Recent posts by najbolji on Kongregate

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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by Sir_Valimont:

I am having a strange bug with my portals. When I click “attack” to go to someone’s island, I arrive at that player’s island, but the player in the portal has changed to someone else, so I can’t attack any of the lands. Then if I go to the player in the portal again it changes to someone else. This happens endlessly … very strange … The “time” until the refresh is listed as “0-1:5” also.

already reported (check few pages before), but for some reason bytex doesnt answer anything to all reported bugs.

 
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Topic: Berserk: The Cataclysm / Bug reports

Hello, is there any known reason, why i’m not getting imprisoned govs from captured lands with govs?

 
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Topic: Berserk: The Cataclysm / Petition: Make Berserk a TCG

-1

but it would be nice to sell cards as ZPRS suggested (fixed price per rarity to computer)

 
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Topic: Berserk: The Cataclysm / Bug reports

hi..

here is picture where it can be seen that timer on portal is negative and also portals on upper screen are not the same as in lower screen (when I click upper portal tab and go to 4th floor, they are the same, but after some time, berserk loader appears and they change)

BTW i also get gray screen everytime I log in.

 
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Topic: Berserk: The Cataclysm / Bug reports

problem with portals are quite random… I experience it too, and I think it is connected to amount of friends you have.
Sometimes you attack land in portal, and you get kicked to tower. Also sometimes players change portal after you attacked them. When that happens than there are some portals that have negative times.
Other thing i noticed is that I dont get any imprisoned gov when I attack land with gov. Im pretty sure of this, since lately I attack only lands with govs, but I get none when I attach land to my island

 
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Topic: Berserk: The Cataclysm / Your suggestions

could you add possibility to regress, un-evolve or de-evolve card of certain evolve stage to 2 cards of previous stage. This can be done with same investment needed to evolve card in first place.

regards,

 
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Topic: Berserk: The Cataclysm / Too Many Cards = Broken Game

well, it could be nice if we could sell cards for a few imps. e.g. based on rarity, same amount of imps for each card, as you get exp for enhancing hero from that card (1, 2, 5, 12, 50, 300).

 
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Topic: Berserk: The Cataclysm / Bug reports

Hi,

similar to Angelomon issue, what I observed that if you get “Speed potion” equipped on “Orc Warboss”, that you dont get crystals removed form “Speed potion” call skill only WB skill. E.g. if you have WB* with SP** equipped, than you get only 2 crystals taken from one card, and not 2+1+2 in total.
Could you please check this or do you need me to make replay?

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Hello,

how come in King of the Hill for 6 wins you get 46500 imps and after that for 5 wins 51000?

Also for 3 and 4 wins you get same price or again more than for 4?

thanx.

 
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Topic: Berserk: The Cataclysm / Your suggestions

This will have few suggestions so please bare with me :)

Is it possible to make 2 different tabs in “squads”, one for garrison (e.g. “garrison” tab) other for attack (e.g. “attack” tab), where we could build different squads for two purpose, BUT USING SAME CARD.
E.g. if ungar has only 1 card X, he could use card X in one squad in “garrison” and in one squad in “attack”. If he has 2 cards X he could use cards X in two (or one, if it is not promo) squads in “garrison” and in two (or one, if it is not promo) squads in “attack”, etc.
That way it would be easier for us to experiment with different squads and still protect island and having active garrison during CW.
Max number of squads could be e.g. one “garrison” squad for each tower story (so 5 in total) and “attack” squads as now or 5 less.

When you check “all cards” in “cards” tab, is it possible to get missing cards from all evolution and enhancement stages not just first one? That way we can check cards abilities (using filter), which we miss, in any stage.

Would it be possible to make card filter (search) in squad editor, as there is now in “cards” tab?

Nice thing to have would be “sandbox” mode where we could try our new squads without losing mana, but also without any rewards.

Last is a bit different but can be useful.
Would it be possible to make codes for each card in plain text, so that we can easy import/export squads. This feature is from game Elements (Game By zanzarino, here in Kongregate). In that game when you are in deck building you have “import/export” button which gives you a text box where you get plane text of simple codes that corresponds to cards. Than you can copy that tex or paste previous text you have copied. If you enter code of a card you dont have than your deck doesnt include that cards (you can add another card you have after import). If you check picture I think it will be more clear what Im talking about This way we could more easier share our squads and have codes for many different squads!

I think this features would improve your game.

regards

 
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Topic: Berserk: The Cataclysm / Your suggestions

Originally posted by Xerosad:

I was wondering if I could get a hard reset of my portals, have them all at different times and is frustrating to check them at these different times. Maybe disable all active portals and keep them close for 24hr so it does benefit anyone unless they want a hard reset. Have it in the setting menu maybe?

this is something I also wanted, and think it would be nice feature. Portals were opened when starting the game and than I didnt know how it all works.
Xerosad, in mean time, if you dont mind spending 100 ounces so, when you redirect portal back to previous ungar (for 6 ounces or less depending on upgrades), time portal resets too.

 
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Topic: Berserk: The Cataclysm / Clan Wars phases. Voting.

Originally posted by bytex:

And you should be aware that if we make it 3 hours, all battle phases will be postponed by 1 hour in all phases.

This statement is kinda pointless since if you are in top (active) clan, than if you are not on-line in the first 15-20 minutes of the battle phase, the attacking city is already conquered (speaking of neutrals, but PvP against weak clans also), so it really doesnt mind how long the phase is.
This however should be addressed with smaller clans in size (15 or 10 members) or altering formula of city conquest.

 
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Topic: Berserk: The Cataclysm / Clan Wars phases. Voting.

While still being for 1) I must say that I really like Angelomon idea of declaring on 2 towns in one phase. That way dynamics of cw could be even increased (compared to current 3 attacks per day) with less time restriction.

 
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Topic: Berserk: The Cataclysm / Clan Wars phases. Voting.

also duration of declare should not be reduced, since it puts additional strain to leader and 2 deputies to login in strict time

 
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Topic: Berserk: The Cataclysm / Clan Wars phases. Voting.

1) the game should be kept casual…many of us have real life obligation and that way all could equally participate. Also playing game too fast burns your passion for it, slow pace keeps you thirsty for more (of course not too slow to be dull)

 
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Topic: Berserk: The Cataclysm / You need to fix memory management in this game.

I already asked bytex regarding this issue several times, and what I got is that it wont be fixed before iPhone version is out. This was several months ago and Idn what is current status, but for sure this is huge problem and IMHO should be fixed before any new development.
As it was already noted there are 3 problems: 1st players not able grow their island without of fear that at some point they wont be able to collect their income without game crash, 2nd other players unable to attack large inactive islands over portals and 3rd players with large islands not able to finish their “defender of the frontier” achievement.
So, bytex, could you please give us some time frame when you expect this to be fixed, without any new development in middle?

 
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Topic: Berserk: The Cataclysm / Bug reports

Hello, bytex do you know when will the issue with island size and memory consumption be solved? You mentioned that it should be after iPhone version release, but I dunno what is the status of that either.

 
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Topic: Berserk: The Cataclysm / Bug reports

I have invitation to a clan (JHF) but I cant join. When I click accept I get blank “my clan” tab, and in “clan” tab I still have pending invitation from JHF. If I try to accept invitation again, I get message: " You cannot accept this invitation, because you are the member of the undefined clan already." If I click master clan link, im not a member of any clan, and Im able to click “accept invitation” and loop starts form beginning.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Hello,

it would be nice if already appointed Governor could be dismissed from appointed land and thus appear in “Not appointed” queue. That way we could more easy appoint the governor from the inner rim to the outer rims where they are more needed.
This issue is more and more problematic as you have more land since everything gets really slow. Also sometime portal island (with 1000+ lands) wont even load. I still don’t have 1000 lands but I’m afraid that if I get to it, I wouldn’t be able to load my island.

Kind regards.

 
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Topic: Berserk: The Cataclysm / Rules for Clan War

Could you please write formula for amount of hp lost per successful attack, as you wrote repair formula.

 
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Topic: Berserk: The Cataclysm / Adding friends

fell free to add….