs?

 
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Topic: Berserk: The Cataclysm / Petition: Make Berserk a TCG

-1

but it would be nice to sell cards as ZPRS suggested (fixed price per rarity to computer)

 
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Topic: Berserk: The Cataclysm / Bug reports

hi..

here is picture where it can be seen that timer on portal is negative and also portals on upper screen are not the same as in lower screen (when I click upper portal tab and go to 4th floor, they are the same, but after some time, berserk loader appears and they change)

BTW i also get gray screen everytime I log in.

 
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Topic: Berserk: The Cataclysm / Bug reports

problem with portals are quite random… I experience it too, and I think it is connected to amount of friends you have.
Sometimes you attack land in portal, and you get kicked to tower. Also sometimes players change portal after you attacked them. When that happens than there are some portals that have negative times.
Other thing i noticed is that I dont get any imprisoned gov when I attack land with gov. Im pretty sure of this, since lately I attack only lands with govs, but I get none when I attach land to my island

 
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Topic: Berserk: The Cataclysm / Your suggestions

could you add possibility to regress, un-evolve or de-evolve card of certain evolve stage to 2 cards of previous stage. This can be done with same investment needed to evolve card in first place.

regards,

 
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Topic: Berserk: The Cataclysm / Too Many Cards = Broken Game

well, it could be nice if we could sell cards for a few imps. e.g. based on rarity, same amount of imps for each card, as you get exp for enhancing hero from that card (1, 2, 5, 12, 50, 300).

 
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Topic: Berserk: The Cataclysm / Bug reports

Hi,

similar to Angelomon issue, what I observed that if you get “Speed potion” equipped on “Orc Warboss”, that you dont get crystals removed form “Speed potion” call skill only WB skill. E.g. if you have WB* with SP** equipped, than you get only 2 crystals taken from one card, and not 2+1+2 in total.
Could you please check this or do you need me to make replay?

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Hello,

how come in King of the Hill for 6 wins you get 46500 imps and after that for 5 wins 51000?

Also for 3 and 4 wins you get same price or again more than for 4?

thanx.

 
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Topic: Berserk: The Cataclysm / Your suggestions

This will have few suggestions so please bare with me :)

Is it possible to make 2 different tabs in “squads”, one for garrison (e.g. “garrison” tab) other for attack (e.g. “attack” tab), where we could build different squads for two purpose, BUT USING SAME CARD.
E.g. if ungar has only 1 card X, he could use card X in one squad in “garrison” and in one squad in “attack”. If he has 2 cards X he could use cards X in two (or one, if it is not promo) squads in “garrison” and in two (or one, if it is not promo) squads in “attack”, etc.
That way it would be easier for us to experiment with different squads and still protect island and having active garrison during CW.
Max number of squads could be e.g. one “garrison” squad for each tower story (so 5 in total) and “attack” squads as now or 5 less.

When you check “all cards” in “cards” tab, is it possible to get missing cards from all evolution and enhancement stages not just first one? That way we can check cards abilities (using filter), which we miss, in any stage.

Would it be possible to make card filter (search) in squad editor, as there is now in “cards” tab?

Nice thing to have would be “sandbox” mode where we could try our new squads without losing mana, but also without any rewards.

Last is a bit different but can be useful.
Would it be possible to make codes for each card in plain text, so that we can easy import/export squads. This feature is from game Elements (Game By zanzarino, here in Kongregate). In that game when you are in deck building you have “import/export” button which gives you a text box where you get plane text of simple codes that corresponds to cards. Than you can copy that tex or paste previous text you have copied. If you enter code of a card you dont have than your deck doesnt include that cards (you can add another card you have after import). If you check picture I think it will be more clear what Im talking about This way we could more easier share our squads and have codes for many different squads!

I think this features would improve your game.

regards

 
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Topic: Berserk: The Cataclysm / Your suggestions

Originally posted by Xerosad:

I was wondering if I could get a hard reset of my portals, have them all at different times and is frustrating to check them at these different times. Maybe disable all active portals and keep them close for 24hr so it does benefit anyone unless they want a hard reset. Have it in the setting menu maybe?

this is something I also wanted, and think it would be nice feature. Portals were opened when starting the game and than I didnt know how it all works.
Xerosad, in mean time, if you dont mind spending 100 ounces so, when you redirect portal back to previous ungar (for 6 ounces or less depending on upgrades), time portal resets too.

 
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Topic: Berserk: The Cataclysm / Clan Wars phases. Voting.

Originally posted by bytex:

And you should be aware that if we make it 3 hours, all battle phases will be postponed by 1 hour in all phases.

This statement is kinda pointless since if you are in top (active) clan, than if you are not on-line in the first 15-20 minutes of the battle phase, the attacking city is already conquered (speaking of neutrals, but PvP against weak clans also), so it really doesnt mind how long the phase is.
This however should be addressed with smaller clans in size (15 or 10 members) or altering formula of city conquest.